diff options
author | Rene Stoeckel <[email protected]> | 2005-02-06 18:51:36 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2005-02-06 18:51:36 +0000 |
commit | d93d442eb03ec88a0c6e34ef681046d34576f00a (patch) | |
tree | 0b596832a0996bae69d7c154351b5ab2fa69d6cf /src/jake2/game/M_Supertank.java | |
parent | 6e43da175094dc667c9f03ee4c901c3405a99627 (diff) |
part of refactoring the monster files
Diffstat (limited to 'src/jake2/game/M_Supertank.java')
-rw-r--r-- | src/jake2/game/M_Supertank.java | 1253 |
1 files changed, 0 insertions, 1253 deletions
diff --git a/src/jake2/game/M_Supertank.java b/src/jake2/game/M_Supertank.java deleted file mode 100644 index 1e26b56..0000000 --- a/src/jake2/game/M_Supertank.java +++ /dev/null @@ -1,1253 +0,0 @@ -/* - * Copyright (C) 1997-2001 Id Software, Inc. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License as published by the Free Software - * Foundation; either version 2 of the License, or (at your option) any later - * version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. - * - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with - * this program; if not, write to the Free Software Foundation, Inc., 59 Temple - * Place - Suite 330, Boston, MA 02111-1307, USA. - * - */ - -// Created on 13.11.2003 by RST. -// $Id: M_Supertank.java,v 1.3 2004-09-22 19:22:04 salomo Exp $ -package jake2.game; - -import jake2.Defines; -import jake2.util.Lib; -import jake2.util.Math3D; - -public class M_Supertank { - - // This file generated by ModelGen - Do NOT Modify - - public final static int FRAME_attak1_1 = 0; - - public final static int FRAME_attak1_2 = 1; - - public final static int FRAME_attak1_3 = 2; - - public final static int FRAME_attak1_4 = 3; - - public final static int FRAME_attak1_5 = 4; - - public final static int FRAME_attak1_6 = 5; - - public final static int FRAME_attak1_7 = 6; - - public final static int FRAME_attak1_8 = 7; - - public final static int FRAME_attak1_9 = 8; - - public final static int FRAME_attak1_10 = 9; - - public final static int FRAME_attak1_11 = 10; - - public final static int FRAME_attak1_12 = 11; - - public final static int FRAME_attak1_13 = 12; - - public final static int FRAME_attak1_14 = 13; - - public final static int FRAME_attak1_15 = 14; - - public final static int FRAME_attak1_16 = 15; - - public final static int FRAME_attak1_17 = 16; - - public final static int FRAME_attak1_18 = 17; - - public final static int FRAME_attak1_19 = 18; - - public final static int FRAME_attak1_20 = 19; - - public final static int FRAME_attak2_1 = 20; - - public final static int FRAME_attak2_2 = 21; - - public final static int FRAME_attak2_3 = 22; - - public final static int FRAME_attak2_4 = 23; - - public final static int FRAME_attak2_5 = 24; - - public final static int FRAME_attak2_6 = 25; - - public final static int FRAME_attak2_7 = 26; - - public final static int FRAME_attak2_8 = 27; - - public final static int FRAME_attak2_9 = 28; - - public final static int FRAME_attak2_10 = 29; - - public final static int FRAME_attak2_11 = 30; - - public final static int FRAME_attak2_12 = 31; - - public final static int FRAME_attak2_13 = 32; - - public final static int FRAME_attak2_14 = 33; - - public final static int FRAME_attak2_15 = 34; - - public final static int FRAME_attak2_16 = 35; - - public final static int FRAME_attak2_17 = 36; - - public final static int FRAME_attak2_18 = 37; - - public final static int FRAME_attak2_19 = 38; - - public final static int FRAME_attak2_20 = 39; - - public final static int FRAME_attak2_21 = 40; - - public final static int FRAME_attak2_22 = 41; - - public final static int FRAME_attak2_23 = 42; - - public final static int FRAME_attak2_24 = 43; - - public final static int FRAME_attak2_25 = 44; - - public final static int FRAME_attak2_26 = 45; - - public final static int FRAME_attak2_27 = 46; - - public final static int FRAME_attak3_1 = 47; - - public