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authorRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
committerRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
commitc4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch)
tree7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/M_Supertank.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/M_Supertank.java')
-rw-r--r--src/jake2/game/M_Supertank.java2199
1 files changed, 1244 insertions, 955 deletions
diff --git a/src/jake2/game/M_Supertank.java b/src/jake2/game/M_Supertank.java
index 1b8f030..1e26b56 100644
--- a/src/jake2/game/M_Supertank.java
+++ b/src/jake2/game/M_Supertank.java
@@ -1,964 +1,1253 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+// Created on 13.11.2003 by RST.
+// $Id: M_Supertank.java,v 1.3 2004-09-22 19:22:04 salomo Exp $
+package jake2.game;
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+import jake2.Defines;
+import jake2.util.Lib;
+import jake2.util.Math3D;
-See the GNU General Public License for more details.
+public class M_Supertank {
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ // This file generated by ModelGen - Do NOT Modify
-*/
+ public final static int FRAME_attak1_1 = 0;
-// Created on 13.11.2003 by RST.
-// $Id: M_Supertank.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
+ public final static int FRAME_attak1_2 = 1;
-package jake2.game;
+ public final static int FRAME_attak1_3 = 2;
+
+ public final static int FRAME_attak1_4 = 3;
+
+ public final static int FRAME_attak1_5 = 4;
+
+ public final static int FRAME_attak1_6 = 5;
+
+ public final static int FRAME_attak1_7 = 6;
+
+ public final static int FRAME_attak1_8 = 7;
+
+ public final static int FRAME_attak1_9 = 8;
+
+ public final static int FRAME_attak1_10 = 9;
+
+ public final static int FRAME_attak1_11 = 10;
+
+ public final static int FRAME_attak1_12 = 11;
+
+ public final static int FRAME_attak1_13 = 12;
+
+ public final static int FRAME_attak1_14 = 13;
+
+ public final static int FRAME_attak1_15 = 14;
+
+ public final static int FRAME_attak1_16 = 15;
+
+ public final static int FRAME_attak1_17 = 16;
+
+ public final static int FRAME_attak1_18 = 17;
+
+ public final static int FRAME_attak1_19 = 18;
+
+ public final static int FRAME_attak1_20 = 19;
+
+ public final static int FRAME_attak2_1 = 20;
+
+ public final static int FRAME_attak2_2 = 21;
+
+ public final static int FRAME_attak2_3 = 22;
+
+ public final static int FRAME_attak2_4 = 23;
+
+ public final static int FRAME_attak2_5 = 24;
+
+ public final static int FRAME_attak2_6 = 25;
+
+ public final static int FRAME_attak2_7 = 26;
+
+ public final static int FRAME_attak2_8 = 27;
+
+ public final static int FRAME_attak2_9 = 28;
+
+ public final static int FRAME_attak2_10 = 29;
+
+ public final static int FRAME_attak2_11 = 30;
+
+ public final static int FRAME_attak2_12 = 31;
+
+ public final static int FRAME_attak2_13 = 32;
+
+ public final static int FRAME_attak2_14 = 33;
+
+ public final static int FRAME_attak2_15 = 34;
+
+ public final static int FRAME_attak2_16 = 35;
+
+ public final static int FRAME_attak2_17 = 36;
+
+ public final static int FRAME_attak2_18 = 37;
+
+ public final static int FRAME_attak2_19 = 38;
+
+ public final static int FRAME_attak2_20 = 39;
+
+ public final static int FRAME_attak2_21 = 40;
+
+ public final static int FRAME_attak2_22 = 41;
+
+ public final static int FRAME_attak2_23 = 42;
+
+ public final static int FRAME_attak2_24 = 43;
+
+ public final static int FRAME_attak2_25 = 44;
+
+ public final static int FRAME_attak2_26 = 45;
+
+ public final static int FRAME_attak2_27 = 46;
+
+ public final static int FRAME_attak3_1 = 47;
+
+ public final static int FRAME_attak3_2 = 48;
+
+ public final static int FRAME_attak3_3 = 49;
+
+ public final static int FRAME_attak3_4 = 50;
+
+ public final static int FRAME_attak3_5 = 51;
+
+ public final static int FRAME_attak3_6 = 52;
+
+ public final static int FRAME_attak3_7 = 53;
+
+ public final static int FRAME_attak3_8 = 54;
+
+ public final static int FRAME_attak3_9 = 55;
+
+ public final static int FRAME_attak3_10 = 56;
+
+ public final static int FRAME_attak3_11 = 57;
+
+ public final static int FRAME_attak3_12 = 58;
+
+ public final static int FRAME_attak3_13 = 59;
+
+ public final static int FRAME_attak3_14 = 60;
+
+ public final static int FRAME_attak3_15 = 61;
+
+ public final static int FRAME_attak3_16 = 62;
+
+ public final static int FRAME_attak3_17 = 63;
+
+ public final static int FRAME_attak3_18 = 64;
+
+ public final static int FRAME_attak3_19 = 65;
+
+ public final static int FRAME_attak3_20 = 66;
+
+ public final static int FRAME_attak3_21 = 67;
+
+ public final static int FRAME_attak3_22 = 68;
+
+ public final static int FRAME_attak3_23 = 69;
+
+ public final static int FRAME_attak3_24 = 70;
+
+ public final static int FRAME_attak3_25 = 71;
+
+ public final static int FRAME_attak3_26 = 72;
+
+ public final static int FRAME_attak3_27 = 73;
+
+ public final static int FRAME_attak4_1 = 74;
+
+ public final static int FRAME_attak4_2 = 75;
+
+ public final static int FRAME_attak4_3 = 76;
+
+ public final static int FRAME_attak4_4 = 77;
+
+ public final static int FRAME_attak4_5 = 78;
+
+ public final static int FRAME_attak4_6 = 79;
+
+ public final static int FRAME_backwd_1 = 80;
+
+ public final static int FRAME_backwd_2 = 81;
+
+ public final static int FRAME_backwd_3 = 82;
+
+ public final static int FRAME_backwd_4 = 83;
+
+ public final static int FRAME_backwd_5 = 84;
+
+ public final static int FRAME_backwd_6 = 85;
+
+ public final static int FRAME_backwd_7 = 86;
+
+ public final static int FRAME_backwd_8 = 87;
+
+ public final static int FRAME_backwd_9 = 88;
+
+ public final static int FRAME_backwd_10 = 89;
+
+ public final static int FRAME_backwd_11 = 90;
+
+ public final static int FRAME_backwd_12 = 91;
+
+ public final static int FRAME_backwd_13 = 92;
+
+ public final static int FRAME_backwd_14 = 93;
+
