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authorRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
committerRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
commitc4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch)
tree7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/GameTriggerAdapters.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/GameTriggerAdapters.java')
-rw-r--r--src/jake2/game/GameTriggerAdapters.java359
1 files changed, 0 insertions, 359 deletions
diff --git a/src/jake2/game/GameTriggerAdapters.java b/src/jake2/game/GameTriggerAdapters.java
deleted file mode 100644
index 9fa331b..0000000
--- a/src/jake2/game/GameTriggerAdapters.java
+++ /dev/null
@@ -1,359 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 26.02.2004 by RST.
-// $Id: GameTriggerAdapters.java,v 1.2 2004-08-22 15:46:19 salomo Exp $
-
-package jake2.game;
-
-import jake2.*;
-import jake2.client.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.server.*;
-import jake2.util.*;
-
-public class GameTriggerAdapters {
-
- // the wait time has passed, so set back up for another activation
- public static EntThinkAdapter multi_wait = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
-
- ent.nextthink = 0;
- return true;
- }
- };
- static EntUseAdapter Use_Multi = new EntUseAdapter() {
- public void use(edict_t ent, edict_t other, edict_t activator) {
- ent.activator = activator;
- GameTrigger.multi_trigger(ent);
- }
- };
- static EntTouchAdapter Touch_Multi = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- if (other.client != null) {
- if ((self.spawnflags & 2) != 0)
- return;
- }
- else if ((other.svflags & Defines.SVF_MONSTER) != 0) {
- if (0 == (self.spawnflags & 1))
- return;
- }
- else
- return;
-
- if (0 == Math3D.VectorCompare(self.movedir, Globals.vec3_origin)) {
- float[] forward = { 0, 0, 0 };
-
- Math3D.AngleVectors(other.s.angles, forward, null, null);
- if (Math3D.DotProduct(forward, self.movedir) < 0)
- return;
- }
-
- self.activator = other;
- GameTrigger.multi_trigger(self);
- }
- };
- /*QUAKED trigger_multiple (.5 .5 .5) ? MONSTER NOT_PLAYER TRIGGERED
- Variable sized repeatable trigger. Must be targeted at one or more entities.
- If "delay" is set, the trigger waits some time after activating before firing.
- "wait" : Seconds between triggerings. (.2 default)
- sounds
- 1) secret
- 2) beep beep
- 3) large switch
- 4)
- set "message" to text string
- */
- static EntUseAdapter trigger_enable = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- self.solid = Defines.SOLID_TRIGGER;
- self.use = Use_Multi;
- GameBase.gi.linkentity(self);
- }
- };
- /*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
- This fixed size trigger cannot be touched, it can only be fired by other events.
- */
- public static EntUseAdapter trigger_relay_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- GameUtil.G_UseTargets(self, activator);
- }
- };
- /*
- ==============================================================================
-
- trigger_key
-
- ==============================================================================
- */
-
- /*QUAKED trigger_key (.5 .5 .5) (-8 -8 -8) (8 8 8)
- A relay trigger that only fires it's targets if player has the proper key.
- Use "item" to specify the required key, for example "key_data_cd"
- */
-
- static EntUseAdapter trigger_key_use = new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator) {
- int index;
-
- if (self.item == null)
- return;
- if (activator.client == null)
- return;
-
- index = GameUtil.ITEM_INDEX(self.item);
- if (activator.client.pers.inventory[index] == 0) {
- if (GameBase.level.time < self.touch_debounce_time)
- return;
- self.touch_debounce_time = GameBase.level.time + 5.0f;
- GameBase.gi.centerprintf(activator, "You need the " + self.item.pickup_name);
- GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/keytry.wav"), 1, Defines.ATTN_NORM, 0);
- return;
- }
-
- GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/keyuse.wav"), 1, Defines.ATTN_NORM, 0);
- if (GameBase.coop.value != 0) {
- int player;
- edict_t ent;
-
- if (Lib.strcmp(self.item.classname, "key_power_cube") == 0) {
- int cube;
-
- for (cube = 0; cube < 8; cube++)
- if ((activator.client.pers.power_cubes & (1 << cube)) != 0)
- break;
- for (player = 1; player <= GameBase.game.maxclients; player++) {
- ent = GameBase.g_edicts[player];
- if (!ent.inuse)
- continue;
- if (null == ent.client)
- continue;
- if ((ent.client.pers.power_cubes & (1 << cube)) != 0) {
- ent.client.pers.inventory[index]--;
- ent.client.pers.power_cubes &= ~(1 << cube);
- }
- }
- }
- else {
- for (player = 1; player <= GameBase.game.maxclients; player++) {
- ent = GameBase.g_edicts[player];
- if (!ent.inuse)
- continue;
- if (ent.client == null)
- continue;
- ent.client.pers.inventory[index] = 0;
- }
- }
- }
- else {
- activator.client.pers.inventory[index]--;
- }
-
- GameUtil.G_UseTargets(self, activator);
-
- self.use = null;
- }
- };
- /*
- ==============================================================================
-
- trigger_counter
-
- ==============================================================================
- */
-
- /*QUAKED trigger_counter (.5 .5 .5) ? nomessage
- Acts as an intermediary for an action that takes multiple inputs.
