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authorRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
committerRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
commitc4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch)
tree7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/M_Boss32.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/M_Boss32.java')
-rw-r--r--src/jake2/game/M_Boss32.java3427
1 files changed, 1967 insertions, 1460 deletions
diff --git a/src/jake2/game/M_Boss32.java b/src/jake2/game/M_Boss32.java
index 8ba4382..d46dd50 100644
--- a/src/jake2/game/M_Boss32.java
+++ b/src/jake2/game/M_Boss32.java
@@ -1,1469 +1,1976 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+// Created on 13.11.2003 by RST.
+// $Id: M_Boss32.java,v 1.3 2004-09-22 19:22:01 salomo Exp $
+package jake2.game;
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+import jake2.Defines;
+import jake2.Globals;
+import jake2.util.Lib;
+import jake2.util.Math3D;
-See the GNU General Public License for more details.
+public class M_Boss32 {
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ public final static int FRAME_attak101 = 0;
-*/
+ public final static int FRAME_attak102 = 1;
-// Created on 13.11.2003 by RST.
-// $Id: M_Boss32.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
+ public final static int FRAME_attak103 = 2;
-package jake2.game;
+ public final static int FRAME_attak104 = 3;
+
+ public final static int FRAME_attak105 = 4;
+
+ public final static int FRAME_attak106 = 5;
+
+ public final static int FRAME_attak107 = 6;
+
+ public final static int FRAME_attak108 = 7;
+
+ public final static int FRAME_attak109 = 8;
+
+ public final static int FRAME_attak110 = 9;
+
+ public final static int FRAME_attak111 = 10;
+
+ public final static int FRAME_attak112 = 11;
+
+ public final static int FRAME_attak113 = 12;
+
+ public final static int FRAME_attak114 = 13;
+
+ public final static int FRAME_attak115 = 14;
+
+ public final static int FRAME_attak116 = 15;
+
+ public final static int FRAME_attak117 = 16;
+
+ public final static int FRAME_attak118 = 17;
+
+ public final static int FRAME_attak201 = 18;
+
+ public final static int FRAME_attak202 = 19;
+
+ public final static int FRAME_attak203 = 20;
+
+ public final static int FRAME_attak204 = 21;
+
+ public final static int FRAME_attak205 = 22;
+
+ public final static int FRAME_attak206 = 23;
+
+ public final static int FRAME_attak207 = 24;
+
+ public final static int FRAME_attak208 = 25;
+
+ public final static int FRAME_attak209 = 26;
+
+ public final static int FRAME_attak210 = 27;
+
+ public final static int FRAME_attak211 = 28;
+
+ public final static int FRAME_attak212 = 29;
+
+ public final static int FRAME_attak213 = 30;
+
+ public final static int FRAME_death01 = 31;
+
+ public final static int FRAME_death02 = 32;
+
+ public final static int FRAME_death03 = 33;
+
+ public final static int FRAME_death04 = 34;
+
+ public final static int FRAME_death05 = 35;
+
+ public final static int FRAME_death06 = 36;
+
+ public final static int FRAME_death07 = 37;
+
+ public final static int FRAME_death08 = 38;
+
+ public final static int FRAME_death09 = 39;
+
+ public final static int FRAME_death10 = 40;
+
+ public final static int FRAME_death11 = 41;
+
+ public final static int FRAME_death12 = 42;
+
+ public final static int FRAME_death13 = 43;
+
+ public final static int FRAME_death14 = 44;
+
+ public final static int FRAME_death15 = 45;
+
+ public final static int FRAME_death16 = 46;
+
+ public final static int FRAME_death17 = 47;
+
+ public final static int FRAME_death18 = 48;
+
+ public final static int FRAME_death19 = 49;
+
+ public final static int FRAME_death20 = 50;
+
+ public final static int FRAME_death21 = 51;
+
+ public final static int FRAME_death22 = 52;
+
+ public final static int FRAME_death23 = 53;
+
+ public final static int FRAME_death24 = 54;
+
+ public final static int FRAME_death25 = 55;
+
+ public final static int FRAME_death26 = 56;
+
+ public final static int FRAME_death27 = 57;
+
+ public final static int FRAME_death28 = 58;
+
+ public final static int FRAME_death29 = 59;
+
+ public final static int FRAME_death30 = 60;
+
+ public final static int FRAME_death31 = 61;
+
+ public final static int FRAME_death32 = 62;
+
+ public final static int FRAME_death33 = 63;
+
+ public final static int FRAME_death34 = 64;
+
+ public final static int FRAME_death35 = 65;
+
+ public final static int FRAME_death36 = 66;
+
+ public final static int FRAME_death37 = 67;
+
+ public final static int FRAME_death38 = 68;
+
+ public final static int FRAME_death39 = 69;
+
+ public final static int FRAME_death40 = 70;
+
+ public final static int FRAME_death41 = 71;
+
+ public final static int FRAME_death42 = 72;
+
+ public final static int FRAME_death43 = 73;
+
+ public final static int FRAME_death44 = 74;
+
+ public final static int FRAME_death45 = 75;
+
+ public final static int FRAME_death46 = 76;
+
+ public final static int FRAME_death47 = 77;
+
+ public final static int FRAME_death48 = 78;
+
+ public final static int FRAME_death49 = 79;
+
+ public final static int FRAME_death50 = 80;
+
+ public final static int FRAME_pain101 = 81;
+
+ public final static int FRAME_pain102 = 82;
+
+ public final static int FRAME_pain103 = 83;
+
+ public final static int FRAME_pain201 = 84;
+
+ public final static int FRAME_pain202 = 85;
+
+ public final static int FRAME_pain203 = 86;
+
+ public final static int FRAME_pain301 = 87;
+
+ public final static int FRAME_pain302 = 88;
+
+ public final static int FRAME_pain303 = 89;
+
+ public final static int FRAME_pain304 = 90;
+
+ public final static int FRAME_pain305 = 91;
+
+ public final static int FRAME_pain306 = 92;
+
+ public final static int FRAME_pain307 = 93;
+
+ public final static int FRAME_pain308 = 94;
+
+ public final static int FRAME_pain309 = 95;
+
+ public final static int FRAME_pain310 = 96;
+
+ public final static int FRAME_pain311 = 97;
+
+ public final static int FRAME_pain312 = 98;
+
+ public final static int FRAME_pain313 = 99;
+
+ public final static int FRAME_pain314 = 100;
+
+ public final static int FRAME_pain315 = 101;
+
+ public final static int FRAME_pain316 = 102;
+
+ public final static int FRAME_pain317 = 103;
+
+ public final static int FRAME_pain318 = 104;
+
+ public final static int FRAME_pain319 = 105;
+
+ public final static int FRAME_pain320 = 106;
+
+ public final static int FRAME_pain321 = 107;
+
+ public final static int FRAME_pain322 = 108;
+
+ public final static int FRAME_pain323 = 109;
+
+ public final static int FRAME_pain324 = 110;
+
+ public final static int FRAME_pain325 = 111;
+
+ public final static int FRAME_stand01 = 112;
+
+ public final static int FRAME_stand02 = 113;
+
+ public final static int FRAME_stand03 = 114;
+
+ public final static int FRAME_stand04 = 115;
+
+ public final static int FRAME_stand05 = 116;
+
+ public final static int FRAME_stand06 = 117;
+
+ public final static int FRAME_stand07 = 118;
+
+ public final static int FRAME_stand08 = 119;
+
+ public final static int FRAME_stand09 = 120;
+
+ public final static int FRAME_stand10 = 121;
+
+ public final static int FRAME_stand11 = 122;
+
+ public final static int FRAME_stand12 = 123;
+
+ public final static int FRAME_stand13 = 124;
+
+ public final static int FRAME_stand14 = 125;
+
+ public final static int FRAME_stand15 = 126;
+
+ public final static int FRAME_stand16 = 127;
+
+ public final static int FRAME_stand17 = 128;
+
+ public final static int FRAME_stand18 = 129;
+
+ public final static int FRAME_stand19 = 130;
+
+ public final static int FRAME_stand20 = 131;
+
+ public final static int FRAME_stand21 = 132;
+
+ public final static int FRAME_stand22 = 133;
+
+ public final static int FRAME_stand23 = 134;
+
+ public final static int FRAME_stand24 = 135;
+
+ public final static int FRAME_stand25 = 136;
+
+ public final static int FRAME_stand26 = 137;
+
+ public final static int FRAME_stand27 = 138;
+
+ public final static int FRAME_stand28 = 139;
+
+ public final static int FRAME_stand29 = 140;
+
+ public final static int FRAME_stand30 = 141;
+
+ public final static int FRAME_stand31 = 142;
+
+ public final static int FRAME_stand32 = 143;
+
+ public final static int FRAME_stand33 = 144;
+
+ public final static int FRAME_stand34 = 145;
+
+ public final static int FRAME_stand35 = 146;
+
+ public final static int FRAME_stand36 = 147;
+
+ public final static int FRAME_stand37 = 148;
+
+ public final static int FRAME_stand38 = 149;
+
+ public final static int FRAME_stand39 = 150;
+
+ public final static int FRAME_stand40 = 151;
+
+ public final static int FRAME_stand41 = 152;
+
+ public final static int FRAME_stand42 = 153;
+
+ public final static int FRAME_stand43 = 154;
+
+ public final static int FRAME_stand44 = 155;
+
+ public final static int FRAME_stand45 = 156;
+
+ public final static int FRAME_stand46 = 157;
+
+ public final static int FRAME_stand47 = 158;
+
+ public final static int FRAME_stand48 = 159;
+
+ public final static int FRAME_stand49 = 160;
+
+ public final static int FRAME_stand50 = 161;
+
+ public final static int FRAME_stand51 = 162;
+
+ public final static int FRAME_walk01 = 163;
+
+ public final static int FRAME_walk02 = 164;
+
+ public final static int FRAME_walk03 = 165;
+
+ public final static int FRAME_walk04 = 166;
+
+ public final static int FRAME_walk05 = 167;
+
+ public final static int FRAME_walk06 = 168;
+
+ public final static int FRAME_walk07 = 169;
+
+ public final static int FRAME_walk08 = 170;
+
+ public final static int FRAME_walk09 = 171;
+
+ public final static int FRAME_walk10 = 172;
+
+ public final static int FRAME_walk11 = 173;
+
+ public final static int FRAME_walk12 = 174;
+
+ public final static int FRAME_walk13 = 175;
+
+ public final static int FRAME_walk14 = 176;
+
+ public final static int FRAME_walk15 = 177;
+
+ public final static int FRAME_walk16 = 178;
+
+ public final static int FRAME_walk17 = 179;
+
+ public final static int FRAME_walk18 = 180;
+
+ public final static int FRAME_walk19 = 181;
+
+ public final static int FRAME_walk20 = 182;
+
+ public final static int FRAME_walk21 = 183;
+
+ public final static int FRAME_walk22 = 184;
+
+ public final static int FRAME_walk23 = 185;
+
+ public final static int FRAME_walk24 = 186;
+
+ public final static int FRAME_walk25 = 187;
+
+ public final static int FRAME_active01 = 188;
+
+ public final static int FRAME_active02 = 189;
+
+ public final static int FRAME_active03 = 190;
+
+ public final static int FRAME_active04 = 191;