final static int FRAME_attak3_2 = 48; - - public final static int FRAME_attak3_3 = 49; - - public final static int FRAME_attak3_4 = 50; - - public final static int FRAME_attak3_5 = 51; - - public final static int FRAME_attak3_6 = 52; - - public final static int FRAME_attak3_7 = 53; - - public final static int FRAME_attak3_8 = 54; - - public final static int FRAME_attak3_9 = 55; - - public final static int FRAME_attak3_10 = 56; - - public final static int FRAME_attak3_11 = 57; - - public final static int FRAME_attak3_12 = 58; - - public final static int FRAME_attak3_13 = 59; - - public final static int FRAME_attak3_14 = 60; - - public final static int FRAME_attak3_15 = 61; - - public final static int FRAME_attak3_16 = 62; - - public final static int FRAME_attak3_17 = 63; - - public final static int FRAME_attak3_18 = 64; - - public final static int FRAME_attak3_19 = 65; - - public final static int FRAME_attak3_20 = 66; - - public final static int FRAME_attak3_21 = 67; - - public final static int FRAME_attak3_22 = 68; - - public final static int FRAME_attak3_23 = 69; - - public final static int FRAME_attak3_24 = 70; - - public final static int FRAME_attak3_25 = 71; - - public final static int FRAME_attak3_26 = 72; - - public final static int FRAME_attak3_27 = 73; - - public final static int FRAME_attak4_1 = 74; - - public final static int FRAME_attak4_2 = 75; - - public final static int FRAME_attak4_3 = 76; - - public final static int FRAME_attak4_4 = 77; - - public final static int FRAME_attak4_5 = 78; - - public final static int FRAME_attak4_6 = 79; - - public final static int FRAME_backwd_1 = 80; - - public final static int FRAME_backwd_2 = 81; - - public final static int FRAME_backwd_3 = 82; - - public final static int FRAME_backwd_4 = 83; - - public final static int FRAME_backwd_5 = 84; - - public final static int FRAME_backwd_6 = 85; - - public final static int FRAME_backwd_7 = 86; - - public final static int FRAME_backwd_8 = 87; - - public final static int FRAME_backwd_9 = 88; - - public final static int FRAME_backwd_10 = 89; - - public final static int FRAME_backwd_11 = 90; - - public final static int FRAME_backwd_12 = 91; - - public final static int FRAME_backwd_13 = 92; - - public final static int FRAME_backwd_14 = 93; - - public final static int FRAME_backwd_15 = 94; - - public final static int FRAME_backwd_16 = 95; - - public final static int FRAME_backwd_17 = 96; - - public final static int FRAME_backwd_18 = 97; - - public final static int FRAME_death_1 = 98; - - public final static int FRAME_death_2 = 99; - - public final static int FRAME_death_3 = 100; - - public final static int FRAME_death_4 = 101; - - public final static int FRAME_death_5 = 102; - - public final static int FRAME_death_6 = 103; - - public final static int FRAME_death_7 = 104; - - public final static int FRAME_death_8 = 105; - - public final static int FRAME_death_9 = 106; - - public final static int FRAME_death_10 = 107; - - public final static int FRAME_death_11 = 108; - - public final static int FRAME_death_12 = 109; - - public final static int FRAME_death_13 = 110; - - public final static int FRAME_death_14 = 111; - - public final static int FRAME_death_15 = 112; - - public final static int FRAME_death_16 = 113; - - public final static int FRAME_death_17 = 114; - - public final static int FRAME_death_18 = 115; - - public final static int FRAME_death_19 = 116; - - public final static int FRAME_death_20 = 117; - - public final static int FRAME_death_21 = 118; - - public final static int FRAME_death_22 = 119; - - public final static int FRAME_death_23 = 120; - - public final static int FRAME_death_24 = 121; - - public final static int FRAME_death_31 = 122; - - public final static int FRAME_death_32 = 123; - - public final static int FRAME_death_33 = 124; - - public final static int FRAME_death_45 = 125; - - public final static int FRAME_death_46 = 