diff options
author | Rene Stoeckel <[email protected]> | 2005-11-16 22:24:53 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2005-11-16 22:24:53 +0000 |
commit | 43a2a2cac1a50b70407487a86908ea24ba92425e (patch) | |
tree | 3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game/PlayerClientAdapters.java | |
parent | 27be0694ee6c53ab645dd027a41b310a9226c027 (diff) |
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game/PlayerClientAdapters.java')
-rw-r--r-- | src/jake2/game/PlayerClientAdapters.java | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/src/jake2/game/PlayerClientAdapters.java b/src/jake2/game/PlayerClientAdapters.java deleted file mode 100644 index 029f1d3..0000000 --- a/src/jake2/game/PlayerClientAdapters.java +++ /dev/null @@ -1,166 +0,0 @@ -/* - * Copyright (C) 1997-2001 Id Software, Inc. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License as published by the Free Software - * Foundation; either version 2 of the License, or (at your option) any later - * version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. - * - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with - * this program; if not, write to the Free Software Foundation, Inc., 59 Temple - * Place - Suite 330, Boston, MA 02111-1307, USA. - * - */ - -// Created on 26.02.2004 by RST. -// $Id: PlayerClientAdapters.java,v 1.4 2005-02-19 21:20:31 salomo Exp $ -package jake2.game; - -import jake2.Defines; -import jake2.util.Lib; -import jake2.util.Math3D; - -public class PlayerClientAdapters { - - // - // Gross, ugly, disgustuing hack section - // - - // this function is an ugly as hell hack to fix some map flaws - // - // the coop spawn spots on some maps are SNAFU. There are coop spots - // with the wrong targetname as well as spots with no name at all - // - // we use carnal knowledge of the maps to fix the coop spot targetnames to - // match - // that of the nearest named single player spot - - static EntThinkAdapter SP_FixCoopSpots = new EntThinkAdapter() { - public boolean think(edict_t self) { - - edict_t spot; - float[] d = { 0, 0, 0 }; - - spot = null; - EdictIterator es = null; - - while (true) { - es = GameBase.G_Find(es, GameBase.findByClass, - "info_player_start"); - - if (es == null) - return true; - - spot = es.o; - - if (spot.targetname == null) - continue; - Math3D.VectorSubtract(self.s.origin, spot.s.origin, d); - if (Math3D.VectorLength(d) < 384) { - if ((self.targetname == null) - || Lib.Q_stricmp(self.targetname, spot.targetname) != 0) { - // gi.dprintf("FixCoopSpots changed %s at %s targetname - // from %s to %s\n", self.classname, - // vtos(self.s.origin), self.targetname, - // spot.targetname); - self.targetname = spot.targetname; - } - return true; - } - } - } - }; - - // now if that one wasn't ugly enough for you then try this one on for size - // some maps don't have any coop spots at all, so we need to create them - // where they should have been - - static EntThinkAdapter SP_CreateCoopSpots = new EntThinkAdapter() { - public boolean think(edict_t self) { - - edict_t spot; - - if (Lib.Q_stricmp(GameBase.level.mapname, "security") == 0) { - spot = GameUtil.G_Spawn(); - spot.classname = "info_player_coop"; - spot.s.origin[0] = 188 - 64; - spot.s.origin[1] = -164; - spot.s.origin[2] = 80; - spot.targetname = "jail3"; - spot.s.angles[1] = 90; - - spot = GameUtil.G_Spawn(); - spot.classname = "info_player_coop"; - spot.s.origin[0] = 188 + 64; - spot.s.origin[1] = -164; - spot.s.origin[2] = 80; - spot.targetname = "jail3"; - spot.s.angles[1] = 90; - - spot = GameUtil.G_Spawn(); - spot.classname = "info_player_coop"; - spot.s.origin[0] = 188 + 128; - spot.s.origin[1] = -164; - spot.s.origin[2] = 80; - spot.targetname = "jail3"; - spot.s.angles[1] = 90; - } - return true; - } - }; - - //======================================================================= - - // player pain is handled at the end of the frame in P_DamageFeedback - static EntPainAdapter player_pain = new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - } - }; - - static EntDieAdapter body_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, - int damage, float[] point) { - - int n; - - if (self.health < -40) { - GameBase.gi - .sound(self, Defines.CHAN_BODY, GameBase.gi - .soundindex("misc/udeath.wav"), 1, - Defines.ATTN_NORM, 0); - for (n = 0; n < 4; n++) - GameAI.ThrowGib(self, - "models/objects/gibs/sm_meat/tris.md2", damage, - Defines.GIB_ORGANIC); - self.s.origin[2] -= 48; - GameAI.ThrowClientHead(self, damage); - self.takedamage = Defines.DAMAGE_NO; - } - } - }; - - //============================================================== - - static edict_t pm_passent; - - // pmove doesn't need to know about passent and contentmask - public static pmove_t.TraceAdapter PM_trace = new pmove_t.TraceAdapter() { - - public trace_t trace(float[] start, float[] mins, float[] maxs, - float[] end) { - if (pm_passent.health > 0) - return GameBase.gi.trace(start, mins, maxs, end, pm_passent, - Defines.MASK_PLAYERSOLID); - else - return GameBase.gi.trace(start, mins, maxs, end, pm_passent, - Defines.MASK_DEADSOLID); - } - - }; -}
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