+ public final static int FRAME_backwd_15 = 94;
+
+ public final static int FRAME_backwd_16 = 95;
+
+ public final static int FRAME_backwd_17 = 96;
+
+ public final static int FRAME_backwd_18 = 97;
+
+ public final static int FRAME_death_1 = 98;
+
+ public final static int FRAME_death_2 = 99;
+
+ public final static int FRAME_death_3 = 100;
+
+ public final static int FRAME_death_4 = 101;
+
+ public final static int FRAME_death_5 = 102;
+
+ public final static int FRAME_death_6 = 103;
+
+ public final static int FRAME_death_7 = 104;
+
+ public final static int FRAME_death_8 = 105;
+
+ public final static int FRAME_death_9 = 106;
+
+ public final static int FRAME_death_10 = 107;
+
+ public final static int FRAME_death_11 = 108;
+
+ public final static int FRAME_death_12 = 109;
+
+ public final static int FRAME_death_13 = 110;
+
+ public final static int FRAME_death_14 = 111;
+
+ public final static int FRAME_death_15 = 112;
+
+ public final static int FRAME_death_16 = 113;
+
+ public final static int FRAME_death_17 = 114;
+
+ public final static int FRAME_death_18 = 115;
+
+ public final static int FRAME_death_19 = 116;
+
+ public final static int FRAME_death_20 = 117;
+
+ public final static int FRAME_death_21 = 118;
+
+ public final static int FRAME_death_22 = 119;
+
+ public final static int FRAME_death_23 = 120;
+
+ public final static int FRAME_death_24 = 121;
+
+ public final static int FRAME_death_31 = 122;
+
+ public final static int FRAME_death_32 = 123;
+
+ public final static int FRAME_death_33 = 124;
+
+ public final static int FRAME_death_45 = 125;
+
+ public final static int FRAME_death_46 = 126;
+
+ public final static int FRAME_death_47 = 127;
+
+ public final static int FRAME_forwrd_1 = 128;
+
+ public final static int FRAME_forwrd_2 = 129;
+
+ public final static int FRAME_forwrd_3 = 130;
+
+ public final static int FRAME_forwrd_4 = 131;
+
+ public final static int FRAME_forwrd_5 = 132;
+
+ public final static int FRAME_forwrd_6 = 133;
+
+ public final static int FRAME_forwrd_7 = 134;
+
+ public final static int FRAME_forwrd_8 = 135;
+
+ public final static int FRAME_forwrd_9 = 136;
+
+ public final static int FRAME_forwrd_10 = 137;
+
+ public final static int FRAME_forwrd_11 = 138;
+
+ public final static int FRAME_forwrd_12 = 139;
+
+ public final static int FRAME_forwrd_13 = 140;
+
+ public final static int FRAME_forwrd_14 = 141;
+
+ public final static int FRAME_forwrd_15 = 142;
+
+ public final static int FRAME_forwrd_16 = 143;
+
+ public final static int FRAME_forwrd_17 = 144;
+
+ public final static int FRAME_forwrd_18 = 145;
+
+ public final static int FRAME_left_1 = 146;
+
+ public final static int FRAME_left_2 = 147;
+
+ public final static int FRAME_left_3 = 148;
+
+ public final static int FRAME_left_4 = 149;
+
+ public final static int FRAME_left_5 = 150;
+
+ public final static int FRAME_left_6 = 151;
+
+ public final static int FRAME_left_7 = 152;
+
+ public final static int FRAME_left_8 = 153;
+
+ public final static int FRAME_left_9 = 154;
+
+ public final static int FRAME_left_10 = 155;
+
+ public final static int FRAME_left_11 = 156;
+
+ public final static int FRAME_left_12 = 157;
+
+ public final static int FRAME_left_13 = 158;
+
+ public final static int FRAME_left_14 = 159;
+
+ public final static int FRAME_left_15 = 160;
+
+ public final static int FRAME_left_16 = 161;
+
+ public final static int FRAME_left_17 = 162;
+
+ public final static int FRAME_left_18 = 163;
+
+ public final static int FRAME_pain1_1 = 164;
+
+ public final static int FRAME_pain1_2 = 165;
+
+ public final static int FRAME_pain1_3 = 166;
+
+ public final static int FRAME_pain1_4 = 167;
+
+ public final static int FRAME_pain2_5 = 168;
+
+ public final static int FRAME_pain2_6 = 169;
+
+ public final static int FRAME_pain2_7 = 170;
+
+ public final static int FRAME_pain2_8 = 171;
+
+ public final static int FRAME_pain3_9 = 172;
+
+ public final static int FRAME_pain3_10 = 173;
+
+ public final static int FRAME_pain3_11 = 174;
+
+ public final static int FRAME_pain3_12 = 175;
+
+ public final static int FRAME_right_1 = 176;
+
+ public final static int FRAME_right_2 = 177;
+
+ public final static int FRAME_right_3 = 178;
+
+ public final static int FRAME_right_4 = 179;
+
+ public final static int FRAME_right_5 = 180;
+
+ public final static int FRAME_right_6 = 181;
+
+ public final static int FRAME_right_7 = 182;
+
+ public final static int FRAME_right_8 = 183;
+
+ public final static int FRAME_right_9 = 184;
+
+ public final static int FRAME_right_10 = 185;
+
+ public final static int FRAME_right_11 = 186;
+
+ public final static int FRAME_right_12 = 187;
+
+ public final static int FRAME_right_13 = 188;
+
+ public final static int FRAME_right_14 = 189;
+
+ public final static int FRAME_right_15 = 190;
+
+ public final static int FRAME_right_16 = 191;
+
+ public final static int FRAME_right_17 = 192;
+
+ public final static int FRAME_right_18 = 193;
+
+ public final static int FRAME_stand_1 = 194;
+
+ public final static int FRAME_stand_2 = 195;
+
+ public final static int FRAME_stand_3 = 196;
+
+ public final static int FRAME_stand_4 = 197;
+
+ public final static int FRAME_stand_5 = 198;
+
+ public final static int FRAME_stand_6 = 199;
+
+ public final static int FRAME_stand_7 = 200;
+
+ public final static int FRAME_stand_8 = 201;
+
+ public final static int FRAME_stand_9 = 202;
+
+ public final static int FRAME_stand_10 = 203;
+
+ public final static int FRAME_stand_11 = 204;
+
+ public final static int FRAME_stand_12 = 205;
+
+ public final static int FRAME_stand_13 = 206;
+
+ public final static int FRAME_stand_14 = 207;
+
+ public final static int FRAME_stand_15 = 208;
+
+ public final static int FRAME_stand_16 = 209;
+
+ public final static int FRAME_stand_17 = 210;
+
+ public final static int FRAME_stand_18 = 211;
+
+ public final static int FRAME_stand_19 = 212;
+
+ public final static int FRAME_stand_20 = 213;
+
