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authorRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
committerRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
commit43a2a2cac1a50b70407487a86908ea24ba92425e (patch)
tree3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/GameAI.java
parent27be0694ee6c53ab645dd027a41b310a9226c027 (diff)
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/GameAI.java')
-rw-r--r--src/jake2/game/GameAI.java2736
1 files changed, 111 insertions, 2625 deletions
diff --git a/src/jake2/game/GameAI.java b/src/jake2/game/GameAI.java
index 5887cfa..88577b2 100644
--- a/src/jake2/game/GameAI.java
+++ b/src/jake2/game/GameAI.java
@@ -19,287 +19,20 @@
*/
// Created on 02.11.2003 by RST.
-// $Id: GameAI.java,v 1.7 2005-02-20 16:38:36 salomo Exp $
+
+// $Id: GameAI.java,v 1.8 2005-11-16 22:24:53 salomo Exp $
+
package jake2.game;
import jake2.Defines;
import jake2.Globals;
import jake2.client.M;
-import jake2.game.monsters.M_Player;
-import jake2.qcommon.Com;
-import jake2.server.SV_WORLD;
import jake2.util.Lib;
import jake2.util.Math3D;
-import jake2.util.Vargs;
-import java.util.Comparator;
-import java.util.StringTokenizer;
public class GameAI {
- public static gitem_armor_t jacketarmor_info = new gitem_armor_t(25, 50,
- .30f, .00f, Defines.ARMOR_JACKET);
-
- public static gitem_armor_t combatarmor_info = new gitem_armor_t(50, 100,
- .60f, .30f, Defines.ARMOR_COMBAT);
-
- public static gitem_armor_t bodyarmor_info = new gitem_armor_t(100, 200,
- .80f, .60f, Defines.ARMOR_BODY);
-
- public static EntInteractAdapter Pickup_Ammo = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- int oldcount;
- int count;
- boolean weapon;
-
- weapon = (ent.item.flags & Defines.IT_WEAPON) != 0;
- if ((weapon)
- && ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0)
- count = 1000;
- else if (ent.count != 0)
- count = ent.count;
- else
- count = ent.item.quantity;
-
- oldcount = other.client.pers.inventory[GameUtil
- .ITEM_INDEX(ent.item)];
-
- if (!Add_Ammo(other, ent.item, count))
- return false;
-
- if (weapon && 0 == oldcount) {
- if (other.client.pers.weapon != ent.item
- && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil
- .FindItem("blaster")))
- other.client.newweapon = ent.item;
- }
-
- if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, 30);
- return true;
- }
- };
-
- public static EntInteractAdapter Pickup_Armor = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- int old_armor_index;
- gitem_armor_t oldinfo;
- gitem_armor_t newinfo;
- int newcount;
- float salvage;
- int salvagecount;
-
- // get info on new armor
- newinfo = (gitem_armor_t) ent.item.info;
-
- old_armor_index = GameUtil.ArmorIndex(other);
-
- // handle armor shards specially
- if (ent.item.tag == Defines.ARMOR_SHARD) {
- if (0 == old_armor_index)
- other.client.pers.inventory[GameUtil.jacket_armor_index] = 2;
- else
- other.client.pers.inventory[old_armor_index] += 2;
- }
-
- // if player has no armor, just use it
- else if (0 == old_armor_index) {
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = newinfo.base_count;
- }
-
- // use the better armor
- else {
- // get info on old armor
- if (old_armor_index == GameUtil.jacket_armor_index)
- oldinfo = jacketarmor_info;
-
- else if (old_armor_index == GameUtil.combat_armor_index)
- oldinfo = combatarmor_info;
-
- else
- // (old_armor_index == body_armor_index)
- oldinfo = bodyarmor_info;
-
- if (newinfo.normal_protection > oldinfo.normal_protection) {
- // calc new armor values
- salvage = oldinfo.normal_protection
- / newinfo.normal_protection;
- salvagecount = (int) salvage
- * other.client.pers.inventory[old_armor_index];
- newcount = newinfo.base_count + salvagecount;
- if (newcount > newinfo.max_count)
- newcount = newinfo.max_count;
-
- // zero count of old armor so it goes away
- other.client.pers.inventory[old_armor_index] = 0;
-
- // change armor to new item with computed value
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = newcount;
- } else {
- // calc new armor values
- salvage = newinfo.normal_protection
- / oldinfo.normal_protection;
- salvagecount = (int) salvage * newinfo.base_count;
- newcount = other.client.pers.inventory[old_armor_index]
- + salvagecount;
- if (newcount > oldinfo.max_count)
- newcount = oldinfo.max_count;
-
- // if we're already maxed out then we don't need the new
- // armor
- if (other.client.pers.inventory[old_armor_index] >= newcount)
- return false;
-
- // update current armor value
- other.client.pers.inventory[old_armor_index] = newcount;
- }
- }
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, 20);
-
- return true;
- }
- };
-
- public static EntInteractAdapter Pickup_PowerArmor = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
-
- int quantity;
-
- quantity = other.client.pers.inventory[GameUtil
- .ITEM_INDEX(ent.item)];
-
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
-
- if (GameBase.deathmatch.value != 0) {
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
- GameUtil.SetRespawn(ent, ent.item.quantity);
- // auto-use for DM only if we didn't already have one
- if (0 == quantity)
- ent.item.use.use(other, ent.item);
- }
- return true;
- }
- };
-
- // ======================================================================
-
- public static EntInteractAdapter Pickup_Powerup = new EntInteractAdapter() {
-
- public boolean interact(edict_t ent, edict_t other) {
- int quantity;
-
- quantity = other.client.pers.inventory[GameUtil
- .ITEM_INDEX(ent.item)];
- if ((GameBase.skill.value == 1 && quantity >= 2)
- || (GameBase.skill.value >= 2 && quantity >= 1))
- return false;
-
- if ((GameBase.coop.value != 0)
- && (ent.item.flags & Defines.IT_STAY_COOP) != 0
- && (quantity > 0))
- return false;
-
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
-
- if (GameBase.deathmatch.value != 0) {
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
- GameUtil.SetRespawn(ent, ent.item.quantity);
- if (((int) GameBase.dmflags.value & Defines.DF_INSTANT_ITEMS) != 0
- || ((ent.item.use == GameUtil.Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))) {
- if ((ent.item.use == GameUtil.Use_Quad)
- && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))
- GameUtil.quad_drop_timeout_hack = (int) ((ent.nextthink - GameBase.level.time) / Defines.FRAMETIME);
-
- ent.item.use.use(other, ent.item);
- }
- }
-
- return true;
- }
- };
-
- public static EntInteractAdapter Pickup_Adrenaline = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- if (GameBase.deathmatch.value == 0)
- other.max_health += 1;
-
- if (other.health < other.max_health)
- other.health = other.max_health;
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, ent.item.quantity);
-
- return true;
-
- }
- };
-
- public static EntInteractAdapter Pickup_AncientHead = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- other.max_health += 2;
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, ent.item.quantity);
-
- return true;
- }
- };
-
- public static EntInteractAdapter Pickup_Bandolier = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- gitem_t item;
- int index;
-
- if (other.client.pers.max_bullets < 250)
- other.client.pers.max_bullets = 250;
- if (other.client.pers.max_shells < 150)
- other.client.pers.max_shells = 150;
- if (other.client.pers.max_cells < 250)
- other.client.pers.max_cells = 250;
- if (other.client.pers.max_slugs < 75)
- other.client.pers.max_slugs = 75;
-
- item = GameUtil.FindItem("Bullets");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_bullets)
- other.client.pers.inventory[index] = other.client.pers.max_bullets;
- }
-
- item = GameUtil.FindItem("Shells");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_shells)
- other.client.pers.inventory[index] = other.client.pers.max_shells;
- }
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, ent.item.quantity);
-
- return true;
-
- }
- };
-
- /*
- * =============== GetItemByIndex ===============
- */
- public static gitem_t GetItemByIndex(int index) {
- if (index == 0 || index >= GameBase.game.num_items)
- return null;
-
- return itemlist[index];
- }
-
public static void AttackFinished(edict_t self, float time) {
self.monsterinfo.attack_finished = GameBase.level.time + time;
}
@@ -364,7 +97,7 @@ public class GameAI {
* =============
*/
public static void ai_run_melee(edict_t self) {
- self.ideal_yaw = GameUtil.enemy_yaw;
+ self.ideal_yaw = enemy_yaw;
M.M_ChangeYaw(self);
if (FacingIdeal(self)) {
@@ -380,7 +113,7 @@ public class GameAI {
* =============
*/
public static void ai_run_missile(edict_t self) {
- self.ideal_yaw = GameUtil.enemy_yaw;
+ self.ideal_yaw = enemy_yaw;
M.M_ChangeYaw(self);
if (FacingIdeal(self)) {
@@ -397,7 +130,7 @@ public class GameAI {
public static void ai_run_slide(edict_t self, float distance) {
float ofs;
- self.ideal_yaw = GameUtil.enemy_yaw;
+ self.ideal_yaw = enemy_yaw;
M.M_ChangeYaw(self);
if (self.monsterinfo.lefty != 0)
@@ -445,7 +178,7 @@ public class GameAI {
}
}
- GameUtil.enemy_vis = false;
+ enemy_vis = false;
// see if the enemy is dead
hesDeadJim = false;
@@ -472,7 +205,7 @@ public class GameAI {
if (self.oldenemy != null && self.oldenemy.health > 0) {
self.enemy = self.oldenemy;
self.oldenemy = null;
- GameUtil.HuntTarget(self);
+ HuntTarget(self);
} else {
if (self.movetarget != null) {
self.goalentity = self.movetarget;
@@ -493,8 +226,8 @@ public class GameAI {
// monsters
// check knowledge of enemy
- GameUtil.enemy_vis = GameUtil.visible(self, self.enemy);
- if (GameUtil.enemy_vis) {
+ enemy_vis = GameUtil.visible(self, self.enemy);
+ if (enemy_vis) {
self.monsterinfo.search_time = GameBase.level.time + 5;
Math3D.VectorCopy(self.enemy.s.origin,
self.monsterinfo.last_sighting);
@@ -507,10 +240,10 @@ public class GameAI {
// return true;
// }
- GameUtil.enemy_infront = GameUtil.infront(self, self.enemy);
- GameUtil.enemy_range = GameUtil.range(self, self.enemy);
+ enemy_infront = GameUtil.infront(self, self.enemy);
+ enemy_range = GameUtil.range(self, self.enemy);
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
- GameUtil.enemy_yaw = Math3D.vectoyaw(temp);
+ enemy_yaw = Math3D.vectoyaw(temp);
// JDC self.ideal_yaw = enemy_yaw;
@@ -524,2103 +257,105 @@ public class GameAI {
}
// if enemy is not currently visible, we will never attack
- if (!GameUtil.enemy_vis)
+ if (!enemy_vis)
return false;
return self.monsterinfo.checkattack.think(self);
}
- public static void UpdateChaseCam(edict_t ent) {
- float[] o = { 0, 0, 0 }, ownerv = { 0, 0, 0 }, goal = { 0, 0, 0 };
- edict_t targ;
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- trace_t trace;
- int i;
- float[] oldgoal = { 0, 0, 0 };
- float[] angles = { 0, 0, 0 };
-
- // is our chase target gone?
