diff options
author | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
commit | c4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch) | |
tree | 7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/M_Hover.java | |
parent | bcb4ac6eefb425d5b0a90009da506361d5739e75 (diff) |
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/M_Hover.java')
-rw-r--r-- | src/jake2/game/M_Hover.java | 1847 |
1 files changed, 1051 insertions, 796 deletions
diff --git a/src/jake2/game/M_Hover.java b/src/jake2/game/M_Hover.java index d11fa00..d8ebe86 100644 --- a/src/jake2/game/M_Hover.java +++ b/src/jake2/game/M_Hover.java @@ -1,805 +1,1060 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +// Created on 13.11.2003 by RST. +// $Id: M_Hover.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ +package jake2.game; -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +import jake2.Defines; +import jake2.util.Lib; +import jake2.util.Math3D; -See the GNU General Public License for more details. +public class M_Hover { -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + // This file generated by ModelGen - Do NOT Modify -*/ + public final static int FRAME_stand01 = 0; -// Created on 13.11.2003 by RST. -// $Id: M_Hover.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ + public final static int FRAME_stand02 = 1; -package jake2.game; + public final static int FRAME_stand03 = 2; + + public final static int FRAME_stand04 = 3; + + public final static int FRAME_stand05 = 4; + + public final static int FRAME_stand06 = 5; + + public final static int FRAME_stand07 = 6; + + public final static int FRAME_stand08 = 7; + + public final static int FRAME_stand09 = 8; + + public final static int FRAME_stand10 = 9; + + public final static int FRAME_stand11 = 10; + + public final static int FRAME_stand12 = 11; + + public final static int FRAME_stand13 = 12; + + public final static int FRAME_stand14 = 13; + + public final static int FRAME_stand15 = 14; + + public final static int FRAME_stand16 = 15; + + public final static int FRAME_stand17 = 16; + + public final static int FRAME_stand18 = 17; + + public final static int FRAME_stand19 = 18; + + public final static int FRAME_stand20 = 19; + + public final static int FRAME_stand21 = 20; + + public final static int FRAME_stand22 = 21; + + public final static int FRAME_stand23 = 22; + + public final static int FRAME_stand24 = 23; + + public final static int FRAME_stand25 = 24; + + public final static int FRAME_stand26 = 25; + + public final static int FRAME_stand27 = 26; + + public final static int FRAME_stand28 = 27; + + public final static int FRAME_stand29 = 28; + + public final static int FRAME_stand30 = 29; + + public final static int FRAME_forwrd01 = 30; + + public final static int FRAME_forwrd02 = 31; + + public final static int FRAME_forwrd03 = 32; + + public final static int FRAME_forwrd04 = 33; + + public final static int FRAME_forwrd05 = 34; + + public final static int FRAME_forwrd06 = 35; + + public final static int FRAME_forwrd07 = 36; + + public final static int FRAME_forwrd08 = 37; + + public final static int FRAME_forwrd09 = 38; + + public final static int FRAME_forwrd10 = 39; + + public final static int FRAME_forwrd11 = 40; + + public final static int FRAME_forwrd12 = 41; + + public final static int FRAME_forwrd13 = 42; + + public final static int FRAME_forwrd14 = 43; + + public final static int FRAME_forwrd15 = 44; + + public final static int FRAME_forwrd16 = 45; + + public final static int FRAME_forwrd17 = 46; + + public final static int FRAME_forwrd18 = 47; + + public final static int FRAME_forwrd19 = 48; + + public final static int FRAME_forwrd20 = 49; + + public final static int FRAME_forwrd21 = 50; + + public final static int FRAME_forwrd22 = 51; + + public final static int FRAME_forwrd23 = 52; + + public final static int FRAME_forwrd24 = 53; + + public final static int FRAME_forwrd25 = 54; + + public final static int FRAME_forwrd26 = 55; + + public final static int FRAME_forwrd27 = 56; + + public final static int FRAME_forwrd28 = 57; + + public final static int FRAME_forwrd29 = 58; + + public final static int FRAME_forwrd30 = 59; + + public final static int FRAME_forwrd31 = 60; + + public final static int FRAME_forwrd32 = 61; + + public final static int FRAME_forwrd33 = 62; + + public final static int FRAME_forwrd34 = 63; + + public final static int FRAME_forwrd35 = 64; + + public final static int FRAME_stop101 = 65; + + public final static int FRAME_stop102 = 66; + + public final static int FRAME_stop103 = 67; + + public final static int FRAME_stop104 = 68; + + public final static int FRAME_stop105 = 69; + + public final static int FRAME_stop106 = 70; + + public final static int FRAME_stop107 = 71; + + public final static int FRAME_stop108 = 72; + + public final static int FRAME_stop109 = 73; + + public final static int FRAME_stop201 = 74; + + public final static int FRAME_stop202 = 75; + + public final static int FRAME_stop203 = 76; + + public