+
+ public final static int FRAME_active05 = 192;
+
+ public final static int FRAME_active06 = 193;
+
+ public final static int FRAME_active07 = 194;
+
+ public final static int FRAME_active08 = 195;
+
+ public final static int FRAME_active09 = 196;
+
+ public final static int FRAME_active10 = 197;
+
+ public final static int FRAME_active11 = 198;
+
+ public final static int FRAME_active12 = 199;
+
+ public final static int FRAME_active13 = 200;
+
+ public final static int FRAME_attak301 = 201;
+
+ public final static int FRAME_attak302 = 202;
+
+ public final static int FRAME_attak303 = 203;
+
+ public final static int FRAME_attak304 = 204;
+
+ public final static int FRAME_attak305 = 205;
+
+ public final static int FRAME_attak306 = 206;
+
+ public final static int FRAME_attak307 = 207;
+
+ public final static int FRAME_attak308 = 208;
+
+ public final static int FRAME_attak401 = 209;
+
+ public final static int FRAME_attak402 = 210;
+
+ public final static int FRAME_attak403 = 211;
+
+ public final static int FRAME_attak404 = 212;
+
+ public final static int FRAME_attak405 = 213;
+
+ public final static int FRAME_attak406 = 214;
+
+ public final static int FRAME_attak407 = 215;
+
+ public final static int FRAME_attak408 = 216;
+
+ public final static int FRAME_attak409 = 217;
+
+ public final static int FRAME_attak410 = 218;
+
+ public final static int FRAME_attak411 = 219;
+
+ public final static int FRAME_attak412 = 220;
+
+ public final static int FRAME_attak413 = 221;
+
+ public final static int FRAME_attak414 = 222;
+
+ public final static int FRAME_attak415 = 223;
+
+ public final static int FRAME_attak416 = 224;
+
+ public final static int FRAME_attak417 = 225;
+
+ public final static int FRAME_attak418 = 226;
+
+ public final static int FRAME_attak419 = 227;
+
+ public final static int FRAME_attak420 = 228;
+
+ public final static int FRAME_attak421 = 229;
+
+ public final static int FRAME_attak422 = 230;
+
+ public final static int FRAME_attak423 = 231;
+
+ public final static int FRAME_attak424 = 232;
+
+ public final static int FRAME_attak425 = 233;
+
+ public final static int FRAME_attak426 = 234;
+
+ public final static int FRAME_attak501 = 235;
+
+ public final static int FRAME_attak502 = 236;
+
+ public final static int FRAME_attak503 = 237;
+
+ public final static int FRAME_attak504 = 238;
+
+ public final static int FRAME_attak505 = 239;
+
+ public final static int FRAME_attak506 = 240;
+
+ public final static int FRAME_attak507 = 241;
+
+ public final static int FRAME_attak508 = 242;
+
+ public final static int FRAME_attak509 = 243;
+
+ public final static int FRAME_attak510 = 244;
+
+ public final static int FRAME_attak511 = 245;
+
+ public final static int FRAME_attak512 = 246;
+
+ public final static int FRAME_attak513 = 247;
+
+ public final static int FRAME_attak514 = 248;
+
+ public final static int FRAME_attak515 = 249;
+
+ public final static int FRAME_attak516 = 250;
+
+ public final static int FRAME_death201 = 251;
+
+ public final static int FRAME_death202 = 252;
+
+ public final static int FRAME_death203 = 253;
+
+ public final static int FRAME_death204 = 254;
+
+ public final static int FRAME_death205 = 255;
+
+ public final static int FRAME_death206 = 256;
+
+ public final static int FRAME_death207 = 257;
+
+ public final static int FRAME_death208 = 258;
+
+ public final static int FRAME_death209 = 259;
+
+ public final static int FRAME_death210 = 260;
+
+ public final static int FRAME_death211 = 261;
+
+ public final static int FRAME_death212 = 262;
+
+ public final static int FRAME_death213 = 263;
+
+ public final static int FRAME_death214 = 264;
+
+ public final static int FRAME_death215 = 265;
+
+ public final static int FRAME_death216 = 266;
+
+ public final static int FRAME_death217 = 267;
+
+ public final static int FRAME_death218 = 268;
+
+ public final static int FRAME_death219 = 269;
+
+ public final static int FRAME_death220 = 270;
+
+ public final static int FRAME_death221 = 271;
+
+ public final static int FRAME_death222 = 272;
+
+ public final static int FRAME_death223 = 273;
+
+ public final static int FRAME_death224 = 274;
+
+ public final static int FRAME_death225 = 275;
+
+ public final static int FRAME_death226 = 276;
+
+ public final static int FRAME_death227 = 277;
+
+ public final static int FRAME_death228 = 278;
+
+ public final static int FRAME_death229 = 279;
+
+ public final static int FRAME_death230 = 280;
+
+ public final static int FRAME_death231 = 281;
+
+ public final static int FRAME_death232 = 282;
+
+ public final static int FRAME_death233 = 283;
+
+ public final static int FRAME_death234 = 284;
+
+ public final static int FRAME_death235 = 285;
+
+ public final static int FRAME_death236 = 286;
+
+ public final static int FRAME_death237 = 287;
+
+ public final static int FRAME_death238 = 288;
+
+ public final static int FRAME_death239 = 289;
+
+ public final static int FRAME_death240 = 290;
+
+ public final static int FRAME_death241 = 291;
+
+ public final static int FRAME_death242 = 292;
+
+ public final static int FRAME_death243 = 293;
+
+ public final static int FRAME_death244 = 294;
+
+ public final static int FRAME_death245 = 295;
+
+ public final static int FRAME_death246 = 296;
+
+ public final static int FRAME_death247 = 297;
+
+ public final static int FRAME_death248 = 298;
+
+ public final static int FRAME_death249 = 299;
+
+ public final static int FRAME_death250 = 300;
+
+ public final static int FRAME_death251 = 301;
+
+ public final static int FRAME_death252 = 302;
+
+ public final static int FRAME_death253 = 303;
+
+ public final static int FRAME_death254 = 304;
+
+ public final static int FRAME_death255 = 305;
+
+ public final static int FRAME_death256 = 306;
+
+ public final static int FRAME_death257 = 307;
+
+ public final static int FRAME_death258 = 308;
+
+ public final static int FRAME_death259 = 309;
+
+ public final static int FRAME_death260 = 310;
+
+ public final static int FRAME_death261 = 311;
+
+ public final static int FRAME_death262 = 312;
+
+ public final static int FRAME_death263 = 313;
+
+ public final static int FRAME_death264 = 314;
+
+ public final static int FRAME_death265 = 315;
+
+ public final static int FRAME_death266 = 316;
+
+ public final static int FRAME_death267 = 317;
+
+ public final static int FRAME_death268 = 318;
+
+ public final static int FRAME_death269 = 319;
+
+ public final static int FRAME_death270 = 320;
+
+ public final static int FRAME_death271 = 321;
+
+ public final static int FRAME_death272 = 322;
+
+ public final static int FRAME_death273 = 323;
+
+ public final static int FRAME_death274 = 324;
+
+ public final static int FRAME_death275 = 325;
+
+ public final static int FRAME_death276 = 326;
+
+ public final static int FRAME_death277 = 327;
+
+ public final static int FRAME_death278 = 328;
+
+ public final static int FRAME_death279 = 329;
+
+ public final static int FRAME_death280 = 330;
+
+ public final static int FRAME_death281 = 331;
+
+ public final static int FRAME_death282 = 332;
+
+ public final static int FRAME_death283 = 333;
+
+ public final static int FRAME_death284 = 334;
+
+ public final static int FRAME_death285 = 335;
+
+ public final static int FRAME_death286 = 336;
+
+ public final static int FRAME_death287 = 337;
+
+ public final static int FRAME_death288 = 338;
+
+ public final static int FRAME_death289 = 339;
+
+ public final static int FRAME_death290 = 340;
+
+ public final static int FRAME_death291 = 341;
+
+ public final static int FRAME_death292 = 342;
+
+ public final static int FRAME_death293 = 343;
+
+ public final static int FRAME_death294 = 344;
+
+ public final static int FRAME_death295 = 345;
+
+ public final static int FRAME_death301 = 346;
+
+ public final static int FRAME_death302 = 347;
+
+ public final static int FRAME_death303 = 348;
+
+ public final static int FRAME_death304 = 349;
+
+ public final static int FRAME_death305 = 350;
+
+ public final static int FRAME_death306 = 351;
+
+ public final static int FRAME_death307 = 352;
+
+ public final static int FRAME_death308 = 353;
+
+ public final static int FRAME_death309 = 354;
+
+ public final static int FRAME_death310 = 355;
+
+ public final static int FRAME_death311 = 356;
+
+ public final static int FRAME_death312 = 357;
+
+ public final static int FRAME_death313 = 358;
+
+ public final static int FRAME_death314 = 359;
+
+ public final static int FRAME_death315 = 360;
+
+ public final static int FRAME_death316 = 361;
+
+ public final static int FRAME_death317 = 362;
+
+ public final static int FRAME_death318 = 363;
+
+ public final static int FRAME_death319 = 364;
+
+ public final static int FRAME_death320 = 365;
+
+ public final static int FRAME_jump01 = 366;
+
+ public final static int FRAME_jump02 = 367;
+
+ public final static int FRAME_jump03 = 368;
+
+ public final static int FRAME_jump04 = 369;
+
+ public final static int FRAME_jump05 = 370;
+
+ public final static int FRAME_jump06 = 371;
+
+ public final static int FRAME_jump07 = 372;
+
+ public final static int FRAME_jump08 = 373;
+
+ public final static int FRAME_jump09 = 374;
+
+ public final static int FRAME_jump10 = 375;
+
+ public final static int FRAME_jump11 = 376;
+
+ public final static int FRAME_jump12 = 377;
+
+ public final static int FRAME_jump13 = 378;
+
+ public final static int FRAME_pain401 = 379;
+
+ public final static int FRAME_pain402 = 380;
+
+ public final static int FRAME_pain403 = 381;
+
+ public final static int FRAME_pain404 = 382;
+
+ public final static int FRAME_pain501 = 383;
+
+ public final static int FRAME_pain502 = 384;
+
+ public final static int FRAME_pain503 = 385;
+
+ public final static int FRAME_pain504 = 386;
+
+ public final static int FRAME_pain601 = 387;
+
+ public final static int FRAME_pain602 = 388;
+
+ public final static int FRAME_pain603 = 389;
+
+ public final static int FRAME_pain604 = 390;
+
+ public final static int FRAME_pain605 = 391;
+
+ public final static int FRAME_pain606 = 392;
+
+ public final static int FRAME_pain607 = 393;
+
+ public final static int FRAME_pain608 = 394;
+
+ public final static int FRAME_pain609 = 395;
+
+ public final static int FRAME_pain610 = 396;
+
+ public final static int FRAME_pain611 = 397;
+
+ public final static int FRAME_pain612 = 398;
+
+ public final static int FRAME_pain613 = 399;
+
+ public final static int FRAME_pain614 = 400;
+
+ public final static int FRAME_pain615 = 401;
+
+ public final static int FRAME_pain616 = 402;
+
+ public final static int FRAME_pain617 = 403;
