diff options
author | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
commit | c4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch) | |
tree | 7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/M_Flipper.java | |
parent | bcb4ac6eefb425d5b0a90009da506361d5739e75 (diff) |
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/M_Flipper.java')
-rw-r--r-- | src/jake2/game/M_Flipper.java | 1345 |
1 files changed, 754 insertions, 591 deletions
diff --git a/src/jake2/game/M_Flipper.java b/src/jake2/game/M_Flipper.java index e3b7648..ad0fdce 100644 --- a/src/jake2/game/M_Flipper.java +++ b/src/jake2/game/M_Flipper.java @@ -1,600 +1,763 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +// Created on 13.11.2003 by RST. +// $Id: M_Flipper.java,v 1.3 2004-09-22 19:22:06 salomo Exp $ +package jake2.game; -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +import jake2.Defines; +import jake2.util.Lib; +import jake2.util.Math3D; -See the GNU General Public License for more details. +public class M_Flipper { -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + // This file generated by ModelGen - Do NOT Modify -*/ + public final static int FRAME_flpbit01 = 0; -// Created on 13.11.2003 by RST. -// $Id: M_Flipper.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ + public final static int FRAME_flpbit02 = 1; -package jake2.game; + public final static int FRAME_flpbit03 = 2; + + public final static int FRAME_flpbit04 = 3; + + public final static int FRAME_flpbit05 = 4; + + public final static int FRAME_flpbit06 = 5; + + public final static int FRAME_flpbit07 = 6; + + public final static int FRAME_flpbit08 = 7; + + public final static int FRAME_flpbit09 = 8; + + public final static int FRAME_flpbit10 = 9; + + public final static int FRAME_flpbit11 = 10; + + public final static int FRAME_flpbit12 = 11; + + public final static int FRAME_flpbit13 = 12; + + public final static int FRAME_flpbit14 = 13; + + public final static int FRAME_flpbit15 = 14; + + public final static int FRAME_flpbit16 = 15; + + public final static int FRAME_flpbit17 = 16; + + public final static int FRAME_flpbit18 = 17; + + public final static int FRAME_flpbit19 = 18; + + public final static int FRAME_flpbit20 = 19; + + public final static int FRAME_flptal01 = 20; + + public final static int FRAME_flptal02 = 21; + + public final static int FRAME_flptal03 = 22; + + public final static int FRAME_flptal04 = 23; + + public final static int FRAME_flptal05 = 24; + + public final static int FRAME_flptal06 = 25; + + public final static int FRAME_flptal07 = 26; + + public final static int FRAME_flptal08 = 27; + + public final static int FRAME_flptal09 = 28; + + public final static int FRAME_flptal10 = 29; + + public final static int FRAME_flptal11 = 30; + + public final static int FRAME_flptal12 = 31; + + public final static int FRAME_flptal13 = 32; + + public final static int FRAME_flptal14 = 33; + + public final static int FRAME_flptal15 = 34; + + public final static int FRAME_flptal16 = 35; + + public final static int FRAME_flptal17 = 36; + + public final static int FRAME_flptal18 = 37; + + public final static int FRAME_flptal19 = 38; + + public final static int FRAME_flptal20 = 39; + + public final static int FRAME_flptal21 = 40; + + public final static int FRAME_flphor01 = 41; + + public final static int FRAME_flphor02 = 42; + + public final static int FRAME_flphor03 = 43; + + public final static int FRAME_flphor04 = 44; + + public final static int FRAME_flphor05 = 45; + + public final static int FRAME_flphor06 = 46; + + public final static int FRAME_flphor07 = 47; + + public final static int FRAME_flphor08 = 48; + + public final static int FRAME_flphor09 = 49; + + public final static int FRAME_flphor10 = 50; + + public final static int FRAME_flphor11 = 51; + + public final static int FRAME_flphor12 = 52; + + public final static int FRAME_flphor13 = 53; + + public final static int FRAME_flphor14 = 54; + + public final static int FRAME_flphor15 = 55; + + public final static int FRAME_flphor16 = 56; + + public final static int FRAME_flphor17 = 57; + + public final static int FRAME_flphor18 = 58; + + public final static int FRAME_flphor19 = 59; + + public final static int FRAME_flphor20 = 60; + + public final static int FRAME_flphor21 = 61; + + public final static int FRAME_flphor22 = 62; + + public