diff options
author | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
---|---|---|
committer | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
commit | c4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch) | |
tree | 7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/M_Supertank.java | |
parent | bcb4ac6eefb425d5b0a90009da506361d5739e75 (diff) |
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/M_Supertank.java')
-rw-r--r-- | src/jake2/game/M_Supertank.java | 2199 |
1 files changed, 1244 insertions, 955 deletions
diff --git a/src/jake2/game/M_Supertank.java b/src/jake2/game/M_Supertank.java index 1b8f030..1e26b56 100644 --- a/src/jake2/game/M_Supertank.java +++ b/src/jake2/game/M_Supertank.java @@ -1,964 +1,1253 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +// Created on 13.11.2003 by RST. +// $Id: M_Supertank.java,v 1.3 2004-09-22 19:22:04 salomo Exp $ +package jake2.game; -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +import jake2.Defines; +import jake2.util.Lib; +import jake2.util.Math3D; -See the GNU General Public License for more details. +public class M_Supertank { -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + // This file generated by ModelGen - Do NOT Modify -*/ + public final static int FRAME_attak1_1 = 0; -// Created on 13.11.2003 by RST. -// $Id: M_Supertank.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ + public final static int FRAME_attak1_2 = 1; -package jake2.game; + public final static int FRAME_attak1_3 = 2; + + public final static int FRAME_attak1_4 = 3; + + public final static int FRAME_attak1_5 = 4; + + public final static int FRAME_attak1_6 = 5; + + public final static int FRAME_attak1_7 = 6; + + public final static int FRAME_attak1_8 = 7; + + public final static int FRAME_attak1_9 = 8; + + public final static int FRAME_attak1_10 = 9; + + public final static int FRAME_attak1_11 = 10; + + public final static int FRAME_attak1_12 = 11; + + public final static int FRAME_attak1_13 = 12; + + public final static int FRAME_attak1_14 = 13; + + public final static int FRAME_attak1_15 = 14; + + public final static int FRAME_attak1_16 = 15; + + public final static int FRAME_attak1_17 = 16; + + public final static int FRAME_attak1_18 = 17; + + public final static int FRAME_attak1_19 = 18; + + public final static int FRAME_attak1_20 = 19; + + public final static int FRAME_attak2_1 = 20; + + public final static int FRAME_attak2_2 = 21; + + public final static int FRAME_attak2_3 = 22; + + public final static int FRAME_attak2_4 = 23; + + public final static int FRAME_attak2_5 = 24; + + public final static int FRAME_attak2_6 = 25; + + public final static int FRAME_attak2_7 = 26; + + public final static int FRAME_attak2_8 = 27; + + public final static int FRAME_attak2_9 = 28; + + public final static int FRAME_attak2_10 = 29; + + public final static int FRAME_attak2_11 = 30; + + public final static int FRAME_attak2_12 = 31; + + public final static int FRAME_attak2_13 = 32; + + public final static int FRAME_attak2_14 = 33; + + public final static int FRAME_attak2_15 = 34; + + public final static int FRAME_attak2_16 = 35; + + public final static int FRAME_attak2_17 = 36; + + public final static int FRAME_attak2_18 = 37; + + public final static int FRAME_attak2_19 = 38; + + public final static int FRAME_attak2_20 = 39; + + public final static int FRAME_attak2_21 = 40; + + public final static int FRAME_attak2_22 = 41; + + public final static int FRAME_attak2_23 = 42; + + public final static int FRAME_attak2_24 = 43; + + public final static int FRAME_attak2_25 = 44; + + public final static int FRAME_attak2_26 = 45; + + public final static int FRAME_attak2_27 = 46; + + public final static int FRAME_attak3_1 = 47; + + public final static int FRAME_attak3_2 = 48; + + public final static int FRAME_attak3_3 = 49; + + public final static int FRAME_attak3_4 = 50; + + public final static int FRAME_attak3_5 = 51; + + public final static int FRAME_attak3_6 = 52; + + public final static int FRAME_attak3_7 = 53; + + public final static int FRAME_attak3_8 = 54; + + public final static int FRAME_attak3_9 = 55; + + public final static int FRAME_attak3_10 = 56; + + public final static int FRAME_attak3_11 = 57; + + public final static int FRAME_attak3_12 = 58; + + public final static int FRAME_attak3_13 = 59; + + public final static int FRAME_attak3_14 = 60; + + public final static int FRAME_attak3_15 = 61; + + public final static int FRAME_attak3_16 = 62; + + public final static int FRAME_attak3_17 = 63; + + public final static int FRAME_attak3_18 = 64; + + public final static int FRAME_attak3_19 = 65; + + public final static int FRAME_attak3_20 = 66; + + public final static int FRAME_attak3_21 = 67; + + public final static int FRAME_attak3_22 = 68; + + public final static int FRAME_attak3_23 = 69; + + public final static int FRAME_attak3_24 = 70; + + public final static int FRAME_attak3_25 = 71; + + public final static int FRAME_attak3_26 = 72; + + public final static int FRAME_attak3_27 = 73; + + public final static int FRAME_attak4_1 = 74; + + public final static int FRAME_attak4_2 = 75; + + public final static int FRAME_attak4_3 = 76; + + public final static int FRAME_attak4_4 = 77; + + public final static int FRAME_attak4_5 = 78; + + public final static int FRAME_attak4_6 = 79; + + public final static int FRAME_backwd_1 = 80; + + public final static int FRAME_backwd_2 = 81; + + public final static int FRAME_backwd_3 = 82; + + public final static int FRAME_backwd_4 = 83; + + public final static int FRAME_backwd_5 = 84; + + public final static int FRAME_backwd_6 = 85; + + public final static int FRAME_backwd_7 = 86; + + public final static int FRAME_backwd_8 = 87; + + public final static int FRAME_backwd_9 = 88; + + public final static int FRAME_backwd_10 = 89; + + public final static int FRAME_backwd_11 = 90; + + public final static int FRAME_backwd_12 = 91; + + public final static int FRAME_backwd_13 = 92; + + public final static int FRAME_backwd_14 = 93; + + public final static int FRAME_backwd_15 = 94; + + public final static int FRAME_backwd_16 = 95; + + public final static int FRAME_backwd_17 = 96; + + public final static int FRAME_backwd_18 = 97; + + public final static int FRAME_death_1 = 98; + + public final static int FRAME_death_2 = 99; + + public final static int FRAME_death_3 = 100; + + public final static int FRAME_death_4 = 101; + + public final static int FRAME_death_5 = 102; + + public final static int FRAME_death_6 = 103; + + public final static int FRAME_death_7 = 104; + + public final static int FRAME_death_8 = 105; + + public final static int FRAME_death_9 = 106; + + public final static int FRAME_death_10 = 107; + + public final static int FRAME_death_11 = 108; + + public final static int FRAME_death_12 = 109; + + public final static int FRAME_death_13 = 110; + + public final static int FRAME_death_14 = 111; + + public final static int FRAME_death_15 = 112; + + public final static int FRAME_death_16 = 113; + + public final static int FRAME_death_17 = 114; + + public final static int FRAME_death_18 = 115; + + public final static int FRAME_death_19 = 116; + + public final static int FRAME_death_20 = 117; + + public final static int FRAME_death_21 = 118; + + public final static int FRAME_death_22 = 119; + + public final static int FRAME_death_23 = 120; + + public final static int FRAME_death_24 = 121; + + public final static int FRAME_death_31 = 122; + + public final static int FRAME_death_32 = 123; + + public final static int FRAME_death_33 = 124; + + public final static int FRAME_death_45 = 125; + + public final static int FRAME_death_46 = 126; + + public final static int FRAME_death_47 = 127; + + public final static int FRAME_forwrd_1 = 128; + + public final static int FRAME_forwrd_2 = 129; + + public final static int FRAME_forwrd_3 = 130; + + public final static int FRAME_forwrd_4 = 131; + + public final static int FRAME_forwrd_5 = 132; + + public final static int FRAME_forwrd_6 = 133; + + public final static int FRAME_forwrd_7 = 134; + + public final static int FRAME_forwrd_8 = 135; + + public final static int FRAME_forwrd_9 = 136; + + public final static int FRAME_forwrd_10 = 137; + + public final static int FRAME_forwrd_11 = 138; + + public final static int FRAME_forwrd_12 = 139; + + public final static int FRAME_forwrd_13 = 140; + + public final static int FRAME_forwrd_14 = 141; + + public final static int FRAME_forwrd_15 = 142; + + public final static int FRAME_forwrd_16 = 143; + + public final static int FRAME_forwrd_17 = 144; + + public final static int FRAME_forwrd_18 = 145; + + public final static int FRAME_left_1 = 146; + + public final static int FRAME_left_2 = 147; + + public final static int FRAME_left_3 = 148; + + public final static int FRAME_left_4 = 149; + + public final static int FRAME_left_5 = 150; + + public final static int FRAME_left_6 = 151; + + public final static int FRAME_left_7 = 152; + + public final static int FRAME_left_8 = 153; + + public final static int FRAME_left_9 = 154; + + public final static int FRAME_left_10 = 155; + + public final static int FRAME_left_11 = 156; + + public final static int FRAME_left_12 = 157; + + public final static int FRAME_left_13 = 158; + + public final static int FRAME_left_14 = 159; + + public final static int FRAME_left_15 = 160; + + public final static int FRAME_left_16 = 161; + + public final static int FRAME_left_17 = 162; + + public final static int FRAME_left_18 = 163; + + public final static int FRAME_pain1_1 = 164; + + public final static int FRAME_pain1_2 = 165; + + public final static int FRAME_pain1_3 = 166; + + public final static int FRAME_pain1_4 = 167; + + public final static int FRAME_pain2_5 = 168; + + public final static int FRAME_pain2_6 = 169; + + public final static int FRAME_pain2_7 = 170; + + public final static int FRAME_pain2_8 = 171; + + public final static int FRAME_pain3_9 = 172; + + public final static int FRAME_pain3_10 = 173; + + public final static int FRAME_pain3_11 = 174; + + public final static int FRAME_pain3_12 = 175; + + public final static int FRAME_right_1 = 176; + + public final static int FRAME_right_2 = 177; + + public final static int FRAME_right_3 = 178; + + public final static int FRAME_right_4 = 179; + + public final static int FRAME_right_5 = 180; + + public final static int FRAME_right_6 = 181; + + public final static int FRAME_right_7 = 182; + + public final static int FRAME_right_8 = 183; + + public final static int FRAME_right_9 = 184; + + public final static int FRAME_right_10 = 185; + + public final static int FRAME_right_11 = 186; + + public final static int FRAME_right_12 = 187; + + public final static int FRAME_right_13 = 188; + + public final static int FRAME_right_14 = 189; + + public final static int FRAME_right_15 = 190; + + public final static int FRAME_right_16 = 191; + + public final static int FRAME_right_17 = 192; + + public final static int FRAME_right_18 = 193; + + public final static int FRAME_stand_1 = 194; + + public final static int FRAME_stand_2 = 195; + + public final static int FRAME_stand_3 = 196; + + public final static int FRAME_stand_4 = 197; + + public final static int FRAME_stand_5 = 198; + + public final static int FRAME_stand_6 = 199; + + public final static int FRAME_stand_7 = 200; + + public final static int FRAME_stand_8 = 201; + + public final static int FRAME_stand_9 = 202; + + public final static int FRAME_stand_10 = 203; + + public final static int FRAME_stand_11 = 204; + + public final static int FRAME_stand_12 = 205; + + public final static int FRAME_stand_13 = 206; + + public final static int FRAME_stand_14 = 207; + + public final static int FRAME_stand_15 = 208; + + public final static int FRAME_stand_16 = 209; + + public final static int FRAME_stand_17 = 210; + + public final static int FRAME_stand_18 = 211; + + public final static int FRAME_stand_19 = 212; + + public final static int FRAME_stand_20 = 213; + + public final static int FRAME_stand_21 = 