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authorRene Stoeckel <[email protected]>2005-02-06 18:51:36 +0000
committerRene Stoeckel <[email protected]>2005-02-06 18:51:36 +0000
commitd93d442eb03ec88a0c6e34ef681046d34576f00a (patch)
tree0b596832a0996bae69d7c154351b5ab2fa69d6cf /src/jake2/game/M_Supertank.java
parent6e43da175094dc667c9f03ee4c901c3405a99627 (diff)
part of refactoring the monster files
Diffstat (limited to 'src/jake2/game/M_Supertank.java')
-rw-r--r--src/jake2/game/M_Supertank.java1253
1 files changed, 0 insertions, 1253 deletions
diff --git a/src/jake2/game/M_Supertank.java b/src/jake2/game/M_Supertank.java
deleted file mode 100644
index 1e26b56..0000000
--- a/src/jake2/game/M_Supertank.java
+++ /dev/null
@@ -1,1253 +0,0 @@
-/*
- * Copyright (C) 1997-2001 Id Software, Inc.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE.
- *
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- * Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-// Created on 13.11.2003 by RST.
-// $Id: M_Supertank.java,v 1.3 2004-09-22 19:22:04 salomo Exp $
-package jake2.game;
-
-import jake2.Defines;
-import jake2.util.Lib;
-import jake2.util.Math3D;
-
-public class M_Supertank {
-
- // This file generated by ModelGen - Do NOT Modify
-
- public final static int FRAME_attak1_1 = 0;
-
- public final static int FRAME_attak1_2 = 1;
-
- public final static int FRAME_attak1_3 = 2;
-
- public final static int FRAME_attak1_4 = 3;
-
- public final static int FRAME_attak1_5 = 4;
-
- public final static int FRAME_attak1_6 = 5;
-
- public final static int FRAME_attak1_7 = 6;
-
- public final static int FRAME_attak1_8 = 7;
-
- public final static int FRAME_attak1_9 = 8;
-
- public final static int FRAME_attak1_10 = 9;
-
- public final static int FRAME_attak1_11 = 10;
-
- public final static int FRAME_attak1_12 = 11;
-
- public final static int FRAME_attak1_13 = 12;
-
- public final static int FRAME_attak1_14 = 13;
-
- public final static int FRAME_attak1_15 = 14;
-
- public final static int FRAME_attak1_16 = 15;
-
- public final static int FRAME_attak1_17 = 16;
-
- public final static int FRAME_attak1_18 = 17;
-
- public final static int FRAME_attak1_19 = 18;
-
- public final static int FRAME_attak1_20 = 19;
-
- public final static int FRAME_attak2_1 = 20;
-
- public final static int FRAME_attak2_2 = 21;
-
- public final static int FRAME_attak2_3 = 22;
-
- public final static int FRAME_attak2_4 = 23;
-
- public final static int FRAME_attak2_5 = 24;
-
- public final static int FRAME_attak2_6 = 25;
-
- public final static int FRAME_attak2_7 = 26;
-
- public final static int FRAME_attak2_8 = 27;
-
- public final static int FRAME_attak2_9 = 28;
-
- public final static int FRAME_attak2_10 = 29;
-
- public final static int FRAME_attak2_11 = 30;
-
- public final static int FRAME_attak2_12 = 31;
-
- public final static int FRAME_attak2_13 = 32;
-
- public final static int FRAME_attak2_14 = 33;
-
- public final static int FRAME_attak2_15 = 34;
-
- public final static int FRAME_attak2_16 = 35;
-
- public final static int FRAME_attak2_17 = 36;
-
- public final static int FRAME_attak2_18 = 37;
-
- public final static int FRAME_attak2_19 = 38;
-
- public final static int FRAME_attak2_20 = 39;
-
- public final static int FRAME_attak2_21 = 40;
-
- public final static int FRAME_attak2_22 = 41;
-
- public final static int FRAME_attak2_23 = 42;
-
- public final static int FRAME_attak2_24 = 43;
-
- public final static int FRAME_attak2_25 = 44;
-
- public final static int FRAME_attak2_26 = 45;
-
- public final static int FRAME_attak2_27 = 46;
-
- public final static int FRAME_attak3_1 = 47;
-
- public final static int FRAME_attak3_2 = 48;
-
- public final static int FRAME_attak3_3 = 49;
-
- public final static int FRAME_attak3_4 = 50;
-
- public final static int FRAME_attak3_5 = 51;
-
- public final static int FRAME_attak3_6 = 52;
-