+ public final static int FRAME_stand_21 = 214;
+
+ public final static int FRAME_stand_22 = 215;
+
+ public final static int FRAME_stand_23 = 216;
+
+ public final static int FRAME_stand_24 = 217;
+
+ public final static int FRAME_stand_25 = 218;
+
+ public final static int FRAME_stand_26 = 219;
+
+ public final static int FRAME_stand_27 = 220;
+
+ public final static int FRAME_stand_28 = 221;
+
+ public final static int FRAME_stand_29 = 222;
+
+ public final static int FRAME_stand_30 = 223;
+
+ public final static int FRAME_stand_31 = 224;
+
+ public final static int FRAME_stand_32 = 225;
+
+ public final static int FRAME_stand_33 = 226;
+
+ public final static int FRAME_stand_34 = 227;
+
+ public final static int FRAME_stand_35 = 228;
+
+ public final static int FRAME_stand_36 = 229;
+
+ public final static int FRAME_stand_37 = 230;
+
+ public final static int FRAME_stand_38 = 231;
+
+ public final static int FRAME_stand_39 = 232;
+
+ public final static int FRAME_stand_40 = 233;
+
+ public final static int FRAME_stand_41 = 234;
+
+ public final static int FRAME_stand_42 = 235;
+
+ public final static int FRAME_stand_43 = 236;
+
+ public final static int FRAME_stand_44 = 237;
+
+ public final static int FRAME_stand_45 = 238;
+
+ public final static int FRAME_stand_46 = 239;
+
+ public final static int FRAME_stand_47 = 240;
+
+ public final static int FRAME_stand_48 = 241;
+
+ public final static int FRAME_stand_49 = 242;
+
+ public final static int FRAME_stand_50 = 243;
+
+ public final static int FRAME_stand_51 = 244;
+
+ public final static int FRAME_stand_52 = 245;
+
+ public final static int FRAME_stand_53 = 246;
+
+ public final static int FRAME_stand_54 = 247;
+
+ public final static int FRAME_stand_55 = 248;
+
+ public final static int FRAME_stand_56 = 249;
+
+ public final static int FRAME_stand_57 = 250;
+
+ public final static int FRAME_stand_58 = 251;
+
+ public final static int FRAME_stand_59 = 252;
+
+ public final static int FRAME_stand_60 = 253;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_pain1;
+
+ static int sound_pain2;
+
+ static int sound_pain3;
+
+ static int sound_death;
+
+ static int sound_search1;
+
+ static int sound_search2;
+
+ static int tread_sound;
+
+ static EntThinkAdapter TreadSound = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, tread_sound, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
-import jake2.util.*;
-import jake2.util.*;
-
-public class M_Supertank extends M_Player {
-
- // This file generated by ModelGen - Do NOT Modify
-
- public final static int FRAME_attak1_1 = 0;
- public final static int FRAME_attak1_2 = 1;
- public final static int FRAME_attak1_3 = 2;
- public final static int FRAME_attak1_4 = 3;
- public final static int FRAME_attak1_5 = 4;
- public final static int FRAME_attak1_6 = 5;
- public final static int FRAME_attak1_7 = 6;
- public final static int FRAME_attak1_8 = 7;
- public final static int FRAME_attak1_9 = 8;
- public final static int FRAME_attak1_10 = 9;
- public final static int FRAME_attak1_11 = 10;
- public final static int FRAME_attak1_12 = 11;
- public final static int FRAME_attak1_13 = 12;
- public final static int FRAME_attak1_14 = 13;
- public final static int FRAME_attak1_15 = 14;
- public final static int FRAME_attak1_16 = 15;
- public final static int FRAME_attak1_17 = 16;
- public final static int FRAME_attak1_18 = 17;
- public final static int FRAME_attak1_19 = 18;
- public final static int FRAME_attak1_20 = 19;
- public final static int FRAME_attak2_1 = 20;
- public final static int FRAME_attak2_2 = 21;
- public final static int FRAME_attak2_3 = 22;
- public final static int FRAME_attak2_4 = 23;
- public final static int FRAME_attak2_5 = 24;
- public final static int FRAME_attak2_6 = 25;
- public final static int FRAME_attak2_7 = 26;
- public final static int FRAME_attak2_8 = 27;
- public final static int FRAME_attak2_9 = 28;
- public final static int FRAME_attak2_10 = 29;
- public final static int FRAME_attak2_11 = 30;
- public final static int FRAME_attak2_12 = 31;
- public final static int FRAME_attak2_13 = 32;
- public final static int FRAME_attak2_14 = 33;
- public final static int FRAME_attak2_15 = 34;
- public final static int FRAME_attak2_16 = 35;
- public final static int FRAME_attak2_17 = 36;
- public final static int FRAME_attak2_18 = 37;
- public final static int FRAME_attak2_19 = 38;
- public final static int FRAME_attak2_20 = 39;
- public final static int FRAME_attak2_21 = 40;
- public final static int FRAME_attak2_22 = 41;
- public final static int FRAME_attak2_23 = 42;
- public final static int FRAME_attak2_24 = 43;
- public final static int FRAME_attak2_25 = 44;
- public final static int FRAME_attak2_26 = 45;
- public final static int FRAME_attak2_27 = 46;
- public final static int FRAME_attak3_1 = 47;
- public final static int FRAME_attak3_2 = 48;
- public final static int FRAME_attak3_3 = 49;
- public final static int FRAME_attak3_4 = 50;
- public final static int FRAME_attak3_5 = 51;
- public final static int FRAME_attak3_6 = 52;
- public final static int FRAME_attak3_7 = 53;
- public final static int FRAME_attak3_8 = 54;
- public final static int FRAME_attak3_9 = 55;
- public final static int FRAME_attak3_10 = 56;
- public final static int FRAME_attak3_11 = 57;
- public final static int FRAME_attak3_12 = 58;
- public final static int FRAME_attak3_13 = 59;
- public final static int FRAME_attak3_14 = 60;
- public final static int FRAME_attak3_15 = 61;
- public final static int FRAME_attak3_16 = 62;
- public final static int FRAME_attak3_17 = 63;
- public final static int FRAME_attak3_18 = 64;
- public final static int FRAME_attak3_19 = 65;
- public final static int FRAME_attak3_20 = 66;
- public final static int FRAME_attak3_21 = 67;
- public final static int FRAME_attak3_22 = 68;
- public final static int FRAME_attak3_23 = 69;
- public final static int FRAME_attak3_24 = 70;
- public final static int FRAME_attak3_25 = 71;