214; + + public final static int FRAME_stand_22 = 215; + + public final static int FRAME_stand_23 = 216; + + public final static int FRAME_stand_24 = 217; + + public final static int FRAME_stand_25 = 218; + + public final static int FRAME_stand_26 = 219; + + public final static int FRAME_stand_27 = 220; + + public final static int FRAME_stand_28 = 221; + + public final static int FRAME_stand_29 = 222; + + public final static int FRAME_stand_30 = 223; + + public final static int FRAME_stand_31 = 224; + + public final static int FRAME_stand_32 = 225; + + public final static int FRAME_stand_33 = 226; + + public final static int FRAME_stand_34 = 227; + + public final static int FRAME_stand_35 = 228; + + public final static int FRAME_stand_36 = 229; + + public final static int FRAME_stand_37 = 230; + + public final static int FRAME_stand_38 = 231; + + public final static int FRAME_stand_39 = 232; + + public final static int FRAME_stand_40 = 233; + + public final static int FRAME_stand_41 = 234; + + public final static int FRAME_stand_42 = 235; + + public final static int FRAME_stand_43 = 236; + + public final static int FRAME_stand_44 = 237; + + public final static int FRAME_stand_45 = 238; + + public final static int FRAME_stand_46 = 239; + + public final static int FRAME_stand_47 = 240; + + public final static int FRAME_stand_48 = 241; + + public final static int FRAME_stand_49 = 242; + + public final static int FRAME_stand_50 = 243; + + public final static int FRAME_stand_51 = 244; + + public final static int FRAME_stand_52 = 245; + + public final static int FRAME_stand_53 = 246; + + public final static int FRAME_stand_54 = 247; + + public final static int FRAME_stand_55 = 248; + + public final static int FRAME_stand_56 = 249; + + public final static int FRAME_stand_57 = 250; + + public final static int FRAME_stand_58 = 251; + + public final static int FRAME_stand_59 = 252; + + public final static int FRAME_stand_60 = 253; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_pain1; + + static int sound_pain2; + + static int sound_pain3; + + static int sound_death; + + static int sound_search1; + + static int sound_search2; + + static int tread_sound; + + static EntThinkAdapter TreadSound = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, tread_sound, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; -import jake2.util.*; -import jake2.util.*; - -public class M_Supertank extends M_Player { - - // This file generated by ModelGen - Do NOT Modify - - public final static int FRAME_attak1_1 = 0; - public final static int FRAME_attak1_2 = 1; - public final static int FRAME_attak1_3 = 2; - public final static int FRAME_attak1_4 = 3; - public final static int FRAME_attak1_5 = 4; - public final static int FRAME_attak1_6 = 5; - public final static int FRAME_attak1_7 = 6; - public final static int FRAME_attak1_8 = 7; - public final static int FRAME_attak1_9 = 8; - public final static int FRAME_attak1_10 = 9; - public final static int FRAME_attak1_11 = 10; - public final static int FRAME_attak1_12 = 11; - public final static int FRAME_attak1_13 = 12; - public final static int FRAME_attak1_14 = 13; - public final static int FRAME_attak1_15 = 14; - public final static int FRAME_attak1_16 = 15; - public final static int FRAME_attak1_17 = 16; - public final static int FRAME_attak1_18 = 17; - public final static int FRAME_attak1_19 = 18; - public final static int FRAME_attak1_20 = 19; - public final static int FRAME_attak2_1 = 20; - public final static int FRAME_attak2_2 = 21; - public final static int FRAME_attak2_3 = 22; - public final static int FRAME_attak2_4 = 23; - public final static int FRAME_attak2_5 = 24; - public final static int FRAME_attak2_6 = 25; - public final static int FRAME_attak2_7 = 26; - public final static int FRAME_attak2_8 = 27; - public final static int FRAME_attak2_9 = 28; - public final static int FRAME_attak2_10 = 29; - public final static int FRAME_attak2_11 = 30; - public final static int FRAME_attak2_12 = 31; - public final static int FRAME_attak2_13 = 32; - public final static int FRAME_attak2_14 = 33; - public final static int FRAME_attak2_15 = 34; - public final static int FRAME_attak2_16 = 35; - public final static int FRAME_attak2_17 = 36; - public final static int FRAME_attak2_18 = 37; - public final static int FRAME_attak2_19 = 38; - public final static int FRAME_attak2_20 = 39; - public final static int FRAME_attak2_21 = 40; - public final static int FRAME_attak2_22 = 41; - public final static int FRAME_attak2_23 = 42; - public final static int FRAME_attak2_24 = 43; - public final static int FRAME_attak2_25 = 44; - public final static int FRAME_attak2_26 = 45; - public final static int FRAME_attak2_27 = 46; - public final static int FRAME_attak3_1 = 47; - public final static int FRAME_attak3_2 = 48; - public final static int FRAME_attak3_3 = 49; - public final static int FRAME_attak3_4 = 50; - public final static int FRAME_attak3_5 = 51; - public final static int FRAME_attak3_6 = 52; - public final static int FRAME_attak3_7 = 53; - public final static int FRAME_attak3_8 = 54; - public final static int FRAME_attak3_9 = 55; - public final static int FRAME_attak3_10 = 56; - public final static int FRAME_attak3_11 = 57; - public final static int FRAME_attak3_12 = 58; - public final static int FRAME_attak3_13 = 59; - public final static int FRAME_attak3_14 = 60; - public final static int FRAME_attak3_15 = 61; - public final static int FRAME_attak3_16 = 62; - public final static int FRAME_attak3_17 = 63; - public final static int FRAME_attak3_18 = 64; - public final static int FRAME_attak3_19 = 65; - public final static int FRAME_attak3_20 = 66; - public final static int FRAME_attak3_21 = 67; - public final static int FRAME_attak3_22 = 68; - public final static int FRAME_attak3_23 = 69; - public final static int FRAME_attak3_24 = 70; - public final static int FRAME_attak3_25 = 71; - public final static int FRAME_attak3_26 = 72; - public final static int FRAME_attak3_27 = 73; - public final static int FRAME_attak4_1 = 74; - public final static int FRAME_attak4_2 = 75; - public final static int FRAME_attak4_3 = 76; - public final static int FRAME_attak4_4 = 77; - public final static int FRAME_attak4_5 = 78; - public final static int FRAME_attak4_6 = 79; - public final static int FRAME_backwd_1 = 80; - public final static int FRAME_backwd_2 = 81; - public final static int FRAME_backwd_3 = 82; - public final static int FRAME_backwd_4 = 83; - public final static int FRAME_backwd_5 = 84; - public final static int FRAME_backwd_6 = 85; - public final static int FRAME_backwd_7 = 86; - public final static int FRAME_backwd_8 = 87; - public final static int FRAME_backwd_9 = 88; - public final static int FRAME_backwd_10 = 89; - public final static int FRAME_backwd_11 = 90; - public final static int FRAME_backwd_12 = 91; - public final static int FRAME_backwd_13 = 92; - public final static int FRAME_backwd_14 = 93; - public final static int FRAME_backwd_15 = 94; - public final static int FRAME_backwd_16 = 95; - public final static int FRAME_backwd_17 = 96; - public final static int FRAME_backwd_18 = 97; - public final static int FRAME_death_1 = 98; - public final static int FRAME_death_2 = 99; - public final static int FRAME_death_3 = 100; - public final static int FRAME_death_4 = 101; - public final static int FRAME_death_5 = 102; - public final static int FRAME_death_6 = 103; - public final static int FRAME_death_7 = 104; - public final static int FRAME_death_8 = 105; - public final static int FRAME_death_9 = 106; - public final static int FRAME_death_10 = 107; - public final static int FRAME_death_11 = 108; - public final static int FRAME_death_12 = 109; - public final static int FRAME_death_13 = 110; - public final static int FRAME_death_14 = 111; - public final static int FRAME_death_15 = 112; - public final static int FRAME_death_16 = 113; - public final static int FRAME_death_17 = 114; - public final static int FRAME_death_18 = 115; - public final static int FRAME_death_19 = 116; - public final static int FRAME_death_20 = 117; - public final static int FRAME_death_21 = 118; - public final static int FRAME_death_22 = 119; - public final static int FRAME_death_23 = 120; - public final static int FRAME_death_24 = 121; - public final static int FRAME_death_31 = 122; - public final static int FRAME_death_32 = 123; - public final static int FRAME_death_33 = 124; - public final static int FRAME_death_45 = 125; - public final static int FRAME_death_46 = 126; - public final static int FRAME_death_47 = 127; - public final static int FRAME_forwrd_1 = 128; - public final static int FRAME_forwrd_2 = 129; - public final static int FRAME_forwrd_3 = 130; - public final static int FRAME_forwrd_4 = 131; - public final static int FRAME_forwrd_5 = 132; - public final static int FRAME_forwrd_6 = 133; - public final static int FRAME_forwrd_7 = 134; - public final static int FRAME_forwrd_8 = 135; - public final static int FRAME_forwrd_9 = 136; - public final static int FRAME_forwrd_10 = 137; - public final static int FRAME_forwrd_11 = 138; - public final static int FRAME_forwrd_12 = 139; - public final static int FRAME_forwrd_13 = 140; - public final static int FRAME_forwrd_14 = 141; - public final static int FRAME_forwrd_15 = 142; - public final static int FRAME_forwrd_16 = 143; - public final static int FRAME_forwrd_17 = 144; - public final static int FRAME_forwrd_18 = 145; - public final static int FRAME_left_1 = 146; - public final static int FRAME_left_2 = 147; - public final static int FRAME_left_3 = 148; - public final static int FRAME_left_4 = 149; - public final static int FRAME_left_5 = 150; - public final static int FRAME_left_6 = 151; - public final static int FRAME_left_7 = 152; - public final static int FRAME_left_8 = 153; - public final static int FRAME_left_9 = 154; - public final static int FRAME_left_10 = 155; - public final static int FRAME_left_11 = 156; - public final static int FRAME_left_12 = 157; - public final static int FRAME_left_13 = 158; - public final static int FRAME_left_14 = 159; - public final static int FRAME_left_15 = 160; - public final static int FRAME_left_16 = 161; - public final static int FRAME_left_17 = 162; - public final static int FRAME_left_18 = 163; - public final static int FRAME_pain1_1 = 164; - public final static int FRAME_pain1_2 = 165; - public final static int FRAME_pain1_3 = 166; - public final static int FRAME_pain1_4 = 167; - public final static int FRAME_pain2_5 = 168; - public final static int FRAME_pain2_6 = 169; - public final static int FRAME_pain2_7 = 170; - public final static int FRAME_pain2_8 = 171; - public final static int FRAME_pain3_9 = 172; - public final static int FRAME_pain3_10 = 173; - public final static int FRAME_pain3_11 = 174; - public final static int FRAME_pain3_12 = 175; - public final static int FRAME_right_1 = 176; - public final static int FRAME_right_2 = 177; - public final static int FRAME_right_3 = 178; - public final static int FRAME_right_4 = 179; - public final static int FRAME_right_5 = 180; - public final static int FRAME_right_6 = 181; - public final static int FRAME_right_7 = 182; - public final static int FRAME_right_8 = 183; - public final static int FRAME_right_9 = 184; - public final static int FRAME_right_10 = 185; - public final static int FRAME_right_11 = 186; - public final static int FRAME_right_12 = 187; - public final static int FRAME_right_13 = 188; - public final static int FRAME_right_14 = 189; - public final static int FRAME_right_15 = 190; - public final static int FRAME_right_16 = 191; - public final static int FRAME_right_17 = 192; - public final static int FRAME_right_18 = 193; - public final static int FRAME_stand_1 = 194; - public final static int FRAME_stand_2 = 195; - public final static int FRAME_stand_3 = 196; - public final static int FRAME_stand_4 = 197; - public final static int FRAME_stand_5 = 198; - public final static int FRAME_stand_6 = 199; - public