diff options
author | cvs2svn <[email protected]> | 2004-09-21 13:30:11 +0000 |
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committer | cvs2svn <[email protected]> | 2004-09-21 13:30:11 +0000 |
commit | 982d66a0c36ea1b2cdaea386bbef89c6dae46c09 (patch) | |
tree | d70f56a1c526ffe40ec27a3157771c75f8b4f361 /src/jake2/game/GameSpawnAdapters.java | |
parent | bcb4ac6eefb425d5b0a90009da506361d5739e75 (diff) |
This commit was manufactured by cvs2svn to create tag 'prerefactoringA0'.prerefactoringA0
Diffstat (limited to 'src/jake2/game/GameSpawnAdapters.java')
-rw-r--r-- | src/jake2/game/GameSpawnAdapters.java | 220 |
1 files changed, 0 insertions, 220 deletions
diff --git a/src/jake2/game/GameSpawnAdapters.java b/src/jake2/game/GameSpawnAdapters.java deleted file mode 100644 index 0a8f06d..0000000 --- a/src/jake2/game/GameSpawnAdapters.java +++ /dev/null @@ -1,220 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// Created on 26.02.2004 by RST. -// $Id: GameSpawnAdapters.java,v 1.1 2004-07-08 15:58:44 hzi Exp $ - -package jake2.game; - -import jake2.Defines; -import jake2.util.*; -import jake2.qcommon.*; - -public class GameSpawnAdapters { - - static EntThinkAdapter SP_item_health = new EntThinkAdapter() {public boolean think(edict_t ent){GameAI.SP_item_health(ent);return true;}}; - static EntThinkAdapter SP_item_health_small = new EntThinkAdapter() {public boolean think(edict_t ent){ GameAI.SP_item_health_small(ent);return true;}}; - static EntThinkAdapter SP_item_health_large = new EntThinkAdapter() {public boolean think(edict_t ent){GameAI.SP_item_health_large(ent); return true;}}; - static EntThinkAdapter SP_item_health_mega = new EntThinkAdapter() {public boolean think(edict_t ent){GameAI.SP_item_health_mega(ent); return true;}}; - static EntThinkAdapter SP_info_player_start = new EntThinkAdapter() {public boolean think(edict_t ent){ PlayerClient.SP_info_player_start(ent);return true;}}; - static EntThinkAdapter SP_info_player_deathmatch = new EntThinkAdapter() {public boolean think(edict_t ent){ PlayerClient.SP_info_player_deathmatch(ent);return true;}}; - static EntThinkAdapter SP_info_player_coop = new EntThinkAdapter() {public boolean think(edict_t ent){PlayerClient.SP_info_player_coop(ent); return true;}}; - static EntThinkAdapter SP_info_player_intermission = new EntThinkAdapter() {public boolean think(edict_t ent){PlayerClient.SP_info_player_intermission(); return true;}}; - static EntThinkAdapter SP_func_plat = new EntThinkAdapter() {public boolean think(edict_t ent){GameFunc.SP_func_plat(ent); return true;}}; - //static EntThinkAdapter SP_func_rotating = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_button = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_door = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_door_secret = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_door_rotating = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - static EntThinkAdapter SP_func_water = new EntThinkAdapter() {public boolean think(edict_t ent){GameFunc.SP_func_water(ent); return true;}}; - static EntThinkAdapter SP_func_train = new EntThinkAdapter() {public boolean think(edict_t ent){GameFunc.SP_func_train(ent); return true;}}; - // static EntThinkAdapter SP_func_conveyor = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_wall = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_object = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_explosive = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_timer = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - // static EntThinkAdapter SP_func_areaportal = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; - static EntThinkAdapter SP_func_clock = new EntThinkAdapter() {public boolean think(edict_t ent){GameMisc.SP_func_clock(ent); return true;}}; - /*QUAKED worldspawn (0 0 0) ? - - Only used for the world. - "sky" environment map name - "skyaxis" vector axis for rotating sky - "skyrotate" speed of rotation in degrees/second - "sounds" music cd track number - "gravity" 800 is default gravity - "message" text to print at user logon - */ - - static EntThinkAdapter SP_worldspawn = new EntThinkAdapter() { - - public boolean think(edict_t ent) { - ent.movetype = Defines.MOVETYPE_PUSH; - ent.solid = Defines.SOLID_BSP; - ent.inuse = true; - // since the world doesn't use G_Spawn() - ent.s.modelindex = 1; - // world model is always index 1 - //--------------- - // reserve some spots for dead player bodies for coop / deathmatch - PlayerClient.InitBodyQue(); - // set configstrings for items - GameAI.SetItemNames(); - if (GameBase.st.nextmap != null) - GameBase.level.nextmap = GameBase.st.nextmap; - // make some data visible to the server - if (ent.message != null && ent.message.length() > 0) { - GameBase.gi.configstring(Defines.CS_NAME, ent.message); - GameBase.level.level_name = ent.message; - } - else - GameBase.level.level_name = GameBase.level.mapname; - if (GameBase.st.sky != null && GameBase.st.sky.length() > 0) - GameBase.gi.configstring(Defines.CS_SKY, GameBase.st.sky); - else - GameBase.gi.configstring(Defines.CS_SKY, "unit1_"); - GameBase.gi.configstring(Defines.CS_SKYROTATE, "" + GameBase.st.skyrotate); - GameBase.gi.configstring(Defines.CS_SKYAXIS, Lib.vtos(GameBase.st.skyaxis)); - GameBase.gi.configstring(Defines.CS_CDTRACK, "" + ent.sounds); - GameBase.gi.configstring(Defines.CS_MAXCLIENTS, "" + (int) (GameBase.maxclients.value)); - // status bar program - if (GameBase.deathmatch.value != 0) - GameBase.gi.configstring(Defines.CS_STATUSBAR, "" + GameSpawn.dm_statusbar); - else - GameBase.gi.configstring(Defines.CS_STATUSBAR, "" + GameSpawn.single_statusbar); - //--------------- - // help icon for statusbar - GameBase.gi.imageindex("i_help"); - GameBase.level.pic_health = GameBase.gi.imageindex("i_health"); - GameBase.gi.imageindex("help"); - GameBase.gi.imageindex("field_3"); - if (GameBase.st.gravity != null) - GameBase.gi.cvar_set("sv_gravity", "800"); - else - GameBase.gi.cvar_set("sv_gravity", GameBase.st.gravity); - GameBase.snd_fry = GameBase.gi.soundindex("player/fry.wav"); - // standing in lava / slime - GameAI.PrecacheItem(GameUtil.FindItem("Blaster")); - GameBase.gi.soundindex("player/lava1.wav"); - GameBase.gi.soundindex("player/lava2.wav"); - GameBase.gi.soundindex("misc/pc_up.wav"); - GameBase.gi.soundindex("misc/talk1.wav"); - GameBase.gi.soundindex("misc/udeath.wav"); - // gibs - GameBase.gi.soundindex("items/respawn1.wav"); - // sexed sounds - GameBase.gi.soundindex("*death1.wav"); - GameBase.gi.soundindex("*death2.wav"); - GameBase.gi.soundindex("*death3.wav"); - GameBase.gi.soundindex("*death4.wav"); - GameBase.gi.soundindex("*fall1.wav"); - GameBase.gi.soundindex("*fall2.wav"); - GameBase.gi.soundindex("*gurp1.wav"); - // drowning damage - GameBase.gi.soundindex("*gurp2.wav"); - GameBase.gi.soundindex("*jump1.wav"); - // player jump - GameBase.gi.soundindex("*pain25_1.wav"); - GameBase.gi.soundindex("*pain25_2.wav"); - GameBase.gi.soundindex("*pain50_1.wav"); - GameBase.gi.soundindex("*pain50_2.wav"); - GameBase.gi.soundindex("*pain75_1.wav"); - GameBase.gi.soundindex("*pain75_2.wav"); - GameBase.gi.soundindex("*pain100_1.wav"); - GameBase.gi.soundindex("*pain100_2.wav"); - // sexed