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authorcvs2svn <[email protected]>2004-09-21 13:30:11 +0000
committercvs2svn <[email protected]>2004-09-21 13:30:11 +0000
commit982d66a0c36ea1b2cdaea386bbef89c6dae46c09 (patch)
treed70f56a1c526ffe40ec27a3157771c75f8b4f361 /src/jake2/game/GameUtilAdapters.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
This commit was manufactured by cvs2svn to create tag 'prerefactoringA0'.prerefactoringA0
Diffstat (limited to 'src/jake2/game/GameUtilAdapters.java')
-rw-r--r--src/jake2/game/GameUtilAdapters.java635
1 files changed, 0 insertions, 635 deletions
diff --git a/src/jake2/game/GameUtilAdapters.java b/src/jake2/game/GameUtilAdapters.java
deleted file mode 100644
index 0cf439b..0000000
--- a/src/jake2/game/GameUtilAdapters.java
+++ /dev/null
@@ -1,635 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 26.02.2004 by RST.
-// $Id: GameUtilAdapters.java,v 1.4 2004-09-10 19:02:54 salomo Exp $
-
-package jake2.game;
-
-import jake2.*;
-import jake2.qcommon.Com;
-import jake2.util.*;
-
-public class GameUtilAdapters
-{
-
- public static EntThinkAdapter Think_Delay = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- GameUtil.G_UseTargets(ent, ent.activator);
- GameUtil.G_FreeEdict(ent);
- return true;
- }
- };
- public static EntThinkAdapter G_FreeEdictA = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- GameUtil.G_FreeEdict(ent);
- return false;
- }
- };
- static EntThinkAdapter MegaHealth_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (self.owner.health > self.owner.max_health)
- {
- self.nextthink = GameBase.level.time + 1;
- self.owner.health -= 1;
- return false;
- }
-
- if (!((self.spawnflags & Defines.DROPPED_ITEM) != 0) && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(self, 20);
- else
- GameUtil.G_FreeEdict(self);
-
- return false;
- }
- };
-
- static EntThinkAdapter DoRespawn = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- if (ent.team != null)
- {
- edict_t master;
- int count;
- int choice = 0;
-
- master = ent.teammaster;
-
- // count the depth
- for (count = 0, ent = master; ent != null; ent = ent.chain, count++);
-
- choice = Lib.rand() % count;
-
- for (count = 0, ent = master; count < choice; ent = ent.chain, count++);
- }
-
- ent.svflags &= ~Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_TRIGGER;
- GameBase.gi.linkentity(ent);
-
- // send an effect
- ent.s.event = Defines.EV_ITEM_RESPAWN;
-
- return false;
- }
- };
- static EntInteractAdapter Pickup_Pack = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
-
- gitem_t item;
- int index;
-
- if (other.client.pers.max_bullets < 300)
- other.client.pers.max_bullets = 300;
- if (other.client.pers.max_shells < 200)
- other.client.pers.max_shells = 200;
- if (other.client.pers.max_rockets < 100)
- other.client.pers.max_rockets = 100;
- if (other.client.pers.max_grenades < 100)
- other.client.pers.max_grenades = 100;
- if (other.client.pers.max_cells < 300)
- other.client.pers.max_cells = 300;
- if (other.client.pers.max_slugs < 100)
- other.client.pers.max_slugs = 100;
-
- item = GameUtil.FindItem("Bullets");
- if (item != null)
- {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_bullets)
- other.client.pers.inventory[index] = other.client.pers.max_bullets;
- }
-
- item = GameUtil.FindItem("Shells");
- if (item != null)
- {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_shells)
- other.client.pers.inventory[index] = other.client.pers.max_shells;
- }
-
- item = GameUtil.FindItem("Cells");
- if (item != null)
- {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_cells)
- other.client.pers.inventory[index] = other.client.pers.max_cells;
- }
-
- item = GameUtil.FindItem("Grenades");
- if (item != null)
- {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_grenades)
- other.client.pers.inventory[index] = other.client.pers.max_grenades;
- }
-
- item = GameUtil.FindItem("Rockets");
