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authorRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
committerRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
commit43a2a2cac1a50b70407487a86908ea24ba92425e (patch)
tree3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/GamePWeapon.java
parent27be0694ee6c53ab645dd027a41b310a9226c027 (diff)
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/GamePWeapon.java')
-rw-r--r--src/jake2/game/GamePWeapon.java1410
1 files changed, 0 insertions, 1410 deletions
diff --git a/src/jake2/game/GamePWeapon.java b/src/jake2/game/GamePWeapon.java
deleted file mode 100644
index 500282e..0000000
--- a/src/jake2/game/GamePWeapon.java
+++ /dev/null
@@ -1,1410 +0,0 @@
-/*
- * Copyright (C) 1997-2001 Id Software, Inc.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE.
- *
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- * Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-// Created on 16.11.2003 by RST.
-// $Id: GamePWeapon.java,v 1.8 2005-02-19 21:18:15 salomo Exp $
-package jake2.game;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.game.monsters.M_Player;
-import jake2.qcommon.Com;
-import jake2.util.Lib;
-import jake2.util.Math3D;
-
-public class GamePWeapon {
-
- public static EntThinkAdapter Weapon_Grenade = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
- if ((ent.client.newweapon != null)
- && (ent.client.weaponstate == Defines.WEAPON_READY)) {
- ChangeWeapon(ent);
- return true;
- }
-
- if (ent.client.weaponstate == Defines.WEAPON_ACTIVATING) {
- ent.client.weaponstate = Defines.WEAPON_READY;
- ent.client.ps.gunframe = 16;
- return true;
- }
-
- if (ent.client.weaponstate == Defines.WEAPON_READY) {
- if (((ent.client.latched_buttons | ent.client.buttons) & Defines.BUTTON_ATTACK) != 0) {
- ent.client.latched_buttons &= ~Defines.BUTTON_ATTACK;
- if (0 != ent.client.pers.inventory[ent.client.ammo_index]) {
- ent.client.ps.gunframe = 1;
- ent.client.weaponstate = Defines.WEAPON_FIRING;
- ent.client.grenade_time = 0;
- } else {
- if (GameBase.level.time >= ent.pain_debounce_time) {
- GameBase.gi.sound(ent, Defines.CHAN_VOICE,
- GameBase.gi
- .soundindex("weapons/noammo.wav"),
- 1, Defines.ATTN_NORM, 0);
- ent.pain_debounce_time = GameBase.level.time + 1;
- }
- NoAmmoWeaponChange(ent);
- }
- return true;
- }
-
- if ((ent.client.ps.gunframe == 29)
- || (ent.client.ps.gunframe == 34)
- || (ent.client.ps.gunframe == 39)
- || (ent.client.ps.gunframe == 48)) {
- if ((Lib.rand() & 15) != 0)
- return true;
- }
-
- if (++ent.client.ps.gunframe > 48)
- ent.client.ps.gunframe = 16;
- return true;
- }
-
- if (ent.client.weaponstate == Defines.WEAPON_FIRING) {
- if (ent.client.ps.gunframe == 5)
- GameBase.gi.sound(ent, Defines.CHAN_WEAPON, GameBase.gi
- .soundindex("weapons/hgrena1b.wav"), 1,
- Defines.ATTN_NORM, 0);
-
- if (ent.client.ps.gunframe == 11) {
- if (0 == ent.client.grenade_time) {
- ent.client.grenade_time = GameBase.level.time
- + Defines.GRENADE_TIMER + 0.2f;
- ent.client.weapon_sound = GameBase.gi
- .soundindex("weapons/hgrenc1b.wav");
- }
-
- // they waited too long, detonate it in their hand
- if (!ent.client.grenade_blew_up
- && GameBase.level.time >= ent.client.grenade_time) {
- ent.client.weapon_sound = 0;
- weapon_grenade_fire(ent, true);
- ent.client.grenade_blew_up = true;
- }
-
- if ((ent.client.buttons & Defines.BUTTON_ATTACK) != 0)
- return true;
-
- if (ent.client.grenade_blew_up) {
- if (GameBase.level.time >= ent.client.grenade_time) {
- ent.client.ps.gunframe = 15;
- ent.client.grenade_blew_up = false;
- } else {
- return true;
- }
- }
- }
-
- if (ent.client.ps.gunframe == 12) {
- ent.client.weapon_sound = 0;
- weapon_grenade_fire(ent, false);
- }
-
- if ((ent.client.ps.gunframe == 15)
- && (GameBase.level.time < ent.client.grenade_time))
- return true;
-
- ent.client.ps.gunframe++;
-
- if (ent.client.ps.gunframe == 16) {
- ent.client.grenade_time = 0;
- ent.client.weaponstate = Defines.WEAPON_READY;
- }
- }
- return true;
- }
- };
-
- /*
- * ======================================================================
- *
- * GRENADE LAUNCHER
- *
- * ======================================================================
- */
-
- public static EntThinkAdapter weapon_grenadelauncher_fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
- float[] offset = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] start = { 0, 0, 0 };
- int damage = 120;
- float radius;
-
- radius = damage + 40;
- if (is_quad)
- damage *= 4;
-
- Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8);
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