final static int FRAME_stand_7 = 200; - public final static int FRAME_stand_8 = 201; - public final static int FRAME_stand_9 = 202; - public final static int FRAME_stand_10 = 203; - public final static int FRAME_stand_11 = 204; - public final static int FRAME_stand_12 = 205; - public final static int FRAME_stand_13 = 206; - public final static int FRAME_stand_14 = 207; - public final static int FRAME_stand_15 = 208; - public final static int FRAME_stand_16 = 209; - public final static int FRAME_stand_17 = 210; - public final static int FRAME_stand_18 = 211; - public final static int FRAME_stand_19 = 212; - public final static int FRAME_stand_20 = 213; - public final static int FRAME_stand_21 = 214; - public final static int FRAME_stand_22 = 215; - public final static int FRAME_stand_23 = 216; - public final static int FRAME_stand_24 = 217; - public final static int FRAME_stand_25 = 218; - public final static int FRAME_stand_26 = 219; - public final static int FRAME_stand_27 = 220; - public final static int FRAME_stand_28 = 221; - public final static int FRAME_stand_29 = 222; - public final static int FRAME_stand_30 = 223; - public final static int FRAME_stand_31 = 224; - public final static int FRAME_stand_32 = 225; - public final static int FRAME_stand_33 = 226; - public final static int FRAME_stand_34 = 227; - public final static int FRAME_stand_35 = 228; - public final static int FRAME_stand_36 = 229; - public final static int FRAME_stand_37 = 230; - public final static int FRAME_stand_38 = 231; - public final static int FRAME_stand_39 = 232; - public final static int FRAME_stand_40 = 233; - public final static int FRAME_stand_41 = 234; - public final static int FRAME_stand_42 = 235; - public final static int FRAME_stand_43 = 236; - public final static int FRAME_stand_44 = 237; - public final static int FRAME_stand_45 = 238; - public final static int FRAME_stand_46 = 239; - public final static int FRAME_stand_47 = 240; - public final static int FRAME_stand_48 = 241; - public final static int FRAME_stand_49 = 242; - public final static int FRAME_stand_50 = 243; - public final static int FRAME_stand_51 = 244; - public final static int FRAME_stand_52 = 245; - public final static int FRAME_stand_53 = 246; - public final static int FRAME_stand_54 = 247; - public final static int FRAME_stand_55 = 248; - public final static int FRAME_stand_56 = 249; - public final static int FRAME_stand_57 = 250; - public final static int FRAME_stand_58 = 251; - public final static int FRAME_stand_59 = 252; - public final static int FRAME_stand_60 = 253; - - public final static float MODEL_SCALE = 1.000000f; - - static int sound_pain1; - static int sound_pain2; - static int sound_pain3; - static int sound_death; - static int sound_search1; - static int sound_search2; - - static int tread_sound; - - static EntThinkAdapter TreadSound = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter supertank_search = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() < 0.5) - gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); - return true; - } - }; - - // - // stand - // - - static mframe_t supertank_frames_stand[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, null); - - static EntThinkAdapter supertank_stand = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = supertank_move_stand; - return true; - } - }; - - - - static mframe_t supertank_frames_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 12, TreadSound), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 12, null)}; - static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, null); - - // - // walk - // - - static mframe_t supertank_frames_forward[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 4, TreadSound), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null)}; - static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, null); - - static EntThinkAdapter supertank_forward = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = supertank_move_forward; - return true; - } - }; - - static EntThinkAdapter supertank_walk = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = supertank_move_forward; - return true; - } - }; - - static EntThinkAdapter supertank_run = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) - self.monsterinfo.currentmove = supertank_move_stand; - else - self.monsterinfo.currentmove = supertank_move_run; - return true; - } - }; - - // - // death - // - static EntThinkAdapter supertank_dead = new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorSet(self.mins, -60, -60, 0); - Math3D.VectorSet(self.maxs, 60, 60, 72); - self.movetype = MOVETYPE_TOSS; - self.svflags |= SVF_DEADMONSTER; - self.nextthink = 0; - gi.linkentity(self); - return true; - } - }; - - static EntThinkAdapter supertankRocket = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] forward={0,0,0}, right={0,0,0}; - float[] start={0,0,0}; - float[] dir={0,0,0}; - float[] vec={0,0,0}; - int flash_number; - - if (self.s.frame == FRAME_attak2_8) - flash_number = MZ2_SUPERTANK_ROCKET_1; - else if (self.s.frame == FRAME_attak2_11) - flash_number = MZ2_SUPERTANK_ROCKET_2; - else // (self.s.frame == FRAME_attak2_14) - flash_number = MZ2_SUPERTANK_ROCKET_3; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); - - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, dir); - Math3D.VectorNormalize(dir); - - Monster.monster_fire_rocket(self, start, dir, 50, 500, flash_number); - return true; - } - }; - - static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] dir={0,0,0}; - float[] vec={0,0,0}; - float[] start={0,0,0}; - float[] forward={0,0,0}, right={0,0,0}; - int flash_number; - - flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak1_1); - - //FIXME!!! - dir[0] = 0; - dir[1] = self.s.angles[1]; - dir[2] = 0; - - Math3D.AngleVectors(dir, forward, right, null); - Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); - - if (self.enemy != null) { - Math3D.VectorCopy(self.enemy.s.origin, vec); - Math3D.VectorMA(vec, 