diff options
author | Rene Stoeckel <[email protected]> | 2005-11-16 22:24:53 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2005-11-16 22:24:53 +0000 |
commit | 43a2a2cac1a50b70407487a86908ea24ba92425e (patch) | |
tree | 3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/GamePWeapon.java | |
parent | 27be0694ee6c53ab645dd027a41b310a9226c027 (diff) |
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/GamePWeapon.java')
-rw-r--r-- | src/jake2/game/GamePWeapon.java | 1410 |
1 files changed, 0 insertions, 1410 deletions
diff --git a/src/jake2/game/GamePWeapon.java b/src/jake2/game/GamePWeapon.java deleted file mode 100644 index 500282e..0000000 --- a/src/jake2/game/GamePWeapon.java +++ /dev/null @@ -1,1410 +0,0 @@ -/* - * Copyright (C) 1997-2001 Id Software, Inc. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License as published by the Free Software - * Foundation; either version 2 of the License, or (at your option) any later - * version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. - * - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with - * this program; if not, write to the Free Software Foundation, Inc., 59 Temple - * Place - Suite 330, Boston, MA 02111-1307, USA. - * - */ - -// Created on 16.11.2003 by RST. -// $Id: GamePWeapon.java,v 1.8 2005-02-19 21:18:15 salomo Exp $ -package jake2.game; - -import jake2.Defines; -import jake2.Globals; -import jake2.game.monsters.M_Player; -import jake2.qcommon.Com; -import jake2.util.Lib; -import jake2.util.Math3D; - -public class GamePWeapon { - - public static EntThinkAdapter Weapon_Grenade = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - if ((ent.client.newweapon != null) - && (ent.client.weaponstate == Defines.WEAPON_READY)) { - ChangeWeapon(ent); - return true; - } - - if (ent.client.weaponstate == Defines.WEAPON_ACTIVATING) { - ent.client.weaponstate = Defines.WEAPON_READY; - ent.client.ps.gunframe = 16; - return true; - } - - if (ent.client.weaponstate == Defines.WEAPON_READY) { - if (((ent.client.latched_buttons | ent.client.buttons) & Defines.BUTTON_ATTACK) != 0) { - ent.client.latched_buttons &= ~Defines.BUTTON_ATTACK; - if (0 != ent.client.pers.inventory[ent.client.ammo_index]) { - ent.client.ps.gunframe = 1; - ent.client.weaponstate = Defines.WEAPON_FIRING; - ent.client.grenade_time = 0; - } else { - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, - GameBase.gi - .soundindex("weapons/noammo.wav"), - 1, Defines.ATTN_NORM, 0); - ent.pain_debounce_time = GameBase.level.time + 1; - } - NoAmmoWeaponChange(ent); - } - return true; - } - - if ((ent.client.ps.gunframe == 29) - || (ent.client.ps.gunframe == 34) - || (ent.client.ps.gunframe == 39) - || (ent.client.ps.gunframe == 48)) { - if ((Lib.rand() & 15) != 0) - return true; - } - - if (++ent.client.ps.gunframe > 48) - ent.client.ps.gunframe = 16; - return true; - } - - if (ent.client.weaponstate == Defines.WEAPON_FIRING) { - if (ent.client.ps.gunframe == 5) - GameBase.gi.sound(ent, Defines.CHAN_WEAPON, GameBase.gi - .soundindex("weapons/hgrena1b.wav"), 1, - Defines.ATTN_NORM, 0); - - if (ent.client.ps.gunframe == 11) { - if (0 == ent.client.grenade_time) { - ent.client.grenade_time = GameBase.level.time - + Defines.GRENADE_TIMER + 0.2f; - ent.client.weapon_sound = GameBase.gi - .soundindex("weapons/hgrenc1b.wav"); - } - - // they waited too long, detonate it in their hand - if (!ent.client.grenade_blew_up - && GameBase.level.time >= ent.client.grenade_time) { - ent.client.weapon_sound = 0; - weapon_grenade_fire(ent, true); - ent.client.grenade_blew_up = true; - } - - if ((ent.client.buttons & Defines.BUTTON_ATTACK) != 0) - return true; - - if (ent.client.grenade_blew_up) { - if (GameBase.level.time >= ent.client.grenade_time) { - ent.client.ps.gunframe = 15; - ent.client.grenade_blew_up = false; - } else { - return true; - } - } - } - - if (ent.client.ps.gunframe == 12) { - ent.client.weapon_sound = 0; - weapon_grenade_fire(ent, false); - } - - if ((ent.client.ps.gunframe == 15) - && (GameBase.level.time < ent.client.grenade_time)) - return true; - - ent.client.ps.gunframe++; - - if (ent.client.ps.gunframe == 16) { - ent.client.grenade_time = 0; - ent.client.weaponstate = Defines.WEAPON_READY; - } - } - return true; - } - }; - - /* - * ====================================================================== - * - * GRENADE LAUNCHER - * - * ====================================================================== - */ - - public static EntThinkAdapter weapon_grenadelauncher_fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - float[] offset = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] start = { 0, 0, 0 }; - int damage = 120; - float radius; - - radius = damage + 40; - if (is_quad) - damage *= 4; - - Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, - start); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0] = -1; - - Fire.fire_grenade(ent, start, forward, damage, 600, 2.5f, radius); - - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_GRENADE | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - return true; - } - }; - - public static EntThinkAdapter Weapon_GrenadeLauncher = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int pause_frames[] = { 34, 51, 59, 0 }; - int fire_frames[] = { 6, 0 }; - - Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, - weapon_grenadelauncher_fire); - return true; - } - }; - - /* - * ====================================================================== - * - * ROCKET - * - * ====================================================================== - */ - - public static EntThinkAdapter Weapon_RocketLauncher_Fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - int damage; - float damage_radius; - int radius_damage; - - damage = 100 + (int) (Lib.random() * 20.0); - radius_damage = 120; - damage_radius = 120; - if (is_quad) { - damage *= 4; - radius_damage *= 4; - } - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0] = -1; - - Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, - start); - Fire.fire_rocket(ent, start, forward, damage, 650, damage_radius, - radius_damage); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_ROCKET | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - return true; - } - }; - - public static EntThinkAdapter Weapon_RocketLauncher = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int pause_frames[] = { 25, 33, 42, 50, 0 }; - int fire_frames[] = { 5, 0 }; - - Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, - Weapon_RocketLauncher_Fire); - return true; - } - }; - - public static EntThinkAdapter Weapon_Blaster_Fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int damage; - - if (GameBase.deathmatch.value != 0) - damage = 15; - else - damage = 10; - Blaster_Fire(ent, Globals.vec3_origin, damage, false, - Defines.EF_BLASTER); - ent.client.ps.gunframe++; - return true; - } - }; - - public static EntThinkAdapter Weapon_Blaster = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int pause_frames[] = { 19, 32, 0 }; - int fire_frames[] = { 5, 0 }; - - Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, - Weapon_Blaster_Fire); - return true; - } - }; - - public static EntThinkAdapter Weapon_HyperBlaster_Fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - float rotation; - float[] offset = { 0, 0, 0 }; - int effect; - int damage; - - ent.client.weapon_sound = GameBase.gi - .soundindex("weapons/hyprbl1a.wav"); - - if (0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { - ent.client.ps.gunframe++; - } else { - if (0 == ent.client.pers.inventory[ent.client.ammo_index]) { - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi - .soundindex("weapons/noammo.wav"), 1, - Defines.ATTN_NORM, 0); - ent.pain_debounce_time = GameBase.level.time + 1; - } - NoAmmoWeaponChange(ent); - } else { - rotation = (float) ((ent.client.ps.gunframe - 5) * 2 - * Math.PI / 6); - offset[0] = (float) (-4 * Math.sin(rotation)); - offset[1] = 0f; - offset[2] = (float) (4 * Math.cos(rotation)); - - if ((ent.client.ps.gunframe == 6) - || (ent.client.ps.gunframe == 9)) - effect = Defines.EF_HYPERBLASTER; - else - effect = 0; - if (GameBase.deathmatch.value != 0) - damage = 15; - else - damage = 20; - Blaster_Fire(ent, offset, damage, true, effect); - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - ent.client.anim_priority = Defines.ANIM_ATTACK; - if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - ent.s.frame = M_Player.FRAME_crattak1 - 1; - ent.client.anim_end = M_Player.FRAME_crattak9; - } else { - ent.s.frame = M_Player.FRAME_attack1 - 1; - ent.client.anim_end = M_Player.FRAME_attack8; - } - } - - ent.client.ps.gunframe++; - if (ent.client.ps.gunframe == 12 - && 0 != ent.client.pers.inventory[ent.client.ammo_index]) - ent.client.ps.gunframe = 6; - } - - if (ent.client.ps.gunframe == 12) { - GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi - .soundindex("weapons/hyprbd1a.wav"), 1, - Defines.ATTN_NORM, 0); - ent.client.weapon_sound = 0; - } - - return true; - - } - }; - - public static EntThinkAdapter Weapon_HyperBlaster = new EntThinkAdapter() { - public boolean think(edict_t ent) { - - int pause_frames[] = { 0 }; - int fire_frames[] = { 6, 7, 8, 9, 10, 11, 0 }; - - Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, - Weapon_HyperBlaster_Fire); - return true; - } - }; - - public static EntThinkAdapter Weapon_Machinegun = new EntThinkAdapter() { - public boolean think(edict_t ent) { - - int pause_frames[] = { 23, 45, 0 }; - int fire_frames[] = { 4, 5, 0 }; - - Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, - Machinegun_Fire); - return true; - } - }; - - public static EntThinkAdapter Weapon_Chaingun = new EntThinkAdapter() { - public boolean think(edict_t ent) { - - int pause_frames[] = { 38, 43, 51, 61, 0 }; - int fire_frames[] = { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, - 17, 18, 19, 20, 21, 0 }; - - Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, - Chaingun_Fire); - return true; - } - }; - - /* - * ====================================================================== - * - * SHOTGUN / SUPERSHOTGUN - * - * ====================================================================== - */ - - public static EntThinkAdapter weapon_shotgun_fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] offset = { 0, 0, 0 }; - int damage = 4; - int kick = 8; - - if (ent.client.ps.gunframe == 9) { - ent.client.ps.gunframe++; - return true; - } - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0] = -2; - - Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, - start); - - if (is_quad) { - damage *= 4; - kick *= 4; - } - - if (GameBase.deathmatch.value != 0) - Fire.fire_shotgun(ent, start, forward, damage, kick, 500, 500, - Defines.DEFAULT_DEATHMATCH_SHOTGUN_COUNT, - Defines.MOD_SHOTGUN); - else - Fire.fire_shotgun(ent, start, forward, damage, kick, 500, 500, - Defines.DEFAULT_SHOTGUN_COUNT, Defines.MOD_SHOTGUN); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_SHOTGUN | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - return true; - } - }; - - public static EntThinkAdapter Weapon_Shotgun = new EntThinkAdapter() { - public boolean think(edict_t ent) { - int pause_frames[] = { 22, 28, 34, 0 }; - int fire_frames[] = { 8, 9, 0 }; - - Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, - weapon_shotgun_fire); - return true; - } - }; - - public static EntThinkAdapter weapon_supershotgun_fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] offset = { 0, 0, 0 }; - float[] v = { 0, 0, 0 }; - int damage = 6; - int kick = 12; - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0] = -2; - - Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, - start); - - if (is_quad) { - damage *= 4; - kick *= 4; - } - - v[Defines.PITCH] = ent.client.v_angle[Defines.PITCH]; - v[Defines.YAW] = ent.client.v_angle[Defines.YAW] - 5; - v[Defines.ROLL] = ent.client.v_angle[Defines.ROLL]; - Math3D.AngleVectors(v, forward, null, null); - Fire.fire_shotgun(ent, start, forward, damage, kick, - Defines.DEFAULT_SHOTGUN_HSPREAD, - Defines.DEFAULT_SHOTGUN_VSPREAD, - Defines.DEFAULT_SSHOTGUN_COUNT / 2, Defines.MOD_SSHOTGUN); - v[Defines.YAW] = ent.client.v_angle[Defines.YAW] + 5; - Math3D.AngleVectors(v, forward, null, null); - Fire.fire_shotgun(ent, start, forward, damage, kick, - Defines.DEFAULT_SHOTGUN_HSPREAD, - Defines.DEFAULT_SHOTGUN_VSPREAD, - Defines.DEFAULT_SSHOTGUN_COUNT / 2, Defines.MOD_SSHOTGUN); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_SSHOTGUN | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index] -= 2; - - return true; - } - }; - - public static EntThinkAdapter Weapon_SuperShotgun = new EntThinkAdapter() { - public boolean think(edict_t ent) { - - int pause_frames[] = { 29, 42, 57, 0 }; - int fire_frames[] = { 7, 0 }; - - Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, - weapon_supershotgun_fire); - return true; - } - }; - - /* - * ====================================================================== - * - * RAILGUN - * - * ====================================================================== - */ - public static EntThinkAdapter