summaryrefslogtreecommitdiffstats
path: root/src/jake2/game/M_Hover.java
diff options
context:
space:
mode:
authorRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
committerRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
commitc4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch)
tree7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/M_Hover.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/M_Hover.java')
-rw-r--r--src/jake2/game/M_Hover.java1847
1 files changed, 1051 insertions, 796 deletions
diff --git a/src/jake2/game/M_Hover.java b/src/jake2/game/M_Hover.java
index d11fa00..d8ebe86 100644
--- a/src/jake2/game/M_Hover.java
+++ b/src/jake2/game/M_Hover.java
@@ -1,805 +1,1060 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+// Created on 13.11.2003 by RST.
+// $Id: M_Hover.java,v 1.3 2004-09-22 19:22:01 salomo Exp $
+package jake2.game;
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+import jake2.Defines;
+import jake2.util.Lib;
+import jake2.util.Math3D;
-See the GNU General Public License for more details.
+public class M_Hover {
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ // This file generated by ModelGen - Do NOT Modify
-*/
+ public final static int FRAME_stand01 = 0;
-// Created on 13.11.2003 by RST.
-// $Id: M_Hover.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
+ public final static int FRAME_stand02 = 1;
-package jake2.game;
+ public final static int FRAME_stand03 = 2;
+
+ public final static int FRAME_stand04 = 3;
+
+ public final static int FRAME_stand05 = 4;
+
+ public final static int FRAME_stand06 = 5;
+
+ public final static int FRAME_stand07 = 6;
+
+ public final static int FRAME_stand08 = 7;
+
+ public final static int FRAME_stand09 = 8;
+
+ public final static int FRAME_stand10 = 9;
+
+ public final static int FRAME_stand11 = 10;
+
+ public final static int FRAME_stand12 = 11;
+
+ public final static int FRAME_stand13 = 12;
+
+ public final static int FRAME_stand14 = 13;
+
+ public final static int FRAME_stand15 = 14;
+
+ public final static int FRAME_stand16 = 15;
+
+ public final static int FRAME_stand17 = 16;
+
+ public final static int FRAME_stand18 = 17;
+
+ public final static int FRAME_stand19 = 18;
+
+ public final static int FRAME_stand20 = 19;
+
+ public final static int FRAME_stand21 = 20;
+
+ public final static int FRAME_stand22 = 21;
+
+ public final static int FRAME_stand23 = 22;
+
+ public final static int FRAME_stand24 = 23;
+
+ public final static int FRAME_stand25 = 24;
+
+ public final static int FRAME_stand26 = 25;
+
+ public final static int FRAME_stand27 = 26;
+
+ public final static int FRAME_stand28 = 27;
+
+ public final static int FRAME_stand29 = 28;
+
+ public final static int FRAME_stand30 = 29;
+
+ public final static int FRAME_forwrd01 = 30;
+
+ public final static int FRAME_forwrd02 = 31;
+
+ public final static int FRAME_forwrd03 = 32;
+
+ public final static int FRAME_forwrd04 = 33;
+
+ public final static int FRAME_forwrd05 = 34;
+
+ public final static int FRAME_forwrd06 = 35;
+
+ public final static int FRAME_forwrd07 = 36;
+
+ public final static int FRAME_forwrd08 = 37;
+
+ public final static int FRAME_forwrd09 = 38;
+
+ public final static int FRAME_forwrd10 = 39;
+
+ public final static int FRAME_forwrd11 = 40;
+
+ public final static int FRAME_forwrd12 = 41;
+
+ public final static int FRAME_forwrd13 = 42;
+
+ public final static int FRAME_forwrd14 = 43;
+
+ public final static int FRAME_forwrd15 = 44;
+
+ public final static int FRAME_forwrd16 = 45;
+
+ public final static int FRAME_forwrd17 = 46;
+
+ public final static int FRAME_forwrd18 = 47;
+
+ public final static int FRAME_forwrd19 = 48;
+
+ public final static int FRAME_forwrd20 = 49;
+
+ public final static int FRAME_forwrd21 = 50;
+
+ public final static int FRAME_forwrd22 = 51;
+
+ public final static int FRAME_forwrd23 = 52;
+
+ public final static int FRAME_forwrd24 = 53;
+
+ public final static int FRAME_forwrd25 = 54;
+
+ public final static int FRAME_forwrd26 = 55;
+
+ public final static int FRAME_forwrd27 = 56;
+
+ public final static int FRAME_forwrd28 = 57;
+
+ public final static int FRAME_forwrd29 = 58;
+
+ public final static int FRAME_forwrd30 = 59;
+
+ public final static int FRAME_forwrd31 = 60;
+
+ public final static int FRAME_forwrd32 = 61;
+
+ public final static int FRAME_forwrd33 = 62;
+
+ public final static int FRAME_forwrd34 = 63;
+
+ public final static int FRAME_forwrd35 = 64;
+
+ public final static int FRAME_stop101 = 65;
+
+ public final static int FRAME_stop102 = 66;
+
+ public final static int FRAME_stop103 = 67;
+
+ public final static int FRAME_stop104 = 68;
+
+ public final static int FRAME_stop105 = 69;
+
+ public final static int FRAME_stop106 = 70;
+
+ public final static int FRAME_stop107 = 71;
+
+ public final static int FRAME_stop108 = 72;
+
+ public final static int FRAME_stop109 = 73;
+
+ public final static int FRAME_stop201 = 74;
+
+ public final static int FRAME_stop202 = 75;
+
