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authorHolger Zickner <[email protected]>2004-07-08 15:58:48 +0000
committerHolger Zickner <[email protected]>2004-07-08 15:58:48 +0000
commit4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch)
treea9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/GameMisc.java
parent76839da3568e20f51220584d1fc92841b216505a (diff)
import of Jake2 version hannover
Diffstat (limited to 'src/jake2/game/GameMisc.java')
-rw-r--r--src/jake2/game/GameMisc.java1177
1 files changed, 164 insertions, 1013 deletions
diff --git a/src/jake2/game/GameMisc.java b/src/jake2/game/GameMisc.java
index a269c15..dbad217 100644
--- a/src/jake2/game/GameMisc.java
+++ b/src/jake2/game/GameMisc.java
@@ -19,200 +19,48 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 27.12.2003 by RST.
-// $Id: GameMisc.java,v 1.1 2004-07-07 19:58:59 hzi Exp $
+// $Id: GameMisc.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
-import java.util.Date;
+import jake2.client.M;
-import jake2.*;
-import jake2.client.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.server.*;
-
-public class GameMisc extends GameTrigger {
-
- /*QUAKED func_group (0 0 0) ?
- Used to group brushes together just for editor convenience.
- */
-
- //=====================================================
-
- static EntUseAdapter Use_Areaportal = new EntUseAdapter() {
- public void use(edict_t ent, edict_t other, edict_t activator) {
- ent.count ^= 1; // toggle state
- // gi.dprintf ("portalstate: %i = %i\n", ent.style, ent.count);
- gi.SetAreaPortalState(ent.style, ent.count!=0);
- }
- };
-
- /*QUAKED func_areaportal (0 0 0) ?
-
- This is a non-visible object that divides the world into
- areas that are seperated when this portal is not activated.
- Usually enclosed in the middle of a door.
- */
-
- static EntThinkAdapter SP_func_areaportal = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- ent.use = Use_Areaportal;
- ent.count = 0; // always start closed;
- return true;
- }
- };
-
- /*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) TELEPORT
- Target: next path corner
- Pathtarget: gets used when an entity that has
- this path_corner targeted touches it
- */
- static EntTouchAdapter path_corner_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- float[] v={0,0,0};
- edict_t next;
-
- if (other.movetarget != self)
- return;
-
- if (other.enemy != null)
- return;
-
- if (self.pathtarget != null) {
- String savetarget;
-
- savetarget = self.target;
- self.target = self.pathtarget;
- G_UseTargets(self, other);
- self.target = savetarget;
- }
-
- if (self.target != null)
- next = G_PickTarget(self.target);
- else
- next = null;
-
- if ((next != null) && (next.spawnflags & 1) != 0) {
- VectorCopy(next.s.origin, v);
- v[2] += next.mins[2];
- v[2] -= other.mins[2];
- VectorCopy(v, other.s.origin);
- next = G_PickTarget(next.target);
- other.s.event = EV_OTHER_TELEPORT;
- }
-
- other.goalentity = other.movetarget = next;
-
- if (self.wait != 0) {
- other.monsterinfo.pausetime = level.time + self.wait;
- other.monsterinfo.stand.think(other);
- return;
- }
-
- if (other.movetarget == null) {
- other.monsterinfo.pausetime = level.time + 100000000;
- other.monsterinfo.stand.think(other);
- }
- else {
- VectorSubtract(other.goalentity.s.origin, other.s.origin, v);
- other.ideal_yaw = vectoyaw(v);
- }
- }
- };
-
- public static void SP_path_corner(edict_t self) {
- if (self.targetname == null) {
+public class GameMisc extends GameTrigger
+{
+ public static void SP_path_corner(edict_t self)
+ {
+ if (self.targetname == null)
+ {
gi.dprintf("path_corner with no targetname at " + vtos(self.s.origin) + "\n");
G_FreeEdict(self);
return;
}
self.solid = SOLID_TRIGGER;
- self.touch = path_corner_touch;
+ self.touch = GameMiscAdapters.path_corner_touch;
VectorSet(self.mins, -8, -8, -8);
VectorSet(self.maxs, 8, 8, 8);
self.svflags |= SVF_NOCLIENT;
gi.linkentity(self);
}
- /*QUAKED point_combat (0.5 0.3 0) (-8 -8 -8) (8 8 8) Hold
- Makes this the target of a monster and it will head here
- when first activated before going after the activator. If
- hold is selected, it will stay here.
- */
- static EntTouchAdapter point_combat_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- edict_t activator;
-
- if (other.movetarget != self)
- return;
-
- if (self.target != null) {
- other.target = self.target;
- other.goalentity = other.movetarget = G_PickTarget(other.target);
- if (null == other.goalentity) {
- gi.dprintf(self.classname + " at " + vtos(self.s.origin) + " target " + self.target + " does not exist\n");
- other.movetarget = self;
- }
- self.target = null;
- }
- else if ((self.spawnflags & 1) != 0 && 0 == (other.flags & (FL_SWIM | FL_FLY))) {
- other.monsterinfo.pausetime = level.time + 100000000;
- other.monsterinfo.aiflags |= AI_STAND_GROUND;
- other.monsterinfo.stand.think(other);
- }
-
- if (other.movetarget == self) {
- other.target = null;
- other.movetarget = null;
- other.goalentity = other.enemy;
- other.monsterinfo.aiflags &= ~AI_COMBAT_POINT;
- }
-
- if (self.pathtarget != null) {
- String savetarget;
-
- savetarget = self.target;
- self.target = self.pathtarget;
- if (other.enemy != null && other.enemy.client != null)
- activator = other.enemy;
- else if (other.oldenemy != null && other.oldenemy.client != null)
- activator = other.oldenemy;
- else if (other.activator != null && other.activator.client != null)
- activator = other.activator;
- else
- activator = other;
- G_UseTargets(self, activator);
- self.target = savetarget;
- }
- }
- };
-
- public static void SP_point_combat(edict_t self) {
- if (deathmatch.value != 0) {
+ public static void SP_point_combat(edict_t self)
+ {
+ if (deathmatch.value != 0)
+ {
G_FreeEdict(self);
return;
}
self.solid = SOLID_TRIGGER;
- self.touch = point_combat_touch;
+ self.touch = GameMiscAdapters.point_combat_touch;
VectorSet(self.mins, -8, -8, -16);
VectorSet(self.maxs, 8, 8, 16);
self.svflags = SVF_NOCLIENT;
gi.linkentity(self);
};
- /*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
- Just for the debugging level. Don't use
- */
- public static EntThinkAdapter TH_viewthing = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- ent.s.frame = (ent.s.frame + 1) % 7;
- ent.nextthink = level.time + FRAMETIME;
- return true;
- }
- };
-
- public static void SP_viewthing(edict_t ent) {
+ public static void SP_viewthing(edict_t ent)
+ {
gi.dprintf("viewthing spawned\n");
ent.movetype = MOVETYPE_NONE;
@@ -223,98 +71,48 @@ public class GameMisc extends GameTrigger {
ent.s.modelindex = gi.modelindex("models/objects/banner/tris.md2");
gi.linkentity(ent);
ent.nextthink = level.time + 0.5f;
- ent.think = TH_viewthing;
+ ent.think = GameMiscAdapters.TH_viewthing;
return;
}
/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
Used as a positional target for spotlights, etc.