- if (!ent.client.chase_target.inuse
- || ent.client.chase_target.client.resp.spectator) {
- edict_t old = ent.client.chase_target;
- ChaseNext(ent);
- if (ent.client.chase_target == old) {
- ent.client.chase_target = null;
- ent.client.ps.pmove.pm_flags &= ~pmove_t.PMF_NO_PREDICTION;
- return;
- }
- }
-
- targ = ent.client.chase_target;
-
- Math3D.VectorCopy(targ.s.origin, ownerv);
- Math3D.VectorCopy(ent.s.origin, oldgoal);
-
- ownerv[2] += targ.viewheight;
-
- Math3D.VectorCopy(targ.client.v_angle, angles);
- if (angles[Defines.PITCH] > 56)
- angles[Defines.PITCH] = 56;
- Math3D.AngleVectors(angles, forward, right, null);
- Math3D.VectorNormalize(forward);
- Math3D.VectorMA(ownerv, -30, forward, o);
-
- if (o[2] < targ.s.origin[2] + 20)
- o[2] = targ.s.origin[2] + 20;
-
- // jump animation lifts
- if (targ.groundentity == null)
- o[2] += 16;
-
- trace = GameBase.gi.trace(ownerv, Globals.vec3_origin,
- Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
-
- Math3D.VectorCopy(trace.endpos, goal);
-
- Math3D.VectorMA(goal, 2, forward, goal);
-
- // pad for floors and ceilings
- Math3D.VectorCopy(goal, o);
- o[2] += 6;
- trace = GameBase.gi.trace(goal, Globals.vec3_origin,
- Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
- if (trace.fraction < 1) {
- Math3D.VectorCopy(trace.endpos, goal);
- goal[2] -= 6;
- }
-
- Math3D.VectorCopy(goal, o);
- o[2] -= 6;
- trace = GameBase.gi.trace(goal, Globals.vec3_origin,
- Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
- if (trace.fraction < 1) {
- Math3D.VectorCopy(trace.endpos, goal);
- goal[2] += 6;
- }
-
- if (targ.deadflag != 0)
- ent.client.ps.pmove.pm_type = Defines.PM_DEAD;
- else
- ent.client.ps.pmove.pm_type = Defines.PM_FREEZE;
-
- Math3D.VectorCopy(goal, ent.s.origin);
- for (i = 0; i < 3; i++)
- ent.client.ps.pmove.delta_angles[i] = (short) Math3D
- .ANGLE2SHORT(targ.client.v_angle[i]
- - ent.client.resp.cmd_angles[i]);
-
- if (targ.deadflag != 0) {
- ent.client.ps.viewangles[Defines.ROLL] = 40;
- ent.client.ps.viewangles[Defines.PITCH] = -15;
- ent.client.ps.viewangles[Defines.YAW] = targ.client.killer_yaw;
- } else {
- Math3D.VectorCopy(targ.client.v_angle, ent.client.ps.viewangles);
- Math3D.VectorCopy(targ.client.v_angle, ent.client.v_angle);
- }
-
- ent.viewheight = 0;
- ent.client.ps.pmove.pm_flags |= pmove_t.PMF_NO_PREDICTION;
- SV_WORLD.SV_LinkEdict(ent);
- }
-
- public static void ChaseNext(edict_t ent) {
- int i;
- edict_t e;
-
- if (null == ent.client.chase_target)
- return;
-
- i = ent.client.chase_target.index;
- do {
- i++;
- if (i > GameBase.maxclients.value)
- i = 1;
- e = GameBase.g_edicts[i];
-
- if (!e.inuse)
- continue;
- if (!e.client.resp.spectator)
- break;
- } while (e != ent.client.chase_target);
-
- ent.client.chase_target = e;
- ent.client.update_chase = true;
- }
-
- public static void ChasePrev(edict_t ent) {
- int i;
- edict_t e;
-
- if (ent.client.chase_target == null)
- return;
-
- i = ent.client.chase_target.index;
- do {
- i--;
- if (i < 1)
- i = (int) GameBase.maxclients.value;
- e = GameBase.g_edicts[i];
- if (!e.inuse)
- continue;
- if (!e.client.resp.spectator)
- break;
- } while (e != ent.client.chase_target);
-
- ent.client.chase_target = e;
- ent.client.update_chase = true;
- }
-
- public static void GetChaseTarget(edict_t ent) {
- int i;
- edict_t other;
-
- for (i = 1; i <= GameBase.maxclients.value; i++) {
- other = GameBase.g_edicts[i];
- if (other.inuse && !other.client.resp.spectator) {
- ent.client.chase_target = other;
- ent.client.update_chase = true;
- UpdateChaseCam(ent);
- return;
- }
- }
- GameBase.gi.centerprintf(ent, "No other players to chase.");
- }
-
- /*
- * =============== SetItemNames
- *
- * Called by worldspawn ===============
+ /**
+ * The monster is walking it's beat.
+ *
*/
- public static void SetItemNames() {
- int i;
- gitem_t it;
-
- for (i = 1; i < GameBase.game.num_items; i++) {
- it = itemlist[i];
- GameBase.gi.configstring(Defines.CS_ITEMS + i, it.pickup_name);
- }
-
- GameUtil.jacket_armor_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Jacket Armor"));
- GameUtil.combat_armor_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Combat Armor"));
- GameUtil.body_armor_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Body Armor"));
- GameUtil.power_screen_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Power Screen"));
- GameUtil.power_shield_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Power Shield"));
- }
-
- public static void SelectNextItem(edict_t ent, int itflags) {
- gclient_t cl;
- int i, index;
- gitem_t it;
-
- cl = ent.client;
-
- if (cl.chase_target != null) {
- ChaseNext(ent);
- return;
- }
-
- // scan for the next valid one
- for (i = 1; i <= Defines.MAX_ITEMS; i++) {
- index = (cl.pers.selected_item + i) % Defines.MAX_ITEMS;
- if (0 == cl.pers.inventory[index])
- continue;
- it = itemlist[index];
- if (it.use == null)
- continue;
- if (0 == (it.flags & itflags))
- continue;
-
- cl.pers.selected_item = index;
- return;
- }
-
- cl.pers.selected_item = -1;
- }
-
- public static void SelectPrevItem(edict_t ent, int itflags) {
- gclient_t cl;
- int i, index;
- gitem_t it;
-
- cl = ent.client;
-
- if (cl.chase_target != null) {
- ChasePrev(ent);
- return;
- }
-
- // scan for the next valid one
- for (i = 1; i <= Defines.MAX_ITEMS; i++) {
- index = (cl.pers.selected_item + Defines.MAX_ITEMS - i)
- % Defines.MAX_ITEMS;
- if (0 == cl.pers.inventory[index])
- continue;
- it = itemlist[index];
- if (null == it.use)
- continue;
- if (0 == (it.flags & itflags))
- continue;
-
- cl.pers.selected_item = index;
+ static void ai_walk(edict_t self, float dist) {
+ M.M_MoveToGoal(self, dist);
+
+ // check for noticing a player
+ if (GameUtil.FindTarget(self))
return;
+
+ if ((self.monsterinfo.search != null)
+ && (GameBase.level.time > self.monsterinfo.idle_time)) {
+ if (self.monsterinfo.idle_time != 0) {
+ self.monsterinfo.search.think(self);
+ self.monsterinfo.idle_time = GameBase.level.time + 15
+ + Lib.random() * 15;
+ } else {
+ self.monsterinfo.idle_time = GameBase.level.time + Lib.random()
+ * 15;
+ }
}
-
- cl.pers.selected_item = -1;
- }
-
- public static void ValidateSelectedItem(edict_t ent) {
- gclient_t cl;
-
- cl = ent.client;
-
- if (cl.pers.inventory[cl.pers.selected_item] != 0)
- return; // valid
-
- SelectNextItem(ent, -1);
- }
-
- //======================================================================
-
- public static boolean Add_Ammo(edict_t ent, gitem_t item, int count) {
- int index;
- int max;
-
- if (null == ent.client)
- return false;
-
- if (item.tag == Defines.AMMO_BULLETS)
- max = ent.client.pers.max_bullets;
- else if (item.tag == Defines.AMMO_SHELLS)
- max = ent.client.pers.max_shells;
- else if (item.tag == Defines.AMMO_ROCKETS)
- max = ent.client.pers.max_rockets;
- else if (item.tag == Defines.AMMO_GRENADES)
- max = ent.client.pers.max_grenades;
- else if (item.tag == Defines.AMMO_CELLS)
- max = ent.client.pers.max_cells;
- else if (item.tag == Defines.AMMO_SLUGS)
- max = ent.client.pers.max_slugs;
- else
- return false;
-
- index = GameUtil.ITEM_INDEX(item);
-
- if (ent.client.pers.inventory[index] == max)
- return false;
-
- ent.client.pers.inventory[index] += count;
-
- if (ent.client.pers.inventory[index] > max)
- ent.client.pers.inventory[index] = max;
-
- return true;
}
/*
- * =============== PrecacheItem
+ * =================
+ * AI_SetSightClient
*
- * Precaches all data needed for a given item. This will be called for each
- * item spawned in a level, and for each item in each client's inventory.