- public final static int FRAME_attak3_7 = 53;
-
- public final static int FRAME_attak3_8 = 54;
-
- public final static int FRAME_attak3_9 = 55;
-
- public final static int FRAME_attak3_10 = 56;
-
- public final static int FRAME_attak3_11 = 57;
-
- public final static int FRAME_attak3_12 = 58;
-
- public final static int FRAME_attak3_13 = 59;
-
- public final static int FRAME_attak3_14 = 60;
-
- public final static int FRAME_attak3_15 = 61;
-
- public final static int FRAME_attak3_16 = 62;
-
- public final static int FRAME_attak3_17 = 63;
-
- public final static int FRAME_attak3_18 = 64;
-
- public final static int FRAME_attak3_19 = 65;
-
- public final static int FRAME_attak3_20 = 66;
-
- public final static int FRAME_attak3_21 = 67;
-
- public final static int FRAME_attak3_22 = 68;
-
- public final static int FRAME_attak3_23 = 69;
-
- public final static int FRAME_attak3_24 = 70;
-
- public final static int FRAME_attak3_25 = 71;
-
- public final static int FRAME_attak3_26 = 72;
-
- public final static int FRAME_attak3_27 = 73;
-
- public final static int FRAME_attak4_1 = 74;
-
- public final static int FRAME_attak4_2 = 75;
-
- public final static int FRAME_attak4_3 = 76;
-
- public final static int FRAME_attak4_4 = 77;
-
- public final static int FRAME_attak4_5 = 78;
-
- public final static int FRAME_attak4_6 = 79;
-
- public final static int FRAME_backwd_1 = 80;
-
- public final static int FRAME_backwd_2 = 81;
-
- public final static int FRAME_backwd_3 = 82;
-
- public final static int FRAME_backwd_4 = 83;
-
- public final static int FRAME_backwd_5 = 84;
-
- public final static int FRAME_backwd_6 = 85;
-
- public final static int FRAME_backwd_7 = 86;
-
- public final static int FRAME_backwd_8 = 87;
-
- public final static int FRAME_backwd_9 = 88;
-
- public final static int FRAME_backwd_10 = 89;
-
- public final static int FRAME_backwd_11 = 90;
-
- public final static int FRAME_backwd_12 = 91;
-
- public final static int FRAME_backwd_13 = 92;
-
- public final static int FRAME_backwd_14 = 93;
-
- public final static int FRAME_backwd_15 = 94;
-
- public final static int FRAME_backwd_16 = 95;
-
- public final static int FRAME_backwd_17 = 96;
-
- public final static int FRAME_backwd_18 = 97;
-
- public final static int FRAME_death_1 = 98;
-
- public final static int FRAME_death_2 = 99;
-
- public final static int FRAME_death_3 = 100;
-
- public final static int FRAME_death_4 = 101;
-
- public final static int FRAME_death_5 = 102;
-
- public final static int FRAME_death_6 = 103;
-
- public final static int FRAME_death_7 = 104;
-
- public final static int FRAME_death_8 = 105;
-
- public final static int FRAME_death_9 = 106;
-
- public final static int FRAME_death_10 = 107;
-
- public final static int FRAME_death_11 = 108;
-
- public final static int FRAME_death_12 = 109;
-
- public final static int FRAME_death_13 = 110;
-
- public final static int FRAME_death_14 = 111;
-
- public final static int FRAME_death_15 = 112;
-
- public final static int FRAME_death_16 = 113;
-
- public final static int FRAME_death_17 = 114;
-
- public final static int FRAME_death_18 = 115;
-
- public final static int FRAME_death_19 = 116;
-
- public final static int FRAME_death_20 = 117;
-
- public final static int FRAME_death_21 = 118;
-
- public final static int FRAME_death_22 = 119;
-
- public final static int FRAME_death_23 = 120;
-
- public final static int FRAME_death_24 = 121;
-
- public final static int FRAME_death_31 = 122;
-
- public final static int FRAME_death_32 = 123;
-
- public final static int FRAME_death_33 = 124;
-
- public final static int FRAME_death_45 = 125;
-
- public final static int FRAME_death_46 = 126;
-
- public final static int FRAME_death_47 = 127;
-
- public final static int FRAME_forwrd_1 = 128;
-
- public final static int FRAME_forwrd_2 = 129;
-
- public final static int FRAME_forwrd_3 = 130;
-