- public final static int FRAME_attak3_26 = 72;
- public final static int FRAME_attak3_27 = 73;
- public final static int FRAME_attak4_1 = 74;
- public final static int FRAME_attak4_2 = 75;
- public final static int FRAME_attak4_3 = 76;
- public final static int FRAME_attak4_4 = 77;
- public final static int FRAME_attak4_5 = 78;
- public final static int FRAME_attak4_6 = 79;
- public final static int FRAME_backwd_1 = 80;
- public final static int FRAME_backwd_2 = 81;
- public final static int FRAME_backwd_3 = 82;
- public final static int FRAME_backwd_4 = 83;
- public final static int FRAME_backwd_5 = 84;
- public final static int FRAME_backwd_6 = 85;
- public final static int FRAME_backwd_7 = 86;
- public final static int FRAME_backwd_8 = 87;
- public final static int FRAME_backwd_9 = 88;
- public final static int FRAME_backwd_10 = 89;
- public final static int FRAME_backwd_11 = 90;
- public final static int FRAME_backwd_12 = 91;
- public final static int FRAME_backwd_13 = 92;
- public final static int FRAME_backwd_14 = 93;
- public final static int FRAME_backwd_15 = 94;
- public final static int FRAME_backwd_16 = 95;
- public final static int FRAME_backwd_17 = 96;
- public final static int FRAME_backwd_18 = 97;
- public final static int FRAME_death_1 = 98;
- public final static int FRAME_death_2 = 99;
- public final static int FRAME_death_3 = 100;
- public final static int FRAME_death_4 = 101;
- public final static int FRAME_death_5 = 102;
- public final static int FRAME_death_6 = 103;
- public final static int FRAME_death_7 = 104;
- public final static int FRAME_death_8 = 105;
- public final static int FRAME_death_9 = 106;
- public final static int FRAME_death_10 = 107;
- public final static int FRAME_death_11 = 108;
- public final static int FRAME_death_12 = 109;
- public final static int FRAME_death_13 = 110;
- public final static int FRAME_death_14 = 111;
- public final static int FRAME_death_15 = 112;
- public final static int FRAME_death_16 = 113;
- public final static int FRAME_death_17 = 114;
- public final static int FRAME_death_18 = 115;
- public final static int FRAME_death_19 = 116;
- public final static int FRAME_death_20 = 117;
- public final static int FRAME_death_21 = 118;
- public final static int FRAME_death_22 = 119;
- public final static int FRAME_death_23 = 120;
- public final static int FRAME_death_24 = 121;
- public final static int FRAME_death_31 = 122;
- public final static int FRAME_death_32 = 123;
- public final static int FRAME_death_33 = 124;
- public final static int FRAME_death_45 = 125;
- public final static int FRAME_death_46 = 126;
- public final static int FRAME_death_47 = 127;
- public final static int FRAME_forwrd_1 = 128;
- public final static int FRAME_forwrd_2 = 129;
- public final static int FRAME_forwrd_3 = 130;
- public final static int FRAME_forwrd_4 = 131;
- public final static int FRAME_forwrd_5 = 132;
- public final static int FRAME_forwrd_6 = 133;
- public final static int FRAME_forwrd_7 = 134;
- public final static int FRAME_forwrd_8 = 135;
- public final static int FRAME_forwrd_9 = 136;
- public final static int FRAME_forwrd_10 = 137;
- public final static int FRAME_forwrd_11 = 138;
- public final static int FRAME_forwrd_12 = 139;
- public final static int FRAME_forwrd_13 = 140;
- public final static int FRAME_forwrd_14 = 141;
- public final static int FRAME_forwrd_15 = 142;
- public final static int FRAME_forwrd_16 = 143;
- public final static int FRAME_forwrd_17 = 144;
- public final static int FRAME_forwrd_18 = 145;
- public final static int FRAME_left_1 = 146;
- public final static int FRAME_left_2 = 147;
- public final static int FRAME_left_3 = 148;
- public final static int FRAME_left_4 = 149;
- public final static int FRAME_left_5 = 150;
- public final static int FRAME_left_6 = 151;
- public final static int FRAME_left_7 = 152;
- public final static int FRAME_left_8 = 153;
- public final static int FRAME_left_9 = 154;
- public final static int FRAME_left_10 = 155;
- public final static int FRAME_left_11 = 156;
- public final static int FRAME_left_12 = 157;
- public final static int FRAME_left_13 = 158;
- public final static int FRAME_left_14 = 159;
- public final static int FRAME_left_15 = 160;
- public final static int FRAME_left_16 = 161;
- public final static int FRAME_left_17 = 162;
- public final static int FRAME_left_18 = 163;
- public final static int FRAME_pain1_1 = 164;
- public final static int FRAME_pain1_2 = 165;
- public final static int FRAME_pain1_3 = 166;
- public final static int FRAME_pain1_4 = 167;
- public final static int FRAME_pain2_5 = 168;
- public final static int FRAME_pain2_6 = 169;
- public final static int FRAME_pain2_7 = 170;
- public final static int FRAME_pain2_8 = 171;
- public final static int FRAME_pain3_9 = 172;
- public final static int FRAME_pain3_10 = 173;
- public final static int FRAME_pain3_11 = 174;
- public final static int FRAME_pain3_12 = 175;
- public final static int FRAME_right_1 = 176;
- public final static int FRAME_right_2 = 177;
- public final static int FRAME_right_3 = 178;
- public final static int FRAME_right_4 = 179;
- public final static int FRAME_right_5 = 180;
- public final static int FRAME_right_6 = 181;
- public final static int FRAME_right_7 = 182;
- public final static int FRAME_right_8 = 183;
- public final static int FRAME_right_9 = 184;
- public final static int FRAME_right_10 = 185;
- public final static int FRAME_right_11 = 186;
- public final static int FRAME_right_12 = 187;
- public final static int FRAME_right_13 = 188;
- public final static int FRAME_right_14 = 189;
- public final static int FRAME_right_15 = 190;
- public final static int FRAME_right_16 = 191;
- public final static int FRAME_right_17 = 192;
- public final static int FRAME_right_18 = 193;
- public final static int FRAME_stand_1 = 194;
- public final static int FRAME_stand_2 = 195;
- public final static int FRAME_stand_3 = 196;
- public final static int FRAME_stand_4 = 197;
