summaryrefslogtreecommitdiffstats
path: root/src/jake2/game
diff options
context:
space:
mode:
authorRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
committerRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
commit43a2a2cac1a50b70407487a86908ea24ba92425e (patch)
tree3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/game
parent27be0694ee6c53ab645dd027a41b310a9226c027 (diff)
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/game')
-rw-r--r--src/jake2/game/Cmd.java287
-rw-r--r--src/jake2/game/Fire.java533
-rw-r--r--src/jake2/game/GameAI.java2736
-rw-r--r--src/jake2/game/GameBase.java8
-rw-r--r--src/jake2/game/GameChase.java194
-rw-r--r--src/jake2/game/GameCombat.java555
-rw-r--r--src/jake2/game/GameFunc.java136
-rw-r--r--src/jake2/game/GameItems.java2055
-rw-r--r--src/jake2/game/GameMisc.java320
-rw-r--r--src/jake2/game/GameSave.java4
-rw-r--r--src/jake2/game/GameSpawn.java60
-rw-r--r--src/jake2/game/GameTarget.java58
-rw-r--r--src/jake2/game/GameTrigger.java42
-rw-r--r--src/jake2/game/GameTurret.java31
-rw-r--r--src/jake2/game/GameUtil.java1111
-rw-r--r--src/jake2/game/GameWeapon.java839
-rw-r--r--src/jake2/game/Monster.java20
-rw-r--r--src/jake2/game/PlayerClient.java452
-rw-r--r--src/jake2/game/PlayerClientAdapters.java166
-rw-r--r--src/jake2/game/PlayerHud.java88
-rw-r--r--src/jake2/game/PlayerView.java78
-rw-r--r--src/jake2/game/PlayerWeapon.java (renamed from src/jake2/game/GamePWeapon.java)278
-rw-r--r--src/jake2/game/monsters/M_Actor.java9
-rw-r--r--src/jake2/game/monsters/M_Berserk.java26
-rw-r--r--src/jake2/game/monsters/M_Boss2.java4
-rw-r--r--src/jake2/game/monsters/M_Boss31.java4
-rw-r--r--src/jake2/game/monsters/M_Boss32.java9
-rw-r--r--src/jake2/game/monsters/M_Brain.java29
-rw-r--r--src/jake2/game/monsters/M_Chick.java26
-rw-r--r--src/jake2/game/monsters/M_Flipper.java12
-rw-r--r--src/jake2/game/monsters/M_Float.java10
-rw-r--r--src/jake2/game/monsters/M_Flyer.java10
-rw-r--r--src/jake2/game/monsters/M_Gladiator.java12
-rw-r--r--src/jake2/game/monsters/M_Gunner.java9
-rw-r--r--src/jake2/game/monsters/M_Hover.java11
-rw-r--r--src/jake2/game/monsters/M_Infantry.java12
-rw-r--r--src/jake2/game/monsters/M_Insane.java9
-rw-r--r--src/jake2/game/monsters/M_Medic.java24
-rw-r--r--src/jake2/game/monsters/M_Mutant.java29
-rw-r--r--src/jake2/game/monsters/M_Parasite.java11
-rw-r--r--src/jake2/game/monsters/M_Soldier.java9
-rw-r--r--src/jake2/game/monsters/M_Supertank.java135
-rw-r--r--src/jake2/game/monsters/M_Tank.java11
43 files changed, 5175 insertions, 5287 deletions
diff --git a/src/jake2/game/Cmd.java b/src/jake2/game/Cmd.java
index fa070e3..d080958 100644
--- a/src/jake2/game/Cmd.java
+++ b/src/jake2/game/Cmd.java
@@ -2,7 +2,7 @@
* Cmd.java
* Copyright (C) 2003
*
- * $Id: Cmd.java,v 1.14 2005-11-13 13:36:00 cawe Exp $
+ * $Id: Cmd.java,v 1.15 2005-11-16 22:24:52 salomo Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -32,6 +32,7 @@ import jake2.qcommon.*;
import jake2.server.SV_GAME;
import jake2.util.Lib;
+import java.util.*;
import java.util.Arrays;
import java.util.Vector;
@@ -161,8 +162,26 @@ public final class Cmd {
private static char temporary[] = new char[Defines.MAX_STRING_CHARS];
+ public static Comparator PlayerSort = new Comparator() {
+ public int compare(Object o1, Object o2) {
+ int anum = ((Integer) o1).intValue();
+ int bnum = ((Integer) o2).intValue();
+
+ int anum1 = GameBase.game.clients[anum].ps.stats[Defines.STAT_FRAGS];
+ int bnum1 = GameBase.game.clients[bnum].ps.stats[Defines.STAT_FRAGS];