final static int FRAME_flphor23 = 63; + + public final static int FRAME_flphor24 = 64; + + public final static int FRAME_flpver01 = 65; + + public final static int FRAME_flpver02 = 66; + + public final static int FRAME_flpver03 = 67; + + public final static int FRAME_flpver04 = 68; + + public final static int FRAME_flpver05 = 69; + + public final static int FRAME_flpver06 = 70; + + public final static int FRAME_flpver07 = 71; + + public final static int FRAME_flpver08 = 72; + + public final static int FRAME_flpver09 = 73; + + public final static int FRAME_flpver10 = 74; + + public final static int FRAME_flpver11 = 75; + + public final static int FRAME_flpver12 = 76; + + public final static int FRAME_flpver13 = 77; + + public final static int FRAME_flpver14 = 78; + + public final static int FRAME_flpver15 = 79; + + public final static int FRAME_flpver16 = 80; + + public final static int FRAME_flpver17 = 81; + + public final static int FRAME_flpver18 = 82; + + public final static int FRAME_flpver19 = 83; + + public final static int FRAME_flpver20 = 84; + + public final static int FRAME_flpver21 = 85; + + public final static int FRAME_flpver22 = 86; + + public final static int FRAME_flpver23 = 87; + + public final static int FRAME_flpver24 = 88; + + public final static int FRAME_flpver25 = 89; + + public final static int FRAME_flpver26 = 90; + + public final static int FRAME_flpver27 = 91; + + public final static int FRAME_flpver28 = 92; + + public final static int FRAME_flpver29 = 93; + + public final static int FRAME_flppn101 = 94; + + public final static int FRAME_flppn102 = 95; + + public final static int FRAME_flppn103 = 96; + + public final static int FRAME_flppn104 = 97; + + public final static int FRAME_flppn105 = 98; + + public final static int FRAME_flppn201 = 99; + + public final static int FRAME_flppn202 = 100; + + public final static int FRAME_flppn203 = 101; + + public final static int FRAME_flppn204 = 102; + + public final static int FRAME_flppn205 = 103; + + public final static int FRAME_flpdth01 = 104; + + public final static int FRAME_flpdth02 = 105; + + public final static int FRAME_flpdth03 = 106; + + public final static int FRAME_flpdth04 = 107; + + public final static int FRAME_flpdth05 = 108; + + public final static int FRAME_flpdth06 = 109; + + public final static int FRAME_flpdth07 = 110; + + public final static int FRAME_flpdth08 = 111; + + public final static int FRAME_flpdth09 = 112; + + public final static int FRAME_flpdth10 = 113; + + public final static int FRAME_flpdth11 = 114; + + public final static int FRAME_flpdth12 = 115; + + public final static int FRAME_flpdth13 = 116; + + public final static int FRAME_flpdth14 = 117; + + public final static int FRAME_flpdth15 = 118; + + public final static int FRAME_flpdth16 = 119; + + public final static int FRAME_flpdth17 = 120; + + public final static int FRAME_flpdth18 = 121; + + public final static int FRAME_flpdth19 = 122; + + public final static int FRAME_flpdth20 = 123; + + public final static int FRAME_flpdth21 = 124; + + public final static int FRAME_flpdth22 = 125; + + public final static int FRAME_flpdth23 = 126; + + public final static int FRAME_flpdth24 = 127; + + public final static int FRAME_flpdth25 = 128; + + public final static int FRAME_flpdth26 = 129; + + public final static int FRAME_flpdth27 = 130; + + public final static int FRAME_flpdth28 = 131; + + public final static int FRAME_flpdth29 = 132; + + public final static int FRAME_flpdth30 = 133; + + public final static int FRAME_flpdth31 = 134; + + public final static int FRAME_flpdth32 = 135; + + public final static int FRAME_flpdth33 = 136; + + public final static int FRAME_flpdth34 = 137; + + public final static int FRAME_flpdth35 = 138; + + public final static int FRAME_flpdth36 = 139; + + public final static int FRAME_flpdth37 = 140; + + public final static int FRAME_flpdth38 = 141; + + public final static int FRAME_flpdth39 = 142; + + public final static int FRAME_flpdth40 = 143; + + public final static int FRAME_flpdth41 = 144; + + public final static int FRAME_flpdth42 = 145; + + public final static int FRAME_flpdth43 = 146; + + public final static int FRAME_flpdth44 = 147; + + public final static int FRAME_flpdth45 = 148; + + public final static int FRAME_flpdth46 = 149; + + public final static int FRAME_flpdth47 = 150; + + public final static int FRAME_flpdth48 = 151; + + public final static int FRAME_flpdth49 = 152; + + public final static int FRAME_flpdth50 = 153; + + public final static int FRAME_flpdth51 = 154; + + public final static int FRAME_flpdth52 = 155; + + public final static int FRAME_flpdth53 = 156; + + public final static int FRAME_flpdth54 = 157; + + public final static int FRAME_flpdth55 = 158; + + public final static int FRAME_flpdth56 = 159; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_chomp; + + static int sound_attack; + + static int sound_pain1; + + static int sound_pain2; + + static int sound_death; + + static int sound_idle; + + static int sound_search; + + static int sound_sight; + + static mframe_t flipper_frames_stand[] = new mframe_t[] { new mframe_t( + GameAI.ai_stand, 0, null) }; + + static mmove_t flipper_move_stand = new mmove_t(FRAME_flphor01, + FRAME_flphor01, flipper_frames_stand, null); + + static EntThinkAdapter flipper_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = flipper_move_stand; + return true; + } + }; + + public final static int FLIPPER_RUN_SPEED = 24; + + static mframe_t flipper_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 6 + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + // 10 + + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + // 20 -import jake2.util.*; -import jake2.util.*; - -public class M_Flipper extends Game -{ - - // This file generated by ModelGen - Do NOT Modify - - public final static int FRAME_flpbit01 = 0; - public final static int FRAME_flpbit02 = 1; - public final static int FRAME_flpbit03 = 2; - public final static int FRAME_flpbit04 = 3; - public final static int FRAME_flpbit05 = 4; - public final static int FRAME_flpbit06 = 5; - public final static int FRAME_flpbit07 = 6; - public final static int FRAME_flpbit08 = 7; - public final static int FRAME_flpbit09 = 8; - public final static int FRAME_flpbit10 = 9; - public final static int FRAME_flpbit11 = 10; - public final static int FRAME_flpbit12 = 11; - public final static int FRAME_flpbit13 = 12; - public final static int FRAME_flpbit14 = 13; - public final static int FRAME_flpbit15 = 14; - public final static int FRAME_flpbit16 = 15; - public final static int FRAME_flpbit17 = 16; - public final static int FRAME_flpbit18 = 17; - public final static int FRAME_flpbit19 = 18; - public final static int FRAME_flpbit20 = 19; - public final static int FRAME_flptal01 = 20; - public final static int FRAME_flptal02 = 21; - public final static int FRAME_flptal03 = 22; - public final static int FRAME_flptal04 = 23; - public final static int FRAME_flptal05 = 24; - public final static int FRAME_flptal06 = 25; - public final static int FRAME_flptal07 = 26; - public final static int FRAME_flptal08 = 27; - public final static int FRAME_flptal09 = 28; - public final static int FRAME_flptal10 = 29; - public final static int FRAME_flptal11 = 30; - public final static int FRAME_flptal12 = 31; - public final static int FRAME_flptal13 = 32; - public final static int FRAME_flptal14 = 33; - public final static int FRAME_flptal15 = 34; - public final static int FRAME_flptal16 = 35; - public final static int FRAME_flptal17 = 36; - public final static int FRAME_flptal18 = 37; - public final static int FRAME_flptal19 = 38; - public final static int FRAME_flptal20 = 39; - public final static int FRAME_flptal21 = 40; - public final static int FRAME_flphor01 = 41; - public final static int FRAME_flphor02 = 42; - public final static int FRAME_flphor03 = 43; - public final static int FRAME_flphor04 = 44; - public final static int FRAME_flphor05 = 45; - public final static int FRAME_flphor06 = 46; - public final static int FRAME_flphor07 = 47; - public final static int FRAME_flphor08 = 48; - public final static int FRAME_flphor09 = 49; - public final static int FRAME_flphor10 = 50; - public final static int FRAME_flphor11 = 51; - public final static int FRAME_flphor12 = 52; - public final static int FRAME_flphor13 = 53; - public final static int FRAME_flphor14 = 54; - public final static int FRAME_flphor15 = 55; - public final static int FRAME_flphor16 = 56; - public final static int FRAME_flphor17 = 57; - public final static int FRAME_flphor18 = 58; - public final static int FRAME_flphor19 = 59; - public final static int FRAME_flphor20 = 60; - public final