+ public final static int FRAME_stop203 = 76;
+
+ public final static int FRAME_stop204 = 77;
+
+ public final static int FRAME_stop205 = 78;
+
+ public final static int FRAME_stop206 = 79;
+
+ public final static int FRAME_stop207 = 80;
+
+ public final static int FRAME_stop208 = 81;
+
+ public final static int FRAME_takeof01 = 82;
+
+ public final static int FRAME_takeof02 = 83;
+
+ public final static int FRAME_takeof03 = 84;
+
+ public final static int FRAME_takeof04 = 85;
+
+ public final static int FRAME_takeof05 = 86;
+
+ public final static int FRAME_takeof06 = 87;
+
+ public final static int FRAME_takeof07 = 88;
+
+ public final static int FRAME_takeof08 = 89;
+
+ public final static int FRAME_takeof09 = 90;
+
+ public final static int FRAME_takeof10 = 91;
+
+ public final static int FRAME_takeof11 = 92;
+
+ public final static int FRAME_takeof12 = 93;
+
+ public final static int FRAME_takeof13 = 94;
+
+ public final static int FRAME_takeof14 = 95;
+
+ public final static int FRAME_takeof15 = 96;
+
+ public final static int FRAME_takeof16 = 97;
+
+ public final static int FRAME_takeof17 = 98;
+
+ public final static int FRAME_takeof18 = 99;
+
+ public final static int FRAME_takeof19 = 100;
+
+ public final static int FRAME_takeof20 = 101;
+
+ public final static int FRAME_takeof21 = 102;
+
+ public final static int FRAME_takeof22 = 103;
+
+ public final static int FRAME_takeof23 = 104;
+
+ public final static int FRAME_takeof24 = 105;
+
+ public final static int FRAME_takeof25 = 106;
+
+ public final static int FRAME_takeof26 = 107;
+
+ public final static int FRAME_takeof27 = 108;
+
+ public final static int FRAME_takeof28 = 109;
+
+ public final static int FRAME_takeof29 = 110;
+
+ public final static int FRAME_takeof30 = 111;
+
+ public final static int FRAME_land01 = 112;
+
+ public final static int FRAME_pain101 = 113;
+
+ public final static int FRAME_pain102 = 114;
+
+ public final static int FRAME_pain103 = 115;
+
+ public final static int FRAME_pain104 = 116;
+
+ public final static int FRAME_pain105 = 117;
+
+ public final static int FRAME_pain106 = 118;
+
+ public final static int FRAME_pain107 = 119;
+
+ public final static int FRAME_pain108 = 120;
+
+ public final static int FRAME_pain109 = 121;
+
+ public final static int FRAME_pain110 = 122;
+
+ public final static int FRAME_pain111 = 123;
+
+ public final static int FRAME_pain112 = 124;
+
+ public final static int FRAME_pain113 = 125;
+
+ public final static int FRAME_pain114 = 126;
+
+ public final static int FRAME_pain115 = 127;
+
+ public final static int FRAME_pain116 = 128;
+
+ public final static int FRAME_pain117 = 129;
+
+ public final static int FRAME_pain118 = 130;
+
+ public final static int FRAME_pain119 = 131;
+
+ public final static int FRAME_pain120 = 132;
+
+ public final static int FRAME_pain121 = 133;
+
+ public final static int FRAME_pain122 = 134;
+
+ public final static int FRAME_pain123 = 135;
+
+ public final static int FRAME_pain124 = 136;
+
+ public final static int FRAME_pain125 = 137;
+
+ public final static int FRAME_pain126 = 138;
+
+ public final static int FRAME_pain127 = 139;
+
+ public final static int FRAME_pain128 = 140;
+
+ public final static int FRAME_pain201 = 141;
+
+ public final static int FRAME_pain202 = 142;
+
+ public final static int FRAME_pain203 = 143;
+
+ public final static int FRAME_pain204 = 144;
+
+ public final static int FRAME_pain205 = 145;
+
+ public final static int FRAME_pain206 = 146;
+
+ public final static int FRAME_pain207 = 147;
+
+ public final static int FRAME_pain208 = 148;
+
+ public final static int FRAME_pain209 = 149;
+
+ public final static int FRAME_pain210 = 150;
+
+ public final static int FRAME_pain211 = 151;
+
+ public final static int FRAME_pain212 = 152;
+
+ public final static int FRAME_pain301 = 153;
+
+ public final static int FRAME_pain302 = 154;
+
+ public final static int FRAME_pain303 = 155;
+
+ public final static int FRAME_pain304 = 156;
+
+ public final static int FRAME_pain305 = 157;
+
+ public final static int FRAME_pain306 = 158;
+
+ public final static int FRAME_pain307 = 159;
+
+ public final static int FRAME_pain308 = 160;
+
+ public final static int FRAME_pain309 = 161;
+
+ public final static int FRAME_death101 = 162;
+
+ public final static int FRAME_death102 = 163;
+
+ public final static int FRAME_death103 = 164;
+
+ public final static int FRAME_death104 = 165;
+
+ public final static int FRAME_death105 = 166;
+
+ public final static int FRAME_death106 = 167;
+
+ public final static int FRAME_death107 = 168;
+
+ public final static int FRAME_death108 = 169;
+
+ public final static int FRAME_death109 = 170;
+
+ public final static int FRAME_death110 = 171;
+
+ public final static int FRAME_death111 = 172;
+
+ public final static int FRAME_backwd01 = 173;
+
+ public final static int FRAME_backwd02 = 174;
+
+ public final static int FRAME_backwd03 = 175;
+
+ public final static int FRAME_backwd04 = 176;
+
+ public final static int FRAME_backwd05 = 177;
