diff options
author | Rene Stoeckel <[email protected]> | 2006-01-21 21:53:32 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2006-01-21 21:53:32 +0000 |
commit | b1687ff6524d137d98d8b980bc3f145d33dd9210 (patch) | |
tree | 5a83d18cce4ec8548235779cf9b1fdb2f15d38aa /src/jake2/game/GameTurret.java | |
parent | 9fe15bb8be084d5e580555877638d320482a3cfb (diff) |
comment beautification
Diffstat (limited to 'src/jake2/game/GameTurret.java')
-rw-r--r-- | src/jake2/game/GameTurret.java | 28 |
1 files changed, 10 insertions, 18 deletions
diff --git a/src/jake2/game/GameTurret.java b/src/jake2/game/GameTurret.java index a72a48e..65d48cc 100644 --- a/src/jake2/game/GameTurret.java +++ b/src/jake2/game/GameTurret.java @@ -19,7 +19,7 @@ */ // Created on 28.12.2003 by RST. -// $Id: GameTurret.java,v 1.6 2005-11-20 22:18:34 salomo Exp $ +// $Id: GameTurret.java,v 1.7 2006-01-21 21:53:32 salomo Exp $ package jake2.game; import jake2.*; @@ -53,7 +53,7 @@ public class GameTurret { return 0.125f * (int) x; } - /* + /** * QUAKED turret_breach (0 0 0) ? This portion of the turret can change both * pitch and yaw. The model should be made with a flat pitch. It (and the * associated base) need to be oriented towards 0. Use "angle" to set the @@ -118,7 +118,7 @@ public class GameTurret { GameBase.gi.linkentity(self); } - /* + /** * QUAKED turret_base (0 0 0) ? This portion of the turret changes yaw only. * MUST be teamed with a turret_breach. */ @@ -280,14 +280,10 @@ public class GameTurret { // x & y angle = self.s.angles[1] + self.owner.move_origin[1]; angle *= (Math.PI * 2 / 360); - target[0] = GameTurret - .SnapToEights((float) (self.s.origin[0] + Math - .cos(angle) - * self.owner.move_origin[0])); - target[1] = GameTurret - .SnapToEights((float) (self.s.origin[1] + Math - .sin(angle) - * self.owner.move_origin[0])); + target[0] = GameTurret.SnapToEights((float) (self.s.origin[0] + + Math.cos(angle) * self.owner.move_origin[0])); + target[1] = GameTurret.SnapToEights((float) (self.s.origin[1] + + Math.sin(angle) * self.owner.move_origin[0])); target[2] = self.owner.s.origin[2]; Math3D.VectorSubtract(target, self.owner.s.origin, dir); @@ -295,10 +291,8 @@ public class GameTurret { self.owner.velocity[1] = dir[1] * 1.0f / Defines.FRAMETIME; // z - angle = self.s.angles[Defines.PITCH] - * (float) (Math.PI * 2f / 360f); - target_z = GameTurret - .SnapToEights((float) (self.s.origin[2] + angle = self.s.angles[Defines.PITCH] * (float) (Math.PI * 2f / 360f); + target_z = GameTurret.SnapToEights((float) (self.s.origin[2] + self.owner.move_origin[0] * Math.tan(angle) + self.owner.move_origin[2])); diff = target_z - self.owner.s.origin[2]; @@ -360,9 +354,7 @@ public class GameTurret { self.target_ent.owner = null; self.target_ent.teammaster.owner = null; - //TODO: null appended as last missing argument, was unclean. rst - M_Infantry.infantry_die - .die(self, inflictor, attacker, damage, null); + M_Infantry.infantry_die.die(self, inflictor, attacker, damage, null); } }; |