+
+ if (anum1 < bnum1)
+ return -1;
+ if (anum1 > bnum1)
+ return 1;
+ return 0;
+ }
+ };
+
/*
- * ====================== Cmd_MacroExpandString ======================
+ * ======================
+ * Cmd_MacroExpandString
+ * ======================
*/
public static char[] MacroExpandString(char text[], int len) {
int i, j, count;
@@ -241,10 +260,12 @@ public final class Cmd {
}
/*
- * ============ Cmd_TokenizeString
+ * ============
+ * Cmd_TokenizeString
*
* Parses the given string into command line tokens. $Cvars will be expanded
- * unless they are in a quoted token ============
+ * unless they are in a quoted token
+ * ============
*/
public static void TokenizeString(char text[], boolean macroExpand) {
String com_token;
@@ -325,7 +346,9 @@ public final class Cmd {
}
/*
- * ============ Cmd_RemoveCommand ============
+ * ============
+ * Cmd_RemoveCommand
+ * ============
*/
public static void RemoveCommand(String cmd_name) {
cmd_function_t cmd, back = null;
@@ -351,7 +374,9 @@ public final class Cmd {
}
/*
- * ============ Cmd_Exists ============
+ * ============
+ * Cmd_Exists
+ * ============
*/
public static boolean Exists(String cmd_name) {
cmd_function_t cmd;
@@ -379,10 +404,12 @@ public final class Cmd {
}
/*
- * ============ Cmd_ExecuteString
+ * ============
+ * Cmd_ExecuteString
*
* A complete command line has been parsed, so try to execute it
* FIXME: lookupnoadd the token to speed search?
+ * ============
*/
public static void ExecuteString(String text) {
@@ -437,9 +464,11 @@ public final class Cmd {
}
/*
- * ================== Cmd_Give_f
+ * ==================
+ * Cmd_Give_f
*
- * Give items to a client ==================
+ * Give items to a client
+ * ==================
*/
public static void Give_f(edict_t ent) {
String name;
@@ -474,7 +503,7 @@ public final class Cmd {
if (give_all || 0 == Lib.Q_stricmp(name, "weapons")) {
for (i = 1; i < GameBase.game.num_items; i++) {
- it = GameAI.itemlist[i];
+ it = GameItems.itemlist[i];
if (null == it.pickup)
continue;
if (0 == (it.flags & Defines.IT_WEAPON))
@@ -487,12 +516,12 @@ public final class Cmd {
if (give_all || 0 == Lib.Q_stricmp(name, "ammo")) {
for (i = 1; i < GameBase.game.num_items; i++) {
- it = GameAI.itemlist[i];
+ it = GameItems.itemlist[i];
if (null == it.pickup)
continue;
if (0 == (it.flags & Defines.IT_AMMO))
continue;
- GameAI.Add_Ammo(ent, it, 1000);
+ GameItems.Add_Ammo(ent, it, 1000);
}
if (!give_all)
return;
@@ -501,26 +530,26 @@ public final class Cmd {
if (give_all || Lib.Q_stricmp(name, "armor") == 0) {
gitem_armor_t info;
- it = GameUtil.FindItem("Jacket Armor");
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(it)] = 0;
+ it = GameItems.FindItem("Jacket Armor");
+ ent.client.pers.inventory[GameItems.ITEM_INDEX(it)] = 0;
- it = GameUtil.FindItem("Combat Armor");
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(it)] = 0;
+ it = GameItems.FindItem("Combat Armor");
+ ent.client.pers.inventory[GameItems.ITEM_INDEX(it)] = 0;
- it = GameUtil.FindItem("Body Armor");
+ it = GameItems.FindItem("Body Armor");
info = (gitem_armor_t) it.info;
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(it)] = info.max_count;
+ ent.client.pers.inventory[GameItems.ITEM_INDEX(it)] = info.max_count;
if (!give_all)
return;
}
if (give_all || Lib.Q_stricmp(name, "Power Shield") == 0) {
- it = GameUtil.FindItem("Power Shield");
+ it = GameItems.FindItem("Power Shield");
it_ent = GameUtil.G_Spawn();