- public final static int FRAME_forwrd_4 = 131;
-
- public final static int FRAME_forwrd_5 = 132;
-
- public final static int FRAME_forwrd_6 = 133;
-
- public final static int FRAME_forwrd_7 = 134;
-
- public final static int FRAME_forwrd_8 = 135;
-
- public final static int FRAME_forwrd_9 = 136;
-
- public final static int FRAME_forwrd_10 = 137;
-
- public final static int FRAME_forwrd_11 = 138;
-
- public final static int FRAME_forwrd_12 = 139;
-
- public final static int FRAME_forwrd_13 = 140;
-
- public final static int FRAME_forwrd_14 = 141;
-
- public final static int FRAME_forwrd_15 = 142;
-
- public final static int FRAME_forwrd_16 = 143;
-
- public final static int FRAME_forwrd_17 = 144;
-
- public final static int FRAME_forwrd_18 = 145;
-
- public final static int FRAME_left_1 = 146;
-
- public final static int FRAME_left_2 = 147;
-
- public final static int FRAME_left_3 = 148;
-
- public final static int FRAME_left_4 = 149;
-
- public final static int FRAME_left_5 = 150;
-
- public final static int FRAME_left_6 = 151;
-
- public final static int FRAME_left_7 = 152;
-
- public final static int FRAME_left_8 = 153;
-
- public final static int FRAME_left_9 = 154;
-
- public final static int FRAME_left_10 = 155;
-
- public final static int FRAME_left_11 = 156;
-
- public final static int FRAME_left_12 = 157;
-
- public final static int FRAME_left_13 = 158;
-
- public final static int FRAME_left_14 = 159;
-
- public final static int FRAME_left_15 = 160;
-
- public final static int FRAME_left_16 = 161;
-
- public final static int FRAME_left_17 = 162;
-
- public final static int FRAME_left_18 = 163;
-
- public final static int FRAME_pain1_1 = 164;
-
- public final static int FRAME_pain1_2 = 165;
-
- public final static int FRAME_pain1_3 = 166;
-
- public final static int FRAME_pain1_4 = 167;
-
- public final static int FRAME_pain2_5 = 168;
-
- public final static int FRAME_pain2_6 = 169;
-
- public final static int FRAME_pain2_7 = 170;
-
- public final static int FRAME_pain2_8 = 171;
-
- public final static int FRAME_pain3_9 = 172;
-
- public final static int FRAME_pain3_10 = 173;
-
- public final static int FRAME_pain3_11 = 174;
-
- public final static int FRAME_pain3_12 = 175;
-
- public final static int FRAME_right_1 = 176;
-
- public final static int FRAME_right_2 = 177;
-
- public final static int FRAME_right_3 = 178;
-
- public final static int FRAME_right_4 = 179;
-
- public final static int FRAME_right_5 = 180;
-
- public final static int FRAME_right_6 = 181;
-
- public final static int FRAME_right_7 = 182;
-
- public final static int FRAME_right_8 = 183;
-
- public final static int FRAME_right_9 = 184;
-
- public final static int FRAME_right_10 = 185;
-
- public final static int FRAME_right_11 = 186;
-
- public final static int FRAME_right_12 = 187;
-
- public final static int FRAME_right_13 = 188;
-
- public final static int FRAME_right_14 = 189;
-
- public final static int FRAME_right_15 = 190;
-
- public final static int FRAME_right_16 = 191;
-
- public final static int FRAME_right_17 = 192;
-
- public final static int FRAME_right_18 = 193;
-
- public final static int FRAME_stand_1 = 194;
-
- public final static int FRAME_stand_2 = 195;
-
- public final static int FRAME_stand_3 = 196;
-
- public final static int FRAME_stand_4 = 197;
-
- public final static int FRAME_stand_5 = 198;
-
- public final static int FRAME_stand_6 = 199;
-
- public final static int FRAME_stand_7 = 200;
-
- public final static int FRAME_stand_8 = 201;
-
- public final static int FRAME_stand_9 = 202;
-
- public final static int FRAME_stand_10 = 203;
-
- public final static int FRAME_stand_11 = 204;
-
- public final static int FRAME_stand_12 = 205;
-
- public final static int FRAME_stand_13 = 206;
-
- public final static int FRAME_stand_14 = 207;
-
- public final static int FRAME_stand_15 = 208;
-