126; - - public final static int FRAME_death_47 = 127; - - public final static int FRAME_forwrd_1 = 128; - - public final static int FRAME_forwrd_2 = 129; - - public final static int FRAME_forwrd_3 = 130; - - public final static int FRAME_forwrd_4 = 131; - - public final static int FRAME_forwrd_5 = 132; - - public final static int FRAME_forwrd_6 = 133; - - public final static int FRAME_forwrd_7 = 134; - - public final static int FRAME_forwrd_8 = 135; - - public final static int FRAME_forwrd_9 = 136; - - public final static int FRAME_forwrd_10 = 137; - - public final static int FRAME_forwrd_11 = 138; - - public final static int FRAME_forwrd_12 = 139; - - public final static int FRAME_forwrd_13 = 140; - - public final static int FRAME_forwrd_14 = 141; - - public final static int FRAME_forwrd_15 = 142; - - public final static int FRAME_forwrd_16 = 143; - - public final static int FRAME_forwrd_17 = 144; - - public final static int FRAME_forwrd_18 = 145; - - public final static int FRAME_left_1 = 146; - - public final static int FRAME_left_2 = 147; - - public final static int FRAME_left_3 = 148; - - public final static int FRAME_left_4 = 149; - - public final static int FRAME_left_5 = 150; - - public final static int FRAME_left_6 = 151; - - public final static int FRAME_left_7 = 152; - - public final static int FRAME_left_8 = 153; - - public final static int FRAME_left_9 = 154; - - public final static int FRAME_left_10 = 155; - - public final static int FRAME_left_11 = 156; - - public final static int FRAME_left_12 = 157; - - public final static int FRAME_left_13 = 158; - - public final static int FRAME_left_14 = 159; - - public final static int FRAME_left_15 = 160; - - public final static int FRAME_left_16 = 161; - - public final static int FRAME_left_17 = 162; - - public final static int FRAME_left_18 = 163; - - public final static int FRAME_pain1_1 = 164; - - public final static int FRAME_pain1_2 = 165; - - public final static int FRAME_pain1_3 = 166; - - public final static int FRAME_pain1_4 = 167; - - public final static int FRAME_pain2_5 = 168; - - public final static int FRAME_pain2_6 = 169; - - public final static int FRAME_pain2_7 = 170; - - public final static int FRAME_pain2_8 = 171; - - public final static int FRAME_pain3_9 = 172; - - public final static int FRAME_pain3_10 = 173; - - public final static int FRAME_pain3_11 = 174; - - public final static int FRAME_pain3_12 = 175; - - public final static int FRAME_right_1 = 176; - - public final static int FRAME_right_2 = 177; - - public final static int FRAME_right_3 = 178; - - public final static int FRAME_right_4 = 179; - - public final static int FRAME_right_5 = 180; - - public final static int FRAME_right_6 = 181; - - public final static int FRAME_right_7 = 182; - - public final static int FRAME_right_8 = 183; - - public final static int FRAME_right_9 = 184; - - public final static int FRAME_right_10 = 185; - - public final static int FRAME_right_11 = 186; - - public final static int FRAME_right_12 = 187; - - public final static int FRAME_right_13 = 188; - - public final static int FRAME_right_14 = 189; - - public final static int FRAME_right_15 = 190; - - public final static int FRAME_right_16 = 191; - - public final static int FRAME_right_17 = 192; - - public final static int FRAME_right_18 = 193; - - public final static int FRAME_stand_1 = 194; - - public final static int FRAME_stand_2 = 195; - - public final static int FRAME_stand_3 = 196; - - public final static int FRAME_stand_4 = 197; - - public final static int FRAME_stand_5 = 198; - - public final static int FRAME_stand_6 = 199; - - public final static int FRAME_stand_7 = 200; - - public final static int FRAME_stand_8 = 201; - - public final static int FRAME_stand_9 = 202; - - public final static int FRAME_stand_10 = 203; - - public final static int FRAME_stand_11 = 204; - - public final static int FRAME_stand_12 = 205; - - public