diff options
author | Rene Stoeckel <[email protected]> | 2005-02-06 18:58:51 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2005-02-06 18:58:51 +0000 |
commit | a838700571c1ab84e59549479bc7e65ffc119395 (patch) | |
tree | c810955ea0e8c23b9f09eaad9af9b1ba1c2393a9 /src/jake2/game/GameAI.java | |
parent | ee11af0bf74f2daae9e74491c14880c48d5bd2b6 (diff) |
eliminated ScoreBoard functions (are in PlayerHud.java).
Diffstat (limited to 'src/jake2/game/GameAI.java')
-rw-r--r-- | src/jake2/game/GameAI.java | 121 |
1 files changed, 7 insertions, 114 deletions
diff --git a/src/jake2/game/GameAI.java b/src/jake2/game/GameAI.java index fb7a3af..cdd1a95 100644 --- a/src/jake2/game/GameAI.java +++ b/src/jake2/game/GameAI.java @@ -19,12 +19,13 @@ */ // Created on 02.11.2003 by RST. -// $Id: GameAI.java,v 1.5 2004-09-22 19:22:06 salomo Exp $ +// $Id: GameAI.java,v 1.6 2005-02-06 18:58:51 salomo Exp $ package jake2.game; import jake2.Defines; import jake2.Globals; import jake2.client.M; +import jake2.game.monsters.M_Player; import jake2.qcommon.Com; import jake2.server.SV_WORLD; import jake2.util.Lib; @@ -1356,7 +1357,8 @@ public class GameAI { String message2; boolean ff; - if (GameBase.coop.value != 0 && attacker.client != null) + // attacker can be null by some mods! bug fix by rene stoeckel + if (GameBase.coop.value != 0 && attacker != null && attacker.client != null) GameBase.meansOfDeath |= Defines.MOD_FRIENDLY_FIRE; if (GameBase.deathmatch.value != 0 || GameBase.coop.value != 0) { @@ -1542,116 +1544,8 @@ public class GameAI { self.client.resp.score--; } - /* - * ================== DeathmatchScoreboardMessage - * - * ================== - */ - public static void DeathmatchScoreboardMessage(edict_t ent, edict_t killer) { - String entry; - String string; - int stringlength; - int i, j, k; - int sorted[] = new int[Defines.MAX_CLIENTS]; - int sortedscores[] = new int[Defines.MAX_CLIENTS]; - int score, total; - int picnum; - int x, y; - gclient_t cl; - edict_t cl_ent; - String tag; - - // sort the clients by score - total = 0; - for (i = 0; i < GameBase.game.maxclients; i++) { - cl_ent = GameBase.g_edicts[1 + i]; - if (!cl_ent.inuse || GameBase.game.clients[i].resp.spectator) - continue; - score = GameBase.game.clients[i].resp.score; - for (j = 0; j < total; j++) { - if (score > sortedscores[j]) - break; - } - for (k = total; k > j; k--) { - sorted[k] = sorted[k - 1]; - sortedscores[k] = sortedscores[k - 1]; - } - sorted[j] = i; - sortedscores[j] = score; - total++; - } - - // print level name and exit rules - string = ""; - - stringlength = string.length(); - - // add the clients in sorted order - if (total > 12) - total = 12; - - for (i = 0; i < total; i++) { - cl = GameBase.game.clients[sorted[i]]; - cl_ent = GameBase.g_edicts[1 + sorted[i]]; - - picnum = GameBase.gi.imageindex("i_fixme"); - x = (i >= 6) ? 160 : 0; - y = 32 + 32 * (i % 6); - - // add a dogtag - if (cl_ent == ent) - tag = "tag1"; - else if (cl_ent == killer) - tag = "tag2"; - else - tag = null; - if (tag != null) { - entry = "xv " + (x + 32) + " yv " + y + " picn " + tag + " "; - j = entry.length(); - if (stringlength + j > 1024) - break; - - string = string + entry; - - //was: strcpy (string + stringlength, entry); - stringlength += j; - } - - // send the layout - entry = "client " + x + " " + y + " " + sorted[i] + " " - + cl.resp.score + " " + cl.ping + " " - + (GameBase.level.framenum - cl.resp.enterframe) / 600f - + " "; - - j = entry.length(); - - if (stringlength + j > 1024) - break; - - string += entry; - // was: strcpy(string + stringlength, entry); - stringlength += j; - } - - GameBase.gi.WriteByte(Defines.svc_layout); - GameBase.gi.WriteString(string); - } - - /* - * ================== DeathmatchScoreboard - * - * Draw instead of help message. Note that it isn't that hard to overflow - * the 1400 byte message limit! ================== - */ - public static void DeathmatchScoreboard(edict_t ent) { - DeathmatchScoreboardMessage(ent, ent.enemy); - GameBase.gi.unicast(ent, true); - } - - /* - * ================== HelpComputer - * - * Draw help computer. ================== + /** + * HelpComputer. Draws the help computer. */ public static void HelpComputer(edict_t ent) { StringBuffer sb = new StringBuffer(256); @@ -3437,5 +3331,4 @@ public class GameAI { return 0; } }; - -}
\ No newline at end of file +} |