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authorCarsten Weisse <[email protected]>2005-02-13 17:03:43 +0000
committerCarsten Weisse <[email protected]>2005-02-13 17:03:43 +0000
commitcb3daca18d606d4c79f1613b09da4d752ba2feb4 (patch)
tree6d6e19dc8f5a192a6397869296cb29af14faae0f /src/jake2/game/GameSave.java
parent9726689414140e7a2ddb4e1faf0f415fc12bd557 (diff)
GameBase.dedicated removed; use Globals.dedicated instead
(defined twice)
Diffstat (limited to 'src/jake2/game/GameSave.java')
-rw-r--r--src/jake2/game/GameSave.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jake2/game/GameSave.java b/src/jake2/game/GameSave.java
index c3d07b1..0e35d64 100644
--- a/src/jake2/game/GameSave.java
+++ b/src/jake2/game/GameSave.java
@@ -19,7 +19,7 @@
*/
// Created on 29.12.2003 by RST.
-// $Id: GameSave.java,v 1.7 2004-09-22 19:22:01 salomo Exp $
+// $Id: GameSave.java,v 1.8 2005-02-13 17:03:43 cawe Exp $
package jake2.game;
import jake2.Defines;
@@ -63,7 +63,7 @@ public class GameSave {
GameBase.sv_gravity = GameBase.gi.cvar("sv_gravity", "800", 0);
// noset vars
- GameBase.dedicated = GameBase.gi.cvar("dedicated", "0",
+ Globals.dedicated = GameBase.gi.cvar("dedicated", "0",
Defines.CVAR_NOSET);
// latched vars