0, self.enemy.velocity, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, forward); - Math3D.VectorNormalize(forward); - } - - Monster.monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); - return true; - } - }; - - static EntThinkAdapter supertank_attack = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] vec={0,0,0}; - float range; - //float r; - - Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); - range = Math3D.VectorLength(vec); - - //r = random(); - - // Attack 1 == Chaingun - // Attack 2 == Rocket Launcher - - if (range <= 160) { - self.monsterinfo.currentmove = supertank_move_attack1; - } else { // fire rockets more often at distance - if (Lib.random() < 0.3) - self.monsterinfo.currentmove = supertank_move_attack1; - else - self.monsterinfo.currentmove = supertank_move_attack2; - } - return true; - } - }; - - - static mframe_t supertank_frames_turn_right[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, TreadSound), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run); - - static mframe_t supertank_frames_turn_left[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, TreadSound), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run); - - static mframe_t supertank_frames_pain3[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run); - - static mframe_t supertank_frames_pain2[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run); - - static mframe_t supertank_frames_pain1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run); - - static mframe_t supertank_frames_death1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, GameAIAdapters.BossExplode)}; - static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead); - - static mframe_t supertank_frames_backward[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 0, TreadSound), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null)}; - static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, null); - - static mframe_t supertank_frames_attack4[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run); - - static mframe_t supertank_frames_attack3[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run); - - static mframe_t supertank_frames_attack2[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, supertankRocket), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, supertankRocket), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, supertankRocket), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run); - - static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (visible(self, self.enemy)) - if (Lib.random() < 0.9) - self.monsterinfo.currentmove = supertank_move_attack1; - else - self.monsterinfo.currentmove = supertank_move_end_attack1; - else - self.monsterinfo.currentmove = supertank_move_end_attack1; - return true; - } - }; - - - - static mframe_t supertank_frames_attack1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), - }; - static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1); - - static mframe_t supertank_frames_end_attack1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t supertank_move_end_attack1 = - new mmove_t(FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run); - - static EntPainAdapter supertank_pain = new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - if (self.health < (self.max_health / 2)) - self.s.skinnum = 1; - - if (level.time < self.pain_debounce_time) - return; - - // Lessen the chance of him going into his pain frames - if (damage <= 25) - if (Lib.random() < 0.2) - return; - - // Don't go into pain if he's firing his rockets - if (skill.value >= 2) - if ((self.s.frame >= FRAME_attak2_1) && (self.s.frame <= FRAME_attak2_14)) - return; - - self.pain_debounce_time = level.time + 3; - - if (skill.value == 3) - return; // no pain anims in nightmare - - if (damage <= 10) { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = supertank_move_pain1; - } else if (damage <= 25) { - gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = supertank_move_pain2; - } else { - gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = supertank_move_pain3; - } - } - }; - - - - void BossExplode(edict_t self) { - float[] org={0,0,0}; - int n; - - self.think = GameAIAdapters.BossExplode; - Math3D.VectorCopy(self.s.origin, org); - org[2] += 24 + (Lib.rand() & 15); - switch (self.count++) { - case 0 : - org[0] -= 24; - org[1] -= 24; - break; - case 1 : - org[0] += 24; - org[1] += 24; - break; - case 2 : - org[0] += 24; - org[1] -= 24; - break; - case 3 : - org[0] -= 24; - org[1] += 24; - break; - case 4 : - org[0] -= 48; - org[1] -= 48; - break; - case 5 : - org[0] += 48; - org[1] += 48; - break; - case 6 : - org[0] -= 48; - org[1] += 48; - break; - case 7 : - org[0] += 48; - org[1] -= 48; - break; - case 8 : - self.s.sound = 0; - for (n = 0; n < 4; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC); - for (n = 0; n < 8; n++) - ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC); - ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC); - ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC); - self.deadflag = DEAD_DEAD; - return; - } - - gi.WriteByte(svc_temp_entity); - gi.WriteByte(TE_EXPLOSION1); - gi.WritePosition(org); - gi.multicast(self.s.origin, MULTICAST_PVS); - - self.nextthink = level.time + 0.1f; - } - - static EntDieAdapter supertank_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { - gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); - self.deadflag = DEAD_DEAD; - self.takedamage = DAMAGE_NO; - self.count = 0; - self.monsterinfo.currentmove = supertank_move_death; - } - }; - - // - // monster_supertank - // - - /*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight - */ - static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (deathmatch.value != 0) { - G_FreeEdict(self); - return true; - } - - sound_pain1 = gi.soundindex("bosstank/btkpain1.wav"); - sound_pain2 = gi.soundindex("bosstank/btkpain2.wav"); - sound_pain3 = gi.soundindex("bosstank/btkpain3.wav"); - sound_death = gi.soundindex("bosstank/btkdeth1.wav"); - sound_search1 = gi.soundindex("bosstank/btkunqv1.wav"); - sound_search2 = gi.soundindex("bosstank/btkunqv2.wav"); - - // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav"); - tread_sound = gi.soundindex("bosstank/btkengn1.wav"); - - self.movetype = MOVETYPE_STEP; - self.solid = SOLID_BBOX; - self.s.modelindex = gi.modelindex("models/monsters/boss1/tris.md2"); - Math3D.VectorSet(self.mins, -64, -64, 0); - Math3D.VectorSet(self.maxs, 64, 64, 112); - - self.health = 1500; - self.gib_health = -500; - self.mass = 800; - - self.pain = supertank_pain; - self.die = supertank_die; - self.monsterinfo.stand = supertank_stand; - self.monsterinfo.walk = supertank_walk; - self.monsterinfo.run = supertank_run; - self.monsterinfo.dodge = null; - self.monsterinfo.attack = supertank_attack; - self.monsterinfo.search = supertank_search; - self.monsterinfo.melee = null; - self.monsterinfo.sight = null; - - gi.linkentity(self); - - self.monsterinfo.currentmove = supertank_move_stand; - self.monsterinfo.scale = MODEL_SCALE; - - GameAIAdapters.walkmonster_start.think(self); - return true; - } - }; - - -} + static EntThinkAdapter supertank_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() < 0.5) + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search1, 1, + Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search2, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + // + // stand + // + + static mframe_t supertank_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1, + FRAME_stand_60, supertank_frames_stand, null); + + static EntThinkAdapter supertank_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = supertank_move_stand; + return true; + } + }; + + static mframe_t supertank_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 12, TreadSound), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 12, null) }; + + static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1, + FRAME_forwrd_18, supertank_frames_run, null); + + // + // walk + // + + static mframe_t supertank_frames_forward[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 4, TreadSound), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, null) }; + + static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1, + FRAME_forwrd_18, supertank_frames_forward, null); + + static EntThinkAdapter supertank_forward = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = supertank_move_forward; + return true; + } + }; + + static EntThinkAdapter supertank_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = supertank_move_forward; + return true; + } + }; + + static EntThinkAdapter supertank_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = supertank_move_stand; + else + self.monsterinfo.currentmove = supertank_move_run; + return true; + } + }; + + // + // death + // + static EntThinkAdapter supertank_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -60, -60, 0); + Math3D.VectorSet(self.maxs, 60, 60, 72); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static EntThinkAdapter supertankRocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + int flash_number; + + if (self.s.frame == FRAME_attak2_8) + flash_number = Defines.MZ2_SUPERTANK_ROCKET_1; + else if (self.s.frame == FRAME_attak2_11) + flash_number = Defines.MZ2_SUPERTANK_ROCKET_2; + else + // (self.s.frame == FRAME_attak2_14) + flash_number = Defines.MZ2_SUPERTANK_ROCKET_3; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[flash_number], forward, right, + start); + + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + + Monster + .monster_fire_rocket(self, start, dir, 50, 500, + flash_number); + return true; + } + }; + + static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + int flash_number; + + flash_number = Defines.MZ2_SUPERTANK_MACHINEGUN_1 + + (self.s.frame - FRAME_attak1_1); + + //FIXME!!! + dir[0] = 0; + dir[1] = self.s.angles[1]; + dir[2] = 0; + + Math3D.AngleVectors(dir, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[flash_number], forward, right, + start); + + if (self.enemy != null) { + Math3D.VectorCopy(self.enemy.s.origin, vec); + Math3D.VectorMA(vec, 0, self.enemy.velocity, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, forward); + Math3D.VectorNormalize(forward); + } + + Monster.monster_fire_bullet(self, start, forward, 6, 4, + Defines.DEFAULT_BULLET_HSPREAD, + Defines.DEFAULT_BULLET_VSPREAD, flash_number); + return true; + } + }; + + static EntThinkAdapter supertank_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec = { 0, 0, 0 }; + float range; + //float r; + + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + range = Math3D.VectorLength(vec); + + //r = random(); + + // Attack 1 == Chaingun + // Attack 2 == Rocket Launcher + + if (range <= 160) { + self.monsterinfo.currentmove = supertank_move_attack1; + } else { // fire rockets more often at distance + if (Lib.random() < 0.3) + self.monsterinfo.currentmove = supertank_move_attack1; + else + self.monsterinfo.currentmove = supertank_move_attack2; + } + return true; + } + }; + + static mframe_t supertank_frames_turn_right[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, TreadSound), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, + FRAME_right_18, supertank_frames_turn_right, supertank_run); + + static mframe_t supertank_frames_turn_left[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, TreadSound), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, + FRAME_left_18, supertank_frames_turn_left, supertank_run); + + static mframe_t supertank_frames_pain3[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, + FRAME_pain3_12, supertank_frames_pain3, supertank_run); + + static mframe_t supertank_frames_pain2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, + FRAME_pain2_8, supertank_frames_pain2, supertank_run); + + static mframe_t supertank_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, + FRAME_pain1_4, supertank_frames_pain1, supertank_run); + + static mframe_t