final static int FRAME_stop204 = 77; + + public final static int FRAME_stop205 = 78; + + public final static int FRAME_stop206 = 79; + + public final static int FRAME_stop207 = 80; + + public final static int FRAME_stop208 = 81; + + public final static int FRAME_takeof01 = 82; + + public final static int FRAME_takeof02 = 83; + + public final static int FRAME_takeof03 = 84; + + public final static int FRAME_takeof04 = 85; + + public final static int FRAME_takeof05 = 86; + + public final static int FRAME_takeof06 = 87; + + public final static int FRAME_takeof07 = 88; + + public final static int FRAME_takeof08 = 89; + + public final static int FRAME_takeof09 = 90; + + public final static int FRAME_takeof10 = 91; + + public final static int FRAME_takeof11 = 92; + + public final static int FRAME_takeof12 = 93; + + public final static int FRAME_takeof13 = 94; + + public final static int FRAME_takeof14 = 95; + + public final static int FRAME_takeof15 = 96; + + public final static int FRAME_takeof16 = 97; + + public final static int FRAME_takeof17 = 98; + + public final static int FRAME_takeof18 = 99; + + public final static int FRAME_takeof19 = 100; + + public final static int FRAME_takeof20 = 101; + + public final static int FRAME_takeof21 = 102; + + public final static int FRAME_takeof22 = 103; + + public final static int FRAME_takeof23 = 104; + + public final static int FRAME_takeof24 = 105; + + public final static int FRAME_takeof25 = 106; + + public final static int FRAME_takeof26 = 107; + + public final static int FRAME_takeof27 = 108; + + public final static int FRAME_takeof28 = 109; + + public final static int FRAME_takeof29 = 110; + + public final static int FRAME_takeof30 = 111; + + public final static int FRAME_land01 = 112; + + public final static int FRAME_pain101 = 113; + + public final static int FRAME_pain102 = 114; + + public final static int FRAME_pain103 = 115; + + public final static int FRAME_pain104 = 116; + + public final static int FRAME_pain105 = 117; + + public final static int FRAME_pain106 = 118; + + public final static int FRAME_pain107 = 119; + + public final static int FRAME_pain108 = 120; + + public final static int FRAME_pain109 = 121; + + public final static int FRAME_pain110 = 122; + + public final static int FRAME_pain111 = 123; + + public final static int FRAME_pain112 = 124; + + public final static int FRAME_pain113 = 125; + + public final static int FRAME_pain114 = 126; + + public final static int FRAME_pain115 = 127; + + public final static int FRAME_pain116 = 128; + + public final static int FRAME_pain117 = 129; + + public final static int FRAME_pain118 = 130; + + public final static int FRAME_pain119 = 131; + + public final static int FRAME_pain120 = 132; + + public final static int FRAME_pain121 = 133; + + public final static int FRAME_pain122 = 134; + + public final static int FRAME_pain123 = 135; + + public final static int FRAME_pain124 = 136; + + public final static int FRAME_pain125 = 137; + + public final static int FRAME_pain126 = 138; + + public final static int FRAME_pain127 = 139; + + public final static int FRAME_pain128 = 140; + + public final static int FRAME_pain201 = 141; + + public final static int FRAME_pain202 = 142; + + public final static int FRAME_pain203 = 143; + + public final static int FRAME_pain204 = 144; + + public final static int FRAME_pain205 = 145; + + public final static int FRAME_pain206 = 146; + + public final static int FRAME_pain207 = 147; + + public final static int FRAME_pain208 = 148; + + public final static int FRAME_pain209 = 149; + + public final static int FRAME_pain210 = 150; + + public final static int FRAME_pain211 = 151; + + public final static int FRAME_pain212 = 152; + + public final static int FRAME_pain301 = 153; + + public final static int FRAME_pain302 = 154; + + public final static int FRAME_pain303 = 155; + + public final static int FRAME_pain304 = 156; + + public final static int FRAME_pain305 = 157; + + public final static int FRAME_pain306 = 158; + + public final static int FRAME_pain307 = 159; + + public final static int FRAME_pain308 = 160; + + public final static int FRAME_pain309 = 161; + + public final static int FRAME_death101 = 162; + + public final static int FRAME_death102 = 163; + + public final static int FRAME_death103 = 164; + + public final static int FRAME_death104 = 165; + + public final static int FRAME_death105 = 166; + + public final static int FRAME_death106 = 167; + + public final static int FRAME_death107 = 168; + + public final static int FRAME_death108 = 169; + + public final static int FRAME_death109 = 170; + + public final static int FRAME_death110 = 171; + + public final static int FRAME_death111 = 172; + + public final static int FRAME_backwd01 = 173; + + public final static int FRAME_backwd02 = 174; + + public final static int FRAME_backwd03 = 175; + + public final static int FRAME_backwd04 = 176; + + public final static int FRAME_backwd05 = 177; + + public final