+
+ public final static int FRAME_backwd06 = 178;
+
+ public final static int FRAME_backwd07 = 179;
+
+ public final static int FRAME_backwd08 = 180;
+
+ public final static int FRAME_backwd09 = 181;
+
+ public final static int FRAME_backwd10 = 182;
+
+ public final static int FRAME_backwd11 = 183;
+
+ public final static int FRAME_backwd12 = 184;
+
+ public final static int FRAME_backwd13 = 185;
+
+ public final static int FRAME_backwd14 = 186;
+
+ public final static int FRAME_backwd15 = 187;
+
+ public final static int FRAME_backwd16 = 188;
+
+ public final static int FRAME_backwd17 = 189;
+
+ public final static int FRAME_backwd18 = 190;
+
+ public final static int FRAME_backwd19 = 191;
+
+ public final static int FRAME_backwd20 = 192;
+
+ public final static int FRAME_backwd21 = 193;
+
+ public final static int FRAME_backwd22 = 194;
+
+ public final static int FRAME_backwd23 = 195;
+
+ public final static int FRAME_backwd24 = 196;
+
+ public final static int FRAME_attak101 = 197;
+
+ public final static int FRAME_attak102 = 198;
+
+ public final static int FRAME_attak103 = 199;
+
+ public final static int FRAME_attak104 = 200;
+
+ public final static int FRAME_attak105 = 201;
+
+ public final static int FRAME_attak106 = 202;
+
+ public final static int FRAME_attak107 = 203;
+
+ public final static int FRAME_attak108 = 204;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_pain1;
+
+ static int sound_pain2;
+
+ static int sound_death1;
+
+ static int sound_death2;
+
+ static int sound_sight;
+
+ static int sound_search1;
+
+ static int sound_search2;
+
+ static EntThinkAdapter hover_reattack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.enemy.health > 0)
+ if (GameUtil.visible(self, self.enemy))
+ if (Lib.random() <= 0.6) {
+ self.monsterinfo.currentmove = hover_move_attack1;
+ return true;
+ }
+ self.monsterinfo.currentmove = hover_move_end_attack;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter hover_fire_blaster = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] start = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ float[] end = { 0, 0, 0 };
+ float[] dir = { 0, 0, 0 };
+ int effect;
+
+ if (self.s.frame == FRAME_attak104)
+ effect = Defines.EF_HYPERBLASTER;
+ else
+ effect = 0;
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[Defines.MZ2_HOVER_BLASTER_1],
+ forward, right, start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, end);
+ end[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(end, start, dir);
-import jake2.util.*;
-import jake2.util.*;
-
-public class M_Hover extends Game {
-
- // This file generated by ModelGen - Do NOT Modify
-
- public final static int FRAME_stand01 = 0;
- public final static int FRAME_stand02 = 1;
- public final static int FRAME_stand03 = 2;
- public final static int FRAME_stand04 = 3;
- public final static int FRAME_stand05 = 4;
- public final static int FRAME_stand06 = 5;
- public final static int FRAME_stand07 = 6;
- public final static int FRAME_stand08 = 7;
- public final static int FRAME_stand09 = 8;
- public final static int FRAME_stand10 = 9;
- public final static int FRAME_stand11 = 10;
- public final static int FRAME_stand12 = 11;
- public final static int FRAME_stand13 = 12;
- public final static int FRAME_stand14 = 13;
- public final static int FRAME_stand15 = 14;
- public final static int FRAME_stand16 = 15;
- public final static int FRAME_stand17 = 16;
- public final static int FRAME_stand18 = 17;
- public final static int FRAME_stand19 = 18;
- public final static int FRAME_stand20 = 19;
- public final static int FRAME_stand21 = 20;
- public final static int FRAME_stand22 = 21;
- public final static int FRAME_stand23 = 22;
- public final static int FRAME_stand24 = 23;
- public final static int FRAME_stand25 = 24;
- public final static int FRAME_stand26 = 25;
- public final static int FRAME_stand27 = 26;
- public final static int FRAME_stand28 = 27;
- public final static int FRAME_stand29 = 28;
- public final static int FRAME_stand30 = 29;
- public final static int FRAME_forwrd01 = 30;
- public final static int FRAME_forwrd02 = 31;
- public final static int FRAME_forwrd03 = 32;
- public final static int FRAME_forwrd04 = 33;
- public final static int FRAME_forwrd05 = 34;
- public final static int FRAME_forwrd06 = 35;
- public final static int FRAME_forwrd07 = 36;
- public final static int FRAME_forwrd08 = 37;
- public final static int FRAME_forwrd09 = 38;
- public final static int FRAME_forwrd10 = 39;
- public final static int FRAME_forwrd11 = 40;
- public final static int FRAME_forwrd12 = 41;
- public final static int FRAME_forwrd13 = 42;
- public final static int FRAME_forwrd14 = 43;
- public final static int FRAME_forwrd15 = 44;
- public final static int FRAME_forwrd16 = 45;
- public final static int FRAME_forwrd17 = 46;
- public final static int FRAME_forwrd18 = 47;
- public final static int FRAME_forwrd19 = 48;
- public final static int FRAME_forwrd20 = 49;