- public final static int FRAME_stand_16 = 209;
-
- public final static int FRAME_stand_17 = 210;
-
- public final static int FRAME_stand_18 = 211;
-
- public final static int FRAME_stand_19 = 212;
-
- public final static int FRAME_stand_20 = 213;
-
- public final static int FRAME_stand_21 = 214;
-
- public final static int FRAME_stand_22 = 215;
-
- public final static int FRAME_stand_23 = 216;
-
- public final static int FRAME_stand_24 = 217;
-
- public final static int FRAME_stand_25 = 218;
-
- public final static int FRAME_stand_26 = 219;
-
- public final static int FRAME_stand_27 = 220;
-
- public final static int FRAME_stand_28 = 221;
-
- public final static int FRAME_stand_29 = 222;
-
- public final static int FRAME_stand_30 = 223;
-
- public final static int FRAME_stand_31 = 224;
-
- public final static int FRAME_stand_32 = 225;
-
- public final static int FRAME_stand_33 = 226;
-
- public final static int FRAME_stand_34 = 227;
-
- public final static int FRAME_stand_35 = 228;
-
- public final static int FRAME_stand_36 = 229;
-
- public final static int FRAME_stand_37 = 230;
-
- public final static int FRAME_stand_38 = 231;
-
- public final static int FRAME_stand_39 = 232;
-
- public final static int FRAME_stand_40 = 233;
-
- public final static int FRAME_stand_41 = 234;
-
- public final static int FRAME_stand_42 = 235;
-
- public final static int FRAME_stand_43 = 236;
-
- public final static int FRAME_stand_44 = 237;
-
- public final static int FRAME_stand_45 = 238;
-
- public final static int FRAME_stand_46 = 239;
-
- public final static int FRAME_stand_47 = 240;
-
- public final static int FRAME_stand_48 = 241;
-
- public final static int FRAME_stand_49 = 242;
-
- public final static int FRAME_stand_50 = 243;
-
- public final static int FRAME_stand_51 = 244;
-
- public final static int FRAME_stand_52 = 245;
-
- public final static int FRAME_stand_53 = 246;
-
- public final static int FRAME_stand_54 = 247;
-
- public final static int FRAME_stand_55 = 248;
-
- public final static int FRAME_stand_56 = 249;
-
- public final static int FRAME_stand_57 = 250;
-
- public final static int FRAME_stand_58 = 251;
-
- public final static int FRAME_stand_59 = 252;
-
- public final static int FRAME_stand_60 = 253;
-
- public final static float MODEL_SCALE = 1.000000f;
-
- static int sound_pain1;
-
- static int sound_pain2;
-
- static int sound_pain3;
-
- static int sound_death;
-
- static int sound_search1;
-
- static int sound_search2;
-
- static int tread_sound;
-
- static EntThinkAdapter TreadSound = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- GameBase.gi.sound(self, Defines.CHAN_VOICE, tread_sound, 1,
- Defines.ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter supertank_search = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (Lib.random() < 0.5)
- GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search1, 1,
- Defines.ATTN_NORM, 0);
- else
- GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search2, 1,
- Defines.ATTN_NORM, 0);
- return true;
- }
- };
-
- //
- // stand
- //
-
- static mframe_t supertank_frames_stand[] = new mframe_t[] {
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null),
- new mframe_t(GameAI.ai_stand, 0, null) };
-
- static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1,
- FRAME_stand_60, supertank_frames_stand, null);
-
- static EntThinkAdapter supertank_stand = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = supertank_move_stand;
- return true;
- }
- };
-
- static mframe_t supertank_frames_run[] = new mframe_t[] {
- new mframe_t(GameAI.ai_run, 12, TreadSound),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null),
- new mframe_t(GameAI.ai_run, 12, null) };
-
- static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1,
- FRAME_forwrd_18, supertank_frames_run, null);
-
- //
- // walk
- //
-
- static mframe_t supertank_frames_forward[] = new mframe_t[] {
