diff options
author | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
---|---|---|
committer | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
commit | 4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch) | |
tree | a9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/M_Soldier.java | |
parent | 76839da3568e20f51220584d1fc92841b216505a (diff) |
import of Jake2 version hannover
Diffstat (limited to 'src/jake2/game/M_Soldier.java')
-rw-r--r-- | src/jake2/game/M_Soldier.java | 1459 |
1 files changed, 456 insertions, 1003 deletions
diff --git a/src/jake2/game/M_Soldier.java b/src/jake2/game/M_Soldier.java index df9af8c..6cdf19c 100644 --- a/src/jake2/game/M_Soldier.java +++ b/src/jake2/game/M_Soldier.java @@ -19,14 +19,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. -// $Id: M_Soldier.java,v 1.1 2004-07-07 19:59:19 hzi Exp $ +// $Id: M_Soldier.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; +import jake2.Defines; import jake2.util.*; import jake2.util.*; -public class M_Soldier extends GamePWeapon { +public class M_Soldier extends M_Player { // This file generated by ModelGen - Do NOT Modify @@ -519,231 +520,154 @@ public class M_Soldier extends GamePWeapon { static int sound_death_ss; static int sound_cock; - static EntThinkAdapter soldier_idle = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() > 0.8) - gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); - return true; - } - }; - - static EntThinkAdapter soldier_cock = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.s.frame == FRAME_stand322) - gi.sound(self, CHAN_WEAPON, sound_cock, 1, ATTN_IDLE, 0); - else - gi.sound(self, CHAN_WEAPON, sound_cock, 1, ATTN_NORM, 0); - return true; - } - }; - - // ATTACK6 (run & shoot) - static EntThinkAdapter soldier_fire8 = new EntThinkAdapter() { - public boolean think(edict_t self) { - soldier_fire(self, 7); - return true; - } - }; - - - static EntThinkAdapter soldier_stand = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.currentmove == soldier_move_stand3) || (Lib.random() < 0.8)) - self.monsterinfo.currentmove = soldier_move_stand1; - else - self.monsterinfo.currentmove = soldier_move_stand3; - return true; - } - }; - - // - // WALK - // - - static EntThinkAdapter soldier_walk1_random = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() > 0.1) - self.monsterinfo.nextframe = FRAME_walk101; - return true; - } - }; - - - static EntThinkAdapter soldier_walk = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() < 0.5) - self.monsterinfo.currentmove = soldier_move_walk1; - else - self.monsterinfo.currentmove = soldier_move_walk2; - return true; - } - }; - // STAND static mframe_t soldier_frames_stand1[] = new mframe_t[] { - new mframe_t(ai_stand, 0, soldier_idle), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null)}; - static mmove_t soldier_move_stand1 = new mmove_t(FRAME_stand101, FRAME_stand130, soldier_frames_stand1, soldier_stand); + new mframe_t(GameAIAdapters.ai_stand, 0, M_SoldierAdapters.soldier_idle), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null)}; + static mmove_t soldier_move_stand1 = new mmove_t(FRAME_stand101, FRAME_stand130, soldier_frames_stand1, M_SoldierAdapters.soldier_stand); static mframe_t soldier_frames_stand3[] = new mframe_t[] { - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, soldier_cock), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null)}; + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, M_SoldierAdapters.soldier_cock), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t soldier_move_stand3 = new mmove_t(FRAME_stand301, FRAME_stand339, soldier_frames_stand3, soldier_stand); + static mmove_t soldier_move_stand3 = new mmove_t(FRAME_stand301, FRAME_stand339, soldier_frames_stand3, M_SoldierAdapters.soldier_stand); static mframe_t soldier_frames_walk1[] = new mframe_t[] { - new mframe_t(ai_walk, 3, null), - new mframe_t(ai_walk, 6, null), - new mframe_t(ai_walk, 2, null), - new mframe_t(ai_walk, 2, null), - new mframe_t(ai_walk, 2, null), - new mframe_t(ai_walk, 1, null), - new mframe_t(ai_walk, 6, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 3, null), - new mframe_t(ai_walk, -1, soldier_walk1_random), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null)}; + new mframe_t(GameAIAdapters.ai_walk, 3, null), + new mframe_t(GameAIAdapters.ai_walk, 6, null), + new mframe_t(GameAIAdapters.ai_walk, 2, null), + new mframe_t(GameAIAdapters.ai_walk, 