- public final static int FRAME_forwrd21 = 50;
- public final static int FRAME_forwrd22 = 51;
- public final static int FRAME_forwrd23 = 52;
- public final static int FRAME_forwrd24 = 53;
- public final static int FRAME_forwrd25 = 54;
- public final static int FRAME_forwrd26 = 55;
- public final static int FRAME_forwrd27 = 56;
- public final static int FRAME_forwrd28 = 57;
- public final static int FRAME_forwrd29 = 58;
- public final static int FRAME_forwrd30 = 59;
- public final static int FRAME_forwrd31 = 60;
- public final static int FRAME_forwrd32 = 61;
- public final static int FRAME_forwrd33 = 62;
- public final static int FRAME_forwrd34 = 63;
- public final static int FRAME_forwrd35 = 64;
- public final static int FRAME_stop101 = 65;
- public final static int FRAME_stop102 = 66;
- public final static int FRAME_stop103 = 67;
- public final static int FRAME_stop104 = 68;
- public final static int FRAME_stop105 = 69;
- public final static int FRAME_stop106 = 70;
- public final static int FRAME_stop107 = 71;
- public final static int FRAME_stop108 = 72;
- public final static int FRAME_stop109 = 73;
- public final static int FRAME_stop201 = 74;
- public final static int FRAME_stop202 = 75;
- public final static int FRAME_stop203 = 76;
- public final static int FRAME_stop204 = 77;
- public final static int FRAME_stop205 = 78;
- public final static int FRAME_stop206 = 79;
- public final static int FRAME_stop207 = 80;
- public final static int FRAME_stop208 = 81;
- public final static int FRAME_takeof01 = 82;
- public final static int FRAME_takeof02 = 83;
- public final static int FRAME_takeof03 = 84;
- public final static int FRAME_takeof04 = 85;
- public final static int FRAME_takeof05 = 86;
- public final static int FRAME_takeof06 = 87;
- public final static int FRAME_takeof07 = 88;
- public final static int FRAME_takeof08 = 89;
- public final static int FRAME_takeof09 = 90;
- public final static int FRAME_takeof10 = 91;
- public final static int FRAME_takeof11 = 92;
- public final static int FRAME_takeof12 = 93;
- public final static int FRAME_takeof13 = 94;
- public final static int FRAME_takeof14 = 95;
- public final static int FRAME_takeof15 = 96;
- public final static int FRAME_takeof16 = 97;
- public final static int FRAME_takeof17 = 98;
- public final static int FRAME_takeof18 = 99;
- public final static int FRAME_takeof19 = 100;
- public final static int FRAME_takeof20 = 101;
- public final static int FRAME_takeof21 = 102;
- public final static int FRAME_takeof22 = 103;
- public final static int FRAME_takeof23 = 104;
- public final static int FRAME_takeof24 = 105;
- public final static int FRAME_takeof25 = 106;
- public final static int FRAME_takeof26 = 107;
- public final static int FRAME_takeof27 = 108;
- public final static int FRAME_takeof28 = 109;
- public final static int FRAME_takeof29 = 110;
- public final static int FRAME_takeof30 = 111;
- public final static int FRAME_land01 = 112;
- public final static int FRAME_pain101 = 113;
- public final static int FRAME_pain102 = 114;
- public final static int FRAME_pain103 = 115;
- public final static int FRAME_pain104 = 116;
- public final static int FRAME_pain105 = 117;
- public final static int FRAME_pain106 = 118;
- public final static int FRAME_pain107 = 119;
- public final static int FRAME_pain108 = 120;
- public final static int FRAME_pain109 = 121;
- public final static int FRAME_pain110 = 122;
- public final static int FRAME_pain111 = 123;
- public final static int FRAME_pain112 = 124;
- public final static int FRAME_pain113 = 125;
- public final static int FRAME_pain114 = 126;
- public final static int FRAME_pain115 = 127;
- public final static int FRAME_pain116 = 128;
- public final static int FRAME_pain117 = 129;
- public final static int FRAME_pain118 = 130;
- public final static int FRAME_pain119 = 131;
- public final static int FRAME_pain120 = 132;
- public final static int FRAME_pain121 = 133;
- public final static int FRAME_pain122 = 134;
- public final static int FRAME_pain123 = 135;
- public final static int FRAME_pain124 = 136;
- public final static int FRAME_pain125 = 137;
- public final static int FRAME_pain126 = 138;
- public final static int FRAME_pain127 = 139;
- public final static int FRAME_pain128 = 140;
- public final static int FRAME_pain201 = 141;
- public final static int FRAME_pain202 = 142;
- public final static int FRAME_pain203 = 143;
- public final static int FRAME_pain204 = 144;
- public final static int FRAME_pain205 = 145;
- public final static int FRAME_pain206 = 146;
- public final static int FRAME_pain207 = 147;
- public final static int FRAME_pain208 = 148;
- public final static int FRAME_pain209 = 149;
- public final static int FRAME_pain210 = 150;
- public final static int FRAME_pain211 = 151;
- public final static int FRAME_pain212 = 152;
- public final static int FRAME_pain301 = 153;
- public final static int FRAME_pain302 = 154;
- public final static int FRAME_pain303 = 155;
- public final static int FRAME_pain304 = 156;
