diff options
author | Holger Zickner <[email protected]> | 2004-07-07 19:59:59 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-07-07 19:59:59 +0000 |
commit | 6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch) | |
tree | 46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/game/M_Supertank.java |
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/game/M_Supertank.java')
-rw-r--r-- | src/jake2/game/M_Supertank.java | 964 |
1 files changed, 964 insertions, 0 deletions
diff --git a/src/jake2/game/M_Supertank.java b/src/jake2/game/M_Supertank.java new file mode 100644 index 0000000..a70d8f2 --- /dev/null +++ b/src/jake2/game/M_Supertank.java @@ -0,0 +1,964 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 13.11.2003 by RST. +// $Id: M_Supertank.java,v 1.1 2004-07-07 19:59:19 hzi Exp $ + +package jake2.game; + +import jake2.util.*; +import jake2.util.*; + +public class M_Supertank extends GamePWeapon { + + // This file generated by ModelGen - Do NOT Modify + + public final static int FRAME_attak1_1 = 0; + public final static int FRAME_attak1_2 = 1; + public final static int FRAME_attak1_3 = 2; + public final static int FRAME_attak1_4 = 3; + public final static int FRAME_attak1_5 = 4; + public final static int FRAME_attak1_6 = 5; + public final static int FRAME_attak1_7 = 6; + public final static int FRAME_attak1_8 = 7; + public final static int FRAME_attak1_9 = 8; + public final static int FRAME_attak1_10 = 9; + public final static int FRAME_attak1_11 = 10; + public final static int FRAME_attak1_12 = 11; + public final static int FRAME_attak1_13 = 12; + public final static int FRAME_attak1_14 = 13; + public final static int FRAME_attak1_15 = 14; + public final static int FRAME_attak1_16 = 15; + public final static int FRAME_attak1_17 = 16; + public final static int FRAME_attak1_18 = 17; + public final static int FRAME_attak1_19 = 18; + public final static int FRAME_attak1_20 = 19; + public final static int FRAME_attak2_1 = 20; + public final static int FRAME_attak2_2 = 21; + public final static int FRAME_attak2_3 = 22; + public final static int FRAME_attak2_4 = 23; + public final static int FRAME_attak2_5 = 24; + public final static int FRAME_attak2_6 = 25; + public final static int FRAME_attak2_7 = 26; + public final static int FRAME_attak2_8 = 27; + public final static int FRAME_attak2_9 = 28; + public final static int FRAME_attak2_10 = 29; + public final static int FRAME_attak2_11 = 30; + public final static int FRAME_attak2_12 = 31; + public final static int FRAME_attak2_13 = 32; + public final static int FRAME_attak2_14 = 33; + public final static int FRAME_attak2_15 = 34; + public final static int FRAME_attak2_16 = 35; + public final static int FRAME_attak2_17 = 36; + public final static int FRAME_attak2_18 = 37; + public final static int FRAME_attak2_19 = 38; + public final static int FRAME_attak2_20 = 39; + public final static int FRAME_attak2_21 = 40; + public final static int FRAME_attak2_22 = 41; + public final static int FRAME_attak2_23 = 42; + public final static int FRAME_attak2_24 = 43; + public final static int FRAME_attak2_25 = 44; + public final static int FRAME_attak2_26 = 45; + public final static int FRAME_attak2_27 = 46; + public final static int FRAME_attak3_1 = 47; + public final static int FRAME_attak3_2 = 48; + public final static int FRAME_attak3_3 = 49; + public final static int FRAME_attak3_4 = 50; + public final static int FRAME_attak3_5 = 51; + public final static int FRAME_attak3_6 = 52; + public final static int FRAME_attak3_7 = 53; + public final static int FRAME_attak3_8 = 54; + public final static int FRAME_attak3_9 = 55; + public final static int FRAME_attak3_10 = 56; + public final static int FRAME_attak3_11 = 57; + public final static int FRAME_attak3_12 = 58; + public final static int FRAME_attak3_13 = 59; + public final static int FRAME_attak3_14 = 60; + public final static int FRAME_attak3_15 = 61; + public final static int FRAME_attak3_16 = 62; + public final static int FRAME_attak3_17 = 63; + public final static int FRAME_attak3_18 = 64; + public final static int FRAME_attak3_19 = 65; + public final static int FRAME_attak3_20 = 66; + public final static int FRAME_attak3_21 = 67; + public final static int FRAME_attak3_22 = 68; + public final static int FRAME_attak3_23 = 69; + public final static int FRAME_attak3_24 = 70; + public final static int FRAME_attak3_25 = 71; + public final static int FRAME_attak3_26 = 72; + public final static int FRAME_attak3_27 = 73; + public final static int FRAME_attak4_1 = 74; + public final static int FRAME_attak4_2 = 75; + public final static int FRAME_attak4_3 = 76; + public final static int FRAME_attak4_4 = 77; + public final static int