diff options
author | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
---|---|---|
committer | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
commit | 4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch) | |
tree | a9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/Monster.java | |
parent | 76839da3568e20f51220584d1fc92841b216505a (diff) |
import of Jake2 version hannover
Diffstat (limited to 'src/jake2/game/Monster.java')
-rw-r--r-- | src/jake2/game/Monster.java | 175 |
1 files changed, 74 insertions, 101 deletions
diff --git a/src/jake2/game/Monster.java b/src/jake2/game/Monster.java index 0b28f4c..5b47fff 100644 --- a/src/jake2/game/Monster.java +++ b/src/jake2/game/Monster.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 17.12.2003 by RST. -// $Id: Monster.java,v 1.1 2004-07-07 19:59:21 hzi Exp $ +// $Id: Monster.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; @@ -31,7 +31,8 @@ import jake2.util.*; import java.util.*; -public class Monster extends GameAI{ +public class Monster extends GameAI +{ // FIXME mosnters should call these with a totally accurate direction // and we can mess it up based on skill. Spread should be for normal @@ -45,7 +46,8 @@ public class Monster extends GameAI{ int kick, int hspread, int vspread, - int flashtype) { + int flashtype) + { Fire.fire_bullet(self, start, dir, damage, kick, hspread, vspread, Defines.MOD_UNKNOWN); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -63,7 +65,8 @@ public class Monster extends GameAI{ int hspread, int vspread, int count, - int flashtype) { + int flashtype) + { Fire.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread, count, Defines.MOD_UNKNOWN); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -79,7 +82,8 @@ public class Monster extends GameAI{ int damage, int speed, int flashtype, - int effect) { + int effect) + { Fire.fire_blaster(self, start, dir, damage, speed, effect, false); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -88,7 +92,8 @@ public class Monster extends GameAI{ GameBase.gi.multicast(start, Defines.MULTICAST_PVS); } /** The Moster fires the grenade. */ - public static void monster_fire_grenade(edict_t self, float[] start, float[] aimdir, int damage, int speed, int flashtype) { + public static void monster_fire_grenade(edict_t self, float[] start, float[] aimdir, int damage, int speed, int flashtype) + { Fire.fire_grenade(self, start, aimdir, damage, speed, 2.5f, damage + 40); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -97,7 +102,8 @@ public class Monster extends GameAI{ GameBase.gi.multicast(start, Defines.MULTICAST_PVS); } /** The Moster fires the rocket. */ - public static void monster_fire_rocket(edict_t self, float[] start, float[] dir, int damage, int speed, int flashtype) { + public static void monster_fire_rocket(edict_t self, float[] start, float[] dir, int damage, int speed, int flashtype) + { Fire.fire_rocket(self, start, dir, damage, speed, damage + 20, damage); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -106,7 +112,8 @@ public class Monster extends GameAI{ GameBase.gi.multicast(start, Defines.MULTICAST_PVS); } /** The Moster fires the railgun. */ - public static void monster_fire_railgun(edict_t self, float[] start, float[] aimdir, int damage, int kick, int flashtype) { + public static void monster_fire_railgun(edict_t self, float[] start, float[] aimdir, int damage, int kick, int flashtype) + { Fire.fire_rail(self, start, aimdir, damage, kick); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -123,7 +130,8 @@ public class Monster extends GameAI{ int speed, int kick, float damage_radius, - int flashtype) { + int flashtype) + { Fire.fire_bfg(self, start, aimdir, damage, speed, damage_radius); GameBase.gi.WriteByte(Defines.svc_muzzleflash2); @@ -139,11 +147,13 @@ public class Monster extends GameAI{ enemy as activator. ================ */ - public static void monster_death_use(edict_t self) { + public static void monster_death_use(edict_t self) + { self.flags &= ~(Defines.FL_FLY | Defines.FL_SWIM); self.monsterinfo.aiflags &= Defines.AI_GOOD_GUY; - if (self.item != null) { + if (self.item != null) + { GameUtil.Drop_Item(self, self.item); self.item = null; } @@ -157,14 +167,16 @@ public class Monster extends GameAI{ GameUtil.G_UseTargets(self, self.enemy); } // ============================================================================ - public static boolean monster_start(edict_t self) { - - if (GameBase.deathmatch.value != 0) { + public static boolean monster_start(edict_t self) + { + if (GameBase.deathmatch.value != 0) + { GameUtil.G_FreeEdict(self); return false; } - if ((self.spawnflags & 4) != 0 && 0 == (self.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) { + if ((self.spawnflags & 4) != 0 && 0 == (self.