diff options
author | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
---|---|---|
committer | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
commit | 4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch) | |
tree | a9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/M_Float.java | |
parent | 76839da3568e20f51220584d1fc92841b216505a (diff) |
import of Jake2 version hannover
Diffstat (limited to 'src/jake2/game/M_Float.java')
-rw-r--r-- | src/jake2/game/M_Float.java | 706 |
1 files changed, 353 insertions, 353 deletions
diff --git a/src/jake2/game/M_Float.java b/src/jake2/game/M_Float.java index 0640105..dcf00ae 100644 --- a/src/jake2/game/M_Float.java +++ b/src/jake2/game/M_Float.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. -// $Id: M_Float.java,v 1.1 2004-07-07 19:59:13 hzi Exp $ +// $Id: M_Float.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; @@ -343,58 +343,58 @@ public class M_Float extends Game { static mframe_t floater_frames_stand1[]= new mframe_t[] { - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null)}; + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t floater_move_stand1= new mmove_t( FRAME_stand101, @@ -404,58 +404,58 @@ public class M_Float extends Game { static mframe_t floater_frames_stand2[]= new mframe_t[] { - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null)}; + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t floater_move_stand2= new mmove_t( FRAME_stand201, @@ -475,36 +475,36 @@ public class M_Float extends Game { static mframe_t floater_frames_activate[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t floater_move_activate= new mmove_t( @@ -526,21 +526,21 @@ public class M_Float extends Game { }; static mframe_t floater_frames_attack1[]= - new mframe_t[] { new mframe_t(ai_charge, 0, null), // Blaster attack) - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, floater_fire_blaster), + new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Blaster attack) + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster), // BOOM (0, -25.8, 32.5) -- LOOP Starts - new mframe_t(ai_charge, 0, floater_fire_blaster), - new mframe_t(ai_charge, 0, floater_fire_blaster), - new mframe_t(ai_charge, 0, floater_fire_blaster), - new mframe_t(ai_charge, 0, floater_fire_blaster), - new mframe_t(ai_charge, 0, floater_fire_blaster), - new mframe_t(ai_charge, 0, floater_fire_blaster), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null) + new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster), + new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster), + new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster), + new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster), + new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster), + new mframe_t(GameAIAdapters.ai_charge, 0, floater_fire_blaster), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null) // -- LOOP Ends }; static mmove_t floater_move_attack1= @@ -562,33 +562,33 @@ public class M_Float extends Game { }; static mframe_t floater_frames_attack2[]= - new mframe_t[] { new mframe_t(ai_charge, 0, null), // Claws - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, floater_wham), + new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Claws + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, floater_wham), // WHAM (0, -45, 29.6) -- LOOP Starts - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), // -- LOOP Ends - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t floater_move_attack2= new mmove_t( FRAME_attak201, @@ -638,42 +638,42 @@ public class M_Float extends Game { }; static mframe_t floater_frames_attack3[]= new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, floater_zap), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, floater_zap), // -- LOOP Starts - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), // -- LOOP Ends - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t floater_move_attack3= new mmove_t( @@ -684,19 +684,19 @@ public class M_Float extends Game { static mframe_t floater_frames_death[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static EntThinkAdapter floater_dead= new EntThinkAdapter() { public boolean think(edict_t self) { @@ -719,13 +719,13 @@ public class M_Float extends Game { static mframe_t floater_frames_pain1[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t floater_move_pain1= new mmove_t( @@ -736,14 +736,14 @@ public class M_Float extends Game { static mframe_t floater_frames_pain2[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t floater_move_pain2= new mmove_t( FRAME_pain201, @@ -753,18 +753,18 @@ public class M_Float extends Game { static mframe_t floater_frames_pain3[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t floater_move_pain3= new mmove_t( FRAME_pain301, @@ -774,115 +774,115 @@ public class M_Float extends Game { static mframe_t floater_frames_walk[]= new mframe_t[] { - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null)}; + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null)}; static mmove_t floater_move_walk= new mmove_t(FRAME_stand101, FRAME_stand152, floater_frames_walk, null); static mframe_t floater_frames_run[]= new mframe_t[] { - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 13, null)}; + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 13, null)}; static mmove_t floater_move_run= new mmove_t(FRAME_stand101, FRAME_stand152, floater_frames_run, null); @@ -1002,6 +1002,6 @@ public class M_Float extends Game { self.monsterinfo.scale= MODEL_SCALE; - flymonster_start.think(self); + GameAIAdapters.flymonster_start.think(self); } } |