diff options
author | Rene Stoeckel <[email protected]> | 2005-11-16 22:24:53 +0000 |
---|---|---|
committer | Rene Stoeckel <[email protected]> | 2005-11-16 22:24:53 +0000 |
commit | 43a2a2cac1a50b70407487a86908ea24ba92425e (patch) | |
tree | 3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/GameAI.java | |
parent | 27be0694ee6c53ab645dd027a41b310a9226c027 (diff) |
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/GameAI.java')
-rw-r--r-- | src/jake2/game/GameAI.java | 2736 |
1 files changed, 111 insertions, 2625 deletions
diff --git a/src/jake2/game/GameAI.java b/src/jake2/game/GameAI.java index 5887cfa..88577b2 100644 --- a/src/jake2/game/GameAI.java +++ b/src/jake2/game/GameAI.java @@ -19,287 +19,20 @@ */ // Created on 02.11.2003 by RST. -// $Id: GameAI.java,v 1.7 2005-02-20 16:38:36 salomo Exp $ + +// $Id: GameAI.java,v 1.8 2005-11-16 22:24:53 salomo Exp $ + package jake2.game; import jake2.Defines; import jake2.Globals; import jake2.client.M; -import jake2.game.monsters.M_Player; -import jake2.qcommon.Com; -import jake2.server.SV_WORLD; import jake2.util.Lib; import jake2.util.Math3D; -import jake2.util.Vargs; -import java.util.Comparator; -import java.util.StringTokenizer; public class GameAI { - public static gitem_armor_t jacketarmor_info = new gitem_armor_t(25, 50, - .30f, .00f, Defines.ARMOR_JACKET); - - public static gitem_armor_t combatarmor_info = new gitem_armor_t(50, 100, - .60f, .30f, Defines.ARMOR_COMBAT); - - public static gitem_armor_t bodyarmor_info = new gitem_armor_t(100, 200, - .80f, .60f, Defines.ARMOR_BODY); - - public static EntInteractAdapter Pickup_Ammo = new EntInteractAdapter() { - public boolean interact(edict_t ent, edict_t other) { - int oldcount; - int count; - boolean weapon; - - weapon = (ent.item.flags & Defines.IT_WEAPON) != 0; - if ((weapon) - && ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) - count = 1000; - else if (ent.count != 0) - count = ent.count; - else - count = ent.item.quantity; - - oldcount = other.client.pers.inventory[GameUtil - .ITEM_INDEX(ent.item)]; - - if (!Add_Ammo(other, ent.item, count)) - return false; - - if (weapon && 0 == oldcount) { - if (other.client.pers.weapon != ent.item - && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil - .FindItem("blaster"))) - other.client.newweapon = ent.item; - } - - if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM)) - && (GameBase.deathmatch.value != 0)) - GameUtil.SetRespawn(ent, 30); - return true; - } - }; - - public static EntInteractAdapter Pickup_Armor = new EntInteractAdapter() { - public boolean interact(edict_t ent, edict_t other) { - int old_armor_index; - gitem_armor_t oldinfo; - gitem_armor_t newinfo; - int newcount; - float salvage; - int salvagecount; - - // get info on new armor - newinfo = (gitem_armor_t) ent.item.info; - - old_armor_index = GameUtil.ArmorIndex(other); - - // handle armor shards specially - if (ent.item.tag == Defines.ARMOR_SHARD) { - if (0 == old_armor_index) - other.client.pers.inventory[GameUtil.jacket_armor_index] = 2; - else - other.client.pers.inventory[old_armor_index] += 2; - } - - // if player has no armor, just use it - else if (0 == old_armor_index) { - other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = newinfo.base_count; - } - - // use the better armor - else { - // get info on old armor - if (old_armor_index == GameUtil.jacket_armor_index) - oldinfo = jacketarmor_info; - - else if (old_armor_index == GameUtil.combat_armor_index) - oldinfo = combatarmor_info; - - else - // (old_armor_index == body_armor_index) - oldinfo = bodyarmor_info; - - if (newinfo.normal_protection > oldinfo.normal_protection) { - // calc new armor values - salvage = oldinfo.normal_protection - / newinfo.normal_protection; - salvagecount = (int) salvage - * other.client.pers.inventory[old_armor_index]; - newcount = newinfo.base_count + salvagecount; - if (newcount > newinfo.max_count) - newcount = newinfo.max_count; - - // zero count of old armor so it goes away - other.client.pers.inventory[old_armor_index] = 0; - - // change armor to new item with computed value - other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = newcount; - } else { - // calc new armor values - salvage = newinfo.normal_protection - / oldinfo.normal_protection; - salvagecount = (int) salvage * newinfo.base_count; - newcount = other.client.pers.inventory[old_armor_index] - + salvagecount; - if (newcount > oldinfo.max_count) - newcount = oldinfo.max_count; - - // if we're already maxed out then we don't need the new - // armor - if (other.client.pers.inventory[old_armor_index] >= newcount) - return false; - - // update current armor value - other.client.pers.inventory[old_armor_index] = newcount; - } - } - - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) - && (GameBase.deathmatch.value != 0)) - GameUtil.SetRespawn(ent, 20); - - return true; - } - }; - - public static EntInteractAdapter Pickup_PowerArmor = new EntInteractAdapter() { - public boolean interact(edict_t ent, edict_t other) { - - int quantity; - - quantity = other.client.pers.inventory[GameUtil - .ITEM_INDEX(ent.item)]; - - other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++; - - if (GameBase.deathmatch.value != 0) { - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) - GameUtil.SetRespawn(ent, ent.item.quantity); - // auto-use for DM only if we didn't already have one - if (0 == quantity) - ent.item.use.use(other, ent.item); - } - return true; - } - }; - - // ====================================================================== - - public static EntInteractAdapter Pickup_Powerup = new EntInteractAdapter() { - - public boolean interact(edict_t ent, edict_t other) { - int quantity; - - quantity = other.client.pers.inventory[GameUtil - .ITEM_INDEX(ent.item)]; - if ((GameBase.skill.value == 1 && quantity >= 2) - || (GameBase.skill.value >= 2 && quantity >= 1)) - return false; - - if ((GameBase.coop.value != 0) - && (ent.item.flags & Defines.IT_STAY_COOP) != 0 - && (quantity > 0)) - return false; - - other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++; - - if (GameBase.deathmatch.value != 0) { - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) - GameUtil.SetRespawn(ent, ent.item.quantity); - if (((int) GameBase.dmflags.value & Defines.DF_INSTANT_ITEMS) != 0 - || ((ent.item.use == GameUtil.Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))) { - if ((ent.item.use == GameUtil.Use_Quad) - && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)) - GameUtil.quad_drop_timeout_hack = (int) ((ent.nextthink - GameBase.level.time) / Defines.FRAMETIME); - - ent.item.use.use(other, ent.item); - } - } - - return true; - } - }; - - public static EntInteractAdapter Pickup_Adrenaline = new EntInteractAdapter() { - public boolean interact(edict_t ent, edict_t other) { - if (GameBase.deathmatch.value == 0) - other.max_health += 1; - - if (other.health < other.max_health) - other.health = other.max_health; - - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) - && (GameBase.deathmatch.value != 0)) - GameUtil.SetRespawn(ent, ent.item.quantity); - - return true; - - } - }; - - public static EntInteractAdapter Pickup_AncientHead = new EntInteractAdapter() { - public boolean interact(edict_t ent, edict_t other) { - other.max_health += 2; - - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) - && (GameBase.deathmatch.value != 0)) - GameUtil.SetRespawn(ent, ent.item.quantity); - - return true; - } - }; - - public static EntInteractAdapter Pickup_Bandolier = new EntInteractAdapter() { - public boolean interact(edict_t ent, edict_t other) { - gitem_t item; - int index; - - if (other.client.pers.max_bullets < 250) - other.client.pers.max_bullets = 250; - if (other.client.pers.max_shells < 150) - other.client.pers.max_shells = 150; - if (other.client.pers.max_cells < 250) - other.client.pers.max_cells = 250; - if (other.client.pers.max_slugs < 75) - other.client.pers.max_slugs = 75; - - item = GameUtil.FindItem("Bullets"); - if (item != null) { - index = GameUtil.ITEM_INDEX(item); - other.client.pers.inventory[index] += item.quantity; - if (other.client.pers.inventory[index] > other.client.pers.max_bullets) - other.client.pers.inventory[index] = other.client.pers.max_bullets; - } - - item = GameUtil.FindItem("Shells"); - if (item != null) { - index = GameUtil.ITEM_INDEX(item); - other.client.pers.inventory[index] += item.quantity; - if (other.client.pers.inventory[index] > other.client.pers.max_shells) - other.client.pers.inventory[index] = other.client.pers.max_shells; - } - - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) - && (GameBase.deathmatch.value != 0)) - GameUtil.SetRespawn(ent, ent.item.quantity); - - return true; - - } - }; - - /* - * =============== GetItemByIndex =============== - */ - public static gitem_t GetItemByIndex(int index) { - if (index == 0 || index >= GameBase.game.num_items) - return null; - - return itemlist[index]; - } - public static void AttackFinished(edict_t self, float time) { self.monsterinfo.attack_finished = GameBase.level.time + time; } @@ -364,7 +97,7 @@ public class GameAI { * ============= */ public static void ai_run_melee(edict_t self) { - self.ideal_yaw = GameUtil.enemy_yaw; + self.ideal_yaw = enemy_yaw; M.M_ChangeYaw(self); if (FacingIdeal(self)) { @@ -380,7 +113,7 @@ public class GameAI { * ============= */ public static void ai_run_missile(edict_t self) { - self.ideal_yaw = GameUtil.enemy_yaw; + self.ideal_yaw = enemy_yaw; M.M_ChangeYaw(self); if (FacingIdeal(self)) { @@ -397,7 +130,7 @@ public class GameAI { public static void ai_run_slide(edict_t self, float distance) { float ofs; - self.ideal_yaw = GameUtil.enemy_yaw; + self.ideal_yaw = enemy_yaw; M.M_ChangeYaw(self); if (self.monsterinfo.lefty != 0) @@ -445,7 +178,7 @@ public class GameAI { } } - GameUtil.enemy_vis = false; + enemy_vis = false; // see if the enemy is dead hesDeadJim = false; @@ -472,7 +205,7 @@ public class GameAI { if (self.oldenemy != null && self.oldenemy.health > 0) { self.enemy = self.oldenemy; self.oldenemy = null; - GameUtil.HuntTarget(self); + HuntTarget(self); } else { if (self.movetarget != null) { self.goalentity = self.movetarget; @@ -493,8 +226,8 @@ public class GameAI { // monsters // check knowledge of enemy - GameUtil.enemy_vis = GameUtil.visible(self, self.enemy); - if (GameUtil.enemy_vis) { + enemy_vis = GameUtil.visible(self, self.enemy); + if (enemy_vis) { self.monsterinfo.search_time = GameBase.level.time + 5; Math3D.VectorCopy(self.enemy.s.origin, self.monsterinfo.last_sighting); @@ -507,10 +240,10 @@ public class GameAI { // return true; // } - GameUtil.enemy_infront = GameUtil.infront(self, self.enemy); - GameUtil.enemy_range = GameUtil.range(self, self.enemy); + enemy_infront = GameUtil.infront(self, self.enemy); + enemy_range = GameUtil.range(self, self.enemy); Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); - GameUtil.enemy_yaw = Math3D.vectoyaw(temp); + enemy_yaw = Math3D.vectoyaw(temp); // JDC self.ideal_yaw = enemy_yaw; @@ -524,2103 +257,105 @@ public class GameAI { } // if enemy is not currently visible, we will never attack - if (!GameUtil.enemy_vis) + if (!enemy_vis) return false; return self.monsterinfo.checkattack.think(self); } - public static void UpdateChaseCam(edict_t ent) { - float[] o = { 0, 0, 0 }, ownerv = { 0, 0, 0 }, goal = { 0, 0, 0 }; - edict_t targ; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - trace_t trace; - int i; - float[] oldgoal = { 0, 0, 0 }; - float[] angles = { 0, 0, 0 }; - - // is our chase target gone? - if (!ent.client.chase_target.inuse - || ent.client.chase_target.client.resp.spectator) { - edict_t old = ent.client.chase_target; - ChaseNext(ent); - if (ent.client.chase_target == old) { - ent.client.chase_target = null; - ent.client.ps.pmove.pm_flags &= ~pmove_t.PMF_NO_PREDICTION; - return; - } - } - - targ = ent.client.chase_target; - - Math3D.VectorCopy(targ.s.origin, ownerv); - Math3D.VectorCopy(ent.s.origin, oldgoal); - - ownerv[2] += targ.viewheight; - - Math3D.VectorCopy(targ.client.v_angle, angles); - if (angles[Defines.PITCH] > 56) - angles[Defines.PITCH] = 56; - Math3D.AngleVectors(angles, forward, right, null); - Math3D.VectorNormalize(forward); - Math3D.VectorMA(ownerv, -30, forward, o); - - if (o[2] < targ.s.origin[2] + 20) - o[2] = targ.s.origin[2] + 20; - - // jump animation lifts - if (targ.groundentity == null) - o[2] += 16; - - trace = GameBase.gi.trace(ownerv, Globals.vec3_origin, - Globals.vec3_origin, o, targ, Defines.MASK_SOLID); - - Math3D.VectorCopy(trace.endpos, goal); - - Math3D.VectorMA(goal, 2, forward, goal); - - // pad for floors and ceilings - Math3D.VectorCopy(goal, o); - o[2] += 6; - trace = GameBase.gi.trace(goal, Globals.vec3_origin, - Globals.vec3_origin, o, targ, Defines.MASK_SOLID); - if (trace.fraction < 1) { - Math3D.VectorCopy(trace.endpos, goal); - goal[2] -= 6; - } - - Math3D.VectorCopy(goal, o); - o[2] -= 6; - trace = GameBase.gi.trace(goal, Globals.vec3_origin, - Globals.vec3_origin, o, targ, Defines.MASK_SOLID); - if (trace.fraction < 1) { - Math3D.VectorCopy(trace.endpos, goal); - goal[2] += 6; - } - - if (targ.deadflag != 0) - ent.client.ps.pmove.pm_type = Defines.PM_DEAD; - else - ent.client.ps.pmove.pm_type = Defines.PM_FREEZE; - - Math3D.VectorCopy(goal, ent.s.origin); - for (i = 0; i < 3; i++) - ent.client.ps.pmove.delta_angles[i] = (short) Math3D - .ANGLE2SHORT(targ.client.v_angle[i] - - ent.client.resp.cmd_angles[i]); - - if (targ.deadflag != 0) { - ent.client.ps.viewangles[Defines.ROLL] = 40; - ent.client.ps.viewangles[Defines.PITCH] = -15; - ent.client.ps.viewangles[Defines.YAW] = targ.client.killer_yaw; - } else { - Math3D.VectorCopy(targ.client.v_angle, ent.client.ps.viewangles); - Math3D.VectorCopy(targ.client.v_angle, ent.client.v_angle); - } - - ent.viewheight = 0; - ent.client.ps.pmove.pm_flags |= pmove_t.PMF_NO_PREDICTION; - SV_WORLD.SV_LinkEdict(ent); - } - - public static void ChaseNext(edict_t ent) { - int i; - edict_t e; - - if (null == ent.client.chase_target) - return; - - i = ent.client.chase_target.index; - do { - i++; - if (i > GameBase.maxclients.value) - i = 1; - e = GameBase.g_edicts[i]; - - if (!e.inuse) - continue; - if (!e.client.resp.spectator) - break; - } while (e != ent.client.chase_target); - - ent.client.chase_target = e; - ent.client.update_chase = true; - } - - public static void ChasePrev(edict_t ent) { - int i; - edict_t e; - - if (ent.client.chase_target == null) - return; - - i = ent.client.chase_target.index; - do { - i--; - if (i < 1) - i = (int) GameBase.maxclients.value; - e = GameBase.g_edicts[i]; - if (!e.inuse) - continue; - if (!e.client.resp.spectator) - break; - } while (e != ent.client.chase_target); - - ent.client.chase_target = e; - ent.client.update_chase = true; - } - - public static void GetChaseTarget(edict_t ent) { - int i; - edict_t other; - - for (i = 1; i <= GameBase.maxclients.value; i++) { - other = GameBase.g_edicts[i]; - if (other.inuse && !other.client.resp.spectator) { - ent.client.chase_target = other; - ent.client.update_chase = true; - UpdateChaseCam(ent); - return; - } - } - GameBase.gi.centerprintf(ent, "No other players to chase."); - } - - /* - * =============== SetItemNames - * - * Called by worldspawn =============== + /** + * The monster is walking it's beat. + * */ - public static void SetItemNames() { - int i; - gitem_t it; - - for (i = 1; i < GameBase.game.num_items; i++) { - it = itemlist[i]; - GameBase.gi.configstring(Defines.CS_ITEMS + i, it.pickup_name); - } - - GameUtil.jacket_armor_index = GameUtil.ITEM_INDEX(GameUtil - .FindItem("Jacket Armor")); - GameUtil.combat_armor_index = GameUtil.ITEM_INDEX(GameUtil - .FindItem("Combat Armor")); - GameUtil.body_armor_index = GameUtil.ITEM_INDEX(GameUtil - .FindItem("Body Armor")); - GameUtil.power_screen_index = GameUtil.ITEM_INDEX(GameUtil - .FindItem("Power Screen")); - GameUtil.power_shield_index = GameUtil.ITEM_INDEX(GameUtil - .FindItem("Power Shield")); - } - - public static void SelectNextItem(edict_t ent, int itflags) { - gclient_t cl; - int i, index; - gitem_t it; - - cl = ent.client; - - if (cl.chase_target != null) { - ChaseNext(ent); - return; - } - - // scan for the next valid one - for (i = 1; i <= Defines.MAX_ITEMS; i++) { - index = (cl.pers.selected_item + i) % Defines.MAX_ITEMS; - if (0 == cl.pers.inventory[index]) - continue; - it = itemlist[index]; - if (it.use == null) - continue; - if (0 == (it.flags & itflags)) - continue; - - cl.pers.selected_item = index; - return; - } - - cl.pers.selected_item = -1; - } - - public static void SelectPrevItem(edict_t ent, int itflags) { - gclient_t cl; - int i, index; - gitem_t it; - - cl = ent.client; - - if (cl.chase_target != null) { - ChasePrev(ent); - return; - } - - // scan for the next valid one - for (i = 1; i <= Defines.MAX_ITEMS; i++) { - index = (cl.pers.selected_item + Defines.MAX_ITEMS - i) - % Defines.MAX_ITEMS; - if (0 == cl.pers.inventory[index]) - continue; - it = itemlist[index]; - if (null == it.use) - continue; - if (0 == (it.flags & itflags)) - continue; - - cl.pers.selected_item = index; + static void ai_walk(edict_t self, float dist) { + M.M_MoveToGoal(self, dist); + + // check for noticing a player + if (GameUtil.FindTarget(self)) return; + + if ((self.monsterinfo.search != null) + && (GameBase.level.time > self.monsterinfo.idle_time)) { + if (self.monsterinfo.idle_time != 0) { + self.monsterinfo.search.think(self); + self.monsterinfo.idle_time = GameBase.level.time + 15 + + Lib.random() * 15; + } else { + self.monsterinfo.idle_time = GameBase.level.time + Lib.random() + * 15; + } } - - cl.pers.selected_item = -1; - } - - public static void ValidateSelectedItem(edict_t ent) { - gclient_t cl; - - cl = ent.client; - - if (cl.pers.inventory[cl.pers.selected_item] != 0) - return; // valid - - SelectNextItem(ent, -1); - } - - //====================================================================== - - public static boolean Add_Ammo(edict_t ent, gitem_t item, int count) { - int index; - int max; - - if (null == ent.client) - return false; - - if (item.tag == Defines.AMMO_BULLETS) - max = ent.client.pers.max_bullets; - else if (item.tag == Defines.AMMO_SHELLS) - max = ent.client.pers.max_shells; - else if (item.tag == Defines.AMMO_ROCKETS) - max = ent.client.pers.max_rockets; - else if (item.tag == Defines.AMMO_GRENADES) - max = ent.client.pers.max_grenades; - else if (item.tag == Defines.AMMO_CELLS) - max = ent.client.pers.max_cells; - else if (item.tag == Defines.AMMO_SLUGS) - max = ent.client.pers.max_slugs; - else - return false; - - index = GameUtil.ITEM_INDEX(item); - - if (ent.client.pers.inventory[index] == max) - return false; - - ent.client.pers.inventory[index] += count; - - if (ent.client.pers.inventory[index] > max) - ent.client.pers.inventory[index] = max; - - return