FRAME_attak4_5 = 78; + public final static int FRAME_attak4_6 = 79; + public final static int FRAME_backwd_1 = 80; + public final static int FRAME_backwd_2 = 81; + public final static int FRAME_backwd_3 = 82; + public final static int FRAME_backwd_4 = 83; + public final static int FRAME_backwd_5 = 84; + public final static int FRAME_backwd_6 = 85; + public final static int FRAME_backwd_7 = 86; + public final static int FRAME_backwd_8 = 87; + public final static int FRAME_backwd_9 = 88; + public final static int FRAME_backwd_10 = 89; + public final static int FRAME_backwd_11 = 90; + public final static int FRAME_backwd_12 = 91; + public final static int FRAME_backwd_13 = 92; + public final static int FRAME_backwd_14 = 93; + public final static int FRAME_backwd_15 = 94; + public final static int FRAME_backwd_16 = 95; + public final static int FRAME_backwd_17 = 96; + public final static int FRAME_backwd_18 = 97; + public final static int FRAME_death_1 = 98; + public final static int FRAME_death_2 = 99; + public final static int FRAME_death_3 = 100; + public final static int FRAME_death_4 = 101; + public final static int FRAME_death_5 = 102; + public final static int FRAME_death_6 = 103; + public final static int FRAME_death_7 = 104; + public final static int FRAME_death_8 = 105; + public final static int FRAME_death_9 = 106; + public final static int FRAME_death_10 = 107; + public final static int FRAME_death_11 = 108; + public final static int FRAME_death_12 = 109; + public final static int FRAME_death_13 = 110; + public final static int FRAME_death_14 = 111; + public final static int FRAME_death_15 = 112; + public final static int FRAME_death_16 = 113; + public final static int FRAME_death_17 = 114; + public final static int FRAME_death_18 = 115; + public final static int FRAME_death_19 = 116; + public final static int FRAME_death_20 = 117; + public final static int FRAME_death_21 = 118; + public final static int FRAME_death_22 = 119; + public final static int FRAME_death_23 = 120; + public final static int FRAME_death_24 = 121; + public final static int FRAME_death_31 = 122; + public final static int FRAME_death_32 = 123; + public final static int FRAME_death_33 = 124; + public final static int FRAME_death_45 = 125; + public final static int FRAME_death_46 = 126; + public final static int FRAME_death_47 = 127; + public final static int FRAME_forwrd_1 = 128; + public final static int FRAME_forwrd_2 = 129; + public final static int FRAME_forwrd_3 = 130; + public final static int FRAME_forwrd_4 = 131; + public final static int FRAME_forwrd_5 = 132; + public final static int FRAME_forwrd_6 = 133; + public final static int FRAME_forwrd_7 = 134; + public final static int FRAME_forwrd_8 = 135; + public final static int FRAME_forwrd_9 = 136; + public final static int FRAME_forwrd_10 = 137; + public final static int FRAME_forwrd_11 = 138; + public final static int FRAME_forwrd_12 = 139; + public final static int FRAME_forwrd_13 = 140; + public final static int FRAME_forwrd_14 = 141; + public final static int FRAME_forwrd_15 = 142; + public final static int FRAME_forwrd_16 = 143; + public final static int FRAME_forwrd_17 = 144; + public final static int FRAME_forwrd_18 = 145; + public final static int FRAME_left_1 = 146; + public final static int FRAME_left_2 = 147; + public final static int FRAME_left_3 = 148; + public final static int FRAME_left_4 = 149; + public final static int FRAME_left_5 = 150; + public final static int FRAME_left_6 = 151; + public final static int FRAME_left_7 = 152; + public final static int FRAME_left_8 = 153; + public final static int FRAME_left_9 = 154; + public final static int FRAME_left_10 = 155; + public final static int FRAME_left_11 = 156; + public final static int FRAME_left_12 = 157; + public final static int FRAME_left_13 = 158; + public final static int FRAME_left_14 = 159; + public final static int FRAME_left_15 = 160; + public final static int FRAME_left_16 = 161; + public final static int FRAME_left_17 = 162; + public final static int FRAME_left_18 = 163; + public final static int FRAME_pain1_1 = 164; + public final static int FRAME_pain1_2 = 165; + public final static int FRAME_pain1_3 = 166; + public final static int FRAME_pain1_4 = 167; + public final static int FRAME_pain2_5 = 168; + public final static int FRAME_pain2_6 = 169; + public final static int FRAME_pain2_7 = 170; + public final static int FRAME_pain2_8 = 171; + public final static int FRAME_pain3_9 = 172; + public final static int FRAME_pain3_10 = 173; + public final static int FRAME_pain3_11 = 174; + public final static int FRAME_pain3_12 = 175; + public final static int FRAME_right_1 = 176; + public final static int FRAME_right_2 = 177; + public