- if (item != null)
- {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_rockets)
- other.client.pers.inventory[index] = other.client.pers.max_rockets;
- }
-
- item = GameUtil.FindItem("Slugs");
- if (item != null)
- {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_slugs)
- other.client.pers.inventory[index] = other.client.pers.max_slugs;
- }
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, ent.item.quantity);
-
- return true;
- }
- };
- final static EntInteractAdapter Pickup_Health = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
-
- if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX))
- if (other.health >= other.max_health)
- return false;
-
- other.health += ent.count;
-
- if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX))
- {
- if (other.health > other.max_health)
- other.health = other.max_health;
- }
-
- if (0 != (ent.style & Defines.HEALTH_TIMED))
- {
- ent.think = MegaHealth_think;
- ent.nextthink = GameBase.level.time + 5f;
- ent.owner = other;
- ent.flags |= Defines.FL_RESPAWN;
- ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- }
- else
- {
- if (!((ent.spawnflags & Defines.DROPPED_ITEM) != 0) && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, 30);
- }
-
- return true;
- }
-
- };
- /*
- ===============
- Touch_Item
- ===============
- */
-
- static EntTouchAdapter Touch_Item = new EntTouchAdapter()
- {
- public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf)
- {
- boolean taken;
-
- if (ent.classname.equals("item_breather"))
- taken = false;
-
-
- if (other.client == null)
- return;
- if (other.health < 1)
- return; // dead people can't pickup
- if (ent.item.pickup == null)
- return; // not a grabbable item?
-
-
- taken = ent.item.pickup.interact(ent, other);
-
- if (taken)
- {
- // flash the screen
- other.client.bonus_alpha = 0.25f;
-
- // show icon and name on status bar
- other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi.imageindex(ent.item.icon);
- other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + GameUtil.ITEM_INDEX(ent.item));
- other.client.pickup_msg_time = GameBase.level.time + 3.0f;
-
- // change selected item
- if (ent.item.use != null)
- other.client.pers.selected_item =
- other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) GameUtil.ITEM_INDEX(ent.item);
-
- if (ent.item.pickup == Pickup_Health)
- {
- if (ent.count == 2)
- GameBase.gi.sound(
- other,
- Defines.CHAN_ITEM,
- GameBase.gi.soundindex("items/s_health.wav"),
- 1,
- Defines.ATTN_NORM,
- 0);
- else if (ent.count == 10)
- GameBase.gi.sound(
- other,
- Defines.CHAN_ITEM,
- GameBase.gi.soundindex("items/n_health.wav"),
- 1,
- Defines.ATTN_NORM,
- 0);
- else if (ent.count == 25)
- GameBase.gi.sound(
- other,
- Defines.CHAN_ITEM,
- GameBase.gi.soundindex("items/l_health.wav"),
- 1,
- Defines.ATTN_NORM,
- 0);
- else // (ent.count == 100)
- GameBase.gi.sound(
- other,
- Defines.CHAN_ITEM,
- GameBase.gi.soundindex("items/m_health.wav"),
- 1,
- Defines.ATTN_NORM,
- 0);
- }
- else if (ent.item.pickup_sound != null)
- {
- GameBase.gi.sound(
- other,
- Defines.CHAN_ITEM,
- GameBase.gi.soundindex(ent.item.pickup_sound),
- 1,
- Defines.ATTN_NORM,
- 0);
- }
- }
-
- if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED))
- {
- GameUtil.G_UseTargets(ent, other);
- ent.spawnflags |= Defines.ITEM_TARGETS_USED;
- }
-
- if (!taken)
- return;
- //Com.p("Picked up:" + ent.classname);
-
- if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0)
- || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM)))
- {
- if ((ent.flags & Defines.FL_RESPAWN) != 0)
- ent.flags &= ~Defines.FL_RESPAWN;
- else
- GameUtil.G_FreeEdict(ent);
- }
- }
- };
-
- static EntTouchAdapter drop_temp_touch = new EntTouchAdapter()
- {
- public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf)
- {
- if (other == ent.owner)
- return;
-
- Touch_Item.touch(ent, other, plane, surf);
- }
- };
-