true; } /* - * =============== PrecacheItem + * ================= + * AI_SetSightClient * - * Precaches all data needed for a given item. This will be called for each - * item spawned in a level, and for each item in each client's inventory. - * =============== - */ - public static void PrecacheItem(gitem_t it) { - String s; - String data; - int len; - gitem_t ammo; - - if (it == null) - return; - - if (it.pickup_sound != null) - GameBase.gi.soundindex(it.pickup_sound); - - if (it.world_model != null) - GameBase.gi.modelindex(it.world_model); - - if (it.view_model != null) - GameBase.gi.modelindex(it.view_model); - - if (it.icon != null) - GameBase.gi.imageindex(it.icon); - - // parse everything for its ammo - if (it.ammo != null && it.ammo.length() != 0) { - ammo = GameUtil.FindItem(it.ammo); - if (ammo != it) - PrecacheItem(ammo); - } - - // parse the space seperated precache string for other items - s = it.precaches; - if (s == null || s.length() != 0) - return; - - StringTokenizer tk = new StringTokenizer(s); - - while (tk.hasMoreTokens()) { - data = tk.nextToken(); - - len = data.length(); - - if (len >= Defines.MAX_QPATH || len < 5) - GameBase.gi - .error("PrecacheItem: it.classname has bad precache string: " - + s); - - // determine type based on extension - if (data.endsWith("md2")) - GameBase.gi.modelindex(data); - else if (data.endsWith("sp2")) - GameBase.gi.modelindex(data); - else if (data.endsWith("wav")) - GameBase.gi.soundindex(data); - else if (data.endsWith("pcx")) - GameBase.gi.imageindex(data); - else - GameBase.gi.error("PrecacheItem: bad precache string: " + data); - } - } - - /* - * ============ SpawnItem + * Called once each frame to set level.sight_client to the player to be + * checked for in findtarget. * - * Sets the clipping size and plants the object on the floor. + * If all clients are either dead or in notarget, sight_client will be null. * - * Items can't be immediately dropped to floor, because they might be on an - * entity that hasn't spawned yet. ============ - */ - public static void SpawnItem(edict_t ent, gitem_t item) { - PrecacheItem(item); - - if (ent.spawnflags != 0) { - if (Lib.strcmp(ent.classname, "key_power_cube") != 0) { - ent.spawnflags = 0; - GameBase.gi.dprintf("" + ent.classname + " at " - + Lib.vtos(ent.s.origin) - + " has invalid spawnflags set\n"); - } - } - - // some items will be prevented in deathmatch - if (GameBase.deathmatch.value != 0) { - if (((int) GameBase.dmflags.value & Defines.DF_NO_ARMOR) != 0) { - if (item.pickup == Pickup_Armor - || item.pickup == Pickup_PowerArmor) { - GameUtil.G_FreeEdict(ent); - return; - } - } - if (((int) GameBase.dmflags.value & Defines.DF_NO_ITEMS) != 0) { - if (item.pickup == Pickup_Powerup) { - GameUtil.G_FreeEdict(ent); - return; - } - } - if (((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { - if (item.pickup == GameUtil.Pickup_Health - || item.pickup == Pickup_Adrenaline - || item.pickup == Pickup_AncientHead) { - GameUtil.G_FreeEdict(ent); - return; - } - } - if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) { - if ((item.flags == Defines.IT_AMMO) - || (Lib.strcmp(ent.classname, "weapon_bfg") == 0)) { - GameUtil.G_FreeEdict(ent); - return; - } - } - } - - if (GameBase.coop.value != 0 - && (Lib.strcmp(ent.classname, "key_power_cube") == 0)) { - ent.spawnflags |= (1 << (8 + GameBase.level.power_cubes)); - GameBase.level.power_cubes++; - } - - // don't let them drop items that stay in a coop game - if ((GameBase.coop.value != 0) - && (item.flags & Defines.IT_STAY_COOP) != 0) { - item.drop = null; - } - - ent.item = item; - ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME; - // items start after other solids - ent.think = droptofloor; - ent.s.effects = item.world_model_flags; - ent.s.renderfx = Defines.RF_GLOW; - - if (ent.model != null) - GameBase.gi.modelindex(ent.model); - } - - /* - * =============== Touch_Item =============== - */ - public static void Touch_Item(edict_t ent, edict_t other, cplane_t plane, - csurface_t surf) { - boolean taken; - - if (other.client == null) - return; - if (other.health < 1) - return; // dead people can't pickup - if (ent.item.pickup == null) - return; // not a grabbable item? - - taken = ent.item.pickup.interact(ent, other); - - if (taken) { - // flash the screen - other.client.bonus_alpha = 0.25f; - - // show icon and name on status bar - other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi - .imageindex(ent.item.icon); - other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + GameUtil - .ITEM_INDEX(ent.item)); - other.client.pickup_msg_time = GameBase.level.time + 3.0f; - - // change selected item - if (ent.item.use != null) - other.client.pers.selected_item = other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) GameUtil - .ITEM_INDEX(ent.item); - - if (ent.item.pickup == GameUtil.Pickup_Health) { - if (ent.count == 2) - GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi - .soundindex("items/s_health.wav"), 1, - Defines.ATTN_NORM, 0); - else if (ent.count == 10) - GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi - .soundindex("items/n_health.wav"), 1, - Defines.ATTN_NORM, 0); - else if (ent.count == 25) - GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi - .soundindex("items/l_health.wav"), 1, - Defines.ATTN_NORM, 0); - else - // (ent.count == 100) - GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi - .soundindex("items/m_health.wav"), 1, - Defines.ATTN_NORM, 0); - } else if (ent.item.pickup_sound != null) { - GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi - .soundindex(ent.item.pickup_sound), 1, - Defines.ATTN_NORM, 0); - } - } - - if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED)) { - GameUtil.G_UseTargets(ent, other); - ent.spawnflags |= Defines.ITEM_TARGETS_USED; - } - - if (!taken) - return; - - if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0) - || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) { - if ((ent.flags & Defines.FL_RESPAWN) != 0) - ent.flags &= ~Defines.FL_RESPAWN; - else - GameUtil.G_FreeEdict(ent); - } - } - - /* - * ================== LookAtKiller ================== + * In coop games, sight_client will cycle between the clients. + * ================= */ - public static void LookAtKiller(edict_t self, edict_t inflictor, - edict_t attacker) { - float dir[] = { 0, 0, 0 }; - - edict_t world = GameBase.g_edicts[0]; - - if (attacker != null && attacker != world && attacker != self) { - Math3D.VectorSubtract(attacker.s.origin, self.s.origin, dir); - } else if (inflictor != null && inflictor != world && inflictor != self) { - Math3D.VectorSubtract(inflictor.s.origin, self.s.origin, dir); - } else { - self.client.killer_yaw = self.s.angles[Defines.YAW]; - return; - } - - if (dir[0] != 0) - self.client.killer_yaw = (float) (180 / Math.PI * Math.atan2( - dir[1], dir[0])); - else { - self.client.killer_yaw = 0; - if (dir[1] > 0) - self.client.killer_yaw = 90; - else if (dir[1] < 0) - self.client.killer_yaw = -90; - } - if (self.client.killer_yaw < 0) - self.client.killer_yaw += 360; - - } - - public static void TossClientWeapon(edict_t self) { - gitem_t item; - edict_t drop; - boolean quad; - float spread; - - if (GameBase.deathmatch.value == 0) - return; - - item = self.client.pers.weapon; - if (0 == self.client.pers.inventory[self.client.ammo_index]) - item = null; - if (item != null && (Lib.strcmp(item.pickup_name, "Blaster") == 0)) - item = null; - - if (0 == ((int) (GameBase.dmflags.value) & Defines.DF_QUAD_DROP)) - quad = false; + static void AI_SetSightClient() { + edict_t ent; + int start, check; + + if (GameBase.level.sight_client == null) + start = 1; else - quad = (self.client.quad_framenum > (GameBase.level.framenum + 10)); - - if (item != null && quad) - spread = 22.5f; - else - spread = 0.0f; - - if (item != null) { - self.client.v_angle[Defines.YAW] -= spread; - drop = GameUtil.Drop_Item(self, item); - self.client.v_angle[Defines.YAW] += spread; - drop.spawnflags = Defines.DROPPED_PLAYER_ITEM; - } - - if (quad) { - self.client.v_angle[Defines.YAW] += spread; - drop = GameUtil.Drop_Item(self, GameUtil - .FindItemByClassname("item_quad")); - self.client.v_angle[Defines.YAW] -= spread; - drop.spawnflags |= Defines.DROPPED_PLAYER_ITEM; - - drop.touch = GameUtil.Touch_Item; - drop.nextthink = GameBase.level.time - + (self.client.quad_framenum - GameBase.level.framenum) - * Defines.FRAMETIME; - drop.think = GameUtil.G_FreeEdictA; - } - } - - public static void ThrowGib(edict_t self, String gibname, int damage, - int type) { - edict_t gib; - - float[] vd = { 0, 0, 0 }; - float[] origin = { 0, 0, 0 }; - float[] size = { 0, 0, 0 }; - float vscale; - - gib = GameUtil.G_Spawn(); - - Math3D.VectorScale(self.size, 0.5f, size); - Math3D.VectorAdd(self.absmin, size, origin); - gib.s.origin[0] = origin[0] + Lib.crandom() * size[0]; - gib.s.origin[1] = origin[1] + Lib.crandom() * size[1]; - gib.s.origin[2] = origin[2] + Lib.crandom() * size[2]; - - GameBase.gi.setmodel(gib, gibname); - gib.solid = Defines.SOLID_NOT; - gib.s.effects |= Defines.EF_GIB; - gib.flags |= Defines.FL_NO_KNOCKBACK; - gib.takedamage = Defines.DAMAGE_YES; - gib.die = gib_die; - - if (type == Defines.GIB_ORGANIC) { - gib.movetype = Defines.MOVETYPE_TOSS; - gib.touch = gib_touch; - vscale = 0.5f; - } else { - gib.movetype = Defines.MOVETYPE_BOUNCE; - vscale = 