diff options
author | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
commit | c4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch) | |
tree | 7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/GameTriggerAdapters.java | |
parent | bcb4ac6eefb425d5b0a90009da506361d5739e75 (diff) |
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/GameTriggerAdapters.java')
-rw-r--r-- | src/jake2/game/GameTriggerAdapters.java | 359 |
1 files changed, 0 insertions, 359 deletions
diff --git a/src/jake2/game/GameTriggerAdapters.java b/src/jake2/game/GameTriggerAdapters.java deleted file mode 100644 index 9fa331b..0000000 --- a/src/jake2/game/GameTriggerAdapters.java +++ /dev/null @@ -1,359 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// Created on 26.02.2004 by RST. -// $Id: GameTriggerAdapters.java,v 1.2 2004-08-22 15:46:19 salomo Exp $ - -package jake2.game; - -import jake2.*; -import jake2.client.*; -import jake2.qcommon.*; -import jake2.render.*; -import jake2.server.*; -import jake2.util.*; - -public class GameTriggerAdapters { - - // the wait time has passed, so set back up for another activation - public static EntThinkAdapter multi_wait = new EntThinkAdapter() { - public boolean think(edict_t ent) { - - ent.nextthink = 0; - return true; - } - }; - static EntUseAdapter Use_Multi = new EntUseAdapter() { - public void use(edict_t ent, edict_t other, edict_t activator) { - ent.activator = activator; - GameTrigger.multi_trigger(ent); - } - }; - static EntTouchAdapter Touch_Multi = new EntTouchAdapter() { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - if (other.client != null) { - if ((self.spawnflags & 2) != 0) - return; - } - else if ((other.svflags & Defines.SVF_MONSTER) != 0) { - if (0 == (self.spawnflags & 1)) - return; - } - else - return; - - if (0 == Math3D.VectorCompare(self.movedir, Globals.vec3_origin)) { - float[] forward = { 0, 0, 0 }; - - Math3D.AngleVectors(other.s.angles, forward, null, null); - if (Math3D.DotProduct(forward, self.movedir) < 0) - return; - } - - self.activator = other; - GameTrigger.multi_trigger(self); - } - }; - /*QUAKED trigger_multiple (.5 .5 .5) ? MONSTER NOT_PLAYER TRIGGERED - Variable sized repeatable trigger. Must be targeted at one or more entities. - If "delay" is set, the trigger waits some time after activating before firing. - "wait" : Seconds between triggerings. (.2 default) - sounds - 1) secret - 2) beep beep - 3) large switch - 4) - set "message" to text string - */ - static EntUseAdapter trigger_enable = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - self.solid = Defines.SOLID_TRIGGER; - self.use = Use_Multi; - GameBase.gi.linkentity(self); - } - }; - /*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8) - This fixed size trigger cannot be touched, it can only be fired by other events. - */ - public static EntUseAdapter trigger_relay_use = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - GameUtil.G_UseTargets(self, activator); - } - }; - /* - ============================================================================== - - trigger_key - - ============================================================================== - */ - - /*QUAKED trigger_key (.5 .5 .5) (-8 -8 -8) (8 8 8) - A relay trigger that only fires it's targets if player has the proper key. - Use "item" to specify the required key, for example "key_data_cd" - */ - - static EntUseAdapter trigger_key_use = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - int index; - - if (self.item == null) - return; - if (activator.client == null) - return; - - index = GameUtil.ITEM_INDEX(self.item); - if (activator.client.pers.inventory[index] == 0) { - if (GameBase.level.time < self.touch_debounce_time) - return; - self.touch_debounce_time = GameBase.level.time + 5.0f; - GameBase.gi.centerprintf(activator, "You need the " + self.item.pickup_name); - GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/keytry.wav"), 1, Defines.ATTN_NORM, 0); - return; - } - - GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/keyuse.wav"), 1, Defines.ATTN_NORM, 0); - if (GameBase.coop.value != 0) { - int player; - edict_t ent; - - if (Lib.strcmp(self.item.classname, "key_power_cube") == 0) { - int cube; - - for (cube = 0; cube < 8; cube++) - if ((activator.client.pers.power_cubes & (1 << cube)) != 0) - break; - for (player = 1; player <= GameBase.game.maxclients; player++) { - ent = GameBase.g_edicts[player]; - if (!ent.inuse) - continue; - if (null == ent.client) - continue; - if ((ent.client.pers.power_cubes & (1 << cube)) != 0) { - ent.client.pers.inventory[index]--; - ent.client.pers.power_cubes &= ~(1 << cube); - } - } - } - else { - for (player = 1; player <= GameBase.game.maxclients; player++) { - ent = GameBase.g_edicts[player]; - if (!ent.inuse) - continue; - if (ent.client == null) - continue; - ent.client.pers.inventory[index] = 0; - } - } - } - else { - activator.client.pers.inventory[index]--; - } - - GameUtil.G_UseTargets(self, activator); - - self.use = null; - } - }; - /* - ============================================================================== - - trigger_counter - - ============================================================================== - */ - - /*QUAKED trigger_counter (.5 .5 .5) ? nomessage - Acts as an intermediary for an action