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) + { self.spawnflags &= ~4; self.spawnflags |= 1; // gi.dprintf("fixed spawnflags on %s at %s\n", self.classname, vtos(self.s.origin)); @@ -178,7 +190,7 @@ public class Monster extends GameAI{ self.s.renderfx |= Defines.RF_FRAMELERP; self.takedamage = Defines.DAMAGE_AIM; self.air_finished = GameBase.level.time + 12; - self.use = GameUtil.monster_use; + self.use = GameUtilAdapters.monster_use; self.max_health = self.health; self.clipmask = Defines.MASK_MONSTERSOLID; @@ -187,13 +199,21 @@ public class Monster extends GameAI{ self.svflags &= ~Defines.SVF_DEADMONSTER; if (null == self.monsterinfo.checkattack) - self.monsterinfo.checkattack = GameUtil.M_CheckAttack; + self.monsterinfo.checkattack = GameUtilAdapters.M_CheckAttack; Math3D.VectorCopy(self.s.origin, self.s.old_origin); - if (GameBase.st.item != null) { + if (GameBase.st.item != null && GameBase.st.item.length()>0 ) + { self.item = GameUtil.FindItemByClassname(GameBase.st.item); - if (self.item != null) - GameBase.gi.dprintf(self.classname + " at " + Lib.vtos(self.s.origin) + " has bad item: " + GameBase.st.item + "\n"); + if (self.item == null) + GameBase.gi.dprintf( + "monster_start:" + + self.classname + + " at " + + Lib.vtos(self.s.origin) + + " has bad item: " + + GameBase.st.item + + "\n"); } // randomize what frame they start on @@ -204,28 +224,27 @@ public class Monster extends GameAI{ return true; } - - - public static void monster_start_go(edict_t self) { + + public static void monster_start_go(edict_t self) + { + float[] v = { 0, 0, 0 }; if (self.health <= 0) return; // check for target to combat_point and change to combattarget - if (self.target != null) { + if (self.target != null) + { boolean notcombat; boolean fixup; edict_t target = null; notcombat = false; fixup = false; - - EdictIterator edit = null; - /* if (true) { Com.Printf("all entities:\n"); - + for (int n = 0; n < Game.globals.num_edicts; n++) { edict_t ent = GameBase.g_edicts[n]; Com.Printf( @@ -235,18 +254,22 @@ public class Monster extends GameAI{ .add(ent.mins[0]).add(ent.mins[1]).add(ent.mins[2]) .add(ent.maxs[0]).add(ent.maxs[1]).add(ent.maxs[2])); } + sleep(10); } - - sleep(10); */ - - while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, self.target)) != null) { + + EdictIterator edit = null; + + while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, self.target)) != null) + { target = edit.o; - if (Lib.strcmp(target.classname, "point_combat") == 0) { + if (Lib.strcmp(target.classname, "point_combat") == 0) + { self.combattarget = self.target; fixup = true; } - else { + else + { notcombat = true; } } @@ -257,14 +280,17 @@ public class Monster extends GameAI{ } // validate combattarget - if (self.combattarget != null) { + if (self.combattarget != null) + { edict_t target = null; EdictIterator edit = null; - while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, self.combattarget)) != null) { + while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, self.combattarget)) != null) + { target = edit.o; - if (Lib.strcmp(target.classname, "point_combat") != 0) { + if (Lib.strcmp(target.classname, "point_combat") != 0) + { GameBase.gi.dprintf( self.classname + " at " @@ -279,90 +305,37 @@ public class Monster extends GameAI{ } } - if (self.target != null) { + if (self.target != null) + { self.goalentity = self.movetarget = GameBase.G_PickTarget(self.target); - if (null == self.movetarget) { + if (null == self.movetarget) + { GameBase.gi.dprintf(self.classname + " can't find target " + self.target + " at " + Lib.vtos(self.s.origin) + "\n"); self.target = null; self.monsterinfo.pausetime = 100000000; self.monsterinfo.stand.think(self); } - else if (Lib.strcmp(self.movetarget.classname, "path_corner") == 0) { + else if (Lib.strcmp(self.movetarget.classname, "path_corner") == 0) + { Math3D.VectorSubtract(self.goalentity.s.origin, self.s.origin, v); self.ideal_yaw = self.s.angles[Defines.YAW] = Math3D.vectoyaw(v); self.monsterinfo.walk.think(self); self.target = null; } - else { + else + { self.goalentity = self.movetarget = null; self.monsterinfo.pausetime = 100000000; self.monsterinfo.stand.think(self); } } - else { + else + { self.monsterinfo.pausetime = 100000000; self.monsterinfo.stand.think(self); } - self.think = Monster.monster_think; + self.think = MonsterAdapters.monster_think; self.nextthink = GameBase.level.time + Defines.FRAMETIME; } - public static EntThinkAdapter monster_think = new EntThinkAdapter() { - public boolean think(edict_t self) { - - M.M_MoveFrame(self); - if (self.linkcount != self.monsterinfo.linkcount) { - self.monsterinfo.linkcount = self.linkcount; - M.M_CheckGround(self); - } - M.M_CatagorizePosition(self); - M.M_WorldEffects(self); - M.M_SetEffects(self); - return true; - } - }; - public static EntThinkAdapter monster_triggered_spawn = new EntThinkAdapter() { - public boolean think(edict_t self) { - - self.s.origin[2] += 1; - GameUtil.KillBox(self); - - self.solid = Defines.SOLID_BBOX; - self.movetype = Defines.MOVETYPE_STEP; - self.svflags &= ~Defines.SVF_NOCLIENT; - self.air_finished = GameBase.level.time + 12; - GameBase.gi.linkentity(self); - - Monster.monster_start_go(self); - - if (self.enemy != null && 0 == (self.spawnflags & 1) && 0 == (self.enemy.flags & Defines.FL_NOTARGET)) { - GameUtil.FoundTarget(self); - } - else { - self.enemy = null; - } - return true; - } - }; - // we have a one frame delay here so we don't telefrag the guy who activated us - public static EntUseAdapter monster_triggered_spawn_use = new EntUseAdapter() { - - public void use(edict_t self, edict_t other, edict_t activator) { - self.think = monster_triggered_spawn; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - if (activator.client != null) - self.enemy = activator; - self.use = GameUtil.monster_use; - } - }; - public static EntThinkAdapter monster_triggered_start = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.solid = Defines.SOLID_NOT; - self.movetype = Defines.MOVETYPE_NONE; - self.svflags |= Defines.SVF_NOCLIENT; - self.nextthink = 0; - self.use = monster_triggered_spawn_use; - return true; - } - }; } |