it_ent.classname = it.classname;
- GameAI.SpawnItem(it_ent, it);
- GameAI.Touch_Item(it_ent, ent, GameBase.dummyplane, null);
+ GameItems.SpawnItem(it_ent, it);
+ GameItems.Touch_Item(it_ent, ent, GameBase.dummyplane, null);
if (it_ent.inuse)
GameUtil.G_FreeEdict(it_ent);
@@ -530,7 +559,7 @@ public final class Cmd {
if (give_all) {
for (i = 1; i < GameBase.game.num_items; i++) {
- it = GameAI.itemlist[i];
+ it = GameItems.itemlist[i];
if (it.pickup != null)
continue;
if ((it.flags & (Defines.IT_ARMOR | Defines.IT_WEAPON | Defines.IT_AMMO)) != 0)
@@ -540,10 +569,10 @@ public final class Cmd {
return;
}
- it = GameUtil.FindItem(name);
+ it = GameItems.FindItem(name);
if (it == null) {
name = Cmd.Argv(1);
- it = GameUtil.FindItem(name);
+ it = GameItems.FindItem(name);
if (it == null) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH, "unknown item\n");
return;
@@ -555,7 +584,7 @@ public final class Cmd {
return;
}
- index = GameUtil.ITEM_INDEX(it);
+ index = GameItems.ITEM_INDEX(it);
if ((it.flags & Defines.IT_AMMO) != 0) {
if (Cmd.Argc() == 3)
@@ -565,19 +594,21 @@ public final class Cmd {
} else {
it_ent = GameUtil.G_Spawn();
it_ent.classname = it.classname;
- GameAI.SpawnItem(it_ent, it);
- GameAI.Touch_Item(it_ent, ent, GameBase.dummyplane, null);
+ GameItems.SpawnItem(it_ent, it);
+ GameItems.Touch_Item(it_ent, ent, GameBase.dummyplane, null);
if (it_ent.inuse)
GameUtil.G_FreeEdict(it_ent);
}
}
/*
- * ================== Cmd_God_f
+ * ==================
+ * Cmd_God_f
*
* Sets client to godmode
*
- * argv(0) god ==================
+ * argv(0) god
+ * ==================
*/
public static void God_f(edict_t ent) {
String msg;
@@ -599,11 +630,13 @@ public final class Cmd {
}
/*
- * ================== Cmd_Notarget_f
+ * ==================
+ * Cmd_Notarget_f
*
* Sets client to notarget
*
- * argv(0) notarget ==================
+ * argv(0) notarget
+ * ==================
*/
public static void Notarget_f(edict_t ent) {
String msg;
@@ -625,9 +658,11 @@ public final class Cmd {
}
/*
- * ================== Cmd_Noclip_f
+ * ==================
+ * Cmd_Noclip_f
*
- * argv(0) noclip ==================
+ * argv(0) noclip
+ * ==================
*/
public static void Noclip_f(edict_t ent) {
String msg;
@@ -651,9 +686,11 @@ public final class Cmd {
}
/*
- * ================== Cmd_Use_f
+ * ==================
+ * Cmd_Use_f
*
- * Use an inventory item ==================
+ * Use an inventory item
+ * ==================
*/
public static void Use_f(edict_t ent) {
int index;
@@ -662,7 +699,7 @@ public final class Cmd {
s = Cmd.Args();
- it = GameUtil.FindItem(s);
+ it = GameItems.FindItem(s);
Com.dprintln("using:" + s);
if (it == null) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH, "unknown item: " + s
@@ -674,7 +711,7 @@ public final class Cmd {
"Item is not usable.\n");
return;
}
- index = GameUtil.ITEM_INDEX(it);
+ index = GameItems.ITEM_INDEX(it);
if (0 == ent.client.pers.inventory[index]) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH, "Out of item: " + s
+ "\n");
@@ -685,9 +722,11 @@ public final class Cmd {
}
/*
- * ================== Cmd_Drop_f
+ * ==================
+ * Cmd_Drop_f
*
- * Drop an inventory item ==================
+ * Drop an inventory item
+ * ==================
*/
public static void Drop_f(edict_t ent) {
int index;
@@ -695,7 +734,7 @@ public final class Cmd {
String s;
s = Cmd.Args();
- it = GameUtil.FindItem(s);
+ it = GameItems.FindItem(s);
if (it == null) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH, "unknown item: " + s