2, null), + new mframe_t(GameAIAdapters.ai_walk, 2, null), + new mframe_t(GameAIAdapters.ai_walk, 1, null), + new mframe_t(GameAIAdapters.ai_walk, 6, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 3, null), + new mframe_t(GameAIAdapters.ai_walk, -1, M_SoldierAdapters.soldier_walk1_random), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null)}; static mmove_t soldier_move_walk1 = new mmove_t(FRAME_walk101, FRAME_walk133, soldier_frames_walk1, null); static mframe_t soldier_frames_walk2[] = new mframe_t[] { - new mframe_t(ai_walk, 4, null), - new mframe_t(ai_walk, 4, null), - new mframe_t(ai_walk, 9, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 1, null), - new mframe_t(ai_walk, 3, null), - new mframe_t(ai_walk, 7, null), - new mframe_t(ai_walk, 6, null), - new mframe_t(ai_walk, 7, null)}; + new mframe_t(GameAIAdapters.ai_walk, 4, null), + new mframe_t(GameAIAdapters.ai_walk, 4, null), + new mframe_t(GameAIAdapters.ai_walk, 9, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 1, null), + new mframe_t(GameAIAdapters.ai_walk, 3, null), + new mframe_t(GameAIAdapters.ai_walk, 7, null), + new mframe_t(GameAIAdapters.ai_walk, 6, null), + new mframe_t(GameAIAdapters.ai_walk, 7, null)}; static mmove_t soldier_move_walk2 = new mmove_t(FRAME_walk209, FRAME_walk218, soldier_frames_walk2, null); - static EntThinkAdapter soldier_run = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0) { - self.monsterinfo.currentmove = soldier_move_stand1; - return true; - } - - if (self.monsterinfo.currentmove == soldier_move_walk1 - || self.monsterinfo.currentmove == soldier_move_walk2 - || self.monsterinfo.currentmove == soldier_move_start_run) { - self.monsterinfo.currentmove = soldier_move_run; - } else { - self.monsterinfo.currentmove = soldier_move_start_run; - } - return true; - } - }; - // // RUN // - static mframe_t soldier_frames_start_run[] = new mframe_t[] { new mframe_t(ai_run, 7, null), new mframe_t(ai_run, 5, null)}; - static mmove_t soldier_move_start_run = new mmove_t(FRAME_run01, FRAME_run02, soldier_frames_start_run, soldier_run); + static mframe_t soldier_frames_start_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 7, null), new mframe_t(GameAIAdapters.ai_run, 5, null)}; + static mmove_t soldier_move_start_run = new mmove_t(FRAME_run01, FRAME_run02, soldier_frames_start_run, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_run[] = new mframe_t[] { - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 11, null), - new mframe_t(ai_run, 11, null), - new mframe_t(ai_run, 16, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 15, null)}; + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 11, null), + new mframe_t(GameAIAdapters.ai_run, 11, null), + new mframe_t(GameAIAdapters.ai_run, 16, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 15, null)}; + static mmove_t soldier_move_run = new mmove_t(FRAME_run03, FRAME_run08, soldier_frames_run, null); @@ -754,112 +678,66 @@ public class M_Soldier extends GamePWeapon { static mframe_t soldier_frames_pain1[] = new mframe_t[] { - new mframe_t(ai_move, -3, null), - new mframe_t(ai_move, 4, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 0, null)}; - static mmove_t soldier_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, soldier_frames_pain1, soldier_run); + new mframe_t(GameAIAdapters.ai_move, -3, null), + new mframe_t(GameAIAdapters.ai_move, 4, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; + static mmove_t soldier_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, soldier_frames_pain1, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_pain2[] = new mframe_t[] { - new mframe_t(ai_move, -13, null), - new mframe_t(ai_move, -1, null), - new mframe_t(ai_move, 2, null), - new mframe_t(ai_move, 4, null), - new mframe_t(ai_move, 2, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 2, null)}; - static mmove_t soldier_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain207, soldier_frames_pain2, soldier_run); + new mframe_t(GameAIAdapters.ai_move, -13, null), + new mframe_t(GameAIAdapters.ai_move, -1, null), + new mframe_t(GameAIAdapters.ai_move, 2, null), + new mframe_t(GameAIAdapters.ai_move, 4, null), + new mframe_t(GameAIAdapters.ai_move, 2, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 2, null)}; + static mmove_t soldier_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain207, soldier_frames_pain2, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_pain3[] = new