- start);
-
- Math3D.VectorScale(forward, -2, ent.client.kick_origin);
- ent.client.kick_angles[0] = -1;
-
- Fire.fire_grenade(ent, start, forward, damage, 600, 2.5f, radius);
-
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
- GameBase.gi.WriteShort(ent.index);
- GameBase.gi.WriteByte(Defines.MZ_GRENADE | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- ent.client.ps.gunframe++;
-
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index]--;
-
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_GrenadeLauncher = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- int pause_frames[] = { 34, 51, 59, 0 };
- int fire_frames[] = { 6, 0 };
-
- Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames,
- weapon_grenadelauncher_fire);
- return true;
- }
- };
-
- /*
- * ======================================================================
- *
- * ROCKET
- *
- * ======================================================================
- */
-
- public static EntThinkAdapter Weapon_RocketLauncher_Fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- int damage;
- float damage_radius;
- int radius_damage;
-
- damage = 100 + (int) (Lib.random() * 20.0);
- radius_damage = 120;
- damage_radius = 120;
- if (is_quad) {
- damage *= 4;
- radius_damage *= 4;
- }
-
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
-
- Math3D.VectorScale(forward, -2, ent.client.kick_origin);
- ent.client.kick_angles[0] = -1;
-
- Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
- start);
- Fire.fire_rocket(ent, start, forward, damage, 650, damage_radius,
- radius_damage);
-
- // send muzzle flash
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
-
- GameBase.gi.WriteShort(ent.index);
- GameBase.gi.WriteByte(Defines.MZ_ROCKET | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- ent.client.ps.gunframe++;
-
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index]--;
-
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_RocketLauncher = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- int pause_frames[] = { 25, 33, 42, 50, 0 };
- int fire_frames[] = { 5, 0 };
-
- Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames,
- Weapon_RocketLauncher_Fire);
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_Blaster_Fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- int damage;
-
- if (GameBase.deathmatch.value != 0)
- damage = 15;
- else
- damage = 10;
- Blaster_Fire(ent, Globals.vec3_origin, damage, false,
- Defines.EF_BLASTER);
- ent.client.ps.gunframe++;
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_Blaster = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- int pause_frames[] = { 19, 32, 0 };
- int fire_frames[] = { 5, 0 };
-
- Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames,
- Weapon_Blaster_Fire);
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_HyperBlaster_Fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
- float rotation;
- float[] offset = { 0, 0, 0 };
- int effect;
- int damage;
-
- ent.client.weapon_sound = GameBase.gi
- .soundindex("weapons/hyprbl1a.wav");
-
- if (0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) {
- ent.client.ps.gunframe++;
- } else {
- if (0 == ent.client.pers.inventory[ent.client.ammo_index]) {
- if (GameBase.level.time >= ent.pain_debounce_time) {
- GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi
- .soundindex("weapons/noammo.wav"), 1,
- Defines.ATTN_NORM, 0);
- ent.pain_debounce_time = GameBase.level.time + 1;
- }
- NoAmmoWeaponChange(ent);
- } else {
- rotation = (float) ((ent.client.ps.gunframe - 5) * 2
- * Math.PI / 6);
- offset[0] = (float) (-4 * Math.sin(rotation));
- offset[1] = 0f;
- offset[2] = (float) (4 * Math.cos(rotation));
-
- if ((ent.client.ps.gunframe == 6)
- || (ent.client.ps.gunframe == 9))
- effect = Defines.EF_HYPERBLASTER;
- else
- effect = 0;
- if (GameBase.deathmatch.value != 0)
- damage = 15;
- else
- damage = 20;
- Blaster_Fire(ent, offset, damage, true, effect);
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index]--;
-
- ent.client.anim_priority = Defines.ANIM_ATTACK;
- if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- ent.s.frame = M_Player.FRAME_crattak1 - 1;
- ent.client.anim_end = M_Player.FRAME_crattak9;
- } else {
- ent.s.frame = M_Player.FRAME_attack1 - 1;
- ent.client.anim_end = M_Player.FRAME_attack8;
- }
- }
-
- ent.client.ps.gunframe++;
- if (ent.client.ps.gunframe == 12
- && 0 != ent.client.pers.inventory[ent.client.ammo_index])
- ent.client.ps.gunframe = 6;
- }
-
- if (ent.client.ps.gunframe == 12) {
- GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi
- .soundindex("weapons/hyprbd1a.wav"), 1,
- Defines.ATTN_NORM, 0);
- ent.client.weapon_sound = 0;
- }
-
- return true;
-
- }
- };
-
- public static EntThinkAdapter Weapon_HyperBlaster = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
-
- int pause_frames[] = { 0 };
- int fire_frames[] = { 6, 7, 8, 9, 10, 11, 0 };
-
- Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames,
- Weapon_HyperBlaster_Fire);
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_Machinegun = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
-
- int pause_frames[] = { 23, 45, 0 };
- int fire_frames[] = { 4, 5, 0 };
-
- Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames,
- Machinegun_Fire);
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_Chaingun = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
-
- int pause_frames[] = { 38, 43, 51, 61, 0 };
- int fire_frames[] = { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
- 17, 18, 19, 20, 21, 0 };
-
- Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames,
- Chaingun_Fire);
- return true;
- }
- };
-
- /*
- * ======================================================================
- *
- * SHOTGUN / SUPERSHOTGUN
- *
- * ======================================================================
- */
-
- public static EntThinkAdapter weapon_shotgun_fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- float[] start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] offset = { 0, 0, 0 };
- int damage = 4;
- int kick = 8;
-
- if (ent.client.ps.gunframe == 9) {
- ent.client.ps.gunframe++;
- return true;
- }
-
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
-
- Math3D.VectorScale(forward, -2, ent.client.kick_origin);
- ent.client.kick_angles[0] = -2;
-
- Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
- start);
-
- if (is_quad) {
- damage *= 4;
- kick *= 4;
- }
-
- if (GameBase.deathmatch.value != 0)
- Fire.fire_shotgun(ent, start, forward, damage, kick, 500, 500,
- Defines.DEFAULT_DEATHMATCH_SHOTGUN_COUNT,
- Defines.MOD_SHOTGUN);
- else
- Fire.fire_shotgun(ent, start, forward, damage, kick, 500, 500,
- Defines.DEFAULT_SHOTGUN_COUNT, Defines.MOD_SHOTGUN);
-
- // send muzzle flash
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
-
- GameBase.gi.WriteShort(ent.index);
- GameBase.gi.WriteByte(Defines.MZ_SHOTGUN | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index]--;
-
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_Shotgun = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- int pause_frames[] = { 22, 28, 34, 0 };
- int fire_frames[] = { 8, 9, 0 };
-
- Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames,
- weapon_shotgun_fire);
- return true;
- }
- };
-
- public static EntThinkAdapter weapon_supershotgun_fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- float[] start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] offset = { 0, 0, 0 };
- float[] v = { 0, 0, 0 };
- int damage = 6;
- int kick = 12;
-
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
-
- Math3D.VectorScale(forward, -2, ent.client.kick_origin);
- ent.client.kick_angles[0] = -2;
-
- Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
- start);
-
- if (is_quad) {
- damage *= 4;
- kick *= 4;
- }
-
- v[Defines.PITCH] = ent.client.v_angle[Defines.PITCH];
- v[Defines.YAW] = ent.client.v_angle[Defines.YAW] - 5;
- v[Defines.ROLL] = ent.client.v_angle[Defines.ROLL];
- Math3D.AngleVectors(v, forward, null, null);
- Fire.fire_shotgun(ent, start, forward, damage, kick,
- Defines.DEFAULT_SHOTGUN_HSPREAD,
- Defines.DEFAULT_SHOTGUN_VSPREAD,
- Defines.DEFAULT_SSHOTGUN_COUNT / 2, Defines.MOD_SSHOTGUN);
- v[Defines.YAW] = ent.client.v_angle[Defines.YAW] + 5;
- Math3D.AngleVectors(v, forward, null, null);
- Fire.fire_shotgun(ent, start, forward, damage, kick,
- Defines.DEFAULT_SHOTGUN_HSPREAD,
- Defines.DEFAULT_SHOTGUN_VSPREAD,
- Defines.DEFAULT_SSHOTGUN_COUNT / 2, Defines.MOD_SSHOTGUN);
-
- // send muzzle flash
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
-
- GameBase.gi.WriteShort(ent.index);
- GameBase.gi.WriteByte(Defines.MZ_SSHOTGUN | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index] -= 2;
-
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_SuperShotgun = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
-
- int pause_frames[] = { 29, 42, 57, 0 };
- int fire_frames[] = { 7, 0 };
-
- Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames,
- weapon_supershotgun_fire);
- return true;
- }
- };
-
- /*
- * ======================================================================
- *
- * RAILGUN
- *
- * ======================================================================