weapon_railgun_fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] offset = { 0, 0, 0 }; - int damage; - int kick; - - if (GameBase.deathmatch.value != 0) { // normal damage is too - // extreme in dm - damage = 100; - kick = 200; - } else { - damage = 150; - kick = 250; - } - - if (is_quad) { - damage *= 4; - kick *= 4; - } - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -3, ent.client.kick_origin); - ent.client.kick_angles[0] = -3; - - Math3D.VectorSet(offset, 0, 7, ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, - start); - Fire.fire_rail(ent, start, forward, damage, kick); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_RAILGUN | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - return true; - } - }; - - public static EntThinkAdapter Weapon_Railgun = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int pause_frames[] = { 56, 0 }; - int fire_frames[] = { 4, 0 }; - Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, - weapon_railgun_fire); - return true; - } - }; - - /* - * ====================================================================== - * - * BFG10K - * - * ====================================================================== - */ - - public static EntThinkAdapter weapon_bfg_fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - int damage; - float damage_radius = 1000; - - if (GameBase.deathmatch.value != 0) - damage = 200; - else - damage = 500; - - if (ent.client.ps.gunframe == 9) { - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_BFG | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - return true; - } - - // cells can go down during windup (from power armor hits), so - // check again and abort firing if we don't have enough now - if (ent.client.pers.inventory[ent.client.ammo_index] < 50) { - ent.client.ps.gunframe++; - return true; - } - - if (is_quad) - damage *= 4; - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - - // make a big pitch kick with an inverse fall - ent.client.v_dmg_pitch = -40; - ent.client.v_dmg_roll = Lib.crandom() * 8; - ent.client.v_dmg_time = GameBase.level.time + Defines.DAMAGE_TIME; - - Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, - start); - Fire.fire_bfg(ent, start, forward, damage, 400, damage_radius); - - ent.client.ps.gunframe++; - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index] -= 50; - - return true; - } - }; - - public static EntThinkAdapter Weapon_BFG = new EntThinkAdapter() { - public boolean think(edict_t ent) { - - Weapon_Generic(ent, 8, 32, 55, 58, pause_frames, fire_frames, - weapon_bfg_fire); - return true; - } - }; - - public static boolean is_quad; - - public static byte is_silenced; - - public static EntInteractAdapter Pickup_Weapon = new EntInteractAdapter() { - public boolean interact(edict_t ent, edict_t other) { - int index; - gitem_t ammo; - - index = GameUtil.ITEM_INDEX(ent.item); - - if ((((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0 || GameBase.coop.value != 0) - && 0 != other.client.pers.inventory[index]) { - if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) - return false; // leave the weapon for others to pickup - } - - other.client.pers.inventory[index]++; - - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) { - // give them some ammo with it - ammo = GameUtil.FindItem(ent.item.ammo); - if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) - GameAI.Add_Ammo(other, ammo, 1000); - else - GameAI.Add_Ammo(other, ammo, ammo.quantity); - - if (0 == (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)) { - if (GameBase.deathmatch.value != 0) { - if (((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0) - ent.flags |= Defines.FL_RESPAWN; - else - GameUtil.SetRespawn(ent, 30); - } - if (GameBase.coop.value != 0) - ent.flags |= Defines.FL_RESPAWN; - } - } - - if (other.client.pers.weapon != ent.item - && (other.client.pers.inventory[index] == 1) - && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil - .FindItem("blaster"))) - other.client.newweapon = ent.item; - - return true; - } - }; - - /* - * ================ Use_Weapon - * - * Make the weapon ready if there is ammo ================ - */ - public static ItemUseAdapter Use_Weapon = new ItemUseAdapter() { - - public void use(edict_t ent, gitem_t item) { - int ammo_index; - gitem_t ammo_item; - - // see if we're already using it - if (item == ent.client.pers.weapon) - return; - - if (item.ammo != null && 0 == GameBase.g_select_empty.value - && 0 == (item.flags & Defines.IT_AMMO)) { - - ammo_item = GameUtil.FindItem(item.ammo); - ammo_index = GameUtil.ITEM_INDEX(ammo_item); - - if (0 == ent.client.pers.inventory[ammo_index]) { - GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "No " - + ammo_item.pickup_name + " for " - + item.pickup_name + ".