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authorRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
committerRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
commitc4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch)
tree7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/GameBase.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/GameBase.java')
-rw-r--r--src/jake2/game/GameBase.java1364
1 files changed, 693 insertions, 671 deletions
diff --git a/src/jake2/game/GameBase.java b/src/jake2/game/GameBase.java
index f71ba76..f9b83de 100644
--- a/src/jake2/game/GameBase.java
+++ b/src/jake2/game/GameBase.java
@@ -1,26 +1,25 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ Copyright (C) 1997-2001 Id Software, Inc.
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-See the GNU General Public License for more details.
+ See the GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
+ */
// Created on 30.11.2003 by RST.
-// $Id: GameBase.java,v 1.7 2004-09-10 19:02:54 salomo Exp $
-
+// $Id: GameBase.java,v 1.8 2004-09-22 19:22:05 salomo Exp $
/** Father of all GameObjects. */
package jake2.game;
@@ -33,660 +32,683 @@ import jake2.qcommon.Com;
import jake2.server.*;
import jake2.util.*;
-public class GameBase extends Globals {
- public static cplane_t dummyplane= new cplane_t();
- public static game_locals_t game= new game_locals_t();
- public static level_locals_t level= new level_locals_t();
- public static game_import_t gi= new game_import_t();
- public static spawn_temp_t st= new spawn_temp_t();
-
- public static int sm_meat_index;
- public static int snd_fry;
- public static int meansOfDeath;
- public static int num_edicts;
-
- public static edict_t g_edicts[]= new edict_t[MAX_EDICTS];
- static {
- for (int n= 0; n < MAX_EDICTS; n++)
- g_edicts[n]= new edict_t(n);
- }
-
- public static cvar_t deathmatch= new cvar_t();
- public static cvar_t coop= new cvar_t();
- public static cvar_t dmflags= new cvar_t();
- public static cvar_t skill; // = new cvar_t();
- public static cvar_t fraglimit= new cvar_t();
- public static cvar_t timelimit= new cvar_t();
- public static cvar_t password= new cvar_t();
- public static cvar_t spectator_password= new cvar_t();
- public static cvar_t needpass= new cvar_t();
- public static cvar_t maxclients= new cvar_t();
- public static cvar_t maxspectators= new cvar_t();
- public static cvar_t maxentities= new cvar_t();
- public static cvar_t g_select_empty= new cvar_t();
- public static cvar_t dedicated= new cvar_t();
-
- public static cvar_t filterban= new cvar_t();
-
- public static cvar_t sv_maxvelocity= new cvar_t();
- public static cvar_t sv_gravity= new cvar_t();
-
- public static cvar_t sv_rollspeed= new cvar_t();
- public static cvar_t sv_rollangle= new cvar_t();
- public static cvar_t gun_x= new cvar_t();
- public static cvar_t gun_y= new cvar_t();
- public static cvar_t gun_z= new cvar_t();
-
- public static cvar_t run_pitch= new cvar_t();
- public static cvar_t run_roll= new cvar_t();
- public static cvar_t bob_up= new cvar_t();
- public static cvar_t bob_pitch= new cvar_t();
- public static cvar_t bob_roll= new cvar_t();
-
- public static cvar_t sv_cheats= new cvar_t();
-
- public static cvar_t flood_msgs= new cvar_t();
- public static cvar_t flood_persecond= new cvar_t();
- public static cvar_t flood_waitdelay= new cvar_t();
-
- public static cvar_t sv_maplist= new cvar_t();
-
- public final static float STOP_EPSILON= 0.1f;
-
- /**
- * Slide off of the impacting object
- * returns the blocked flags (1 = floor, 2 = step / wall).
- */
- public static int ClipVelocity(float[] in, float[] normal, float[] out, float overbounce) {
- float backoff;
- float change;
- int i, blocked;
-
- blocked= 0;
- if (normal[2] > 0)
- blocked |= 1; // floor
- if (normal[2] == 0.0f)
- blocked |= 2; // step
-
- backoff= Math3D.DotProduct(in, normal) * overbounce;
-
- for (i= 0; i < 3; i++) {
- change= normal[i] * backoff;
- out[i]= in[i] - change;
- if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
- out[i]= 0;
- }
-
- return blocked;
- }
-
- /**
- SV_FlyMove
-
- The basic solid body movement clip that slides along multiple planes
- Returns the clipflags if the velocity was modified (hit something solid)
- 1 = floor
- 2 = wall / step
- 4 = dead stop
- */
- public final static int MAX_CLIP_PLANES= 5;
-
- /*
- =============
- G_Find
-
- Searches all active entities for the next one that holds
- the matching string at fieldofs (use the FOFS() macro) in the structure.
-
- Searches beginning at the edict after from, or the beginning if null
- null will be returned if the end of the list is reached.
-
- =============
- */
-
- /**
- * Finds an edict.
- * Call with null as from parameter to search from array beginning.