- * ===============
- */
- public static void PrecacheItem(gitem_t it) {
- String s;
- String data;
- int len;
- gitem_t ammo;
-
- if (it == null)
- return;
-
- if (it.pickup_sound != null)
- GameBase.gi.soundindex(it.pickup_sound);
-
- if (it.world_model != null)
- GameBase.gi.modelindex(it.world_model);
-
- if (it.view_model != null)
- GameBase.gi.modelindex(it.view_model);
-
- if (it.icon != null)
- GameBase.gi.imageindex(it.icon);
-
- // parse everything for its ammo
- if (it.ammo != null && it.ammo.length() != 0) {
- ammo = GameUtil.FindItem(it.ammo);
- if (ammo != it)
- PrecacheItem(ammo);
- }
-
- // parse the space seperated precache string for other items
- s = it.precaches;
- if (s == null || s.length() != 0)
- return;
-
- StringTokenizer tk = new StringTokenizer(s);
-
- while (tk.hasMoreTokens()) {
- data = tk.nextToken();
-
- len = data.length();
-
- if (len >= Defines.MAX_QPATH || len < 5)
- GameBase.gi
- .error("PrecacheItem: it.classname has bad precache string: "
- + s);
-
- // determine type based on extension
- if (data.endsWith("md2"))
- GameBase.gi.modelindex(data);
- else if (data.endsWith("sp2"))
- GameBase.gi.modelindex(data);
- else if (data.endsWith("wav"))
- GameBase.gi.soundindex(data);
- else if (data.endsWith("pcx"))
- GameBase.gi.imageindex(data);
- else
- GameBase.gi.error("PrecacheItem: bad precache string: " + data);
- }
- }
-
- /*
- * ============ SpawnItem
+ * Called once each frame to set level.sight_client to the player to be
+ * checked for in findtarget.
*
- * Sets the clipping size and plants the object on the floor.
+ * If all clients are either dead or in notarget, sight_client will be null.
*
- * Items can't be immediately dropped to floor, because they might be on an
- * entity that hasn't spawned yet. ============
- */
- public static void SpawnItem(edict_t ent, gitem_t item) {
- PrecacheItem(item);
-
- if (ent.spawnflags != 0) {
- if (Lib.strcmp(ent.classname, "key_power_cube") != 0) {
- ent.spawnflags = 0;
- GameBase.gi.dprintf("" + ent.classname + " at "
- + Lib.vtos(ent.s.origin)
- + " has invalid spawnflags set\n");
- }
- }
-
- // some items will be prevented in deathmatch
- if (GameBase.deathmatch.value != 0) {
- if (((int) GameBase.dmflags.value & Defines.DF_NO_ARMOR) != 0) {
- if (item.pickup == Pickup_Armor
- || item.pickup == Pickup_PowerArmor) {
- GameUtil.G_FreeEdict(ent);
- return;
- }
- }
- if (((int) GameBase.dmflags.value & Defines.DF_NO_ITEMS) != 0) {
- if (item.pickup == Pickup_Powerup) {
- GameUtil.G_FreeEdict(ent);
- return;
- }
- }
- if (((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- if (item.pickup == GameUtil.Pickup_Health
- || item.pickup == Pickup_Adrenaline
- || item.pickup == Pickup_AncientHead) {
- GameUtil.G_FreeEdict(ent);
- return;
- }
- }
- if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) {
- if ((item.flags == Defines.IT_AMMO)
- || (Lib.strcmp(ent.classname, "weapon_bfg") == 0)) {
- GameUtil.G_FreeEdict(ent);
- return;
- }
- }
- }
-
- if (GameBase.coop.value != 0
- && (Lib.strcmp(ent.classname, "key_power_cube") == 0)) {
- ent.spawnflags |= (1 << (8 + GameBase.level.power_cubes));
- GameBase.level.power_cubes++;
- }
-
- // don't let them drop items that stay in a coop game
- if ((GameBase.coop.value != 0)
- && (item.flags & Defines.IT_STAY_COOP) != 0) {
- item.drop = null;
- }
-
- ent.item = item;
- ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME;
- // items start after other solids
- ent.think = droptofloor;
- ent.s.effects = item.world_model_flags;
- ent.s.renderfx = Defines.RF_GLOW;
-
- if (ent.model != null)
- GameBase.gi.modelindex(ent.model);
- }
-
- /*
- * =============== Touch_Item ===============
- */
- public static void Touch_Item(edict_t ent, edict_t other, cplane_t plane,
- csurface_t surf) {
- boolean taken;
-
- if (other.client == null)
- return;
- if (other.health < 1)
- return; // dead people can't pickup
- if (ent.item.pickup == null)
- return; // not a grabbable item?
-
- taken = ent.item.pickup.interact(ent, other);
-
- if (taken) {
- // flash the screen
- other.client.bonus_alpha = 0.25f;
-
- // show icon and name on status bar
- other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi
- .imageindex(ent.item.icon);
- other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + GameUtil
- .ITEM_INDEX(ent.item));
- other.client.pickup_msg_time = GameBase.level.time + 3.0f;
-
- // change selected item
- if (ent.item.use != null)
- other.client.pers.selected_item = other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) GameUtil
- .ITEM_INDEX(ent.item);
-
- if (ent.item.pickup == GameUtil.Pickup_Health) {
- if (ent.count == 2)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/s_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else if (ent.count == 10)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/n_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else if (ent.count == 25)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/l_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else
- // (ent.count == 100)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/m_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- } else if (ent.item.pickup_sound != null) {
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex(ent.item.pickup_sound), 1,
- Defines.ATTN_NORM, 0);
- }
- }
-
- if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED)) {
- GameUtil.G_UseTargets(ent, other);
- ent.spawnflags |= Defines.ITEM_TARGETS_USED;
- }
-
- if (!taken)
- return;
-
- if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0)
- || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) {
- if ((ent.flags & Defines.FL_RESPAWN) != 0)
- ent.flags &= ~Defines.FL_RESPAWN;
- else
- GameUtil.G_FreeEdict(ent);
- }
- }
-
- /*
- * ================== LookAtKiller ==================
+ * In coop games, sight_client will cycle between the clients.
+ * =================
*/
- public static void LookAtKiller(edict_t self, edict_t inflictor,
- edict_t attacker) {
- float dir[] = { 0, 0, 0 };
-
- edict_t world = GameBase.g_edicts[0];
-
- if (attacker != null && attacker != world && attacker != self) {
- Math3D.VectorSubtract(attacker.s.origin, self.s.origin, dir);
- } else if (inflictor != null && inflictor != world && inflictor != self) {
- Math3D.VectorSubtract(inflictor.s.origin, self.s.origin, dir);
- } else {
- self.client.killer_yaw = self.s.angles[Defines.YAW];
- return;
- }
-
- if (dir[0] != 0)
- self.client.killer_yaw = (float) (180 / Math.PI * Math.atan2(
- dir[1], dir[0]));
- else {
- self.client.killer_yaw = 0;
- if (dir[1] > 0)
- self.client.killer_yaw = 90;
- else if (dir[1] < 0)
- self.client.killer_yaw = -90;
- }
- if (self.client.killer_yaw < 0)
- self.client.killer_yaw += 360;
-
- }
-
- public static void TossClientWeapon(edict_t self) {
- gitem_t item;
- edict_t drop;
- boolean quad;
- float spread;
-
- if (GameBase.deathmatch.value == 0)
- return;
-
- item = self.client.pers.weapon;
- if (0 == self.client.pers.inventory[self.client.ammo_index])
- item = null;
- if (item != null && (Lib.strcmp(item.pickup_name, "Blaster") == 0))
- item = null;
-
- if (0 == ((int) (GameBase.dmflags.value) & Defines.DF_QUAD_DROP))
- quad = false;
+ static void AI_SetSightClient() {
+ edict_t ent;
+ int start, check;
+
+ if (GameBase.level.sight_client == null)
+ start = 1;
else
- quad = (self.client.quad_framenum > (GameBase.level.framenum + 10));
-
- if (item != null && quad)
- spread = 22.5f;
- else
- spread = 0.0f;
-
- if (item != null) {
- self.client.v_angle[Defines.YAW] -= spread;
- drop = GameUtil.Drop_Item(self, item);
- self.client.v_angle[Defines.YAW] += spread;
- drop.spawnflags = Defines.DROPPED_PLAYER_ITEM;
- }
-
- if (quad) {
- self.client.v_angle[Defines.YAW] += spread;
- drop = GameUtil.Drop_Item(self, GameUtil
- .FindItemByClassname("item_quad"));
- self.client.v_angle[Defines.YAW] -= spread;
- drop.spawnflags |= Defines.DROPPED_PLAYER_ITEM;
-
- drop.touch = GameUtil.Touch_Item;
- drop.nextthink = GameBase.level.time
- + (self.client.quad_framenum - GameBase.level.framenum)
- * Defines.FRAMETIME;
- drop.think = GameUtil.G_FreeEdictA;
- }
- }
-
- public static void ThrowGib(edict_t self, String gibname, int damage,
- int type) {
- edict_t gib;
-
- float[] vd = { 0, 0, 0 };
- float[] origin = { 0, 0, 0 };
- float[] size = { 0, 0, 0 };
- float vscale;
-
- gib = GameUtil.G_Spawn();
-
- Math3D.VectorScale(self.size, 0.5f, size);
- Math3D.VectorAdd(self.absmin, size, origin);
- gib.s.origin[0] = origin[0] + Lib.crandom() * size[0];
- gib.s.origin[1] = origin[1] + Lib.crandom() * size[1];
- gib.s.origin[2] = origin[2] + Lib.crandom() * size[2];
-
- GameBase.gi.setmodel(gib, gibname);
- gib.solid = Defines.SOLID_NOT;
- gib.s.effects |= Defines.EF_GIB;
- gib.flags |= Defines.FL_NO_KNOCKBACK;
- gib.takedamage = Defines.DAMAGE_YES;
- gib.die = gib_die;
-
- if (type == Defines.GIB_ORGANIC) {
- gib.movetype = Defines.MOVETYPE_TOSS;
- gib.touch = gib_touch;
- vscale = 0.5f;
- } else {
- gib.movetype = Defines.MOVETYPE_BOUNCE;
- vscale = 1.0f;
- }
-
- VelocityForDamage(damage, vd);
- Math3D.VectorMA(self.velocity, vscale, vd, gib.velocity);
- ClipGibVelocity(gib);
- gib.avelocity[0] = Lib.random() * 600;
- gib.avelocity[1] = Lib.random() * 600;
- gib.avelocity[2] = Lib.random() * 600;
-
- gib.think = GameUtil.G_FreeEdictA;
- gib.nextthink = GameBase.level.time + 10 + Lib.random() * 10;
-
- GameBase.gi.linkentity(gib);
- }
-
- public static void ThrowHead(edict_t self, String gibname, int damage,
- int type) {
- float vd[] = { 0, 0, 0 };
-
- float vscale;
-
- self.s.skinnum = 0;
- self.s.frame = 0;
- Math3D.VectorClear(self.mins);
- Math3D.VectorClear(self.maxs);
-
- self.s.modelindex2 = 0;
- GameBase.gi.setmodel(self, gibname);
- self.solid = Defines.SOLID_NOT;
- self.s.effects |= Defines.EF_GIB;