\n"); - return; - } - - if (ent.client.pers.inventory[ammo_index] < item.quantity) { - GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "Not enough " - + ammo_item.pickup_name + " for " - + item.pickup_name + ".\n"); - return; - } - } - - // change to this weapon when down - ent.client.newweapon = item; - } - }; - - /* - * ================ Drop_Weapon ================ - */ - - public static ItemDropAdapter Drop_Weapon = new ItemDropAdapter() { - public void drop(edict_t ent, gitem_t item) { - int index; - - if (0 != ((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY)) - return; - - index = GameUtil.ITEM_INDEX(item); - // see if we're already using it - if (((item == ent.client.pers.weapon) || (item == ent.client.newweapon)) - && (ent.client.pers.inventory[index] == 1)) { - GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, - "Can't drop current weapon\n"); - return; - } - - GameUtil.Drop_Item(ent, item); - ent.client.pers.inventory[index]--; - } - }; - - /* - * ====================================================================== - * - * MACHINEGUN / CHAINGUN - * - * ====================================================================== - */ - - public static EntThinkAdapter Machinegun_Fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int i; - float[] start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] angles = { 0, 0, 0 }; - int damage = 8; - int kick = 2; - float[] offset = { 0, 0, 0 }; - - if (0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { - ent.client.machinegun_shots = 0; - ent.client.ps.gunframe++; - return true; - } - - if (ent.client.ps.gunframe == 5) - ent.client.ps.gunframe = 4; - else - ent.client.ps.gunframe = 5; - - if (ent.client.pers.inventory[ent.client.ammo_index] < 1) { - ent.client.ps.gunframe = 6; - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi - .soundindex("weapons/noammo.wav"), 1, - Defines.ATTN_NORM, 0); - ent.pain_debounce_time = GameBase.level.time + 1; - } - NoAmmoWeaponChange(ent); - return true; - } - - if (is_quad) { - damage *= 4; - kick *= 4; - } - - for (i = 1; i < 3; i++) { - ent.client.kick_origin[i] = Lib.crandom() * 0.35f; - ent.client.kick_angles[i] = Lib.crandom() * 0.7f; - } - ent.client.kick_origin[0] = Lib.crandom() * 0.35f; - ent.client.kick_angles[0] = ent.client.machinegun_shots * -1.5f; - - // raise the gun as it is firing - if (0 == GameBase.deathmatch.value) { - ent.client.machinegun_shots++; - if (ent.client.machinegun_shots > 9) - ent.client.machinegun_shots = 9; - } - - // get start / end positions - Math3D - .VectorAdd(ent.client.v_angle, ent.client.kick_angles, - angles); - Math3D.AngleVectors(angles, forward, right, null); - Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, - start); - Fire.fire_bullet(ent, start, forward, damage, kick, - Defines.DEFAULT_BULLET_HSPREAD, - Defines.DEFAULT_BULLET_VSPREAD, Defines.MOD_MACHINEGUN); - - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_MACHINEGUN | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - ent.client.anim_priority = Defines.ANIM_ATTACK; - if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - ent.s.frame = M_Player.FRAME_crattak1 - - (int) (Lib.random() + 0.25); - ent.client.anim_end = M_Player.FRAME_crattak9; - } else { - ent.s.frame = M_Player.FRAME_attack1 - - (int) (Lib.random() + 0.25); - ent.client.anim_end = M_Player.FRAME_attack8; - } - return true; - } - }; - - public static EntThinkAdapter Chaingun_Fire = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int i; - int shots; - float[] start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 }; - float r, u; - float[] offset = { 0, 0, 0 }; - int damage; - int kick = 2; - - if (GameBase.deathmatch.value != 0) - damage = 6; - else - damage = 8; - - if (ent.client.ps.gunframe == 5) - GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi - .soundindex("weapons/chngnu1a.wav"), 1, - Defines.ATTN_IDLE, 0); - - if ((ent.client.ps.gunframe == 14) - && 