- */
-
- public static EdictIterator G_Find(EdictIterator from, EdictFindFilter eff, String s) {
-
- if (from == null)
- from= new EdictIterator(0);
- else
- from.i++;
-
- for (; from.i < num_edicts; from.i++) {
- from.o= g_edicts[from.i];
- if (from.o.classname == null) {
- Com.Printf("edict with classname = null" + from.o.index);
- }
-
- if (!from.o.inuse)
- continue;
-
- if (eff.matches(from.o, s))
- return from;
- }
-
- return null;
- }
-
- // comfort version (rst)
- public static edict_t G_FindEdict(EdictIterator from, EdictFindFilter eff, String s) {
- EdictIterator ei= G_Find(from, eff, s);
- if (ei == null)
- return null;
- else
- return ei.o;
- }
-
- /**
- * Returns entities that have origins within a spherical area.
- */
- public static EdictIterator findradius(EdictIterator from, float[] org, float rad) {
- float[] eorg= { 0, 0, 0 };
- int j;
-
- if (from == null)
- from= new EdictIterator(0);
- else
- from.i++;
-
- for (; from.i < num_edicts; from.i++) {
- from.o= g_edicts[from.i];
- if (!from.o.inuse)
- continue;
-
- if (from.o.solid == SOLID_NOT)
- continue;
-
- for (j= 0; j < 3; j++)
- eorg[j]= org[j] - (from.o.s.origin[j] + (from.o.mins[j] + from.o.maxs[j]) * 0.5f);
-
- if (Math3D.VectorLength(eorg) > rad)
- continue;
- return from;
- }
-
- return null;
- }
-
- /**
- * Searches all active entities for the next one that holds
- * the matching string at fieldofs (use the FOFS() macro) in the structure.
- *
- * Searches beginning at the edict after from, or the beginning if null
- * null will be returned if the end of the list is reached.
- */
-
- public static int MAXCHOICES= 8;
-
- public static edict_t G_PickTarget(String targetname) {
- int num_choices= 0;
- edict_t choice[]= new edict_t[MAXCHOICES];
-
- if (targetname == null) {
- gi.dprintf("G_PickTarget called with null targetname\n");
- return null;
- }
-
- EdictIterator es= null;
-
- while ((es= G_Find(es, findByTarget, targetname)) != null) {
- choice[num_choices++]= es.o;
- if (num_choices == MAXCHOICES)
- break;
- }
-
- if (num_choices == 0) {
- gi.dprintf("G_PickTarget: target " + targetname + " not found\n");
- return null;
- }
-
- return choice[Lib.rand() % num_choices];
- }
-
- public static float[] VEC_UP= { 0, -1, 0 };
- public static float[] MOVEDIR_UP= { 0, 0, 1 };
- public static float[] VEC_DOWN= { 0, -2, 0 };
- public static float[] MOVEDIR_DOWN= { 0, 0, -1 };
-
- public static void G_SetMovedir(float[] angles, float[] movedir) {
- if (Math3D.VectorCompare(angles, VEC_UP) != 0) {
- Math3D.VectorCopy(MOVEDIR_UP, movedir);
- }
- else if (Math3D.VectorCompare(angles, VEC_DOWN) != 0) {
- Math3D.VectorCopy(MOVEDIR_DOWN, movedir);
- }
- else {
- Math3D.AngleVectors(angles, movedir, null, null);
- }
-
- Math3D.VectorClear(angles);
- }
-
- public static String G_CopyString(String in) {
- return new String(in);
- }
-
- /*
- ============
- G_TouchTriggers
-
- ============
- */
-
- static edict_t touch[]= new edict_t[MAX_EDICTS];
- public static void G_TouchTriggers(edict_t ent) {
- int i, num;
- edict_t hit;
-
-
- // dead things don't activate triggers!
- if ((ent.client != null || (ent.svflags & SVF_MONSTER) != 0) && (ent.health <= 0))
- return;
-
- num= gi.BoxEdicts(ent.absmin, ent.absmax, touch, MAX_EDICTS, AREA_TRIGGERS);
-
- // be careful, it is possible to have an entity in this
- // list removed before we get to it (killtriggered)
- for (i= 0; i < num; i++) {
- hit= touch[i];
-
- if (!hit.inuse)
- continue;
-
- if (hit.touch == null)
- continue;
-
- //rst: just for debugging player triggers
- //if (ent.index == 1)
- //Com.Printf("trigger:" + hit.classname + "(" + hit.index + ")\n");
-
- hit.touch.touch(hit, ent, GameBase.dummyplane, null);
- }
- }
-
- public static pushed_t pushed[]= new pushed_t[MAX_EDICTS];
- static {
- for (int n= 0; n < MAX_EDICTS; n++)
- pushed[n]= new pushed_t();
- }
-
- public static int pushed_p;
-
- public static edict_t obstacle;
-
- /*
- =============
- M_CheckBottom
-
- Returns false if any part of the bottom of the entity is off an edge that
- is not a staircase.