- public final static int FRAME_pain305 = 157;
- public final static int FRAME_pain306 = 158;
- public final static int FRAME_pain307 = 159;
- public final static int FRAME_pain308 = 160;
- public final static int FRAME_pain309 = 161;
- public final static int FRAME_death101 = 162;
- public final static int FRAME_death102 = 163;
- public final static int FRAME_death103 = 164;
- public final static int FRAME_death104 = 165;
- public final static int FRAME_death105 = 166;
- public final static int FRAME_death106 = 167;
- public final static int FRAME_death107 = 168;
- public final static int FRAME_death108 = 169;
- public final static int FRAME_death109 = 170;
- public final static int FRAME_death110 = 171;
- public final static int FRAME_death111 = 172;
- public final static int FRAME_backwd01 = 173;
- public final static int FRAME_backwd02 = 174;
- public final static int FRAME_backwd03 = 175;
- public final static int FRAME_backwd04 = 176;
- public final static int FRAME_backwd05 = 177;
- public final static int FRAME_backwd06 = 178;
- public final static int FRAME_backwd07 = 179;
- public final static int FRAME_backwd08 = 180;
- public final static int FRAME_backwd09 = 181;
- public final static int FRAME_backwd10 = 182;
- public final static int FRAME_backwd11 = 183;
- public final static int FRAME_backwd12 = 184;
- public final static int FRAME_backwd13 = 185;
- public final static int FRAME_backwd14 = 186;
- public final static int FRAME_backwd15 = 187;
- public final static int FRAME_backwd16 = 188;
- public final static int FRAME_backwd17 = 189;
- public final static int FRAME_backwd18 = 190;
- public final static int FRAME_backwd19 = 191;
- public final static int FRAME_backwd20 = 192;
- public final static int FRAME_backwd21 = 193;
- public final static int FRAME_backwd22 = 194;
- public final static int FRAME_backwd23 = 195;
- public final static int FRAME_backwd24 = 196;
- public final static int FRAME_attak101 = 197;
- public final static int FRAME_attak102 = 198;
- public final static int FRAME_attak103 = 199;
- public final static int FRAME_attak104 = 200;
- public final static int FRAME_attak105 = 201;
- public final static int FRAME_attak106 = 202;
- public final static int FRAME_attak107 = 203;
- public final static int FRAME_attak108 = 204;
-
- public final static float MODEL_SCALE = 1.000000f;
-
- static int sound_pain1;
- static int sound_pain2;
- static int sound_death1;
- static int sound_death2;
- static int sound_sight;
- static int sound_search1;
- static int sound_search2;
-
-
- static EntThinkAdapter hover_reattack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (self.enemy.health > 0)
- if (visible(self, self.enemy))
- if (Lib.random() <= 0.6) {
- self.monsterinfo.currentmove = hover_move_attack1;
- return true;
- }
- self.monsterinfo.currentmove = hover_move_end_attack;
- return true;
- }
- };
-
- static EntThinkAdapter hover_fire_blaster = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] start={0,0,0};
- float[] forward={0,0,0}, right={0,0,0};
- float[] end={0,0,0};
- float[] dir={0,0,0};
- int effect;
-
- if (self.s.frame == FRAME_attak104)
- effect = EF_HYPERBLASTER;
- else
- effect = 0;
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start);
-
- Math3D.VectorCopy(self.enemy.s.origin, end);
- end[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(end, start, dir);
-
- Monster.monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
- return true;
- }
- };
-
- static EntThinkAdapter hover_stand = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = hover_move_stand;
- return true;
- }
- };
-
- static EntThinkAdapter hover_run = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0)
- self.monsterinfo.currentmove = hover_move_stand;
- else
- self.monsterinfo.currentmove = hover_move_run;
- return true;
- }
- };
-
- static EntThinkAdapter hover_walk = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = hover_move_walk;
- return true;
- }
- };
-
- static EntThinkAdapter hover_start_attack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = hover_move_start_attack;
- return true;
- }
- };
-
- static EntThinkAdapter hover_attack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = hover_move_attack1;
- return true;
- }
- };
-
- static EntPainAdapter hover_pain = new EntPainAdapter() {
- public void pain(edict_t self, edict_t other, float kick, int damage) {
- if (self.health < (self.max_health / 2))
- self.s.skinnum = 1;
-
- if (level.time < self.pain_debounce_time)
- return;
-
- self.pain_debounce_time = level.time + 3;
-
- if (skill.value == 3)
- return; // no pain anims in nightmare
-
- if (damage <= 25) {
- if (Lib.random() < 0.5) {
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = hover_move_pain3;
- } else {
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = hover_move_pain2;
- }
- } else {
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = hover_move_pain1;
- }
- }
- };