- new mframe_t(GameAI.ai_walk, 4, TreadSound),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null),
- new mframe_t(GameAI.ai_walk, 4, null) };
-
- static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1,
- FRAME_forwrd_18, supertank_frames_forward, null);
-
- static EntThinkAdapter supertank_forward = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = supertank_move_forward;
- return true;
- }
- };
-
- static EntThinkAdapter supertank_walk = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = supertank_move_forward;
- return true;
- }
- };
-
- static EntThinkAdapter supertank_run = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
- self.monsterinfo.currentmove = supertank_move_stand;
- else
- self.monsterinfo.currentmove = supertank_move_run;
- return true;
- }
- };
-
- //
- // death
- //
- static EntThinkAdapter supertank_dead = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- Math3D.VectorSet(self.mins, -60, -60, 0);
- Math3D.VectorSet(self.maxs, 60, 60, 72);
- self.movetype = Defines.MOVETYPE_TOSS;
- self.svflags |= Defines.SVF_DEADMONSTER;
- self.nextthink = 0;
- GameBase.gi.linkentity(self);
- return true;
- }
- };
-
- static EntThinkAdapter supertankRocket = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] start = { 0, 0, 0 };
- float[] dir = { 0, 0, 0 };
- float[] vec = { 0, 0, 0 };
- int flash_number;
-
- if (self.s.frame == FRAME_attak2_8)
- flash_number = Defines.MZ2_SUPERTANK_ROCKET_1;
- else if (self.s.frame == FRAME_attak2_11)
- flash_number = Defines.MZ2_SUPERTANK_ROCKET_2;
- else
- // (self.s.frame == FRAME_attak2_14)
- flash_number = Defines.MZ2_SUPERTANK_ROCKET_3;
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(self.s.origin,
- M_Flash.monster_flash_offset[flash_number], forward, right,
- start);
-
- Math3D.VectorCopy(self.enemy.s.origin, vec);
- vec[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(vec, start, dir);
- Math3D.VectorNormalize(dir);
-
- Monster
- .monster_fire_rocket(self, start, dir, 50, 500,
- flash_number);
- return true;
- }
- };
-
- static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] dir = { 0, 0, 0 };
- float[] vec = { 0, 0, 0 };
- float[] start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- int flash_number;
-
- flash_number = Defines.MZ2_SUPERTANK_MACHINEGUN_1
- + (self.s.frame - FRAME_attak1_1);
-
- //FIXME!!!
- dir[0] = 0;
- dir[1] = self.s.angles[1];
- dir[2] = 0;
-
- Math3D.AngleVectors(dir, forward, right, null);
- Math3D.G_ProjectSource(self.s.origin,
- M_Flash.monster_flash_offset[flash_number], forward, right,
- start);
-
- if (self.enemy != null) {
- Math3D.VectorCopy(self.enemy.s.origin, vec);
- Math3D.VectorMA(vec, 0, self.enemy.velocity, vec);
- vec[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(vec, start, forward);
- Math3D.VectorNormalize(forward);
- }
-
- Monster.monster_fire_bullet(self, start, forward, 6, 4,
- Defines.DEFAULT_BULLET_HSPREAD,
- Defines.DEFAULT_BULLET_VSPREAD, flash_number);
- return true;
- }
- };
-
- static EntThinkAdapter supertank_attack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] vec = { 0, 0, 0 };
- float range;
- //float r;
-
- Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
- range = Math3D.VectorLength(vec);
-
- //r = random();
-
- // Attack 1 == Chaingun
- // Attack 2 == Rocket Launcher
-
- if (range <= 160) {
- self.monsterinfo.currentmove = supertank_move_attack1;
- } else { // fire rockets more often at distance
- if (Lib.random() < 0.3)
- self.monsterinfo.currentmove = supertank_move_attack1;
- else
- self.monsterinfo.currentmove = supertank_move_attack2;
- }
- return true;
- }
- };
-
- static mframe_t supertank_frames_turn_right[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, TreadSound),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1,
- FRAME_right_18, supertank_frames_turn_right, supertank_run);
-