-
- =============
- */
- public static int c_yes, c_no;
-
- public static int STEPSIZE= 18;
-
- // ============================================================================
- /*
- ================
- G_RunEntity
-
- ================
- */
- public static void G_RunEntity(edict_t ent) {
-
- if (ent.prethink != null)
- ent.prethink.think(ent);
-
- switch ((int) ent.movetype) {
- case MOVETYPE_PUSH :
- case MOVETYPE_STOP :
- SV.SV_Physics_Pusher(ent);
- break;
- case MOVETYPE_NONE :
- SV.SV_Physics_None(ent);
- break;
- case MOVETYPE_NOCLIP :
- SV.SV_Physics_Noclip(ent);
- break;
- case MOVETYPE_STEP :
- SV.SV_Physics_Step(ent);
- break;
- case MOVETYPE_TOSS :
- case MOVETYPE_BOUNCE :
- case MOVETYPE_FLY :
- case MOVETYPE_FLYMISSILE :
- SV.SV_Physics_Toss(ent);
- break;
- default :
- gi.error("SV_Physics: bad movetype " + (int) ent.movetype);
- }
- }
-
- /*
- ================
- SV_NewChaseDir
-
- ================
- */
- public static int DI_NODIR= -1;
-
- public static void ClearBounds(float[] mins, float[] maxs) {
- mins[0]= mins[1]= mins[2]= 99999;
- maxs[0]= maxs[1]= maxs[2]= -99999;
- }
-
- public static void AddPointToBounds(float[] v, float[] mins, float[] maxs) {
- int i;
- float val;
-
- for (i= 0; i < 3; i++) {
- val= v[i];
- if (val < mins[i])
- mins[i]= val;
- if (val > maxs[i])
- maxs[i]= val;
- }
- }
-
- public static EdictFindFilter findByTarget= new EdictFindFilter() {
- public boolean matches(edict_t e, String s) {
- if (e.targetname == null)
- return false;
- return e.targetname.equalsIgnoreCase(s);
- }
- };
-
- public static EdictFindFilter findByClass= new EdictFindFilter() {
- public boolean matches(edict_t e, String s) {
- return e.classname.equalsIgnoreCase(s);
- }
- };
-
- //===================================================================
-
- public static void ShutdownGame() {
- gi.dprintf("==== ShutdownGame ====\n");
- }
-
- //======================================================================
-
- /*
- =================
- ClientEndServerFrames
- =================
- */
- public static void ClientEndServerFrames() {
- int i;
- edict_t ent;
-
- // calc the player views now that all pushing
- // and damage has been added
- for (i= 0; i < maxclients.value; i++) {
- ent= g_edicts[1 + i];
- if (!ent.inuse || null == ent.client)
- continue;
- Game.ClientEndServerFrame(ent);
- }
-
- }
-
- /*
- =================
- CreateTargetChangeLevel
-
- Returns the created target changelevel
- =================
- */
- public static edict_t CreateTargetChangeLevel(String map) {
- edict_t ent;
-
- ent= Game.G_Spawn();
- ent.classname= "target_changelevel";
- level.nextmap= map;
- ent.map= level.nextmap;
- return ent;
- }
-
- /*
- =================
- EndDMLevel
-
- The timelimit or fraglimit has been exceeded
- =================
- */
- public static void EndDMLevel() {
- edict_t ent;
- //char * s, * t, * f;
- //static const char * seps = " ,\n\r";
- String s, t, f;
- String seps= " ,\n\r";
-
- // stay on same level flag
- if (((int) dmflags.value & DF_SAME_LEVEL) != 0) {
- Game.BeginIntermission(CreateTargetChangeLevel(level.mapname));
- return;
- }
-
- // see if it's in the map list
- if (sv_maplist.string.length() > 0) {
- s= sv_maplist.string;
- f= null;
- StringTokenizer tk= new StringTokenizer(s, seps);
- t= tk.nextToken();
- //t = strtok(s, seps);
- while (t != null) {
- if (Q_stricmp(t, level.mapname) == 0) {
- // it's in the list, go to the next one
- t= tk.nextToken();
- if (t == null) { // end of list, go to first one
- if (f == null) // there isn't a first one, same level
- Game.BeginIntermission(CreateTargetChangeLevel(level.mapname));
- else
- Game.BeginIntermission(CreateTargetChangeLevel(f));
- }
- else
- Game.BeginIntermission(CreateTargetChangeLevel(t));
- return;
- }
- if (f == null)
- f= t;
- t= tk.nextToken();
- }
-
- }
-
- if (level.nextmap.length() > 0) // go to a specific map
- Game.BeginIntermission(CreateTargetChangeLevel(level.nextmap));
- else { // search for a changelevel
- EdictIterator edit= null;
- edit= G_Find(edit, findByClass, "target_changelevel");