0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { - ent.client.ps.gunframe = 32; - ent.client.weapon_sound = 0; - return true; - } else if ((ent.client.ps.gunframe == 21) - && (ent.client.buttons & Defines.BUTTON_ATTACK) != 0 - && 0 != ent.client.pers.inventory[ent.client.ammo_index]) { - ent.client.ps.gunframe = 15; - } else { - ent.client.ps.gunframe++; - } - - if (ent.client.ps.gunframe == 22) { - ent.client.weapon_sound = 0; - GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi - .soundindex("weapons/chngnd1a.wav"), 1, - Defines.ATTN_IDLE, 0); - } else { - ent.client.weapon_sound = GameBase.gi - .soundindex("weapons/chngnl1a.wav"); - } - - ent.client.anim_priority = Defines.ANIM_ATTACK; - if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - ent.s.frame = M_Player.FRAME_crattak1 - - (ent.client.ps.gunframe & 1); - ent.client.anim_end = M_Player.FRAME_crattak9; - } else { - ent.s.frame = M_Player.FRAME_attack1 - - (ent.client.ps.gunframe & 1); - ent.client.anim_end = M_Player.FRAME_attack8; - } - - if (ent.client.ps.gunframe <= 9) - shots = 1; - else if (ent.client.ps.gunframe <= 14) { - if ((ent.client.buttons & Defines.BUTTON_ATTACK) != 0) - shots = 2; - else - shots = 1; - } else - shots = 3; - - if (ent.client.pers.inventory[ent.client.ammo_index] < shots) - shots = ent.client.pers.inventory[ent.client.ammo_index]; - - if (0 == shots) { - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi - .soundindex("weapons/noammo.wav"), 1, - Defines.ATTN_NORM, 0); - ent.pain_debounce_time = GameBase.level.time + 1; - } - NoAmmoWeaponChange(ent); - return true; - } - - if (is_quad) { - damage *= 4; - kick *= 4; - } - - for (i = 0; i < 3; i++) { - ent.client.kick_origin[i] = Lib.crandom() * 0.35f; - ent.client.kick_angles[i] = Lib.crandom() * 0.7f; - } - - for (i = 0; i < shots; i++) { - // get start / end positions - Math3D.AngleVectors(ent.client.v_angle, forward, right, up); - r = 7 + Lib.crandom() * 4; - u = Lib.crandom() * 4; - Math3D.VectorSet(offset, 0, r, u + ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, - right, start); - - Fire.fire_bullet(ent, start, forward, damage, kick, - Defines.DEFAULT_BULLET_HSPREAD, - Defines.DEFAULT_BULLET_VSPREAD, Defines.MOD_CHAINGUN); - } - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte((Defines.MZ_CHAINGUN1 + shots - 1) - | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index] -= shots; - - return true; - } - }; - - public static int pause_frames[] = { 39, 45, 50, 55, 0 }; - - public static int fire_frames[] = { 9, 17, 0 }; - - public static void P_ProjectSource(gclient_t client, float[] point, - float[] distance, float[] forward, float[] right, float[] result) { - float[] _distance = { 0, 0, 0 }; - - Math3D.VectorCopy(distance, _distance); - if (client.pers.hand == Defines.LEFT_HANDED) - _distance[1] *= -1; - else if (client.pers.hand == Defines.CENTER_HANDED) - _distance[1] = 0; - Math3D.G_ProjectSource(point, _distance, forward, right, result); - } - - /* - * =============== ChangeWeapon - * - * The old weapon has been dropped all the way, so make the new one current - * =============== - */ - public static void ChangeWeapon(edict_t ent) { - int i; - - if (ent.client.grenade_time != 0) { - ent.client.grenade_time = GameBase.level.time; - ent.client.weapon_sound = 0; - weapon_grenade_fire(ent, false); - ent.client.grenade_time = 0; - } - - ent.client.pers.lastweapon = ent.client.pers.weapon; - ent.client.pers.weapon = ent.client.newweapon; - ent.client.newweapon = null; - ent.client.machinegun_shots = 0; - - // set visible model - if (ent.s.modelindex == 255) { - if (ent.client.pers.weapon != null) - i = ((ent.client.pers.weapon.weapmodel & 0xff) << 8); - else - i = 0; - ent.s.skinnum = (ent.index - 1) | i; - } - - if (ent.client.pers.weapon != null - && ent.client.pers.weapon.ammo != null) - - ent.client.ammo_index = GameUtil.ITEM_INDEX(GameUtil - .FindItem(ent.client.pers.weapon.ammo)); - else - ent.client.ammo_index = 0; - - if (ent.client.pers.weapon == null) { // dead - ent.client.ps.gunindex = 0; - return; - } - - ent.client.weaponstate = Defines.WEAPON_ACTIVATING; - ent.client.ps.gunframe = 0; - ent.client.ps.gunindex = GameBase.gi - .modelindex(ent.client.pers.weapon.view_model); - - ent.client.anim_priority = Defines.ANIM_PAIN; - if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - ent.s.frame = M_Player.FRAME_crpain1; - ent.client.anim_end = M_Player.FRAME_crpain4; - } else { - ent.s.frame = M_Player.FRAME_pain301; - ent.client.anim_end = M_Player.FRAME_pain304; - - } - } - - /* - * ================= NoAmmoWeaponChange ================= - */ - public static void NoAmmoWeaponChange(edict_t ent) { - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("slugs"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("railgun"))]) { - ent.client.newweapon = GameUtil.FindItem("railgun"); - return; - } - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("cells"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("hyperblaster"))]) { - ent.client.newweapon = GameUtil.FindItem("hyperblaster"); - return; - } - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("bullets"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("chaingun"))]) { - ent.client.newweapon = GameUtil.FindItem("chaingun"); - return; - } - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("bullets"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("machinegun"))]) { - ent.client.newweapon = GameUtil.FindItem("machinegun"); - return; - } - if (ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("shells"))] > 1 - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("super shotgun"))]) { - ent.client.newweapon = GameUtil.FindItem("super shotgun"); - return; - } - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("shells"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil - .FindItem("shotgun"))]) { - ent.client.newweapon = GameUtil.FindItem("shotgun"); - return; - } - ent.client.newweapon = GameUtil.FindItem("blaster"); - } - - /* - * ================= Think_Weapon - * - * Called by ClientBeginServerFrame and ClientThink ================= - */ - public static void Think_Weapon(edict_t ent) { - // if just died, put the weapon away - if (ent.health < 1) { - ent.client.newweapon = null; - ChangeWeapon(ent); - } - - // call active weapon think routine - if (null != ent.client.pers.weapon - && null != ent.client.pers.weapon.weaponthink) { - is_quad = (ent.client.quad_framenum > GameBase.level.framenum); - if (ent.client.silencer_shots != 0) - is_silenced = (byte) Defines.MZ_SILENCED; - else - is_silenced = 0; - ent.client.pers.weapon.weaponthink.think(ent); - } - } - - /* - * ================ Weapon_Generic - * - * A generic function to handle the basics of weapon thinking - * ================ - */ - - public static void Weapon_Generic(edict_t ent, int FRAME_ACTIVATE_LAST, - int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, - int FRAME_DEACTIVATE_LAST, int pause_frames[], int fire_frames[], - EntThinkAdapter fire) { - int FRAME_FIRE_FIRST = (FRAME_ACTIVATE_LAST + 1); - int FRAME_IDLE_FIRST = (FRAME_FIRE_LAST + 1); - int FRAME_DEACTIVATE_FIRST = (FRAME_IDLE_LAST + 1); - - int n; - - if (ent.deadflag != 0 || ent.s.modelindex != 255) // VWep animations - // screw up corpses - { - return; - } - - if (ent.client.weaponstate == Defines.WEAPON_DROPPING) { - if (ent.client.ps.gunframe == FRAME_DEACTIVATE_LAST) { - ChangeWeapon(ent); - return; - } else if ((FRAME_DEACTIVATE_LAST - ent.client.ps.gunframe) == 4) { - ent.client.anim_priority = Defines.ANIM_REVERSE; - if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - ent.s.frame = M_Player.FRAME_crpain4 + 1; - ent.client.anim_end = M_Player.FRAME_crpain1; - } else { - ent.s.frame = M_Player.FRAME_pain304 + 1; - ent.client.anim_end = M_Player.FRAME_pain301; - } - } - - ent.client.ps.gunframe++; - return; - } - - if (ent.client.weaponstate == Defines.WEAPON_ACTIVATING) { - if (ent.client.ps.gunframe == FRAME_ACTIVATE_LAST) { - ent.client.weaponstate = Defines.WEAPON_READY; - ent.client.ps.gunframe = FRAME_IDLE_FIRST; - return; - } - - ent.client.ps.gunframe++; - return; - } - - if ((ent.client.newweapon != null) - && (ent.client.weaponstate != Defines.WEAPON_FIRING)) { - ent.client.weaponstate = Defines.WEAPON_DROPPING; - ent.client.ps.gunframe = FRAME_DEACTIVATE_FIRST; - - if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) { - ent.client.anim_priority = Defines.ANIM_REVERSE; - if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - ent.s.frame = M_Player.FRAME_crpain4 + 1; - ent.client.anim_end = M_Player.FRAME_crpain1; - } else { - ent.s.frame = M_Player.FRAME_pain304 + 1; - ent.client.anim_end = M_Player.FRAME_pain301; - - } - } - return; - } - - if (ent.client.weaponstate == Defines.WEAPON_READY) { - if (((ent.client.latched_buttons | ent.client.buttons) & Defines.BUTTON_ATTACK) != 0) { - ent.client.latched_buttons &= ~Defines.BUTTON_ATTACK; - if ((0 == ent.client.ammo_index) - || (ent.client.pers.inventory[ent.client.ammo_index] >= ent.client.pers.weapon.quantity)) { - ent.client.ps.gunframe = FRAME_FIRE_FIRST; - ent.client.weaponstate = Defines.WEAPON_FIRING; - - // start the animation - ent.client.anim_priority = Defines.ANIM_ATTACK; - if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - ent.s.frame = M_Player.FRAME_crattak1 - 1; - ent.client.anim_end = M_Player.FRAME_crattak9; - } else { - ent.s.frame = M_Player.FRAME_attack1 - 1; - ent.client.anim_end = M_Player.FRAME_attack8; - } - } else { - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi - .soundindex("weapons/noammo.wav"), 1, - Defines.ATTN_NORM, 0); - ent.pain_debounce_time = GameBase.level.time + 1; - } - NoAmmoWeaponChange(ent); - } - } else { - if (ent.client.ps.gunframe == FRAME_IDLE_LAST) { - ent.client.ps.gunframe = FRAME_IDLE_FIRST; - return; - } - - if (pause_frames != null) { - for (n = 0; pause_frames[n] != 0; n++) { - if (ent.client.ps.gunframe == pause_frames[n]) { - if ((Lib.rand() & 15) != 0) - return; - } - } - } - - ent.client.ps.gunframe++; - return; - } - } - - if (ent.client.weaponstate == Defines.WEAPON_FIRING) { - for (n = 0; fire_frames[n] != 0; n++) { - if (ent.client.ps.gunframe == fire_frames[n]) { - if (ent.client.quad_framenum > GameBase.level.framenum) - GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi - .soundindex("items/damage3.wav"), 1, - Defines.ATTN_NORM, 0); - - fire.think(ent); - break; - } - } - - if (0 == fire_frames[n]) - ent.client.ps.gunframe++; - - if (ent.client.ps.gunframe == FRAME_IDLE_FIRST + 1) - ent.client.weaponstate = Defines.WEAPON_READY; - } - } - - /* - * ====================================================================== - * - * GRENADE - * - * ====================================================================== - */ - - public static void weapon_grenade_fire(edict_t ent, boolean held) { - float[] offset = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] start = { 0, 0, 0 }; - int damage = 125; - float timer; - int speed; - float radius; - - radius = damage + 40; - if (is_quad) - damage *= 4; - - Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - - timer = ent.client.grenade_time - GameBase.level.time; - speed = (int) (Defines.GRENADE_MINSPEED + (Defines.GRENADE_TIMER - timer) - * ((Defines.GRENADE_MAXSPEED - Defines.GRENADE_MINSPEED) / Defines.GRENADE_TIMER)); - Fire.fire_grenade2(ent, start, forward, damage, speed, timer, radius, - held); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - ent.client.grenade_time = GameBase.level.time + 1.0f; - - if (ent.deadflag != 0 || ent.s.modelindex != 255) // VWep animations - // screw up corpses - { - return; - } - - if (ent.health <= 0) - return; - - if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { - ent.client.anim_priority = Defines.ANIM_ATTACK; - ent.s.frame = M_Player.FRAME_crattak1 - 1; - ent.client.anim_end = M_Player.FRAME_crattak3; - } else { - ent.client.anim_priority = Defines.ANIM_REVERSE; - ent.s.frame = M_Player.FRAME_wave08; - ent.client.anim_end = M_Player.FRAME_wave01; - } - } - - /* - * ====================================================================== - * - * BLASTER / HYPERBLASTER - * - * ====================================================================== - */ - - public static void Blaster_Fire(edict_t ent, float[] g_offset, int damage, - boolean hyper, int effect) { - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] start = { 0, 0, 0 }; - float[] offset = { 0, 0, 0 }; - - if (is_quad) - damage *= 4; - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - Math3D.VectorSet(offset, 24, 8, ent.viewheight - 8); - Math3D.VectorAdd(offset, g_offset, offset); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0] = -1; - - Fire.fire_blaster(ent, start, forward, damage, 1000, effect, hyper); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - GameBase.gi.WriteShort(ent.index); - if (hyper) - GameBase.gi.WriteByte(Defines.MZ_HYPERBLASTER | is_silenced); - else - GameBase.gi.WriteByte(Defines.MZ_BLASTER | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - } -}
\ No newline at end of file |