final static int FRAME_right_3 = 178; + public final static int FRAME_right_4 = 179; + public final static int FRAME_right_5 = 180; + public final static int FRAME_right_6 = 181; + public final static int FRAME_right_7 = 182; + public final static int FRAME_right_8 = 183; + public final static int FRAME_right_9 = 184; + public final static int FRAME_right_10 = 185; + public final static int FRAME_right_11 = 186; + public final static int FRAME_right_12 = 187; + public final static int FRAME_right_13 = 188; + public final static int FRAME_right_14 = 189; + public final static int FRAME_right_15 = 190; + public final static int FRAME_right_16 = 191; + public final static int FRAME_right_17 = 192; + public final static int FRAME_right_18 = 193; + public final static int FRAME_stand_1 = 194; + public final static int FRAME_stand_2 = 195; + public final static int FRAME_stand_3 = 196; + public final static int FRAME_stand_4 = 197; + public final static int FRAME_stand_5 = 198; + public final static int FRAME_stand_6 = 199; + public final static int FRAME_stand_7 = 200; + public final static int FRAME_stand_8 = 201; + public final static int FRAME_stand_9 = 202; + public final static int FRAME_stand_10 = 203; + public final static int FRAME_stand_11 = 204; + public final static int FRAME_stand_12 = 205; + public final static int FRAME_stand_13 = 206; + public final static int FRAME_stand_14 = 207; + public final static int FRAME_stand_15 = 208; + public final static int FRAME_stand_16 = 209; + public final static int FRAME_stand_17 = 210; + public final static int FRAME_stand_18 = 211; + public final static int FRAME_stand_19 = 212; + public final static int FRAME_stand_20 = 213; + public final static int FRAME_stand_21 = 214; + public final static int FRAME_stand_22 = 215; + public final static int FRAME_stand_23 = 216; + public final static int FRAME_stand_24 = 217; + public final static int FRAME_stand_25 = 218; + public final static int FRAME_stand_26 = 219; + public final static int FRAME_stand_27 = 220; + public final static int FRAME_stand_28 = 221; + public final static int FRAME_stand_29 = 222; + public final static int FRAME_stand_30 = 223; + public final static int FRAME_stand_31 = 224; + public final static int FRAME_stand_32 = 225; + public final static int FRAME_stand_33 = 226; + public final static int FRAME_stand_34 = 227; + public final static int FRAME_stand_35 = 228; + public final static int FRAME_stand_36 = 229; + public final static int FRAME_stand_37 = 230; + public final static int FRAME_stand_38 = 231; + public final static int FRAME_stand_39 = 232; + public final static int FRAME_stand_40 = 233; + public final static int FRAME_stand_41 = 234; + public final static int FRAME_stand_42 = 235; + public final static int FRAME_stand_43 = 236; + public final static int FRAME_stand_44 = 237; + public final static int FRAME_stand_45 = 238; + public final static int FRAME_stand_46 = 239; + public final static int FRAME_stand_47 = 240; + public final static int FRAME_stand_48 = 241; + public final static int FRAME_stand_49 = 242; + public final static int FRAME_stand_50 = 243; + public final static int FRAME_stand_51 = 244; + public final static int FRAME_stand_52 = 245; + public final static int FRAME_stand_53 = 246; + public final static int FRAME_stand_54 = 247; + public final static int FRAME_stand_55 = 248; + public final static int FRAME_stand_56 = 249; + public final static int FRAME_stand_57 = 250; + public final static int FRAME_stand_58 = 251; + public final static int FRAME_stand_59 = 252; + public final static int FRAME_stand_60 = 253; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_pain1; + static int sound_pain2; + static int sound_pain3; + static int sound_death; + static int sound_search1; + static int sound_search2; + + static int tread_sound; + + static EntThinkAdapter TreadSound = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter supertank_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() < 0.5) + gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); + else + gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); + return true; + } + }; + + // + // stand + // + + static mframe_t supertank_frames_stand[] = + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, null); + + static EntThinkAdapter supertank_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = supertank_move_stand; + return true; + } + }; + + + + static mframe_t supertank_frames_run[] = + new mframe_t[] { + new mframe_t(ai_run, 12, TreadSound), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 12, null)}; + static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, null); + + // + // walk + // + + static mframe_t