- if (edit == null) { // the map designer didn't include a changelevel,
- // so create a fake ent that goes back to the same level
- Game.BeginIntermission(CreateTargetChangeLevel(level.mapname));
- return;
- }
- ent= edit.o;
- Game.BeginIntermission(ent);
- }
- }
-
- /*
- =================
- CheckNeedPass
- =================
- */
- public static void CheckNeedPass() {
- int need;
-
- // if password or spectator_password has changed, update needpass
- // as needed
- if (password.modified || spectator_password.modified) {
- password.modified= spectator_password.modified= false;
-
- need= 0;
-
- if ((password.string.length() > 0) && 0 != Q_stricmp(password.string, "none"))
- need |= 1;
- if ((spectator_password.string.length() > 0) && 0 != Q_stricmp(spectator_password.string, "none"))
- need |= 2;
-
- gi.cvar_set("needpass", "" + need);
- }
- }
-
- /*
- =================
- CheckDMRules
- =================
- */
- public static void CheckDMRules() {
- int i;
- gclient_t cl;
-
- if (level.intermissiontime != 0)
- return;
-
- if (0 == deathmatch.value)
- return;
-
- if (timelimit.value != 0) {
- if (level.time >= timelimit.value * 60) {
- gi.bprintf(PRINT_HIGH, "Timelimit hit.\n");
- EndDMLevel();
- return;
- }
- }
-
- if (fraglimit.value != 0) {
- for (i= 0; i < maxclients.value; i++) {
- cl= game.clients[i];
- if (!g_edicts[i + 1].inuse)
- continue;
-
- if (cl.resp.score >= fraglimit.value) {
- gi.bprintf(PRINT_HIGH, "Fraglimit hit.\n");
- EndDMLevel();
- return;
- }
- }
- }
- }
-
- /*
- =============
- ExitLevel
- =============
- */
- public static void ExitLevel() {
- int i;
- edict_t ent;
- //char command[256];
- String command;
-
- command= "gamemap \"" + level.changemap + "\"\n";
- gi.AddCommandString(command);
- level.changemap= null;
- level.exitintermission= false;
- level.intermissiontime= 0;
- ClientEndServerFrames();
-
- // clear some things before going to next level
- for (i= 0; i < maxclients.value; i++) {
- ent= g_edicts[1 + i];
- if (!ent.inuse)
- continue;
- if (ent.health > ent.client.pers.max_health)
- ent.health= ent.client.pers.max_health;
- }
-
- }
-
- /*
- ================
- G_RunFrame
-
- Advances the world by 0.1 seconds
- ================
- */
- public static void G_RunFrame() {
- int i;
- edict_t ent;
-
- level.framenum++;
- level.time= level.framenum * FRAMETIME;
-
- // choose a client for monsters to target this frame
- Game.AI_SetSightClient();
-
- // exit intermissions
-
- if (level.exitintermission) {
- ExitLevel();
- return;
- }
-
- //
- // treat each object in turn
- // even the world gets a chance to think
- //
-
- for (i= 0; i < num_edicts; i++) {
- ent= g_edicts[i];
- if (!ent.inuse)
- continue;
-
- level.current_entity= ent;
-
- VectorCopy(ent.s.origin, ent.s.old_origin);
-
- // if the ground entity moved, make sure we are still on it
- if ((ent.groundentity != null) && (ent.groundentity.linkcount != ent.groundentity_linkcount)) {
- ent.groundentity= null;
- if (0 == (ent.flags & (FL_SWIM | FL_FLY)) && (ent.svflags & SVF_MONSTER) != 0) {
- M.M_CheckGround(ent);
- }
- }
-
- if (i > 0 && i <= maxclients.value) {
- Game.ClientBeginServerFrame(ent);
- continue;
- }
-
- G_RunEntity(ent);
- }
-
- // see if it is time to end a deathmatch
- CheckDMRules();
-
- // see if needpass needs updated
- CheckNeedPass();
-
- // build the playerstate_t structures for all players
- ClientEndServerFrames();
- }
-
- /*
- =================
- GetGameAPI
-
- Returns a pointer to the structure with all entry points
- and global variables
- =================
- */
-
- public static void GetGameApi(game_import_t imp) {
- gi= imp;
-
- gi.pointcontents= new pmove_t.PointContentsAdapter() {
- public int pointcontents(float[] o) {
- return SV_WORLD.SV_PointContents(o);
- }
- };
- }
+public class GameBase {
+ public static cplane_t dummyplane = new cplane_t();
+
+ public static game_locals_t game = new game_locals_t();
+
+ public static level_locals_t level = new level_locals_t();
+
+ public static game_import_t gi = new game_import_t();
+
+ public static spawn_temp_t st = new spawn_temp_t();
+