- */
- public static EntThinkAdapter weapon_railgun_fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- float[] start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] offset = { 0, 0, 0 };
- int damage;
- int kick;
-
- if (GameBase.deathmatch.value != 0) { // normal damage is too
- // extreme in dm
- damage = 100;
- kick = 200;
- } else {
- damage = 150;
- kick = 250;
- }
-
- if (is_quad) {
- damage *= 4;
- kick *= 4;
- }
-
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
-
- Math3D.VectorScale(forward, -3, ent.client.kick_origin);
- ent.client.kick_angles[0] = -3;
-
- Math3D.VectorSet(offset, 0, 7, ent.viewheight - 8);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
- start);
- Fire.fire_rail(ent, start, forward, damage, kick);
-
- // send muzzle flash
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
-
- GameBase.gi.WriteShort(ent.index);
- GameBase.gi.WriteByte(Defines.MZ_RAILGUN | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index]--;
-
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_Railgun = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- int pause_frames[] = { 56, 0 };
- int fire_frames[] = { 4, 0 };
- Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames,
- weapon_railgun_fire);
- return true;
- }
- };
-
- /*
- * ======================================================================
- *
- * BFG10K
- *
- * ======================================================================
- */
-
- public static EntThinkAdapter weapon_bfg_fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- int damage;
- float damage_radius = 1000;
-
- if (GameBase.deathmatch.value != 0)
- damage = 200;
- else
- damage = 500;
-
- if (ent.client.ps.gunframe == 9) {
- // send muzzle flash
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
-
- GameBase.gi.WriteShort(ent.index);
- GameBase.gi.WriteByte(Defines.MZ_BFG | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- ent.client.ps.gunframe++;
-
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
- return true;
- }
-
- // cells can go down during windup (from power armor hits), so
- // check again and abort firing if we don't have enough now
- if (ent.client.pers.inventory[ent.client.ammo_index] < 50) {
- ent.client.ps.gunframe++;
- return true;
- }
-
- if (is_quad)
- damage *= 4;
-
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
-
- Math3D.VectorScale(forward, -2, ent.client.kick_origin);
-
- // make a big pitch kick with an inverse fall
- ent.client.v_dmg_pitch = -40;
- ent.client.v_dmg_roll = Lib.crandom() * 8;
- ent.client.v_dmg_time = GameBase.level.time + Defines.DAMAGE_TIME;
-
- Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
- start);
- Fire.fire_bfg(ent, start, forward, damage, 400, damage_radius);
-
- ent.client.ps.gunframe++;
-
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index] -= 50;
-
- return true;
- }
- };
-
- public static EntThinkAdapter Weapon_BFG = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
-
- Weapon_Generic(ent, 8, 32, 55, 58, pause_frames, fire_frames,
- weapon_bfg_fire);
- return true;
- }
- };
-
- public static boolean is_quad;
-
- public static byte is_silenced;
-
- public static EntInteractAdapter Pickup_Weapon = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- int index;
- gitem_t ammo;
-
- index = GameUtil.ITEM_INDEX(ent.item);
-
- if ((((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0 || GameBase.coop.value != 0)
- && 0 != other.client.pers.inventory[index]) {
- if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM)))
- return false; // leave the weapon for others to pickup
- }
-
- other.client.pers.inventory[index]++;
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) {
- // give them some ammo with it
- ammo = GameUtil.FindItem(ent.item.ammo);
- if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0)
- GameAI.Add_Ammo(other, ammo, 1000);
- else
- GameAI.Add_Ammo(other, ammo, ammo.quantity);
-
- if (0 == (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)) {
- if (GameBase.deathmatch.value != 0) {
- if (((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0)
- ent.flags |= Defines.FL_RESPAWN;
- else
- GameUtil.SetRespawn(ent, 30);
- }
- if (GameBase.coop.value != 0)
- ent.flags |= Defines.FL_RESPAWN;
- }
- }
-
- if (other.client.pers.weapon != ent.item
- && (other.client.pers.inventory[index] == 1)
- && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil
- .FindItem("blaster")))
- other.client.newweapon = ent.item;
-
- return true;
- }
- };
-
- /*
- * ================ Use_Weapon
- *