- self.s.effects &= ~Defines.EF_FLIES;
- self.s.sound = 0;
- self.flags |= Defines.FL_NO_KNOCKBACK;
- self.svflags &= ~Defines.SVF_MONSTER;
- self.takedamage = Defines.DAMAGE_YES;
- self.die = gib_die;
-
- if (type == Defines.GIB_ORGANIC) {
- self.movetype = Defines.MOVETYPE_TOSS;
- self.touch = gib_touch;
- vscale = 0.5f;
- } else {
- self.movetype = Defines.MOVETYPE_BOUNCE;
- vscale = 1.0f;
- }
-
- VelocityForDamage(damage, vd);
- Math3D.VectorMA(self.velocity, vscale, vd, self.velocity);
- ClipGibVelocity(self);
-
- self.avelocity[Defines.YAW] = Lib.crandom() * 600f;
-
- self.think = GameUtil.G_FreeEdictA;
- self.nextthink = GameBase.level.time + 10 + Lib.random() * 10;
-
- GameBase.gi.linkentity(self);
- }
-
- public static void VelocityForDamage(int damage, float[] v) {
- v[0] = 100.0f * Lib.crandom();
- v[1] = 100.0f * Lib.crandom();
- v[2] = 200.0f + 100.0f * Lib.random();
-
- if (damage < 50)
- Math3D.VectorScale(v, 0.7f, v);
- else
- Math3D.VectorScale(v, 1.2f, v);
- }
-
- public static void ClipGibVelocity(edict_t ent) {
- if (ent.velocity[0] < -300)
- ent.velocity[0] = -300;
- else if (ent.velocity[0] > 300)
- ent.velocity[0] = 300;
- if (ent.velocity[1] < -300)
- ent.velocity[1] = -300;
- else if (ent.velocity[1] > 300)
- ent.velocity[1] = 300;
- if (ent.velocity[2] < 200)
- ent.velocity[2] = 200; // always some upwards
- else if (ent.velocity[2] > 500)
- ent.velocity[2] = 500;
- }
-
- public static void ThrowClientHead(edict_t self, int damage) {
- float vd[] = { 0, 0, 0 };
- String gibname;
-
- if ((Lib.rand() & 1) != 0) {
- gibname = "models/objects/gibs/head2/tris.md2";
- self.s.skinnum = 1; // second skin is player
- } else {
- gibname = "models/objects/gibs/skull/tris.md2";
- self.s.skinnum = 0;
- }
-
- self.s.origin[2] += 32;
- self.s.frame = 0;
- GameBase.gi.setmodel(self, gibname);
- Math3D.VectorSet(self.mins, -16, -16, 0);
- Math3D.VectorSet(self.maxs, 16, 16, 16);
-
- self.takedamage = Defines.DAMAGE_NO;
- self.solid = Defines.SOLID_NOT;
- self.s.effects = Defines.EF_GIB;
- self.s.sound = 0;
- self.flags |= Defines.FL_NO_KNOCKBACK;
-
- self.movetype = Defines.MOVETYPE_BOUNCE;
- VelocityForDamage(damage, vd);
- Math3D.VectorAdd(self.velocity, vd, self.velocity);
-
- if (self.client != null)
- // bodies in the queue don't have a client anymore
- {
- self.client.anim_priority = Defines.ANIM_DEATH;
- self.client.anim_end = self.s.frame;
- } else {
- self.think = null;
- self.nextthink = 0;
- }
-
- GameBase.gi.linkentity(self);
- }
-
- public static void ThrowDebris(edict_t self, String modelname, float speed,
- float[] origin) {
- edict_t chunk;
- float[] v = { 0, 0, 0 };
-
- chunk = GameUtil.G_Spawn();
- Math3D.VectorCopy(origin, chunk.s.origin);
- GameBase.gi.setmodel(chunk, modelname);
- v[0] = 100 * Lib.crandom();
- v[1] = 100 * Lib.crandom();
- v[2] = 100 + 100 * Lib.crandom();
- Math3D.VectorMA(self.velocity, speed, v, chunk.velocity);
- chunk.movetype = Defines.MOVETYPE_BOUNCE;
- chunk.solid = Defines.SOLID_NOT;
- chunk.avelocity[0] = Lib.random() * 600;
- chunk.avelocity[1] = Lib.random() * 600;
- chunk.avelocity[2] = Lib.random() * 600;
- chunk.think = GameUtil.G_FreeEdictA;
- chunk.nextthink = GameBase.level.time + 5 + Lib.random() * 5;
- chunk.s.frame = 0;
- chunk.flags = 0;
- chunk.classname = "debris";
- chunk.takedamage = Defines.DAMAGE_YES;
- chunk.die = debris_die;
- GameBase.gi.linkentity(chunk);
- }
-
- public static void BecomeExplosion1(edict_t self) {
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
- GameBase.gi.WritePosition(self.s.origin);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
-
- GameUtil.G_FreeEdict(self);
- }
-
- public static void BecomeExplosion2(edict_t self) {
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_EXPLOSION2);
- GameBase.gi.WritePosition(self.s.origin);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
-
- GameUtil.G_FreeEdict(self);
- }
-
- /** Returns true, if the players gender flag was set to female . */
- public static boolean IsFemale(edict_t ent) {
- char info;
-
- if (null == ent.client)
- return false;
-
- info = Info.Info_ValueForKey(ent.client.pers.userinfo, "gender")
- .charAt(0);
- if (info == 'f' || info == 'F')
- return true;
- return false;
- }
-
- /**
- * Returns true, if the players gender flag was neither set to female nor to
- * male.
- */
- public static boolean IsNeutral(edict_t ent) {
- char info;
-
- if (ent.client == null)
- return false;
-
- info = Info.Info_ValueForKey(ent.client.pers.userinfo, "gender")
- .charAt(0);
-
- if (info != 'f' && info != 'F' && info != 'm' && info != 'M')
- return true;
- return false;
- }
-
- /** Some reports about the cause of the players death. */
- public static void ClientObituary(edict_t self, edict_t inflictor,
- edict_t attacker) {
- int mod;
- String message;
- String message2;
- boolean ff;
-
- // attacker can be null by some mods! bug fix by rene stoeckel
- if (GameBase.coop.value != 0 && attacker != null && attacker.client != null)
- GameBase.meansOfDeath |= Defines.MOD_FRIENDLY_FIRE;
-
- if (GameBase.deathmatch.value != 0 || GameBase.coop.value != 0) {
- ff = (GameBase.meansOfDeath & Defines.MOD_FRIENDLY_FIRE) != 0;
- mod = GameBase.meansOfDeath & ~Defines.MOD_FRIENDLY_FIRE;
- message = null;
- message2 = "";
-
- switch (mod) {
- case Defines.MOD_SUICIDE:
- message = "suicides";
- break;
- case Defines.MOD_FALLING:
- message = "cratered";
- break;
- case Defines.MOD_CRUSH:
- message = "was squished";
- break;
- case Defines.MOD_WATER:
- message = "sank like a rock";
- break;
- case Defines.MOD_SLIME:
- message = "melted";
- break;
- case Defines.MOD_LAVA:
- message = "does a back flip into the lava";
- break;
- case Defines.MOD_EXPLOSIVE:
- case Defines.MOD_BARREL:
- message = "blew up";
- break;
- case Defines.MOD_EXIT:
- message = "found a way out";
- break;
- case Defines.MOD_TARGET_LASER:
- message = "saw the light";
- break;
- case Defines.MOD_TARGET_BLASTER:
- message = "got blasted";
- break;
- case Defines.MOD_BOMB:
- case Defines.MOD_SPLASH:
- case Defines.MOD_TRIGGER_HURT:
- message = "was in the wrong place";
- break;
- }
- if (attacker == self) {
- switch (mod) {
- case Defines.MOD_HELD_GRENADE:
- message = "tried to put the pin back in";
- break;
- case Defines.MOD_HG_SPLASH:
- case Defines.MOD_G_SPLASH:
- if (IsNeutral(self))
- message = "tripped on its own grenade";
- else if (IsFemale(self))
- message = "tripped on her own grenade";
- else
- message = "tripped on his own grenade";
- break;
- case Defines.MOD_R_SPLASH:
- if (IsNeutral(self))
- message = "blew itself up";
- else if (IsFemale(self))
- message = "blew herself up";
- else
- message = "blew himself up";
- break;
- case Defines.MOD_BFG_BLAST:
- message = "should have used a smaller gun";
- break;
- default:
- if (IsNeutral(self))
- message = "killed itself";
- else if (IsFemale(self))
- message = "killed herself";
- else
- message = "killed himself";
- break;
- }
+ start = GameBase.level.sight_client.index;
+
+ check = start;
+ while (true) {
+ check++;
+ if (check > GameBase.game.maxclients)
+ check = 1;
+ ent = GameBase.g_edicts[check];
+
+ if (ent.inuse && ent.health > 0
+ && (ent.flags & Defines.FL_NOTARGET) == 0) {
+ GameBase.level.sight_client = ent;
+ return; // got one
}
- if (message != null) {
- GameBase.gi.bprintf(Defines.PRINT_MEDIUM, ""
- + self.client.pers.netname + " " + message + ".\n");
- if (GameBase.deathmatch.value != 0)
- self.client.resp.score--;
- self.enemy = null;
- return;
+ if (check == start) {
+ GameBase.level.sight_client = null;
+ return; // nobody to see
}
-
- self.enemy = attacker;
-
- if (attacker != null && attacker.client != null) {
- switch (mod) {
- case Defines.MOD_BLASTER:
- message = "was blasted by";
- break;
- case Defines.MOD_SHOTGUN:
- message = "was gunned down by";
- break;
- case Defines.MOD_SSHOTGUN:
- message = "was blown away by";
- message2 = "'s super shotgun";
- break;
- case Defines.MOD_MACHINEGUN:
- message = "was machinegunned by";
- break;
- case Defines.MOD_CHAINGUN:
- message = "was cut in half by";
- message2 = "'s chaingun";
- break;
- case Defines.MOD_GRENADE:
- message = "was popped by";
- message2 = "'s grenade";
- break;
- case Defines.MOD_G_SPLASH:
- message = "was shredded by";
- message2 = "'s shrapnel";
- break;
- case Defines.MOD_ROCKET:
- message = "ate";
- message2 = "'s rocket";
- break;
- case Defines.MOD_R_SPLASH:
- message = "almost dodged";
- message2 = "'s rocket";
- break;
- case Defines.MOD_HYPERBLASTER:
- message = "was melted by";
- message2 = "'s hyperblaster";
- break;
- case Defines.MOD_RAILGUN:
- message = "was railed by";
- break;
- case Defines.MOD_BFG_LASER:
- message = "saw the pretty lights from";
- message2 = "'s BFG";
- break;
- case Defines.MOD_BFG_BLAST:
- message = "was disintegrated by";
- message2 = "'s BFG blast";
- break;
- case Defines.MOD_BFG_EFFECT:
- message = "couldn't hide from";
- message2 = "'s BFG";
- break;
- case Defines.MOD_HANDGRENADE:
- message = "caught";
- message2 = "'s handgrenade";
- break;
- case Defines.MOD_HG_SPLASH:
- message = "didn't see";
- message2 = "'s handgrenade";
- break;
- case Defines.MOD_HELD_GRENADE:
- message = "feels";
- message2 = "'s pain";
- break;
- case Defines.MOD_TELEFRAG:
- message = "tried to invade";
- message2 = "'s personal space";
- break;
- }
- if (message != null) {
- GameBase.gi.bprintf(Defines.PRINT_MEDIUM,
- self.client.pers.netname + " " + message + " "
- + attacker.client.pers.netname + ""
- + message2);
- if (GameBase.deathmatch.value != 0) {
- if (ff)
- attacker.client.resp.score--;
- else
- attacker.client.resp.score++;
- }
- return;
- }
- }
- }
-
- GameBase.gi.bprintf(Defines.PRINT_MEDIUM, self.client.pers.netname
- + " died.\n");
- if (GameBase.deathmatch.value != 0)
- self.client.resp.score--;
- }
-
- /**
- * HelpComputer. Draws the help computer.