+ public static int sm_meat_index;
+
+ public static int snd_fry;
+
+ public static int meansOfDeath;
+
+ public static int num_edicts;
+
+ public static edict_t g_edicts[] = new edict_t[Defines.MAX_EDICTS];
+ static {
+ for (int n = 0; n < Defines.MAX_EDICTS; n++)
+ g_edicts[n] = new edict_t(n);
+ }
+
+ public static cvar_t deathmatch = new cvar_t();
+
+ public static cvar_t coop = new cvar_t();
+
+ public static cvar_t dmflags = new cvar_t();
+
+ public static cvar_t skill; // = new cvar_t();
+
+ public static cvar_t fraglimit = new cvar_t();
+
+ public static cvar_t timelimit = new cvar_t();
+
+ public static cvar_t password = new cvar_t();
+
+ public static cvar_t spectator_password = new cvar_t();
+
+ public static cvar_t needpass = new cvar_t();
+
+ public static cvar_t maxclients = new cvar_t();
+
+ public static cvar_t maxspectators = new cvar_t();
+
+ public static cvar_t maxentities = new cvar_t();
+
+ public static cvar_t g_select_empty = new cvar_t();
+
+ public static cvar_t dedicated = new cvar_t();
+
+ public static cvar_t filterban = new cvar_t();
+
+ public static cvar_t sv_maxvelocity = new cvar_t();
+
+ public static cvar_t sv_gravity = new cvar_t();
+
+ public static cvar_t sv_rollspeed = new cvar_t();
+
+ public static cvar_t sv_rollangle = new cvar_t();
+
+ public static cvar_t gun_x = new cvar_t();
+
+ public static cvar_t gun_y = new cvar_t();
+
+ public static cvar_t gun_z = new cvar_t();
+
+ public static cvar_t run_pitch = new cvar_t();
+
+ public static cvar_t run_roll = new cvar_t();
+
+ public static cvar_t bob_up = new cvar_t();
+
+ public static cvar_t bob_pitch = new cvar_t();
+
+ public static cvar_t bob_roll = new cvar_t();
+
+ public static cvar_t sv_cheats = new cvar_t();
+
+ public static cvar_t flood_msgs = new cvar_t();
+
+ public static cvar_t flood_persecond = new cvar_t();
+
+ public static cvar_t flood_waitdelay = new cvar_t();
+
+ public static cvar_t sv_maplist = new cvar_t();
+
+ public final static float STOP_EPSILON = 0.1f;
+
+ /**
+ * Slide off of the impacting object returns the blocked flags (1 = floor, 2 =
+ * step / wall).
+ */
+ public static int ClipVelocity(float[] in, float[] normal, float[] out,
+ float overbounce) {
+ float backoff;
+ float change;
+ int i, blocked;
+
+ blocked = 0;
+ if (normal[2] > 0)
+ blocked |= 1; // floor
+ if (normal[2] == 0.0f)
+ blocked |= 2; // step
+
+ backoff = Math3D.DotProduct(in, normal) * overbounce;
+
+ for (i = 0; i < 3; i++) {
+ change = normal[i] * backoff;
+ out[i] = in[i] - change;
+ if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
+ out[i] = 0;
+ }
+
+ return blocked;
+ }
+
+ /**
+ * SV_FlyMove
+ *
+ * The basic solid body movement clip that slides along multiple planes
+ * Returns the clipflags if the velocity was modified (hit something solid)
+ * 1 = floor 2 = wall / step 4 = dead stop
+ */
+ public final static int MAX_CLIP_PLANES = 5;
+
+ /*
+ * ============= G_Find
+ *
+ * Searches all active entities for the next one that holds the matching
+ * string at fieldofs (use the FOFS() macro) in the structure.
+ *
+ * Searches beginning at the edict after from, or the beginning if null null
+ * will be returned if the end of the list is reached.
+ *
+ * =============
+ */
+
+ /**
+ * Finds an edict. Call with null as from parameter to search from array
+ * beginning.
+ */
+
+ public static EdictIterator G_Find(EdictIterator from, EdictFindFilter eff,
+ String s) {
+
+ if (from == null)
+ from = new EdictIterator(0);
+ else
+ from.i++;
+
+ for (; from.i < num_edicts; from.i++) {
+ from.o = g_edicts[from.i];
+ if (from.o.classname == null) {
+ Com.Printf("edict with classname = null" + from.o.index);
+ }
+
+ if (!from.o.inuse)
+ continue;
+
+ if (eff.matches(from.o, s))
+ return from;
+ }
+
+ return null;
+ }
+
+ // comfort version (rst)
+ public static edict_t G_FindEdict(EdictIterator from, EdictFindFilter eff,
+ String s) {
+ EdictIterator ei = G_Find(from, eff, s);
+ if (ei == null)
+ return null;
+ else
+ return ei.o;
+ }
+
+ /**
+ * Returns entities that have origins within a spherical area.