models - // THIS ORDER MUST MATCH THE DEFINES IN g_local.h - // you can add more, max 15 - GameBase.gi.modelindex("#w_blaster.md2"); - GameBase.gi.modelindex("#w_shotgun.md2"); - GameBase.gi.modelindex("#w_sshotgun.md2"); - GameBase.gi.modelindex("#w_machinegun.md2"); - GameBase.gi.modelindex("#w_chaingun.md2"); - GameBase.gi.modelindex("#a_grenades.md2"); - GameBase.gi.modelindex("#w_glauncher.md2"); - GameBase.gi.modelindex("#w_rlauncher.md2"); - GameBase.gi.modelindex("#w_hyperblaster.md2"); - GameBase.gi.modelindex("#w_railgun.md2"); - GameBase.gi.modelindex("#w_bfg.md2"); - //------------------- - GameBase.gi.soundindex("player/gasp1.wav"); - // gasping for air - GameBase.gi.soundindex("player/gasp2.wav"); - // head breaking surface, not gasping - GameBase.gi.soundindex("player/watr_in.wav"); - // feet hitting water - GameBase.gi.soundindex("player/watr_out.wav"); - // feet leaving water - GameBase.gi.soundindex("player/watr_un.wav"); - // head going underwater - GameBase.gi.soundindex("player/u_breath1.wav"); - GameBase.gi.soundindex("player/u_breath2.wav"); - GameBase.gi.soundindex("items/pkup.wav"); - // bonus item pickup - GameBase.gi.soundindex("world/land.wav"); - // landing thud - GameBase.gi.soundindex("misc/h2ohit1.wav"); - // landing splash - GameBase.gi.soundindex("items/damage.wav"); - GameBase.gi.soundindex("items/protect.wav"); - GameBase.gi.soundindex("items/protect4.wav"); - GameBase.gi.soundindex("weapons/noammo.wav"); - GameBase.gi.soundindex("infantry/inflies1.wav"); - GameBase.sm_meat_index = GameBase.gi.modelindex("models/objects/gibs/sm_meat/tris.md2"); - GameBase.gi.modelindex("models/objects/gibs/arm/tris.md2"); - GameBase.gi.modelindex("models/objects/gibs/bone/tris.md2"); - GameBase.gi.modelindex("models/objects/gibs/bone2/tris.md2"); - GameBase.gi.modelindex("models/objects/gibs/chest/tris.md2"); - GameBase.gi.modelindex("models/objects/gibs/skull/tris.md2"); - GameBase.gi.modelindex("models/objects/gibs/head2/tris.md2"); - // - // Setup light animation tables. 'a' is total darkness, 'z' is doublebright. - // - // 0 normal - GameBase.gi.configstring(Defines.CS_LIGHTS + 0, "m"); - // 1 FLICKER (first variety) - GameBase.gi.configstring(Defines.CS_LIGHTS + 1, "mmnmmommommnonmmonqnmmo"); - // 2 SLOW STRONG PULSE - GameBase.gi.configstring(Defines.CS_LIGHTS + 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); - // 3 CANDLE (first variety) - GameBase.gi.configstring(Defines.CS_LIGHTS + 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); - // 4 FAST STROBE - GameBase.gi.configstring(Defines.CS_LIGHTS + 4, "mamamamamama"); - // 5 GENTLE PULSE 1 - GameBase.gi.configstring(Defines.CS_LIGHTS + 5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj"); - // 6 FLICKER (second variety) - GameBase.gi.configstring(Defines.CS_LIGHTS + 6, "nmonqnmomnmomomno"); - // 7 CANDLE (second variety) - GameBase.gi.configstring(Defines.CS_LIGHTS + 7, "mmmaaaabcdefgmmmmaaaammmaamm"); - // 8 CANDLE (third variety) - GameBase.gi.configstring(Defines.CS_LIGHTS + 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); - // 9 SLOW STROBE (fourth variety) - GameBase.gi.configstring(Defines.CS_LIGHTS + 9, "aaaaaaaazzzzzzzz"); - // 10 FLUORESCENT FLICKER - GameBase.gi.configstring(Defines.CS_LIGHTS + 10, "mmamammmmammamamaaamammma"); - // 11 SLOW PULSE NOT FADE TO BLACK - GameBase.gi.configstring(Defines.CS_LIGHTS + 11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); - // styles 32-62 are assigned by the light program for switchable lights - // 63 testing - GameBase.gi.configstring(Defines.CS_LIGHTS + 63, "a"); - return true; - } - }; -} |