diff options
author | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
commit | 4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch) | |
tree | a9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/PlayerClientAdapters.java | |
parent | 76839da3568e20f51220584d1fc92841b216505a (diff) |
import of Jake2 version hannover
Diffstat (limited to 'src/jake2/game/PlayerClientAdapters.java')
-rw-r--r-- | src/jake2/game/PlayerClientAdapters.java | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/src/jake2/game/PlayerClientAdapters.java b/src/jake2/game/PlayerClientAdapters.java new file mode 100644 index 0000000..1f29b88 --- /dev/null +++ b/src/jake2/game/PlayerClientAdapters.java @@ -0,0 +1,146 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 26.02.2004 by RST. +// $Id: PlayerClientAdapters.java,v 1.1 2004-07-08 15:58:43 hzi Exp $ + +package jake2.game; + +import jake2.game.pmove_t.TraceAdapter; + +import jake2.Defines; +import jake2.util.Lib; +import jake2.util.Math3D; + +public class PlayerClientAdapters extends PlayerClient { + + // + // Gross, ugly, disgustuing hack section + // + + // this function is an ugly as hell hack to fix some map flaws + // + // the coop spawn spots on some maps are SNAFU. There are coop spots + // with the wrong targetname as well as spots with no name at all + // + // we use carnal knowledge of the maps to fix the coop spot targetnames to match + // that of the nearest named single player spot + + static EntThinkAdapter SP_FixCoopSpots = new EntThinkAdapter() { + public boolean think(edict_t self) { + + edict_t spot; + float[] d = { 0, 0, 0 }; + + spot = null; + EdictIterator es = null; + + while (true) { + es = GameBase.G_Find(es, GameBase.findByClass, "info_player_start"); + spot = es.o; + if (spot == null) + return true; + if (spot.targetname == null) + continue; + Math3D.VectorSubtract(self.s.origin, spot.s.origin, d); + if (Math3D.VectorLength(d) < 384) { + if ((self.targetname == null) || Lib.Q_stricmp(self.targetname, spot.targetname) != 0) { + // gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self.classname, vtos(self.s.origin), self.targetname, spot.targetname); + self.targetname = spot.targetname; + } + return true; + } + } + } + }; + // now if that one wasn't ugly enough for you then try this one on for size + // some maps don't have any coop spots at all, so we need to create them + // where they should have been + + static EntThinkAdapter SP_CreateCoopSpots = new EntThinkAdapter() { + public boolean think(edict_t self) { + + edict_t spot; + + if (Lib.Q_stricmp(GameBase.level.mapname, "security") == 0) { + spot = GameUtil.G_Spawn(); + spot.classname = "info_player_coop"; + spot.s.origin[0] = 188 - 64; + spot.s.origin[1] = -164; + spot.s.origin[2] = 80; + spot.targetname = "jail3"; + spot.s.angles[1] = 90; + + spot = GameUtil.G_Spawn(); + spot.classname = "info_player_coop"; + spot.s.origin[0] = 188 + 64; + spot.s.origin[1] = -164; + spot.s.origin[2] = 80; + spot.targetname = "jail3"; + spot.s.angles[1] = 90; + + spot = GameUtil.G_Spawn(); + spot.classname = "info_player_coop"; + spot.s.origin[0] = 188 + 128; + spot.s.origin[1] = -164; + spot.s.origin[2] = 80; + spot.targetname = "jail3"; + spot.s.angles[1] = 90; + } + return true; + } + }; + //======================================================================= + + static EntPainAdapter player_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + // player pain is handled at the end of the frame in P_DamageFeedback + } + }; + static EntDieAdapter body_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { + + int n; + + if (self.health < -40) { + GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); + self.s.origin[2] -= 48; + GameAI.ThrowClientHead(self, damage); + self.takedamage = Defines.DAMAGE_NO; + } + } + }; + //============================================================== + + static edict_t pm_passent; + // pmove doesn't need to know about passent and contentmask + public static pmove_t.TraceAdapter PM_trace = new pmove_t.TraceAdapter() { + + public trace_t trace(float[] start, float[] mins, float[] maxs, float[] end) { + if (pm_passent.health > 0) + return GameBase.gi.trace(start, mins, maxs, end, pm_passent, Defines.MASK_PLAYERSOLID); + else + return GameBase.gi.trace(start, mins, maxs, end, pm_passent, Defines.MASK_DEADSOLID); + } + + }; +} |