static int FRAME_backwd06 = 178; + + public final static int FRAME_backwd07 = 179; + + public final static int FRAME_backwd08 = 180; + + public final static int FRAME_backwd09 = 181; + + public final static int FRAME_backwd10 = 182; + + public final static int FRAME_backwd11 = 183; + + public final static int FRAME_backwd12 = 184; + + public final static int FRAME_backwd13 = 185; + + public final static int FRAME_backwd14 = 186; + + public final static int FRAME_backwd15 = 187; + + public final static int FRAME_backwd16 = 188; + + public final static int FRAME_backwd17 = 189; + + public final static int FRAME_backwd18 = 190; + + public final static int FRAME_backwd19 = 191; + + public final static int FRAME_backwd20 = 192; + + public final static int FRAME_backwd21 = 193; + + public final static int FRAME_backwd22 = 194; + + public final static int FRAME_backwd23 = 195; + + public final static int FRAME_backwd24 = 196; + + public final static int FRAME_attak101 = 197; + + public final static int FRAME_attak102 = 198; + + public final static int FRAME_attak103 = 199; + + public final static int FRAME_attak104 = 200; + + public final static int FRAME_attak105 = 201; + + public final static int FRAME_attak106 = 202; + + public final static int FRAME_attak107 = 203; + + public final static int FRAME_attak108 = 204; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_pain1; + + static int sound_pain2; + + static int sound_death1; + + static int sound_death2; + + static int sound_sight; + + static int sound_search1; + + static int sound_search2; + + static EntThinkAdapter hover_reattack = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (self.enemy.health > 0) + if (GameUtil.visible(self, self.enemy)) + if (Lib.random() <= 0.6) { + self.monsterinfo.currentmove = hover_move_attack1; + return true; + } + self.monsterinfo.currentmove = hover_move_end_attack; + return true; + } + }; + + static EntThinkAdapter hover_fire_blaster = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] end = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + int effect; + + if (self.s.frame == FRAME_attak104) + effect = Defines.EF_HYPERBLASTER; + else + effect = 0; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_HOVER_BLASTER_1], + forward, right, start); + + Math3D.VectorCopy(self.enemy.s.origin, end); + end[2] += self.enemy.viewheight; + Math3D.VectorSubtract(end, start, dir); -import jake2.util.*; -import jake2.util.*; - -public class M_Hover extends Game { - - // This file generated by ModelGen - Do NOT Modify - - public final static int FRAME_stand01 = 0; - public final static int FRAME_stand02 = 1; - public final static int FRAME_stand03 = 2; - public final static int FRAME_stand04 = 3; - public final static int FRAME_stand05 = 4; - public final static int FRAME_stand06 = 5; - public final static int FRAME_stand07 = 6; - public final static int FRAME_stand08 = 7; - public final static int FRAME_stand09 = 8; - public final static int FRAME_stand10 = 9; - public final static int FRAME_stand11 = 10; - public final static int FRAME_stand12 = 11; - public final static int FRAME_stand13 = 12; - public final static int FRAME_stand14 = 13; - public final static int FRAME_stand15 = 14; - public final static int FRAME_stand16 = 15; - public final static int FRAME_stand17 = 16; - public final static int FRAME_stand18 = 17; - public final static int FRAME_stand19 = 18; - public final static int FRAME_stand20 = 19; - public final static int FRAME_stand21 = 20; - public final static int FRAME_stand22 = 21; - public final static int FRAME_stand23 = 22; - public final static int FRAME_stand24 = 23; - public final static int FRAME_stand25 = 24; - public final static int FRAME_stand26 = 25; - public final static int FRAME_stand27 = 26; - public final static int FRAME_stand28 = 27; - public final static int FRAME_stand29 = 28; - public final static int FRAME_stand30 = 29; - public final static int FRAME_forwrd01 = 30; - public final static int FRAME_forwrd02 = 31; - public final static int FRAME_forwrd03 = 32; - public final static int FRAME_forwrd04 = 33; - public final static int FRAME_forwrd05 = 34; - public final static int FRAME_forwrd06 = 35; - public final static int FRAME_forwrd07 = 36; - public final static int FRAME_forwrd08 = 37; - public final static int FRAME_forwrd09 = 38; - public final static int FRAME_forwrd10 = 39; - public final static int FRAME_forwrd11 = 40; - public final static int FRAME_forwrd12 = 41; - public final static int FRAME_forwrd13 = 42; - public final static int FRAME_forwrd14 = 43; - public final static int FRAME_forwrd15 = 44; - public final static int FRAME_forwrd16 = 45; - public final static int FRAME_forwrd17 = 46; - public final static int FRAME_forwrd18 = 47; - public final static int FRAME_forwrd19 = 48; - public final static int FRAME_forwrd20 = 49; - public final static int FRAME_forwrd21 = 50; - public final static int FRAME_forwrd22 = 51; - public final static int FRAME_forwrd23 = 52; - public final static int FRAME_forwrd24 = 53; - public final static int FRAME_forwrd25 = 54; - public final static int FRAME_forwrd26 = 55; - public final static int FRAME_forwrd27 = 56; - public final static int FRAME_forwrd28 = 57; - public final static int FRAME_forwrd29 = 58; - public final static int FRAME_forwrd30 = 59; - public final static int FRAME_forwrd31 = 60; - public final static int FRAME_forwrd32 = 61; - public final static int FRAME_forwrd33 = 62; - public final static int FRAME_forwrd34 = 63; - public final static int FRAME_forwrd35 = 64; - public final static int FRAME_stop101 = 65; - public final static int FRAME_stop102 = 66; - public final static int FRAME_stop103 = 67; - public final static int FRAME_stop104 = 68; - public final static int FRAME_stop105 = 69; - public final static int FRAME_stop106 = 70; - public final static int FRAME_stop107 = 71; - public final static int FRAME_stop108 = 72; - public final static int FRAME_stop109 = 73; - public final static int FRAME_stop201 = 74; - public final static int FRAME_stop202 = 75; - public final static int FRAME_stop203 = 76; - public final static int FRAME_stop204 = 77; - public final static int FRAME_stop205 = 78; - public final static int FRAME_stop206 = 79; - public final static int FRAME_stop207 = 80; - public final static int FRAME_stop208 = 81; - public final static int FRAME_takeof01 = 82; - public final static int FRAME_takeof02 = 83; - public final static int FRAME_takeof03 = 84; - public final static int FRAME_takeof04 = 85; - public final static int FRAME_takeof05 = 86; - public final static int FRAME_takeof06 = 87; - public final static int FRAME_takeof07 = 88; - public final static int FRAME_takeof08 = 89; - public final static int FRAME_takeof09 = 90; - public final static int FRAME_takeof10 = 91; - public final static int FRAME_takeof11 = 92; - public final static int FRAME_takeof12 = 93; - public final static int FRAME_takeof13 = 94; - public final static int FRAME_takeof14 = 95; - public final static int FRAME_takeof15 = 96; - public final static int FRAME_takeof16 = 97; - public final static int FRAME_takeof17 = 98; - public final static int FRAME_takeof18 = 99; - public final static int FRAME_takeof19 = 100; - public final static int FRAME_takeof20 = 101; - public final static int FRAME_takeof21 = 102; - public final static int FRAME_takeof22 = 103; - public final static int FRAME_takeof23 = 104; - public final static int FRAME_takeof24 = 105; - public final static int FRAME_takeof25 = 106; - public final static int FRAME_takeof26 = 107; - public final static int FRAME_takeof27 = 108; - public final static int FRAME_takeof28 = 109; - public final static int FRAME_takeof29 = 110; - public final static int FRAME_takeof30 = 111; - public final static int FRAME_land01 = 112; - public final static int FRAME_pain101 = 113; - public final static int FRAME_pain102 = 114; - public final static int FRAME_pain103 = 115; - public final static int FRAME_pain104 = 116; - public final static int FRAME_pain105 = 117; - public final static int FRAME_pain106 = 118; - public final static int FRAME_pain107 = 119; - public final static int FRAME_pain108 = 120; - public final static int FRAME_pain109 = 121; - public final static int FRAME_pain110 = 122; - public final static int FRAME_pain111 = 123; - public final static int FRAME_pain112 = 124; - public final static int FRAME_pain113 = 125; - public final static int FRAME_pain114 = 126; - public final static int FRAME_pain115 = 127; - public final static int FRAME_pain116 = 128; - public final static int FRAME_pain117 = 129; - public final static int FRAME_pain118 = 130; - public final static int FRAME_pain119 = 131; - public final static int FRAME_pain120 = 132; - public final static int FRAME_pain121 = 133; - public final static int FRAME_pain122 = 134; - public final static int FRAME_pain123 = 135; - public final static int FRAME_pain124 = 136; - public final static int FRAME_pain125 = 137; - public final static int FRAME_pain126 = 138; - public final static int FRAME_pain127 = 139; - public final static int FRAME_pain128 = 140; - public final static int FRAME_pain201 = 141; - public final static int FRAME_pain202 = 142; - public final static int FRAME_pain203 = 143; - public final static int FRAME_pain204 = 144; - public final static int FRAME_pain205 = 145; - public final static int FRAME_pain206 = 146; - public final static int FRAME_pain207 = 147; - public final static int FRAME_pain208 = 148; - public final static int FRAME_pain209 = 149; - public final static int FRAME_pain210 = 150; - public final static int FRAME_pain211 = 151; - public final static int FRAME_pain212 = 152; - public final static int FRAME_pain301 = 153; - public final static int FRAME_pain302 = 154; - public final static int FRAME_pain303 = 155; - public final static int FRAME_pain304 = 156; - public final static int FRAME_pain305 = 157; - public final static int FRAME_pain306 = 