supertank_frames_death1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, GameAI.BossExplode) }; + + static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, + FRAME_death_24, supertank_frames_death1, supertank_dead); + + static mframe_t supertank_frames_backward[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 0, TreadSound), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null) }; + + static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, + FRAME_backwd_18, supertank_frames_backward, null); + + static mframe_t supertank_frames_attack4[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, + FRAME_attak4_6, supertank_frames_attack4, supertank_run); + + static mframe_t supertank_frames_attack3[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, + FRAME_attak3_27, supertank_frames_attack3, supertank_run); + + static mframe_t supertank_frames_attack2[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, supertankRocket), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, supertankRocket), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, supertankRocket), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, + FRAME_attak2_27, supertank_frames_attack2, supertank_run); + + static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameUtil.visible(self, self.enemy)) + if (Lib.random() < 0.9) + self.monsterinfo.currentmove = supertank_move_attack1; + else + self.monsterinfo.currentmove = supertank_move_end_attack1; + else + self.monsterinfo.currentmove = supertank_move_end_attack1; + return true; + } + }; + + static mframe_t supertank_frames_attack1[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), + new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), + new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), + new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), + new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), + new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), }; + + static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, + FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1); + + static mframe_t supertank_frames_end_attack1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t supertank_move_end_attack1 = new mmove_t(FRAME_attak1_7, + FRAME_attak1_20, supertank_frames_end_attack1, supertank_run); + + static EntPainAdapter supertank_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + // Lessen the chance of him going into his pain frames + if (damage <= 25) + if (Lib.random() < 0.2) + return; + + // Don't go into pain if he's firing his rockets + if (GameBase.skill.value >= 2) + if ((self.s.frame >= FRAME_attak2_1) + && (self.s.frame <= FRAME_attak2_14)) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + if (damage <= 10) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = supertank_move_pain1; + } else if (damage <= 25) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain3, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = supertank_move_pain2; + } else { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = supertank_move_pain3; + } + } + }; + + static EntDieAdapter supertank_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_NO; + self.count = 0; + self.monsterinfo.currentmove = supertank_move_death; + } + }; + + // + // monster_supertank + // + + /* + * QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush + * Trigger_Spawn Sight + */ + static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return true; + } + + sound_pain1 = GameBase.gi.soundindex("bosstank/btkpain1.wav"); + sound_pain2 = GameBase.gi.soundindex("bosstank/btkpain2.wav"); + sound_pain3 = GameBase.gi.soundindex("bosstank/btkpain3.wav"); + sound_death = GameBase.gi.soundindex("bosstank/btkdeth1.wav"); + sound_search1 = GameBase.gi.soundindex("bosstank/btkunqv1.wav"); + sound_search2 = GameBase.gi.soundindex("bosstank/btkunqv2.wav"); + + // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav"); + tread_sound = GameBase.gi.soundindex("bosstank/btkengn1.wav"); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/boss1/tris.md2"); + Math3D.VectorSet(self.mins, -64, -64, 0); + Math3D.VectorSet(self.maxs, 64, 64, 112); + + self.health = 1500; + self.gib_health = -500; + self.mass = 800; + + self.pain = supertank_pain; + self.die = supertank_die; + self.monsterinfo.stand = supertank_stand; + self.monsterinfo.walk = supertank_walk; + self.monsterinfo.run = supertank_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = supertank_attack; + self.monsterinfo.search = supertank_search; + self.monsterinfo.melee = null; + self.monsterinfo.sight = null; + + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = supertank_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.walkmonster_start.think(self); + return true; + } + }; + + void BossExplode(edict_t self) { + float[] org = { 0, 0, 0 }; + int n; + + self.think = GameAI.BossExplode; + Math3D.VectorCopy(self.s.origin, org); + org[2] += 24 + (Lib.rand() & 15); + switch (self.count++) { + case 0: + org[0] -= 24; + org[1] -= 24; + break; + case 1: + org[0] += 24; + org[1] += 24; + break; + case 2: + org[0] += 24; + org[1] -= 24; + break; + case 3: + org[0] -= 24; + org[1] += 24; + break; + case 4: + org[0] -= 48; + org[1] -= 48; + break; + case 5: + org[0] += 48; + org[1] += 48; + break; + case 6: + org[0] -= 48; + org[1] += 48; + break; + case 7: + org[0] += 48; + org[1] -= 48; + break; + case 8: + self.s.sound = 0; + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", + 500, Defines.GIB_ORGANIC); + for (n = 0; n < 8; n++) + GameAI.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", + 500, Defines.GIB_METALLIC); + GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, + Defines.GIB_METALLIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + GameBase.gi.WriteByte(Defines.svc_temp_entity); + GameBase.gi.WriteByte(Defines.TE_EXPLOSION1); + GameBase.gi.WritePosition(org); + GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); + + self.nextthink = GameBase.level.time + 0.1f; + } + +}
\ No newline at end of file |