- */
- public static void HelpComputer(edict_t ent) {
- StringBuffer sb = new StringBuffer(256);
- String sk;
-
- if (GameBase.skill.value == 0)
- sk = "easy";
- else if (GameBase.skill.value == 1)
- sk = "medium";
- else if (GameBase.skill.value == 2)
- sk = "hard";
- else
- sk = "hard+";
-
- // send the layout
- sb.append("xv 32 yv 8 picn help "); // background
- sb.append("xv 202 yv 12 string2 \"").append(sk).append("\" "); // skill
- sb.append("xv 0 yv 24 cstring2 \"").append(GameBase.level.level_name)
- .append("\" "); // level name
- sb.append("xv 0 yv 54 cstring2 \"").append(GameBase.game.helpmessage1)
- .append("\" "); // help 1
- sb.append("xv 0 yv 110 cstring2 \"").append(GameBase.game.helpmessage2)
- .append("\" "); // help 2
- sb.append("xv 50 yv 164 string2 \" kills goals secrets\" ");
- sb.append("xv 50 yv 172 string2 \"");
- sb.append(Com.sprintf("%3i/%3i %i/%i %i/%i\" ", new Vargs(6)
- .add(GameBase.level.killed_monsters).add(
- GameBase.level.total_monsters).add(
- GameBase.level.found_goals).add(
- GameBase.level.total_goals).add(
- GameBase.level.found_secrets).add(
- GameBase.level.total_secrets)));
-
- GameBase.gi.WriteByte(Defines.svc_layout);
- GameBase.gi.WriteString(sb.toString());
- GameBase.gi.unicast(ent, true);
- }
-
- /**
- * Processes the commands the player enters in the quake console.
- *
- */
- public static void ClientCommand(edict_t ent) {
- String cmd;
-
- if (ent.client == null)
- return; // not fully in game yet
-
- cmd = GameBase.gi.argv(0);
-
- if (Lib.Q_stricmp(cmd, "players") == 0) {
- Cmd.Players_f(ent);
- return;
- }
- if (Lib.Q_stricmp(cmd, "say") == 0) {
- Cmd.Say_f(ent, false, false);
- return;
- }
- if (Lib.Q_stricmp(cmd, "say_team") == 0) {
- Cmd.Say_f(ent, true, false);
- return;
}
- if (Lib.Q_stricmp(cmd, "score") == 0) {
- Cmd.Score_f(ent);
- return;
- }
- if (Lib.Q_stricmp(cmd, "help") == 0) {
- Cmd.Help_f(ent);
- return;
- }
-
- if (GameBase.level.intermissiontime != 0)
- return;
-
- if (Lib.Q_stricmp(cmd, "use") == 0)
- Cmd.Use_f(ent);
-
- else if (Lib.Q_stricmp(cmd, "drop") == 0)
- Cmd.Drop_f(ent);
- else if (Lib.Q_stricmp(cmd, "give") == 0)
- Cmd.Give_f(ent);
- else if (Lib.Q_stricmp(cmd, "god") == 0)
- Cmd.God_f(ent);
- else if (Lib.Q_stricmp(cmd, "notarget") == 0)
- Cmd.Notarget_f(ent);
- else if (Lib.Q_stricmp(cmd, "noclip") == 0)
- Cmd.Noclip_f(ent);
- else if (Lib.Q_stricmp(cmd, "inven") == 0)
- Cmd.Inven_f(ent);
- else if (Lib.Q_stricmp(cmd, "invnext") == 0)
- SelectNextItem(ent, -1);
- else if (Lib.Q_stricmp(cmd, "invprev") == 0)
- SelectPrevItem(ent, -1);
- else if (Lib.Q_stricmp(cmd, "invnextw") == 0)
- SelectNextItem(ent, Defines.IT_WEAPON);
- else if (Lib.Q_stricmp(cmd, "invprevw") == 0)
- SelectPrevItem(ent, Defines.IT_WEAPON);
- else if (Lib.Q_stricmp(cmd, "invnextp") == 0)
- SelectNextItem(ent, Defines.IT_POWERUP);
- else if (Lib.Q_stricmp(cmd, "invprevp") == 0)
- SelectPrevItem(ent, Defines.IT_POWERUP);
- else if (Lib.Q_stricmp(cmd, "invuse") == 0)
- Cmd.InvUse_f(ent);
- else if (Lib.Q_stricmp(cmd, "invdrop") == 0)
- Cmd.InvDrop_f(ent);
- else if (Lib.Q_stricmp(cmd, "weapprev") == 0)
- Cmd.WeapPrev_f(ent);
- else if (Lib.Q_stricmp(cmd, "weapnext") == 0)
- Cmd.WeapNext_f(ent);
- else if (Lib.Q_stricmp(cmd, "weaplast") == 0)
- Cmd.WeapLast_f(ent);
- else if (Lib.Q_stricmp(cmd, "kill") == 0)
- Cmd.Kill_f(ent);
- else if (Lib.Q_stricmp(cmd, "putaway") == 0)
- Cmd.PutAway_f(ent);
- else if (Lib.Q_stricmp(cmd, "wave") == 0)
- Cmd.Wave_f(ent);
- else if (Lib.Q_stricmp(cmd, "playerlist") == 0)
- Cmd.PlayerList_f(ent);
- else
- // anything that doesn't match a command will be a chat
- Cmd.Say_f(ent, false, true);
- }
-
- public static boolean Pickup_PowerArmor(edict_t ent, edict_t other) {
- int quantity;
-
- quantity = other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)];
-
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
-
- if (GameBase.deathmatch.value != 0) {
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
- GameUtil.SetRespawn(ent, ent.item.quantity);
- // auto-use for DM only if we didn't already have one
- if (0 == quantity)
- ent.item.use.use(other, ent.item);
- }
-
- return true;
- }
-
- public static void InitItems() {
- GameBase.game.num_items = itemlist.length - 1;
}
/*
- * QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- public static void SP_item_health(edict_t self) {
- if (GameBase.deathmatch.value != 0
- && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- GameUtil.G_FreeEdict(self);
- }
-
- self.model = "models/items/healing/medium/tris.md2";
- self.count = 10;
- SpawnItem(self, GameUtil.FindItem("Health"));
- GameBase.gi.soundindex("items/n_health.wav");
- }
-
- /*
- * QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- static void SP_item_health_small(edict_t self) {
- if (GameBase.deathmatch.value != 0
- && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- GameUtil.G_FreeEdict(self);
- return;
- }
-
- self.model = "models/items/healing/stimpack/tris.md2";
- self.count = 2;
- SpawnItem(self, GameUtil.FindItem("Health"));
- self.style = Defines.HEALTH_IGNORE_MAX;
- GameBase.gi.soundindex("items/s_health.wav");
- }
-
- /*
- * QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- static void SP_item_health_large(edict_t self) {
- if (GameBase.deathmatch.value != 0
- && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- GameUtil.G_FreeEdict(self);
- return;
- }
-
- self.model = "models/items/healing/large/tris.md2";
- self.count = 25;
- SpawnItem(self, GameUtil.FindItem("Health"));
- GameBase.gi.soundindex("items/l_health.wav");
- }
-
- /*
- * QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16)
+ * =============
+ * ai_move
+ *
+ * Move the specified distance at current facing. This replaces the QC
+ * functions: ai_forward, ai_back, ai_pain, and ai_painforward
+ * ==============
*/
- static void SP_item_health_mega(edict_t self) {
- if (GameBase.deathmatch.value != 0
- && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- GameUtil.G_FreeEdict(self);
- return;
- }
-
- self.model = "models/items/mega_h/tris.md2";
- self.count = 100;
- SpawnItem(self, GameUtil.FindItem("Health"));
- GameBase.gi.soundindex("items/m_health.wav");
- self.style = Defines.HEALTH_IGNORE_MAX | Defines.HEALTH_TIMED;
+ static void ai_move(edict_t self, float dist) {
+ M.M_walkmove(self, self.s.angles[Defines.YAW], dist);
+ }
+
+ // ============================================================================
+ //ok
+ static void HuntTarget(edict_t self) {
+ float[] vec = { 0, 0, 0 };
+
+ self.goalentity = self.enemy;
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.stand.think(self);
+ else
+ self.monsterinfo.run.think(self);
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
+ self.ideal_yaw = Math3D.vectoyaw(vec);
+ // wait a while before first attack
+ if (0 == (self.monsterinfo.aiflags & Defines.AI_STAND_GROUND))
+ GameUtil.AttackFinished(self, 1);
}
- public static ItemUseAdapter Use_PowerArmor = new ItemUseAdapter() {
- public void use(edict_t ent, gitem_t item) {
- int index;
-
- if ((ent.flags & Defines.FL_POWER_ARMOR) != 0) {
- ent.flags &= ~Defines.FL_POWER_ARMOR;
- GameBase.gi
- .sound(ent, Defines.CHAN_AUTO, GameBase.gi
- .soundindex("misc/power2.wav"), 1,
- Defines.ATTN_NORM, 0);
- } else {
- index = GameUtil.ITEM_INDEX(GameUtil.FindItem("cells"));
- if (0 == ent.client.pers.inventory[index]) {
- GameBase.gi.cprintf(ent, Defines.PRINT_HIGH,
- "No cells for power armor.\n");
- return;
- }
- ent.flags |= Defines.FL_POWER_ARMOR;
- GameBase.gi
- .sound(ent, Defines.CHAN_AUTO, GameBase.gi
- .soundindex("misc/power1.wav"), 1,
- Defines.ATTN_NORM, 0);
- }
- }
- };
-
- public static ItemDropAdapter Drop_Ammo = new ItemDropAdapter() {
- public void drop(edict_t ent, gitem_t item) {
- edict_t dropped;
- int index;
-
- index = GameUtil.ITEM_INDEX(item);
- dropped = GameUtil.Drop_Item(ent, item);
- if (ent.client.pers.inventory[index] >= item.quantity)
- dropped.count = item.quantity;
- else
- dropped.count = ent.client.pers.inventory[index];
-
- if (ent.client.pers.weapon != null
- && ent.client.pers.weapon.tag == Defines.AMMO_GRENADES
- && item.tag == Defines.AMMO_GRENADES
- && ent.client.pers.inventory[index] - dropped.count <= 0) {
- GameBase.gi.cprintf(ent, Defines.PRINT_HIGH,
- "Can't drop current weapon\n");
- GameUtil.G_FreeEdict(dropped);
- return;
- }
-
- ent.client.pers.inventory[index] -= dropped.count;
- ValidateSelectedItem(ent);
- }
- };
-
- public static ItemDropAdapter Drop_General = new ItemDropAdapter() {
- public void drop(edict_t ent, gitem_t item) {
- GameUtil.Drop_Item(ent, item);
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- ValidateSelectedItem(ent);
- }
- };
-
- public static ItemDropAdapter Drop_PowerArmor = new ItemDropAdapter() {
- public void drop(edict_t ent, gitem_t item) {