158; - public final static int FRAME_pain307 = 159; - public final static int FRAME_pain308 = 160; - public final static int FRAME_pain309 = 161; - public final static int FRAME_death101 = 162; - public final static int FRAME_death102 = 163; - public final static int FRAME_death103 = 164; - public final static int FRAME_death104 = 165; - public final static int FRAME_death105 = 166; - public final static int FRAME_death106 = 167; - public final static int FRAME_death107 = 168; - public final static int FRAME_death108 = 169; - public final static int FRAME_death109 = 170; - public final static int FRAME_death110 = 171; - public final static int FRAME_death111 = 172; - public final static int FRAME_backwd01 = 173; - public final static int FRAME_backwd02 = 174; - public final static int FRAME_backwd03 = 175; - public final static int FRAME_backwd04 = 176; - public final static int FRAME_backwd05 = 177; - public final static int FRAME_backwd06 = 178; - public final static int FRAME_backwd07 = 179; - public final static int FRAME_backwd08 = 180; - public final static int FRAME_backwd09 = 181; - public final static int FRAME_backwd10 = 182; - public final static int FRAME_backwd11 = 183; - public final static int FRAME_backwd12 = 184; - public final static int FRAME_backwd13 = 185; - public final static int FRAME_backwd14 = 186; - public final static int FRAME_backwd15 = 187; - public final static int FRAME_backwd16 = 188; - public final static int FRAME_backwd17 = 189; - public final static int FRAME_backwd18 = 190; - public final static int FRAME_backwd19 = 191; - public final static int FRAME_backwd20 = 192; - public final static int FRAME_backwd21 = 193; - public final static int FRAME_backwd22 = 194; - public final static int FRAME_backwd23 = 195; - public final static int FRAME_backwd24 = 196; - public final static int FRAME_attak101 = 197; - public final static int FRAME_attak102 = 198; - public final static int FRAME_attak103 = 199; - public final static int FRAME_attak104 = 200; - public final static int FRAME_attak105 = 201; - public final static int FRAME_attak106 = 202; - public final static int FRAME_attak107 = 203; - public final static int FRAME_attak108 = 204; - - public final static float MODEL_SCALE = 1.000000f; - - static int sound_pain1; - static int sound_pain2; - static int sound_death1; - static int sound_death2; - static int sound_sight; - static int sound_search1; - static int sound_search2; - - - static EntThinkAdapter hover_reattack = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.enemy.health > 0) - if (visible(self, self.enemy)) - if (Lib.random() <= 0.6) { - self.monsterinfo.currentmove = hover_move_attack1; - return true; - } - self.monsterinfo.currentmove = hover_move_end_attack; - return true; - } - }; - - static EntThinkAdapter hover_fire_blaster = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] start={0,0,0}; - float[] forward={0,0,0}, right={0,0,0}; - float[] end={0,0,0}; - float[] dir={0,0,0}; - int effect; - - if (self.s.frame == FRAME_attak104) - effect = EF_HYPERBLASTER; - else - effect = 0; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); - - Math3D.VectorCopy(self.enemy.s.origin, end); - end[2] += self.enemy.viewheight; - Math3D.VectorSubtract(end, start, dir); - - Monster.monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); - return true; - } - }; - - static EntThinkAdapter hover_stand = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = hover_move_stand; - return true; - } - }; - - static EntThinkAdapter hover_run = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0) - self.monsterinfo.currentmove = hover_move_stand; - else - self.monsterinfo.currentmove = hover_move_run; - return true; - } - }; - - static EntThinkAdapter hover_walk = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = hover_move_walk; - return true; - } - }; - - static EntThinkAdapter hover_start_attack = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = hover_move_start_attack; - return true; - } - }; - - static EntThinkAdapter hover_attack = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = hover_move_attack1; - return true; - } - }; - - static EntPainAdapter hover_pain = new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - if (self.health < (self.max_health / 2)) - self.s.skinnum = 1; - - if (level.time < self.pain_debounce_time) - return; - - self.pain_debounce_time = level.time + 3; - - if (skill.value == 3) - return; // no pain anims in nightmare - - if (damage <= 25) { - if (Lib.random() < 0.5) { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = hover_move_pain3; - } else { - gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = hover_move_pain2; - } - } else { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = hover_move_pain1; - } - } - }; - static EntThinkAdapter hover_deadthink = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (null==self.groundentity && level.time < self.timestamp) { - self.nextthink = level.time + FRAMETIME; - return true; - } - BecomeExplosion1(self); - return true; - } - }; - - static EntThinkAdapter hover_dead = new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, -8); - self.movetype = MOVETYPE_TOSS; - self.think = hover_deadthink; - self.nextthink = level.time + FRAMETIME; - self.timestamp = level.time + 15; - gi.linkentity(self); - return true; - } - }; - - static EntDieAdapter hover_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { - int n; - - // check for gib - if (self.health <= self.gib_health) { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n = 0; n < 2; n++) - ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n = 0; n < 2; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - self.deadflag = DEAD_DEAD; - return; - } - - if (self.deadflag == DEAD_DEAD) - return; - - // regular death - if (Lib.random() < 0.5) - gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); - self.deadflag = DEAD_DEAD; - self.takedamage = DAMAGE_YES; - self.monsterinfo.currentmove = hover_move_death1; - } - }; - - static EntInteractAdapter hover_sight = new EntInteractAdapter() { - public boolean interact(edict_t self, edict_t other) { - gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter hover_search = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() < 0.5) - gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); - return true; - } - }; - - static mframe_t hover_frames_stand[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t hover_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, hover_frames_stand, null); - - static mframe_t hover_frames_stop1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t hover_move_stop1 = new mmove_t(FRAME_stop101, FRAME_stop109, hover_frames_stop1, null); - - static mframe_t hover_frames_stop2[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t hover_move_stop2 = new mmove_t(FRAME_stop201, FRAME_stop208, hover_frames_stop2, null); - - static mframe_t hover_frames_takeoff[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, 5, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, -6, null), - new mframe_t(GameAIAdapters.ai_move, -9, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t hover_move_takeoff = new mmove_t(FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, null); - - static mframe_t hover_frames_pain3[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t hover_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run); - - static mframe_t hover_frames_pain2[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t hover_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run); - - static mframe_t hover_frames_pain1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, -8, null), - new mframe_t(GameAIAdapters.ai_move, -4, null), - new mframe_t(GameAIAdapters.ai_move, -6, null), - new mframe_t(GameAIAdapters.ai_move, -4, null), - new mframe_t(GameAIAdapters.ai_move, -3, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 7, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 5, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 4, null)}; - static mmove_t hover_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run); - - static mframe_t hover_frames_land[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t hover_move_land = new mmove_t(FRAME_land01, FRAME_land01, hover_frames_land, null); - - static mframe_t hover_frames_forward[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t hover_move_forward = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, null); - - static mframe_t hover_frames_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null)}; - static mmove_t hover_move_walk = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, null); - - static mframe_t hover_frames_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 10, null)}; - static mmove_t hover_move_run = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, null); - - static mframe_t hover_frames_death1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -10, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 5, null), - new mframe_t(GameAIAdapters.ai_move, 4, null), - new mframe_t(GameAIAdapters.ai_move, 7, null)}; - static mmove_t hover_move_death1 = new mmove_t(FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead); - - static mframe_t hover_frames_backward[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t hover_move_backward = new mmove_t(FRAME_backwd01, FRAME_backwd24, hover_frames_backward, null); - - static mframe_t hover_frames_start_attack[] = - new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null)}; - static mmove_t hover_move_start_attack = new mmove_t(FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack); - - static mframe_t hover_frames_attack1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, -10, hover_fire_blaster), - new mframe_t(GameAIAdapters.ai_charge, -10, hover_fire_blaster), - new mframe_t(GameAIAdapters.ai_charge, 0, hover_reattack), - }; - static mmove_t hover_move_attack1 = new mmove_t(FRAME_attak104, FRAME_attak106, hover_frames_attack1, null); - - static mframe_t hover_frames_end_attack[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null)}; - static mmove_t hover_move_end_attack = new mmove_t(FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run); - - /*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - static void SP_monster_hover(edict_t self) { - if (deathmatch.value != 0) { - G_FreeEdict(self); - return; - } - - sound_pain1 = gi.soundindex("hover/hovpain1.wav"); - sound_pain2 = gi.soundindex("hover/hovpain2.wav"); - sound_death1 = gi.soundindex("hover/hovdeth1.wav"); - sound_death2 = gi.soundindex("hover/hovdeth2.wav"); - sound_sight = gi.soundindex("hover/hovsght1.wav"); - sound_search1 = gi.soundindex("hover/hovsrch1.wav"); - sound_search2 = gi.soundindex("hover/hovsrch2.wav"); - - gi.soundindex("hover/hovatck1.wav"); - - self.s.sound = gi.soundindex("hover/hovidle1.wav"); - - self.movetype = MOVETYPE_STEP; - self.solid = SOLID_BBOX; - self.s.modelindex = gi.modelindex("models/monsters/hover/tris.md2"); - Math3D.VectorSet(self.mins, -24, -24, -24); - Math3D.VectorSet(self.maxs, 24, 24, 32); - - self.health = 240; - self.gib_health = -100; - self.mass = 150; - - self.pain = hover_pain; - self.die = hover_die; - - self.monsterinfo.stand = hover_stand; - self.monsterinfo.walk = hover_walk; - self.monsterinfo.run = hover_run; - // self.monsterinfo.dodge = hover_dodge; - self.monsterinfo.attack = hover_start_attack; - self.monsterinfo.sight = hover_sight; - self.monsterinfo.search = hover_search; - - gi.linkentity(self); - - self.monsterinfo.currentmove = hover_move_stand; - self.monsterinfo.scale = MODEL_SCALE; - - GameAIAdapters.flymonster_start.think(self); - } - -} + Monster.monster_fire_blaster(self, start, dir, 1, 1000, + Defines.MZ2_HOVER_BLASTER_1, effect); + return true; + } + }; + + static EntThinkAdapter hover_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = hover_move_stand; + return true; + } + }; + + static EntThinkAdapter hover_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = hover_move_stand; + else + self.monsterinfo.currentmove = hover_move_run; + return true; + } + }; + + static EntThinkAdapter hover_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = hover_move_walk; + return true; + } + }; + + static EntThinkAdapter hover_start_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = hover_move_start_attack; + return true; + } + }; + + static EntThinkAdapter hover_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = hover_move_attack1; + return true; + } + }; + + static EntPainAdapter hover_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + if (damage <= 25) { + if (Lib.random() < 0.5) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = hover_move_pain3; + } else { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = hover_move_pain2; + } + } else { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = hover_move_pain1; + } + } + }; + + static EntThinkAdapter hover_deadthink = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (null == self.groundentity + && GameBase.level.time < self.timestamp) { + self.nextthink = GameBase.level.time + Defines.FRAMETIME; + return true; + } + GameAI.BecomeExplosion1(self); + return true; + } + }; + + static EntThinkAdapter hover_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + self.think = hover_deadthink; + self.nextthink = GameBase.level.time + Defines.FRAMETIME; + self.timestamp = GameBase.level.time + 15; + GameBase.gi.linkentity(self); + return true; + } + }; + + static EntDieAdapter hover_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + int n; + + // check for gib + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + damage, Defines.GIB_ORGANIC); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", + damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + // regular death + if (Lib.random() < 0.5) + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death1, 1, + Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death2, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + self.monsterinfo.currentmove = hover_move_death1; + } + }; + + static EntInteractAdapter hover_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter hover_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() < 0.5) + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search1, 1, + Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search2, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static mframe_t hover_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t hover_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, + hover_frames_stand, null); + + static mframe_t hover_frames_stop1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t hover_move_stop1 = new mmove_t(FRAME_stop101, FRAME_stop109, + hover_frames_stop1, null); + + static mframe_t hover_frames_stop2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t hover_move_stop2 = new