final static int FRAME_stand_13 = 206; - - public final static int FRAME_stand_14 = 207; - - public final static int FRAME_stand_15 = 208; - - public final static int FRAME_stand_16 = 209; - - public final static int FRAME_stand_17 = 210; - - public final static int FRAME_stand_18 = 211; - - public final static int FRAME_stand_19 = 212; - - public final static int FRAME_stand_20 = 213; - - public final static int FRAME_stand_21 = 214; - - public final static int FRAME_stand_22 = 215; - - public final static int FRAME_stand_23 = 216; - - public final static int FRAME_stand_24 = 217; - - public final static int FRAME_stand_25 = 218; - - public final static int FRAME_stand_26 = 219; - - public final static int FRAME_stand_27 = 220; - - public final static int FRAME_stand_28 = 221; - - public final static int FRAME_stand_29 = 222; - - public final static int FRAME_stand_30 = 223; - - public final static int FRAME_stand_31 = 224; - - public final static int FRAME_stand_32 = 225; - - public final static int FRAME_stand_33 = 226; - - public final static int FRAME_stand_34 = 227; - - public final static int FRAME_stand_35 = 228; - - public final static int FRAME_stand_36 = 229; - - public final static int FRAME_stand_37 = 230; - - public final static int FRAME_stand_38 = 231; - - public final static int FRAME_stand_39 = 232; - - public final static int FRAME_stand_40 = 233; - - public final static int FRAME_stand_41 = 234; - - public final static int FRAME_stand_42 = 235; - - public final static int FRAME_stand_43 = 236; - - public final static int FRAME_stand_44 = 237; - - public final static int FRAME_stand_45 = 238; - - public final static int FRAME_stand_46 = 239; - - public final static int FRAME_stand_47 = 240; - - public final static int FRAME_stand_48 = 241; - - public final static int FRAME_stand_49 = 242; - - public final static int FRAME_stand_50 = 243; - - public final static int FRAME_stand_51 = 244; - - public final static int FRAME_stand_52 = 245; - - public final static int FRAME_stand_53 = 246; - - public final static int FRAME_stand_54 = 247; - - public final static int FRAME_stand_55 = 248; - - public final static int FRAME_stand_56 = 249; - - public final static int FRAME_stand_57 = 250; - - public final static int FRAME_stand_58 = 251; - - public final static int FRAME_stand_59 = 252; - - public final static int FRAME_stand_60 = 253; - - public final static float MODEL_SCALE = 1.000000f; - - static int sound_pain1; - - static int sound_pain2; - - static int sound_pain3; - - static int sound_death; - - static int sound_search1; - - static int sound_search2; - - static int tread_sound; - - static EntThinkAdapter TreadSound = new EntThinkAdapter() { - public boolean think(edict_t self) { - GameBase.gi.sound(self, Defines.CHAN_VOICE, tread_sound, 1, - Defines.ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter supertank_search = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() < 0.5) - GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search1, 1, - Defines.ATTN_NORM, 0); - else - GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search2, 1, - Defines.ATTN_NORM, 0); - return true; - } - }; - - // - // stand - // - - static mframe_t supertank_frames_stand[] = new mframe_t[] { - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null), - new mframe_t(GameAI.ai_stand, 0, null) }; - - static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1, - FRAME_stand_60, supertank_frames_stand, null); - - static EntThinkAdapter supertank_stand = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = supertank_move_stand; - return true; - } - }; - - static mframe_t supertank_frames_run[] = new mframe_t[] { - new mframe_t(GameAI.ai_run, 12, TreadSound), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null), - new mframe_t(GameAI.ai_run, 12, null) }; - - static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1, - FRAME_forwrd_18, supertank_frames_run, null); - - // - // walk - // - - static mframe_t supertank_frames_forward[] = new mframe_t[] { - new mframe_t(GameAI.ai_walk, 4, TreadSound), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null), - new mframe_t(GameAI.ai_walk, 4, null) }; - - static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1, - FRAME_forwrd_18, supertank_frames_forward, null); - - static EntThinkAdapter supertank_forward = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = supertank_move_forward; - return true; - } - }; - - static EntThinkAdapter supertank_walk = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = supertank_move_forward; - return true; - } - }; - - static EntThinkAdapter supertank_run = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) - self.monsterinfo.currentmove = supertank_move_stand; - else - self.monsterinfo.currentmove = supertank_move_run; - return true; - } - }; - - // - // death - // - static EntThinkAdapter supertank_dead = new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorSet(self.mins, -60, -60, 0); - Math3D.VectorSet(self.maxs, 60, 60, 72); - self.movetype = Defines.MOVETYPE_TOSS; - self.svflags |= Defines.SVF_DEADMONSTER; - self.nextthink = 0; - GameBase.gi.linkentity(self); - return true; - } - }; - - static EntThinkAdapter supertankRocket = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] start = { 0, 0, 0 }; - float[] dir = { 0, 0, 0 }; - float[] vec = { 0, 0, 0 }; - int flash_number; - - if (self.s.frame == FRAME_attak2_8) - flash_number = Defines.MZ2_SUPERTANK_ROCKET_1; - else if (self.s.frame == FRAME_attak2_11) - flash_number = Defines.MZ2_SUPERTANK_ROCKET_2; - else - // (self.s.frame == FRAME_attak2_14) - flash_number = Defines.MZ2_SUPERTANK_ROCKET_3; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource(self.s.origin, - M_Flash.monster_flash_offset[flash_number], forward, right, - start); - - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, dir); - Math3D.VectorNormalize(dir); - - Monster - .monster_fire_rocket(self, start, dir, 50, 500, - flash_number); - return true; - } - }; - - static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] dir = { 0, 0, 0 }; - float[] vec = { 0, 0, 0 }; - float[] start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - int flash_number; - - flash_number = Defines.MZ2_SUPERTANK_MACHINEGUN_1 - + (self.s.frame - FRAME_attak1_1); - - //FIXME!!! - dir[0] = 0; - dir[1] = self.s.angles[1]; - dir[2] = 0; - - Math3D.AngleVectors(dir, forward, right, null); - Math3D.G_ProjectSource(self.s.origin, - M_Flash.monster_flash_offset[flash_number], forward, right, - start); - - if (self.enemy != null) { - Math3D.VectorCopy(self.enemy.s.origin, vec); - Math3D.VectorMA(vec, 0, self.enemy.velocity, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, forward); - Math3D.VectorNormalize(forward); - } - - Monster.monster_fire_bullet(self, start, forward, 6, 4, - Defines.DEFAULT_BULLET_HSPREAD, - Defines.DEFAULT_BULLET_VSPREAD, flash_number); - return true; - } - }; - - static EntThinkAdapter supertank_attack = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] vec = { 0, 0, 0 }; - float range; - //float r; - - Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); - range = Math3D.VectorLength(vec); - - //r = random(); - - // Attack 1 == Chaingun - // Attack 2 == Rocket Launcher - - if (range <= 160) { - self.monsterinfo.currentmove = supertank_move_attack1; - } else { // fire rockets more often at distance - if (Lib.random() < 0.3) - self.monsterinfo.currentmove = supertank_move_attack1; - else - self.monsterinfo.currentmove = supertank_move_attack2; - } - return true; - } - }; - - static mframe_t supertank_frames_turn_right[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, TreadSound), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, - FRAME_right_18, supertank_frames_turn_right, supertank_run); - - static mframe_t