that takes multiple inputs. - - If nomessage is not set, t will print "1 more.. " etc when triggered and "sequence complete" when finished. - - After the counter has been triggered "count" times (default 2), it will fire all of it's targets and remove itself. - */ - static EntUseAdapter trigger_counter_use = new EntUseAdapter() { - - public void use(edict_t self, edict_t other, edict_t activator) { - if (self.count == 0) - return; - - self.count--; - - if (self.count == 0) { - if (0 == (self.spawnflags & 1)) { - GameBase.gi.centerprintf(activator, self.count + " more to go..."); - GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/talk1.wav"), 1, Defines.ATTN_NORM, 0); - } - return; - } - - if (0 == (self.spawnflags & 1)) { - GameBase.gi.centerprintf(activator, "Sequence completed!"); - GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/talk1.wav"), 1, Defines.ATTN_NORM, 0); - } - self.activator = activator; - GameTrigger.multi_trigger(self); - } - }; - /* - ============================================================================== - - trigger_push - - ============================================================================== - */ - - public static final int PUSH_ONCE = 1; - public static int windsound; - static EntTouchAdapter trigger_push_touch = new EntTouchAdapter() { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - if (Lib.strcmp(other.classname, "grenade") == 0) { - Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity); - } - else if (other.health > 0) { - Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity); - - if (other.client != null) { - // don't take falling damage immediately from this - Math3D.VectorCopy(other.velocity, other.client.oldvelocity); - if (other.fly_sound_debounce_time < GameBase.level.time) { - other.fly_sound_debounce_time = GameBase.level.time + 1.5f; - GameBase.gi.sound(other, Defines.CHAN_AUTO, windsound, 1, Defines.ATTN_NORM, 0); - } - } - } - if ((self.spawnflags & PUSH_ONCE) != 0) - GameUtil.G_FreeEdict(self); - } - }; - /* - ============================================================================== - - trigger_hurt - - ============================================================================== - */ - - /*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW - Any entity that touches this will be hurt. - - It does dmg points of damage each server frame - - SILENT supresses playing the sound - SLOW changes the damage rate to once per second - NO_PROTECTION *nothing* stops the damage - - "dmg" default 5 (whole numbers only) - - */ - static EntUseAdapter hurt_use = new EntUseAdapter() { - - public void use(edict_t self, edict_t other, edict_t activator) { - if (self.solid == Defines.SOLID_NOT) - self.solid = Defines.SOLID_TRIGGER; - else - self.solid = Defines.SOLID_NOT; - GameBase.gi.linkentity(self); - - if (0 == (self.spawnflags & 2)) - self.use = null; - } - }; - static EntTouchAdapter hurt_touch = new EntTouchAdapter() { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - int dflags; - - if (other.takedamage == 0) - return; - - if (self.timestamp > GameBase.level.time) - return; - - if ((self.spawnflags & 16) != 0) - self.timestamp = GameBase.level.time + 1; - else - self.timestamp = GameBase.level.time + Defines.FRAMETIME; - - if (0 == (self.spawnflags & 4)) { - if ((GameBase.level.framenum % 10) == 0) - GameBase.gi.sound(other, Defines.CHAN_AUTO, self.noise_index, 1, Defines.ATTN_NORM, 0); - } - - if ((self.spawnflags & 8) != 0) - dflags = Defines.DAMAGE_NO_PROTECTION; - else - dflags = 0; - GameUtil.T_Damage(other, self, self, Globals.vec3_origin, other.s.origin, Globals.vec3_origin, self.dmg, self.dmg, dflags, Defines.MOD_TRIGGER_HURT); - } - }; - /* - ============================================================================== - - trigger_gravity - - ============================================================================== - */ - - /*QUAKED trigger_gravity (.5 .5 .5) ? - Changes the touching entites gravity to - the value of "gravity". 1.0 is standard - gravity for the level. - */ - - static EntTouchAdapter trigger_gravity_touch = new EntTouchAdapter() { - - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - other.gravity = self.gravity; - } - }; - /* - ============================================================================== - - trigger_monsterjump - - ============================================================================== - */ - - /*QUAKED trigger_monsterjump (.5 .5 .5) ? - Walking monsters that touch this will jump in the direction of the trigger's angle - "speed" default to 200, the speed thrown forward - "height" default to 200, the speed thrown upwards - */ - - static EntTouchAdapter trigger_monsterjump_touch = new EntTouchAdapter() { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - if ((other.flags & (Defines.FL_FLY | Defines.FL_SWIM)) != 0) - return; - if ((other.svflags & Defines.SVF_DEADMONSTER) != 0) - return; - if (0 == (other.svflags & Defines.SVF_MONSTER)) - return; - - // set XY even if not on ground, so the jump will clear lips - other.velocity[0] = self.movedir[0] * self.speed; - other.velocity[1] = self.movedir[1] * self.speed; - - if (other.groundentity != null) - return; - - other.groundentity = null; - other.velocity[2] = self.movedir[2]; - } - }; -} |