+ "\n");
@@ -706,7 +745,7 @@ public final class Cmd {
"Item is not dropable.\n");
return;
}
- index = GameUtil.ITEM_INDEX(it);
+ index = GameItems.ITEM_INDEX(it);
if (0 == ent.client.pers.inventory[index]) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH, "Out of item: " + s
+ "\n");
@@ -743,19 +782,23 @@ public final class Cmd {
}
/*
- * ================= Cmd_InvUse_f =================
+ * =================
+ *
+ * Cmd_InvUse_f
+ *
+ * =================
*/
public static void InvUse_f(edict_t ent) {
gitem_t it;
- GameAI.ValidateSelectedItem(ent);
+ Cmd.ValidateSelectedItem(ent);
if (ent.client.pers.selected_item == -1) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH, "No item to use.\n");
return;
}
- it = GameAI.itemlist[ent.client.pers.selected_item];
+ it = GameItems.itemlist[ent.client.pers.selected_item];
if (it.use == null) {
SV_GAME
.PF_cprintf(ent, Defines.PRINT_HIGH,
@@ -766,7 +809,11 @@ public final class Cmd {
}
/*
- * ================= Cmd_WeapPrev_f =================
+ * =================
+ *
+ * Cmd_WeapPrev_f
+ *
+ * =================
*/
public static void WeapPrev_f(edict_t ent) {
gclient_t cl;
@@ -779,7 +826,7 @@ public final class Cmd {
if (cl.pers.weapon == null)
return;
- selected_weapon = GameUtil.ITEM_INDEX(cl.pers.weapon);
+ selected_weapon = GameItems.ITEM_INDEX(cl.pers.weapon);
// scan for the next valid one
for (i = 1; i <= Defines.MAX_ITEMS; i++) {
@@ -787,7 +834,7 @@ public final class Cmd {
if (0 == cl.pers.inventory[index])
continue;
- it = GameAI.itemlist[index];
+ it = GameItems.itemlist[index];
if (it.use == null)
continue;
@@ -800,7 +847,11 @@ public final class Cmd {
}
/*
- * ================= Cmd_WeapNext_f =================
+ * =================
+ *
+ * Cmd_WeapNext_f
+ *
+ * =================
*/
public static void WeapNext_f(edict_t ent) {
gclient_t cl;
@@ -813,7 +864,7 @@ public final class Cmd {
if (null == cl.pers.weapon)
return;
- selected_weapon = GameUtil.ITEM_INDEX(cl.pers.weapon);
+ selected_weapon = GameItems.ITEM_INDEX(cl.pers.weapon);
// scan for the next valid one
for (i = 1; i <= Defines.MAX_ITEMS; i++) {
@@ -824,7 +875,7 @@ public final class Cmd {
index++;
if (0 == cl.pers.inventory[index])
continue;
- it = GameAI.itemlist[index];
+ it = GameItems.itemlist[index];
if (null == it.use)
continue;
if (0 == (it.flags & Defines.IT_WEAPON))
@@ -836,7 +887,11 @@ public final class Cmd {
}
/*
- * ================= Cmd_WeapLast_f =================
+ * =================
+ *
+ * Cmd_WeapLast_f
+ *
+ * =================
*/
public static void WeapLast_f(edict_t ent) {
gclient_t cl;
@@ -848,10 +903,10 @@ public final class Cmd {
if (null == cl.pers.weapon || null == cl.pers.lastweapon)
return;
- index = GameUtil.ITEM_INDEX(cl.pers.lastweapon);
+ index = GameItems.ITEM_INDEX(cl.pers.lastweapon);
if (0 == cl.pers.inventory[index])
return;
- it = GameAI.itemlist[index];
+ it = GameItems.itemlist[index];
if (null == it.use)
return;
if (0 == (it.flags & Defines.IT_WEAPON))
@@ -860,19 +915,23 @@ public final class Cmd {
}
/*
- * ================= Cmd_InvDrop_f =================
+ * =================
+ *
+ * Cmd_InvDrop_f
+ *
+ * =================
*/
public static void InvDrop_f(edict_t ent) {
gitem_t it;
- GameAI.ValidateSelectedItem(ent);
+ Cmd.ValidateSelectedItem(ent);
if (ent.client.pers.selected_item == -1) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH, "No item to drop.\n");
return;
}
- it = GameAI.itemlist[ent.client.pers.selected_item];