+
+ public final static int FRAME_pain618 = 404;
+
+ public final static int FRAME_pain619 = 405;
+
+ public final static int FRAME_pain620 = 406;
+
+ public final static int FRAME_pain621 = 407;
+
+ public final static int FRAME_pain622 = 408;
+
+ public final static int FRAME_pain623 = 409;
+
+ public final static int FRAME_pain624 = 410;
+
+ public final static int FRAME_pain625 = 411;
+
+ public final static int FRAME_pain626 = 412;
+
+ public final static int FRAME_pain627 = 413;
+
+ public final static int FRAME_stand201 = 414;
+
+ public final static int FRAME_stand202 = 415;
+
+ public final static int FRAME_stand203 = 416;
+
+ public final static int FRAME_stand204 = 417;
+
+ public final static int FRAME_stand205 = 418;
+
+ public final static int FRAME_stand206 = 419;
+
+ public final static int FRAME_stand207 = 420;
+
+ public final static int FRAME_stand208 = 421;
+
+ public final static int FRAME_stand209 = 422;
+
+ public final static int FRAME_stand210 = 423;
+
+ public final static int FRAME_stand211 = 424;
+
+ public final static int FRAME_stand212 = 425;
+
+ public final static int FRAME_stand213 = 426;
+
+ public final static int FRAME_stand214 = 427;
+
+ public final static int FRAME_stand215 = 428;
+
+ public final static int FRAME_stand216 = 429;
+
+ public final static int FRAME_stand217 = 430;
+
+ public final static int FRAME_stand218 = 431;
+
+ public final static int FRAME_stand219 = 432;
+
+ public final static int FRAME_stand220 = 433;
+
+ public final static int FRAME_stand221 = 434;
+
+ public final static int FRAME_stand222 = 435;
+
+ public final static int FRAME_stand223 = 436;
+
+ public final static int FRAME_stand224 = 437;
+
+ public final static int FRAME_stand225 = 438;
+
+ public final static int FRAME_stand226 = 439;
+
+ public final static int FRAME_stand227 = 440;
+
+ public final static int FRAME_stand228 = 441;
+
+ public final static int FRAME_stand229 = 442;
+
+ public final static int FRAME_stand230 = 443;
+
+ public final static int FRAME_stand231 = 444;
+
+ public final static int FRAME_stand232 = 445;
+
+ public final static int FRAME_stand233 = 446;
+
+ public final static int FRAME_stand234 = 447;
+
+ public final static int FRAME_stand235 = 448;
+
+ public final static int FRAME_stand236 = 449;
+
+ public final static int FRAME_stand237 = 450;
+
+ public final static int FRAME_stand238 = 451;
+
+ public final static int FRAME_stand239 = 452;
+
+ public final static int FRAME_stand240 = 453;
+
+ public final static int FRAME_stand241 = 454;
+
+ public final static int FRAME_stand242 = 455;
+
+ public final static int FRAME_stand243 = 456;
+
+ public final static int FRAME_stand244 = 457;
+
+ public final static int FRAME_stand245 = 458;
+
+ public final static int FRAME_stand246 = 459;
+
+ public final static int FRAME_stand247 = 460;
+
+ public final static int FRAME_stand248 = 461;
+
+ public final static int FRAME_stand249 = 462;
+
+ public final static int FRAME_stand250 = 463;
+
+ public final static int FRAME_stand251 = 464;
+
+ public final static int FRAME_stand252 = 465;
+
+ public final static int FRAME_stand253 = 466;
+
+ public final static int FRAME_stand254 = 467;
+
+ public final static int FRAME_stand255 = 468;
+
+ public final static int FRAME_stand256 = 469;
+
+ public final static int FRAME_stand257 = 470;
+
+ public final static int FRAME_stand258 = 471;
+
+ public final static int FRAME_stand259 = 472;
+
+ public final static int FRAME_stand260 = 473;
+
+ public final static int FRAME_walk201 = 474;
+
+ public final static int FRAME_walk202 = 475;
+
+ public final static int FRAME_walk203 = 476;
+
+ public final static int FRAME_walk204 = 477;
+
+ public final static int FRAME_walk205 = 478;
+
+ public final static int FRAME_walk206 = 479;
+
+ public final static int FRAME_walk207 = 480;
+
+ public final static int FRAME_walk208 = 481;
+
+ public final static int FRAME_walk209 = 482;
+
+ public final static int FRAME_walk210 = 483;
+
+ public final static int FRAME_walk211 = 484;
+
+ public final static int FRAME_walk212 = 485;
+
+ public final static int FRAME_walk213 = 486;
+
+ public final static int FRAME_walk214 = 487;
+
+ public final static int FRAME_walk215 = 488;
+
+ public final static int FRAME_walk216 = 489;
+
+ public final static int FRAME_walk217 = 490;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_pain4;
+
+ static int sound_pain5;
+
+ static int sound_pain6;
+
+ static int sound_death;
+
+ static int sound_step_left;
+
+ static int sound_step_right;
+
+ static int sound_attack_bfg;
+
+ static int sound_brainsplorch;
+
+ static int sound_prerailgun;
+
+ static int sound_popup;
+
+ static int sound_taunt1;
+
+ static int sound_taunt2;
+
+ static int sound_taunt3;
+
+ static int sound_hit;
+
+ static EntThinkAdapter makron_taunt = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float r;
+
+ r = Lib.random();
+ if (r <= 0.3)
+ GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt1, 1,
+ Defines.ATTN_NONE, 0);
+ else if (r <= 0.6)
+ GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt2, 1,
+ Defines.ATTN_NONE, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt3, 1,
+ Defines.ATTN_NONE, 0);
+ return true;
+ }
+ };
-import jake2.util.*;
-import jake2.util.*;
-
-public class M_Boss32 extends GameWeapon {
-
- public final static int FRAME_attak101= 0;
- public final static int FRAME_attak102= 1;
- public final static int FRAME_attak103= 2;
- public final static int FRAME_attak104= 3;
- public final static int FRAME_attak105= 4;
- public final static int FRAME_attak106= 5;
- public final static int FRAME_attak107= 6;
- public final static int FRAME_attak108= 7;
- public final static int FRAME_attak109= 8;
- public final static int FRAME_attak110= 9;
- public final static int FRAME_attak111= 10;
- public final static int FRAME_attak112= 11;
- public final static int FRAME_attak113= 12;
- public final static int FRAME_attak114= 13;
- public final static int FRAME_attak115= 14;
- public final static int FRAME_attak116= 15;
- public final static int FRAME_attak117= 16;
- public final static int FRAME_attak118= 17;
- public final static int FRAME_attak201= 18;
- public final static int FRAME_attak202= 19;
- public final static int FRAME_attak203= 20;
- public final static int FRAME_attak204= 21;
- public final static int FRAME_attak205= 22;
- public final static int FRAME_attak206= 23;
- public final static int FRAME_attak207= 24;
- public final static int FRAME_attak208= 25;
- public final static int FRAME_attak209= 26;
- public final static int FRAME_attak210= 27;
- public final static int FRAME_attak211= 28;
- public final static int FRAME_attak212= 29;
- public final static int FRAME_attak213= 30;
- public final static int FRAME_death01= 31;
- public final static int FRAME_death02= 32;
- public final static int FRAME_death03= 33;
- public final static int FRAME_death04= 34;
- public final static int FRAME_death05= 35;
- public final static int FRAME_death06= 36;
- public final static int FRAME_death07= 37;
- public final static int FRAME_death08= 38;
- public final static int FRAME_death09= 39;
- public final static int FRAME_death10= 40;
- public final static int FRAME_death11= 41;
- public final static int FRAME_death12= 42;
- public final static int FRAME_death13= 43;
- public final static int FRAME_death14= 44;
- public final static int FRAME_death15= 45;
- public final static int FRAME_death16= 46;
- public final static int FRAME_death17= 47;
- public final static int FRAME_death18= 48;
- public final static int FRAME_death19= 49;
- public final static int FRAME_death20= 50;
- public final static int FRAME_death21= 51;
- public final static int FRAME_death22= 52;
- public final static int FRAME_death23= 53;
- public final static int FRAME_death24= 54;
- public final static int FRAME_death25= 55;
- public final static int FRAME_death26= 56;
- public final static int FRAME_death27= 57;
- public final static int FRAME_death28= 58;
- public final static int FRAME_death29= 59;
- public final static int FRAME_death30= 60;
- public final static int FRAME_death31= 61;
- public final static int FRAME_death32= 62;
- public final static int FRAME_death33= 63;
- public final static int FRAME_death34= 64;
- public final static int FRAME_death35= 65;
- public final static int FRAME_death36= 66;
- public final static int FRAME_death37= 67;
- public final static int FRAME_death38= 68;
- public final static int FRAME_death39= 69;
- public final static int FRAME_death40= 70;
- public final static int FRAME_death41= 71;
- public final static int FRAME_death42= 72;
- public final static int FRAME_death43= 73;
- public final static int FRAME_death44= 74;
- public final static int FRAME_death45= 75;
- public final static int FRAME_death46= 76;
- public final static int FRAME_death47= 77;
- public final static int FRAME_death48= 78;
- public final static int FRAME_death49= 79;
- public final static int FRAME_death50= 80;
- public final static int FRAME_pain101= 81;
- public final static int FRAME_pain102= 82;
- public final static int FRAME_pain103= 83;
- public final static int FRAME_pain201= 84;
- public final static int FRAME_pain202= 85;
- public final static int FRAME_pain203= 86;
- public final static int FRAME_pain301= 87;
- public final static int FRAME_pain302= 88;
- public final static int FRAME_pain303= 89;
- public final static int FRAME_pain304= 90;
- public final static int FRAME_pain305= 91;
- public final static int FRAME_pain306= 92;
- public final static int FRAME_pain307= 93;
- public final static int FRAME_pain308= 94;
- public final static int FRAME_pain309= 95;
- public final static int FRAME_pain310= 96;
- public final static int FRAME_pain311= 97;
- public final static int FRAME_pain312= 98;
- public final static int FRAME_pain313= 99;
- public final static int FRAME_pain314= 100;
- public final static int FRAME_pain315= 101;
- public final static int FRAME_pain316= 102;
- public final static int FRAME_pain317= 103;
- public final static int FRAME_pain318= 104;
- public final static int FRAME_pain319= 105;
- public final static int FRAME_pain320= 106;
- public final static int FRAME_pain321= 107;
- public final static int FRAME_pain322= 108;
- public final static int FRAME_pain323= 109;
- public final static int FRAME_pain324= 110;
- public final static int FRAME_pain325= 111;
- public final static int FRAME_stand01= 112;
- public final static int FRAME_stand02= 113;
- public final static int FRAME_stand03= 114;
- public final static int FRAME_stand04= 115;