1.0f; - } - - VelocityForDamage(damage, vd); - Math3D.VectorMA(self.velocity, vscale, vd, gib.velocity); - ClipGibVelocity(gib); - gib.avelocity[0] = Lib.random() * 600; - gib.avelocity[1] = Lib.random() * 600; - gib.avelocity[2] = Lib.random() * 600; - - gib.think = GameUtil.G_FreeEdictA; - gib.nextthink = GameBase.level.time + 10 + Lib.random() * 10; - - GameBase.gi.linkentity(gib); - } - - public static void ThrowHead(edict_t self, String gibname, int damage, - int type) { - float vd[] = { 0, 0, 0 }; - - float vscale; - - self.s.skinnum = 0; - self.s.frame = 0; - Math3D.VectorClear(self.mins); - Math3D.VectorClear(self.maxs); - - self.s.modelindex2 = 0; - GameBase.gi.setmodel(self, gibname); - self.solid = Defines.SOLID_NOT; - self.s.effects |= Defines.EF_GIB; - self.s.effects &= ~Defines.EF_FLIES; - self.s.sound = 0; - self.flags |= Defines.FL_NO_KNOCKBACK; - self.svflags &= ~Defines.SVF_MONSTER; - self.takedamage = Defines.DAMAGE_YES; - self.die = gib_die; - - if (type == Defines.GIB_ORGANIC) { - self.movetype = Defines.MOVETYPE_TOSS; - self.touch = gib_touch; - vscale = 0.5f; - } else { - self.movetype = Defines.MOVETYPE_BOUNCE; - vscale = 1.0f; - } - - VelocityForDamage(damage, vd); - Math3D.VectorMA(self.velocity, vscale, vd, self.velocity); - ClipGibVelocity(self); - - self.avelocity[Defines.YAW] = Lib.crandom() * 600f; - - self.think = GameUtil.G_FreeEdictA; - self.nextthink = GameBase.level.time + 10 + Lib.random() * 10; - - GameBase.gi.linkentity(self); - } - - public static void VelocityForDamage(int damage, float[] v) { - v[0] = 100.0f * Lib.crandom(); - v[1] = 100.0f * Lib.crandom(); - v[2] = 200.0f + 100.0f * Lib.random(); - - if (damage < 50) - Math3D.VectorScale(v, 0.7f, v); - else - Math3D.VectorScale(v, 1.2f, v); - } - - public static void ClipGibVelocity(edict_t ent) { - if (ent.velocity[0] < -300) - ent.velocity[0] = -300; - else if (ent.velocity[0] > 300) - ent.velocity[0] = 300; - if (ent.velocity[1] < -300) - ent.velocity[1] = -300; - else if (ent.velocity[1] > 300) - ent.velocity[1] = 300; - if (ent.velocity[2] < 200) - ent.velocity[2] = 200; // always some upwards - else if (ent.velocity[2] > 500) - ent.velocity[2] = 500; - } - - public static void ThrowClientHead(edict_t self, int damage) { - float vd[] = { 0, 0, 0 }; - String gibname; - - if ((Lib.rand() & 1) != 0) { - gibname = "models/objects/gibs/head2/tris.md2"; - self.s.skinnum = 1; // second skin is player - } else { - gibname = "models/objects/gibs/skull/tris.md2"; - self.s.skinnum = 0; - } - - self.s.origin[2] += 32; - self.s.frame = 0; - GameBase.gi.setmodel(self, gibname); - Math3D.VectorSet(self.mins, -16, -16, 0); - Math3D.VectorSet(self.maxs, 16, 16, 16); - - self.takedamage = Defines.DAMAGE_NO; - self.solid = Defines.SOLID_NOT; - self.s.effects = Defines.EF_GIB; - self.s.sound = 0; - self.flags |= Defines.FL_NO_KNOCKBACK; - - self.movetype = Defines.MOVETYPE_BOUNCE; - VelocityForDamage(damage, vd); - Math3D.VectorAdd(self.velocity, vd, self.velocity); - - if (self.client != null) - // bodies in the queue don't have a client anymore - { - self.client.anim_priority = Defines.ANIM_DEATH; - self.client.anim_end = self.s.frame; - } else { - self.think = null; - self.nextthink = 0; - } - - GameBase.gi.linkentity(self); - } - - public static void ThrowDebris(edict_t self, String modelname, float speed, - float[] origin) { - edict_t chunk; - float[] v = { 0, 0, 0 }; - - chunk = GameUtil.G_Spawn(); - Math3D.VectorCopy(origin, chunk.s.origin); - GameBase.gi.setmodel(chunk, modelname); - v[0] = 100 * Lib.crandom(); - v[1] = 100 * Lib.crandom(); - v[2] = 100 + 100 * Lib.crandom(); - Math3D.VectorMA(self.velocity, speed, v, chunk.velocity); - chunk.movetype = Defines.MOVETYPE_BOUNCE; - chunk.solid = Defines.SOLID_NOT; - chunk.avelocity[0] = Lib.random() * 600; - chunk.avelocity[1] = Lib.random() * 600; - chunk.avelocity[2] = Lib.random() * 600; - chunk.think = GameUtil.G_FreeEdictA; - chunk.nextthink = GameBase.level.time + 5 + Lib.random() * 5; - chunk.s.frame = 0; - chunk.flags = 0; - chunk.classname = "debris"; - chunk.takedamage = Defines.DAMAGE_YES; - chunk.die = debris_die; - GameBase.gi.linkentity(chunk); - } - - public static void BecomeExplosion1(edict_t self) { - GameBase.gi.WriteByte(Defines.svc_temp_entity); - GameBase.gi.WriteByte(Defines.TE_EXPLOSION1); - GameBase.gi.WritePosition(self.s.origin); - GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); - - GameUtil.G_FreeEdict(self); - } - - public static void BecomeExplosion2(edict_t self) { - GameBase.gi.WriteByte(Defines.svc_temp_entity); - GameBase.gi.WriteByte(Defines.TE_EXPLOSION2); - GameBase.gi.WritePosition(self.s.origin); - GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); - - GameUtil.G_FreeEdict(self); - } - - /** Returns true, if the players gender flag was set to female . */ - public static boolean IsFemale(edict_t ent) { - char info; - - if (null == ent.client) - return false; - - info = Info.Info_ValueForKey(ent.client.pers.userinfo, "gender") - .charAt(0); - if (info == 'f' || info == 'F') - return true; - return false; - } - - /** - * Returns true, if the players gender flag was neither set to female nor to - * male. - */ - public static boolean IsNeutral(edict_t ent) { - char info; - - if (ent.client == null) - return false; - - info = Info.Info_ValueForKey(ent.client.pers.userinfo, "gender") - .charAt(0); - - if (info != 'f' && info != 'F' && info != 'm' && info != 'M') - return true; - return false; - } - - /** Some reports about the cause of the players death. */ - public static void ClientObituary(edict_t self, edict_t inflictor, - edict_t attacker) { - int mod; - String message; - String message2; - boolean ff; - - // attacker can be null by some mods! bug fix by rene stoeckel - if (GameBase.coop.value != 0 && attacker != null && attacker.client != null) - GameBase.meansOfDeath |= Defines.MOD_FRIENDLY_FIRE; - - if (GameBase.deathmatch.value != 0 || GameBase.coop.value != 0) { - ff = (GameBase.meansOfDeath & Defines.MOD_FRIENDLY_FIRE) != 0; - mod = GameBase.meansOfDeath & ~Defines.MOD_FRIENDLY_FIRE; - message = null; - message2 = ""; - - switch (mod) { - case Defines.MOD_SUICIDE: - message = "suicides"; - break; - case Defines.MOD_FALLING: - message = "cratered"; - break; - case Defines.MOD_CRUSH: - message = "was squished"; - break; - case Defines.MOD_WATER: - message = "sank like a rock"; - break; - case Defines.MOD_SLIME: - message = "melted"; - break; - case Defines.MOD_LAVA: - message = "does a back flip into the lava"; - break; - case Defines.MOD_EXPLOSIVE: - case Defines.MOD_BARREL: - message = "blew up"; - break; - case Defines.MOD_EXIT: - message = "found a way out"; - break; - case Defines.MOD_TARGET_LASER: - message = "saw the light"; - break; - case Defines.MOD_TARGET_BLASTER: - message = "got blasted"; - break; - case Defines.MOD_BOMB: - case Defines.MOD_SPLASH: - case Defines.MOD_TRIGGER_HURT: - message = "was in the wrong place"; - break; - } - if (attacker == self) { - switch (mod) { - case Defines.MOD_HELD_GRENADE: - message = "tried to put the pin back in"; - break; - case Defines.MOD_HG_SPLASH: - case Defines.MOD_G_SPLASH: - if (IsNeutral(self)) - message = "tripped on its own grenade"; - else if (IsFemale(self)) - message = "tripped on her own grenade"; - else - message = "tripped on his own grenade"; - break; - case Defines.MOD_R_SPLASH: - if (IsNeutral(self)) - message = "blew itself up"; - else if (IsFemale(self)) - message = "blew herself up"; - else - message = "blew himself up"; - break; - case Defines.MOD_BFG_BLAST: - message = "should have used a smaller gun"; - break; - default: - if (IsNeutral(self)) - message = "killed itself"; - else if (IsFemale(self)) - message = "killed herself"; - else - message = "killed himself"; - break; - } + start = GameBase.level.sight_client.index; + + check = start; + while (true) { + check++; + if (check > GameBase.game.maxclients) + check = 1; + ent = GameBase.g_edicts[check]; + + if (ent.inuse && ent.health > 0 + && (ent.flags & Defines.FL_NOTARGET) == 0) { + GameBase.level.sight_client = ent; + return; // got one } - if (message != null) { - GameBase.gi.bprintf(Defines.PRINT_MEDIUM, "" - + self.client.pers.netname + " " + message + ".\n"); - if (GameBase.deathmatch.value != 0) - self.client.resp.score--; - self.enemy = null; - return; + if (check == start) { + GameBase.level.sight_client = null; + return; // nobody to see } - - self.enemy = attacker; - - if (attacker != null && attacker.client != null) { - switch (mod) { - case Defines.MOD_BLASTER: - message = "was blasted by"; - break; - case Defines.MOD_SHOTGUN: - message = "was gunned down by"; - break; - case Defines.MOD_SSHOTGUN: - message = "was blown away by"; - message2 = "'s super shotgun"; - break; - case Defines.MOD_MACHINEGUN: - message = "was machinegunned by"; - break; - case Defines.MOD_CHAINGUN: - message = "was cut in half by"; - message2 = "'s chaingun"; - break; - case Defines.MOD_GRENADE: - message = "was popped by"; - message2 = "'s grenade"; - break; - case Defines.MOD_G_SPLASH: - message = "was shredded by"; - message2 = "'s shrapnel"; - break; - case Defines.MOD_ROCKET: - message = "ate"; - message2 = "'s rocket"; - break; - case Defines.MOD_R_SPLASH: - message = "almost dodged"; - message2 = "'s rocket"; - break; - case Defines.MOD_HYPERBLASTER: - message = "was melted by"; - message2 = "'s hyperblaster"; - break; - case Defines.MOD_RAILGUN: - message = "was railed by"; - break; - case Defines.MOD_BFG_LASER: - message = "saw the pretty lights from"; - message2 = "'s BFG"; - break; - case Defines.MOD_BFG_BLAST: - message = "was disintegrated by"; - message2 = "'s BFG blast"; - break; - case Defines.MOD_BFG_EFFECT: - message = "couldn't hide from"; - message2 = "'s BFG"; - break; - case Defines.MOD_HANDGRENADE: - message = "caught"; - message2 = "'s handgrenade"; - break; - case Defines.MOD_HG_SPLASH: - message = "didn't see"; - message2 = "'s handgrenade"; - break; - case Defines.MOD_HELD_GRENADE: - message = "feels"; - message2 = "'s pain"; - break; - case Defines.MOD_TELEFRAG: - message = "tried to invade"; - message2 = "'s personal space"; - break; - } - if (message != null) { - GameBase.gi.bprintf(Defines.PRINT_MEDIUM, - self.client.pers.netname + " " + message + " " - + attacker.client.pers.netname + "" - + message2); - if (GameBase.deathmatch.value != 0) { - if (ff) - attacker.client.resp.score--; - else - attacker.client.resp.score++; - } - return; - } - } - } - - GameBase.gi.bprintf(Defines.PRINT_MEDIUM, self.client.pers.netname - + " died.