+ it = GameItems.itemlist[ent.client.pers.selected_item];
if (it.drop == null) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH,
"Item is not dropable.\n");
@@ -882,9 +941,12 @@ public final class Cmd {
}
/*
- * ================== Cmd_Score_f
+ * ==================
+ * Cmd_Score_f
+ *
+ * Display the scoreboard
*
- * Display the scoreboard ==================
+ * ==================
*/
public static void Score_f(edict_t ent) {
ent.client.showinventory = false;
@@ -903,9 +965,11 @@ public final class Cmd {
}
/*
- * ================== Cmd_Help_f
+ * ==================
+ * Cmd_Help_f
*
- * Display the current help message ==================
+ * Display the current help message
+ * ==================
*/
public static void Help_f(edict_t ent) {
// this is for backwards compatability
@@ -925,7 +989,7 @@ public final class Cmd {
ent.client.showhelp = true;
ent.client.pers.helpchanged = 0;
- GameAI.HelpComputer(ent);
+ PlayerHud.HelpComputer(ent);
}
//=======================================================================
@@ -939,7 +1003,7 @@ public final class Cmd {
ent.flags &= ~Defines.FL_GODMODE;
ent.health = 0;
GameBase.meansOfDeath = Defines.MOD_SUICIDE;
- GameAI.player_die.die(ent, ent, ent, 100000, Globals.vec3_origin);
+ PlayerClient.player_die.die(ent, ent, ent, 100000, Globals.vec3_origin);
}
/*
@@ -973,7 +1037,7 @@ public final class Cmd {
// sort by frags
//qsort(index, count, sizeof(index[0]), PlayerSort);
//replaced by:
- Arrays.sort(index, 0, count - 1, GameAI.PlayerSort);
+ Arrays.sort(index, 0, count - 1, Cmd.PlayerSort);
// print information
large = "";
@@ -1217,4 +1281,101 @@ public final class Cmd {
return cmds;
}
+
+ /**
+ * Processes the commands the player enters in the quake console.
+ *
+ */
+ public static void ClientCommand(edict_t ent) {
+ String cmd;
+
+ if (ent.client == null)
+ return; // not fully in game yet
+
+ cmd = GameBase.gi.argv(0);
+
+ if (Lib.Q_stricmp(cmd, "players") == 0) {
+ Players_f(ent);
+ return;
+ }
+ if (Lib.Q_stricmp(cmd, "say") == 0) {
+ Say_f(ent, false, false);
+ return;
+ }
+ if (Lib.Q_stricmp(cmd, "say_team") == 0) {
+ Say_f(ent, true, false);
+ return;
+ }
+ if (Lib.Q_stricmp(cmd, "score") == 0) {
+ Score_f(ent);
+ return;
+ }
+ if (Lib.Q_stricmp(cmd, "help") == 0) {
+ Help_f(ent);
+ return;
+ }
+
+ if (GameBase.level.intermissiontime != 0)
+ return;
+
+ if (Lib.Q_stricmp(cmd, "use") == 0)
+ Use_f(ent);
+
+ else if (Lib.Q_stricmp(cmd, "drop") == 0)
+ Drop_f(ent);
+ else if (Lib.Q_stricmp(cmd, "give") == 0)
+ Give_f(ent);
+ else if (Lib.Q_stricmp(cmd, "god") == 0)
+ God_f(ent);
+ else if (Lib.Q_stricmp(cmd, "notarget") == 0)
+ Notarget_f(ent);
+ else if (Lib.Q_stricmp(cmd, "noclip") == 0)
+ Noclip_f(ent);
+ else if (Lib.Q_stricmp(cmd, "inven") == 0)
+ Inven_f(ent);
+ else if (Lib.Q_stricmp(cmd, "invnext") == 0)
+ GameItems.SelectNextItem(ent, -1);
+ else if (Lib.Q_stricmp(cmd, "invprev") == 0)
+ GameItems.SelectPrevItem(ent, -1);
+ else if (Lib.Q_stricmp(cmd, "invnextw") == 0)
+ GameItems.SelectNextItem(ent, Defines.IT_WEAPON);
+ else if (Lib.Q_stricmp(cmd, "invprevw") == 0)
+ GameItems.SelectPrevItem(ent, Defines.IT_WEAPON);
+ else if (Lib.Q_stricmp(cmd, "invnextp") == 0)
+ GameItems.SelectNextItem(ent, Defines.IT_POWERUP);
+ else if (Lib.Q_stricmp(cmd, "invprevp") == 0)
+ GameItems.SelectPrevItem(ent, Defines.IT_POWERUP);
+ else if (Lib.Q_stricmp(cmd, "invuse") == 0)
+ InvUse_f(ent);
+ else if (Lib.Q_stricmp(cmd, "invdrop") == 0)
+ InvDrop_f(ent);