*/
- public static void SP_info_null(edict_t self) {
+ public static void SP_info_null(edict_t self)
+ {
G_FreeEdict(self);
};
/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
Used as a positional target for lightning.
*/
- public static void SP_info_notnull(edict_t self) {
+ public static void SP_info_notnull(edict_t self)
+ {
VectorCopy(self.s.origin, self.absmin);
VectorCopy(self.s.origin, self.absmax);
};
- /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
- Non-displayed light.
- Default light value is 300.
- Default style is 0.
- If targeted, will toggle between on and off.
- Default _cone value is 10 (used to set size of light for spotlights)
- */
-
- public static final int START_OFF = 1;
-
- static EntUseAdapter light_use = new EntUseAdapter() {
-
- public void use(edict_t self, edict_t other, edict_t activator) {
- if ((self.spawnflags & START_OFF) != 0) {
- gi.configstring(CS_LIGHTS + self.style, "m");
- self.spawnflags &= ~START_OFF;
- }
- else {
- gi.configstring(CS_LIGHTS + self.style, "a");
- self.spawnflags |= START_OFF;
- }
- }
- };
-
- public static void SP_light(edict_t self) {
+ public static void SP_light(edict_t self)
+ {
// no targeted lights in deathmatch, because they cause global messages
- if (null == self.targetname || deathmatch.value != 0) {
+ if (null == self.targetname || deathmatch.value != 0)
+ {
G_FreeEdict(self);
return;
}
- if (self.style >= 32) {
- self.use = light_use;
- if ((self.spawnflags & START_OFF) != 0)
+ if (self.style >= 32)
+ {
+ self.use = GameMiscAdapters.light_use;
+ if ((self.spawnflags & GameMiscAdapters.START_OFF) != 0)
gi.configstring(CS_LIGHTS + self.style, "a");
else
gi.configstring(CS_LIGHTS + self.style, "m");
}
}
- /*QUAKED func_wall (0 .5 .8) ? TRIGGER_SPAWN TOGGLE START_ON ANIMATED ANIMATED_FAST
- This is just a solid wall if not inhibited
-
- TRIGGER_SPAWN the wall will not be present until triggered
- it will then blink in to existance; it will
- kill anything that was in it's way
-
- TOGGLE only valid for TRIGGER_SPAWN walls
- this allows the wall to be turned on and off
-
- START_ON only valid for TRIGGER_SPAWN walls
- the wall will initially be present
- */
-
- static EntUseAdapter func_wall_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- if (self.solid == SOLID_NOT) {
- self.solid = SOLID_BSP;
- self.svflags &= ~SVF_NOCLIENT;
- KillBox(self);
- }
- else {
- self.solid = SOLID_NOT;
- self.svflags |= SVF_NOCLIENT;
- }
- gi.linkentity(self);
-
- if (0 == (self.spawnflags & 2))
- self.use = null;
- }
- };
-
- public static void SP_func_wall(edict_t self) {
+ public static void SP_func_wall(edict_t self)
+ {
self.movetype = MOVETYPE_PUSH;
gi.setmodel(self, self.model);
@@ -324,72 +122,45 @@ public class GameMisc extends GameTrigger {
self.s.effects |= EF_ANIM_ALLFAST;
// just a wall
- if ((self.spawnflags & 7) == 0) {
+ if ((self.spawnflags & 7) == 0)
+ {
self.solid = SOLID_BSP;
gi.linkentity(self);
return;
}
// it must be TRIGGER_SPAWN
- if (0 == (self.spawnflags & 1)) {
+ if (0 == (self.spawnflags & 1))
+ {
// gi.dprintf("func_wall missing TRIGGER_SPAWN\n");
self.spawnflags |= 1;
}
// yell if the spawnflags are odd
- if ((self.spawnflags & 4) != 0) {
- if (0 == (self.spawnflags & 2)) {
+ if ((self.spawnflags & 4) != 0)
+ {
+ if (0 == (self.spawnflags & 2))
+ {
gi.dprintf("func_wall START_ON without TOGGLE\n");
self.spawnflags |= 2;
}
}
- self.use = func_wall_use;
- if ((self.spawnflags & 4) != 0) {
+ self.use = GameMiscAdapters.func_wall_use;
+ if ((self.spawnflags & 4) != 0)
+ {
self.solid = SOLID_BSP;
}
- else {
+ else
+ {
self.solid = SOLID_NOT;
self.svflags |= SVF_NOCLIENT;
}
gi.linkentity(self);
}
- /*QUAKED func_object (0 .5 .8) ? TRIGGER_SPAWN ANIMATED ANIMATED_FAST
- This is solid bmodel that will fall if it's support it removed.