- static mframe_t supertank_frames_turn_left[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, TreadSound),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1,
- FRAME_left_18, supertank_frames_turn_left, supertank_run);
-
- static mframe_t supertank_frames_pain3[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9,
- FRAME_pain3_12, supertank_frames_pain3, supertank_run);
-
- static mframe_t supertank_frames_pain2[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5,
- FRAME_pain2_8, supertank_frames_pain2, supertank_run);
-
- static mframe_t supertank_frames_pain1[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1,
- FRAME_pain1_4, supertank_frames_pain1, supertank_run);
-
- static mframe_t supertank_frames_death1[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, GameAI.BossExplode) };
-
- static mmove_t supertank_move_death = new mmove_t(FRAME_death_1,
- FRAME_death_24, supertank_frames_death1, supertank_dead);
-
- static mframe_t supertank_frames_backward[] = new mframe_t[] {
- new mframe_t(GameAI.ai_walk, 0, TreadSound),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null),
- new mframe_t(GameAI.ai_walk, 0, null) };
-
- static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1,
- FRAME_backwd_18, supertank_frames_backward, null);
-
- static mframe_t supertank_frames_attack4[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1,
- FRAME_attak4_6, supertank_frames_attack4, supertank_run);
-
- static mframe_t supertank_frames_attack3[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1,
- FRAME_attak3_27, supertank_frames_attack3, supertank_run);
-
- static mframe_t supertank_frames_attack2[] = new mframe_t[] {
- new mframe_t(GameAI.ai_charge, 0, null),
- new mframe_t(GameAI.ai_charge, 0, null),
- new mframe_t(GameAI.ai_charge, 0, null),
- new mframe_t(GameAI.ai_charge, 0, null),
- new mframe_t(GameAI.ai_charge, 0, null),
- new mframe_t(GameAI.ai_charge, 0, null),
- new mframe_t(GameAI.ai_charge, 0, null),
- new mframe_t(GameAI.ai_charge, 0, supertankRocket),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, supertankRocket),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, supertankRocket),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1,
- FRAME_attak2_27, supertank_frames_attack2, supertank_run);
-
- static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (GameUtil.visible(self, self.enemy))
- if (Lib.random() < 0.9)
- self.monsterinfo.currentmove = supertank_move_attack1;
- else
- self.monsterinfo.currentmove = supertank_move_end_attack1;
- else
- self.monsterinfo.currentmove = supertank_move_end_attack1;
- return true;
- }
- };
-
- static mframe_t supertank_frames_attack1[] = new mframe_t[] {
- new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAI.ai_charge, 0, supertankMachineGun),
- new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), };
-
- static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1,
- FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1);
-
- static mframe_t supertank_frames_end_attack1[] = new mframe_t[] {
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, null) };
-
- static mmove_t supertank_move_end_attack1 = new mmove_t(FRAME_attak1_7,
- FRAME_attak1_20, supertank_frames_end_attack1, supertank_run);
-
- static EntPainAdapter supertank_pain = new EntPainAdapter() {
- public void pain(edict_t self, edict_t other, float kick, int damage) {
- if (self.health < (self.max_health / 2))
- self.s.skinnum = 1;
-
- if (GameBase.level.time < self.pain_debounce_time)
- return;
-
- // Lessen the chance of him going into his pain frames
- if (damage <= 25)
- if (Lib.random() < 0.2)
- return;
-
- // Don't go into pain if he's firing his rockets
- if (GameBase.skill.value >= 2)
- if ((self.s.frame >= FRAME_attak2_1)
- && (self.s.frame <= FRAME_attak2_14))
- return;
-
- self.pain_debounce_time = GameBase.level.time + 3;
-
- if (GameBase.skill.value == 3)
