summaryrefslogtreecommitdiffstats
path: root/src/jake2/game/GameSave.java
diff options
context:
space:
mode:
authorRene Stoeckel <[email protected]>2006-01-21 21:53:32 +0000
committerRene Stoeckel <[email protected]>2006-01-21 21:53:32 +0000
commitb1687ff6524d137d98d8b980bc3f145d33dd9210 (patch)
tree5a83d18cce4ec8548235779cf9b1fdb2f15d38aa /src/jake2/game/GameSave.java
parent9fe15bb8be084d5e580555877638d320482a3cfb (diff)
comment beautification
Diffstat (limited to 'src/jake2/game/GameSave.java')
-rw-r--r--src/jake2/game/GameSave.java26
1 files changed, 10 insertions, 16 deletions
diff --git a/src/jake2/game/GameSave.java b/src/jake2/game/GameSave.java
index a1415e2..eddd890 100644
--- a/src/jake2/game/GameSave.java
+++ b/src/jake2/game/GameSave.java
@@ -19,7 +19,7 @@
*/
// Created on 29.12.2003 by RST.
-// $Id: GameSave.java,v 1.10 2005-11-20 22:18:33 salomo Exp $
+// $Id: GameSave.java,v 1.11 2006-01-21 21:53:32 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -112,13 +112,11 @@ public class GameSave {
"jake2.game.GameItemList"
};
- /*
- * ============
+ /**
* InitGame
*
* This will be called when the dll is first loaded, which only happens when
* a new game is started or a save game is loaded.
- * ============
*/
public static void InitGame() {
GameBase.gi.dprintf("==== InitGame ====\n");
@@ -220,8 +218,8 @@ public class GameSave {
GameBase.num_edicts = GameBase.game.maxclients + 1;
}
- /*
- * ============ WriteGame
+ /**
+ * WriteGame
*
* This will be called whenever the game goes to a new level, and when the
* user explicitly saves the game.
@@ -230,7 +228,7 @@ public class GameSave {
* help computer info, and all client states.
*
* A single player death will automatically restore from the last save
- * position. ============
+ * position.
*/
public static void WriteGame(String filename, boolean autosave) {
try {
@@ -281,10 +279,8 @@ public class GameSave {
}
}
- /*
- * ================= WriteLevel
- *
- * =================
+ /**
+ * WriteLevel
*/
public static void WriteLevel(String filename) {
try {
@@ -306,7 +302,6 @@ public class GameSave {
continue;
f.writeInt(i);
ent.write(f);
-
}
i = -1;
@@ -318,8 +313,8 @@ public class GameSave {
}
}
- /*
- * ================= ReadLevel
+ /**
+ * ReadLevel
*
* SpawnEntities will allready have been called on the level the same way it
* was when the level was saved.
@@ -329,8 +324,7 @@ public class GameSave {
* The server will have cleared all of the world links before calling
* ReadLevel.
*
- * No clients are connected yet.
- * =================
+ * No clients are connected yet.
*/
public static void ReadLevel(String filename) {
try {