- static EntThinkAdapter hover_deadthink = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (null==self.groundentity && level.time < self.timestamp) {
- self.nextthink = level.time + FRAMETIME;
- return true;
- }
- BecomeExplosion1(self);
- return true;
- }
- };
-
- static EntThinkAdapter hover_dead = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- Math3D.VectorSet(self.mins, -16, -16, -24);
- Math3D.VectorSet(self.maxs, 16, 16, -8);
- self.movetype = MOVETYPE_TOSS;
- self.think = hover_deadthink;
- self.nextthink = level.time + FRAMETIME;
- self.timestamp = level.time + 15;
- gi.linkentity(self);
- return true;
- }
- };
-
- static EntDieAdapter hover_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
- int n;
-
- // check for gib
- if (self.health <= self.gib_health) {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n = 0; n < 2; n++)
- ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n = 0; n < 2; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- self.deadflag = DEAD_DEAD;
- return;
- }
-
- if (self.deadflag == DEAD_DEAD)
- return;
-
- // regular death
- if (Lib.random() < 0.5)
- gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
- self.deadflag = DEAD_DEAD;
- self.takedamage = DAMAGE_YES;
- self.monsterinfo.currentmove = hover_move_death1;
- }
- };
-
- static EntInteractAdapter hover_sight = new EntInteractAdapter() {
- public boolean interact(edict_t self, edict_t other) {
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter hover_search = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (Lib.random() < 0.5)
- gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static mframe_t hover_frames_stand[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null)};
- static mmove_t hover_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, hover_frames_stand, null);
-
- static mframe_t hover_frames_stop1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t hover_move_stop1 = new mmove_t(FRAME_stop101, FRAME_stop109, hover_frames_stop1, null);
-
- static mframe_t hover_frames_stop2[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t hover_move_stop2 = new mmove_t(FRAME_stop201, FRAME_stop208, hover_frames_stop2, null);
-
- static mframe_t hover_frames_takeoff[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, 5, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, -6, null),
- new mframe_t(GameAIAdapters.ai_move, -9, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t hover_move_takeoff = new mmove_t(FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, null);
-
- static mframe_t hover_frames_pain3[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t hover_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run);
-
- static mframe_t hover_frames_pain2[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t hover_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run);
-
- static mframe_t hover_frames_pain1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, -8, null),
- new mframe_t(GameAIAdapters.ai_move, -4, null),
- new mframe_t(GameAIAdapters.ai_move, -6, null),
- new mframe_t(GameAIAdapters.ai_move, -4, null),
- new mframe_t(GameAIAdapters.ai_move, -3, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 7, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 5, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 4, null)};
- static mmove_t hover_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run);
-
- static mframe_t hover_frames_land[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t hover_move_land = new mmove_t(FRAME_land01, FRAME_land01, hover_frames_land, null);
-
- static mframe_t hover_frames_forward[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t hover_move_forward = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, null);
-
- static mframe_t hover_frames_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null)};
- static mmove_t hover_move_walk = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, null);
-
- static mframe_t hover_frames_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null)};
- static mmove_t hover_move_run = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, null);
-
- static mframe_t hover_frames_death1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -10, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 5, null),
- new mframe_t(GameAIAdapters.ai_move, 4, null),
- new mframe_t(GameAIAdapters.ai_move, 7, null)};
- static mmove_t hover_move_death1 = new mmove_t(FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead);
-
- static mframe_t hover_frames_backward[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t hover_move_backward = new mmove_t(FRAME_backwd01, FRAME_backwd24, hover_frames_backward, null);
-
- static mframe_t hover_frames_start_attack[] =
- new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null)};
- static mmove_t hover_move_start_attack = new mmove_t(FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack);
-
- static mframe_t hover_frames_attack1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, -10, hover_fire_blaster),