mframe_t[] { - new mframe_t(ai_move, -8, null), - new mframe_t(ai_move, 10, null), - new mframe_t(ai_move, -4, null), - new mframe_t(ai_move, -1, null), - new mframe_t(ai_move, -3, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 2, null), - new mframe_t(ai_move, 4, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 2, null)}; - static mmove_t soldier_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain318, soldier_frames_pain3, soldier_run); + new mframe_t(GameAIAdapters.ai_move, -8, null), + new mframe_t(GameAIAdapters.ai_move, 10, null), + new mframe_t(GameAIAdapters.ai_move, -4, null), + new mframe_t(GameAIAdapters.ai_move, -1, null), + new mframe_t(GameAIAdapters.ai_move, -3, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 2, null), + new mframe_t(GameAIAdapters.ai_move, 4, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 2, null)}; + static mmove_t soldier_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain318, soldier_frames_pain3, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_pain4[] = new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, -10, null), - new mframe_t(ai_move, -6, null), - new mframe_t(ai_move, 8, null), - new mframe_t(ai_move, 4, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 2, null), - new mframe_t(ai_move, 5, null), - new mframe_t(ai_move, 2, null), - new mframe_t(ai_move, -1, null), - new mframe_t(ai_move, -1, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 2, null), - new mframe_t(ai_move, 0, null)}; - static mmove_t soldier_move_pain4 = new mmove_t(FRAME_pain401, FRAME_pain417, soldier_frames_pain4, soldier_run); - - static EntPainAdapter soldier_pain = new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - float r; - int n; - - if (self.health < (self.max_health / 2)) - self.s.skinnum |= 1; - - if (level.time < self.pain_debounce_time) { - if ((self.velocity[2] > 100) - && ((self.monsterinfo.currentmove == soldier_move_pain1) - || (self.monsterinfo.currentmove == soldier_move_pain2) - || (self.monsterinfo.currentmove == soldier_move_pain3))) - self.monsterinfo.currentmove = soldier_move_pain4; - return; - } - - self.pain_debounce_time = level.time + 3; - - n = self.s.skinnum | 1; - if (n == 1) - gi.sound(self, CHAN_VOICE, sound_pain_light, 1, ATTN_NORM, 0); - else if (n == 3) - gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_VOICE, sound_pain_ss, 1, ATTN_NORM, 0); - - if (self.velocity[2] > 100) { - self.monsterinfo.currentmove = soldier_move_pain4; - return; - } - - if (skill.value == 3) - return; // no pain anims in nightmare - - r = Lib.random(); - - if (r < 0.33) - self.monsterinfo.currentmove = soldier_move_pain1; - else if (r < 0.66) - self.monsterinfo.currentmove = soldier_move_pain2; - else - self.monsterinfo.currentmove = soldier_move_pain3; - } - }; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -10, null), + new mframe_t(GameAIAdapters.ai_move, -6, null), + new mframe_t(GameAIAdapters.ai_move, 8, null), + new mframe_t(GameAIAdapters.ai_move, 4, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 2, null), + new mframe_t(GameAIAdapters.ai_move, 5, null), + new mframe_t(GameAIAdapters.ai_move, 2, null), + new mframe_t(GameAIAdapters.ai_move, -1, null), + new mframe_t(GameAIAdapters.ai_move, -1, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 2, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; + static mmove_t soldier_move_pain4 = new mmove_t(FRAME_pain401, FRAME_pain417, soldier_frames_pain4, M_SoldierAdapters.soldier_run); // // ATTACK @@ -960,747 +838,322 @@ public class M_Soldier extends GamePWeapon { } } - // ATTACK1 (blaster/shotgun) - - static EntThinkAdapter soldier_fire1 = new EntThinkAdapter() { - public boolean think(edict_t self) { - soldier_fire(self, 0); - return true; - } - }; - - static EntThinkAdapter soldier_attack1_refire1 = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.s.skinnum > 1) - return true; - - if (self.enemy.health <= 0) - return true; - - if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE)) - self.monsterinfo.nextframe = FRAME_attak102; - else - self.monsterinfo.nextframe = FRAME_attak110; - return true; - } - }; - - static EntThinkAdapter soldier_attack1_refire2 = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.s.skinnum < 2) - return true; - - if (self.enemy.health <= 0) - return true; - - if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE)) - self.monsterinfo.nextframe = FRAME_attak102; - return true; - } - }; - static mframe_t soldier_frames_attack1[] = new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_fire1), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_attack1_refire1), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_cock), - new mframe_t(ai_charge, 0, soldier_attack1_refire2), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; - static mmove_t soldier_move_attack1 = new mmove_t(FRAME_attak101, FRAME_attak112, soldier_frames_attack1, soldier_run); - - // ATTACK2 (blaster/shotgun) - - static EntThinkAdapter soldier_fire2 = new EntThinkAdapter() { - public boolean think(edict_t self) { - soldier_fire(self, 1); - return true; - } - }; - - static EntThinkAdapter soldier_attack2_refire1 = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.s.skinnum > 1) - return true; - - if (self.enemy.health <= 0) - return true; - - if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE)) - self.monsterinfo.nextframe = FRAME_attak204; - else - self.monsterinfo.nextframe = FRAME_attak216; - return true; - } - }; - - static EntThinkAdapter soldier_attack2_refire2 = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.s.skinnum < 2) - return true; - - if (self.enemy.health <= 0) - return true ; - - if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE)) - self.monsterinfo.nextframe = FRAME_attak204; - return true; - } - }; + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_fire1), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack1_refire1), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_cock), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack1_refire2), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; + static mmove_t soldier_move_attack1 = new mmove_t(FRAME_attak101, FRAME_attak112, soldier_frames_attack1, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_attack2[] = new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_fire2), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_attack2_refire1), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_cock), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_attack2_refire2), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; - static mmove_t soldier_move_attack2 = new mmove_t(FRAME_attak201, FRAME_attak218, soldier_frames_attack2, soldier_run); - - // ATTACK3 (duck and shoot) - - static EntThinkAdapter soldier_duck_down = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_DUCKED)!=0) - return true; - self.monsterinfo.aiflags |= AI_DUCKED; - self.maxs[2] -= 32; - self.takedamage = DAMAGE_YES; - self.monsterinfo.pausetime = level.time + 1; - gi.linkentity(self); - return true; - } - }; - - static EntThinkAdapter soldier_duck_up = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.aiflags &= ~AI_DUCKED; - self.maxs[2] += 32; - self.takedamage = DAMAGE_AIM; - gi.linkentity(self); - return true; - } - }; - - static EntThinkAdapter soldier_fire3 = new EntThinkAdapter() { - public boolean think(edict_t self) { - soldier_duck_down.think(self); - soldier_fire(self, 2); - return true; - } - }; - - static EntThinkAdapter soldier_attack3_refire = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((level.time + 0.4) < self.monsterinfo.pausetime) - self.monsterinfo.nextframe = FRAME_attak303; - return true; - } - }; + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_fire2), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack2_refire1), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_cock), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack2_refire2), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; + static mmove_t soldier_move_attack2 = new mmove_t(FRAME_attak201, FRAME_attak218, soldier_frames_attack2, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_attack3[] = new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_fire3), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_attack3_refire), - new mframe_t(ai_charge, 0, soldier_duck_up), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; - static mmove_t soldier_move_attack3 = new mmove_t(FRAME_attak301, FRAME_attak309, soldier_frames_attack3, soldier_run); - - // ATTACK4 (machinegun) - - static EntThinkAdapter soldier_fire4 = new EntThinkAdapter() { - public boolean think(edict_t self) { - soldier_fire(self, 3); - // - // if (self.enemy.health <= 0) - // return; - // - // if ( ((skill.value == 