diff options
author | Rene Stoeckel <[email protected]> | 2005-11-16 22:24:53 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2005-11-16 22:24:53 +0000 |
commit | 43a2a2cac1a50b70407487a86908ea24ba92425e (patch) | |
tree | 3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/Monster.java | |
parent | 27be0694ee6c53ab645dd027a41b310a9226c027 (diff) |
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/Monster.java')
-rw-r--r-- | src/jake2/game/Monster.java | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/jake2/game/Monster.java b/src/jake2/game/Monster.java index f74612f..fe97728 100644 --- a/src/jake2/game/Monster.java +++ b/src/jake2/game/Monster.java @@ -19,7 +19,7 @@ */ // Created on 17.12.2003 by RST. -// $Id: Monster.java,v 1.5 2005-01-12 12:14:17 hzi Exp $ +// $Id: Monster.java,v 1.6 2005-11-16 22:24:53 salomo Exp $ package jake2.game; import jake2.Defines; @@ -39,7 +39,7 @@ public class Monster { public static void monster_fire_bullet(edict_t self, float[] start, float[] dir, int damage, int kick, int hspread, int vspread, int flashtype) { - Fire.fire_bullet(self, start, dir, damage, kick, hspread, vspread, + GameWeapon.fire_bullet(self, start, dir, damage, kick, hspread, vspread, Defines.MOD_UNKNOWN); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -52,7 +52,7 @@ public class Monster { public static void monster_fire_shotgun(edict_t self, float[] start, float[] aimdir, int damage, int kick, int hspread, int vspread, int count, int flashtype) { - Fire.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread, + GameWeapon.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread, count, Defines.MOD_UNKNOWN); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -64,7 +64,7 @@ public class Monster { /** The Moster fires the blaster. */ public static void monster_fire_blaster(edict_t self, float[] start, float[] dir, int damage, int speed, int flashtype, int effect) { - Fire.fire_blaster(self, start, dir, damage, speed, effect, false); + GameWeapon.fire_blaster(self, start, dir, damage, speed, effect, false); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); GameBase.gi.WriteShort(self.index); @@ -75,7 +75,7 @@ public class Monster { /** The Moster fires the grenade. */ public static void monster_fire_grenade(edict_t self, float[] start, float[] aimdir, int damage, int speed, int flashtype) { - Fire + GameWeapon .fire_grenade(self, start, aimdir, damage, speed, 2.5f, damage + 40); @@ -88,7 +88,7 @@ public class Monster { /** The Moster fires the rocket. */ public static void monster_fire_rocket(edict_t self, float[] start, float[] dir, int damage, int speed, int flashtype) { - Fire.fire_rocket(self, start, dir, damage, speed, damage + 20, damage); + GameWeapon.fire_rocket(self, start, dir, damage, speed, damage + 20, damage); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); GameBase.gi.WriteShort(self.index); @@ -99,7 +99,7 @@ public class Monster { /** The Moster fires the railgun. */ public static void monster_fire_railgun(edict_t self, float[] start, float[] aimdir, int damage, int kick, int flashtype) { - Fire.fire_rail(self, start, aimdir, damage, kick); + GameWeapon.fire_rail(self, start, aimdir, damage, kick); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); GameBase.gi.WriteShort(self.index); @@ -111,7 +111,7 @@ public class Monster { public static void monster_fire_bfg(edict_t self, float[] start, float[] aimdir, int damage, int speed, int kick, float damage_radius, int flashtype) { - Fire.fire_bfg(self, start, aimdir, damage, speed, damage_radius); + GameWeapon.fire_bfg(self, start, aimdir, damage, speed, damage_radius); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); GameBase.gi.WriteShort(self.index); @@ -130,7 +130,7 @@ public class Monster { self.monsterinfo.aiflags &= Defines.AI_GOOD_GUY; if (self.item != null) { - GameUtil.Drop_Item(self, self.item); + GameItems.Drop_Item(self, self.item); self.item = null; } @@ -179,7 +179,7 @@ public class Monster { Math3D.VectorCopy(self.s.origin, self.s.old_origin); if (GameBase.st.item != null && GameBase.st.item.length() > 0) { - self.item = GameUtil.FindItemByClassname(GameBase.st.item); + self.item = GameItems.FindItemByClassname(GameBase.st.item); if (self.item == null) GameBase.gi.dprintf("monster_start:" + self.classname + " at " + Lib.vtos(self.s.origin) + " has bad item: " |