\n"); - if (GameBase.deathmatch.value != 0) - self.client.resp.score--; - } - - /** - * HelpComputer. Draws the help computer. - */ - public static void HelpComputer(edict_t ent) { - StringBuffer sb = new StringBuffer(256); - String sk; - - if (GameBase.skill.value == 0) - sk = "easy"; - else if (GameBase.skill.value == 1) - sk = "medium"; - else if (GameBase.skill.value == 2) - sk = "hard"; - else - sk = "hard+"; - - // send the layout - sb.append("xv 32 yv 8 picn help "); // background - sb.append("xv 202 yv 12 string2 \"").append(sk).append("\" "); // skill - sb.append("xv 0 yv 24 cstring2 \"").append(GameBase.level.level_name) - .append("\" "); // level name - sb.append("xv 0 yv 54 cstring2 \"").append(GameBase.game.helpmessage1) - .append("\" "); // help 1 - sb.append("xv 0 yv 110 cstring2 \"").append(GameBase.game.helpmessage2) - .append("\" "); // help 2 - sb.append("xv 50 yv 164 string2 \" kills goals secrets\" "); - sb.append("xv 50 yv 172 string2 \""); - sb.append(Com.sprintf("%3i/%3i %i/%i %i/%i\" ", new Vargs(6) - .add(GameBase.level.killed_monsters).add( - GameBase.level.total_monsters).add( - GameBase.level.found_goals).add( - GameBase.level.total_goals).add( - GameBase.level.found_secrets).add( - GameBase.level.total_secrets))); - - GameBase.gi.WriteByte(Defines.svc_layout); - GameBase.gi.WriteString(sb.toString()); - GameBase.gi.unicast(ent, true); - } - - /** - * Processes the commands the player enters in the quake console. - * - */ - public static void ClientCommand(edict_t ent) { - String cmd; - - if (ent.client == null) - return; // not fully in game yet - - cmd = GameBase.gi.argv(0); - - if (Lib.Q_stricmp(cmd, "players") == 0) { - Cmd.Players_f(ent); - return; - } - if (Lib.Q_stricmp(cmd, "say") == 0) { - Cmd.Say_f(ent, false, false); - return; - } - if (Lib.Q_stricmp(cmd, "say_team") == 0) { - Cmd.Say_f(ent, true, false); - return; } - if (Lib.Q_stricmp(cmd, "score") == 0) { - Cmd.Score_f(ent); - return; - } - if (Lib.Q_stricmp(cmd, "help") == 0) { - Cmd.Help_f(ent); - return; - } - - if (GameBase.level.intermissiontime != 0) - return; - - if (Lib.Q_stricmp(cmd, "use") == 0) - Cmd.Use_f(ent); - - else if (Lib.Q_stricmp(cmd, "drop") == 0) - Cmd.Drop_f(ent); - else if (Lib.Q_stricmp(cmd, "give") == 0) - Cmd.Give_f(ent); - else if (Lib.Q_stricmp(cmd, "god") == 0) - Cmd.God_f(ent); - else if (Lib.Q_stricmp(cmd, "notarget") == 0) - Cmd.Notarget_f(ent); - else if (Lib.Q_stricmp(cmd, "noclip") == 0) - Cmd.Noclip_f(ent); - else if (Lib.Q_stricmp(cmd, "inven") == 0) - Cmd.Inven_f(ent); - else if (Lib.Q_stricmp(cmd, "invnext") == 0) - SelectNextItem(ent, -1); - else if (Lib.Q_stricmp(cmd, "invprev") == 0) - SelectPrevItem(ent, -1); - else if (Lib.Q_stricmp(cmd, "invnextw") == 0) - SelectNextItem(ent, Defines.IT_WEAPON); - else if (Lib.Q_stricmp(cmd, "invprevw") == 0) - SelectPrevItem(ent, Defines.IT_WEAPON); - else if (Lib.Q_stricmp(cmd, "invnextp") == 0) - SelectNextItem(ent, Defines.IT_POWERUP); - else if (Lib.Q_stricmp(cmd, "invprevp") == 0) - SelectPrevItem(ent, Defines.IT_POWERUP); - else if (Lib.Q_stricmp(cmd, "invuse") == 0) - Cmd.InvUse_f(ent); - else if (Lib.Q_stricmp(cmd, "invdrop") == 0) - Cmd.InvDrop_f(ent); - else if (Lib.Q_stricmp(cmd, "weapprev") == 0) - Cmd.WeapPrev_f(ent); - else if (Lib.Q_stricmp(cmd, "weapnext") == 0) - Cmd.WeapNext_f(ent); - else if (Lib.Q_stricmp(cmd, "weaplast") == 0) - Cmd.WeapLast_f(ent); - else if (Lib.Q_stricmp(cmd, "kill") == 0) - Cmd.Kill_f(ent); - else if (Lib.Q_stricmp(cmd, "putaway") == 0) - Cmd.PutAway_f(ent); - else if (Lib.Q_stricmp(cmd, "wave") == 0) - Cmd.Wave_f(ent); - else if (Lib.Q_stricmp(cmd, "playerlist") == 0) - Cmd.PlayerList_f(ent); - else - // anything that doesn't match a command will be a chat - Cmd.Say_f(ent, false, true); - } - - public static boolean Pickup_PowerArmor(edict_t ent, edict_t other) { - int quantity; - - quantity = other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]; - - other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++; - - if (GameBase.deathmatch.value != 0) { - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) - GameUtil.SetRespawn(ent, ent.item.quantity); - // auto-use for DM only if we didn't already have one - if (0 == quantity) - ent.item.use.use(other, ent.item); - } - - return true; - } - - public static void InitItems() { - GameBase.game.num_items = itemlist.length - 1; } /* - * QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - public static void SP_item_health(edict_t self) { - if (GameBase.deathmatch.value != 0 - && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { - GameUtil.G_FreeEdict(self); - } - - self.model = "models/items/healing/medium/tris.md2"; - self.count = 10; - SpawnItem(self, GameUtil.FindItem("Health")); - GameBase.gi.soundindex("items/n_health.wav"); - } - - /* - * QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - static void SP_item_health_small(edict_t self) { - if (GameBase.deathmatch.value != 0 - && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { - GameUtil.G_FreeEdict(self); - return; - } - - self.model = "models/items/healing/stimpack/tris.md2"; - self.count = 2; - SpawnItem(self, GameUtil.FindItem("Health")); - self.style = Defines.HEALTH_IGNORE_MAX; - GameBase.gi.soundindex("items/s_health.wav"); - } - - /* - * QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - static void SP_item_health_large(edict_t self) { - if (GameBase.deathmatch.value != 0 - && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { - GameUtil.G_FreeEdict(self); - return; - } - - self.model = "models/items/healing/large/tris.md2"; - self.count = 25; - SpawnItem(self, GameUtil.FindItem("Health")); - GameBase.gi.soundindex("items/l_health.wav"); - } - - /* - * QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16) + * ============= + * ai_move + * + * Move the specified distance at current facing. This replaces the QC + * functions: ai_forward, ai_back, ai_pain, and ai_painforward + * ============== */ - static void SP_item_health_mega(edict_t self) { - if (GameBase.deathmatch.value != 0 - && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { - GameUtil.G_FreeEdict(self); - return; - } - - self.model = "models/items/mega_h/tris.md2"; - self.count = 100; - SpawnItem(self, GameUtil.FindItem("Health")); - GameBase.gi.soundindex("items/m_health.wav"); - self.style = Defines.HEALTH_IGNORE_MAX | Defines.HEALTH_TIMED; + static void ai_move(edict_t self, float dist) { + M.M_walkmove(self, self.s.angles[Defines.YAW], dist); + } + + // ============================================================================ + //ok + static void HuntTarget(edict_t self) { + float[] vec = { 0, 0, 0 }; + + self.goalentity = self.enemy; + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.stand.think(self); + else + self.monsterinfo.run.think(self); + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + self.ideal_yaw = Math3D.vectoyaw(vec); + // wait a while before first attack + if (0 == (self.monsterinfo.aiflags & Defines.AI_STAND_GROUND)) + GameUtil.AttackFinished(self, 1); } - public static ItemUseAdapter Use_PowerArmor = new ItemUseAdapter() { - public void use(edict_t ent, gitem_t item) { - int index; - - if ((ent.flags & Defines.FL_POWER_ARMOR) != 0) { - ent.flags &= ~Defines.FL_POWER_ARMOR; - GameBase.gi - .sound(ent, Defines.CHAN_AUTO, GameBase.gi - .soundindex("misc/power2.wav"), 1, - Defines.ATTN_NORM, 0); - } else { - index = GameUtil.ITEM_INDEX(GameUtil.FindItem("cells")); - if (0 == ent.client.pers.inventory[index]) { - GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, - "No cells for power armor.