- if (0 != (ent.flags & Defines.FL_POWER_ARMOR)
- && (ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)] == 1))
- Use_PowerArmor.use(ent, item);
- Drop_General.drop(ent, item);
- }
- };
-
- public static gitem_t itemlist[] = {
- //leave index 0 alone
- new gitem_t(null, null, null, null, null, null, null, 0, null,
- null, null, 0, 0, null, 0, 0, null, 0, null),
-
- //
- // ARMOR
- //
- new gitem_t(
- /*
- * QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
-
- "item_armor_body", Pickup_Armor, null, null, null,
- "misc/ar1_pkup.wav", "models/items/armor/body/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_bodyarmor",
- /* pickup */
- "Body Armor",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, bodyarmor_info,
- Defines.ARMOR_BODY,
- /* precache */
- ""),
-
- /*
- * QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_armor_combat", Pickup_Armor, null, null, null,
- "misc/ar1_pkup.wav", "models/items/armor/combat/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_combatarmor",
- /* pickup */
- "Combat Armor",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, combatarmor_info,
- Defines.ARMOR_COMBAT,
- /* precache */
- ""),
-
- /*
- * QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_armor_jacket", Pickup_Armor, null, null, null,
- "misc/ar1_pkup.wav", "models/items/armor/jacket/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_jacketarmor",
- /* pickup */
- "Jacket Armor",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, jacketarmor_info,
- Defines.ARMOR_JACKET,
- /* precache */
- ""),
-
- /*
- * QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_armor_shard", Pickup_Armor, null, null, null,
- "misc/ar2_pkup.wav", "models/items/armor/shard/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_jacketarmor",
- /* pickup */
- "Armor Shard",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, null, Defines.ARMOR_SHARD,
- /* precache */
- ""),
-
- /*
- * QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_power_screen", Pickup_PowerArmor, Use_PowerArmor,
- Drop_PowerArmor, null, "misc/ar3_pkup.wav",
- "models/items/armor/screen/tris.md2", Defines.EF_ROTATE,
- null,
- /* icon */
- "i_powerscreen",
- /* pickup */
- "Power Screen",
- /* width */
- 0, 60, null, Defines.IT_ARMOR, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_power_shield", Pickup_PowerArmor, Use_PowerArmor,
- Drop_PowerArmor, null, "misc/ar3_pkup.wav",
- "models/items/armor/shield/tris.md2", Defines.EF_ROTATE,
- null,
- /* icon */
- "i_powershield",
- /* pickup */
- "Power Shield",
- /* width */
- 0, 60, null, Defines.IT_ARMOR, 0, null, 0,
- /* precache */
- "misc/power2.wav misc/power1.wav"),
-
- //
- // WEAPONS
- //
-
- /*
- * weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16) always owned,
- * never in the world
- */
- new gitem_t("weapon_blaster", null, GamePWeapon.Use_Weapon, null,
- GamePWeapon.Weapon_Blaster, "misc/w_pkup.wav", null, 0,
- "models/weapons/v_blast/tris.md2",
- /* icon */
- "w_blaster",
- /* pickup */
- "Blaster", 0, 0, null, Defines.IT_WEAPON
- | Defines.IT_STAY_COOP, Defines.WEAP_BLASTER, null,
- 0,
- /* precache */
- "weapons/blastf1a.wav misc/lasfly.wav"),
-
- /*
- * QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("weapon_shotgun", GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_Shotgun, "misc/w_pkup.wav",
- "models/weapons/g_shotg/tris.md2", Defines.EF_ROTATE,
- "models/weapons/v_shotg/tris.md2",
- /* icon */
- "w_shotgun",
- /* pickup */
- "Shotgun", 0, 1, "Shells", Defines.IT_WEAPON
- | Defines.IT_STAY_COOP, Defines.WEAP_SHOTGUN, null,
- 0,
- /* precache */
- "weapons/shotgf1b.wav weapons/shotgr1b.wav"),
-
- /*
- * QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("weapon_supershotgun", GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_SuperShotgun, "misc/w_pkup.wav",
- "models/weapons/g_shotg2/tris.md2", Defines.EF_ROTATE,
- "models/weapons/v_shotg2/tris.md2",
- /* icon */
- "w_sshotgun",
- /* pickup */
- "Super Shotgun", 0, 2, "Shells", Defines.IT_WEAPON
- | Defines.IT_STAY_COOP, Defines.WEAP_SUPERSHOTGUN,
- null, 0,
- /* precache */
- "weapons/sshotf1b.wav"),
-
- /*
- * QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_machinegun",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_Machinegun,
- "misc/w_pkup.wav",
- "models/weapons/g_machn/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_machn/tris.md2",
- /* icon */
- "w_machinegun",
- /* pickup */
- "Machinegun",
- 0,
- 1,
- "Bullets",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_MACHINEGUN,
- null,
- 0,
- /* precache */
- "weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"),
-
- /*
- * QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_chaingun",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_Chaingun,
- "misc/w_pkup.wav",
- "models/weapons/g_chain/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_chain/tris.md2",
- /* icon */
- "w_chaingun",
- /* pickup */
- "Chaingun",
- 0,
- 1,
- "Bullets",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_CHAINGUN,
- null,
- 0,
- /* precache */
- "weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"),
-
- /*
- * QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "ammo_grenades",
- Pickup_Ammo,
- GamePWeapon.Use_Weapon,
- Drop_Ammo,
- GamePWeapon.Weapon_Grenade,
- "misc/am_pkup.wav",
- "models/items/ammo/grenades/medium/tris.md2",
- 0,
- "models/weapons/v_handgr/tris.md2",
- /* icon */
- "a_grenades",
- /* pickup */
- "Grenades",
- /* width */
- 3,
- 5,
- "grenades",
- Defines.IT_AMMO | Defines.IT_WEAPON,
- Defines.WEAP_GRENADES,
- null,
- Defines.AMMO_GRENADES,
- /* precache */
- "weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "),
-
- /*
- * QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_grenadelauncher",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_GrenadeLauncher,
- "misc/w_pkup.wav",
- "models/weapons/g_launch/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_launch/tris.md2",
- /* icon */
- "w_glauncher",
- /* pickup */
- "Grenade Launcher",
- 0,
- 1,
- "Grenades",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_GRENADELAUNCHER,
- null,
- 0,
- /* precache */
- "models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"),
-
- /*
- * QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_rocketlauncher",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_RocketLauncher,
- "misc/w_pkup.wav",
- "models/weapons/g_rocket/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_rocket/tris.md2",
- /* icon */
- "w_rlauncher",
- /* pickup */
- "Rocket Launcher",
- 0,
- 1,
- "Rockets",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_ROCKETLAUNCHER,
- null,
- 0,
- /* precache */
- "models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"),
-
- /*
- * QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_hyperblaster",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_HyperBlaster,
- "misc/w_pkup.wav",
- "models/weapons/g_hyperb/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_hyperb/tris.md2",
- /* icon */
- "w_hyperblaster",
- /* pickup */
- "HyperBlaster",
- 0,
- 1,
- "Cells",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_HYPERBLASTER,
- null,
- 0,
- /* precache */
- "weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"),
-
- /*
- * QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("weapon_railgun", GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_Railgun, "misc/w_pkup.wav",
- "models/weapons/g_rail/tris.md2", Defines.EF_ROTATE,
- "models/weapons/v_rail/tris.md2",
- /* icon */
- "w_railgun",
- /* pickup */
- "Railgun", 0, 1, "Slugs", Defines.IT_WEAPON
- | Defines.IT_STAY_COOP, Defines.WEAP_RAILGUN, null,
- 0,
- /* precache */
- "weapons/rg_hum.wav"),
-
- /*
- * QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_bfg",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_BFG,
- "misc/w_pkup.wav",
- "models/weapons/g_bfg/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_bfg/tris.md2",
- /* icon */
- "w_bfg",
- /* pickup */
- "BFG10K",
- 0,
- 50,
- "Cells",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_BFG,
- null,
- 0,
- /* precache */
- "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"),
-
- //
- // AMMO ITEMS
- //
-
- /*
- * QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_shells", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/shells/medium/tris.md2", 0, null,
- /* icon */
- "a_shells",
- /* pickup */
- "Shells",
- /* width */
- 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SHELLS,
- /* precache */
- ""),
-
- /*
- * QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_bullets", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/bullets/medium/tris.md2", 0, null,
- /* icon */
- "a_bullets",
- /* pickup */
- "Bullets",
- /* width */
- 3, 50, null, Defines.IT_AMMO, 0, null,
- Defines.AMMO_BULLETS,
- /* precache */
