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authorCarsten Weisse <[email protected]>2007-02-27 14:22:31 +0000
committerCarsten Weisse <[email protected]>2007-02-27 14:22:31 +0000
commit63dee8b5dc571906032dd54485cf8d479f22c8c9 (patch)
tree39e999bd9a725cc8ed21a503a7b6c69855c00e97 /src/jake2/game/client_respawn_t.java
parentfac8ab444fea2a08b949b0853a6b0aee39aa099a (diff)
clean up
Diffstat (limited to 'src/jake2/game/client_respawn_t.java')
-rw-r--r--src/jake2/game/client_respawn_t.java5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/jake2/game/client_respawn_t.java b/src/jake2/game/client_respawn_t.java
index e9c11de..0b8d4be 100644
--- a/src/jake2/game/client_respawn_t.java
+++ b/src/jake2/game/client_respawn_t.java
@@ -18,18 +18,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 31.10.2003 by RST.
-// $Id: client_respawn_t.java,v 1.6 2004-09-10 19:02:54 salomo Exp $
package jake2.game;
-import jake2.qcommon.Com;
-import jake2.util.Lib;
import jake2.util.Math3D;
import jake2.util.QuakeFile;
import java.io.IOException;
-import java.io.RandomAccessFile;
-import java.nio.ByteBuffer;
/** Client data that stays across deathmatch respawns.*/
public class client_respawn_t