- public final static int FRAME_stand_5 = 198;
- public final static int FRAME_stand_6 = 199;
- public final static int FRAME_stand_7 = 200;
- public final static int FRAME_stand_8 = 201;
- public final static int FRAME_stand_9 = 202;
- public final static int FRAME_stand_10 = 203;
- public final static int FRAME_stand_11 = 204;
- public final static int FRAME_stand_12 = 205;
- public final static int FRAME_stand_13 = 206;
- public final static int FRAME_stand_14 = 207;
- public final static int FRAME_stand_15 = 208;
- public final static int FRAME_stand_16 = 209;
- public final static int FRAME_stand_17 = 210;
- public final static int FRAME_stand_18 = 211;
- public final static int FRAME_stand_19 = 212;
- public final static int FRAME_stand_20 = 213;
- public final static int FRAME_stand_21 = 214;
- public final static int FRAME_stand_22 = 215;
- public final static int FRAME_stand_23 = 216;
- public final static int FRAME_stand_24 = 217;
- public final static int FRAME_stand_25 = 218;
- public final static int FRAME_stand_26 = 219;
- public final static int FRAME_stand_27 = 220;
- public final static int FRAME_stand_28 = 221;
- public final static int FRAME_stand_29 = 222;
- public final static int FRAME_stand_30 = 223;
- public final static int FRAME_stand_31 = 224;
- public final static int FRAME_stand_32 = 225;
- public final static int FRAME_stand_33 = 226;
- public final static int FRAME_stand_34 = 227;
- public final static int FRAME_stand_35 = 228;
- public final static int FRAME_stand_36 = 229;
- public final static int FRAME_stand_37 = 230;
- public final static int FRAME_stand_38 = 231;
- public final static int FRAME_stand_39 = 232;
- public final static int FRAME_stand_40 = 233;
- public final static int FRAME_stand_41 = 234;
- public final static int FRAME_stand_42 = 235;
- public final static int FRAME_stand_43 = 236;
- public final static int FRAME_stand_44 = 237;
- public final static int FRAME_stand_45 = 238;
- public final static int FRAME_stand_46 = 239;
- public final static int FRAME_stand_47 = 240;
- public final static int FRAME_stand_48 = 241;
- public final static int FRAME_stand_49 = 242;
- public final static int FRAME_stand_50 = 243;
- public final static int FRAME_stand_51 = 244;
- public final static int FRAME_stand_52 = 245;
- public final static int FRAME_stand_53 = 246;
- public final static int FRAME_stand_54 = 247;
- public final static int FRAME_stand_55 = 248;
- public final static int FRAME_stand_56 = 249;
- public final static int FRAME_stand_57 = 250;
- public final static int FRAME_stand_58 = 251;
- public final static int FRAME_stand_59 = 252;
- public final static int FRAME_stand_60 = 253;
-
- public final static float MODEL_SCALE = 1.000000f;
-
- static int sound_pain1;
- static int sound_pain2;
- static int sound_pain3;
- static int sound_death;
- static int sound_search1;
- static int sound_search2;
-
- static int tread_sound;
-
- static EntThinkAdapter TreadSound = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter supertank_search = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (Lib.random() < 0.5)
- gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- //
- // stand
- //
-
- static mframe_t supertank_frames_stand[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null)};
- static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, null);
-
- static EntThinkAdapter supertank_stand = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = supertank_move_stand;
- return true;
- }
- };
-
-
-
- static mframe_t supertank_frames_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 12, TreadSound),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null)};
- static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, null);
-
- //
- // walk
- //
-
- static mframe_t supertank_frames_forward[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 4, TreadSound),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null)};
- static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, null);
-
- static EntThinkAdapter supertank_forward = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = supertank_move_forward;
- return true;
- }
- };
-
- static EntThinkAdapter supertank_walk = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = supertank_move_forward;
- return true;
- }
- };
-
- static EntThinkAdapter supertank_run = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
- self.monsterinfo.currentmove = supertank_move_stand;
- else
- self.monsterinfo.currentmove = supertank_move_run;
- return true;
- }
- };
-
- //
- // death
- //
- static EntThinkAdapter supertank_dead = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- Math3D.VectorSet(self.mins, -60, -60, 0);
- Math3D.VectorSet(self.maxs, 60, 60, 72);
- self.movetype = MOVETYPE_TOSS;
- self.svflags |= SVF_DEADMONSTER;
- self.nextthink = 0;
- gi.linkentity(self);
- return true;
- }
- };
-
- static EntThinkAdapter supertankRocket = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] forward={0,0,0}, right={0,0,0};
- float[] start={0,0,0};
- float[] dir={0,0,0};
- float[] vec={0,0,0};
- int flash_number;
-
- if (self.s.frame == FRAME_attak2_8)
- flash_number = MZ2_SUPERTANK_ROCKET_1;
- else if (self.s.frame == FRAME_attak2_11)
- flash_number = MZ2_SUPERTANK_ROCKET_2;
- else // (self.s.frame == FRAME_attak2_14)
- flash_number = MZ2_SUPERTANK_ROCKET_3;
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
-
- Math3D.VectorCopy(self.enemy.s.origin, vec);
- vec[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(vec, start, dir);
- Math3D.VectorNormalize(dir);
-
- Monster.monster_fire_rocket(self, start, dir, 50, 500, flash_number);
- return true;
- }
- };
-
- static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] dir={0,0,0};
- float[] vec={0,0,0};
- float[] start={0,0,0};
- float[] forward={0,0,0}, right={0,0,0};
- int flash_number;
-
- flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak1_1);
-
- //FIXME!!!