- */
- static EntTouchAdapter func_object_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- // only squash thing we fall on top of
- if (plane == null)
- return;
- if (plane.normal[2] < 1.0)
- return;
- if (other.takedamage == DAMAGE_NO)
- return;
- T_Damage(other, self, self, vec3_origin, self.s.origin, vec3_origin, self.dmg, 1, 0, MOD_CRUSH);
- }
- };
-
- static EntThinkAdapter func_object_release = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.movetype = MOVETYPE_TOSS;
- self.touch = func_object_touch;
- return true;
- }
- };
-
- static EntUseAdapter func_object_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- self.solid = SOLID_BSP;
- self.svflags &= ~SVF_NOCLIENT;
- self.use = null;
- KillBox(self);
- func_object_release.think(self);
- }
- };
-
- public static void SP_func_object(edict_t self) {
+ public static void SP_func_object(edict_t self)
+ {
gi.setmodel(self, self.model);
self.mins[0] += 1;
@@ -402,16 +173,18 @@ public class GameMisc extends GameTrigger {
if (self.dmg == 0)
self.dmg = 100;
- if (self.spawnflags == 0) {
+ if (self.spawnflags == 0)
+ {
self.solid = SOLID_BSP;
self.movetype = MOVETYPE_PUSH;
- self.think = func_object_release;
+ self.think = GameMiscAdapters.func_object_release;
self.nextthink = level.time + 2 * FRAMETIME;
}
- else {
+ else
+ {
self.solid = SOLID_NOT;
self.movetype = MOVETYPE_PUSH;
- self.use = func_object_use;
+ self.use = GameMiscAdapters.func_object_use;
self.svflags |= SVF_NOCLIENT;
}
@@ -425,101 +198,10 @@ public class GameMisc extends GameTrigger {
gi.linkentity(self);
}
- /*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST
- Any brush that you want to explode or break apart. If you want an
- ex0plosion, set dmg and it will do a radius explosion of that amount
- at the center of the bursh.
-
- If targeted it will not be shootable.
-
- health defaults to 100.
-
- mass defaults to 75. This determines how much debris is emitted when
- it explodes. You get one large chunk per 100 of mass (up to 8) and
- one small chunk per 25 of mass (up to 16). So 800 gives the most.
- */
- static EntDieAdapter func_explosive_explode = new EntDieAdapter() {
-
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
- float[] origin={0,0,0};
- float[] chunkorigin={0,0,0};
- float[] size={0,0,0};
- int count;
- int mass;
-
- // bmodel origins are (0 0 0), we need to adjust that here
- VectorScale(self.size, 0.5f, size);
- VectorAdd(self.absmin, size, origin);
- VectorCopy(origin, self.s.origin);
-
- self.takedamage = DAMAGE_NO;
-
- if (self.dmg != 0)
- T_RadiusDamage(self, attacker, self.dmg, null, self.dmg + 40, MOD_EXPLOSIVE);
-
- VectorSubtract(self.s.origin, inflictor.s.origin, self.velocity);
- VectorNormalize(self.velocity);
- VectorScale(self.velocity, 150, self.velocity);
-
- // start chunks towards the center
- VectorScale(size, 0.5f, size);
-
- mass = self.mass;
- if (0 == mass)
- mass = 75;
-
- // big chunks
- if (mass >= 100) {
- count = mass / 100;
- if (count > 8)
- count = 8;
- while (count-- != 0) {
- chunkorigin[0] = origin[0] + crandom() * size[0];
- chunkorigin[1] = origin[1] + crandom() * size[1];
- chunkorigin[2] = origin[2] + crandom() * size[2];
- ThrowDebris(self, "models/objects/debris1/tris.md2", 1, chunkorigin);
- }
- }
-
- // small chunks
- count = mass / 25;
- if (count > 16)
- count = 16;
- while (count-- != 0) {
- chunkorigin[0] = origin[0] + crandom() * size[0];
- chunkorigin[1] = origin[1] + crandom() * size[1];
- chunkorigin[2] = origin[2] + crandom() * size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", 2, chunkorigin);
- }
-
- G_UseTargets(self, attacker);
-
- if (self.dmg != 0)
- BecomeExplosion1(self);
- else
- G_FreeEdict(self);
- }
- };
-
- static EntUseAdapter func_explosive_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- func_explosive_explode.die(self, self, other, self.health, vec3_origin);
- }
- };
-
- static EntUseAdapter func_explosive_spawn = new EntUseAdapter() {
-
- public void use(edict_t self, edict_t other, edict_t activator) {
- self.solid = SOLID_BSP;
- self.svflags &= ~SVF_NOCLIENT;
- self.use = null;
- KillBox(self);
- gi.linkentity(self);
- }
- };
-
- public static void SP_func_explosive(edict_t self) {
- if (deathmatch.value != 0) { // auto-remove for deathmatch
+ public static void SP_func_explosive(edict_t self)
+ {
+ if (deathmatch.value != 0)
+ { // auto-remove for deathmatch
G_FreeEdict(self);
return;
}
@@ -531,15 +213,17 @@ public class GameMisc extends GameTrigger {
gi.setmodel(self, self.model);
- if ((self.spawnflags & 1) != 0) {
+ if ((self.spawnflags & 1) != 0)
+ {
self.svflags |= SVF_NOCLIENT;
self.solid = SOLID_NOT;
- self.use = func_explosive_spawn;
+ self.use = GameMiscAdapters.func_explosive_spawn;
}
- else {
+ else
+ {
self.solid = SOLID_BSP;
if (self.targetname != null)
- self.use = func_explosive_use;
+ self.use = GameMiscAdapters.func_explosive_use;
}
if ((self.spawnflags & 2) != 0)
@@ -547,131 +231,21 @@ public class GameMisc extends GameTrigger {
if ((self.spawnflags & 4) != 0)
self.s.effects |= EF_ANIM_ALLFAST;
- if (self.use != func_explosive_use) {
+ if (self.use != GameMiscAdapters.func_explosive_use)
+ {
if (self.health == 0)
self.health = 100;
- self.die = func_explosive_explode;
+ self.die = GameMiscAdapters.func_explosive_explode;
self.takedamage = DAMAGE_YES;
}
gi.linkentity(self);
}
- /*QUAKED misc_explobox (0 .5 .8) (-16 -16 0) (16 16 40)
- Large exploding box. You can override its mass (100),
- health (80), and dmg (150).