- static EntThinkAdapter drop_make_touchable = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- ent.touch = Touch_Item;
- if (GameBase.deathmatch.value != 0)
- {
- ent.nextthink = GameBase.level.time + 29;
- ent.think = G_FreeEdictA;
- }
- return false;
- }
- };
- static int quad_drop_timeout_hack = 0;
- static ItemUseAdapter Use_Quad = new ItemUseAdapter()
- {
-
- public void use(edict_t ent, gitem_t item)
- {
- int timeout;
-
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- GameUtil.ValidateSelectedItem(ent);
-
- if (quad_drop_timeout_hack != 0)
- {
- timeout = quad_drop_timeout_hack;
- quad_drop_timeout_hack = 0;
- }
- else
- {
- timeout = 300;
- }
-
- if (ent.client.quad_framenum > GameBase.level.framenum)
- ent.client.quad_framenum += timeout;
- else
- ent.client.quad_framenum = GameBase.level.framenum + timeout;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
- static ItemUseAdapter Use_Invulnerability = new ItemUseAdapter()
- {
- public void use(edict_t ent, gitem_t item)
- {
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- GameUtil.ValidateSelectedItem(ent);
-
- if (ent.client.invincible_framenum > GameBase.level.framenum)
- ent.client.invincible_framenum += 300;
- else
- ent.client.invincible_framenum = GameBase.level.framenum + 300;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/protect.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
- // ======================================================================
-
- static ItemUseAdapter Use_Breather = new ItemUseAdapter()
- {
- public void use(edict_t ent, gitem_t item)
- {
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
-
- //TODO: remove this line
- //ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]=0;
-
- GameUtil.ValidateSelectedItem(ent);
-
- if (ent.client.breather_framenum > GameBase.level.framenum)
- ent.client.breather_framenum += 300;
- else
- ent.client.breather_framenum = GameBase.level.framenum + 300;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
- // ======================================================================
-
- static ItemUseAdapter Use_Envirosuit = new ItemUseAdapter()
- {
- public void use(edict_t ent, gitem_t item)
- {
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- GameUtil.ValidateSelectedItem(ent);
-
- if (ent.client.enviro_framenum > GameBase.level.framenum)
- ent.client.enviro_framenum += 300;
- else
- ent.client.enviro_framenum = GameBase.level.framenum + 300;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
-
- // ======================================================================
-
- static ItemUseAdapter Use_Silencer = new ItemUseAdapter()
- {
- public void use(edict_t ent, gitem_t item)
- {
-
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- GameUtil.ValidateSelectedItem(ent);
- ent.client.silencer_shots += 30;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
- // ======================================================================
-
- static EntInteractAdapter Pickup_Key = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
- if (GameBase.coop.value != 0)
- {
- if (Lib.strcmp(ent.classname, "key_power_cube") == 0)
- {
- if ((other.client.pers.power_cubes & ((ent.spawnflags & 0x0000ff00) >> 8)) != 0)
- return false;
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
- other.client.pers.power_cubes |= ((ent.spawnflags & 0x0000ff00) >> 8);
- }
- else
- {
- if (other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] != 0)
- return false;
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = 1;
- }
- return true;
- }
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
- return true;
- }
- };
- static int jacket_armor_index;
- static int combat_armor_index;
- static int body_armor_index;
- static int power_screen_index;
- static int power_shield_index;
- /*
- =============
- range
-
- returns the range catagorization of an entity reletive to self.