- public final static int FRAME_stand05= 116;
- public final static int FRAME_stand06= 117;
- public final static int FRAME_stand07= 118;
- public final static int FRAME_stand08= 119;
- public final static int FRAME_stand09= 120;
- public final static int FRAME_stand10= 121;
- public final static int FRAME_stand11= 122;
- public final static int FRAME_stand12= 123;
- public final static int FRAME_stand13= 124;
- public final static int FRAME_stand14= 125;
- public final static int FRAME_stand15= 126;
- public final static int FRAME_stand16= 127;
- public final static int FRAME_stand17= 128;
- public final static int FRAME_stand18= 129;
- public final static int FRAME_stand19= 130;
- public final static int FRAME_stand20= 131;
- public final static int FRAME_stand21= 132;
- public final static int FRAME_stand22= 133;
- public final static int FRAME_stand23= 134;
- public final static int FRAME_stand24= 135;
- public final static int FRAME_stand25= 136;
- public final static int FRAME_stand26= 137;
- public final static int FRAME_stand27= 138;
- public final static int FRAME_stand28= 139;
- public final static int FRAME_stand29= 140;
- public final static int FRAME_stand30= 141;
- public final static int FRAME_stand31= 142;
- public final static int FRAME_stand32= 143;
- public final static int FRAME_stand33= 144;
- public final static int FRAME_stand34= 145;
- public final static int FRAME_stand35= 146;
- public final static int FRAME_stand36= 147;
- public final static int FRAME_stand37= 148;
- public final static int FRAME_stand38= 149;
- public final static int FRAME_stand39= 150;
- public final static int FRAME_stand40= 151;
- public final static int FRAME_stand41= 152;
- public final static int FRAME_stand42= 153;
- public final static int FRAME_stand43= 154;
- public final static int FRAME_stand44= 155;
- public final static int FRAME_stand45= 156;
- public final static int FRAME_stand46= 157;
- public final static int FRAME_stand47= 158;
- public final static int FRAME_stand48= 159;
- public final static int FRAME_stand49= 160;
- public final static int FRAME_stand50= 161;
- public final static int FRAME_stand51= 162;
- public final static int FRAME_walk01= 163;
- public final static int FRAME_walk02= 164;
- public final static int FRAME_walk03= 165;
- public final static int FRAME_walk04= 166;
- public final static int FRAME_walk05= 167;
- public final static int FRAME_walk06= 168;
- public final static int FRAME_walk07= 169;
- public final static int FRAME_walk08= 170;
- public final static int FRAME_walk09= 171;
- public final static int FRAME_walk10= 172;
- public final static int FRAME_walk11= 173;
- public final static int FRAME_walk12= 174;
- public final static int FRAME_walk13= 175;
- public final static int FRAME_walk14= 176;
- public final static int FRAME_walk15= 177;
- public final static int FRAME_walk16= 178;
- public final static int FRAME_walk17= 179;
- public final static int FRAME_walk18= 180;
- public final static int FRAME_walk19= 181;
- public final static int FRAME_walk20= 182;
- public final static int FRAME_walk21= 183;
- public final static int FRAME_walk22= 184;
- public final static int FRAME_walk23= 185;
- public final static int FRAME_walk24= 186;
- public final static int FRAME_walk25= 187;
- public final static int FRAME_active01= 188;
- public final static int FRAME_active02= 189;
- public final static int FRAME_active03= 190;
- public final static int FRAME_active04= 191;
- public final static int FRAME_active05= 192;
- public final static int FRAME_active06= 193;
- public final static int FRAME_active07= 194;
- public final static int FRAME_active08= 195;
- public final static int FRAME_active09= 196;
- public final static int FRAME_active10= 197;
- public final static int FRAME_active11= 198;
- public final static int FRAME_active12= 199;
- public final static int FRAME_active13= 200;
- public final static int FRAME_attak301= 201;
- public final static int FRAME_attak302= 202;
- public final static int FRAME_attak303= 203;
- public final static int FRAME_attak304= 204;
- public final static int FRAME_attak305= 205;
- public final static int FRAME_attak306= 206;
- public final static int FRAME_attak307= 207;
- public final static int FRAME_attak308= 208;
- public final static int FRAME_attak401= 209;
- public final static int FRAME_attak402= 210;
- public final static int FRAME_attak403= 211;
- public final static int FRAME_attak404= 212;
- public final static int FRAME_attak405= 213;
- public final static int FRAME_attak406= 214;
- public final static int FRAME_attak407= 215;
- public final static int FRAME_attak408= 216;
- public final static int FRAME_attak409= 217;
- public final static int FRAME_attak410= 218;
- public final static int FRAME_attak411= 219;
- public final static int FRAME_attak412= 220;
- public final static int FRAME_attak413= 221;
- public final static int FRAME_attak414= 222;
- public final static int FRAME_attak415= 223;
- public final static int FRAME_attak416= 224;
- public final static int FRAME_attak417= 225;
- public final static int FRAME_attak418= 226;
- public final static int FRAME_attak419= 227;
- public final static int FRAME_attak420= 228;
- public final static int FRAME_attak421= 229;
- public final static int FRAME_attak422= 230;
- public final static int FRAME_attak423= 231;
- public final static int FRAME_attak424= 232;
- public final static int FRAME_attak425= 233;
- public final static int FRAME_attak426= 234;
- public final static int FRAME_attak501= 235;
- public final static int FRAME_attak502= 236;
- public final static int FRAME_attak503= 237;
- public final static int FRAME_attak504= 238;
- public final static int FRAME_attak505= 239;
- public final static int FRAME_attak506= 240;
- public final static int FRAME_attak507= 241;
- public final static int FRAME_attak508= 242;
- public final static int FRAME_attak509= 243;
- public final static int FRAME_attak510= 244;
- public final static int FRAME_attak511= 245;
- public final static int FRAME_attak512= 246;
- public final static int FRAME_attak513= 247;
- public final static int FRAME_attak514= 248;
- public final static int FRAME_attak515= 249;
- public final static int FRAME_attak516= 250;
- public final static int FRAME_death201= 251;
- public final static int FRAME_death202= 252;
- public final static int FRAME_death203= 253;
- public final static int FRAME_death204= 254;
- public final static int FRAME_death205= 255;
- public final static int FRAME_death206= 256;
- public final static int FRAME_death207= 257;
- public final static int FRAME_death208= 258;
- public final static int FRAME_death209= 259;
- public final static int FRAME_death210= 260;
- public final static int FRAME_death211= 261;
- public final static int FRAME_death212= 262;
- public final static int FRAME_death213= 263;
- public final static int FRAME_death214= 264;
- public final static int FRAME_death215= 265;
- public final static int FRAME_death216= 266;
- public final static int FRAME_death217= 267;
- public final static int FRAME_death218= 268;
- public final static int FRAME_death219= 269;
- public final static int FRAME_death220= 270;
- public final static int FRAME_death221= 271;
- public final static int FRAME_death222= 272;
- public final static int FRAME_death223= 273;
- public final static int FRAME_death224= 274;
- public final static int FRAME_death225= 275;
- public final static int FRAME_death226= 276;
- public final static int FRAME_death227= 277;
- public final static int FRAME_death228= 278;
- public final static int FRAME_death229= 279;
- public final static int FRAME_death230= 280;
- public final static int FRAME_death231= 281;
- public final static int FRAME_death232= 282;
- public final static int FRAME_death233= 283;
- public final static int FRAME_death234= 284;
- public final static int FRAME_death235= 285;
- public final static int FRAME_death236= 286;
- public final static int FRAME_death237= 287;
- public final static int FRAME_death238= 288;
- public final static int FRAME_death239= 289;
- public final static int FRAME_death240= 290;
- public final static int FRAME_death241= 291;
- public final static int FRAME_death242= 292;
- public final static int FRAME_death243= 293;
- public final static int FRAME_death244= 294;
- public final static int FRAME_death245= 295;
- public final static int FRAME_death246= 296;
- public final static int FRAME_death247= 297;
- public final static int FRAME_death248= 298;
- public final static int FRAME_death249= 299;
- public final static int FRAME_death250= 300;
- public final static int FRAME_death251= 301;
- public final static int FRAME_death252= 302;
- public final static int FRAME_death253= 303;
- public final static int FRAME_death254= 304;
- public final static int FRAME_death255= 305;
- public final static int FRAME_death256= 306;
- public final static int FRAME_death257= 307;
- public final static int FRAME_death258= 308;
- public final static int FRAME_death259= 309;
- public final static int FRAME_death260= 310;
- public final static int FRAME_death261= 311;
- public final static int FRAME_death262= 312;
- public final static int FRAME_death263= 313;
- public final static int FRAME_death264= 314;
- public final static int FRAME_death265= 315;
- public final static int FRAME_death266= 316;
- public final static int FRAME_death267= 317;
- public final static int FRAME_death268= 318;
- public final static int FRAME_death269= 319;
- public final static int FRAME_death270= 320;
- public final static int FRAME_death271= 321;
- public final static int FRAME_death272= 322;
- public final static int FRAME_death273= 323;
- public final static int FRAME_death274= 324;
- public final static int FRAME_death275= 325;
- public final static int FRAME_death276= 326;
- public final static int FRAME_death277= 327;
- public final static int FRAME_death278= 328;
- public final static int FRAME_death279= 329;
- public final static int FRAME_death280= 330;
- public final static int FRAME_death281= 331;
- public final static int FRAME_death282= 332;
- public final static int FRAME_death283= 333;
- public final static int FRAME_death284= 334;
- public final static int FRAME_death285= 335;
- public final static int FRAME_death286= 336;
- public final static int FRAME_death287= 337;
- public final static int FRAME_death288= 338;
- public final static int FRAME_death289= 339;
- public final static int FRAME_death290= 340;
- public final static int FRAME_death291= 341;