- */
-
- static EntTouchAdapter barrel_touch = new EntTouchAdapter() {
-
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- float ratio;
- float[] v={0,0,0};
-
- if ((null == other.groundentity) || (other.groundentity == self))
- return;
-
- ratio = (float) other.mass / (float) self.mass;
- VectorSubtract(self.s.origin, other.s.origin, v);
- M.M_walkmove(self, vectoyaw(v), 20 * ratio * FRAMETIME);
- }
- };
-
- static EntThinkAdapter barrel_explode = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- float[] org={0,0,0};
- float spd;
- float[] save={0,0,0};
-
- T_RadiusDamage(self, self.activator, self.dmg, null, self.dmg + 40, MOD_BARREL);
-
- VectorCopy(self.s.origin, save);
- VectorMA(self.absmin, 0.5f, self.size, self.s.origin);
-
- // a few big chunks
- spd = 1.5f * (float) self.dmg / 200.0f;
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris1/tris.md2", spd, org);
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris1/tris.md2", spd, org);
-
- // bottom corners
- spd = 1.75f * (float) self.dmg / 200.0f;
- VectorCopy(self.absmin, org);
- ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org);
- VectorCopy(self.absmin, org);
- org[0] += self.size[0];
- ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org);
- VectorCopy(self.absmin, org);
- org[1] += self.size[1];
- ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org);
- VectorCopy(self.absmin, org);
- org[0] += self.size[0];
- org[1] += self.size[1];
- ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org);
-
- // a bunch of little chunks
- spd = 2 * self.dmg / 200;
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + crandom() * self.size[0];
- org[1] = self.s.origin[1] + crandom() * self.size[1];
- org[2] = self.s.origin[2] + crandom() * self.size[2];
- ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
-
- VectorCopy(save, self.s.origin);
- if (self.groundentity != null)
- BecomeExplosion2(self);
- else
- BecomeExplosion1(self);
-
- return true;
- }
- };
-
- static EntDieAdapter barrel_delay = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
-
- self.takedamage = DAMAGE_NO;
- self.nextthink = level.time + 2 * FRAMETIME;
- self.think = barrel_explode;
- self.activator = attacker;
- }
- };
-
- public static void SP_misc_explobox(edict_t self) {
- if (deathmatch.value != 0) { // auto-remove for deathmatch
+ public static void SP_misc_explobox(edict_t self)
+ {
+ if (deathmatch.value != 0)
+ { // auto-remove for deathmatch
G_FreeEdict(self);
return;
}
@@ -695,11 +269,11 @@ public class GameMisc extends GameTrigger {
if (0 == self.dmg)
self.dmg = 150;
- self.die = barrel_delay;
+ self.die = GameMiscAdapters.barrel_delay;
self.takedamage = DAMAGE_YES;
self.monsterinfo.aiflags = AI_NOSTEP;
- self.touch = barrel_touch;
+ self.touch = GameMiscAdapters.barrel_touch;
self.think = M.M_droptofloor;
self.nextthink = level.time + 2 * FRAMETIME;
@@ -707,174 +281,68 @@ public class GameMisc extends GameTrigger {
gi.linkentity(self);
}
- //
- // miscellaneous specialty items
- //
-
- /*QUAKED misc_blackhole (1 .5 0) (-8 -8 -8) (8 8 8)
- */
-
- static EntUseAdapter misc_blackhole_use = new EntUseAdapter() {
- public void use(edict_t ent, edict_t other, edict_t activator) {
- /*
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_BOSSTPORT);
- gi.WritePosition (ent.s.origin);
- gi.multicast (ent.s.origin, MULTICAST_PVS);
- */
- G_FreeEdict(ent);
- }
- };
-
- static EntThinkAdapter misc_blackhole_think = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- if (++self.s.frame < 19)
- self.nextthink = level.time + FRAMETIME;
- else {
- self.s.frame = 0;
- self.nextthink = level.time + FRAMETIME;
- }
- return true;
- }
- };
-
- public static void SP_misc_blackhole(edict_t ent) {
+ public static void SP_misc_blackhole(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_NOT;
VectorSet(ent.mins, -64, -64, 0);
VectorSet(ent.maxs, 64, 64, 8);
ent.s.modelindex = gi.modelindex("models/objects/black/tris.md2");
ent.s.renderfx = RF_TRANSLUCENT;
- ent.use = misc_blackhole_use;
- ent.think = misc_blackhole_think;
+ ent.use = GameMiscAdapters.misc_blackhole_use;
+ ent.think = GameMiscAdapters.misc_blackhole_think;
ent.nextthink = level.time + 2 * FRAMETIME;
gi.linkentity(ent);
}
- /*QUAKED misc_eastertank (1 .5 0) (-32 -32 -16) (32 32 32)
- */
-
- static EntThinkAdapter misc_eastertank_think = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (++self.s.frame < 293)
- self.nextthink = level.time + FRAMETIME;
- else {
- self.s.frame = 254;
- self.nextthink = level.time + FRAMETIME;
- }
- return true;
- }
- };
-
- public static void SP_misc_eastertank(edict_t ent) {
+ public static void SP_misc_eastertank(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_BBOX;
VectorSet(ent.mins, -32, -32, -16);
VectorSet(ent.maxs, 32, 32, 32);
ent.s.modelindex = gi.modelindex("models/monsters/tank/tris.md2");
ent.s.frame = 254;
- ent.think = misc_eastertank_think;
+ ent.think = GameMiscAdapters.misc_eastertank_think;
ent.nextthink = level.time + 2 * FRAMETIME;
gi.linkentity(ent);
}
- /*QUAKED misc_easterchick (1 .5 0) (-32 -32 0) (32 32 32)
- */
-
- static EntThinkAdapter misc_easterchick_think = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (++self.s.frame < 247)
- self.nextthink = level.time + FRAMETIME;
- else {
- self.s.frame = 208;
- self.nextthink = level.time + FRAMETIME;
- }
- return true;
- }
- };
-
- public static void SP_misc_easterchick(edict_t ent) {
+ public static void SP_misc_easterchick(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_BBOX;
VectorSet(ent.mins, -32, -32, 0);
VectorSet(ent.maxs, 32, 32, 32);
ent.s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2");
ent.s.frame = 208;
- ent.think = misc_easterchick_think;
+ ent.think = GameMiscAdapters.misc_easterchick_think;
ent.nextthink = level.time + 2 * FRAMETIME;
gi.linkentity(ent);
}
- /*QUAKED misc_easterchick2 (1 .5 0) (-32 -32 0) (32 32 32)
- */
- static EntThinkAdapter misc_easterchick2_think = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (++self.s.frame < 287)
- self.nextthink = level.time + FRAMETIME;
- else {
- self.s.frame = 248;
- self.nextthink = level.time + FRAMETIME;
- }
- return true;
- }
- };
-
- public static void SP_misc_easterchick2(edict_t ent) {
+ public static void SP_misc_easterchick2(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_BBOX;
VectorSet(ent.mins, -32, -32, 0);
VectorSet(ent.maxs, 32, 32, 32);
ent.s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2");
ent.s.frame = 248;
- ent.think = misc_easterchick2_think;
+ ent.think = GameMiscAdapters.misc_easterchick2_think;
ent.nextthink = level.time + 2 * FRAMETIME;
gi.linkentity(ent);
}
- /*QUAKED monster_commander_body (1 .5 0) (-32 -32 0) (32 32 48)
- Not really a monster, this is the Tank Commander's decapitated body.