static int FRAME_flphor21 = 61; - public final static int FRAME_flphor22 = 62; - public final static int FRAME_flphor23 = 63; - public final static int FRAME_flphor24 = 64; - public final static int FRAME_flpver01 = 65; - public final static int FRAME_flpver02 = 66; - public final static int FRAME_flpver03 = 67; - public final static int FRAME_flpver04 = 68; - public final static int FRAME_flpver05 = 69; - public final static int FRAME_flpver06 = 70; - public final static int FRAME_flpver07 = 71; - public final static int FRAME_flpver08 = 72; - public final static int FRAME_flpver09 = 73; - public final static int FRAME_flpver10 = 74; - public final static int FRAME_flpver11 = 75; - public final static int FRAME_flpver12 = 76; - public final static int FRAME_flpver13 = 77; - public final static int FRAME_flpver14 = 78; - public final static int FRAME_flpver15 = 79; - public final static int FRAME_flpver16 = 80; - public final static int FRAME_flpver17 = 81; - public final static int FRAME_flpver18 = 82; - public final static int FRAME_flpver19 = 83; - public final static int FRAME_flpver20 = 84; - public final static int FRAME_flpver21 = 85; - public final static int FRAME_flpver22 = 86; - public final static int FRAME_flpver23 = 87; - public final static int FRAME_flpver24 = 88; - public final static int FRAME_flpver25 = 89; - public final static int FRAME_flpver26 = 90; - public final static int FRAME_flpver27 = 91; - public final static int FRAME_flpver28 = 92; - public final static int FRAME_flpver29 = 93; - public final static int FRAME_flppn101 = 94; - public final static int FRAME_flppn102 = 95; - public final static int FRAME_flppn103 = 96; - public final static int FRAME_flppn104 = 97; - public final static int FRAME_flppn105 = 98; - public final static int FRAME_flppn201 = 99; - public final static int FRAME_flppn202 = 100; - public final static int FRAME_flppn203 = 101; - public final static int FRAME_flppn204 = 102; - public final static int FRAME_flppn205 = 103; - public final static int FRAME_flpdth01 = 104; - public final static int FRAME_flpdth02 = 105; - public final static int FRAME_flpdth03 = 106; - public final static int FRAME_flpdth04 = 107; - public final static int FRAME_flpdth05 = 108; - public final static int FRAME_flpdth06 = 109; - public final static int FRAME_flpdth07 = 110; - public final static int FRAME_flpdth08 = 111; - public final static int FRAME_flpdth09 = 112; - public final static int FRAME_flpdth10 = 113; - public final static int FRAME_flpdth11 = 114; - public final static int FRAME_flpdth12 = 115; - public final static int FRAME_flpdth13 = 116; - public final static int FRAME_flpdth14 = 117; - public final static int FRAME_flpdth15 = 118; - public final static int FRAME_flpdth16 = 119; - public final static int FRAME_flpdth17 = 120; - public final static int FRAME_flpdth18 = 121; - public final static int FRAME_flpdth19 = 122; - public final static int FRAME_flpdth20 = 123; - public final static int FRAME_flpdth21 = 124; - public final static int FRAME_flpdth22 = 125; - public final static int FRAME_flpdth23 = 126; - public final static int FRAME_flpdth24 = 127; - public final static int FRAME_flpdth25 = 128; - public final static int FRAME_flpdth26 = 129; - public final static int FRAME_flpdth27 = 130; - public final static int FRAME_flpdth28 = 131; - public final static int FRAME_flpdth29 = 132; - public final static int FRAME_flpdth30 = 133; - public final static int FRAME_flpdth31 = 134; - public final static int FRAME_flpdth32 = 135; - public final static int FRAME_flpdth33 = 136; - public final static int FRAME_flpdth34 = 137; - public final static int FRAME_flpdth35 = 138; - public final static int FRAME_flpdth36 = 139; - public final static int FRAME_flpdth37 = 140; - public final static int FRAME_flpdth38 = 141; - public final static int FRAME_flpdth39 = 142; - public final static int FRAME_flpdth40 = 143; - public final static int FRAME_flpdth41 = 144; - public final static int FRAME_flpdth42 = 145; - public final static int FRAME_flpdth43 = 146; - public final static int FRAME_flpdth44 = 147; - public final static int FRAME_flpdth45 = 148; - public final static int FRAME_flpdth46 = 149; - public final static int FRAME_flpdth47 = 150; - public final static int FRAME_flpdth48 = 151; - public final static int FRAME_flpdth49 = 152; - public final static int FRAME_flpdth50 = 153; - public final static int FRAME_flpdth51 = 154; - public final static int FRAME_flpdth52 = 155; - public final static int FRAME_flpdth53 = 156; - public final static int FRAME_flpdth54 = 157; - public final static int FRAME_flpdth55 = 158; - public final static int FRAME_flpdth56 = 159; - - public final static float MODEL_SCALE = 1.000000f; - - static int sound_chomp; - static int sound_attack; - static int sound_pain1; - static int sound_pain2; - static int sound_death; - static int sound_idle; - static int sound_search; - static int sound_sight; - - static mframe_t flipper_frames_stand[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - - static mmove_t flipper_move_stand = new mmove_t(FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, null); - - static EntThinkAdapter flipper_stand = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.monsterinfo.currentmove = flipper_move_stand; - return true; - } - }; - - public final static int FLIPPER_RUN_SPEED = 24; - - static mframe_t flipper_frames_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), // 6 - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - // 10 - - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - // 20 - - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), - new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null) // 29 - }; - static mmove_t flipper_move_run_loop = new mmove_t(FRAME_flpver06, FRAME_flpver29, flipper_frames_run, null); - - static EntThinkAdapter flipper_run_loop = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.monsterinfo.currentmove = flipper_move_run_loop; - return true; - } - }; - - static mframe_t flipper_frames_run_start[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null)}; - static mmove_t flipper_move_run_start = new mmove_t(FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop); - - static EntThinkAdapter flipper_run = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.monsterinfo.currentmove = flipper_move_run_start; - return true; - } - }; - - /* Standard Swimming */ - static mframe_t flipper_frames_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null)}; - static mmove_t flipper_move_walk = new mmove_t(FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, null); - - static EntThinkAdapter flipper_walk = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.monsterinfo.currentmove = flipper_move_walk; - return true; - } - }; - - static mframe_t flipper_frames_start_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, flipper_run)}; - static mmove_t flipper_move_start_run = new mmove_t(FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, null); - - static EntThinkAdapter flipper_start_run = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.monsterinfo.currentmove = flipper_move_start_run; - return true; - } - }; - - static mframe_t flipper_frames_pain2[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t flipper_move_pain2 = new mmove_t(FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run); - - static mframe_t flipper_frames_pain1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t flipper_move_pain1 = new mmove_t(FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run); - static EntThinkAdapter flipper_bite = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - float[] aim = { 0, 0, 0 }; - - Math3D.VectorSet(aim, MELEE_DISTANCE, 0, 0); - Fire.fire_hit(self, aim, 5, 0); - return true; - } - }; - - static EntThinkAdapter flipper_preattack = new EntThinkAdapter() - { - - public boolean think(edict_t self) - { - gi.sound(self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0); - return true; - } - }; - - static mframe_t flipper_frames_attack[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, flipper_preattack), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, flipper_bite), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, flipper_bite), - new mframe_t(GameAIAdapters.ai_charge, 0, null)}; - static mmove_t flipper_move_attack = new mmove_t(FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run); - - static EntThinkAdapter flipper_melee = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.monsterinfo.currentmove = flipper_move_attack; - return true; - } - }; - - static EntPainAdapter flipper_pain = new EntPainAdapter() - { - public