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authorHolger Zickner <[email protected]>2004-07-08 15:58:48 +0000
committerHolger Zickner <[email protected]>2004-07-08 15:58:48 +0000
commit4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch)
treea9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/M_Float.java
parent76839da3568e20f51220584d1fc92841b216505a (diff)
import of Jake2 version hannover
Diffstat (limited to 'src/jake2/game/M_Float.java')
-rw-r--r--src/jake2/game/M_Float.java706
1 files changed, 353 insertions, 353 deletions
diff --git a/src/jake2/game/M_Float.java b/src/jake2/game/M_Float.java
index 0640105..dcf00ae 100644
--- a/src/jake2/game/M_Float.java
+++ b/src/jake2/game/M_Float.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Float.java,v 1.1 2004-07-07 19:59:13 hzi Exp $
+// $Id: M_Float.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
@@ -343,58 +343,58 @@ public class M_Float extends Game {
static mframe_t floater_frames_stand1[]=
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t floater_move_stand1=
new mmove_t(
FRAME_stand101,
@@ -404,58 +404,58 @@ public class M_Float extends Game {
static mframe_t floater_frames_stand2[]=
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t floater_move_stand2=
new mmove_t(
FRAME_stand201,
@@ -475,36 +475,36 @@ public class M_Float extends Game {
static mframe_t floater_frames_activate[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t floater_move_activate=
new mmove_t(
@@ -526,21 +526,21 @@ public class M_Float extends Game {
};
static mframe_t floater_frames_attack1[]=
- new mframe_t[] { new mframe_t(ai_charge, 0, null), // Blaster attack)
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, floater_fire_blaster),
+ new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Blaster attack)
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster),
// BOOM (0, -25.8, 32.5) -- LOOP Starts
- new mframe_t(ai_charge, 0, floater_fire_blaster),
- new mframe_t(ai_charge, 0, floater_fire_blaster),
- new mframe_t(ai_charge, 0, floater_fire_blaster),
- new mframe_t(ai_charge, 0, floater_fire_blaster),
- new mframe_t(ai_charge, 0, floater_fire_blaster),
- new mframe_t(ai_charge, 0, floater_fire_blaster),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster),
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster),
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster),
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster),
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster),
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)
// -- LOOP Ends
};
static mmove_t floater_move_attack1=
@@ -562,33 +562,33 @@ public class M_Float extends Game {
};
static mframe_t floater_frames_attack2[]=
- new mframe_t[] { new mframe_t(ai_charge, 0, null), // Claws
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, floater_wham),
+ new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Claws
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_wham),
// WHAM (0, -45, 29.6) -- LOOP Starts
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
// -- LOOP Ends
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t floater_move_attack2=
new mmove_t(
FRAME_attak201,
@@ -638,42 +638,42 @@ public class M_Float extends Game {
};
static mframe_t floater_frames_attack3[]=
new mframe_t[] {
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, floater_zap),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, floater_zap),
// -- LOOP Starts
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
// -- LOOP Ends
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t floater_move_attack3=
new mmove_t(
@@ -684,19 +684,19 @@ public class M_Float extends Game {
static mframe_t floater_frames_death[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static EntThinkAdapter floater_dead= new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -719,13 +719,13 @@ public class M_Float extends Game {
static mframe_t floater_frames_pain1[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t floater_move_pain1=
new mmove_t(
@@ -736,14 +736,14 @@ public class M_Float extends Game {
static mframe_t floater_frames_pain2[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t floater_move_pain2=
new mmove_t(
FRAME_pain201,
@@ -753,18 +753,18 @@ public class M_Float extends Game {
static mframe_t floater_frames_pain3[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t floater_move_pain3=
new mmove_t(
FRAME_pain301,
@@ -774,115 +774,115 @@ public class M_Float extends Game {
static mframe_t floater_frames_walk[]=
new mframe_t[] {
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null)};
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null)};
static mmove_t floater_move_walk=
new mmove_t(FRAME_stand101, FRAME_stand152, floater_frames_walk, null);
static mframe_t floater_frames_run[]=
new mframe_t[] {
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 13, null)};
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null)};
static mmove_t floater_move_run=
new mmove_t(FRAME_stand101, FRAME_stand152, floater_frames_run, null);
@@ -1002,6 +1002,6 @@ public class M_Float extends Game {
self.monsterinfo.scale= MODEL_SCALE;
- flymonster_start.think(self);
+ GameAIAdapters.flymonster_start.think(self);
}
}