diff options
author | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
---|---|---|
committer | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
commit | 4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch) | |
tree | a9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/M_Boss2.java | |
parent | 76839da3568e20f51220584d1fc92841b216505a (diff) |
import of Jake2 version hannover
Diffstat (limited to 'src/jake2/game/M_Boss2.java')
-rw-r--r-- | src/jake2/game/M_Boss2.java | 408 |
1 files changed, 204 insertions, 204 deletions
diff --git a/src/jake2/game/M_Boss2.java b/src/jake2/game/M_Boss2.java index 735a370..8743764 100644 --- a/src/jake2/game/M_Boss2.java +++ b/src/jake2/game/M_Boss2.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. -// $Id: M_Boss2.java,v 1.1 2004-07-07 19:59:09 hzi Exp $ +// $Id: M_Boss2.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; @@ -587,257 +587,257 @@ public class M_Boss2 extends GameWeapon { static mframe_t boss2_frames_stand[]= new mframe_t[] { - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null)}; + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t boss2_move_stand= new mmove_t(FRAME_stand30, FRAME_stand50, boss2_frames_stand, null); static mframe_t boss2_frames_fidget[]= new mframe_t[] { - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null)}; + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t boss2_move_fidget= new mmove_t(FRAME_stand1, FRAME_stand30, boss2_frames_fidget, null); static mframe_t boss2_frames_walk[]= new mframe_t[] { - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 8, null)}; + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null)}; static mmove_t boss2_move_walk= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_walk, null); static mframe_t boss2_frames_run[]= new mframe_t[] { - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 8, null)}; + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 8, null)}; static mmove_t boss2_move_run= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_run, null); static mframe_t boss2_frames_attack_pre_mg[]= new mframe_t[] { - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, boss2_attack_mg)}; + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, boss2_attack_mg)}; static mmove_t boss2_move_attack_pre_mg= new mmove_t(FRAME_attack1, FRAME_attack9, boss2_frames_attack_pre_mg, null); // Loop this static mframe_t boss2_frames_attack_mg[]= new mframe_t[] { - new mframe_t(ai_charge, 1, Boss2MachineGun), - new mframe_t(ai_charge, 1, Boss2MachineGun), - new mframe_t(ai_charge, 1, Boss2MachineGun), - new mframe_t(ai_charge, 1, Boss2MachineGun), - new mframe_t(ai_charge, 1, Boss2MachineGun), - new mframe_t(ai_charge, 1, boss2_reattack_mg)}; + new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAIAdapters.ai_charge, 1, boss2_reattack_mg)}; static mmove_t boss2_move_attack_mg= new mmove_t(FRAME_attack10, FRAME_attack15, boss2_frames_attack_mg, null); static mframe_t boss2_frames_attack_post_mg[]= new mframe_t[] { - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null)}; + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null)}; static mmove_t boss2_move_attack_post_mg= new mmove_t(FRAME_attack16, FRAME_attack19, boss2_frames_attack_post_mg, boss2_run); static mframe_t boss2_frames_attack_rocket[]= new mframe_t[] { - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_move, -20, Boss2Rocket), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 1, null)}; + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_move, -20, Boss2Rocket), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null)}; static mmove_t boss2_move_attack_rocket= new mmove_t(FRAME_attack20, FRAME_attack40, boss2_frames_attack_rocket, boss2_run); static mframe_t boss2_frames_pain_heavy[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t boss2_move_pain_heavy= new mmove_t(FRAME_pain2, FRAME_pain19, boss2_frames_pain_heavy, boss2_run); static mframe_t boss2_frames_pain_light[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t boss2_move_pain_light= new mmove_t(FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run); static mframe_t boss2_frames_death[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, BossExplode)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, GameAIAdapters.BossExplode)}; /* static EntThinkAdapter xxx = new EntThinkAdapter() @@ -894,6 +894,6 @@ public class M_Boss2 extends GameWeapon { self.monsterinfo.currentmove= boss2_move_stand; self.monsterinfo.scale= MODEL_SCALE; - flymonster_start.think(self); + GameAIAdapters.flymonster_start.think(self); } } |