3) && (random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE) ) - // self.monsterinfo.nextframe = FRAME_attak402; - return true; - } - }; + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_fire3), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack3_refire), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_duck_up), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; + static mmove_t soldier_move_attack3 = new mmove_t(FRAME_attak301, FRAME_attak309, soldier_frames_attack3, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_attack4[] = new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, soldier_fire4), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; - static mmove_t soldier_move_attack4 = new mmove_t(FRAME_attak401, FRAME_attak406, soldier_frames_attack4, soldier_run); + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_fire4), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; + static mmove_t soldier_move_attack4 = new mmove_t(FRAME_attak401, FRAME_attak406, soldier_frames_attack4, M_SoldierAdapters.soldier_run); - static EntThinkAdapter soldier_attack6_refire = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.enemy.health <= 0) - return true; - - if (range(self, self.enemy) < RANGE_MID) - return true; - - if (skill.value == 3) - self.monsterinfo.nextframe = FRAME_runs03; - return true; - } - }; - static mframe_t soldier_frames_attack6[] = new mframe_t[] { - new mframe_t(ai_charge, 10, null), - new mframe_t(ai_charge, 4, null), - new mframe_t(ai_charge, 12, null), - new mframe_t(ai_charge, 11, soldier_fire8), - new mframe_t(ai_charge, 13, null), - new mframe_t(ai_charge, 18, null), - new mframe_t(ai_charge, 15, null), - new mframe_t(ai_charge, 14, null), - new mframe_t(ai_charge, 11, null), - new mframe_t(ai_charge, 8, null), - new mframe_t(ai_charge, 11, null), - new mframe_t(ai_charge, 12, null), - new mframe_t(ai_charge, 12, null), - new mframe_t(ai_charge, 17, soldier_attack6_refire)}; - static mmove_t soldier_move_attack6 = new mmove_t(FRAME_runs01, FRAME_runs14, soldier_frames_attack6, soldier_run); - - static EntThinkAdapter soldier_attack = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.s.skinnum < 4) { - if (Lib.random() < 0.5) - self.monsterinfo.currentmove = soldier_move_attack1; - else - self.monsterinfo.currentmove = soldier_move_attack2; - } else { - self.monsterinfo.currentmove = soldier_move_attack4; - } - return true; - } - }; - - // - // SIGHT - // - - static EntInteractAdapter soldier_sight = new EntInteractAdapter() { - public boolean interact(edict_t self, edict_t other) { - if (Lib.random() < 0.5) - gi.sound(self, CHAN_VOICE, sound_sight1, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_VOICE, sound_sight2, 1, ATTN_NORM, 0); - - if ((skill.value > 0) && (range(self, self.enemy) >= RANGE_MID)) { - if (Lib.random() > 0.5) - self.monsterinfo.currentmove = soldier_move_attack6; - } - return true; - } - }; - - // - // DUCK - // - - static EntThinkAdapter soldier_duck_hold = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (level.time >= self.monsterinfo.pausetime) - self.monsterinfo.aiflags &= ~AI_HOLD_FRAME; - else - self.monsterinfo.aiflags |= AI_HOLD_FRAME; - return true; - } - }; + new mframe_t(GameAIAdapters.ai_charge, 10, null), + new mframe_t(GameAIAdapters.ai_charge, 4, null), + new mframe_t(GameAIAdapters.ai_charge, 12, null), + new mframe_t(GameAIAdapters.ai_charge, 11, M_SoldierAdapters.soldier_fire8), + new mframe_t(GameAIAdapters.ai_charge, 13, null), + new mframe_t(GameAIAdapters.ai_charge, 18, null), + new mframe_t(GameAIAdapters.ai_charge, 15, null), + new mframe_t(GameAIAdapters.ai_charge, 14, null), + new mframe_t(GameAIAdapters.ai_charge, 11, null), + new mframe_t(GameAIAdapters.ai_charge, 8, null), + new mframe_t(GameAIAdapters.ai_charge, 11, null), + new mframe_t(GameAIAdapters.ai_charge, 12, null), + new mframe_t(GameAIAdapters.ai_charge, 12, null), + new mframe_t(GameAIAdapters.ai_charge, 17, M_SoldierAdapters.soldier_attack6_refire)}; + static mmove_t soldier_move_attack6 = new mmove_t(FRAME_runs01, FRAME_runs14, soldier_frames_attack6, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_duck[] = new mframe_t[] { - new mframe_t(ai_move, 5, soldier_duck_down), - new mframe_t(ai_move, -1, soldier_duck_hold), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 0, soldier_duck_up), - new mframe_t(ai_move, 5, null)}; - static mmove_t soldier_move_duck = new