- public final static int FRAME_death292= 342;
- public final static int FRAME_death293= 343;
- public final static int FRAME_death294= 344;
- public final static int FRAME_death295= 345;
- public final static int FRAME_death301= 346;
- public final static int FRAME_death302= 347;
- public final static int FRAME_death303= 348;
- public final static int FRAME_death304= 349;
- public final static int FRAME_death305= 350;
- public final static int FRAME_death306= 351;
- public final static int FRAME_death307= 352;
- public final static int FRAME_death308= 353;
- public final static int FRAME_death309= 354;
- public final static int FRAME_death310= 355;
- public final static int FRAME_death311= 356;
- public final static int FRAME_death312= 357;
- public final static int FRAME_death313= 358;
- public final static int FRAME_death314= 359;
- public final static int FRAME_death315= 360;
- public final static int FRAME_death316= 361;
- public final static int FRAME_death317= 362;
- public final static int FRAME_death318= 363;
- public final static int FRAME_death319= 364;
- public final static int FRAME_death320= 365;
- public final static int FRAME_jump01= 366;
- public final static int FRAME_jump02= 367;
- public final static int FRAME_jump03= 368;
- public final static int FRAME_jump04= 369;
- public final static int FRAME_jump05= 370;
- public final static int FRAME_jump06= 371;
- public final static int FRAME_jump07= 372;
- public final static int FRAME_jump08= 373;
- public final static int FRAME_jump09= 374;
- public final static int FRAME_jump10= 375;
- public final static int FRAME_jump11= 376;
- public final static int FRAME_jump12= 377;
- public final static int FRAME_jump13= 378;
- public final static int FRAME_pain401= 379;
- public final static int FRAME_pain402= 380;
- public final static int FRAME_pain403= 381;
- public final static int FRAME_pain404= 382;
- public final static int FRAME_pain501= 383;
- public final static int FRAME_pain502= 384;
- public final static int FRAME_pain503= 385;
- public final static int FRAME_pain504= 386;
- public final static int FRAME_pain601= 387;
- public final static int FRAME_pain602= 388;
- public final static int FRAME_pain603= 389;
- public final static int FRAME_pain604= 390;
- public final static int FRAME_pain605= 391;
- public final static int FRAME_pain606= 392;
- public final static int FRAME_pain607= 393;
- public final static int FRAME_pain608= 394;
- public final static int FRAME_pain609= 395;
- public final static int FRAME_pain610= 396;
- public final static int FRAME_pain611= 397;
- public final static int FRAME_pain612= 398;
- public final static int FRAME_pain613= 399;
- public final static int FRAME_pain614= 400;
- public final static int FRAME_pain615= 401;
- public final static int FRAME_pain616= 402;
- public final static int FRAME_pain617= 403;
- public final static int FRAME_pain618= 404;
- public final static int FRAME_pain619= 405;
- public final static int FRAME_pain620= 406;
- public final static int FRAME_pain621= 407;
- public final static int FRAME_pain622= 408;
- public final static int FRAME_pain623= 409;
- public final static int FRAME_pain624= 410;
- public final static int FRAME_pain625= 411;
- public final static int FRAME_pain626= 412;
- public final static int FRAME_pain627= 413;
- public final static int FRAME_stand201= 414;
- public final static int FRAME_stand202= 415;
- public final static int FRAME_stand203= 416;
- public final static int FRAME_stand204= 417;
- public final static int FRAME_stand205= 418;
- public final static int FRAME_stand206= 419;
- public final static int FRAME_stand207= 420;
- public final static int FRAME_stand208= 421;
- public final static int FRAME_stand209= 422;
- public final static int FRAME_stand210= 423;
- public final static int FRAME_stand211= 424;
- public final static int FRAME_stand212= 425;
- public final static int FRAME_stand213= 426;
- public final static int FRAME_stand214= 427;
- public final static int FRAME_stand215= 428;
- public final static int FRAME_stand216= 429;
- public final static int FRAME_stand217= 430;
- public final static int FRAME_stand218= 431;
- public final static int FRAME_stand219= 432;
- public final static int FRAME_stand220= 433;
- public final static int FRAME_stand221= 434;
- public final static int FRAME_stand222= 435;
- public final static int FRAME_stand223= 436;
- public final static int FRAME_stand224= 437;
- public final static int FRAME_stand225= 438;
- public final static int FRAME_stand226= 439;
- public final static int FRAME_stand227= 440;
- public final static int FRAME_stand228= 441;
- public final static int FRAME_stand229= 442;
- public final static int FRAME_stand230= 443;
- public final static int FRAME_stand231= 444;
- public final static int FRAME_stand232= 445;
- public final static int FRAME_stand233= 446;
- public final static int FRAME_stand234= 447;
- public final static int FRAME_stand235= 448;
- public final static int FRAME_stand236= 449;
- public final static int FRAME_stand237= 450;
- public final static int FRAME_stand238= 451;
- public final static int FRAME_stand239= 452;
- public final static int FRAME_stand240= 453;
- public final static int FRAME_stand241= 454;
- public final static int FRAME_stand242= 455;
- public final static int FRAME_stand243= 456;
- public final static int FRAME_stand244= 457;
- public final static int FRAME_stand245= 458;
- public final static int FRAME_stand246= 459;
- public final static int FRAME_stand247= 460;
- public final static int FRAME_stand248= 461;
- public final static int FRAME_stand249= 462;
- public final static int FRAME_stand250= 463;
- public final static int FRAME_stand251= 464;
- public final static int FRAME_stand252= 465;
- public final static int FRAME_stand253= 466;
- public final static int FRAME_stand254= 467;
- public final static int FRAME_stand255= 468;
- public final static int FRAME_stand256= 469;
- public final static int FRAME_stand257= 470;
- public final static int FRAME_stand258= 471;
- public final static int FRAME_stand259= 472;
- public final static int FRAME_stand260= 473;
- public final static int FRAME_walk201= 474;
- public final static int FRAME_walk202= 475;
- public final static int FRAME_walk203= 476;
- public final static int FRAME_walk204= 477;
- public final static int FRAME_walk205= 478;
- public final static int FRAME_walk206= 479;
- public final static int FRAME_walk207= 480;
- public final static int FRAME_walk208= 481;
- public final static int FRAME_walk209= 482;
- public final static int FRAME_walk210= 483;
- public final static int FRAME_walk211= 484;
- public final static int FRAME_walk212= 485;
- public final static int FRAME_walk213= 486;
- public final static int FRAME_walk214= 487;
- public final static int FRAME_walk215= 488;
- public final static int FRAME_walk216= 489;
- public final static int FRAME_walk217= 490;
-
- public final static float MODEL_SCALE= 1.000000f;
-
- static int sound_pain4;
- static int sound_pain5;
- static int sound_pain6;
- static int sound_death;
- static int sound_step_left;
- static int sound_step_right;
- static int sound_attack_bfg;
- static int sound_brainsplorch;
- static int sound_prerailgun;
- static int sound_popup;
- static int sound_taunt1;
- static int sound_taunt2;
- static int sound_taunt3;
- static int sound_hit;
-
- static EntThinkAdapter makron_taunt= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float r;
-
- r= Lib.random();
- if (r <= 0.3)
- gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
- else if (r <= 0.6)
- gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
- else
- gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
- return true;
- }
- };
-
- //
- // stand
- //
- static EntThinkAdapter makron_stand= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove= makron_move_stand;
- return true;
- }
- };
-
- /*
- static EntThinkAdapter xxx = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- return true;
- }
- };
- */
-
- static EntThinkAdapter makron_hit= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0);
- return true;
- }
- };
-
- static EntThinkAdapter makron_popup= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0);
- return true;
- }
- };
-
- static EntThinkAdapter makron_step_left= new EntThinkAdapter() {
-
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter makron_step_right= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter makron_brainsplorch= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter makron_prerailgun= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static mframe_t makron_frames_stand[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 10
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 20
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 30
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 40
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 50
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null) // 60
- };
-
- static mmove_t makron_move_stand=
- new mmove_t(FRAME_stand201, FRAME_stand260, makron_frames_stand, null);
-
- static mframe_t makron_frames_run[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 3, makron_step_left),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, makron_step_right),
- new mframe_t(GameAIAdapters.ai_run, 6, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 9, null),
- new mframe_t(GameAIAdapters.ai_run, 6, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null)};
-
- static mmove_t makron_move_run=
- new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null);
-
- static mframe_t makron_frames_walk[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 3, makron_step_left),
- new mframe_t(GameAIAdapters.ai_walk, 12, null),
- new mframe_t(GameAIAdapters.ai_walk, 8, null),
- new mframe_t(GameAIAdapters.ai_walk, 8, null),
- new mframe_t(GameAIAdapters.ai_walk, 8, makron_step_right),
- new mframe_t(GameAIAdapters.ai_walk, 6, null),
- new mframe_t(GameAIAdapters.ai_walk, 12, null),
- new mframe_t(GameAIAdapters.ai_walk, 9, null),
- new mframe_t(GameAIAdapters.ai_walk, 6, null),
- new mframe_t(GameAIAdapters.ai_walk, 12, null)};
-
- static mmove_t makron_move_walk=
- new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null);
-
- //
- // death
- //
- static EntThinkAdapter makron_dead= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- Math3D.VectorSet(self.mins, -60, -60, 0);
- Math3D.VectorSet(self.maxs, 60, 60, 72);
- self.movetype= MOVETYPE_TOSS;
- self.svflags |= SVF_DEADMONSTER;