\n"); - return; - } - ent.flags |= Defines.FL_POWER_ARMOR; - GameBase.gi - .sound(ent, Defines.CHAN_AUTO, GameBase.gi - .soundindex("misc/power1.wav"), 1, - Defines.ATTN_NORM, 0); - } - } - }; - - public static ItemDropAdapter Drop_Ammo = new ItemDropAdapter() { - public void drop(edict_t ent, gitem_t item) { - edict_t dropped; - int index; - - index = GameUtil.ITEM_INDEX(item); - dropped = GameUtil.Drop_Item(ent, item); - if (ent.client.pers.inventory[index] >= item.quantity) - dropped.count = item.quantity; - else - dropped.count = ent.client.pers.inventory[index]; - - if (ent.client.pers.weapon != null - && ent.client.pers.weapon.tag == Defines.AMMO_GRENADES - && item.tag == Defines.AMMO_GRENADES - && ent.client.pers.inventory[index] - dropped.count <= 0) { - GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, - "Can't drop current weapon\n"); - GameUtil.G_FreeEdict(dropped); - return; - } - - ent.client.pers.inventory[index] -= dropped.count; - ValidateSelectedItem(ent); - } - }; - - public static ItemDropAdapter Drop_General = new ItemDropAdapter() { - public void drop(edict_t ent, gitem_t item) { - GameUtil.Drop_Item(ent, item); - ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--; - ValidateSelectedItem(ent); - } - }; - - public static ItemDropAdapter Drop_PowerArmor = new ItemDropAdapter() { - public void drop(edict_t ent, gitem_t item) { - if (0 != (ent.flags & Defines.FL_POWER_ARMOR) - && (ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)] == 1)) - Use_PowerArmor.use(ent, item); - Drop_General.drop(ent, item); - } - }; - - public static gitem_t itemlist[] = { - //leave index 0 alone - new gitem_t(null, null, null, null, null, null, null, 0, null, - null, null, 0, 0, null, 0, 0, null, 0, null), - - // - // ARMOR - // - new gitem_t( - /* - * QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - - "item_armor_body", Pickup_Armor, null, null, null, - "misc/ar1_pkup.wav", "models/items/armor/body/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "i_bodyarmor", - /* pickup */ - "Body Armor", - /* width */ - 3, 0, null, Defines.IT_ARMOR, 0, bodyarmor_info, - Defines.ARMOR_BODY, - /* precache */ - ""), - - /* - * QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_armor_combat", Pickup_Armor, null, null, null, - "misc/ar1_pkup.wav", "models/items/armor/combat/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "i_combatarmor", - /* pickup */ - "Combat Armor", - /* width */ - 3, 0, null, Defines.IT_ARMOR, 0, combatarmor_info, - Defines.ARMOR_COMBAT, - /* precache */ - ""), - - /* - * QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_armor_jacket", Pickup_Armor, null, null, null, - "misc/ar1_pkup.wav", "models/items/armor/jacket/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "i_jacketarmor", - /* pickup */ - "Jacket Armor", - /* width */ - 3, 0, null, Defines.IT_ARMOR, 0, jacketarmor_info, - Defines.ARMOR_JACKET, - /* precache */ - ""), - - /* - * QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_armor_shard", Pickup_Armor, null, null, null, - "misc/ar2_pkup.wav", "models/items/armor/shard/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "i_jacketarmor", - /* pickup */ - "Armor Shard", - /* width */ - 3, 0, null, Defines.IT_ARMOR, 0, null, Defines.ARMOR_SHARD, - /* precache */ - ""), - - /* - * QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_power_screen", Pickup_PowerArmor, Use_PowerArmor, - Drop_PowerArmor, null, "misc/ar3_pkup.wav", - "models/items/armor/screen/tris.md2", Defines.EF_ROTATE, - null, - /* icon */ - "i_powerscreen", - /* pickup */ - "Power Screen", - /* width */ - 0, 60, null, Defines.IT_ARMOR, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_power_shield", Pickup_PowerArmor, Use_PowerArmor, - Drop_PowerArmor, null, "misc/ar3_pkup.wav", - "models/items/armor/shield/tris.md2", Defines.EF_ROTATE, - null, - /* icon */ - "i_powershield", - /* pickup */ - "Power Shield", - /* width */ - 0, 60, null, Defines.IT_ARMOR, 0, null, 0, - /* precache */ - "misc/power2.wav misc/power1.wav"), - - // - // WEAPONS - // - - /* - * weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16) always owned, - * never in the world - */ - new gitem_t("weapon_blaster", null, GamePWeapon.Use_Weapon, null, - GamePWeapon.Weapon_Blaster, "misc/w_pkup.wav", null, 0, - "models/weapons/v_blast/tris.md2", - /* icon */ - "w_blaster", - /* pickup */ - "Blaster", 0, 0, null, Defines.IT_WEAPON - | Defines.IT_STAY_COOP, Defines.WEAP_BLASTER, null, - 0, - /* precache */ - "weapons/blastf1a.wav misc/lasfly.wav"), - - /* - * QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("weapon_shotgun", GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_Shotgun, "misc/w_pkup.wav", - "models/weapons/g_shotg/tris.md2", Defines.EF_ROTATE, - "models/weapons/v_shotg/tris.md2", - /* icon */ - "w_shotgun", - /* pickup */ - "Shotgun", 0, 1, "Shells", Defines.IT_WEAPON - | Defines.IT_STAY_COOP, Defines.WEAP_SHOTGUN, null, - 0, - /* precache */ - "weapons/shotgf1b.wav weapons/shotgr1b.wav"), - - /* - * QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("weapon_supershotgun", GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_SuperShotgun, "misc/w_pkup.wav", - "models/weapons/g_shotg2/tris.md2", Defines.EF_ROTATE, - "models/weapons/v_shotg2/tris.md2", - /* icon */ - "w_sshotgun", - /* pickup */ - "Super Shotgun", 0, 2, "Shells", Defines.IT_WEAPON - | Defines.IT_STAY_COOP, Defines.WEAP_SUPERSHOTGUN, - null, 0, - /* precache */ - "weapons/sshotf1b.wav"), - - /* - * QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t( - "weapon_machinegun", - GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, - GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_Machinegun, - "misc/w_pkup.wav", - "models/weapons/g_machn/tris.md2", - Defines.EF_ROTATE, - "models/weapons/v_machn/tris.md2", - /* icon */ - "w_machinegun", - /* pickup */ - "Machinegun", - 0, - 1, - "Bullets", - Defines.IT_WEAPON | Defines.IT_STAY_COOP, - Defines.WEAP_MACHINEGUN, - null, - 0, - /* precache */ - "weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"), - - /* - * QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t( - "weapon_chaingun", - GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, - GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_Chaingun, - "misc/w_pkup.wav", - "models/weapons/g_chain/tris.md2", - Defines.EF_ROTATE, - "models/weapons/v_chain/tris.md2", - /* icon */ - "w_chaingun", - /* pickup */ - "Chaingun", - 0, - 1, - "Bullets", - Defines.IT_WEAPON | Defines.IT_STAY_COOP, - Defines.WEAP_CHAINGUN, - null, - 0, - /* precache */ - "weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"), - - /* - * QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t( - "ammo_grenades", - Pickup_Ammo, - GamePWeapon.Use_Weapon, - Drop_Ammo, - GamePWeapon.Weapon_Grenade, - "misc/am_pkup.wav", - "models/items/ammo/grenades/medium/tris.md2", - 0, - "models/weapons/v_handgr/tris.md2", - /* icon */ - "a_grenades", - /* pickup */ - "Grenades", - /* width */ - 3, - 5, - "grenades", - Defines.IT_AMMO | Defines.IT_WEAPON, - Defines.WEAP_GRENADES, - null, - Defines.AMMO_GRENADES, - /* precache */ - "weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "), - - /* - * QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t( - "weapon_grenadelauncher", - GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, - GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_GrenadeLauncher, - "misc/w_pkup.wav", - "models/weapons/g_launch/tris.md2", - Defines.EF_ROTATE, - "models/weapons/v_launch/tris.md2", - /* icon */ - "w_glauncher", - /* pickup */ - "Grenade Launcher", - 0, - 1, - "Grenades", - Defines.IT_WEAPON | Defines.IT_STAY_COOP, - Defines.WEAP_GRENADELAUNCHER, - null, - 0, - /* precache */ - "models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"), - - /* - * QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t( - "weapon_rocketlauncher", - GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, - GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_RocketLauncher, - "misc/w_pkup.wav", - "models/weapons/g_rocket/tris.md2", - Defines.EF_ROTATE, - "models/weapons/v_rocket/tris.md2", - /* icon */ - "w_rlauncher", - /* pickup */ - "Rocket Launcher", - 0, - 1, - "Rockets", - Defines.IT_WEAPON | Defines.IT_STAY_COOP, - Defines.WEAP_ROCKETLAUNCHER, - null, - 0, - /* precache */ - "models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"), - - /* - * QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t( - "weapon_hyperblaster", - GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, - GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_HyperBlaster, - "misc/w_pkup.wav", - "models/weapons/g_hyperb/tris.md2", - Defines.EF_ROTATE, - "models/weapons/v_hyperb/tris.md2", - /* icon */ - "w_hyperblaster", - /* pickup */ - "HyperBlaster", - 0, - 1, - "Cells", - Defines.IT_WEAPON | Defines.IT_STAY_COOP, - Defines.WEAP_HYPERBLASTER, - null, - 0, - /* precache */ - "weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"), - - /* - * QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("weapon_railgun", GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_Railgun, "misc/w_pkup.wav", - "models/weapons/g_rail/tris.md2", Defines.EF_ROTATE, - "models/weapons/v_rail/tris.md2", - /* icon */ - "w_railgun", - /* pickup */ - "Railgun", 0, 1, "Slugs", Defines.IT_WEAPON - | Defines.IT_STAY_COOP, Defines.WEAP_RAILGUN, null, - 0, - /* precache */ - "weapons/rg_hum.wav"), - - /* - * QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t( - "weapon_bfg", - GamePWeapon.Pickup_Weapon, - GamePWeapon.Use_Weapon, - GamePWeapon.Drop_Weapon, - GamePWeapon.Weapon_BFG, - "misc/w_pkup.wav", - "models/weapons/g_bfg/tris.md2", - Defines.EF_ROTATE, - "models/weapons/v_bfg/tris.md2", - /* icon */ - "w_bfg", - /* pickup */ - "BFG10K", - 0, - 50, - "Cells", - Defines.IT_WEAPON | Defines.IT_STAY_COOP, - Defines.WEAP_BFG, - null, - 0, - /* precache */ - "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"), - - // - // AMMO ITEMS - // - - /* - * QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("ammo_shells", Pickup_Ammo, null, Drop_Ammo, null, - "misc/am_pkup.wav", - "models/items/ammo/shells/medium/tris.md2", 