- There should be a item_commander_head that has this as it's target.
- */
-
- static EntThinkAdapter commander_body_think = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (++self.s.frame < 24)
- self.nextthink = level.time + FRAMETIME;
- else
- self.nextthink = 0;
-
- if (self.s.frame == 22)
- gi.sound(self, CHAN_BODY, gi.soundindex("tank/thud.wav"), 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntUseAdapter commander_body_use = new EntUseAdapter() {
-
- public void use(edict_t self, edict_t other, edict_t activator) {
- self.think = commander_body_think;
- self.nextthink = level.time + FRAMETIME;
- gi.sound(self, CHAN_BODY, gi.soundindex("tank/pain.wav"), 1, ATTN_NORM, 0);
- }
- };
-
- static EntThinkAdapter commander_body_drop = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.movetype = MOVETYPE_TOSS;
- self.s.origin[2] += 2;
- return true;
- }
- };
-
- public static void SP_monster_commander_body(edict_t self) {
+ public static void SP_monster_commander_body(edict_t self)
+ {
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_BBOX;
self.model = "models/monsters/commandr/tris.md2";
self.s.modelindex = gi.modelindex(self.model);
VectorSet(self.mins, -32, -32, 0);
VectorSet(self.maxs, 32, 32, 48);
- self.use = commander_body_use;
+ self.use = GameMiscAdapters.commander_body_use;
self.takedamage = DAMAGE_YES;
self.flags = FL_GODMODE;
self.s.renderfx |= RF_FRAMELERP;
@@ -883,53 +351,26 @@ public class GameMisc extends GameTrigger {
gi.soundindex("tank/thud.wav");
gi.soundindex("tank/pain.wav");
- self.think = commander_body_drop;
+ self.think = GameMiscAdapters.commander_body_drop;
self.nextthink = level.time + 5 * FRAMETIME;
}
- /*QUAKED misc_banner (1 .5 0) (-4 -4 -4) (4 4 4)
- The origin is the bottom of the banner.
- The banner is 128 tall.
- */
- static EntThinkAdapter misc_banner_think = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- ent.s.frame = (ent.s.frame + 1) % 16;
- ent.nextthink = level.time + FRAMETIME;
- return true;
- }
- };
-
- public static void SP_misc_banner(edict_t ent) {
+ public static void SP_misc_banner(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_NOT;
ent.s.modelindex = gi.modelindex("models/objects/banner/tris.md2");
ent.s.frame = rand() % 16;
gi.linkentity(ent);
- ent.think = misc_banner_think;
+ ent.think = GameMiscAdapters.misc_banner_think;
ent.nextthink = level.time + FRAMETIME;
}
- /*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED
- This is the dead player model. Comes in 6 exciting different poses!
- */
- static EntDieAdapter misc_deadsoldier_die = new EntDieAdapter() {
-
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
- int n;
-
- if (self.health > -80)
- return;
-
- gi.sound(self, CHAN_BODY, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
- }
- };
-
- public static void SP_misc_deadsoldier(edict_t ent) {
- if (deathmatch.value != 0) { // auto-remove for deathmatch
+ public static void SP_misc_deadsoldier(edict_t ent)
+ {
+ if (deathmatch.value != 0)
+ { // auto-remove for deathmatch
G_FreeEdict(ent);
return;
}
@@ -957,30 +398,16 @@ public class GameMisc extends GameTrigger {
ent.deadflag = DEAD_DEAD;
ent.takedamage = DAMAGE_YES;
ent.svflags |= SVF_MONSTER | SVF_DEADMONSTER;
- ent.die = misc_deadsoldier_die;
+ ent.die = GameMiscAdapters.misc_deadsoldier_die;
ent.monsterinfo.aiflags |= AI_GOOD_GUY;
gi.linkentity(ent);
}
- /*QUAKED misc_viper (1 .5 0) (-16 -16 0) (16 16 32)
- This is the Viper for the flyby bombing.
- It is trigger_spawned, so you must have something use it for it to show up.
- There must be a path for it to follow once it is activated.
-
- "speed" How fast the Viper should fly
- */
-
- static EntUseAdapter misc_viper_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- self.svflags &= ~SVF_NOCLIENT;
- self.use = GameFunc.train_use;
- GameFunc.train_use.use(self, other, activator);
- }
- };
-
- public static void SP_misc_viper(edict_t ent) {
- if (null == ent.target) {
+ public static void SP_misc_viper(edict_t ent)
+ {
+ if (null == ent.target)
+ {
gi.dprintf("misc_viper without a target at " + vtos(ent.absmin) + "\n");
G_FreeEdict(ent);
return;
@@ -995,9 +422,9 @@ public class GameMisc extends GameTrigger {
VectorSet(ent.mins, -16, -16, 0);
VectorSet(ent.maxs, 16, 16, 32);
- ent.think = GameFunc.func_train_find;
+ ent.think = GameFuncAdapters.func_train_find;
ent.nextthink = level.time + FRAMETIME;
- ent.use = misc_viper_use;
+ ent.use = GameMiscAdapters.misc_viper_use;
ent.svflags |= SVF_NOCLIENT;
ent.moveinfo.accel = ent.moveinfo.decel = ent.moveinfo.speed = ent.speed;
@@ -1007,7 +434,8 @@ public class GameMisc extends GameTrigger {
/*QUAKED misc_bigviper (1 .5 0) (-176 -120 -24) (176 120 72)
This is a large stationary viper as seen in Paul's intro
*/
- public static void SP_misc_bigviper(edict_t ent) {
+ public static void SP_misc_bigviper(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_BBOX;
VectorSet(ent.mins, -176, -120, -24);
@@ -1016,70 +444,8 @@ public class GameMisc extends GameTrigger {
gi.linkentity(ent);
}
- /*QUAKED misc_viper_bomb (1 0 0) (-8 -8 -8) (8 8 8)
- "dmg" how much boom should the bomb make?