void pain(edict_t self, edict_t other, float kick, int damage) - { - int n; - - if (self.health < (self.max_health / 2)) - self.s.skinnum = 1; - - if (level.time < self.pain_debounce_time) - return; - - self.pain_debounce_time = level.time + 3; - - if (skill.value == 3) - return; // no pain anims in nightmare - - n = (Lib.rand() + 1) % 2; - if (n == 0) - { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = flipper_move_pain1; - } - else - { - gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = flipper_move_pain2; - } - return; - } - }; - - static EntThinkAdapter flipper_dead = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, -8); - self.movetype = MOVETYPE_TOSS; - self.svflags |= SVF_DEADMONSTER; - self.nextthink = 0; - gi.linkentity(self); - return true; - } - }; - - static mframe_t flipper_frames_death[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t flipper_move_death = new mmove_t(FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead); - - static EntInteractAdapter flipper_sight = new EntInteractAdapter() - { - public boolean interact(edict_t self, edict_t other) - { - gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntDieAdapter flipper_die = new EntDieAdapter() - { - - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) - { - int n; - - // check for gib - if (self.health <= self.gib_health) - { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n = 0; n < 2; n++) - ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n = 0; n < 2; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - self.deadflag = DEAD_DEAD; - return; - } - - if (self.deadflag == DEAD_DEAD) - return; - - // regular death - gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); - self.deadflag = DEAD_DEAD; - self.takedamage = DAMAGE_YES; - self.monsterinfo.currentmove = flipper_move_death; - } - }; - - /*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - public static void SP_monster_flipper(edict_t self) - { - if (deathmatch.value != 0) - { - G_FreeEdict(self); - return; - } - - sound_pain1 = gi.soundindex("flipper/flppain1.wav"); - sound_pain2 = gi.soundindex("flipper/flppain2.wav"); - sound_death = gi.soundindex("flipper/flpdeth1.wav"); - sound_chomp = gi.soundindex("flipper/flpatck1.wav"); - sound_attack = gi.soundindex("flipper/flpatck2.wav"); - sound_idle = gi.soundindex("flipper/flpidle1.wav"); - sound_search = gi.soundindex("flipper/flpsrch1.wav"); - sound_sight = gi.soundindex("flipper/flpsght1.wav"); - - self.movetype = MOVETYPE_STEP; - self.solid = SOLID_BBOX; - self.s.modelindex = gi.modelindex("models/monsters/flipper/tris.md2"); - Math3D.VectorSet(self.mins, -16, -16, 0); - Math3D.VectorSet(self.maxs, 16, 16, 32); - - self.health = 50; - self.gib_health = -30; - self.mass = 100; - - self.pain = flipper_pain; - self.die = flipper_die; - - self.monsterinfo.stand = flipper_stand; - self.monsterinfo.walk = flipper_walk; - self.monsterinfo.run = flipper_start_run; - self.monsterinfo.melee = flipper_melee; - self.monsterinfo.sight = flipper_sight; - - gi.linkentity(self); - - self.monsterinfo.currentmove = flipper_move_stand; - self.monsterinfo.scale = MODEL_SCALE; - - GameAIAdapters.swimmonster_start.think(self); - } - -} + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), + new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null) // 29 + }; + + static mmove_t flipper_move_run_loop = new mmove_t(FRAME_flpver06, + FRAME_flpver29, flipper_frames_run, null); + + static EntThinkAdapter flipper_run_loop = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = flipper_move_run_loop; + return true; + } + }; + + static mframe_t flipper_frames_run_start[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null) }; + + static mmove_t flipper_move_run_start = new mmove_t(FRAME_flpver01, + FRAME_flpver06, flipper_frames_run_start, flipper_run_loop); + + static EntThinkAdapter flipper_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = flipper_move_run_start; + return true; + } + }; + + /* Standard Swimming */ + static mframe_t flipper_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null) }; + + static mmove_t flipper_move_walk = new mmove_t(FRAME_flphor01, + FRAME_flphor24, flipper_frames_walk, null); + + static EntThinkAdapter flipper_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = flipper_move_walk; + return true; + } + }; + + static