supertank_frames_forward[] = + new mframe_t[] { + new mframe_t(ai_walk, 4, TreadSound), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, null)}; + static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, null); + + static EntThinkAdapter supertank_forward = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = supertank_move_forward; + return true; + } + }; + + static EntThinkAdapter supertank_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = supertank_move_forward; + return true; + } + }; + + static EntThinkAdapter supertank_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = supertank_move_stand; + else + self.monsterinfo.currentmove = supertank_move_run; + return true; + } + }; + + // + // death + // + static EntThinkAdapter supertank_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -60, -60, 0); + Math3D.VectorSet(self.maxs, 60, 60, 72); + self.movetype = MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + self.nextthink = 0; + gi.linkentity(self); + return true; + } + }; + + static EntThinkAdapter supertankRocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward={0,0,0}, right={0,0,0}; + float[] start={0,0,0}; + float[] dir={0,0,0}; + float[] vec={0,0,0}; + int flash_number; + + if (self.s.frame == FRAME_attak2_8) + flash_number = MZ2_SUPERTANK_ROCKET_1; + else if (self.s.frame == FRAME_attak2_11) + flash_number = MZ2_SUPERTANK_ROCKET_2; + else // (self.s.frame == FRAME_attak2_14) + flash_number = MZ2_SUPERTANK_ROCKET_3; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); + + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + + Monster.monster_fire_rocket(self, start, dir, 50, 500, flash_number); + return true; + } + }; + + static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] dir={0,0,0}; + float[] vec={0,0,0}; + float[] start={0,0,0}; + float[] forward={0,0,0}, right={0,0,0}; + int flash_number; + + flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak1_1); + + //FIXME!!! + dir[0] = 0; + dir[1] = self.s.angles[1]; + dir[2] = 0; + + Math3D.AngleVectors(dir, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); + + if (self.enemy != null) { + Math3D.VectorCopy(self.enemy.s.origin, vec); + Math3D.VectorMA(vec, 0, self.enemy.velocity, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, forward); + Math3D.VectorNormalize(forward); + } + + Monster.monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); + return true; + } + }; + + static EntThinkAdapter supertank_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec={0,0,0}; + float range; + //float r; + + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + range = Math3D.VectorLength(vec); + + //r = random(); + + // Attack 1 == Chaingun + // Attack 2 == Rocket Launcher + + if (range <= 160) { + self.monsterinfo.currentmove = supertank_move_attack1; + } else { // fire rockets more often at distance + if (Lib.random() < 0.3) + self.monsterinfo.currentmove = supertank_move_attack1; + else + self.monsterinfo.currentmove = supertank_move_attack2; + } + return true; + } + }; + + + static mframe_t supertank_frames_turn_right[] = + new mframe_t[] { + new mframe_t(ai_move, 0, TreadSound), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run); + + static mframe_t supertank_frames_turn_left[] = + new mframe_t[] { + new mframe_t(ai_move, 0, TreadSound), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run); + + static mframe_t supertank_frames_pain3[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run); + + static mframe_t supertank_frames_pain2[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run); + + static mframe_t supertank_frames_pain1[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run); + + static mframe_t supertank_frames_death1[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, BossExplode)}; + static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead); + + static mframe_t supertank_frames_backward[] = + new mframe_t[] { + new mframe_t(ai_walk, 0, TreadSound), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null)}; + static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, null); + + static mframe_t supertank_frames_attack4[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run); + + static mframe_t supertank_frames_attack3[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run); + + static mframe_t supertank_frames_attack2[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, supertankRocket), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, supertankRocket), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, supertankRocket), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run); + + static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (visible(self, self.enemy)) + if (Lib.random() < 0.9) + self.monsterinfo.currentmove = supertank_move_attack1; + else + self.monsterinfo.currentmove = supertank_move_end_attack1; + else + self.monsterinfo.currentmove = supertank_move_end_attack1; + return true; + } + }; + + + + static mframe_t supertank_frames_attack1[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, supertankMachineGun), + new mframe_t(ai_charge, 0, supertankMachineGun), + new mframe_t(ai_charge, 0, supertankMachineGun), + new mframe_t(ai_charge, 0, supertankMachineGun), + new mframe_t(ai_charge, 0, supertankMachineGun), + new mframe_t(ai_charge, 0, supertankMachineGun), + }; + static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1); + + static mframe_t supertank_frames_end_attack1[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t supertank_move_end_attack1 = + new mmove_t(FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run); + + static EntPainAdapter supertank_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (level.time < self.pain_debounce_time) + return; + + // Lessen the chance of him going into his pain frames + if (damage <= 25) + if (Lib.random() < 0.2) + return; + + // Don't go into pain if he's firing his rockets + if (skill.value >= 2) + if ((self.s.frame >= FRAME_attak2_1) && (self.s.frame <= FRAME_attak2_14)) + return; + + self.pain_debounce_time = level.time + 3; + + if (skill.value == 3) + return; // no pain anims in nightmare + + if (damage <= 10) { + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove = supertank_move_pain1; + } else if (damage <= 25) { + gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove = supertank_move_pain2; + } else { + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove = supertank_move_pain3; + } + } + }; + + + + void BossExplode(edict_t self) { + float[] org={0,0,0}; + int n; + + self.think = BossExplode; + Math3D.VectorCopy(self.s.origin, org); + org[2] += 24 + (Lib.rand() & 15); + switch (self.count++) { + case 0 : + org[0] -= 24; + org[1] -= 24; + break; + case 1 : + org[0] += 24; + org[1] += 24; + break; + case 2 : + org[0] += 24; + org[1] -= 24; + break; + case 3 : + org[0] -= 24; + org[1] += 24; + break; + case 4 : + org[0] -= 48; + org[1] -= 48; + break; + case 5 : + org[0] += 48; + org[1] += 48; + break; + case 6 : + org[0] -= 48; + org[1] += 48; + break; + case 7 : + org[0] += 48; + org[1] -= 48; + break; + case 8 : + self.s.sound = 0; + for (n = 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC); + for (n = 0; n < 8; n++) + ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC); + ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC); + ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC); + self.deadflag = DEAD_DEAD; + return; + } + + gi.WriteByte(svc_temp_entity); + gi.WriteByte(TE_EXPLOSION1); + gi.WritePosition(org); + gi.multicast(self.s.origin, MULTICAST_PVS); + + self.nextthink = level.time + 0.1f; + } + + static EntDieAdapter supertank_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { + gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); + self.deadflag = DEAD_DEAD; + self.takedamage = DAMAGE_NO; + self.count = 0; + self.monsterinfo.currentmove = supertank_move_death; + } + }; + + // + // monster_supertank + // + + /*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight + */ + static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (deathmatch.value != 0) { + G_FreeEdict(self); + return true; + } + + sound_pain1 = gi.soundindex("bosstank/btkpain1.wav"); + sound_pain2 = gi.soundindex("bosstank/btkpain2.wav"); + sound_pain3 = gi.soundindex("bosstank/btkpain3.wav"); + sound_death = gi.soundindex("bosstank/btkdeth1.wav"); + sound_search1 = gi.soundindex("bosstank/btkunqv1.wav"); + sound_search2 = gi.soundindex("bosstank/btkunqv2.wav"); + + // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav"); + tread_sound = gi.soundindex("bosstank/btkengn1.wav"); + + self.movetype = MOVETYPE_STEP; + self.solid = SOLID_BBOX; + self.s.modelindex = gi.modelindex("models/monsters/boss1/tris.md2"); + Math3D.VectorSet(self.mins, -64, -64, 0); + Math3D.VectorSet(self.maxs, 64, 64, 112); + + self.health = 1500; + self.gib_health = -500; + self.mass = 800; + + self.pain = supertank_pain; + self.die = supertank_die; + self.monsterinfo.stand = supertank_stand; + self.monsterinfo.walk = supertank_walk; + self.monsterinfo.run = supertank_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = supertank_attack; + self.monsterinfo.search = supertank_search; + self.monsterinfo.melee = null; + self.monsterinfo.sight = null; + + gi.linkentity(self); + + self.monsterinfo.currentmove = supertank_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + walkmonster_start.think(self); + return true; + } + }; + + +} |