-
- If nomessage is not set, t will print "1 more.. " etc when triggered and "sequence complete" when finished.
-
- After the counter has been triggered "count" times (default 2), it will fire all of it's targets and remove itself.
- */
- static EntUseAdapter trigger_counter_use = new EntUseAdapter() {
-
- public void use(edict_t self, edict_t other, edict_t activator) {
- if (self.count == 0)
- return;
-
- self.count--;
-
- if (self.count == 0) {
- if (0 == (self.spawnflags & 1)) {
- GameBase.gi.centerprintf(activator, self.count + " more to go...");
- GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/talk1.wav"), 1, Defines.ATTN_NORM, 0);
- }
- return;
- }
-
- if (0 == (self.spawnflags & 1)) {
- GameBase.gi.centerprintf(activator, "Sequence completed!");
- GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/talk1.wav"), 1, Defines.ATTN_NORM, 0);
- }
- self.activator = activator;
- GameTrigger.multi_trigger(self);
- }
- };
- /*
- ==============================================================================
-
- trigger_push
-
- ==============================================================================
- */
-
- public static final int PUSH_ONCE = 1;
- public static int windsound;
- static EntTouchAdapter trigger_push_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- if (Lib.strcmp(other.classname, "grenade") == 0) {
- Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity);
- }
- else if (other.health > 0) {
- Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity);
-
- if (other.client != null) {
- // don't take falling damage immediately from this
- Math3D.VectorCopy(other.velocity, other.client.oldvelocity);
- if (other.fly_sound_debounce_time < GameBase.level.time) {
- other.fly_sound_debounce_time = GameBase.level.time + 1.5f;
- GameBase.gi.sound(other, Defines.CHAN_AUTO, windsound, 1, Defines.ATTN_NORM, 0);
- }
- }
- }
- if ((self.spawnflags & PUSH_ONCE) != 0)
- GameUtil.G_FreeEdict(self);
- }
- };
- /*
- ==============================================================================
-
- trigger_hurt
-
- ==============================================================================
- */
-
- /*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW
- Any entity that touches this will be hurt.
-
- It does dmg points of damage each server frame
-
- SILENT supresses playing the sound
- SLOW changes the damage rate to once per second
- NO_PROTECTION *nothing* stops the damage
-
- "dmg" default 5 (whole numbers only)
-
- */
- static EntUseAdapter hurt_use = new EntUseAdapter() {
-
- public void use(edict_t self, edict_t other, edict_t activator) {
- if (self.solid == Defines.SOLID_NOT)
- self.solid = Defines.SOLID_TRIGGER;
- else
- self.solid = Defines.SOLID_NOT;
- GameBase.gi.linkentity(self);
-
- if (0 == (self.spawnflags & 2))
- self.use = null;
- }
- };
- static EntTouchAdapter hurt_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- int dflags;
-
- if (other.takedamage == 0)
- return;
-
- if (self.timestamp > GameBase.level.time)
- return;
-
- if ((self.spawnflags & 16) != 0)
- self.timestamp = GameBase.level.time + 1;
- else
- self.timestamp = GameBase.level.time + Defines.FRAMETIME;
-
- if (0 == (self.spawnflags & 4)) {
- if ((GameBase.level.framenum % 10) == 0)
- GameBase.gi.sound(other, Defines.CHAN_AUTO, self.noise_index, 1, Defines.ATTN_NORM, 0);
- }
-
- if ((self.spawnflags & 8) != 0)
- dflags = Defines.DAMAGE_NO_PROTECTION;
- else
- dflags = 0;
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin, other.s.origin, Globals.vec3_origin, self.dmg, self.dmg, dflags, Defines.MOD_TRIGGER_HURT);
- }
- };
- /*
- ==============================================================================
-
- trigger_gravity
-
- ==============================================================================
- */
-
- /*QUAKED trigger_gravity (.5 .5 .5) ?
- Changes the touching entites gravity to
- the value of "gravity". 1.0 is standard
- gravity for the level.
- */
-
- static EntTouchAdapter trigger_gravity_touch = new EntTouchAdapter() {
-
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- other.gravity = self.gravity;
- }
- };
- /*
- ==============================================================================
-
- trigger_monsterjump
-
- ==============================================================================
- */
-
- /*QUAKED trigger_monsterjump (.5 .5 .5) ?
- Walking monsters that touch this will jump in the direction of the trigger's angle
- "speed" default to 200, the speed thrown forward
- "height" default to 200, the speed thrown upwards
- */
-
- static EntTouchAdapter trigger_monsterjump_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- if ((other.flags & (Defines.FL_FLY | Defines.FL_SWIM)) != 0)
- return;
- if ((other.svflags & Defines.SVF_DEADMONSTER) != 0)
- return;
- if (0 == (other.svflags & Defines.SVF_MONSTER))
- return;
-
- // set XY even if not on ground, so the jump will clear lips
- other.velocity[0] = self.movedir[0] * self.speed;
- other.velocity[1] = self.movedir[1] * self.speed;
-
- if (other.groundentity != null)
- return;
-
- other.groundentity = null;
- other.velocity[2] = self.movedir[2];
- }
- };
-}