- new mframe_t(GameAIAdapters.ai_charge, -10, hover_fire_blaster),
- new mframe_t(GameAIAdapters.ai_charge, 0, hover_reattack),
- };
- static mmove_t hover_move_attack1 = new mmove_t(FRAME_attak104, FRAME_attak106, hover_frames_attack1, null);
-
- static mframe_t hover_frames_end_attack[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null)};
- static mmove_t hover_move_end_attack = new mmove_t(FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run);
-
- /*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- static void SP_monster_hover(edict_t self) {
- if (deathmatch.value != 0) {
- G_FreeEdict(self);
- return;
- }
-
- sound_pain1 = gi.soundindex("hover/hovpain1.wav");
- sound_pain2 = gi.soundindex("hover/hovpain2.wav");
- sound_death1 = gi.soundindex("hover/hovdeth1.wav");
- sound_death2 = gi.soundindex("hover/hovdeth2.wav");
- sound_sight = gi.soundindex("hover/hovsght1.wav");
- sound_search1 = gi.soundindex("hover/hovsrch1.wav");
- sound_search2 = gi.soundindex("hover/hovsrch2.wav");
-
- gi.soundindex("hover/hovatck1.wav");
-
- self.s.sound = gi.soundindex("hover/hovidle1.wav");
-
- self.movetype = MOVETYPE_STEP;
- self.solid = SOLID_BBOX;
- self.s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
- Math3D.VectorSet(self.mins, -24, -24, -24);
- Math3D.VectorSet(self.maxs, 24, 24, 32);
-
- self.health = 240;
- self.gib_health = -100;
- self.mass = 150;
-
- self.pain = hover_pain;
- self.die = hover_die;
-
- self.monsterinfo.stand = hover_stand;
- self.monsterinfo.walk = hover_walk;
- self.monsterinfo.run = hover_run;
- // self.monsterinfo.dodge = hover_dodge;
- self.monsterinfo.attack = hover_start_attack;
- self.monsterinfo.sight = hover_sight;
- self.monsterinfo.search = hover_search;
-
- gi.linkentity(self);
-
- self.monsterinfo.currentmove = hover_move_stand;
- self.monsterinfo.scale = MODEL_SCALE;
-
- GameAIAdapters.flymonster_start.think(self);
- }
-
-}
+ Monster.monster_fire_blaster(self, start, dir, 1, 1000,
+ Defines.MZ2_HOVER_BLASTER_1, effect);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter hover_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = hover_move_stand;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter hover_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = hover_move_stand;
+ else
+ self.monsterinfo.currentmove = hover_move_run;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter hover_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = hover_move_walk;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter hover_start_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = hover_move_start_attack;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter hover_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = hover_move_attack1;
+ return true;
+ }
+ };
+
+ static EntPainAdapter hover_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 25) {
+ if (Lib.random() < 0.5) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = hover_move_pain3;
+ } else {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = hover_move_pain2;
+ }
+ } else {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = hover_move_pain1;
+ }
+ }
+ };
+
+ static EntThinkAdapter hover_deadthink = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (null == self.groundentity
+ && GameBase.level.time < self.timestamp) {
+ self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ return true;
+ }
+ GameAI.BecomeExplosion1(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter hover_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.think = hover_deadthink;
+ self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ self.timestamp = GameBase.level.time + 15;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntDieAdapter hover_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ // regular death
+ if (Lib.random() < 0.5)
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death1, 1,
+ Defines.ATTN_NORM, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death2, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+ self.monsterinfo.currentmove = hover_move_death1;
+ }
+ };
+
+ static EntInteractAdapter hover_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter hover_search = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() < 0.5)
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search1, 1,
+ Defines.ATTN_NORM, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search2, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t hover_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t hover_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30,
+ hover_frames_stand, null);
+
+ static mframe_t hover_frames_stop1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t hover_move_stop1 = new mmove_t(FRAME_stop101, FRAME_stop109,
+ hover_frames_stop1, null);
+
+ static mframe_t hover_frames_stop2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t hover_move_stop2 = new mmove_t(FRAME_stop201, FRAME_stop208,
+ hover_frames_stop2, null);