- * Make the weapon ready if there is ammo ================
- */
- public static ItemUseAdapter Use_Weapon = new ItemUseAdapter() {
-
- public void use(edict_t ent, gitem_t item) {
- int ammo_index;
- gitem_t ammo_item;
-
- // see if we're already using it
- if (item == ent.client.pers.weapon)
- return;
-
- if (item.ammo != null && 0 == GameBase.g_select_empty.value
- && 0 == (item.flags & Defines.IT_AMMO)) {
-
- ammo_item = GameUtil.FindItem(item.ammo);
- ammo_index = GameUtil.ITEM_INDEX(ammo_item);
-
- if (0 == ent.client.pers.inventory[ammo_index]) {
- GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "No "
- + ammo_item.pickup_name + " for "
- + item.pickup_name + ".\n");
- return;
- }
-
- if (ent.client.pers.inventory[ammo_index] < item.quantity) {
- GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "Not enough "
- + ammo_item.pickup_name + " for "
- + item.pickup_name + ".\n");
- return;
- }
- }
-
- // change to this weapon when down
- ent.client.newweapon = item;
- }
- };
-
- /*
- * ================ Drop_Weapon ================
- */
-
- public static ItemDropAdapter Drop_Weapon = new ItemDropAdapter() {
- public void drop(edict_t ent, gitem_t item) {
- int index;
-
- if (0 != ((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY))
- return;
-
- index = GameUtil.ITEM_INDEX(item);
- // see if we're already using it
- if (((item == ent.client.pers.weapon) || (item == ent.client.newweapon))
- && (ent.client.pers.inventory[index] == 1)) {
- GameBase.gi.cprintf(ent, Defines.PRINT_HIGH,
- "Can't drop current weapon\n");
- return;
- }
-
- GameUtil.Drop_Item(ent, item);
- ent.client.pers.inventory[index]--;
- }
- };
-
- /*
- * ======================================================================
- *
- * MACHINEGUN / CHAINGUN
- *
- * ======================================================================
- */
-
- public static EntThinkAdapter Machinegun_Fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- int i;
- float[] start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] angles = { 0, 0, 0 };
- int damage = 8;
- int kick = 2;
- float[] offset = { 0, 0, 0 };
-
- if (0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) {
- ent.client.machinegun_shots = 0;
- ent.client.ps.gunframe++;
- return true;
- }
-
- if (ent.client.ps.gunframe == 5)
- ent.client.ps.gunframe = 4;
- else
- ent.client.ps.gunframe = 5;
-
- if (ent.client.pers.inventory[ent.client.ammo_index] < 1) {
- ent.client.ps.gunframe = 6;
- if (GameBase.level.time >= ent.pain_debounce_time) {
- GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi
- .soundindex("weapons/noammo.wav"), 1,
- Defines.ATTN_NORM, 0);
- ent.pain_debounce_time = GameBase.level.time + 1;
- }
- NoAmmoWeaponChange(ent);
- return true;
- }
-
- if (is_quad) {
- damage *= 4;
- kick *= 4;
- }
-
- for (i = 1; i < 3; i++) {
- ent.client.kick_origin[i] = Lib.crandom() * 0.35f;
- ent.client.kick_angles[i] = Lib.crandom() * 0.7f;
- }
- ent.client.kick_origin[0] = Lib.crandom() * 0.35f;
- ent.client.kick_angles[0] = ent.client.machinegun_shots * -1.5f;
-
- // raise the gun as it is firing
- if (0 == GameBase.deathmatch.value) {
- ent.client.machinegun_shots++;
- if (ent.client.machinegun_shots > 9)
- ent.client.machinegun_shots = 9;
- }
-
- // get start / end positions
- Math3D
- .VectorAdd(ent.client.v_angle, ent.client.kick_angles,
- angles);
- Math3D.AngleVectors(angles, forward, right, null);
- Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
- start);
- Fire.fire_bullet(ent, start, forward, damage, kick,
- Defines.DEFAULT_BULLET_HSPREAD,
- Defines.DEFAULT_BULLET_VSPREAD, Defines.MOD_MACHINEGUN);
-
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
-
- GameBase.gi.WriteShort(ent.index);
- GameBase.gi.WriteByte(Defines.MZ_MACHINEGUN | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index]--;
-
- ent.client.anim_priority = Defines.ANIM_ATTACK;
- if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- ent.s.frame = M_Player.FRAME_crattak1
- - (int) (Lib.random() + 0.25);
- ent.client.anim_end = M_Player.FRAME_crattak9;
- } else {
- ent.s.frame = M_Player.FRAME_attack1
- - (int) (Lib.random() + 0.25);
- ent.client.anim_end = M_Player.FRAME_attack8;
- }
- return true;
- }
- };
-
- public static EntThinkAdapter Chaingun_Fire = new EntThinkAdapter() {
-
- public boolean think(edict_t ent) {
-
- int i;
- int shots;
- float[] start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
- float r, u;
- float[] offset = { 0, 0, 0 };
- int damage;
- int kick = 2;
-
- if (GameBase.deathmatch.value != 0)
- damage = 6;
- else
- damage = 8;
-
- if (ent.client.ps.gunframe == 5)
- GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi
- .soundindex("weapons/chngnu1a.wav"), 1,
- Defines.ATTN_IDLE, 0);
-
- if ((ent.client.ps.gunframe == 14)
- && 0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) {
- ent.client.ps.gunframe = 32;
- ent.client.weapon_sound = 0;
- return true;
- } else if ((ent.client.ps.gunframe == 21)
- && (ent.client.buttons & Defines.BUTTON_ATTACK) != 0
- && 0 != ent.client.pers.inventory[ent.client.ammo_index]) {
- ent.client.ps.gunframe = 15;
- } else {
- ent.client.ps.gunframe++;
- }
-
- if (ent.client.ps.gunframe == 22) {
- ent.client.weapon_sound = 0;
- GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi
- .soundindex("weapons/chngnd1a.wav"), 1,
- Defines.ATTN_IDLE, 0);
- } else {
- ent.client.weapon_sound = GameBase.gi
- .soundindex("weapons/chngnl1a.wav");
- }
-
- ent.client.anim_priority = Defines.ANIM_ATTACK;
- if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- ent.s.frame = M_Player.FRAME_crattak1
- - (ent.client.ps.gunframe & 1);
- ent.client.anim_end = M_Player.FRAME_crattak9;
- } else {
- ent.s.frame = M_Player.FRAME_attack1
- - (ent.client.ps.gunframe & 1);
- ent.client.anim_end = M_Player.FRAME_attack8;
- }
-
- if (ent.client.ps.gunframe <= 9)
- shots = 1;
- else if (ent.client.ps.gunframe <= 14) {
- if ((ent.client.buttons & Defines.BUTTON_ATTACK) != 0)
- shots = 2;
- else
- shots = 1;
- } else
- shots = 3;
-
- if (ent.client.pers.inventory[ent.client.ammo_index] < shots)
- shots = ent.client.pers.inventory[ent.client.ammo_index];
-
- if (0 == shots) {
- if (GameBase.level.time >= ent.pain_debounce_time) {
- GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi
- .soundindex("weapons/noammo.wav"), 1,
- Defines.ATTN_NORM, 0);
- ent.pain_debounce_time = GameBase.level.time + 1;
- }
- NoAmmoWeaponChange(ent);
- return true;
- }
-
- if (is_quad) {
- damage *= 4;
- kick *= 4;
- }
-
- for (i = 0; i < 3; i++) {
- ent.client.kick_origin[i] = Lib.crandom() * 0.35f;
- ent.client.kick_angles[i] = Lib.crandom() * 0.7f;
- }
-
- for (i = 0; i < shots; i++) {
- // get start / end positions
- Math3D.AngleVectors(ent.client.v_angle, forward, right, up);
- r = 7 + Lib.crandom() * 4;
- u = Lib.crandom() * 4;
- Math3D.VectorSet(offset, 0, r, u + ent.viewheight - 8);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward,
- right, start);
-
- Fire.fire_bullet(ent, start, forward, damage, kick,
- Defines.DEFAULT_BULLET_HSPREAD,
- Defines.DEFAULT_BULLET_VSPREAD, Defines.MOD_CHAINGUN);
- }
-
- // send muzzle flash
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
-
- GameBase.gi.WriteShort(ent.index);
- GameBase.gi.WriteByte((Defines.MZ_CHAINGUN1 + shots - 1)
- | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index] -= shots;
-
- return true;
- }
- };
-
- public static int pause_frames[] = { 39, 45, 50, 55, 0 };
-
- public static int fire_frames[] = { 9, 17, 0 };
-
- public static void P_ProjectSource(gclient_t client, float[] point,
- float[] distance, float[] forward, float[] right, float[] result) {
- float[] _distance = { 0, 0, 0 };
-
- Math3D.VectorCopy(distance, _distance);
- if (client.pers.hand == Defines.LEFT_HANDED)
- _distance[1] *= -1;
- else if (client.pers.hand == Defines.CENTER_HANDED)
- _distance[1] = 0;
- Math3D.G_ProjectSource(point, _distance, forward, right, result);
- }
-
- /*
- * =============== ChangeWeapon
- *
- * The old weapon has been dropped all the way, so make the new one current
- * ===============
- */
- public static void ChangeWeapon(edict_t ent) {
- int i;
-
- if (ent.client.grenade_time != 0) {
- ent.client.grenade_time = GameBase.level.time;
- ent.client.weapon_sound = 0;
- weapon_grenade_fire(ent, false);
- ent.client.grenade_time = 0;
- }
-
- ent.client.pers.lastweapon = ent.client.pers.weapon;
- ent.client.pers.weapon = ent.client.newweapon;
- ent.client.newweapon = null;
- ent.client.machinegun_shots = 0;
-
- // set visible model
- if (ent.s.modelindex == 255) {
- if (ent.client.pers.weapon != null)
- i = ((ent.client.pers.weapon.weapmodel & 0xff) << 8);
- else
- i = 0;
- ent.s.skinnum = (ent.index - 1) | i;
- }
-
- if (ent.client.pers.weapon != null
- && ent.client.pers.weapon.ammo != null)
-
- ent.client.ammo_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem(ent.client.pers.weapon.ammo));
- else
- ent.client.ammo_index = 0;
-
- if (ent.client.pers.weapon == null) { // dead
- ent.client.ps.gunindex = 0;
- return;
- }
-
- ent.client.weaponstate = Defines.WEAPON_ACTIVATING;
- ent.client.ps.gunframe = 0;
- ent.client.ps.gunindex = GameBase.gi
- .modelindex(ent.client.pers.weapon.view_model);