- self.nextthink= 0;
- gi.linkentity(self);
- return true;
- }
- };
-
- static EntThinkAdapter makron_walk= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove= makron_move_walk;
- return true;
- }
- };
-
- static EntThinkAdapter makron_run= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
- self.monsterinfo.currentmove= makron_move_stand;
- else
- self.monsterinfo.currentmove= makron_move_run;
- return true;
- }
- };
-
- static mframe_t makron_frames_pain6[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 10
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, makron_popup),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 20
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, makron_taunt),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t makron_move_pain6=
- new mmove_t(FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run);
-
- static mframe_t makron_frames_pain5[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
-
- static mmove_t makron_move_pain5=
- new mmove_t(FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run);
-
- static mframe_t makron_frames_pain4[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t makron_move_pain4=
- new mmove_t(FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run);
-
- static mframe_t makron_frames_death2[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, -15, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, -12, null),
- new mframe_t(GameAIAdapters.ai_move, 0, makron_step_left),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 10
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 11, null),
- new mframe_t(GameAIAdapters.ai_move, 12, null),
- new mframe_t(GameAIAdapters.ai_move, 11, makron_step_right),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 20
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 30
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 5, null),
- new mframe_t(GameAIAdapters.ai_move, 7, null),
- new mframe_t(GameAIAdapters.ai_move, 6, makron_step_left),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- // 40
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 50
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -6, null),
- new mframe_t(GameAIAdapters.ai_move, -4, null),
- new mframe_t(GameAIAdapters.ai_move, -6, makron_step_right),
- new mframe_t(GameAIAdapters.ai_move, -4, null),
- new mframe_t(GameAIAdapters.ai_move, -4, makron_step_left),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 60
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, -5, null),
- new mframe_t(GameAIAdapters.ai_move, -3, makron_step_right),
- new mframe_t(GameAIAdapters.ai_move, -8, null),
- new mframe_t(GameAIAdapters.ai_move, -3, makron_step_left),
- new mframe_t(GameAIAdapters.ai_move, -7, null),
- new mframe_t(GameAIAdapters.ai_move, -4, null),
- new mframe_t(GameAIAdapters.ai_move, -4, makron_step_right),
- // 70
- new mframe_t(GameAIAdapters.ai_move, -6, null),
- new mframe_t(GameAIAdapters.ai_move, -7, null),
- new mframe_t(GameAIAdapters.ai_move, 0, makron_step_left),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 80
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- // 90
- new mframe_t(GameAIAdapters.ai_move, 27, makron_hit),
- new mframe_t(GameAIAdapters.ai_move, 26, null),
- new mframe_t(GameAIAdapters.ai_move, 0, makron_brainsplorch),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null) // 95
- };
-
- static mmove_t makron_move_death2=
- new mmove_t(FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead);
-
- static mframe_t makron_frames_death3[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t makron_move_death3=
- new mmove_t(FRAME_death301, FRAME_death320, makron_frames_death3, null);
-
- static mframe_t makron_frames_sight[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t makron_move_sight=
- new mmove_t(FRAME_active01, FRAME_active13, makron_frames_sight, makron_run);
-
- static EntThinkAdapter makronBFG= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
-
- float[] start= { 0, 0, 0 };
- float[] dir= { 0, 0, 0 };
- float[] vec= { 0, 0, 0 };
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(
- self.s.origin,
- monster_flash_offset[MZ2_MAKRON_BFG],
- forward,
- right,
- start);
-
- Math3D.VectorCopy(self.enemy.s.origin, vec);
- vec[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(vec, start, dir);
- Math3D.VectorNormalize(dir);
- gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
- Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
- return true;
- }
- };
-
- static EntThinkAdapter MakronSaveloc= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for aiming the shot
- self.pos1[2] += self.enemy.viewheight;
- return true;
- }
- };
-
- // FIXME: He's not firing from the proper Z
-
- static EntThinkAdapter MakronRailgun= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] start= { 0, 0, 0 };
- float[] dir= { 0, 0, 0 };
- float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(
- self.s.origin,
- monster_flash_offset[MZ2_MAKRON_RAILGUN_1],
- forward,
- right,
- start);
-
- // calc direction to where we targted
- Math3D.VectorSubtract(self.pos1, start, dir);
- Math3D.VectorNormalize(dir);
-
- Monster.monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);
-
- return true;
- }
- };
-
- // FIXME: This is all wrong. He's not firing at the proper angles.
-
- static EntThinkAdapter MakronHyperblaster= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] dir= { 0, 0, 0 };
- float[] vec= { 0, 0, 0 };
- float[] start= { 0, 0, 0 };
- float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
- int flash_number;
-
- flash_number= MZ2_MAKRON_BLASTER_1 + (self.s.frame - FRAME_attak405);
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(
- self.s.origin,
- monster_flash_offset[flash_number],
- forward,
- right,
- start);
-
- if (self.enemy != null) {
- Math3D.VectorCopy(self.enemy.s.origin, vec);
- vec[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(vec, start, vec);
- Math3D.vectoangles(vec, vec);
- dir[0]= vec[0];
- } else {
- dir[0]= 0;
- }
- if (self.s.frame <= FRAME_attak413)
- dir[1]= self.s.angles[1] - 10 * (self.s.frame - FRAME_attak413);
- else
- dir[1]= self.s.angles[1] + 10 * (self.s.frame - FRAME_attak421);
- dir[2]= 0;
-
- Math3D.AngleVectors(dir, forward, null, null);
-
- Monster.monster_fire_blaster(self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);
-
- return true;
- }
- };
-
- static EntPainAdapter makron_pain= new EntPainAdapter() {
- public void pain(edict_t self, edict_t other, float kick, int damage) {
-
- if (self.health < (self.max_health / 2))
- self.s.skinnum= 1;
-
- if (level.time < self.pain_debounce_time)
- return;
-
- // Lessen the chance of him going into his pain frames
- if (damage <= 25)
- if (Lib.random() < 0.2)
- return;
-
- self.pain_debounce_time= level.time + 3;
- if (skill.value == 3)
- return; // no pain anims in nightmare
-
- if (damage <= 40) {
- gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0);
- self.monsterinfo.currentmove= makron_move_pain4;
- } else if (damage <= 110) {
- gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0);
- self.monsterinfo.currentmove= makron_move_pain5;
- } else {
- if (damage <= 150)
- if (Lib.random() <= 0.45) {
- gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
- self.monsterinfo.currentmove= makron_move_pain6;
- } else if (Lib.random() <= 0.35) {
- gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
- self.monsterinfo.currentmove= makron_move_pain6;
- }
- }
- }
-
- };
-
- static EntInteractAdapter makron_sight= new EntInteractAdapter() {
- public boolean interact(edict_t self, edict_t other) {
- self.monsterinfo.currentmove= makron_move_sight;
- return true;
- }
- };
-
- static EntThinkAdapter makron_attack= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] vec= { 0, 0, 0 };
- float range;
- float r;
-
- r= Lib.random();
-
- Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
- range= Math3D.VectorLength(vec);
-
- if (r <= 0.3)
- self.monsterinfo.currentmove= makron_move_attack3;
- else if (r <= 0.6)
- self.monsterinfo.currentmove= makron_move_attack4;
- else
- self.monsterinfo.currentmove= makron_move_attack5;
-
- return true;
- }
- };
-
- /*
- ---
- Makron Torso. This needs to be spawned in
- ---
- */
-
- static EntThinkAdapter makron_torso_think= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (++self.s.frame < 365)
- self.nextthink= level.time + FRAMETIME;
- else {
- self.s.frame= 346;
- self.nextthink= level.time + FRAMETIME;
- }
- return true;
- }
- };
-
- static EntThinkAdapter makron_torso= new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- ent.movetype= MOVETYPE_NONE;
- ent.solid= SOLID_NOT;
- Math3D.VectorSet(ent.mins, -8, -8, 0);
- Math3D.VectorSet(ent.maxs, 8, 8, 8);
- ent.s.frame= 346;
- ent.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2");
- ent.think= makron_torso_think;
- ent.nextthink= level.time + 2 * FRAMETIME;
- ent.s.sound= gi.soundindex("makron/spine.wav");
- gi.linkentity(ent);
- return true;
- }
- };
-
- static EntDieAdapter makron_die= new EntDieAdapter() {
- public void die(
- edict_t self,
- edict_t inflictor,
- edict_t attacker,
- int damage,
- float[] point) {
- edict_t tempent;
-
- int n;
-
- self.s.sound= 0;
- // check for gib
- if (self.health <= self.gib_health) {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 1 /*4*/; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
- ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
- self.deadflag= DEAD_DEAD;
- return;
- }
-
- if (self.deadflag == DEAD_DEAD)
- return;
-
- // regular death
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
- self.deadflag= DEAD_DEAD;
- self.takedamage= DAMAGE_YES;
-
- tempent= G_Spawn();
- Math3D.VectorCopy(self.s.origin, tempent.s.origin);
- Math3D.VectorCopy(self.s.angles, tempent.s.angles);
- tempent.s.origin[1] -= 84;
- makron_torso.think(tempent);
-
- self.monsterinfo.currentmove= makron_move_death2;
- }
- };
-
- static EntThinkAdapter Makron_CheckAttack= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 };
- float[] temp= { 0, 0, 0 };
- float chance;
- trace_t tr;
- boolean enemy_infront;
- int enemy_range;
- float enemy_yaw;
-
- if (self.enemy.health > 0) {
- // see if any entities are in the way of the shot
- Math3D.VectorCopy(self.s.origin, spot1);
- spot1[2] += self.viewheight;
- Math3D.VectorCopy(self.enemy.s.origin, spot2);
- spot2[2] += self.enemy.viewheight;
-
- tr=
- gi.trace(
- spot1,
- null,
- null,
- spot2,
- self,
- CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
-
- // do we have a clear shot?
