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authorHolger Zickner <[email protected]>2004-07-08 15:58:48 +0000
committerHolger Zickner <[email protected]>2004-07-08 15:58:48 +0000
commit4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch)
treea9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/PlayerClientAdapters.java
parent76839da3568e20f51220584d1fc92841b216505a (diff)
import of Jake2 version hannover
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-rw-r--r--src/jake2/game/PlayerClientAdapters.java146
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 26.02.2004 by RST.
+// $Id: PlayerClientAdapters.java,v 1.1 2004-07-08 15:58:43 hzi Exp $
+
+package jake2.game;
+
+import jake2.game.pmove_t.TraceAdapter;
+
+import jake2.Defines;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+public class PlayerClientAdapters extends PlayerClient {
+
+ //
+ // Gross, ugly, disgustuing hack section
+ //
+
+ // this function is an ugly as hell hack to fix some map flaws
+ //
+ // the coop spawn spots on some maps are SNAFU. There are coop spots
+ // with the wrong targetname as well as spots with no name at all
+ //
+ // we use carnal knowledge of the maps to fix the coop spot targetnames to match
+ // that of the nearest named single player spot
+
+ static EntThinkAdapter SP_FixCoopSpots = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ edict_t spot;
+ float[] d = { 0, 0, 0 };
+
+ spot = null;
+ EdictIterator es = null;
+
+ while (true) {
+ es = GameBase.G_Find(es, GameBase.findByClass, "info_player_start");
+ spot = es.o;
+ if (spot == null)
+ return true;
+ if (spot.targetname == null)
+ continue;
+ Math3D.VectorSubtract(self.s.origin, spot.s.origin, d);
+ if (Math3D.VectorLength(d) < 384) {
+ if ((self.targetname == null) || Lib.Q_stricmp(self.targetname, spot.targetname) != 0) {
+ // gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self.classname, vtos(self.s.origin), self.targetname, spot.targetname);
+ self.targetname = spot.targetname;
+ }
+ return true;
+ }
+ }
+ }
+ };
+ // now if that one wasn't ugly enough for you then try this one on for size
+ // some maps don't have any coop spots at all, so we need to create them
+ // where they should have been
+
+ static EntThinkAdapter SP_CreateCoopSpots = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ edict_t spot;
+
+ if (Lib.Q_stricmp(GameBase.level.mapname, "security") == 0) {
+ spot = GameUtil.G_Spawn();
+ spot.classname = "info_player_coop";
+ spot.s.origin[0] = 188 - 64;
+ spot.s.origin[1] = -164;
+ spot.s.origin[2] = 80;
+ spot.targetname = "jail3";
+ spot.s.angles[1] = 90;
+
+ spot = GameUtil.G_Spawn();
+ spot.classname = "info_player_coop";
+ spot.s.origin[0] = 188 + 64;
+ spot.s.origin[1] = -164;
+ spot.s.origin[2] = 80;
+ spot.targetname = "jail3";
+ spot.s.angles[1] = 90;
+
+ spot = GameUtil.G_Spawn();
+ spot.classname = "info_player_coop";
+ spot.s.origin[0] = 188 + 128;
+ spot.s.origin[1] = -164;
+ spot.s.origin[2] = 80;
+ spot.targetname = "jail3";
+ spot.s.angles[1] = 90;
+ }
+ return true;
+ }
+ };
+ //=======================================================================
+
+ static EntPainAdapter player_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ // player pain is handled at the end of the frame in P_DamageFeedback
+ }
+ };
+ static EntDieAdapter body_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
+
+ int n;
+
+ if (self.health < -40) {
+ GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
+ self.s.origin[2] -= 48;
+ GameAI.ThrowClientHead(self, damage);
+ self.takedamage = Defines.DAMAGE_NO;
+ }
+ }
+ };
+ //==============================================================
+
+ static edict_t pm_passent;
+ // pmove doesn't need to know about passent and contentmask
+ public static pmove_t.TraceAdapter PM_trace = new pmove_t.TraceAdapter() {
+
+ public trace_t trace(float[] start, float[] mins, float[] maxs, float[] end) {
+ if (pm_passent.health > 0)
+ return GameBase.gi.trace(start, mins, maxs, end, pm_passent, Defines.MASK_PLAYERSOLID);
+ else
+ return GameBase.gi.trace(start, mins, maxs, end, pm_passent, Defines.MASK_DEADSOLID);
+ }
+
+ };
+}