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authorRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
committerRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
commit43a2a2cac1a50b70407487a86908ea24ba92425e (patch)
tree3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/GameChase.java
parent27be0694ee6c53ab645dd027a41b310a9226c027 (diff)
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/GameChase.java')
-rw-r--r--src/jake2/game/GameChase.java194
1 files changed, 194 insertions, 0 deletions
diff --git a/src/jake2/game/GameChase.java b/src/jake2/game/GameChase.java
new file mode 100644
index 0000000..d6f49b7
--- /dev/null
+++ b/src/jake2/game/GameChase.java
@@ -0,0 +1,194 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 16.11.2005 by RST.
+// $Id: GameChase.java,v 1.1 2005-11-16 22:24:52 salomo Exp $
+
+package jake2.game;
+
+
+import jake2.*;
+import jake2.client.*;
+import jake2.game.*;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.server.*;
+import jake2.util.Math3D;
+
+
+public class GameChase {
+
+ public static void UpdateChaseCam(edict_t ent) {
+ float[] o = { 0, 0, 0 }, ownerv = { 0, 0, 0 }, goal = { 0, 0, 0 };
+ edict_t targ;
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ trace_t trace;
+ int i;
+ float[] oldgoal = { 0, 0, 0 };
+ float[] angles = { 0, 0, 0 };
+
+ // is our chase target gone?
+ if (!ent.client.chase_target.inuse
+ || ent.client.chase_target.client.resp.spectator) {
+ edict_t old = ent.client.chase_target;
+ ChaseNext(ent);
+ if (ent.client.chase_target == old) {
+ ent.client.chase_target = null;
+ ent.client.ps.pmove.pm_flags &= ~pmove_t.PMF_NO_PREDICTION;
+ return;
+ }
+ }
+
+ targ = ent.client.chase_target;
+
+ Math3D.VectorCopy(targ.s.origin, ownerv);
+ Math3D.VectorCopy(ent.s.origin, oldgoal);
+
+ ownerv[2] += targ.viewheight;
+
+ Math3D.VectorCopy(targ.client.v_angle, angles);
+ if (angles[Defines.PITCH] > 56)
+ angles[Defines.PITCH] = 56;
+ Math3D.AngleVectors(angles, forward, right, null);
+ Math3D.VectorNormalize(forward);
+ Math3D.VectorMA(ownerv, -30, forward, o);
+
+ if (o[2] < targ.s.origin[2] + 20)
+ o[2] = targ.s.origin[2] + 20;
+
+ // jump animation lifts
+ if (targ.groundentity == null)
+ o[2] += 16;
+
+ trace = GameBase.gi.trace(ownerv, Globals.vec3_origin,
+ Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
+
+ Math3D.VectorCopy(trace.endpos, goal);
+
+ Math3D.VectorMA(goal, 2, forward, goal);
+
+ // pad for floors and ceilings
+ Math3D.VectorCopy(goal, o);
+ o[2] += 6;
+ trace = GameBase.gi.trace(goal, Globals.vec3_origin,
+ Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
+ if (trace.fraction < 1) {
+ Math3D.VectorCopy(trace.endpos, goal);
+ goal[2] -= 6;
+ }
+
+ Math3D.VectorCopy(goal, o);
+ o[2] -= 6;
+ trace = GameBase.gi.trace(goal, Globals.vec3_origin,
+ Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
+ if (trace.fraction < 1) {
+ Math3D.VectorCopy(trace.endpos, goal);
+ goal[2] += 6;
+ }
+
+ if (targ.deadflag != 0)
+ ent.client.ps.pmove.pm_type = Defines.PM_DEAD;
+ else
+ ent.client.ps.pmove.pm_type = Defines.PM_FREEZE;
+
+ Math3D.VectorCopy(goal, ent.s.origin);
+ for (i = 0; i < 3; i++)
+ ent.client.ps.pmove.delta_angles[i] = (short) Math3D
+ .ANGLE2SHORT(targ.client.v_angle[i]
+ - ent.client.resp.cmd_angles[i]);
+
+ if (targ.deadflag != 0) {
+ ent.client.ps.viewangles[Defines.ROLL] = 40;
+ ent.client.ps.viewangles[Defines.PITCH] = -15;
+ ent.client.ps.viewangles[Defines.YAW] = targ.client.killer_yaw;
+ } else {
+ Math3D.VectorCopy(targ.client.v_angle, ent.client.ps.viewangles);
+ Math3D.VectorCopy(targ.client.v_angle, ent.client.v_angle);
+ }
+
+ ent.viewheight = 0;
+ ent.client.ps.pmove.pm_flags |= pmove_t.PMF_NO_PREDICTION;
+ SV_WORLD.SV_LinkEdict(ent);
+ }
+
+ public static void ChaseNext(edict_t ent) {
+ int i;
+ edict_t e;
+
+ if (null == ent.client.chase_target)
+ return;
+
+ i = ent.client.chase_target.index;
+ do {
+ i++;
+ if (i > GameBase.maxclients.value)
+ i = 1;
+ e = GameBase.g_edicts[i];
+
+ if (!e.inuse)
+ continue;
+ if (!e.client.resp.spectator)
+ break;
+ } while (e != ent.client.chase_target);
+
+ ent.client.chase_target = e;
+ ent.client.update_chase = true;
+ }
+
+ public static void ChasePrev(edict_t ent) {
+ int i;
+ edict_t e;
+
+ if (ent.client.chase_target == null)
+ return;
+
+ i = ent.client.chase_target.index;
+ do {
+ i--;
+ if (i < 1)
+ i = (int) GameBase.maxclients.value;
+ e = GameBase.g_edicts[i];
+ if (!e.inuse)
+ continue;
+ if (!e.client.resp.spectator)
+ break;
+ } while (e != ent.client.chase_target);
+
+ ent.client.chase_target = e;
+ ent.client.update_chase = true;
+ }
+
+ public static void GetChaseTarget(edict_t ent) {
+ int i;
+ edict_t other;
+
+ for (i = 1; i <= GameBase.maxclients.value; i++) {
+ other = GameBase.g_edicts[i];
+ if (other.inuse && !other.client.resp.spectator) {
+ ent.client.chase_target = other;
+ ent.client.update_chase = true;
+ UpdateChaseCam(ent);
+ return;
+ }
+ }
+ GameBase.gi.centerprintf(ent, "No other players to chase.");
+ }
+
+}