mmove_t(FRAME_duck01, FRAME_duck05, soldier_frames_duck, soldier_run); - - static EntDodgeAdapter soldier_dodge = new EntDodgeAdapter() { - public void dodge(edict_t self, edict_t attacker, float eta) { - float r; - - r = Lib.random(); - if (r > 0.25) - return; - - if (self.enemy== null) - self.enemy = attacker; - - if (skill.value == 0) { - self.monsterinfo.currentmove = soldier_move_duck; - return; - } - - self.monsterinfo.pausetime = level.time + eta + 0.3f; - r = Lib.random(); - - if (skill.value == 1) { - if (r > 0.33) - self.monsterinfo.currentmove = soldier_move_duck; - else - self.monsterinfo.currentmove = soldier_move_attack3; - return; - } - - if (skill.value >= 2) { - if (r > 0.66) - self.monsterinfo.currentmove = soldier_move_duck; - else - self.monsterinfo.currentmove = soldier_move_attack3; - return; - } - - self.monsterinfo.currentmove = soldier_move_attack3; - } - }; - - // - // DEATH - // - - static EntThinkAdapter soldier_fire6 = new EntThinkAdapter() { - public boolean think(edict_t self) { - soldier_fire(self, 5); - return true; - } - }; - - static EntThinkAdapter soldier_fire7 = new EntThinkAdapter() { - public boolean think(edict_t self) { - soldier_fire(self, 6); - return true; - } - }; - - static EntThinkAdapter soldier_dead = new EntThinkAdapter() { - public boolean think(edict_t self) { - - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, -8); - self.movetype = MOVETYPE_TOSS; - self.svflags |= SVF_DEADMONSTER; - self.nextthink = 0; - gi.linkentity(self); - return true; - } - }; + new mframe_t(GameAIAdapters.ai_move, 5, M_SoldierAdapters.soldier_duck_down), + new mframe_t(GameAIAdapters.ai_move, -1, M_SoldierAdapters.soldier_duck_hold), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 0, M_SoldierAdapters.soldier_duck_up), + new mframe_t(GameAIAdapters.ai_move, 5, null)}; + static mmove_t soldier_move_duck = new mmove_t(FRAME_duck01, FRAME_duck05, soldier_frames_duck, M_SoldierAdapters.soldier_run); static mframe_t soldier_frames_death1[] = new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, -10, null), - new mframe_t(ai_move, -10, null), - new mframe_t(ai_move, -10, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, soldier_fire6), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, soldier_fire7), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; - static mmove_t soldier_move_death1 = new mmove_t(FRAME_death101, FRAME_death136, soldier_frames_death1, soldier_dead); + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -10, null), + new mframe_t(GameAIAdapters.ai_move, -10, null), + new mframe_t(GameAIAdapters.ai_move, -10, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, M_SoldierAdapters.soldier_fire6), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, M_SoldierAdapters.soldier_fire7), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; + static mmove_t soldier_move_death1 = new mmove_t(FRAME_death101, FRAME_death136, soldier_frames_death1, M_SoldierAdapters.soldier_dead); static mframe_t soldier_frames_death2[] = new mframe_t[] { - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; - static mmove_t soldier_move_death2 = new mmove_t(FRAME_death201, FRAME_death235, soldier_frames_death2, soldier_dead); + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; + static mmove_t soldier_move_death2 = new mmove_t(FRAME_death201, FRAME_death235, soldier_frames_death2, M_SoldierAdapters.soldier_dead); static mframe_t soldier_frames_death3[] = new mframe_t[] { - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), }; - static mmove_t soldier_move_death3 = new mmove_t(FRAME_death301, FRAME_death345, soldier_frames_death3, soldier_dead); + static mmove_t soldier_move_death3 = new mmove_t(FRAME_death301, FRAME_death345, soldier_frames_death3, M_SoldierAdapters.soldier_dead); static mframe_t soldier_frames_death4[] = new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; - static mmove_t soldier_move_death4 = new mmove_t(FRAME_death401, FRAME_death453, soldier_frames_death4, soldier_dead); + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; + static mmove_t soldier_move_death4 = new mmove_t(FRAME_death401, FRAME_death453, soldier_frames_death4, M_SoldierAdapters.soldier_dead); static mframe_t soldier_frames_death5[] = new mframe_t[] { - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; - static mmove_t soldier_move_death5 = new mmove_t(FRAME_death501, FRAME_death524, soldier_frames_death5, soldier_dead); + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; + static