supertank_frames_turn_left[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, TreadSound), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, - FRAME_left_18, supertank_frames_turn_left, supertank_run); - - static mframe_t supertank_frames_pain3[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, - FRAME_pain3_12, supertank_frames_pain3, supertank_run); - - static mframe_t supertank_frames_pain2[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, - FRAME_pain2_8, supertank_frames_pain2, supertank_run); - - static mframe_t supertank_frames_pain1[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, - FRAME_pain1_4, supertank_frames_pain1, supertank_run); - - static mframe_t supertank_frames_death1[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, GameAI.BossExplode) }; - - static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, - FRAME_death_24, supertank_frames_death1, supertank_dead); - - static mframe_t supertank_frames_backward[] = new mframe_t[] { - new mframe_t(GameAI.ai_walk, 0, TreadSound), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null), - new mframe_t(GameAI.ai_walk, 0, null) }; - - static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, - FRAME_backwd_18, supertank_frames_backward, null); - - static mframe_t supertank_frames_attack4[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, - FRAME_attak4_6, supertank_frames_attack4, supertank_run); - - static mframe_t supertank_frames_attack3[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, - FRAME_attak3_27, supertank_frames_attack3, supertank_run); - - static mframe_t supertank_frames_attack2[] = new mframe_t[] { - new mframe_t(GameAI.ai_charge, 0, null), - new mframe_t(GameAI.ai_charge, 0, null), - new mframe_t(GameAI.ai_charge, 0, null), - new mframe_t(GameAI.ai_charge, 0, null), - new mframe_t(GameAI.ai_charge, 0, null), - new mframe_t(GameAI.ai_charge, 0, null), - new mframe_t(GameAI.ai_charge, 0, null), - new mframe_t(GameAI.ai_charge, 0, supertankRocket), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, supertankRocket), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, supertankRocket), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, - FRAME_attak2_27, supertank_frames_attack2, supertank_run); - - static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (GameUtil.visible(self, self.enemy)) - if (Lib.random() < 0.9) - self.monsterinfo.currentmove = supertank_move_attack1; - else - self.monsterinfo.currentmove = supertank_move_end_attack1; - else - self.monsterinfo.currentmove = supertank_move_end_attack1; - return true; - } - }; - - static mframe_t supertank_frames_attack1[] = new mframe_t[] { - new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), - new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), }; - - static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, - FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1); - - static mframe_t supertank_frames_end_attack1[] = new mframe_t[] { - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null), - new mframe_t(GameAI.ai_move, 0, null) }; - - static mmove_t supertank_move_end_attack1 = new mmove_t(FRAME_attak1_7, - FRAME_attak1_20, supertank_frames_end_attack1, supertank_run); - - static EntPainAdapter supertank_pain = new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - if (self.health < (self.max_health / 2)) - self.s.skinnum = 1; - - if (GameBase.level.time < self.pain_debounce_time) - return; - - // Lessen the chance of him going into his pain frames - if (damage <= 25) - if (Lib.random() < 0.2) - return; - - // Don't go into pain if he's firing his rockets - if (GameBase.skill.value >= 2) - if ((self.s.frame >= FRAME_attak2_1) - && (self.s.frame <= FRAME_attak2_14)) - return; - - self.pain_debounce_time = GameBase.level.time + 3; - - if (GameBase.skill.value == 3) - return; // no pain anims in nightmare - - if (damage <= 10) { - GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, - Defines.ATTN_NORM, 0); - self.monsterinfo.currentmove = supertank_move_pain1; - } else if (damage <= 25) { - GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain3, 1, - Defines.ATTN_NORM, 0); - self.monsterinfo.currentmove = supertank_move_pain2; - } else { - GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, - Defines.ATTN_NORM, 0); - self.monsterinfo.currentmove = supertank_move_pain3; - } - } - }; - - static EntDieAdapter supertank_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, - int damage, float[] point) { - GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, - Defines.ATTN_NORM, 0); - self.deadflag = Defines.DEAD_DEAD; - self.takedamage = Defines.DAMAGE_NO; - self.count = 0; - self.monsterinfo.currentmove = supertank_move_death; - } - }; - - // - // monster_supertank - // - - /* - * QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush - * Trigger_Spawn Sight - */ - static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (GameBase.deathmatch.value != 0) { - GameUtil.G_FreeEdict(self); - return true; - } - - sound_pain1 = GameBase.gi.soundindex("bosstank/btkpain1.wav"); - sound_pain2 = GameBase.gi.soundindex("bosstank/btkpain2.wav"); - sound_pain3 = GameBase.gi.soundindex("bosstank/btkpain3.wav"); - sound_death = GameBase.gi.soundindex("bosstank/btkdeth1.wav"); - sound_search1 = GameBase.gi.soundindex("bosstank/btkunqv1.wav"); - sound_search2 = GameBase.gi.soundindex("bosstank/btkunqv2.wav"); - - // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav"); - tread_sound = GameBase.gi.soundindex("bosstank/btkengn1.wav"); - - self.movetype = Defines.MOVETYPE_STEP; - self.solid = Defines.SOLID_BBOX; - self.s.modelindex = GameBase.gi - .modelindex("models/monsters/boss1/tris.md2"); - Math3D.VectorSet(self.mins, -64, -64, 0); - Math3D.VectorSet(self.maxs, 64, 64, 112); - - self.health = 1500; - self.gib_health = -500; - self.mass = 800; - - self.pain = supertank_pain; - self.die = supertank_die; - self.monsterinfo.stand = supertank_stand; - self.monsterinfo.walk = supertank_walk; - self.monsterinfo.run = supertank_run; - self.monsterinfo.dodge = null; - self.monsterinfo.attack = supertank_attack; - self.monsterinfo.search = supertank_search; - self.monsterinfo.melee = null; - self.monsterinfo.sight = null; - - GameBase.gi.linkentity(self); - - self.monsterinfo.currentmove = supertank_move_stand; - self.monsterinfo.scale = MODEL_SCALE; - - GameAI.walkmonster_start.think(self); - return true; - } - }; - - void BossExplode(edict_t self) { - float[] org = { 0, 0, 0 }; - int n; - - self.think = GameAI.BossExplode; - Math3D.VectorCopy(self.s.origin, org); - org[2] += 24 + (Lib.rand() & 15); - switch (self.count++) { - case 0: - org[0] -= 24; - org[1] -= 24; - break; - case 1: - org[0] += 24; - org[1] += 24; - break; - case 2: - org[0] += 24; - org[1] -= 24; - break; - case 3: - org[0] -= 24; - org[1] += 24; - break; - case 4: - org[0] -= 48; - org[1] -= 48; - break; - case 5: - org[0] += 48; - org[1] += 48; - break; - case 6: - org[0] -= 48; - org[1] += 48; - break; - case 7: - org[0] += 48; - org[1] -= 48; - break; - case 8: - self.s.sound = 0; - for (n = 0; n < 4; n++) - GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", - 500, Defines.GIB_ORGANIC); - for (n = 0; n < 8; n++) - GameAI.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", - 500, Defines.GIB_METALLIC); - GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, - Defines.GIB_ORGANIC); - GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, - Defines.GIB_METALLIC); - self.deadflag = Defines.DEAD_DEAD; - return; - } - - GameBase.gi.WriteByte(Defines.svc_temp_entity); - GameBase.gi.WriteByte(Defines.TE_EXPLOSION1); - GameBase.gi.WritePosition(org); - GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); - - self.nextthink = GameBase.level.time + 0.1f; - } - -}
\ No newline at end of file |