- dir[0] = 0;
- dir[1] = self.s.angles[1];
- dir[2] = 0;
-
- Math3D.AngleVectors(dir, forward, right, null);
- Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
-
- if (self.enemy != null) {
- Math3D.VectorCopy(self.enemy.s.origin, vec);
- Math3D.VectorMA(vec, 0, self.enemy.velocity, vec);
- vec[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(vec, start, forward);
- Math3D.VectorNormalize(forward);
- }
-
- Monster.monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
- return true;
- }
- };
-
- static EntThinkAdapter supertank_attack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] vec={0,0,0};
- float range;
- //float r;
-
- Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
- range = Math3D.VectorLength(vec);
-
- //r = random();
-
- // Attack 1 == Chaingun
- // Attack 2 == Rocket Launcher
-
- if (range <= 160) {
- self.monsterinfo.currentmove = supertank_move_attack1;
- } else { // fire rockets more often at distance
- if (Lib.random() < 0.3)
- self.monsterinfo.currentmove = supertank_move_attack1;
- else
- self.monsterinfo.currentmove = supertank_move_attack2;
- }
- return true;
- }
- };
-
-
- static mframe_t supertank_frames_turn_right[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, TreadSound),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run);
-
- static mframe_t supertank_frames_turn_left[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, TreadSound),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run);
-
- static mframe_t supertank_frames_pain3[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run);
-
- static mframe_t supertank_frames_pain2[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run);
-
- static mframe_t supertank_frames_pain1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run);
-
- static mframe_t supertank_frames_death1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, GameAIAdapters.BossExplode)};
- static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead);
-
- static mframe_t supertank_frames_backward[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 0, TreadSound),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null)};
- static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, null);
-
- static mframe_t supertank_frames_attack4[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run);
-
- static mframe_t supertank_frames_attack3[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run);
-
- static mframe_t supertank_frames_attack2[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, supertankRocket),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, supertankRocket),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, supertankRocket),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run);
-
- static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (visible(self, self.enemy))
- if (Lib.random() < 0.9)
- self.monsterinfo.currentmove = supertank_move_attack1;
- else
- self.monsterinfo.currentmove = supertank_move_end_attack1;
- else
- self.monsterinfo.currentmove = supertank_move_end_attack1;
- return true;
- }
- };
-
-
-
- static mframe_t supertank_frames_attack1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun),
- };
- static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1);
-
- static mframe_t supertank_frames_end_attack1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t supertank_move_end_attack1 =
- new mmove_t(FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run);
-
- static EntPainAdapter supertank_pain = new EntPainAdapter() {
- public void pain(edict_t self, edict_t other, float kick, int damage) {
- if (self.health < (self.max_health / 2))
- self.s.skinnum = 1;
-
- if (level.time < self.pain_debounce_time)
- return;
-
- // Lessen the chance of him going into his pain frames
- if (damage <= 25)
- if (Lib.random() < 0.2)
- return;
-
- // Don't go into pain if he's firing his rockets
- if (skill.value >= 2)
- if ((self.s.frame >= FRAME_attak2_1) && (self.s.frame <= FRAME_attak2_14))
- return;
-
- self.pain_debounce_time = level.time + 3;
-
- if (skill.value == 3)
- return; // no pain anims in nightmare
-
- if (damage <= 10) {
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = supertank_move_pain1;
- } else if (damage <= 25) {
- gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = supertank_move_pain2;
- } else {
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = supertank_move_pain3;
- }
- }
- };
-
-
-
- void BossExplode(edict_t self) {
- float[] org={0,0,0};
- int n;
-
- self.think = GameAIAdapters.BossExplode;
- Math3D.VectorCopy(self.s.origin, org);
- org[2] += 24 + (Lib.rand() & 15);
- switch (self.count++) {
- case 0 :
- org[0] -= 24;
- org[1] -= 24;
- break;
- case 1 :
- org[0] += 24;
- org[1] += 24;
- break;
- case 2 :
- org[0] += 24;
- org[1] -= 24;
- break;
- case 3 :
- org[0] -= 24;
- org[1] += 24;
- break;
- case 4 :
- org[0] -= 48;
- org[1] -= 48;
- break;
- case 5 :
- org[0] += 48;
- org[1] += 48;
- break;
- case 6 :
- org[0] -= 48;
- org[1] += 48;
- break;
- case 7 :
- org[0] += 48;
- org[1] -= 48;
- break;
- case 8 :
- self.s.sound = 0;
