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authorRene Stoeckel <[email protected]>2005-02-06 19:13:01 +0000
committerRene Stoeckel <[email protected]>2005-02-06 19:13:01 +0000
commit214baf260aba6898fb77f0617803372a5c6860fc (patch)
tree66703a4016b69544502b5bd367115058ce95d6e9 /src/jake2/game
parent48b273a14e35b4c54eafe96ccf5587cc8871db6b (diff)
coop, out of bounds fixed, score board bugs fixed.
Diffstat (limited to 'src/jake2/game')
-rw-r--r--src/jake2/game/PlayerHud.java35
1 files changed, 10 insertions, 25 deletions
diff --git a/src/jake2/game/PlayerHud.java b/src/jake2/game/PlayerHud.java
index 23c0c09..72141ba 100644
--- a/src/jake2/game/PlayerHud.java
+++ b/src/jake2/game/PlayerHud.java
@@ -19,7 +19,8 @@
*/
// Created on 28.12.2003 by RST.
-// $Id: PlayerHud.java,v 1.6 2004-09-22 19:22:03 salomo Exp $
+// $Id: PlayerHud.java,v 1.7 2005-02-06 19:13:01 salomo Exp $
+
package jake2.game;
import jake2.*;
@@ -109,9 +110,11 @@ public class PlayerHud {
if (!client.inuse)
continue;
// strip players of all keys between units
- for (n = 1; n < Defines.MAX_ITEMS; n++) {
- if ((GameAI.itemlist[n].flags & Defines.IT_KEY) != 0)
- client.client.pers.inventory[n] = 0;
+ for (n = 1; n < GameAI.itemlist.length; n++) {
+ // null pointer exception fixed. (RST)
+ if (GameAI.itemlist[n] != null)
+ if ((GameAI.itemlist[n].flags & Defines.IT_KEY) != 0)
+ client.client.pers.inventory[n] = 0;
}
}
}
@@ -146,7 +149,6 @@ public class PlayerHud {
if (es == null) // wrap around the list
continue;
ent = es.o;
-
}
}
@@ -202,13 +204,11 @@ public class PlayerHud {
}
// print level name and exit rules
- //string[0] = 0;
- //stringlength = strlen(string);
// add the clients in sorted order
if (total > 12)
total = 12;
-
+
for (i = 0; i < total; i++) {
cl = GameBase.game.clients[sorted[i]];
cl_ent = GameBase.g_edicts[1 + sorted[i]];
@@ -228,17 +228,11 @@ public class PlayerHud {
if (tag != null) {
string.append("xv ").append(x + 32).append(" yv ").append(y)
.append(" picn ").append(tag);
- /*
- * //Com_sprintf(entry, sizeof(entry), "xv %i yv %i picn %s ", x +
- * 32, y, tag); j = strlen(entry); if (stringlength + j > 1024)
- * break; strcpy(string + stringlength, entry); stringlength +=
- * j;
- */
}
// send the layout
string
- .append("client ")
+ .append(" client ")
.append(x)
.append(" ")
.append(y)
@@ -250,16 +244,7 @@ public class PlayerHud {
.append(cl.ping)
.append(" ")
.append(
- (GameBase.level.framenum - cl.resp.enterframe) / 600);
-
- /*
- * Com_sprintf( entry, sizeof(entry), "client %i %i %i %i %i %i ",
- * x, y, sorted[i], cl.resp.score, cl.ping, (level.framenum -
- * cl.resp.enterframe) / 600); j = strlen(entry); if (stringlength +
- * j > 1024) break; strcpy(string + stringlength, entry);
- * stringlength += j;
- */
-
+ (GameBase.level.framenum - cl.resp.enterframe) / 600);
}
GameBase.gi.WriteByte(Defines.svc_layout);