-
- ent.client.anim_priority = Defines.ANIM_PAIN;
- if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- ent.s.frame = M_Player.FRAME_crpain1;
- ent.client.anim_end = M_Player.FRAME_crpain4;
- } else {
- ent.s.frame = M_Player.FRAME_pain301;
- ent.client.anim_end = M_Player.FRAME_pain304;
-
- }
- }
-
- /*
- * ================= NoAmmoWeaponChange =================
- */
- public static void NoAmmoWeaponChange(edict_t ent) {
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("slugs"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("railgun"))]) {
- ent.client.newweapon = GameUtil.FindItem("railgun");
- return;
- }
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("cells"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("hyperblaster"))]) {
- ent.client.newweapon = GameUtil.FindItem("hyperblaster");
- return;
- }
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("bullets"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("chaingun"))]) {
- ent.client.newweapon = GameUtil.FindItem("chaingun");
- return;
- }
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("bullets"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("machinegun"))]) {
- ent.client.newweapon = GameUtil.FindItem("machinegun");
- return;
- }
- if (ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("shells"))] > 1
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("super shotgun"))]) {
- ent.client.newweapon = GameUtil.FindItem("super shotgun");
- return;
- }
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("shells"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
- .FindItem("shotgun"))]) {
- ent.client.newweapon = GameUtil.FindItem("shotgun");
- return;
- }
- ent.client.newweapon = GameUtil.FindItem("blaster");
- }
-
- /*
- * ================= Think_Weapon
- *
- * Called by ClientBeginServerFrame and ClientThink =================
- */
- public static void Think_Weapon(edict_t ent) {
- // if just died, put the weapon away
- if (ent.health < 1) {
- ent.client.newweapon = null;
- ChangeWeapon(ent);
- }
-
- // call active weapon think routine
- if (null != ent.client.pers.weapon
- && null != ent.client.pers.weapon.weaponthink) {
- is_quad = (ent.client.quad_framenum > GameBase.level.framenum);
- if (ent.client.silencer_shots != 0)
- is_silenced = (byte) Defines.MZ_SILENCED;
- else
- is_silenced = 0;
- ent.client.pers.weapon.weaponthink.think(ent);
- }
- }
-
- /*
- * ================ Weapon_Generic
- *
- * A generic function to handle the basics of weapon thinking
- * ================
- */
-
- public static void Weapon_Generic(edict_t ent, int FRAME_ACTIVATE_LAST,
- int FRAME_FIRE_LAST, int FRAME_IDLE_LAST,
- int FRAME_DEACTIVATE_LAST, int pause_frames[], int fire_frames[],
- EntThinkAdapter fire) {
- int FRAME_FIRE_FIRST = (FRAME_ACTIVATE_LAST + 1);
- int FRAME_IDLE_FIRST = (FRAME_FIRE_LAST + 1);
- int FRAME_DEACTIVATE_FIRST = (FRAME_IDLE_LAST + 1);
-
- int n;
-
- if (ent.deadflag != 0 || ent.s.modelindex != 255) // VWep animations
- // screw up corpses
- {
- return;
- }
-
- if (ent.client.weaponstate == Defines.WEAPON_DROPPING) {
- if (ent.client.ps.gunframe == FRAME_DEACTIVATE_LAST) {
- ChangeWeapon(ent);
- return;
- } else if ((FRAME_DEACTIVATE_LAST - ent.client.ps.gunframe) == 4) {
- ent.client.anim_priority = Defines.ANIM_REVERSE;
- if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- ent.s.frame = M_Player.FRAME_crpain4 + 1;
- ent.client.anim_end = M_Player.FRAME_crpain1;
- } else {
- ent.s.frame = M_Player.FRAME_pain304 + 1;
- ent.client.anim_end = M_Player.FRAME_pain301;
- }
- }
-
- ent.client.ps.gunframe++;
- return;
- }
-
- if (ent.client.weaponstate == Defines.WEAPON_ACTIVATING) {
- if (ent.client.ps.gunframe == FRAME_ACTIVATE_LAST) {
- ent.client.weaponstate = Defines.WEAPON_READY;
- ent.client.ps.gunframe = FRAME_IDLE_FIRST;
- return;
- }
-
- ent.client.ps.gunframe++;
- return;
- }
-
- if ((ent.client.newweapon != null)
- && (ent.client.weaponstate != Defines.WEAPON_FIRING)) {
- ent.client.weaponstate = Defines.WEAPON_DROPPING;
- ent.client.ps.gunframe = FRAME_DEACTIVATE_FIRST;
-
- if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) {
- ent.client.anim_priority = Defines.ANIM_REVERSE;
- if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- ent.s.frame = M_Player.FRAME_crpain4 + 1;
- ent.client.anim_end = M_Player.FRAME_crpain1;
- } else {
- ent.s.frame = M_Player.FRAME_pain304 + 1;
- ent.client.anim_end = M_Player.FRAME_pain301;
-
- }
- }
- return;
- }
-
- if (ent.client.weaponstate == Defines.WEAPON_READY) {
- if (((ent.client.latched_buttons | ent.client.buttons) & Defines.BUTTON_ATTACK) != 0) {