- */
- static EntTouchAdapter misc_viper_bomb_touch = new EntTouchAdapter() {
-
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- G_UseTargets(self, self.activator);
-
- self.s.origin[2] = self.absmin[2] + 1;
- T_RadiusDamage(self, self, self.dmg, null, self.dmg + 40, MOD_BOMB);
- BecomeExplosion2(self);
- }
- };
-
- static EntThinkAdapter misc_viper_bomb_prethink = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- float[] v={0,0,0};
- float diff;
-
- self.groundentity = null;
-
- diff = self.timestamp - level.time;
- if (diff < -1.0)
- diff = -1.0f;
-
- VectorScale(self.moveinfo.dir, 1.0f + diff, v);
- v[2] = diff;
-
- diff = self.s.angles[2];
- vectoangles(v, self.s.angles);
- self.s.angles[2] = diff + 10;
-
- return true;
- }
- };
-
- static EntUseAdapter misc_viper_bomb_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- edict_t viper=null;
-
- self.solid = SOLID_BBOX;
- self.svflags &= ~SVF_NOCLIENT;
- self.s.effects |= EF_ROCKET;
- self.use = null;
- self.movetype = MOVETYPE_TOSS;
- self.prethink = misc_viper_bomb_prethink;
- self.touch = misc_viper_bomb_touch;
- self.activator = activator;
-
- EdictIterator es = null;
-
- es = G_Find(es, findByClass, "misc_viper");
- if (es != null)
- viper = es.o;
-
- VectorScale(viper.moveinfo.dir, viper.moveinfo.speed, self.velocity);
-
- self.timestamp = level.time;
- VectorCopy(viper.moveinfo.dir, self.moveinfo.dir);
- }
- };
-
- public static void SP_misc_viper_bomb(edict_t self) {
+ public static void SP_misc_viper_bomb(edict_t self)
+ {
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_NOT;
VectorSet(self.mins, -8, -8, -8);
@@ -1090,30 +456,16 @@ public class GameMisc extends GameTrigger {
if (self.dmg == 0)
self.dmg = 1000;
- self.use = misc_viper_bomb_use;
+ self.use = GameMiscAdapters.misc_viper_bomb_use;
self.svflags |= SVF_NOCLIENT;
gi.linkentity(self);
}
- /*QUAKED misc_strogg_ship (1 .5 0) (-16 -16 0) (16 16 32)
- This is a Storgg ship for the flybys.
- It is trigger_spawned, so you must have something use it for it to show up.
- There must be a path for it to follow once it is activated.
-
- "speed" How fast it should fly
- */
-
- static EntUseAdapter misc_strogg_ship_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- self.svflags &= ~SVF_NOCLIENT;
- self.use = GameFunc.train_use;
- GameFunc.train_use.use(self, other, activator);
- }
- };
-
- public static void SP_misc_strogg_ship(edict_t ent) {
- if (null == ent.target) {
+ public static void SP_misc_strogg_ship(edict_t ent)
+ {
+ if (null == ent.target)
+ {
gi.dprintf(ent.classname + " without a target at " + vtos(ent.absmin) + "\n");
G_FreeEdict(ent);
return;
@@ -1128,47 +480,30 @@ public class GameMisc extends GameTrigger {
VectorSet(ent.mins, -16, -16, 0);
VectorSet(ent.maxs, 16, 16, 32);
- ent.think = GameFunc.func_train_find;
+ ent.think = GameFuncAdapters.func_train_find;
ent.nextthink = level.time + FRAMETIME;
- ent.use = misc_strogg_ship_use;
+ ent.use = GameMiscAdapters.misc_strogg_ship_use;
ent.svflags |= SVF_NOCLIENT;
ent.moveinfo.accel = ent.moveinfo.decel = ent.moveinfo.speed = ent.speed;
gi.linkentity(ent);
}
- /*QUAKED misc_satellite_dish (1 .5 0) (-64 -64 0) (64 64 128)
- */
- static EntThinkAdapter misc_satellite_dish_think = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.s.frame++;
- if (self.s.frame < 38)
- self.nextthink = level.time + FRAMETIME;
- return true;
- }
- };
-
- static EntUseAdapter misc_satellite_dish_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- self.s.frame = 0;
- self.think = misc_satellite_dish_think;
- self.nextthink = level.time + FRAMETIME;
- }
- };
-
- public static void SP_misc_satellite_dish(edict_t ent) {
+ public static void SP_misc_satellite_dish(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_BBOX;
VectorSet(ent.mins, -64, -64, 0);
VectorSet(ent.maxs, 64, 64, 128);
ent.s.modelindex = gi.modelindex("models/objects/satellite/tris.md2");
- ent.use = misc_satellite_dish_use;
+ ent.use = GameMiscAdapters.misc_satellite_dish_use;
gi.linkentity(ent);
}
/*QUAKED light_mine1 (0 1 0) (-2 -2 -12) (2 2 12)
*/
- public static void SP_light_mine1(edict_t ent) {
+ public static void SP_light_mine1(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_BBOX;
ent.s.modelindex = gi.modelindex("models/objects/minelite/light1/tris.md2");
@@ -1177,7 +512,8 @@ public class GameMisc extends GameTrigger {
/*QUAKED light_mine2 (0 1 0) (-2 -2 -12) (2 2 12)
*/
- public static void SP_light_mine2(edict_t ent) {
+ public static void SP_light_mine2(edict_t ent)
+ {
ent.movetype = MOVETYPE_NONE;
ent.solid = SOLID_BBOX;
ent.s.modelindex = gi.modelindex("models/objects/minelite/light2/tris.md2");
@@ -1187,19 +523,20 @@ public class GameMisc extends GameTrigger {
/*QUAKED misc_gib_arm (1 0 0) (-8 -8 -8) (8 8 8)
Intended for use with the target_spawner
*/
- public static void SP_misc_gib_arm(edict_t ent) {
+ public static void SP_misc_gib_arm(edict_t ent)
+ {
gi.setmodel(ent, "models/objects/gibs/arm/tris.md2");
ent.solid = SOLID_NOT;
ent.s.effects |= EF_GIB;
ent.takedamage = DAMAGE_YES;
- ent.die = gib_die;
+ ent.die = GameAIAdapters.gib_die;
ent.movetype = MOVETYPE_TOSS;