+
+ static mframe_t hover_frames_takeoff[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 5, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, -9, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t hover_move_takeoff = new mmove_t(FRAME_takeof01,
+ FRAME_takeof30, hover_frames_takeoff, null);
+
+ static mframe_t hover_frames_pain3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t hover_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain309,
+ hover_frames_pain3, hover_run);
+
+ static mframe_t hover_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t hover_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain212,
+ hover_frames_pain2, hover_run);
+
+ static mframe_t hover_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, -8, null),
+ new mframe_t(GameAI.ai_move, -4, null),
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, -4, null),
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 7, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 5, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 4, null) };
+
+ static mmove_t hover_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain128,
+ hover_frames_pain1, hover_run);
+
+ static mframe_t hover_frames_land[] = new mframe_t[] { new mframe_t(
+ GameAI.ai_move, 0, null) };
+
+ static mmove_t hover_move_land = new mmove_t(FRAME_land01, FRAME_land01,
+ hover_frames_land, null);
+
+ static mframe_t hover_frames_forward[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t hover_move_forward = new mmove_t(FRAME_forwrd01,
+ FRAME_forwrd35, hover_frames_forward, null);
+
+ static mframe_t hover_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null) };
+
+ static mmove_t hover_move_walk = new mmove_t(FRAME_forwrd01,
+ FRAME_forwrd35, hover_frames_walk, null);
+
+ static mframe_t hover_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 10, null) };
+
+ static mmove_t hover_move_run = new mmove_t(FRAME_forwrd01, FRAME_forwrd35,
+ hover_frames_run, null);
+
+ static mframe_t hover_frames_death1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -10, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 5, null),
+ new mframe_t(GameAI.ai_move, 4, null),
+ new mframe_t(GameAI.ai_move, 7, null) };
+
+ static mmove_t hover_move_death1 = new mmove_t(FRAME_death101,
+ FRAME_death111, hover_frames_death1, hover_dead);
+
+ static mframe_t hover_frames_backward[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t hover_move_backward = new mmove_t(FRAME_backwd01,
+ FRAME_backwd24, hover_frames_backward, null);
+
+ static mframe_t hover_frames_start_attack[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 1, null),
+ new mframe_t(GameAI.ai_charge, 1, null),
+ new mframe_t(GameAI.ai_charge, 1, null) };
+
+ static mmove_t hover_move_start_attack = new mmove_t(FRAME_attak101,
+ FRAME_attak103, hover_frames_start_attack, hover_attack);
+
+ static mframe_t hover_frames_attack1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, -10, hover_fire_blaster),
+ new mframe_t(GameAI.ai_charge, -10, hover_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, hover_reattack), };
+
+ static mmove_t hover_move_attack1 = new mmove_t(FRAME_attak104,
+ FRAME_attak106, hover_frames_attack1, null);
+
+ static mframe_t hover_frames_end_attack[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 1, null),
+ new mframe_t(GameAI.ai_charge, 1, null) };
+
+ static mmove_t hover_move_end_attack = new mmove_t(FRAME_attak107,
+ FRAME_attak108, hover_frames_end_attack, hover_run);
+
+ /*
+ * QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
+ * Trigger_Spawn Sight
+ */
+ static void SP_monster_hover(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ sound_pain1 = GameBase.gi.soundindex("hover/hovpain1.wav");
+ sound_pain2 = GameBase.gi.soundindex("hover/hovpain2.wav");
+ sound_death1 = GameBase.gi.soundindex("hover/hovdeth1.wav");
+ sound_death2 = GameBase.gi.soundindex("hover/hovdeth2.wav");
+ sound_sight = GameBase.gi.soundindex("hover/hovsght1.wav");
+ sound_search1 = GameBase.gi.soundindex("hover/hovsrch1.wav");
+ sound_search2 = GameBase.gi.soundindex("hover/hovsrch2.wav");
+
+ GameBase.gi.soundindex("hover/hovatck1.wav");
+
+ self.s.sound = GameBase.gi.soundindex("hover/hovidle1.wav");
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/hover/tris.md2");
+ Math3D.VectorSet(self.mins, -24, -24, -24);
+ Math3D.VectorSet(self.maxs, 24, 24, 32);
+
+ self.health = 240;
+ self.gib_health = -100;
+ self.mass = 150;
+
+ self.pain = hover_pain;
+ self.die = hover_die;
+
+ self.monsterinfo.stand = hover_stand;
+ self.monsterinfo.walk = hover_walk;
+ self.monsterinfo.run = hover_run;
+ // self.monsterinfo.dodge = hover_dodge;
+ self.monsterinfo.attack = hover_start_attack;
+ self.monsterinfo.sight = hover_sight;
+ self.monsterinfo.search = hover_search;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = hover_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.flymonster_start.think(self);
+ }
+} \ No newline at end of file