+ */
+ public static EdictIterator findradius(EdictIterator from, float[] org,
+ float rad) {
+ float[] eorg = { 0, 0, 0 };
+ int j;
+
+ if (from == null)
+ from = new EdictIterator(0);
+ else
+ from.i++;
+
+ for (; from.i < num_edicts; from.i++) {
+ from.o = g_edicts[from.i];
+ if (!from.o.inuse)
+ continue;
+
+ if (from.o.solid == Defines.SOLID_NOT)
+ continue;
+
+ for (j = 0; j < 3; j++)
+ eorg[j] = org[j]
+ - (from.o.s.origin[j] + (from.o.mins[j] + from.o.maxs[j]) * 0.5f);
+
+ if (Math3D.VectorLength(eorg) > rad)
+ continue;
+ return from;
+ }
+
+ return null;
+ }
+
+ /**
+ * Searches all active entities for the next one that holds the matching
+ * string at fieldofs (use the FOFS() macro) in the structure.
+ *
+ * Searches beginning at the edict after from, or the beginning if null null
+ * will be returned if the end of the list is reached.
+ */
+
+ public static int MAXCHOICES = 8;
+
+ public static edict_t G_PickTarget(String targetname) {
+ int num_choices = 0;
+ edict_t choice[] = new edict_t[MAXCHOICES];
+
+ if (targetname == null) {
+ gi.dprintf("G_PickTarget called with null targetname\n");
+ return null;
+ }
+
+ EdictIterator es = null;
+
+ while ((es = G_Find(es, findByTarget, targetname)) != null) {
+ choice[num_choices++] = es.o;
+ if (num_choices == MAXCHOICES)
+ break;
+ }
+
+ if (num_choices == 0) {
+ gi.dprintf("G_PickTarget: target " + targetname + " not found\n");
+ return null;
+ }
+
+ return choice[Lib.rand() % num_choices];
+ }
+
+ public static float[] VEC_UP = { 0, -1, 0 };
+
+ public static float[] MOVEDIR_UP = { 0, 0, 1 };
+
+ public static float[] VEC_DOWN = { 0, -2, 0 };
+
+ public static float[] MOVEDIR_DOWN = { 0, 0, -1 };
+
+ public static void G_SetMovedir(float[] angles, float[] movedir) {
+ if (Math3D.VectorCompare(angles, VEC_UP) != 0) {
+ Math3D.VectorCopy(MOVEDIR_UP, movedir);
+ } else if (Math3D.VectorCompare(angles, VEC_DOWN) != 0) {
+ Math3D.VectorCopy(MOVEDIR_DOWN, movedir);
+ } else {
+ Math3D.AngleVectors(angles, movedir, null, null);
+ }
+
+ Math3D.VectorClear(angles);
+ }
+
+ public static String G_CopyString(String in) {
+ return new String(in);
+ }
+
+ /*
+ * ============ G_TouchTriggers
+ *
+ * ============
+ */
+
+ static edict_t touch[] = new edict_t[Defines.MAX_EDICTS];
+
+ public static void G_TouchTriggers(edict_t ent) {
+ int i, num;
+ edict_t hit;
+
+ // dead things don't activate triggers!
+ if ((ent.client != null || (ent.svflags & Defines.SVF_MONSTER) != 0)
+ && (ent.health <= 0))
+ return;
+
+ num = gi.BoxEdicts(ent.absmin, ent.absmax, touch, Defines.MAX_EDICTS,
+ Defines.AREA_TRIGGERS);
+
+ // be careful, it is possible to have an entity in this
+ // list removed before we get to it (killtriggered)
+ for (i = 0; i < num; i++) {
+ hit = touch[i];
+
+ if (!hit.inuse)
+ continue;
+
+ if (hit.touch == null)
+ continue;
+
+ //rst: just for debugging player triggers
+ //if (ent.index == 1)
+ //Com.Printf("trigger:" + hit.classname + "(" + hit.index + ")\n");
+
+ hit.touch.touch(hit, ent, GameBase.dummyplane, null);
+ }
+ }
+
+ public static pushed_t pushed[] = new pushed_t[Defines.MAX_EDICTS];
+ static {
+ for (int n = 0; n < Defines.MAX_EDICTS; n++)
+ pushed[n] = new pushed_t();
+ }
+
+ public static int pushed_p;
+
+ public static edict_t obstacle;
+
+ /*
+ * ============= M_CheckBottom
+ *
+ * Returns false if any part of the bottom of the entity is off an edge that
+ * is not a staircase.
