diff options
author | Rene Stoeckel <[email protected]> | 2005-02-20 16:38:36 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2005-02-20 16:38:36 +0000 |
commit | 3e7a81778bab6d2717618a0368693186730c0982 (patch) | |
tree | 99b20c31265719f94536e76d4de278d646cc5f81 /src/jake2/game/GameAI.java | |
parent | a4d8750bd468ef6988aae2c700a09d2434ebabd9 (diff) |
some changes in monster ai (findtarget, ai_run)
Diffstat (limited to 'src/jake2/game/GameAI.java')
-rw-r--r-- | src/jake2/game/GameAI.java | 34 |
1 files changed, 21 insertions, 13 deletions
diff --git a/src/jake2/game/GameAI.java b/src/jake2/game/GameAI.java index cdd1a95..5887cfa 100644 --- a/src/jake2/game/GameAI.java +++ b/src/jake2/game/GameAI.java @@ -19,7 +19,7 @@ */ // Created on 02.11.2003 by RST. -// $Id: GameAI.java,v 1.6 2005-02-06 18:58:51 salomo Exp $ +// $Id: GameAI.java,v 1.7 2005-02-20 16:38:36 salomo Exp $ package jake2.game; import jake2.Defines; @@ -2634,7 +2634,7 @@ public class GameAI { } if (0 == self.yaw_speed) - self.yaw_speed = 20; + self.yaw_speed = 40; self.viewheight = 25; Monster.monster_start_go(self); @@ -2661,7 +2661,7 @@ public class GameAI { + Lib.vtos(self.s.origin) + "\n"); if (0 == self.yaw_speed) - self.yaw_speed = 10; + self.yaw_speed = 20; self.viewheight = 25; Monster.monster_start_go(self); @@ -2684,7 +2684,7 @@ public class GameAI { public static EntThinkAdapter swimmonster_start_go = new EntThinkAdapter() { public boolean think(edict_t self) { if (0 == self.yaw_speed) - self.yaw_speed = 10; + self.yaw_speed = 20; self.viewheight = 10; Monster.monster_start_go(self); @@ -2865,18 +2865,25 @@ public class GameAI { return; } + // rst: monster heard a sound.... if ((self.monsterinfo.aiflags & Defines.AI_SOUND_TARGET) != 0) { Math3D.VectorSubtract(self.s.origin, self.enemy.s.origin, v); + // ...and reached it if (Math3D.VectorLength(v) < 64) { - self.monsterinfo.aiflags |= (Defines.AI_STAND_GROUND | Defines.AI_TEMP_STAND_GROUND); + //don't move, just stand and listen. + //self.monsterinfo.aiflags |= (Defines.AI_STAND_GROUND | Defines.AI_TEMP_STAND_GROUND); self.monsterinfo.stand.think(self); - return; + // since now it is aware and does not to be triggered again. + self.spawnflags &= ~1; + self.enemy = null; } - - M.M_MoveToGoal(self, dist); - + else + M.M_MoveToGoal(self, dist); + + // look for new targets if (!GameUtil.FindTarget(self)) return; + } if (ai_checkattack(self, dist)) @@ -2898,12 +2905,13 @@ public class GameAI { return; } - // coop will change to another enemy if visible + // coop will change to another enemy if visible^ if (GameBase.coop.value != 0) { // FIXME: insane guys get mad with this, which causes crashes! if (GameUtil.FindTarget(self)) return; } + if ((self.monsterinfo.search_time != 0) && (GameBase.level.time > (self.monsterinfo.search_time + 20))) { @@ -3050,11 +3058,11 @@ public class GameAI { self.s.origin, v); self.s.angles[Defines.YAW] = self.ideal_yaw = Math3D .vectoyaw(v); - // gi.dprintf("adjusted right\n"); - // debug_drawline(self.origin, self.last_sighting, 152); + // gi.dprintf("adjusted right\n"); + // debug_drawline(self.origin, self.last_sighting, 152); } } - // else gi.dprintf("course was fine\n"); + // else gi.dprintf("course was fine\n"); } M.M_MoveToGoal(self, dist); |