- 0 melee range, will become hostile even if back is turned
- 1 visibility and infront, or visibility and show hostile
- 2 infront and show hostile
- 3 only triggered by damage
-
- */
- // static int range(edict_t self, edict_t other)
- // {
- // float[] v= { 0, 0, 0 };
- // float len;
- //
- // VectorSubtract(self.s.origin, other.s.origin, v);
- // len= VectorLength(v);
- // if (len < MELEE_DISTANCE)
- // return RANGE_MELEE;
- // if (len < 500)
- // return RANGE_NEAR;
- // if (len < 1000)
- // return RANGE_MID;
- // return RANGE_FAR;
- // }
-
- // ============================================================================
-
- static EntThinkAdapter M_CheckAttack = new EntThinkAdapter()
- {
-
- public boolean think(edict_t self)
- {
- float[] spot1 = { 0, 0, 0 };
-
- float[] spot2 = { 0, 0, 0 };
- float chance;
- trace_t tr;
-
- if (self.enemy.health > 0)
- {
- // see if any entities are in the way of the shot
- Math3D.VectorCopy(self.s.origin, spot1);
- spot1[2] += self.viewheight;
- Math3D.VectorCopy(self.enemy.s.origin, spot2);
- spot2[2] += self.enemy.viewheight;
-
- tr =
- GameBase.gi.trace(
- spot1,
- null,
- null,
- spot2,
- self,
- Defines.CONTENTS_SOLID
- | Defines.CONTENTS_MONSTER
- | Defines.CONTENTS_SLIME
- | Defines.CONTENTS_LAVA
- | Defines.CONTENTS_WINDOW);
-
- // do we have a clear shot?
- if (tr.ent != self.enemy)
- return false;
- }
-
- // melee attack
- if (enemy_range == Defines.RANGE_MELEE)
- {
- // don't always melee in easy mode
- if (GameBase.skill.value == 0 && (Lib.rand() & 3) != 0)
- return false;
- if (self.monsterinfo.melee != null)
- self.monsterinfo.attack_state = Defines.AS_MELEE;
- else
- self.monsterinfo.attack_state = Defines.AS_MISSILE;
- return true;
- }
-
- // missile attack
- if (self.monsterinfo.attack == null)
- return false;
-
- if (GameBase.level.time < self.monsterinfo.attack_finished)
- return false;
-
- if (enemy_range == Defines.RANGE_FAR)
- return false;
-
- if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
- {
- chance = 0.4f;
- }
- else if (enemy_range == Defines.RANGE_MELEE)
- {
- chance = 0.2f;
- }
- else if (enemy_range == Defines.RANGE_NEAR)
- {
- chance = 0.1f;
- }
- else if (enemy_range == Defines.RANGE_MID)
- {
- chance = 0.02f;
- }
- else
- {
- return false;
- }
-
- if (GameBase.skill.value == 0)
- chance *= 0.5;
- else if (GameBase.skill.value >= 2)
- chance *= 2;
-
- if (Lib.random() < chance)
- {
- self.monsterinfo.attack_state = Defines.AS_MISSILE;
- self.monsterinfo.attack_finished = GameBase.level.time + 2 * Lib.random();
- return true;
- }
-
- if ((self.flags & Defines.FL_FLY) != 0)
- {
- if (Lib.random() < 0.3f)
- self.monsterinfo.attack_state = Defines.AS_SLIDING;
- else
- self.monsterinfo.attack_state = Defines.AS_STRAIGHT;
- }
-
- return false;
-
- }
- };
- static EntUseAdapter monster_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- if (self.enemy != null)
- return;
- if (self.health <= 0)
- return;
- if ((activator.flags & Defines.FL_NOTARGET) != 0)
- return;
- if ((null == activator.client) && 0 == (activator.monsterinfo.aiflags & Defines.AI_GOOD_GUY))
- return;
-
- // delay reaction so if the monster is teleported, its sound is still heard
- self.enemy = activator;
- GameUtil.FoundTarget(self);
- }
- };
- static boolean enemy_vis;
- static boolean enemy_infront;
- static int enemy_range;
- static float enemy_yaw;
-}