0, null, - /* icon */ - "a_shells", - /* pickup */ - "Shells", - /* width */ - 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SHELLS, - /* precache */ - ""), - - /* - * QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("ammo_bullets", Pickup_Ammo, null, Drop_Ammo, null, - "misc/am_pkup.wav", - "models/items/ammo/bullets/medium/tris.md2", 0, null, - /* icon */ - "a_bullets", - /* pickup */ - "Bullets", - /* width */ - 3, 50, null, Defines.IT_AMMO, 0, null, - Defines.AMMO_BULLETS, - /* precache */ - ""), - - /* - * QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("ammo_cells", Pickup_Ammo, null, Drop_Ammo, null, - "misc/am_pkup.wav", - "models/items/ammo/cells/medium/tris.md2", 0, null, - /* icon */ - "a_cells", - /* pickup */ - "Cells", - /* width */ - 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_CELLS, - /* precache */ - ""), - - /* - * QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("ammo_rockets", Pickup_Ammo, null, Drop_Ammo, null, - "misc/am_pkup.wav", - "models/items/ammo/rockets/medium/tris.md2", 0, null, - /* icon */ - "a_rockets", - /* pickup */ - "Rockets", - /* width */ - 3, 5, null, Defines.IT_AMMO, 0, null, Defines.AMMO_ROCKETS, - /* precache */ - ""), - - /* - * QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("ammo_slugs", Pickup_Ammo, null, Drop_Ammo, null, - "misc/am_pkup.wav", - "models/items/ammo/slugs/medium/tris.md2", 0, null, - /* icon */ - "a_slugs", - /* pickup */ - "Slugs", - /* width */ - 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SLUGS, - /* precache */ - ""), - - // - // POWERUP ITEMS - // - /* - * QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_quad", Pickup_Powerup, GameUtil.Use_Quad, - Drop_General, null, "items/pkup.wav", - "models/items/quaddama/tris.md2", Defines.EF_ROTATE, null, - /* icon */ - "p_quad", - /* pickup */ - "Quad Damage", - /* width */ - 2, 60, null, Defines.IT_POWERUP, 0, null, 0, - /* precache */ - "items/damage.wav items/damage2.wav items/damage3.wav"), - - /* - * QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_invulnerability", Pickup_Powerup, - GameUtil.Use_Invulnerability, Drop_General, null, - "items/pkup.wav", "models/items/invulner/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "p_invulnerability", - /* pickup */ - "Invulnerability", - /* width */ - 2, 300, null, Defines.IT_POWERUP, 0, null, 0, - /* precache */ - "items/protect.wav items/protect2.wav items/protect4.wav"), - - /* - * QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_silencer", Pickup_Powerup, GameUtil.Use_Silencer, - Drop_General, null, "items/pkup.wav", - "models/items/silencer/tris.md2", Defines.EF_ROTATE, null, - /* icon */ - "p_silencer", - /* pickup */ - "Silencer", - /* width */ - 2, 60, null, Defines.IT_POWERUP, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_breather", Pickup_Powerup, GameUtil.Use_Breather, - Drop_General, null, "items/pkup.wav", - "models/items/breather/tris.md2", Defines.EF_ROTATE, null, - /* icon */ - "p_rebreather", - /* pickup */ - "Rebreather", - /* width */ - 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0, - null, 0, - /* precache */ - "items/airout.wav"), - - /* - * QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_enviro", Pickup_Powerup, GameUtil.Use_Envirosuit, - Drop_General, null, "items/pkup.wav", - "models/items/enviro/tris.md2", Defines.EF_ROTATE, null, - /* icon */ - "p_envirosuit", - /* pickup */ - "Environment Suit", - /* width */ - 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0, - null, 0, - /* precache */ - "items/airout.wav"), - - /* - * QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16) - * Special item that gives +2 to maximum health - */ - new gitem_t("item_ancient_head", Pickup_AncientHead, null, null, - null, "items/pkup.wav", "models/items/c_head/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "i_fixme", - /* pickup */ - "Ancient Head", - /* width */ - 2, 60, null, 0, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) gives - * +1 to maximum health - */ - new gitem_t("item_adrenaline", Pickup_Adrenaline, null, null, null, - "items/pkup.wav", "models/items/adrenal/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "p_adrenaline", - /* pickup */ - "Adrenaline", - /* width */ - 2, 60, null, 0, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_bandolier", Pickup_Bandolier, null, null, null, - "items/pkup.wav", "models/items/band/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "p_bandolier", - /* pickup */ - "Bandolier", - /* width */ - 2, 60, null, 0, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16) - */ - new gitem_t("item_pack", GameUtil.Pickup_Pack, null, null, null, - "items/pkup.wav", "models/items/pack/tris.md2", - Defines.EF_ROTATE, null, - /* icon */ - "i_pack", - /* pickup */ - "Ammo Pack", - /* width */ - 2, 180, null, 0, 0, null, 0, - /* precache */ - ""), - - // - // KEYS - // - /* - * QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) key for - * computer centers - */ - new gitem_t("key_data_cd", GameUtil.Pickup_Key, null, Drop_General, - null, "items/pkup.wav", - "models/items/keys/data_cd/tris.md2", Defines.EF_ROTATE, - null, "k_datacd", "Data CD", 2, 0, null, - Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) - * TRIGGER_SPAWN NO_TOUCH warehouse circuits - */ - new gitem_t("key_power_cube", GameUtil.Pickup_Key, null, - Drop_General, null, "items/pkup.wav", - "models/items/keys/power/tris.md2", Defines.EF_ROTATE, - null, "k_powercube", "Power Cube", 2, 0, null, - Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) key for the - * entrance of jail3 - */ - new gitem_t("key_pyramid", GameUtil.Pickup_Key, null, Drop_General, - null, "items/pkup.wav", - "models/items/keys/pyramid/tris.md2", Defines.EF_ROTATE, - null, "k_pyramid", "Pyramid Key", 2, 0, null, - Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) key - * for the city computer - */ - new gitem_t("key_data_spinner", GameUtil.Pickup_Key, null, - Drop_General, null, "items/pkup.wav", - "models/items/keys/spinner/tris.md2", Defines.EF_ROTATE, - null, "k_dataspin", "Data Spinner", 2, 0, null, - Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) security pass - * for the security level - */ - new gitem_t("key_pass", GameUtil.Pickup_Key, null, Drop_General, - null, "items/pkup.wav", "models/items/keys/pass/tris.md2", - Defines.EF_ROTATE, null, "k_security", "Security Pass", 2, - 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal - * door key - blue - */ - new gitem_t("key_blue_key", GameUtil.Pickup_Key, null, - Drop_General, null, "items/pkup.wav", - "models/items/keys/key/tris.md2", Defines.EF_ROTATE, null, - "k_bluekey", "Blue Key", 2, 0, null, Defines.IT_STAY_COOP - | Defines.IT_KEY, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal door - * key - red - */ - new gitem_t("key_red_key", GameUtil.Pickup_Key, null, Drop_General, - null, "items/pkup.wav", - "models/items/keys/red_key/tris.md2", Defines.EF_ROTATE, - null, "k_redkey", "Red Key", 2, 0, null, - Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, - /* precache */ - ""), - - /* - * QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) tank - * commander's head - */ - new gitem_t("key_commander_head", GameUtil.Pickup_Key, null, - Drop_General, null, "items/pkup.wav", - "models/monsters/commandr/head/tris.md2", Defines.EF_GIB, - null, - /* icon */ - "k_comhead", - /* pickup */ - "Commander's Head", - /* width */ - 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, - 0, - /* precache */ - ""), - - /* - * QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16) - * tank commander's head - */ - new gitem_t("key_airstrike_target", GameUtil.Pickup_Key, null, - Drop_General, null, "items/pkup.wav", - "models/items/keys/target/tris.md2", Defines.EF_ROTATE, - null, - /* icon */ - "i_airstrike", - /* pickup */ - "Airstrike Marker", - /* width */ - 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, - 0, - /* precache */ - ""), - new gitem_t(null, GameUtil.Pickup_Health, null, null, null, - "items/pkup.wav", null, 0, null, - /* icon */ - "i_health", - /* pickup */ - "Health", - /* width */ - 3, 0, null, 0, 0, null, 0, - /* precache */ - "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"), - - // end of list marker - null }; - - /** Common Boss explode animation. */ - - public static EntThinkAdapter BossExplode = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] org = { 0, 0, 0 }; - - int n; - - self.think = BossExplode; - Math3D.VectorCopy(self.s.origin, org); - org[2] += 24 + (Lib.rand() & 15); - switch (self.count++) { - case 0: - org[0] -= 24; - org[1] -= 24; - break; - case 1: - org[0] += 24; - org[1] += 24; - break; - case 2: - org[0] += 24; - org[1] -= 24; - break; - case 3: - org[0] -= 24; - org[1] += 24; - break; - case 4: - org[0] -= 48; - org[1] -= 48; - break; - case 5: - org[0] += 48; - org[1] += 48; - break; - case 6: - org[0] -= 48; - org[1] += 48; - break; - case 7: - org[0] += 48; - org[1] -= 48; - break; - case 8: - self.s.sound = 0; - for (n = 0; n < 4; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, - Defines.GIB_ORGANIC); - for (n = 0; n < 8; n++) - ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", - 500, Defines.GIB_METALLIC); - ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, - Defines.GIB_ORGANIC); - ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, - Defines.GIB_METALLIC); - self.deadflag = Defines.DEAD_DEAD; - return true; - } - - GameBase.gi.WriteByte(Defines.svc_temp_entity); - GameBase.gi.WriteByte(Defines.TE_EXPLOSION1); - GameBase.gi.WritePosition(org); - GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); - - self.nextthink = GameBase.level.time + 0.1f; - return true; - } - }; - public static EntThinkAdapter walkmonster_start_go = new EntThinkAdapter() { public boolean think(edict_t self) { @@ -2724,7 +459,8 @@ public class GameAI { }; /* - * ============= ai_move + * ============= + * ai_move * * Move the specified distance at current facing. This replaces the QC * functions: ai_forward, ai_back, ai_pain, and ai_painforward @@ -2737,9 +473,11 @@ public class GameAI { }; /* - * ============= ai_walk + * ============= + * ai_walk * - * The monster is walking it's beat ============= + * The monster is walking it's beat + * ============= */ public static AIAdapter ai_walk = new AIAdapter() { public void ai(edict_t self, float dist) { @@ -2767,10 +505,12 @@ public class GameAI { }; /* - * ============= ai_stand + * ============= + * ai_stand * * Used for standing around and looking for players Distance is for slight - * position adjustments needed by the animations ============== + * position adjustments needed by the animations + * ============== */ public static AIAdapter ai_stand = new AIAdapter() { @@ -2821,10 +561,12 @@ public class GameAI { }; /* - * ============= ai_charge + * ============= + * ai_charge * * Turns towards target and advances Use this call with a distnace of 0 to - * replace ai_face ============== + * replace ai_face + * ============== */ public static AIAdapter ai_charge = new AIAdapter() { @@ -2841,10 +583,12 @@ public class GameAI { }; /* - * ============= ai_run + * ============= + * ai_run * - * The monster has an enemy it is trying to kill ============= - *///ok + * The monster has an enemy it is trying to kill + * ============= + */ public static AIAdapter ai_run = new AIAdapter() { public void ai(edict_t self, float dist) { float[] v = { 0, 0, 0 }; @@ -2894,7 +638,7 @@ public class GameAI { return; } - if (GameUtil.enemy_vis) { + if (enemy_vis) { // if (self.aiflags & AI_LOST_SIGHT) // dprint("regained sight\n"); M.M_MoveToGoal(self, dist); @@ -3074,269 +818,11 @@ public class GameAI { } }; - public static EntUseAdapter Use_Item = new EntUseAdapter() { - public void use(edict_t ent, edict_t other, edict_t activator) { - ent.svflags &= ~Defines.SVF_NOCLIENT; - ent.use = null; + static boolean enemy_vis; - if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) { - ent.solid = Defines.SOLID_BBOX; - ent.touch = null; - } else { - ent.solid = Defines.SOLID_TRIGGER; - ent.touch = GameUtil.Touch_Item; - } + static boolean enemy_infront; - GameBase.gi.linkentity(ent); - } - }; - - /* - * ================ droptofloor ================ - */ - - public static EntThinkAdapter droptofloor = new EntThinkAdapter() { - public boolean think(edict_t ent) { - trace_t tr; - float[] dest = { 0, 0, 0 }; - - //float v[]; - - //v = Lib.tv(-15, -15, -15); - //Math3D.VectorCopy(v, ent.mins); - ent.mins[0] = ent.mins[1] = ent.mins[2] = -15; - //v = Lib.tv(15, 15, 15); - //Math3D.VectorCopy(v, ent.maxs); - ent.maxs[0] = ent.maxs[1] = ent.maxs[2] = 15; - - if (ent.model != null) - GameBase.gi.setmodel(ent, ent.model); - else - GameBase.gi.setmodel(ent, ent.item.world_model); - ent.solid = Defines.SOLID_TRIGGER; - ent.movetype = Defines.MOVETYPE_TOSS; - ent.touch = GameUtil.Touch_Item; - - float v[] = { 0, 0, -128 }; - Math3D.VectorAdd(ent.s.origin, v, dest); - - tr = GameBase.gi.trace(ent.s.origin, ent.mins, ent.maxs, dest, ent, - Defines.MASK_SOLID); - if (tr.startsolid) { - GameBase.gi.dprintf("droptofloor: " + ent.classname - + " startsolid at " + Lib.vtos(ent.s.origin) + "\n"); - GameUtil.G_FreeEdict(ent); - return true; - } + static int enemy_range; - Math3D.VectorCopy(tr.endpos, ent.s.origin); - - if (ent.team != null) { - ent.flags &= ~Defines.FL_TEAMSLAVE; - ent.chain = ent.teamchain; - ent.teamchain = null; - - ent.svflags |= Defines.SVF_NOCLIENT; - ent.solid = Defines.SOLID_NOT; - if (ent == ent.teammaster) { - ent.nextthink = GameBase.level.time + Defines.FRAMETIME; - ent.think = GameUtil.DoRespawn; - } - } - - if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) { - ent.solid = Defines.SOLID_BBOX; - ent.touch = null; - ent.s.effects &= ~Defines.EF_ROTATE; - ent.s.renderfx &= ~Defines.RF_GLOW; - } - - if ((ent.spawnflags & Defines.ITEM_TRIGGER_SPAWN) != 0) { - ent.svflags |= Defines.SVF_NOCLIENT; - ent.solid = Defines.SOLID_NOT; - ent.use = Use_Item; - } - - GameBase.gi.linkentity(ent); - return true; - } - }; - - public static EntThinkAdapter gib_think = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.s.frame++; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - - if (self.s.frame == 10) { - self.think = GameUtil.G_FreeEdictA; - self.nextthink = GameBase.level.time + 8 - + Globals.rnd.nextFloat() * 10; - } - return true; - } - }; - - public static EntTouchAdapter gib_touch = new EntTouchAdapter() { - public void touch(edict_t self, edict_t other, cplane_t plane, - csurface_t surf) { - float[] normal_angles = { 0, 0, 0 }, right = { 0, 0, 0 }; - - if (null == self.groundentity) - return; - - self.touch = null; - - if (plane != null) { - GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi - .soundindex("misc/fhit3.wav"), 1, Defines.ATTN_NORM, 0); - - Math3D.vectoangles(plane.normal, normal_angles); - Math3D.AngleVectors(normal_angles, null, right, null); - Math3D.vectoangles(right, self.s.angles); - - if (self.s.modelindex == GameBase.sm_meat_index) { - self.s.frame++; - self.think = gib_think; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - } - } - } - }; - - public static EntDieAdapter gib_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, - int damage, float[] point) { - GameUtil.G_FreeEdict(self); - } - }; - - /* - * ================= debris ================= - */ - public static EntDieAdapter debris_die = new EntDieAdapter() { - - public void die(edict_t self, edict_t inflictor, edict_t attacker, - int damage, float[] point) { - GameUtil.G_FreeEdict(self); - } - }; - - public static int player_die_i = 0; - - /* - * ================== player_die ================== - */ - static EntDieAdapter player_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, - int damage, float[] point) { - int n; - - Math3D.VectorClear(self.avelocity); - - self.takedamage = Defines.DAMAGE_YES; - self.movetype = Defines.MOVETYPE_TOSS; - - self.s.modelindex2 = 0; // remove linked weapon model - - self.s.angles[0] = 0; - self.s.angles[2] = 0; - - self.s.sound = 0; - self.client.weapon_sound = 0; - - self.maxs[2] = -8; - - // self.solid = SOLID_NOT; - self.svflags |= Defines.SVF_DEADMONSTER; - - if (self.deadflag == 0) { - self.client.respawn_time = GameBase.level.time + 1.0f; - LookAtKiller(self, inflictor, attacker); - self.client.ps.pmove.pm_type = Defines.PM_DEAD; - ClientObituary(self, inflictor, attacker); - TossClientWeapon(self); - if (GameBase.deathmatch.value != 0) - Cmd.Help_f(self); // show scores - - // clear inventory - // this is kind of ugly, but it's how we want to handle keys in - // coop - for (n = 0; n < GameBase.game.num_items; n++) { - if (GameBase.coop.value != 0 - && (itemlist[n].flags & Defines.IT_KEY) != 0) - self.client.resp.coop_respawn.inventory[n] = self.client.pers.inventory[n]; - self.client.pers.inventory[n] = 0; - } - } - - // remove powerups - self.client.quad_framenum = 0; - self.client.invincible_framenum = 0; - self.client.breather_framenum = 0; - self.client.enviro_framenum = 0; - self.flags &= ~Defines.FL_POWER_ARMOR; - - if (self.health < -40) { // gib - GameBase.gi - .sound(self, Defines.CHAN_BODY, GameBase.gi - .soundindex("misc/udeath.wav"), 1, - Defines.ATTN_NORM, 0); - for (n = 0; n < 4; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", - damage, Defines.GIB_ORGANIC); - ThrowClientHead(self, damage); - - self.takedamage = Defines.DAMAGE_NO; - } else { // normal death - if (self.deadflag == 0) { - - player_die_i = (player_die_i + 1) % 3; - // start a death animation - self.client.anim_priority = Defines.ANIM_DEATH; - if ((self.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - self.s.frame = M_Player.FRAME_crdeath1 - 1; - self.client.anim_end = M_Player.FRAME_crdeath5; - } else - switch (player_die_i) { - case 0: - self.s.frame = M_Player.FRAME_death101 - 1; - self.client.anim_end = M_Player.FRAME_death106; - break; - case 1: - self.s.frame = M_Player.FRAME_death201 - 1; - self.client.anim_end = M_Player.FRAME_death206; - break; - case 2: - self.s.frame = M_Player.FRAME_death301 - 1; - self.client.anim_end = M_Player.FRAME_death308; - break; - } - - GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi - .soundindex("*death" + ((Lib.rand() % 4) + 1) - + ".wav"), 1, Defines.ATTN_NORM, 0); - } - } - - self.deadflag = Defines.DEAD_DEAD; - - GameBase.gi.linkentity(self); - } - }; - - public static Comparator PlayerSort = new Comparator() { - public int compare(Object o1, Object o2) { - int anum = ((Integer) o1).intValue(); - int bnum = ((Integer) o2).intValue(); - - int anum1 = GameBase.game.clients[anum].ps.stats[Defines.STAT_FRAGS]; - int bnum1 = GameBase.game.clients[bnum].ps.stats[Defines.STAT_FRAGS]; - - if (anum1 < bnum1) - return -1; - if (anum1 > bnum1) - return 1; - return 0; - } - }; + static float enemy_yaw; } |