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC);
- for (n = 0; n < 8; n++)
- ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC);
- ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC);
- self.deadflag = DEAD_DEAD;
- return;
- }
-
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1);
- gi.WritePosition(org);
- gi.multicast(self.s.origin, MULTICAST_PVS);
-
- self.nextthink = level.time + 0.1f;
- }
-
- static EntDieAdapter supertank_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self.deadflag = DEAD_DEAD;
- self.takedamage = DAMAGE_NO;
- self.count = 0;
- self.monsterinfo.currentmove = supertank_move_death;
- }
- };
-
- //
- // monster_supertank
- //
-
- /*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight
- */
- static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (deathmatch.value != 0) {
- G_FreeEdict(self);
- return true;
- }
-
- sound_pain1 = gi.soundindex("bosstank/btkpain1.wav");
- sound_pain2 = gi.soundindex("bosstank/btkpain2.wav");
- sound_pain3 = gi.soundindex("bosstank/btkpain3.wav");
- sound_death = gi.soundindex("bosstank/btkdeth1.wav");
- sound_search1 = gi.soundindex("bosstank/btkunqv1.wav");
- sound_search2 = gi.soundindex("bosstank/btkunqv2.wav");
-
- // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav");
- tread_sound = gi.soundindex("bosstank/btkengn1.wav");
-
- self.movetype = MOVETYPE_STEP;
- self.solid = SOLID_BBOX;
- self.s.modelindex = gi.modelindex("models/monsters/boss1/tris.md2");
- Math3D.VectorSet(self.mins, -64, -64, 0);
- Math3D.VectorSet(self.maxs, 64, 64, 112);
-
- self.health = 1500;
- self.gib_health = -500;
- self.mass = 800;
-
- self.pain = supertank_pain;
- self.die = supertank_die;
- self.monsterinfo.stand = supertank_stand;
- self.monsterinfo.walk = supertank_walk;
- self.monsterinfo.run = supertank_run;
- self.monsterinfo.dodge = null;
- self.monsterinfo.attack = supertank_attack;
- self.monsterinfo.search = supertank_search;
- self.monsterinfo.melee = null;
- self.monsterinfo.sight = null;
-
- gi.linkentity(self);
-
- self.monsterinfo.currentmove = supertank_move_stand;
- self.monsterinfo.scale = MODEL_SCALE;
-
- GameAIAdapters.walkmonster_start.think(self);
- return true;
- }
- };
-
-
-}
+ static EntThinkAdapter supertank_search = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() < 0.5)
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search1, 1,
+ Defines.ATTN_NORM, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search2, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ //
+ // stand
+ //
+
+ static mframe_t supertank_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1,
+ FRAME_stand_60, supertank_frames_stand, null);
+
+ static EntThinkAdapter supertank_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = supertank_move_stand;
+ return true;
+ }
+ };
+
+ static mframe_t supertank_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 12, TreadSound),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 12, null) };
+
+ static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1,
+ FRAME_forwrd_18, supertank_frames_run, null);
+
+ //
+ // walk
+ //
+
+ static mframe_t supertank_frames_forward[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 4, TreadSound),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null) };
+
+ static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1,
+ FRAME_forwrd_18, supertank_frames_forward, null);
+
+ static EntThinkAdapter supertank_forward = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = supertank_move_forward;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter supertank_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = supertank_move_forward;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter supertank_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = supertank_move_stand;
+ else
+ self.monsterinfo.currentmove = supertank_move_run;
+ return true;
+ }
+ };
+
+ //
+ // death
+ //
+ static EntThinkAdapter supertank_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -60, -60, 0);
+ Math3D.VectorSet(self.maxs, 60, 60, 72);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter supertankRocket = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ float[] start = { 0, 0, 0 };
+ float[] dir = { 0, 0, 0 };
+ float[] vec = { 0, 0, 0 };
+ int flash_number;
+
+ if (self.s.frame == FRAME_attak2_8)
+ flash_number = Defines.MZ2_SUPERTANK_ROCKET_1;
+ else if (self.s.frame == FRAME_attak2_11)
+ flash_number = Defines.MZ2_SUPERTANK_ROCKET_2;
+ else
+ // (self.s.frame == FRAME_attak2_14)
+ flash_number = Defines.MZ2_SUPERTANK_ROCKET_3;
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[flash_number], forward, right,
+ start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+
+ Monster
+ .monster_fire_rocket(self, start, dir, 50, 500,
+ flash_number);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] dir = { 0, 0, 0 };
+ float[] vec = { 0, 0, 0 };
+ float[] start = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ int flash_number;
+
+ flash_number = Defines.MZ2_SUPERTANK_MACHINEGUN_1
+ + (self.s.frame - FRAME_attak1_1);
+
+ //FIXME!!!