- ""),
-
- /*
- * QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_cells", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/cells/medium/tris.md2", 0, null,
- /* icon */
- "a_cells",
- /* pickup */
- "Cells",
- /* width */
- 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_CELLS,
- /* precache */
- ""),
-
- /*
- * QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_rockets", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/rockets/medium/tris.md2", 0, null,
- /* icon */
- "a_rockets",
- /* pickup */
- "Rockets",
- /* width */
- 3, 5, null, Defines.IT_AMMO, 0, null, Defines.AMMO_ROCKETS,
- /* precache */
- ""),
-
- /*
- * QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_slugs", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/slugs/medium/tris.md2", 0, null,
- /* icon */
- "a_slugs",
- /* pickup */
- "Slugs",
- /* width */
- 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SLUGS,
- /* precache */
- ""),
-
- //
- // POWERUP ITEMS
- //
- /*
- * QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_quad", Pickup_Powerup, GameUtil.Use_Quad,
- Drop_General, null, "items/pkup.wav",
- "models/items/quaddama/tris.md2", Defines.EF_ROTATE, null,
- /* icon */
- "p_quad",
- /* pickup */
- "Quad Damage",
- /* width */
- 2, 60, null, Defines.IT_POWERUP, 0, null, 0,
- /* precache */
- "items/damage.wav items/damage2.wav items/damage3.wav"),
-
- /*
- * QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_invulnerability", Pickup_Powerup,
- GameUtil.Use_Invulnerability, Drop_General, null,
- "items/pkup.wav", "models/items/invulner/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "p_invulnerability",
- /* pickup */
- "Invulnerability",
- /* width */
- 2, 300, null, Defines.IT_POWERUP, 0, null, 0,
- /* precache */
- "items/protect.wav items/protect2.wav items/protect4.wav"),
-
- /*
- * QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_silencer", Pickup_Powerup, GameUtil.Use_Silencer,
- Drop_General, null, "items/pkup.wav",
- "models/items/silencer/tris.md2", Defines.EF_ROTATE, null,
- /* icon */
- "p_silencer",
- /* pickup */
- "Silencer",
- /* width */
- 2, 60, null, Defines.IT_POWERUP, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_breather", Pickup_Powerup, GameUtil.Use_Breather,
- Drop_General, null, "items/pkup.wav",
- "models/items/breather/tris.md2", Defines.EF_ROTATE, null,
- /* icon */
- "p_rebreather",
- /* pickup */
- "Rebreather",
- /* width */
- 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0,
- null, 0,
- /* precache */
- "items/airout.wav"),
-
- /*
- * QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_enviro", Pickup_Powerup, GameUtil.Use_Envirosuit,
- Drop_General, null, "items/pkup.wav",
- "models/items/enviro/tris.md2", Defines.EF_ROTATE, null,
- /* icon */
- "p_envirosuit",
- /* pickup */
- "Environment Suit",
- /* width */
- 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0,
- null, 0,
- /* precache */
- "items/airout.wav"),
-
- /*
- * QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
- * Special item that gives +2 to maximum health
- */
- new gitem_t("item_ancient_head", Pickup_AncientHead, null, null,
- null, "items/pkup.wav", "models/items/c_head/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_fixme",
- /* pickup */
- "Ancient Head",
- /* width */
- 2, 60, null, 0, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) gives
- * +1 to maximum health
- */
- new gitem_t("item_adrenaline", Pickup_Adrenaline, null, null, null,
- "items/pkup.wav", "models/items/adrenal/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "p_adrenaline",
- /* pickup */
- "Adrenaline",
- /* width */
- 2, 60, null, 0, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_bandolier", Pickup_Bandolier, null, null, null,
- "items/pkup.wav", "models/items/band/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "p_bandolier",
- /* pickup */
- "Bandolier",
- /* width */
- 2, 60, null, 0, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_pack", GameUtil.Pickup_Pack, null, null, null,
- "items/pkup.wav", "models/items/pack/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_pack",
- /* pickup */
- "Ammo Pack",
- /* width */
- 2, 180, null, 0, 0, null, 0,
- /* precache */
- ""),
-
- //
- // KEYS
- //
- /*
- * QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) key for
- * computer centers
- */
- new gitem_t("key_data_cd", GameUtil.Pickup_Key, null, Drop_General,
- null, "items/pkup.wav",
- "models/items/keys/data_cd/tris.md2", Defines.EF_ROTATE,
- null, "k_datacd", "Data CD", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16)
- * TRIGGER_SPAWN NO_TOUCH warehouse circuits
- */
- new gitem_t("key_power_cube", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/items/keys/power/tris.md2", Defines.EF_ROTATE,
- null, "k_powercube", "Power Cube", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) key for the
- * entrance of jail3
- */
- new gitem_t("key_pyramid", GameUtil.Pickup_Key, null, Drop_General,
- null, "items/pkup.wav",
- "models/items/keys/pyramid/tris.md2", Defines.EF_ROTATE,
- null, "k_pyramid", "Pyramid Key", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) key
- * for the city computer
- */
- new gitem_t("key_data_spinner", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/items/keys/spinner/tris.md2", Defines.EF_ROTATE,
- null, "k_dataspin", "Data Spinner", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) security pass
- * for the security level
- */
- new gitem_t("key_pass", GameUtil.Pickup_Key, null, Drop_General,
- null, "items/pkup.wav", "models/items/keys/pass/tris.md2",
- Defines.EF_ROTATE, null, "k_security", "Security Pass", 2,
- 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal
- * door key - blue
- */
- new gitem_t("key_blue_key", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/items/keys/key/tris.md2", Defines.EF_ROTATE, null,
- "k_bluekey", "Blue Key", 2, 0, null, Defines.IT_STAY_COOP
- | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal door
- * key - red
- */
- new gitem_t("key_red_key", GameUtil.Pickup_Key, null, Drop_General,
- null, "items/pkup.wav",
- "models/items/keys/red_key/tris.md2", Defines.EF_ROTATE,
- null, "k_redkey", "Red Key", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) tank
- * commander's head
- */
- new gitem_t("key_commander_head", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/monsters/commandr/head/tris.md2", Defines.EF_GIB,
- null,
- /* icon */
- "k_comhead",
- /* pickup */
- "Commander's Head",
- /* width */
- 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null,
- 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16)
- * tank commander's head
- */
- new gitem_t("key_airstrike_target", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/items/keys/target/tris.md2", Defines.EF_ROTATE,
- null,
- /* icon */
- "i_airstrike",
- /* pickup */
- "Airstrike Marker",
- /* width */
- 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null,
- 0,
- /* precache */
- ""),
- new gitem_t(null, GameUtil.Pickup_Health, null, null, null,
- "items/pkup.wav", null, 0, null,
- /* icon */
- "i_health",
- /* pickup */
- "Health",
- /* width */
- 3, 0, null, 0, 0, null, 0,
- /* precache */
- "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"),
-
- // end of list marker
- null };
-
- /** Common Boss explode animation. */
-
- public static EntThinkAdapter BossExplode = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] org = { 0, 0, 0 };
-
- int n;
-
- self.think = BossExplode;
- Math3D.VectorCopy(self.s.origin, org);
- org[2] += 24 + (Lib.rand() & 15);
- switch (self.count++) {
- case 0:
- org[0] -= 24;
- org[1] -= 24;
- break;
- case 1:
- org[0] += 24;
- org[1] += 24;
- break;
- case 2:
- org[0] += 24;
- org[1] -= 24;
- break;
- case 3:
- org[0] -= 24;
- org[1] += 24;
- break;
- case 4:
- org[0] -= 48;
- org[1] -= 48;
- break;
- case 5:
- org[0] += 48;
- org[1] += 48;
- break;
- case 6:
- org[0] -= 48;
- org[1] += 48;
- break;
- case 7:
- org[0] += 48;
- org[1] -= 48;
- break;
- case 8:
- self.s.sound = 0;
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500,
- Defines.GIB_ORGANIC);
- for (n = 0; n < 8; n++)
- ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
- 500, Defines.GIB_METALLIC);
- ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500,
- Defines.GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500,
- Defines.GIB_METALLIC);
- self.deadflag = Defines.DEAD_DEAD;
- return true;
- }
-
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
- GameBase.gi.WritePosition(org);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
-
- self.nextthink = GameBase.level.time + 0.1f;
- return true;
- }
- };
-
public static EntThinkAdapter walkmonster_start_go = new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -2724,7 +459,8 @@ public class GameAI {
};
/*