ent.svflags |= SVF_MONSTER;
ent.deadflag = DEAD_DEAD;
ent.avelocity[0] = random() * 200;
ent.avelocity[1] = random() * 200;
ent.avelocity[2] = random() * 200;
- ent.think = G_FreeEdictA;
+ ent.think = GameUtilAdapters.G_FreeEdictA;
ent.nextthink = level.time + 30;
gi.linkentity(ent);
}
@@ -1207,19 +544,20 @@ public class GameMisc extends GameTrigger {
/*QUAKED misc_gib_leg (1 0 0) (-8 -8 -8) (8 8 8)
Intended for use with the target_spawner
*/
- public static void SP_misc_gib_leg(edict_t ent) {
+ public static void SP_misc_gib_leg(edict_t ent)
+ {
gi.setmodel(ent, "models/objects/gibs/leg/tris.md2");
ent.solid = SOLID_NOT;
ent.s.effects |= EF_GIB;
ent.takedamage = DAMAGE_YES;
- ent.die = gib_die;
+ ent.die = GameAIAdapters.gib_die;
ent.movetype = MOVETYPE_TOSS;
ent.svflags |= SVF_MONSTER;
ent.deadflag = DEAD_DEAD;
ent.avelocity[0] = random() * 200;
ent.avelocity[1] = random() * 200;
ent.avelocity[2] = random() * 200;
- ent.think = G_FreeEdictA;
+ ent.think = GameUtilAdapters.G_FreeEdictA;
ent.nextthink = level.time + 30;
gi.linkentity(ent);
}
@@ -1227,19 +565,20 @@ public class GameMisc extends GameTrigger {
/*QUAKED misc_gib_head (1 0 0) (-8 -8 -8) (8 8 8)
Intended for use with the target_spawner
*/
- public static void SP_misc_gib_head(edict_t ent) {
+ public static void SP_misc_gib_head(edict_t ent)
+ {
gi.setmodel(ent, "models/objects/gibs/head/tris.md2");
ent.solid = SOLID_NOT;
ent.s.effects |= EF_GIB;
ent.takedamage = DAMAGE_YES;
- ent.die = gib_die;
+ ent.die = GameAIAdapters.gib_die;
ent.movetype = MOVETYPE_TOSS;
ent.svflags |= SVF_MONSTER;
ent.deadflag = DEAD_DEAD;
ent.avelocity[0] = random() * 200;
ent.avelocity[1] = random() * 200;
ent.avelocity[2] = random() * 200;
- ent.think = G_FreeEdictA;
+ ent.think = GameUtilAdapters.G_FreeEdictA;
ent.nextthink = level.time + 30;
gi.linkentity(ent);
}
@@ -1251,7 +590,8 @@ public class GameMisc extends GameTrigger {
"count" is position in the string (starts at 1)
*/
- public static void SP_target_character(edict_t self) {
+ public static void SP_target_character(edict_t self)
+ {
self.movetype = MOVETYPE_PUSH;
gi.setmodel(self, self.model);
self.solid = SOLID_BSP;
@@ -1260,82 +600,42 @@ public class GameMisc extends GameTrigger {
return;
}
- /*QUAKED target_string (0 0 1) (-8 -8 -8) (8 8 8)
- */
-
- static EntUseAdapter target_string_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- edict_t e;
- int n, l;
- char c;
-
- l = strlen(self.message);
- for (e = self.teammaster; e != null; e = e.teamchain) {
- if (e.count == 0)
- continue;
- n = e.count - 1;
- if (n > l) {
- e.s.frame = 12;
- continue;
- }
-
- c = self.message.charAt(n);
- if (c >= '0' && c <= '9')
- e.s.frame = c - '0';
- else if (c == '-')
- e.s.frame = 10;
- else if (c == ':')
- e.s.frame = 11;
- else
- e.s.frame = 12;
- }
- }
- };
-
- public static void SP_target_string(edict_t self) {
+ public static void SP_target_string(edict_t self)
+ {
if (self.message == null)
self.message = "";
- self.use = target_string_use;
+ self.use = GameMiscAdapters.target_string_use;
}
- /*QUAKED func_clock (0 0 1) (-8 -8 -8) (8 8 8) TIMER_UP TIMER_DOWN START_OFF MULTI_USE
- target a target_string with this
-
- The default is to be a time of day clock
-
- TIMER_UP and TIMER_DOWN run for "count" seconds and the fire "pathtarget"
- If START_OFF, this entity must be used before it starts
-
- "style" 0 "xx"
- 1 "xx:xx"
- 2 "xx:xx:xx"
- */
-
- public static final int CLOCK_MESSAGE_SIZE = 16;
-
// don't let field width of any clock messages change, or it
// could cause an overwrite after a game load
- public static void func_clock_reset(edict_t self) {
+ public static void func_clock_reset(edict_t self)
+ {
self.activator = null;
- if ((self.spawnflags & 1) != 0) {
+ if ((self.spawnflags & 1) != 0)
+ {
self.health = 0;
self.wait = self.count;
}
- else if ((self.spawnflags & 2) != 0) {
+ else if ((self.spawnflags & 2) != 0)
+ {
self.health = self.count;
self.wait = 0;
}
}
- public static void func_clock_format_countdown(edict_t self) {
- if (self.style == 0) {
+ public static void func_clock_format_countdown(edict_t self)
+ {
+ if (self.style == 0)
+ {
self.message = "" + self.health;
//Com_sprintf(self.message, CLOCK_MESSAGE_SIZE, "%2i", self.health);
return;
}
- if (self.style == 1) {
+ if (self.style == 1)
+ {
self.message = "" + self.health / 60 + ":" + self.health % 60;
//Com_sprintf(self.message, CLOCK_MESSAGE_SIZE, "%2i:%2i", self.health / 60, self.health % 60);
/*
@@ -1345,7 +645,8 @@ public class GameMisc extends GameTrigger {
return;
}
- if (self.style == 2) {
+ if (self.style == 2)
+ {
self.message = "" + self.health / 3600 + ":" + (self.health - (self.health / 3600) * 3600) / 60 + ":" + self.health % 60;
/*
Com_sprintf(
@@ -1364,99 +665,17 @@ public class GameMisc extends GameTrigger {
}
}
- public static EntThinkAdapter func_clock_think = new EntThinkAdapter() {
-
- public boolean think(edict_t self) {
- if (null == self.enemy) {
-
- EdictIterator es = null;
-
- es = G_Find(es, findByTarget, self.target);
- if (es != null)
- self.enemy = es.o;
- if (self.enemy == null)
- return true;
- }
-
- if ((self.spawnflags & 1) != 0) {