mmove_t(FRAME_stop201, FRAME_stop208, + hover_frames_stop2, null); + + static mframe_t hover_frames_takeoff[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 5, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, -9, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t hover_move_takeoff = new mmove_t(FRAME_takeof01, + FRAME_takeof30, hover_frames_takeoff, null); + + static mframe_t hover_frames_pain3[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t hover_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain309, + hover_frames_pain3, hover_run); + + static mframe_t hover_frames_pain2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t hover_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain212, + hover_frames_pain2, hover_run); + + static mframe_t hover_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, -8, null), + new mframe_t(GameAI.ai_move, -4, null), + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, -4, null), + new mframe_t(GameAI.ai_move, -3, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 7, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 5, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 4, null) }; + + static mmove_t hover_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain128, + hover_frames_pain1, hover_run); + + static mframe_t hover_frames_land[] = new mframe_t[] { new mframe_t( + GameAI.ai_move, 0, null) }; + + static mmove_t hover_move_land = new mmove_t(FRAME_land01, FRAME_land01, + hover_frames_land, null); + + static mframe_t hover_frames_forward[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t hover_move_forward = new mmove_t(FRAME_forwrd01, + FRAME_forwrd35, hover_frames_forward, null); + + static mframe_t hover_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null) }; + + static mmove_t hover_move_walk = new mmove_t(FRAME_forwrd01, + FRAME_forwrd35, hover_frames_walk, null); + + static mframe_t hover_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 10, null) }; + + static mmove_t hover_move_run = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, + hover_frames_run, null); + + static mframe_t hover_frames_death1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -10, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 5, null), + new mframe_t(GameAI.ai_move, 4, null), + new mframe_t(GameAI.ai_move, 7, null) }; + + static mmove_t hover_move_death1 = new mmove_t(FRAME_death101, + FRAME_death111, hover_frames_death1, hover_dead); + + static mframe_t hover_frames_backward[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t hover_move_backward = new mmove_t(FRAME_backwd01, + FRAME_backwd24, hover_frames_backward, null); + + static mframe_t hover_frames_start_attack[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null) }; + + static mmove_t hover_move_start_attack = new mmove_t(FRAME_attak101, + FRAME_attak103, hover_frames_start_attack, hover_attack); + + static mframe_t hover_frames_attack1[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, -10, hover_fire_blaster), + new mframe_t(GameAI.ai_charge, -10, hover_fire_blaster), + new mframe_t(GameAI.ai_charge, 0, hover_reattack), }; + + static mmove_t hover_move_attack1 = new mmove_t(FRAME_attak104, + FRAME_attak106, hover_frames_attack1, null); + + static mframe_t hover_frames_end_attack[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null) }; + + static mmove_t hover_move_end_attack = new mmove_t(FRAME_attak107, + FRAME_attak108, hover_frames_end_attack, hover_run); + + /* + * QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush + * Trigger_Spawn Sight + */ + static void SP_monster_hover(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + sound_pain1 = GameBase.gi.soundindex("hover/hovpain1.wav"); + sound_pain2 = GameBase.gi.soundindex("hover/hovpain2.wav"); + sound_death1 = GameBase.gi.soundindex("hover/hovdeth1.wav"); + sound_death2 = GameBase.gi.soundindex("hover/hovdeth2.wav"); + sound_sight = GameBase.gi.soundindex("hover/hovsght1.wav"); + sound_search1 = GameBase.gi.soundindex("hover/hovsrch1.wav"); + sound_search2 = GameBase.gi.soundindex("hover/hovsrch2.wav"); + + GameBase.gi.soundindex("hover/hovatck1.wav"); + + self.s.sound = GameBase.gi.soundindex("hover/hovidle1.wav"); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/hover/tris.md2"); + Math3D.VectorSet(self.mins, -24, -24, -24); + Math3D.VectorSet(self.maxs, 24, 24, 32); + + self.health = 240; + self.gib_health = -100; + self.mass = 150; + + self.pain = hover_pain; + self.die = hover_die; + + self.monsterinfo.stand = hover_stand; + self.monsterinfo.walk = hover_walk; + self.monsterinfo.run = hover_run; + // self.monsterinfo.dodge = hover_dodge; + self.monsterinfo.attack = hover_start_attack; + self.monsterinfo.sight = hover_sight; + self.monsterinfo.search = hover_search; + + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = hover_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.flymonster_start.think(self); + } +}
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