- return; // no pain anims in nightmare
-
- if (damage <= 10) {
- GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
- Defines.ATTN_NORM, 0);
- self.monsterinfo.currentmove = supertank_move_pain1;
- } else if (damage <= 25) {
- GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain3, 1,
- Defines.ATTN_NORM, 0);
- self.monsterinfo.currentmove = supertank_move_pain2;
- } else {
- GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
- Defines.ATTN_NORM, 0);
- self.monsterinfo.currentmove = supertank_move_pain3;
- }
- }
- };
-
- static EntDieAdapter supertank_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker,
- int damage, float[] point) {
- GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,
- Defines.ATTN_NORM, 0);
- self.deadflag = Defines.DEAD_DEAD;
- self.takedamage = Defines.DAMAGE_NO;
- self.count = 0;
- self.monsterinfo.currentmove = supertank_move_death;
- }
- };
-
- //
- // monster_supertank
- //
-
- /*
- * QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush
- * Trigger_Spawn Sight
- */
- static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (GameBase.deathmatch.value != 0) {
- GameUtil.G_FreeEdict(self);
- return true;
- }
-
- sound_pain1 = GameBase.gi.soundindex("bosstank/btkpain1.wav");
- sound_pain2 = GameBase.gi.soundindex("bosstank/btkpain2.wav");
- sound_pain3 = GameBase.gi.soundindex("bosstank/btkpain3.wav");
- sound_death = GameBase.gi.soundindex("bosstank/btkdeth1.wav");
- sound_search1 = GameBase.gi.soundindex("bosstank/btkunqv1.wav");
- sound_search2 = GameBase.gi.soundindex("bosstank/btkunqv2.wav");
-
- // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav");
- tread_sound = GameBase.gi.soundindex("bosstank/btkengn1.wav");
-
- self.movetype = Defines.MOVETYPE_STEP;
- self.solid = Defines.SOLID_BBOX;
- self.s.modelindex = GameBase.gi
- .modelindex("models/monsters/boss1/tris.md2");
- Math3D.VectorSet(self.mins, -64, -64, 0);
- Math3D.VectorSet(self.maxs, 64, 64, 112);
-
- self.health = 1500;
- self.gib_health = -500;
- self.mass = 800;
-
- self.pain = supertank_pain;
- self.die = supertank_die;
- self.monsterinfo.stand = supertank_stand;
- self.monsterinfo.walk = supertank_walk;
- self.monsterinfo.run = supertank_run;
- self.monsterinfo.dodge = null;
- self.monsterinfo.attack = supertank_attack;
- self.monsterinfo.search = supertank_search;
- self.monsterinfo.melee = null;
- self.monsterinfo.sight = null;
-
- GameBase.gi.linkentity(self);
-
- self.monsterinfo.currentmove = supertank_move_stand;
- self.monsterinfo.scale = MODEL_SCALE;
-
- GameAI.walkmonster_start.think(self);
- return true;
- }
- };
-
- void BossExplode(edict_t self) {
- float[] org = { 0, 0, 0 };
- int n;
-
- self.think = GameAI.BossExplode;
- Math3D.VectorCopy(self.s.origin, org);
- org[2] += 24 + (Lib.rand() & 15);
- switch (self.count++) {
- case 0:
- org[0] -= 24;
- org[1] -= 24;
- break;
- case 1:
- org[0] += 24;
- org[1] += 24;
- break;
- case 2:
- org[0] += 24;
- org[1] -= 24;
- break;
- case 3:
- org[0] -= 24;
- org[1] += 24;
- break;
- case 4:
- org[0] -= 48;
- org[1] -= 48;
- break;
- case 5:
- org[0] += 48;
- org[1] += 48;
- break;
- case 6:
- org[0] -= 48;
- org[1] += 48;
- break;
- case 7:
- org[0] += 48;
- org[1] -= 48;
- break;
- case 8:
- self.s.sound = 0;
- for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
- 500, Defines.GIB_ORGANIC);
- for (n = 0; n < 8; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
- 500, Defines.GIB_METALLIC);
- GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500,
- Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500,
- Defines.GIB_METALLIC);
- self.deadflag = Defines.DEAD_DEAD;
- return;
- }
-
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
- GameBase.gi.WritePosition(org);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
-
- self.nextthink = GameBase.level.time + 0.1f;
- }
-
-} \ No newline at end of file