+ *
+ * =============
+ */
+ public static int c_yes, c_no;
+
+ public static int STEPSIZE = 18;
+
+ // ============================================================================
+ /*
+ * ================ G_RunEntity
+ *
+ * ================
+ */
+ public static void G_RunEntity(edict_t ent) {
+
+ if (ent.prethink != null)
+ ent.prethink.think(ent);
+
+ switch ((int) ent.movetype) {
+ case Defines.MOVETYPE_PUSH:
+ case Defines.MOVETYPE_STOP:
+ SV.SV_Physics_Pusher(ent);
+ break;
+ case Defines.MOVETYPE_NONE:
+ SV.SV_Physics_None(ent);
+ break;
+ case Defines.MOVETYPE_NOCLIP:
+ SV.SV_Physics_Noclip(ent);
+ break;
+ case Defines.MOVETYPE_STEP:
+ SV.SV_Physics_Step(ent);
+ break;
+ case Defines.MOVETYPE_TOSS:
+ case Defines.MOVETYPE_BOUNCE:
+ case Defines.MOVETYPE_FLY:
+ case Defines.MOVETYPE_FLYMISSILE:
+ SV.SV_Physics_Toss(ent);
+ break;
+ default:
+ gi.error("SV_Physics: bad movetype " + (int) ent.movetype);
+ }
+ }
+
+ /*
+ * ================ SV_NewChaseDir
+ *
+ * ================
+ */
+ public static int DI_NODIR = -1;
+
+ public static void ClearBounds(float[] mins, float[] maxs) {
+ mins[0] = mins[1] = mins[2] = 99999;
+ maxs[0] = maxs[1] = maxs[2] = -99999;
+ }
+
+ public static void AddPointToBounds(float[] v, float[] mins, float[] maxs) {
+ int i;
+ float val;
+
+ for (i = 0; i < 3; i++) {
+ val = v[i];
+ if (val < mins[i])
+ mins[i] = val;
+ if (val > maxs[i])
+ maxs[i] = val;
+ }
+ }
+
+ public static EdictFindFilter findByTarget = new EdictFindFilter() {
+ public boolean matches(edict_t e, String s) {
+ if (e.targetname == null)
+ return false;
+ return e.targetname.equalsIgnoreCase(s);
+ }
+ };
+
+ public static EdictFindFilter findByClass = new EdictFindFilter() {
+ public boolean matches(edict_t e, String s) {
+ return e.classname.equalsIgnoreCase(s);
+ }
+ };
+
+ //===================================================================
+
+ public static void ShutdownGame() {
+ gi.dprintf("==== ShutdownGame ====\n");
+ }
+
+ //======================================================================
+
+ /*
+ * ================= ClientEndServerFrames =================
+ */
+ public static void ClientEndServerFrames() {
+ int i;
+ edict_t ent;
+
+ // calc the player views now that all pushing
+ // and damage has been added
+ for (i = 0; i < maxclients.value; i++) {
+ ent = g_edicts[1 + i];
+ if (!ent.inuse || null == ent.client)
+ continue;
+ PlayerView.ClientEndServerFrame(ent);
+ }
+
+ }
+
+ /*
+ * ================= CreateTargetChangeLevel
+ *
+ * Returns the created target changelevel =================
+ */
+ public static edict_t CreateTargetChangeLevel(String map) {
+ edict_t ent;
+
+ ent = GameUtil.G_Spawn();
+ ent.classname = "target_changelevel";
+ level.nextmap = map;
+ ent.map = level.nextmap;
+ return ent;
+ }
+
+ /*
+ * ================= EndDMLevel
+ *
+ * The timelimit or fraglimit has been exceeded =================
+ */
+ public static void EndDMLevel() {
+ edict_t ent;
+ //char * s, * t, * f;
+ //static const char * seps = " ,\n\r";
+ String s, t, f;
+ String seps = " ,\n\r";
+
+ // stay on same level flag
+ if (((int) dmflags.value & Defines.DF_SAME_LEVEL) != 0) {
+ PlayerHud.BeginIntermission(CreateTargetChangeLevel(level.mapname));
+ return;
+ }
+
+ // see if it's in the map list
+ if (sv_maplist.string.length() > 0) {
+ s = sv_maplist.string;
+ f = null;
+ StringTokenizer tk = new StringTokenizer(s, seps);
+ t = tk.nextToken();
+ //t = strtok(s, seps);
+ while (t != null) {
+ if (Lib.Q_stricmp(t, level.mapname) == 0) {
+ // it's in the list, go to the next one
+ t = tk.nextToken();
+ if (t == null) { // end of list, go to first one
+ if (f == null) // there isn't a first one, same level
+ PlayerHud
+ .BeginIntermission(CreateTargetChangeLevel(level.mapname));
+ else
+ PlayerHud
+ .BeginIntermission(CreateTargetChangeLevel(f));
+ } else
+ PlayerHud.BeginIntermission(CreateTargetChangeLevel(t));
+ return;
+ }
+ if (f == null)
+ f = t;
+ t = tk.nextToken();
+ }
+
+ }
+
+ if (level.nextmap.length() > 0) // go to a specific map
+ PlayerHud.BeginIntermission(CreateTargetChangeLevel(level.nextmap));