mframe_t flipper_frames_start_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, flipper_run) }; + + static mmove_t flipper_move_start_run = new mmove_t(FRAME_flphor01, + FRAME_flphor05, flipper_frames_start_run, null); + + static EntThinkAdapter flipper_start_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = flipper_move_start_run; + return true; + } + }; + + static mframe_t flipper_frames_pain2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t flipper_move_pain2 = new mmove_t(FRAME_flppn101, + FRAME_flppn105, flipper_frames_pain2, flipper_run); + + static mframe_t flipper_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t flipper_move_pain1 = new mmove_t(FRAME_flppn201, + FRAME_flppn205, flipper_frames_pain1, flipper_run); + + static EntThinkAdapter flipper_bite = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim = { 0, 0, 0 }; + + Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 0); + Fire.fire_hit(self, aim, 5, 0); + return true; + } + }; + + static EntThinkAdapter flipper_preattack = new EntThinkAdapter() { + + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_chomp, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static mframe_t flipper_frames_attack[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, flipper_preattack), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, flipper_bite), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, flipper_bite), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t flipper_move_attack = new mmove_t(FRAME_flpbit01, + FRAME_flpbit20, flipper_frames_attack, flipper_run); + + static EntThinkAdapter flipper_melee = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = flipper_move_attack; + return true; + } + }; + + static EntPainAdapter flipper_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + int n; + + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + n = (Lib.rand() + 1) % 2; + if (n == 0) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = flipper_move_pain1; + } else { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = flipper_move_pain2; + } + return; + } + }; + + static EntThinkAdapter flipper_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static mframe_t flipper_frames_death[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t flipper_move_death = new mmove_t(FRAME_flpdth01, + FRAME_flpdth56, flipper_frames_death, flipper_dead); + + static EntInteractAdapter flipper_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntDieAdapter flipper_die = new EntDieAdapter() { + + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + int n; + + // check for gib + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + damage, Defines.GIB_ORGANIC); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", + damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + // regular death + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + self.monsterinfo.currentmove = flipper_move_death; + } + }; + + /* + * QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush + * Trigger_Spawn Sight + */ + public static void SP_monster_flipper(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + sound_pain1 = GameBase.gi.soundindex("flipper/flppain1.wav"); + sound_pain2 = GameBase.gi.soundindex("flipper/flppain2.wav"); + sound_death = GameBase.gi.soundindex("flipper/flpdeth1.wav"); + sound_chomp = GameBase.gi.soundindex("flipper/flpatck1.wav"); + sound_attack = GameBase.gi.soundindex("flipper/flpatck2.wav"); + sound_idle = GameBase.gi.soundindex("flipper/flpidle1.wav"); + sound_search = GameBase.gi.soundindex("flipper/flpsrch1.wav"); + sound_sight = GameBase.gi.soundindex("flipper/flpsght1.wav"); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/flipper/tris.md2"); + Math3D.VectorSet(self.mins, -16, -16, 0); + Math3D.VectorSet(self.maxs, 16, 16, 32); + + self.health = 50; + self.gib_health = -30; + self.mass = 100; + + self.pain = flipper_pain; + self.die = flipper_die; + + self.monsterinfo.stand = flipper_stand; + self.monsterinfo.walk = flipper_walk; + self.monsterinfo.run = flipper_start_run; + self.monsterinfo.melee = flipper_melee; + self.monsterinfo.sight = flipper_sight; + + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = flipper_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.swimmonster_start.think(self); + } +}
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