mmove_t soldier_move_death5 = new mmove_t(FRAME_death501, FRAME_death524, soldier_frames_death5, M_SoldierAdapters.soldier_dead); static mframe_t soldier_frames_death6[] = new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; - static mmove_t soldier_move_death6 = new mmove_t(FRAME_death601, FRAME_death610, soldier_frames_death6, soldier_dead); - - static EntDieAdapter soldier_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { - int n; - - // check for gib - if (self.health <= self.gib_health) { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n = 0; n < 3; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC); - ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); - self.deadflag = DEAD_DEAD; - return; - } - - if (self.deadflag == DEAD_DEAD) - return; - - // regular death - self.deadflag = DEAD_DEAD; - self.takedamage = DAMAGE_YES; - self.s.skinnum |= 1; - - if (self.s.skinnum == 1) - gi.sound(self, CHAN_VOICE, sound_death_light, 1, ATTN_NORM, 0); - else if (self.s.skinnum == 3) - gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); - else // (self.s.skinnum == 5) - gi.sound(self, CHAN_VOICE, sound_death_ss, 1, ATTN_NORM, 0); - - if (Math.abs((self.s.origin[2] + self.viewheight) - point[2]) <= 4) { - // head shot - self.monsterinfo.currentmove = soldier_move_death3; - return; - } - - n = Lib.rand() % 5; - if (n == 0) - self.monsterinfo.currentmove = soldier_move_death1; - else if (n == 1) - self.monsterinfo.currentmove = soldier_move_death2; - else if (n == 2) - self.monsterinfo.currentmove = soldier_move_death4; - else if (n == 3) - self.monsterinfo.currentmove = soldier_move_death5; - else - self.monsterinfo.currentmove = soldier_move_death6; - } - }; - - // - // SPAWN - // - - static EntThinkAdapter SP_monster_soldier_x = new EntThinkAdapter() { - public boolean think(edict_t self) { - - self.s.modelindex = gi.modelindex("models/monsters/soldier/tris.md2"); - self.monsterinfo.scale = MODEL_SCALE; - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, 32); - self.movetype = MOVETYPE_STEP; - self.solid = SOLID_BBOX; - - sound_idle = gi.soundindex("soldier/solidle1.wav"); - sound_sight1 = gi.soundindex("soldier/solsght1.wav"); - sound_sight2 = gi.soundindex("soldier/solsrch1.wav"); - sound_cock = gi.soundindex("infantry/infatck3.wav"); - - self.mass = 100; - - self.pain = soldier_pain; - self.die = soldier_die; - - self.monsterinfo.stand = soldier_stand; - self.monsterinfo.walk = soldier_walk; - self.monsterinfo.run = soldier_run; - self.monsterinfo.dodge = soldier_dodge; - self.monsterinfo.attack = soldier_attack; - self.monsterinfo.melee = null; - self.monsterinfo.sight = soldier_sight; - - gi.linkentity(self); - - self.monsterinfo.stand.think(self); - - walkmonster_start.think(self); - return true; - } - }; - - /*QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (deathmatch.value!=0) { - G_FreeEdict(self); - return true; - } - - SP_monster_soldier_x.think(self); - - sound_pain_light = gi.soundindex("soldier/solpain2.wav"); - sound_death_light = gi.soundindex("soldier/soldeth2.wav"); - gi.modelindex("models/objects/laser/tris.md2"); - gi.soundindex("misc/lasfly.wav"); - gi.soundindex("soldier/solatck2.wav"); - - self.s.skinnum = 0; - self.health = 20; - self.gib_health = -30; - return true; - } - }; - - /*QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - - static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (deathmatch.value!=0) { - G_FreeEdict(self); - return true; - } - - SP_monster_soldier_x.think(self); - - sound_pain = gi.soundindex("soldier/solpain1.wav"); - sound_death = gi.soundindex("soldier/soldeth1.wav"); - gi.soundindex("soldier/solatck1.wav"); - - self.s.skinnum = 2; - self.health = 30; - self.gib_health = -30; - return true; - } - }; - - /*QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (deathmatch.value != 0) { - G_FreeEdict(self); - return true; - } - - SP_monster_soldier_x.think(self); - - sound_pain_ss = gi.soundindex("soldier/solpain3.wav"); - sound_death_ss = gi.soundindex("soldier/soldeth3.wav"); - gi.soundindex("soldier/solatck3.wav"); - - self.s.skinnum = 4; - self.health = 40; - self.gib_health = -30; - return true; - } - }; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; + static mmove_t soldier_move_death6 = new mmove_t(FRAME_death601, FRAME_death610, soldier_frames_death6, M_SoldierAdapters.soldier_dead); } |