summaryrefslogtreecommitdiffstats
path: root/src/jake2/game/Monster.java
diff options
context:
space:
mode:
authorRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
committerRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
commit43a2a2cac1a50b70407487a86908ea24ba92425e (patch)
tree3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/Monster.java
parent27be0694ee6c53ab645dd027a41b310a9226c027 (diff)
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/Monster.java')
-rw-r--r--src/jake2/game/Monster.java20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/jake2/game/Monster.java b/src/jake2/game/Monster.java
index f74612f..fe97728 100644
--- a/src/jake2/game/Monster.java
+++ b/src/jake2/game/Monster.java
@@ -19,7 +19,7 @@
*/
// Created on 17.12.2003 by RST.
-// $Id: Monster.java,v 1.5 2005-01-12 12:14:17 hzi Exp $
+// $Id: Monster.java,v 1.6 2005-11-16 22:24:53 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -39,7 +39,7 @@ public class Monster {
public static void monster_fire_bullet(edict_t self, float[] start,
float[] dir, int damage, int kick, int hspread, int vspread,
int flashtype) {
- Fire.fire_bullet(self, start, dir, damage, kick, hspread, vspread,
+ GameWeapon.fire_bullet(self, start, dir, damage, kick, hspread, vspread,
Defines.MOD_UNKNOWN);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
@@ -52,7 +52,7 @@ public class Monster {
public static void monster_fire_shotgun(edict_t self, float[] start,
float[] aimdir, int damage, int kick, int hspread, int vspread,
int count, int flashtype) {
- Fire.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread,
+ GameWeapon.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread,
count, Defines.MOD_UNKNOWN);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
@@ -64,7 +64,7 @@ public class Monster {
/** The Moster fires the blaster. */
public static void monster_fire_blaster(edict_t self, float[] start,
float[] dir, int damage, int speed, int flashtype, int effect) {
- Fire.fire_blaster(self, start, dir, damage, speed, effect, false);
+ GameWeapon.fire_blaster(self, start, dir, damage, speed, effect, false);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
GameBase.gi.WriteShort(self.index);
@@ -75,7 +75,7 @@ public class Monster {
/** The Moster fires the grenade. */
public static void monster_fire_grenade(edict_t self, float[] start,
float[] aimdir, int damage, int speed, int flashtype) {
- Fire
+ GameWeapon
.fire_grenade(self, start, aimdir, damage, speed, 2.5f,
damage + 40);
@@ -88,7 +88,7 @@ public class Monster {
/** The Moster fires the rocket. */
public static void monster_fire_rocket(edict_t self, float[] start,
float[] dir, int damage, int speed, int flashtype) {
- Fire.fire_rocket(self, start, dir, damage, speed, damage + 20, damage);
+ GameWeapon.fire_rocket(self, start, dir, damage, speed, damage + 20, damage);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
GameBase.gi.WriteShort(self.index);
@@ -99,7 +99,7 @@ public class Monster {
/** The Moster fires the railgun. */
public static void monster_fire_railgun(edict_t self, float[] start,
float[] aimdir, int damage, int kick, int flashtype) {
- Fire.fire_rail(self, start, aimdir, damage, kick);
+ GameWeapon.fire_rail(self, start, aimdir, damage, kick);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
GameBase.gi.WriteShort(self.index);
@@ -111,7 +111,7 @@ public class Monster {
public static void monster_fire_bfg(edict_t self, float[] start,
float[] aimdir, int damage, int speed, int kick,
float damage_radius, int flashtype) {
- Fire.fire_bfg(self, start, aimdir, damage, speed, damage_radius);
+ GameWeapon.fire_bfg(self, start, aimdir, damage, speed, damage_radius);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
GameBase.gi.WriteShort(self.index);
@@ -130,7 +130,7 @@ public class Monster {
self.monsterinfo.aiflags &= Defines.AI_GOOD_GUY;
if (self.item != null) {
- GameUtil.Drop_Item(self, self.item);
+ GameItems.Drop_Item(self, self.item);
self.item = null;
}
@@ -179,7 +179,7 @@ public class Monster {
Math3D.VectorCopy(self.s.origin, self.s.old_origin);
if (GameBase.st.item != null && GameBase.st.item.length() > 0) {
- self.item = GameUtil.FindItemByClassname(GameBase.st.item);
+ self.item = GameItems.FindItemByClassname(GameBase.st.item);
if (self.item == null)
GameBase.gi.dprintf("monster_start:" + self.classname + " at "
+ Lib.vtos(self.s.origin) + " has bad item: "