- ent.client.latched_buttons &= ~Defines.BUTTON_ATTACK;
- if ((0 == ent.client.ammo_index)
- || (ent.client.pers.inventory[ent.client.ammo_index] >= ent.client.pers.weapon.quantity)) {
- ent.client.ps.gunframe = FRAME_FIRE_FIRST;
- ent.client.weaponstate = Defines.WEAPON_FIRING;
-
- // start the animation
- ent.client.anim_priority = Defines.ANIM_ATTACK;
- if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- ent.s.frame = M_Player.FRAME_crattak1 - 1;
- ent.client.anim_end = M_Player.FRAME_crattak9;
- } else {
- ent.s.frame = M_Player.FRAME_attack1 - 1;
- ent.client.anim_end = M_Player.FRAME_attack8;
- }
- } else {
- if (GameBase.level.time >= ent.pain_debounce_time) {
- GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi
- .soundindex("weapons/noammo.wav"), 1,
- Defines.ATTN_NORM, 0);
- ent.pain_debounce_time = GameBase.level.time + 1;
- }
- NoAmmoWeaponChange(ent);
- }
- } else {
- if (ent.client.ps.gunframe == FRAME_IDLE_LAST) {
- ent.client.ps.gunframe = FRAME_IDLE_FIRST;
- return;
- }
-
- if (pause_frames != null) {
- for (n = 0; pause_frames[n] != 0; n++) {
- if (ent.client.ps.gunframe == pause_frames[n]) {
- if ((Lib.rand() & 15) != 0)
- return;
- }
- }
- }
-
- ent.client.ps.gunframe++;
- return;
- }
- }
-
- if (ent.client.weaponstate == Defines.WEAPON_FIRING) {
- for (n = 0; fire_frames[n] != 0; n++) {
- if (ent.client.ps.gunframe == fire_frames[n]) {
- if (ent.client.quad_framenum > GameBase.level.framenum)
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/damage3.wav"), 1,
- Defines.ATTN_NORM, 0);
-
- fire.think(ent);
- break;
- }
- }
-
- if (0 == fire_frames[n])
- ent.client.ps.gunframe++;
-
- if (ent.client.ps.gunframe == FRAME_IDLE_FIRST + 1)
- ent.client.weaponstate = Defines.WEAPON_READY;
- }
- }
-
- /*
- * ======================================================================
- *
- * GRENADE
- *
- * ======================================================================
- */
-
- public static void weapon_grenade_fire(edict_t ent, boolean held) {
- float[] offset = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] start = { 0, 0, 0 };
- int damage = 125;
- float timer;
- int speed;
- float radius;
-
- radius = damage + 40;
- if (is_quad)
- damage *= 4;
-
- Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8);
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start);
-
- timer = ent.client.grenade_time - GameBase.level.time;
- speed = (int) (Defines.GRENADE_MINSPEED + (Defines.GRENADE_TIMER - timer)
- * ((Defines.GRENADE_MAXSPEED - Defines.GRENADE_MINSPEED) / Defines.GRENADE_TIMER));
- Fire.fire_grenade2(ent, start, forward, damage, speed, timer, radius,
- held);
-
- if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
- ent.client.pers.inventory[ent.client.ammo_index]--;
-
- ent.client.grenade_time = GameBase.level.time + 1.0f;
-
- if (ent.deadflag != 0 || ent.s.modelindex != 255) // VWep animations
- // screw up corpses
- {
- return;
- }
-
- if (ent.health <= 0)
- return;
-
- if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- ent.client.anim_priority = Defines.ANIM_ATTACK;
- ent.s.frame = M_Player.FRAME_crattak1 - 1;
- ent.client.anim_end = M_Player.FRAME_crattak3;
- } else {
- ent.client.anim_priority = Defines.ANIM_REVERSE;
- ent.s.frame = M_Player.FRAME_wave08;
- ent.client.anim_end = M_Player.FRAME_wave01;
- }
- }
-
- /*
- * ======================================================================
- *
- * BLASTER / HYPERBLASTER
- *
- * ======================================================================
- */
-
- public static void Blaster_Fire(edict_t ent, float[] g_offset, int damage,
- boolean hyper, int effect) {
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] start = { 0, 0, 0 };
- float[] offset = { 0, 0, 0 };
-
- if (is_quad)
- damage *= 4;
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
- Math3D.VectorSet(offset, 24, 8, ent.viewheight - 8);
- Math3D.VectorAdd(offset, g_offset, offset);
- P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start);
-
- Math3D.VectorScale(forward, -2, ent.client.kick_origin);
- ent.client.kick_angles[0] = -1;
-
- Fire.fire_blaster(ent, start, forward, damage, 1000, effect, hyper);
-
- // send muzzle flash
- GameBase.gi.WriteByte(Defines.svc_muzzleflash);
- GameBase.gi.WriteShort(ent.index);
- if (hyper)
- GameBase.gi.WriteByte(Defines.MZ_HYPERBLASTER | is_silenced);
- else
- GameBase.gi.WriteByte(Defines.MZ_BLASTER | is_silenced);
- GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
-
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
- }
-} \ No newline at end of file