- func_clock_format_countdown(self);
- self.health++;
- }
- else if ((self.spawnflags & 2) != 0) {
- func_clock_format_countdown(self);
- self.health--;
- }
- else {
- Date d = new Date();
- self.message = "" + d.getHours() + ":" + d.getMinutes() + ":" + d.getSeconds();
-
- /*
- struct tm * ltime;
- time_t gmtime;
-
- time(& gmtime);
- ltime = localtime(& gmtime);
- Com_sprintf(self.message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", ltime.tm_hour, ltime.tm_min, ltime.tm_sec);
- if (self.message[3] == ' ')
- self.message[3] = '0';
- if (self.message[6] == ' ')
- self.message[6] = '0';
- */
- }
-
- self.enemy.message = self.message;
- self.enemy.use.use(self.enemy, self, self);
-
- if (((self.spawnflags & 1) != 0 && (self.health > self.wait))
- || ((self.spawnflags & 2) != 0 && (self.health < self.wait))) {
- if (self.pathtarget != null) {
- String savetarget;
- String savemessage;
-
- savetarget = self.target;
- savemessage = self.message;
- self.target = self.pathtarget;
- self.message = null;
- G_UseTargets(self, self.activator);
- self.target = savetarget;
- self.message = savemessage;
- }
-
- if (0 == (self.spawnflags & 8))
- return true;
-
- func_clock_reset(self);
-
- if ((self.spawnflags & 4) != 0)
- return true;
- }
-
- self.nextthink = level.time + 1;
- return true;
-
- }
- };
-
- static EntUseAdapter func_clock_use = new EntUseAdapter() {
-
- public void use(edict_t self, edict_t other, edict_t activator) {
- if (0 == (self.spawnflags & 8))
- self.use = null;
- if (self.activator!=null)
- return;
- self.activator = activator;
- self.think.think(self);
- }
- };
-
- public static void SP_func_clock(edict_t self) {
- if (self.target == null) {
+ public static void SP_func_clock(edict_t self)
+ {
+ if (self.target == null)
+ {
gi.dprintf(self.classname + " with no target at " + vtos(self.s.origin) + "\n");
G_FreeEdict(self);
return;
}
- if ((self.spawnflags & 2) != 0 && (0 == self.count)) {
+ if ((self.spawnflags & 2) != 0 && (0 == self.count))
+ {
gi.dprintf(self.classname + " with no count at " + vtos(self.s.origin) + "\n");
G_FreeEdict(self);
return;
@@ -1470,71 +689,23 @@ public class GameMisc extends GameTrigger {
//self.message = gi.TagMalloc(CLOCK_MESSAGE_SIZE, TAG_LEVEL);
self.message = new String();
- self.think = func_clock_think;
+ self.think = GameMiscAdapters.func_clock_think;
if ((self.spawnflags & 4) != 0)
- self.use = func_clock_use;
+ self.use = GameMiscAdapters.func_clock_use;
else
self.nextthink = level.time + 1;
}
- //=================================================================================
-
- static EntTouchAdapter teleporter_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- edict_t dest;
- int i;
-
- if (other.client ==null)
- return;
-
- EdictIterator es =null;
- dest = G_Find(null, findByTarget, self.target).o;
-
- if (dest==null) {
- gi.dprintf("Couldn't find destination\n");
- return;
- }
-
- // unlink to make sure it can't possibly interfere with KillBox
- gi.unlinkentity(other);
-
- VectorCopy(dest.s.origin, other.s.origin);
- VectorCopy(dest.s.origin, other.s.old_origin);
- other.s.origin[2] += 10;
-
- // clear the velocity and hold them in place briefly
- VectorClear(other.velocity);
- other.client.ps.pmove.pm_time = 160 >> 3; // hold time
- other.client.ps.pmove.pm_flags |= PMF_TIME_TELEPORT;
-
- // draw the teleport splash at source and on the player
- self.owner.s.event = EV_PLAYER_TELEPORT;
- other.s.event = EV_PLAYER_TELEPORT;
-
- // set angles
- for (i = 0; i < 3; i++) {
- other.client.ps.pmove.delta_angles[i] = (short) ANGLE2SHORT(dest.s.angles[i] - other.client.resp.cmd_angles[i]);
- }
-
- VectorClear(other.s.angles);
- VectorClear(other.client.ps.viewangles);
- VectorClear(other.client.v_angle);
-
- // kill anything at the destination
- KillBox(other);
-
- gi.linkentity(other);
- }
- };
-
/*QUAKED misc_teleporter (1 0 0) (-32 -32 -24) (32 32 -16)
Stepping onto this disc will teleport players to the targeted misc_teleporter_dest object.
*/
- public static void SP_misc_teleporter(edict_t ent) {
+ public static void SP_misc_teleporter(edict_t ent)
+ {
edict_t trig;
- if (ent.target==null) {
+ if (ent.target == null)
+ {
gi.dprintf("teleporter without a target.\n");
G_FreeEdict(ent);
return;
@@ -1551,7 +722,7 @@ public class GameMisc extends GameTrigger {
gi.linkentity(ent);
trig = G_Spawn();
- trig.touch = teleporter_touch;
+ trig.touch = GameMiscAdapters.teleporter_touch;
trig.solid = SOLID_TRIGGER;
trig.target = ent.target;
trig.owner = ent;
@@ -1559,25 +730,5 @@ public class GameMisc extends GameTrigger {
VectorSet(trig.mins, -8, -8, 8);
VectorSet(trig.maxs, 8, 8, 24);
gi.linkentity(trig);
-
}
-
- /*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
- Point teleporters at these.
- */
-
- public static EntThinkAdapter SP_misc_teleporter_dest = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
-
- gi.setmodel(ent, "models/objects/dmspot/tris.md2");
- ent.s.skinnum = 0;
- ent.solid = SOLID_BBOX;
- // ent.s.effects |= EF_FLIES;
- VectorSet(ent.mins, -32, -32, -24);
- VectorSet(ent.maxs, 32, 32, -16);
- gi.linkentity(ent);
- return true;
- }
- };
-
}