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authorRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
committerRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
commit43a2a2cac1a50b70407487a86908ea24ba92425e (patch)
tree3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/GameSpawn.java
parent27be0694ee6c53ab645dd027a41b310a9226c027 (diff)
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/GameSpawn.java')
-rw-r--r--src/jake2/game/GameSpawn.java60
1 files changed, 36 insertions, 24 deletions
diff --git a/src/jake2/game/GameSpawn.java b/src/jake2/game/GameSpawn.java
index 780747f..d88f710 100644
--- a/src/jake2/game/GameSpawn.java
+++ b/src/jake2/game/GameSpawn.java
@@ -19,7 +19,9 @@
*/
// Created on 18.11.2003 by RST.
-// $Id: GameSpawn.java,v 1.12 2005-02-19 21:17:44 salomo Exp $
+
+// $Id: GameSpawn.java,v 1.13 2005-11-16 22:24:53 salomo Exp $
+
package jake2.game;
import jake2.Defines;
@@ -32,28 +34,28 @@ public class GameSpawn {
static EntThinkAdapter SP_item_health = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameAI.SP_item_health(ent);
+ GameItems.SP_item_health(ent);
return true;
}
};
static EntThinkAdapter SP_item_health_small = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameAI.SP_item_health_small(ent);
+ GameItems.SP_item_health_small(ent);
return true;
}
};
static EntThinkAdapter SP_item_health_large = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameAI.SP_item_health_large(ent);
+ GameItems.SP_item_health_large(ent);
return true;
}
};
static EntThinkAdapter SP_item_health_mega = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameAI.SP_item_health_mega(ent);
+ GameItems.SP_item_health_mega(ent);
return true;
}
};
@@ -158,7 +160,7 @@ public class GameSpawn {
// reserve some spots for dead player bodies for coop / deathmatch
PlayerClient.InitBodyQue();
// set configstrings for items
- GameAI.SetItemNames();
+ GameItems.SetItemNames();
if (GameBase.st.nextmap != null)
GameBase.level.nextmap = GameBase.st.nextmap;
// make some data visible to the server
@@ -180,11 +182,9 @@ public class GameSpawn {
+ (int) (GameBase.maxclients.value));
// status bar program
if (GameBase.deathmatch.value != 0)
- GameBase.gi.configstring(Defines.CS_STATUSBAR, ""
- + GameSpawn.dm_statusbar);
+ GameBase.gi.configstring(Defines.CS_STATUSBAR, "" + dm_statusbar);
else
- GameBase.gi.configstring(Defines.CS_STATUSBAR, ""
- + GameSpawn.single_statusbar);
+ GameBase.gi.configstring(Defines.CS_STATUSBAR, "" + single_statusbar);
//---------------
// help icon for statusbar
GameBase.gi.imageindex("i_help");
@@ -197,7 +197,7 @@ public class GameSpawn {
GameBase.gi.cvar_set("sv_gravity", GameBase.st.gravity);
GameBase.snd_fry = GameBase.gi.soundindex("player/fry.wav");
// standing in lava / slime
- GameAI.PrecacheItem(GameUtil.FindItem("Blaster"));
+ GameItems.PrecacheItem(GameItems.FindItem("Blaster"));
GameBase.gi.soundindex("player/lava1.wav");
GameBase.gi.soundindex("player/lava2.wav");
GameBase.gi.soundindex("misc/pc_up.wav");
@@ -317,7 +317,9 @@ public class GameSpawn {
};
/*
- * ============= ED_NewString =============
+ * =============
+ * ED_NewString
+ * =============
*/
static String ED_NewString(String string) {
@@ -340,7 +342,8 @@ public class GameSpawn {
}
/*
- * =============== ED_ParseField
+ * ===============
+ * ED_ParseField
*
* Takes a key/value pair and sets the binary values in an edict
* ===============
@@ -360,10 +363,12 @@ public class GameSpawn {
}
/*
- * ==================== ED_ParseEdict
+ * ====================
+ * ED_ParseEdict
*
* Parses an edict out of the given string, returning the new position ed
- * should be a properly initialized empty edict. ====================
+ * should be a properly initialized empty edict.
+ * ====================
*/
static void ED_ParseEdict(Com.ParseHelp ph, edict_t ent) {
@@ -413,12 +418,14 @@ public class GameSpawn {
}
/*
- * ================ G_FindTeams
+ * ================
+ * G_FindTeams
*
* Chain together all entities with a matching team field.
*
* All but the first will have the FL_TEAMSLAVE flag set. All but the last
- * will have the teamchain field set to the next one ================
+ * will have the teamchain field set to the next one
+ * ================
*/
static void G_FindTeams() {
@@ -463,10 +470,12 @@ public class GameSpawn {
}
/*
- * ============== SpawnEntities
+ * ==============
+ * SpawnEntities
*
* Creates a server's entity / program execution context by parsing textual
- * entity definitions out of an ent file. ==============
+ * entity definitions out of an ent file.
+ * ==============
*/
public static void SpawnEntities(String mapname, String entities,
@@ -503,7 +512,8 @@ public class GameSpawn {
GameBase.g_edicts[i + 1].client = GameBase.game.clients[i];
ent = null;
- inhibit = 0; // parse ents
+ inhibit = 0;
+ // parse ents
//Com.Printf("========================\n");
//Com.Printf("entities(" + entities.length() + ") = \n" + entities +
// "\n");
@@ -1103,9 +1113,11 @@ public class GameSpawn {
}), new spawn_t(null, null) };
/*
- * =============== ED_CallSpawn
+ * ===============
+ * ED_CallSpawn
*
- * Finds the spawn function for the entity and calls it ===============
+ * Finds the spawn function for the entity and calls it
+ * ===============
*/
public static void ED_CallSpawn(edict_t ent) {
@@ -1118,7 +1130,7 @@ public class GameSpawn {
} // check item spawn functions
for (i = 1; i < GameBase.game.num_items; i++) {
- item = GameAI.itemlist[i];
+ item = GameItems.itemlist[i];
if (item == null)
GameBase.gi.error("ED_CallSpawn: null item in pos " + i);
@@ -1126,7 +1138,7 @@ public class GameSpawn {
if (item.classname == null)
continue;
if (item.classname.equalsIgnoreCase(ent.classname)) { // found it
- GameAI.SpawnItem(ent, item);
+ GameItems.SpawnItem(ent, item);
return;
}
} // check normal spawn functions