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authorRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
committerRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
commit43a2a2cac1a50b70407487a86908ea24ba92425e (patch)
tree3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/GameBase.java
parent27be0694ee6c53ab645dd027a41b310a9226c027 (diff)
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/GameBase.java')
-rw-r--r--src/jake2/game/GameBase.java8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/jake2/game/GameBase.java b/src/jake2/game/GameBase.java
index 1bf3c28..d179952 100644
--- a/src/jake2/game/GameBase.java
+++ b/src/jake2/game/GameBase.java
@@ -19,7 +19,9 @@
*/
// Created on 30.11.2003 by RST.
-// $Id: GameBase.java,v 1.10 2005-02-20 21:50:36 salomo Exp $
+
+// $Id: GameBase.java,v 1.11 2005-11-16 22:24:52 salomo Exp $
+
/** Father of all GameObjects. */
package jake2.game;
@@ -336,7 +338,7 @@ public class GameBase {
//if (ent.index == 1)
//Com.Printf("trigger:" + hit.classname + "(" + hit.index + ")\n");
- hit.touch.touch(hit, ent, GameBase.dummyplane, null);
+ hit.touch.touch(hit, ent, dummyplane, null);
}
}
@@ -642,7 +644,7 @@ public class GameBase {
level.time = level.framenum * Defines.FRAMETIME;
// choose a client for monsters to target this frame
- GameUtil.AI_SetSightClient();
+ GameAI.AI_SetSightClient();
// exit intermissions