+ else { // search for a changelevel
+ EdictIterator edit = null;
+ edit = G_Find(edit, findByClass, "target_changelevel");
+ if (edit == null) { // the map designer didn't include a
+ // changelevel,
+ // so create a fake ent that goes back to the same level
+ PlayerHud
+ .BeginIntermission(CreateTargetChangeLevel(level.mapname));
+ return;
+ }
+ ent = edit.o;
+ PlayerHud.BeginIntermission(ent);
+ }
+ }
+
+ /*
+ * ================= CheckNeedPass =================
+ */
+ public static void CheckNeedPass() {
+ int need;
+
+ // if password or spectator_password has changed, update needpass
+ // as needed
+ if (password.modified || spectator_password.modified) {
+ password.modified = spectator_password.modified = false;
+
+ need = 0;
+
+ if ((password.string.length() > 0)
+ && 0 != Lib.Q_stricmp(password.string, "none"))
+ need |= 1;
+ if ((spectator_password.string.length() > 0)
+ && 0 != Lib.Q_stricmp(spectator_password.string, "none"))
+ need |= 2;
+
+ gi.cvar_set("needpass", "" + need);
+ }
+ }
+
+ /*
+ * ================= CheckDMRules =================
+ */
+ public static void CheckDMRules() {
+ int i;
+ gclient_t cl;
+
+ if (level.intermissiontime != 0)
+ return;
+
+ if (0 == deathmatch.value)
+ return;
+
+ if (timelimit.value != 0) {
+ if (level.time >= timelimit.value * 60) {
+ gi.bprintf(Defines.PRINT_HIGH, "Timelimit hit.\n");
+ EndDMLevel();
+ return;
+ }
+ }
+
+ if (fraglimit.value != 0) {
+ for (i = 0; i < maxclients.value; i++) {
+ cl = game.clients[i];
+ if (!g_edicts[i + 1].inuse)
+ continue;
+
+ if (cl.resp.score >= fraglimit.value) {
+ gi.bprintf(Defines.PRINT_HIGH, "Fraglimit hit.\n");
+ EndDMLevel();
+ return;
+ }
+ }
+ }
+ }
+
+ /*
+ * ============= ExitLevel =============
+ */
+ public static void ExitLevel() {
+ int i;
+ edict_t ent;
+ //char command[256];
+ String command;
+
+ command = "gamemap \"" + level.changemap + "\"\n";
+ gi.AddCommandString(command);
+ level.changemap = null;
+ level.exitintermission = false;
+ level.intermissiontime = 0;
+ ClientEndServerFrames();
+
+ // clear some things before going to next level
+ for (i = 0; i < maxclients.value; i++) {
+ ent = g_edicts[1 + i];
+ if (!ent.inuse)
+ continue;
+ if (ent.health > ent.client.pers.max_health)
+ ent.health = ent.client.pers.max_health;
+ }
+
+ }
+
+ /*
+ * ================ G_RunFrame
+ *
+ * Advances the world by 0.1 seconds ================
+ */
+ public static void G_RunFrame() {
+ int i;
+ edict_t ent;
+
+ level.framenum++;
+ level.time = level.framenum * Defines.FRAMETIME;
+
+ // choose a client for monsters to target this frame
+ GameUtil.AI_SetSightClient();
+
+ // exit intermissions
+
+ if (level.exitintermission) {
+ ExitLevel();
+ return;
+ }
+
+ //
+ // treat each object in turn
+ // even the world gets a chance to think
+ //
+
+ for (i = 0; i < num_edicts; i++) {
+ ent = g_edicts[i];
+ if (!ent.inuse)
+ continue;
+
+ level.current_entity = ent;
+
+ Math3D.VectorCopy(ent.s.origin, ent.s.old_origin);
+
+ // if the ground entity moved, make sure we are still on it
+ if ((ent.groundentity != null)
+ && (ent.groundentity.linkcount != ent.groundentity_linkcount)) {
+ ent.groundentity = null;
+ if (0 == (ent.flags & (Defines.FL_SWIM | Defines.FL_FLY))
+ && (ent.svflags & Defines.SVF_MONSTER) != 0) {
+ M.M_CheckGround(ent);
+ }
+ }
+
+ if (i > 0 && i <= maxclients.value) {
+ PlayerClient.ClientBeginServerFrame(ent);
+ continue;
+ }
+
+ G_RunEntity(ent);
+ }
+
+ // see if it is time to end a deathmatch
+ CheckDMRules();
+
+ // see if needpass needs updated
+ CheckNeedPass();
+
+ // build the playerstate_t structures for all players
+ ClientEndServerFrames();
+ }
+
+ /*
+ * ================= GetGameAPI
+ *
+ * Returns a pointer to the structure with all entry points and global
+ * variables =================
+ */
+
+ public static void GetGameApi(game_import_t imp) {
+ gi = imp;
+
+ gi.pointcontents = new pmove_t.PointContentsAdapter() {
+ public int pointcontents(float[] o) {
+ return SV_WORLD.SV_PointContents(o);
+ }
+ };
+ }
} \ No newline at end of file