+ dir[0] = 0;
+ dir[1] = self.s.angles[1];
+ dir[2] = 0;
+
+ Math3D.AngleVectors(dir, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[flash_number], forward, right,
+ start);
+
+ if (self.enemy != null) {
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ Math3D.VectorMA(vec, 0, self.enemy.velocity, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, forward);
+ Math3D.VectorNormalize(forward);
+ }
+
+ Monster.monster_fire_bullet(self, start, forward, 6, 4,
+ Defines.DEFAULT_BULLET_HSPREAD,
+ Defines.DEFAULT_BULLET_VSPREAD, flash_number);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter supertank_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] vec = { 0, 0, 0 };
+ float range;
+ //float r;
+
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
+ range = Math3D.VectorLength(vec);
+
+ //r = random();
+
+ // Attack 1 == Chaingun
+ // Attack 2 == Rocket Launcher
+
+ if (range <= 160) {
+ self.monsterinfo.currentmove = supertank_move_attack1;
+ } else { // fire rockets more often at distance
+ if (Lib.random() < 0.3)
+ self.monsterinfo.currentmove = supertank_move_attack1;
+ else
+ self.monsterinfo.currentmove = supertank_move_attack2;
+ }
+ return true;
+ }
+ };
+
+ static mframe_t supertank_frames_turn_right[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, TreadSound),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1,
+ FRAME_right_18, supertank_frames_turn_right, supertank_run);
+
+ static mframe_t supertank_frames_turn_left[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, TreadSound),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1,
+ FRAME_left_18, supertank_frames_turn_left, supertank_run);
+
+ static mframe_t supertank_frames_pain3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9,
+ FRAME_pain3_12, supertank_frames_pain3, supertank_run);
+
+ static mframe_t supertank_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5,
+ FRAME_pain2_8, supertank_frames_pain2, supertank_run);
+
+ static mframe_t supertank_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1,
+ FRAME_pain1_4, supertank_frames_pain1, supertank_run);
+
+ static mframe_t supertank_frames_death1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, GameAI.BossExplode) };
+
+ static mmove_t supertank_move_death = new mmove_t(FRAME_death_1,
+ FRAME_death_24, supertank_frames_death1, supertank_dead);
+
+ static mframe_t supertank_frames_backward[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 0, TreadSound),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null) };
+
+ static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1,
+ FRAME_backwd_18, supertank_frames_backward, null);
+
+ static mframe_t supertank_frames_attack4[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1,
+ FRAME_attak4_6, supertank_frames_attack4, supertank_run);
+
+ static mframe_t supertank_frames_attack3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1,
+ FRAME_attak3_27, supertank_frames_attack3, supertank_run);
+
+ static mframe_t supertank_frames_attack2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, supertankRocket),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, supertankRocket),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, supertankRocket),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1,
+ FRAME_attak2_27, supertank_frames_attack2, supertank_run);
+
+ static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameUtil.visible(self, self.enemy))
+ if (Lib.random() < 0.9)
+ self.monsterinfo.currentmove = supertank_move_attack1;
+ else
+ self.monsterinfo.currentmove = supertank_move_end_attack1;
+ else
+ self.monsterinfo.currentmove = supertank_move_end_attack1;
+ return true;
+ }
+ };
+
+ static mframe_t supertank_frames_attack1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
+ new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
+ new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
+ new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
+ new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
+ new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), };
+
+ static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1,
+ FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1);
+
+ static mframe_t supertank_frames_end_attack1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t supertank_move_end_attack1 = new mmove_t(FRAME_attak1_7,
+ FRAME_attak1_20, supertank_frames_end_attack1, supertank_run);
+
+ static EntPainAdapter supertank_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ // Lessen the chance of him going into his pain frames
+ if (damage <= 25)
+ if (Lib.random() < 0.2)
+ return;
+
+ // Don't go into pain if he's firing his rockets
+ if (GameBase.skill.value >= 2)
+ if ((self.s.frame >= FRAME_attak2_1)
+ && (self.s.frame <= FRAME_attak2_14))
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 10) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = supertank_move_pain1;
+ } else if (damage <= 25) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain3, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = supertank_move_pain2;
+ } else {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = supertank_move_pain3;
+ }
+ }
+ };
+
+ static EntDieAdapter supertank_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_NO;
+ self.count = 0;
+ self.monsterinfo.currentmove = supertank_move_death;
+ }
+ };
+
+ //
+ // monster_supertank
+ //
+
+ /*
+ * QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush
+ * Trigger_Spawn Sight
+ */
+ static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return true;
+ }
+
+ sound_pain1 = GameBase.gi.soundindex("bosstank/btkpain1.wav");
+ sound_pain2 = GameBase.gi.soundindex("bosstank/btkpain2.wav");
+ sound_pain3 = GameBase.gi.soundindex("bosstank/btkpain3.wav");
+ sound_death = GameBase.gi.soundindex("bosstank/btkdeth1.wav");
+ sound_search1 = GameBase.gi.soundindex("bosstank/btkunqv1.wav");
+ sound_search2 = GameBase.gi.soundindex("bosstank/btkunqv2.wav");
+
+ // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav");
+ tread_sound = GameBase.gi.soundindex("bosstank/btkengn1.wav");
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/boss1/tris.md2");
+ Math3D.VectorSet(self.mins, -64, -64, 0);
+ Math3D.VectorSet(self.maxs, 64, 64, 112);
+
+ self.health = 1500;
+ self.gib_health = -500;
+ self.mass = 800;
+
+ self.pain = supertank_pain;
+ self.die = supertank_die;
+ self.monsterinfo.stand = supertank_stand;
+ self.monsterinfo.walk = supertank_walk;
+ self.monsterinfo.run = supertank_run;
+ self.monsterinfo.dodge = null;
+ self.monsterinfo.attack = supertank_attack;
+ self.monsterinfo.search = supertank_search;
+ self.monsterinfo.melee = null;
+ self.monsterinfo.sight = null;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = supertank_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.walkmonster_start.think(self);
+ return true;
+ }
+ };
+
+ void BossExplode(edict_t self) {
+ float[] org = { 0, 0, 0 };
+ int n;
+
+ self.think = GameAI.BossExplode;
+ Math3D.VectorCopy(self.s.origin, org);
+ org[2] += 24 + (Lib.rand() & 15);
+ switch (self.count++) {
+ case 0:
+ org[0] -= 24;
+ org[1] -= 24;
+ break;
+ case 1:
+ org[0] += 24;
+ org[1] += 24;
+ break;
+ case 2:
+ org[0] += 24;
+ org[1] -= 24;
+ break;
+ case 3:
+ org[0] -= 24;
+ org[1] += 24;
+ break;
+ case 4:
+ org[0] -= 48;
+ org[1] -= 48;
+ break;
+ case 5:
+ org[0] += 48;
+ org[1] += 48;
+ break;
+ case 6:
+ org[0] -= 48;
+ org[1] += 48;
+ break;
+ case 7:
+ org[0] += 48;
+ org[1] -= 48;
+ break;
+ case 8:
+ self.s.sound = 0;
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
+ 500, Defines.GIB_ORGANIC);
+ for (n = 0; n < 8; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
+ 500, Defines.GIB_METALLIC);
+ GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500,
+ Defines.GIB_METALLIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
+ GameBase.gi.WritePosition(org);
+ GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
+
+ self.nextthink = GameBase.level.time + 0.1f;
+ }
+
+} \ No newline at end of file