- * ============= ai_move
+ * =============
+ * ai_move
*
* Move the specified distance at current facing. This replaces the QC
* functions: ai_forward, ai_back, ai_pain, and ai_painforward
@@ -2737,9 +473,11 @@ public class GameAI {
};
/*
- * ============= ai_walk
+ * =============
+ * ai_walk
*
- * The monster is walking it's beat =============
+ * The monster is walking it's beat
+ * =============
*/
public static AIAdapter ai_walk = new AIAdapter() {
public void ai(edict_t self, float dist) {
@@ -2767,10 +505,12 @@ public class GameAI {
};
/*
- * ============= ai_stand
+ * =============
+ * ai_stand
*
* Used for standing around and looking for players Distance is for slight
- * position adjustments needed by the animations ==============
+ * position adjustments needed by the animations
+ * ==============
*/
public static AIAdapter ai_stand = new AIAdapter() {
@@ -2821,10 +561,12 @@ public class GameAI {
};
/*
- * ============= ai_charge
+ * =============
+ * ai_charge
*
* Turns towards target and advances Use this call with a distnace of 0 to
- * replace ai_face ==============
+ * replace ai_face
+ * ==============
*/
public static AIAdapter ai_charge = new AIAdapter() {
@@ -2841,10 +583,12 @@ public class GameAI {
};
/*
- * ============= ai_run
+ * =============
+ * ai_run
*
- * The monster has an enemy it is trying to kill =============
- *///ok
+ * The monster has an enemy it is trying to kill
+ * =============
+ */
public static AIAdapter ai_run = new AIAdapter() {
public void ai(edict_t self, float dist) {
float[] v = { 0, 0, 0 };
@@ -2894,7 +638,7 @@ public class GameAI {
return;
}
- if (GameUtil.enemy_vis) {
+ if (enemy_vis) {
// if (self.aiflags & AI_LOST_SIGHT)
// dprint("regained sight\n");
M.M_MoveToGoal(self, dist);
@@ -3074,269 +818,11 @@ public class GameAI {
}
};
- public static EntUseAdapter Use_Item = new EntUseAdapter() {
- public void use(edict_t ent, edict_t other, edict_t activator) {
- ent.svflags &= ~Defines.SVF_NOCLIENT;
- ent.use = null;
+ static boolean enemy_vis;
- if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
- ent.solid = Defines.SOLID_BBOX;
- ent.touch = null;
- } else {
- ent.solid = Defines.SOLID_TRIGGER;
- ent.touch = GameUtil.Touch_Item;
- }
+ static boolean enemy_infront;
- GameBase.gi.linkentity(ent);
- }
- };
-
- /*
- * ================ droptofloor ================
- */
-
- public static EntThinkAdapter droptofloor = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- trace_t tr;
- float[] dest = { 0, 0, 0 };
-
- //float v[];
-
- //v = Lib.tv(-15, -15, -15);
- //Math3D.VectorCopy(v, ent.mins);
- ent.mins[0] = ent.mins[1] = ent.mins[2] = -15;
- //v = Lib.tv(15, 15, 15);
- //Math3D.VectorCopy(v, ent.maxs);
- ent.maxs[0] = ent.maxs[1] = ent.maxs[2] = 15;
-
- if (ent.model != null)
- GameBase.gi.setmodel(ent, ent.model);
- else
- GameBase.gi.setmodel(ent, ent.item.world_model);
- ent.solid = Defines.SOLID_TRIGGER;
- ent.movetype = Defines.MOVETYPE_TOSS;
- ent.touch = GameUtil.Touch_Item;
-
- float v[] = { 0, 0, -128 };
- Math3D.VectorAdd(ent.s.origin, v, dest);
-
- tr = GameBase.gi.trace(ent.s.origin, ent.mins, ent.maxs, dest, ent,
- Defines.MASK_SOLID);
- if (tr.startsolid) {
- GameBase.gi.dprintf("droptofloor: " + ent.classname
- + " startsolid at " + Lib.vtos(ent.s.origin) + "\n");
- GameUtil.G_FreeEdict(ent);
- return true;
- }
+ static int enemy_range;
- Math3D.VectorCopy(tr.endpos, ent.s.origin);
-
- if (ent.team != null) {
- ent.flags &= ~Defines.FL_TEAMSLAVE;
- ent.chain = ent.teamchain;
- ent.teamchain = null;
-
- ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- if (ent == ent.teammaster) {
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
- ent.think = GameUtil.DoRespawn;
- }
- }
-
- if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
- ent.solid = Defines.SOLID_BBOX;
- ent.touch = null;
- ent.s.effects &= ~Defines.EF_ROTATE;
- ent.s.renderfx &= ~Defines.RF_GLOW;
- }
-
- if ((ent.spawnflags & Defines.ITEM_TRIGGER_SPAWN) != 0) {
- ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- ent.use = Use_Item;
- }
-
- GameBase.gi.linkentity(ent);
- return true;
- }
- };
-
- public static EntThinkAdapter gib_think = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.s.frame++;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
-
- if (self.s.frame == 10) {
- self.think = GameUtil.G_FreeEdictA;
- self.nextthink = GameBase.level.time + 8
- + Globals.rnd.nextFloat() * 10;
- }
- return true;
- }
- };
-
- public static EntTouchAdapter gib_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane,
- csurface_t surf) {
- float[] normal_angles = { 0, 0, 0 }, right = { 0, 0, 0 };
-
- if (null == self.groundentity)
- return;
-
- self.touch = null;
-
- if (plane != null) {
- GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
- .soundindex("misc/fhit3.wav"), 1, Defines.ATTN_NORM, 0);
-
- Math3D.vectoangles(plane.normal, normal_angles);
- Math3D.AngleVectors(normal_angles, null, right, null);
- Math3D.vectoangles(right, self.s.angles);
-
- if (self.s.modelindex == GameBase.sm_meat_index) {
- self.s.frame++;
- self.think = gib_think;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- }
- }
- }
- };
-
- public static EntDieAdapter gib_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker,
- int damage, float[] point) {
- GameUtil.G_FreeEdict(self);
- }
- };
-
- /*
- * ================= debris =================
- */
- public static EntDieAdapter debris_die = new EntDieAdapter() {
-
- public void die(edict_t self, edict_t inflictor, edict_t attacker,
- int damage, float[] point) {
- GameUtil.G_FreeEdict(self);
- }
- };
-
- public static int player_die_i = 0;
-
- /*
- * ================== player_die ==================
- */
- static EntDieAdapter player_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker,
- int damage, float[] point) {
- int n;
-
- Math3D.VectorClear(self.avelocity);
-
- self.takedamage = Defines.DAMAGE_YES;
- self.movetype = Defines.MOVETYPE_TOSS;
-
- self.s.modelindex2 = 0; // remove linked weapon model
-
- self.s.angles[0] = 0;
- self.s.angles[2] = 0;
-
- self.s.sound = 0;
- self.client.weapon_sound = 0;
-
- self.maxs[2] = -8;
-
- // self.solid = SOLID_NOT;
- self.svflags |= Defines.SVF_DEADMONSTER;
-
- if (self.deadflag == 0) {
- self.client.respawn_time = GameBase.level.time + 1.0f;
- LookAtKiller(self, inflictor, attacker);
- self.client.ps.pmove.pm_type = Defines.PM_DEAD;
- ClientObituary(self, inflictor, attacker);
- TossClientWeapon(self);
- if (GameBase.deathmatch.value != 0)
- Cmd.Help_f(self); // show scores
-
- // clear inventory
- // this is kind of ugly, but it's how we want to handle keys in
- // coop
- for (n = 0; n < GameBase.game.num_items; n++) {
- if (GameBase.coop.value != 0
- && (itemlist[n].flags & Defines.IT_KEY) != 0)
- self.client.resp.coop_respawn.inventory[n] = self.client.pers.inventory[n];
- self.client.pers.inventory[n] = 0;
- }
- }
-
- // remove powerups
- self.client.quad_framenum = 0;
- self.client.invincible_framenum = 0;
- self.client.breather_framenum = 0;
- self.client.enviro_framenum = 0;
- self.flags &= ~Defines.FL_POWER_ARMOR;
-
- if (self.health < -40) { // gib
- GameBase.gi
- .sound(self, Defines.CHAN_BODY, GameBase.gi
- .soundindex("misc/udeath.wav"), 1,
- Defines.ATTN_NORM, 0);
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
- damage, Defines.GIB_ORGANIC);
- ThrowClientHead(self, damage);
-
- self.takedamage = Defines.DAMAGE_NO;
- } else { // normal death
- if (self.deadflag == 0) {
-
- player_die_i = (player_die_i + 1) % 3;
- // start a death animation
- self.client.anim_priority = Defines.ANIM_DEATH;
- if ((self.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- self.s.frame = M_Player.FRAME_crdeath1 - 1;
- self.client.anim_end = M_Player.FRAME_crdeath5;
- } else
- switch (player_die_i) {
- case 0:
- self.s.frame = M_Player.FRAME_death101 - 1;
- self.client.anim_end = M_Player.FRAME_death106;
- break;
- case 1:
- self.s.frame = M_Player.FRAME_death201 - 1;
- self.client.anim_end = M_Player.FRAME_death206;
- break;
- case 2:
- self.s.frame = M_Player.FRAME_death301 - 1;
- self.client.anim_end = M_Player.FRAME_death308;
- break;
- }
-
- GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
- .soundindex("*death" + ((Lib.rand() % 4) + 1)
- + ".wav"), 1, Defines.ATTN_NORM, 0);
- }
- }
-
- self.deadflag = Defines.DEAD_DEAD;
-
- GameBase.gi.linkentity(self);
- }
- };
-
- public static Comparator PlayerSort = new Comparator() {
- public int compare(Object o1, Object o2) {
- int anum = ((Integer) o1).intValue();
- int bnum = ((Integer) o2).intValue();
-
- int anum1 = GameBase.game.clients[anum].ps.stats[Defines.STAT_FRAGS];
- int bnum1 = GameBase.game.clients[bnum].ps.stats[Defines.STAT_FRAGS];
-
- if (anum1 < bnum1)
- return -1;
- if (anum1 > bnum1)
- return 1;
- return 0;
- }
- };
+ static float enemy_yaw;
}