- if (tr.ent != self.enemy)
- return false;
- }
-
- enemy_infront= infront(self, self.enemy);
- enemy_range= range(self, self.enemy);
- Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
- enemy_yaw= Math3D.vectoyaw(temp);
-
- self.ideal_yaw= enemy_yaw;
-
- // melee attack
- if (enemy_range == RANGE_MELEE) {
- if (self.monsterinfo.melee != null)
- self.monsterinfo.attack_state= AS_MELEE;
- else
- self.monsterinfo.attack_state= AS_MISSILE;
- return true;
- }
-
- // missile attack
- if (null != self.monsterinfo.attack)
- return false;
-
- if (level.time < self.monsterinfo.attack_finished)
- return false;
-
- if (enemy_range == RANGE_FAR)
- return false;
-
- if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
- chance= 0.4f;
- } else if (enemy_range == RANGE_MELEE) {
- chance= 0.8f;
- } else if (enemy_range == RANGE_NEAR) {
- chance= 0.4f;
- } else if (enemy_range == RANGE_MID) {
- chance= 0.2f;
- } else {
- return false;
- }
-
- if (Lib.random() < chance) {
- self.monsterinfo.attack_state= AS_MISSILE;
- self.monsterinfo.attack_finished= level.time + 2 * Lib.random();
- return true;
- }
-
- if ((self.flags & FL_FLY) != 0) {
- if (Lib.random() < 0.3)
- self.monsterinfo.attack_state= AS_SLIDING;
- else
- self.monsterinfo.attack_state= AS_STRAIGHT;
- }
-
- return false;
- }
- };
-
- //
- // monster_makron
- //
-
- static void MakronPrecache() {
- sound_pain4= gi.soundindex("makron/pain3.wav");
- sound_pain5= gi.soundindex("makron/pain2.wav");
- sound_pain6= gi.soundindex("makron/pain1.wav");
- sound_death= gi.soundindex("makron/death.wav");
- sound_step_left= gi.soundindex("makron/step1.wav");
- sound_step_right= gi.soundindex("makron/step2.wav");
- sound_attack_bfg= gi.soundindex("makron/bfg_fire.wav");
- sound_brainsplorch= gi.soundindex("makron/brain1.wav");
- sound_prerailgun= gi.soundindex("makron/rail_up.wav");
- sound_popup= gi.soundindex("makron/popup.wav");
- sound_taunt1= gi.soundindex("makron/voice4.wav");
- sound_taunt2= gi.soundindex("makron/voice3.wav");
- sound_taunt3= gi.soundindex("makron/voice.wav");
- sound_hit= gi.soundindex("makron/bhit.wav");
-
- gi.modelindex("models/monsters/boss3/rider/tris.md2");
- }
-
- static mframe_t makron_frames_attack3[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, makronBFG),
- // FIXME: BFG Attack here
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
-
- static mmove_t makron_move_attack3=
- new mmove_t(FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run);
-
- static mframe_t makron_frames_attack4[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster),
- // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t makron_move_attack4=
- new mmove_t(FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run);
-
- static mframe_t makron_frames_attack5[]=
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, makron_prerailgun),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, MakronSaveloc),
- new mframe_t(GameAIAdapters.ai_move, 0, MakronRailgun),
- // Fire railgun
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
-
- static mmove_t makron_move_attack5=
- new mmove_t(FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run);
-
- /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
- */
- static void SP_monster_makron(edict_t self) {
- if (deathmatch.value != 0) {
- G_FreeEdict(self);
- return;
- }
-
- MakronPrecache();
-
- self.movetype= MOVETYPE_STEP;
- self.solid= SOLID_BBOX;
- self.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2");
- Math3D.VectorSet(self.mins, -30, -30, 0);
- Math3D.VectorSet(self.maxs, 30, 30, 90);
-
- self.health= 3000;
- self.gib_health= -2000;
- self.mass= 500;
-
- self.pain= makron_pain;
- self.die= makron_die;
- self.monsterinfo.stand= makron_stand;
- self.monsterinfo.walk= makron_walk;
- self.monsterinfo.run= makron_run;
- self.monsterinfo.dodge= null;
- self.monsterinfo.attack= makron_attack;
- self.monsterinfo.melee= null;
- self.monsterinfo.sight= makron_sight;
- self.monsterinfo.checkattack= Makron_CheckAttack;
-
- gi.linkentity(self);
-
- // self.monsterinfo.currentmove = &makron_move_stand;
- self.monsterinfo.currentmove= makron_move_sight;
- self.monsterinfo.scale= MODEL_SCALE;
-
- GameAIAdapters.walkmonster_start.think(self);
- }
-
- /*
- =================
- MakronSpawn
-
- =================
- */
- static EntThinkAdapter MakronSpawn= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] vec= { 0, 0, 0 };
-
- edict_t player;
-
- SP_monster_makron(self);
-
- // jump at player
- player= level.sight_client;
- if (player == null)
- return true;
-
- Math3D.VectorSubtract(player.s.origin, self.s.origin, vec);
- self.s.angles[YAW]= Math3D.vectoyaw(vec);
- Math3D.VectorNormalize(vec);
- Math3D.VectorMA(vec3_origin, 400, vec, self.velocity);
- self.velocity[2]= 200;
- self.groundentity= null;
-
- return true;
- }
- };
-
- static EntThinkAdapter MakronToss= new EntThinkAdapter() {
- public boolean think(edict_t self) {
- edict_t ent;
-
- ent= G_Spawn();
- ent.nextthink= level.time + 0.8f;
- ent.think= MakronSpawn;
- ent.target= self.target;
- Math3D.VectorCopy(self.s.origin, ent.s.origin);
- return true;
- }
- };
-
-}
+ //
+ // stand
+ //
+ static EntThinkAdapter makron_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = makron_move_stand;
+ return true;
+ }
+ };
+
+ /*
+ * static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean
+ * think(edict_t self) { return true; } };
+ */
+
+ static EntThinkAdapter makron_hit = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_hit, 1,
+ Defines.ATTN_NONE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_popup = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_BODY, sound_popup, 1,
+ Defines.ATTN_NONE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_step_left = new EntThinkAdapter() {
+
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_left, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_step_right = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_right, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_brainsplorch = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_brainsplorch, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_prerailgun = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_prerailgun, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t makron_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 10
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 20
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 30
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 40
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 50
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) // 60
+ };
+
+ static mmove_t makron_move_stand = new mmove_t(FRAME_stand201,
+ FRAME_stand260, makron_frames_stand, null);
+
+ static mframe_t makron_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 3, makron_step_left),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, makron_step_right),
+ new mframe_t(GameAI.ai_run, 6, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 9, null),
+ new mframe_t(GameAI.ai_run, 6, null),
+ new mframe_t(GameAI.ai_run, 12, null) };
+
+ static mmove_t makron_move_run = new mmove_t(FRAME_walk204, FRAME_walk213,
+ makron_frames_run, null);
+
+ static mframe_t makron_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 3, makron_step_left),
+ new mframe_t(GameAI.ai_walk, 12, null),
+ new mframe_t(GameAI.ai_walk, 8, null),
+ new mframe_t(GameAI.ai_walk, 8, null),
+ new mframe_t(GameAI.ai_walk, 8, makron_step_right),
+ new mframe_t(GameAI.ai_walk, 6, null),
+ new mframe_t(GameAI.ai_walk, 12, null),
+ new mframe_t(GameAI.ai_walk, 9, null),
+ new mframe_t(GameAI.ai_walk, 6, null),
+ new mframe_t(GameAI.ai_walk, 12, null) };
+
+ static mmove_t makron_move_walk = new mmove_t(FRAME_walk204, FRAME_walk213,
+ makron_frames_run, null);
+
+ //
+ // death
+ //
+ static EntThinkAdapter makron_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -60, -60, 0);
+ Math3D.VectorSet(self.maxs, 60, 60, 72);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = makron_move_walk;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = makron_move_stand;
+ else
+ self.monsterinfo.currentmove = makron_move_run;
+ return true;
+ }
+ };
+
+ static mframe_t makron_frames_pain6[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 10
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, makron_popup),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 20
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, makron_taunt),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t makron_move_pain6 = new mmove_t(FRAME_pain601,
+ FRAME_pain627, makron_frames_pain6, makron_run);
+
+ static mframe_t makron_frames_pain5[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t makron_move_pain5 = new mmove_t(FRAME_pain501,
+ FRAME_pain504, makron_frames_pain5, makron_run);
+
+ static mframe_t makron_frames_pain4[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t makron_move_pain4 = new mmove_t(FRAME_pain401,
+ FRAME_pain404, makron_frames_pain4, makron_run);
+
+ static mframe_t makron_frames_death2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -15, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, -12, null),
+ new mframe_t(GameAI.ai_move, 0, makron_step_left),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 10
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 11, null),
+ new mframe_t(GameAI.ai_move, 12, null),
+ new mframe_t(GameAI.ai_move, 11, makron_step_right),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 20
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 30
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 5, null),
+ new mframe_t(GameAI.ai_move, 7, null),
+ new mframe_t(GameAI.ai_move, 6, makron_step_left),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ // 40
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 50
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, -4, null),
+ new mframe_t(GameAI.ai_move, -6, makron_step_right),
+ new mframe_t(GameAI.ai_move, -4, null),
+ new mframe_t(GameAI.ai_move, -4, makron_step_left),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 60
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, -5, null),
+ new mframe_t(GameAI.ai_move, -3, makron_step_right),
+ new mframe_t(GameAI.ai_move, -8, null),
+ new mframe_t(GameAI.ai_move, -3, makron_step_left),
+ new mframe_t(GameAI.ai_move, -7, null),
+ new mframe_t(GameAI.ai_move, -4, null),
+ new mframe_t(GameAI.ai_move, -4, makron_step_right),
+ // 70
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, -7, null),
+ new mframe_t(GameAI.ai_move, 0, makron_step_left),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 80
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 90
+ new mframe_t(GameAI.ai_move, 27, makron_hit),
+ new mframe_t(GameAI.ai_move, 26, null),
+ new mframe_t(GameAI.ai_move, 0, makron_brainsplorch),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) // 95
+ };
+
+ static mmove_t makron_move_death2 = new mmove_t(FRAME_death201,
+ FRAME_death295, makron_frames_death2, makron_dead);
+
+ static mframe_t makron_frames_death3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t makron_move_death3 = new mmove_t(FRAME_death301,
+ FRAME_death320, makron_frames_death3, null);
+
+ static mframe_t makron_frames_sight[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t makron_move_sight = new mmove_t(FRAME_active01,
+ FRAME_active13, makron_frames_sight, makron_run);
+
+ static EntThinkAdapter makronBFG = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+
+ float[] start = { 0, 0, 0 };
+ float[] dir = { 0, 0, 0 };
+ float[] vec = { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_BFG],
+ forward, right, start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_attack_bfg, 1,
+ Defines.ATTN_NORM, 0);
+ Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300,
+ Defines.MZ2_MAKRON_BFG);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter MakronSaveloc = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for
+ // aiming the
+ // shot
+ self.pos1[2] += self.enemy.viewheight;
+ return true;
+ }
+ };
+
+ // FIXME: He's not firing from the proper Z
+
+ static EntThinkAdapter MakronRailgun = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] start = { 0, 0, 0 };
+ float[] dir = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_RAILGUN_1],
+ forward, right, start);
+
+ // calc direction to where we targted
+ Math3D.VectorSubtract(self.pos1, start, dir);
+ Math3D.VectorNormalize(dir);
+
+ Monster.monster_fire_railgun(self, start, dir, 50, 100,
+ Defines.MZ2_MAKRON_RAILGUN_1);
+
+ return true;
+ }
+ };
+
+ // FIXME: This is all wrong. He's not firing at the proper angles.
+
+ static EntThinkAdapter MakronHyperblaster = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] dir = { 0, 0, 0 };
+ float[] vec = { 0, 0, 0 };
+ float[] start = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ int flash_number;
+
+ flash_number = Defines.MZ2_MAKRON_BLASTER_1
+ + (self.s.frame - FRAME_attak405);
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[flash_number], forward, right,
+ start);
+
+ if (self.enemy != null) {
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, vec);
+ Math3D.vectoangles(vec, vec);
+ dir[0] = vec[0];
+ } else {
+ dir[0] = 0;
+ }
+ if (self.s.frame <= FRAME_attak413)
+ dir[1] = self.s.angles[1] - 10
+ * (self.s.frame - FRAME_attak413);
+ else
+ dir[1] = self.s.angles[1] + 10
+ * (self.s.frame - FRAME_attak421);
+ dir[2] = 0;
+
+ Math3D.AngleVectors(dir, forward, null, null);
+
+ Monster.monster_fire_blaster(self, start, forward, 15, 1000,
+ Defines.MZ2_MAKRON_BLASTER_1, Defines.EF_BLASTER);
+
+ return true;
+ }
+ };
+
+ static EntPainAdapter makron_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ // Lessen the chance of him going into his pain frames
+ if (damage <= 25)
+ if (Lib.random() < 0.2)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 40) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain4, 1,
+ Defines.ATTN_NONE, 0);
+ self.monsterinfo.currentmove = makron_move_pain4;
+ } else if (damage <= 110) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain5, 1,
+ Defines.ATTN_NONE, 0);
+ self.monsterinfo.currentmove = makron_move_pain5;
+ } else {
+ if (damage <= 150)
+ if (Lib.random() <= 0.45) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE,
+ sound_pain6, 1, Defines.ATTN_NONE, 0);
+ self.monsterinfo.currentmove = makron_move_pain6;
+ } else if (Lib.random() <= 0.35) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE,
+ sound_pain6, 1, Defines.ATTN_NONE, 0);
+ self.monsterinfo.currentmove = makron_move_pain6;
+ }
+ }
+ }
+
+ };
+
+ static EntInteractAdapter makron_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ self.monsterinfo.currentmove = makron_move_sight;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] vec = { 0, 0, 0 };
+ float range;
+ float r;
+
+ r = Lib.random();
+
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
+ range = Math3D.VectorLength(vec);
+
+ if (r <= 0.3)
+ self.monsterinfo.currentmove = makron_move_attack3;
+ else if (r <= 0.6)
+ self.monsterinfo.currentmove = makron_move_attack4;
+ else
+ self.monsterinfo.currentmove = makron_move_attack5;
+
+ return true;
+ }
+ };
+
+ /*
+ * --- Makron Torso. This needs to be spawned in ---
+ */
+
+ static EntThinkAdapter makron_torso_think = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (++self.s.frame < 365)
+ self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ else {
+ self.s.frame = 346;
+ self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ }
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_torso = new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ ent.movetype = Defines.MOVETYPE_NONE;
+ ent.solid = Defines.SOLID_NOT;
+ Math3D.VectorSet(ent.mins, -8, -8, 0);
+ Math3D.VectorSet(ent.maxs, 8, 8, 8);
+ ent.s.frame = 346;
+ ent.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/boss3/rider/tris.md2");
+ ent.think = makron_torso_think;
+ ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME;
+ ent.s.sound = GameBase.gi.soundindex("makron/spine.wav");
+ GameBase.gi.linkentity(ent);
+ return true;
+ }
+ };
+
+ static EntDieAdapter makron_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ edict_t tempent;
+
+ int n;
+
+ self.s.sound = 0;
+ // check for gib
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 1 /* 4 */; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_metal/tris.md2", damage,
+ Defines.GIB_METALLIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2",
+ damage, Defines.GIB_METALLIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ // regular death
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,
+ Defines.ATTN_NONE, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+
+ tempent = GameUtil.G_Spawn();
+ Math3D.VectorCopy(self.s.origin, tempent.s.origin);
+ Math3D.VectorCopy(self.s.angles, tempent.s.angles);
+ tempent.s.origin[1] -= 84;
+ makron_torso.think(tempent);
+
+ self.monsterinfo.currentmove = makron_move_death2;
+ }
+ };
+
+ static EntThinkAdapter Makron_CheckAttack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] spot1 = { 0, 0, 0 }, spot2 = { 0, 0, 0 };
+ float[] temp = { 0, 0, 0 };
+ float chance;
+ trace_t tr;
+ boolean enemy_infront;
+ int enemy_range;
+ float enemy_yaw;
+
+ if (self.enemy.health > 0) {
+ // see if any entities are in the way of the shot
+ Math3D.VectorCopy(self.s.origin, spot1);
+ spot1[2] += self.viewheight;
+ Math3D.VectorCopy(self.enemy.s.origin, spot2);
+ spot2[2] += self.enemy.viewheight;
+
+ tr = GameBase.gi.trace(spot1, null, null, spot2, self,
+ Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER
+ | Defines.CONTENTS_SLIME
+ | Defines.CONTENTS_LAVA);
+
+ // do we have a clear shot?
+ if (tr.ent != self.enemy)
+ return false;
+ }
+
+ enemy_infront = GameUtil.infront(self, self.enemy);
+ enemy_range = GameUtil.range(self, self.enemy);
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
+ enemy_yaw = Math3D.vectoyaw(temp);
+
+ self.ideal_yaw = enemy_yaw;
+
+ // melee attack
+ if (enemy_range == Defines.RANGE_MELEE) {
+ if (self.monsterinfo.melee != null)
+ self.monsterinfo.attack_state = Defines.AS_MELEE;
+ else
+ self.monsterinfo.attack_state = Defines.AS_MISSILE;
+ return true;
+ }
+
+ // missile attack
+ if (null != self.monsterinfo.attack)
+ return false;
+
+ if (GameBase.level.time < self.monsterinfo.attack_finished)
+ return false;
+
+ if (enemy_range == Defines.RANGE_FAR)
+ return false;
+
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) {
+ chance = 0.4f;
+ } else if (enemy_range == Defines.RANGE_MELEE) {
+ chance = 0.8f;
+ } else if (enemy_range == Defines.RANGE_NEAR) {
+ chance = 0.4f;
+ } else if (enemy_range == Defines.RANGE_MID) {
+ chance = 0.2f;
+ } else {
+ return false;
+ }
+
+ if (Lib.random() < chance) {
+ self.monsterinfo.attack_state = Defines.AS_MISSILE;
+ self.monsterinfo.attack_finished = GameBase.level.time + 2
+ * Lib.random();
+ return true;
+ }
+
+ if ((self.flags & Defines.FL_FLY) != 0) {
+ if (Lib.random() < 0.3)
+ self.monsterinfo.attack_state = Defines.AS_SLIDING;
+ else
+ self.monsterinfo.attack_state = Defines.AS_STRAIGHT;
+ }
+
+ return false;
+ }
+ };
+
+ static mframe_t makron_frames_attack3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, makronBFG),
+ // FIXME: BFG Attack here
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t makron_move_attack3 = new mmove_t(FRAME_attak301,
+ FRAME_attak308, makron_frames_attack3, makron_run);
+
+ static mframe_t makron_frames_attack4[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster),
+ // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t makron_move_attack4 = new mmove_t(FRAME_attak401,
+ FRAME_attak426, makron_frames_attack4, makron_run);
+
+ static mframe_t makron_frames_attack5[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, makron_prerailgun),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, MakronSaveloc),
+ new mframe_t(GameAI.ai_move, 0, MakronRailgun),
+ // Fire railgun
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t makron_move_attack5 = new mmove_t(FRAME_attak501,
+ FRAME_attak516, makron_frames_attack5, makron_run);
+
+ /*
+ * ================= MakronSpawn
+ *
+ * =================
+ */
+ static EntThinkAdapter MakronSpawn = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] vec = { 0, 0, 0 };
+
+ edict_t player;
+
+ SP_monster_makron(self);
+
+ // jump at player
+ player = GameBase.level.sight_client;
+ if (player == null)
+ return true;
+
+ Math3D.VectorSubtract(player.s.origin, self.s.origin, vec);
+ self.s.angles[Defines.YAW] = Math3D.vectoyaw(vec);
+ Math3D.VectorNormalize(vec);
+ Math3D.VectorMA(Globals.vec3_origin, 400, vec, self.velocity);
+ self.velocity[2] = 200;
+ self.groundentity = null;
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter MakronToss = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ edict_t ent;
+
+ ent = GameUtil.G_Spawn();
+ ent.nextthink = GameBase.level.time + 0.8f;
+ ent.think = MakronSpawn;
+ ent.target = self.target;
+ Math3D.VectorCopy(self.s.origin, ent.s.origin);
+ return true;
+ }
+ };
+
+ //
+ // monster_makron
+ //
+
+ static void MakronPrecache() {
+ sound_pain4 = GameBase.gi.soundindex("makron/pain3.wav");
+ sound_pain5 = GameBase.gi.soundindex("makron/pain2.wav");
+ sound_pain6 = GameBase.gi.soundindex("makron/pain1.wav");
+ sound_death = GameBase.gi.soundindex("makron/death.wav");
+ sound_step_left = GameBase.gi.soundindex("makron/step1.wav");
+ sound_step_right = GameBase.gi.soundindex("makron/step2.wav");
+ sound_attack_bfg = GameBase.gi.soundindex("makron/bfg_fire.wav");
+ sound_brainsplorch = GameBase.gi.soundindex("makron/brain1.wav");
+ sound_prerailgun = GameBase.gi.soundindex("makron/rail_up.wav");
+ sound_popup = GameBase.gi.soundindex("makron/popup.wav");
+ sound_taunt1 = GameBase.gi.soundindex("makron/voice4.wav");
+ sound_taunt2 = GameBase.gi.soundindex("makron/voice3.wav");
+ sound_taunt3 = GameBase.gi.soundindex("makron/voice.wav");
+ sound_hit = GameBase.gi.soundindex("makron/bhit.wav");
+
+ GameBase.gi.modelindex("models/monsters/boss3/rider/tris.md2");
+ }
+
+ /*
+ * QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush
+ * Trigger_Spawn Sight
+ */
+ static void SP_monster_makron(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ MakronPrecache();
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/boss3/rider/tris.md2");
+ Math3D.VectorSet(self.mins, -30, -30, 0);
+ Math3D.VectorSet(self.maxs, 30, 30, 90);
+
+ self.health = 3000;
+ self.gib_health = -2000;
+ self.mass = 500;
+
+ self.pain = makron_pain;
+ self.die = makron_die;
+ self.monsterinfo.stand = makron_stand;
+ self.monsterinfo.walk = makron_walk;
+ self.monsterinfo.run = makron_run;
+ self.monsterinfo.dodge = null;
+ self.monsterinfo.attack = makron_attack;
+ self.monsterinfo.melee = null;
+ self.monsterinfo.sight = makron_sight;
+ self.monsterinfo.checkattack = Makron_CheckAttack;
+
+ GameBase.gi.linkentity(self);
+
+ // self.monsterinfo.currentmove = &makron_move_stand;
+ self.monsterinfo.currentmove = makron_move_sight;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.walkmonster_start.think(self);
+ }
+} \ No newline at end of file