+ else if (Lib.Q_stricmp(cmd, "weapprev") == 0)
+ WeapPrev_f(ent);
+ else if (Lib.Q_stricmp(cmd, "weapnext") == 0)
+ WeapNext_f(ent);
+ else if (Lib.Q_stricmp(cmd, "weaplast") == 0)
+ WeapLast_f(ent);
+ else if (Lib.Q_stricmp(cmd, "kill") == 0)
+ Kill_f(ent);
+ else if (Lib.Q_stricmp(cmd, "putaway") == 0)
+ PutAway_f(ent);
+ else if (Lib.Q_stricmp(cmd, "wave") == 0)
+ Wave_f(ent);
+ else if (Lib.Q_stricmp(cmd, "playerlist") == 0)
+ PlayerList_f(ent);
+ else
+ // anything that doesn't match a command will be a chat
+ Say_f(ent, false, true);
+ }
+
+ public static void ValidateSelectedItem(edict_t ent) {
+ gclient_t cl;
+
+ cl = ent.client;
+
+ if (cl.pers.inventory[cl.pers.selected_item] != 0)
+ return; // valid
+
+ GameItems.SelectNextItem(ent, -1);
+ }
} \ No newline at end of file
diff --git a/src/jake2/game/Fire.java b/src/jake2/game/Fire.java
deleted file mode 100644
index 29254ca..0000000
--- a/src/jake2/game/Fire.java
+++ /dev/null
@@ -1,533 +0,0 @@
-/*
- * Copyright (C) 1997-2001 Id Software, Inc.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE.
- *
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- * Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-// Created on 04.12.2003 by RST.
-// $Id: Fire.java,v 1.5 2005-02-20 21:50:36 salomo Exp $
-package jake2.game;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.util.Lib;
-import jake2.util.Math3D;
-
-public class Fire {
- /*
- * ================= fire_hit
- *
- * Used for all impact (hit/punch/slash) attacks =================
- */
- public static boolean fire_hit(edict_t self, float[] aim, int damage,
- int kick) {
- trace_t tr;
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
- float[] v = { 0, 0, 0 };
- float[] point = { 0, 0, 0 };
- float range;
- float[] dir = { 0, 0, 0 };
-
- //see if enemy is in range
- Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, dir);
- range = Math3D.VectorLength(dir);
- if (range > aim[0])
- return false;
-
- if (aim[1] > self.mins[0] && aim[1] < self.maxs[0]) {
- // the hit is straight on so back the range up to the edge of their
- // bbox
- range -= self.enemy.maxs[0];
- } else {
- // this is a side hit so adjust the "right" value out to the edge of
- // their bbox
- if (aim[1] < 0)
- aim[1] = self.enemy.mins[0];
- else
- aim[1] = self.enemy.maxs[0];
- }
-
- Math3D.VectorMA(self.s.origin, range, dir, point);
-
- tr = GameBase.gi.trace(self.s.origin, null, null, point, self,
- Defines.MASK_SHOT);
- if (tr.fraction < 1) {
- if (0 == tr.ent.takedamage)
- return false;
- // if it will hit any client/monster then hit the one we wanted to
- // hit
- if ((tr.ent.svflags & Defines.SVF_MONSTER) != 0
- || (tr.ent.client != null))
- tr.ent = self.enemy;
- }
-
- Math3D.AngleVectors(self.s.angles, forward, right, up);
- Math3D.VectorMA(self.s.origin, range, forward, point);
- Math3D.VectorMA(point, aim[1], right, point);
- Math3D.VectorMA(point, aim[2], up, point);
- Math3D.VectorSubtract(point, self.enemy.s.origin, dir);
-
- // do the damage
- GameUtil.T_Damage(tr.ent, self, self, dir, point, Globals.vec3_origin,
- damage, kick / 2, Defines.DAMAGE_NO_KNOCKBACK, Defines.MOD_HIT);
-
- if (0 == (tr.ent.svflags & Defines.SVF_MONSTER)
- && (null == tr.ent.client))
- return false;
-
- // do our special form of knockback here
- Math3D.VectorMA(self.enemy.absmin, 0.5f, self.enemy.size, v);
- Math3D.VectorSubtract(v, point, v);
- Math3D.VectorNormalize(v);
- Math3D.VectorMA(self.enemy.velocity, kick, v, self.enemy.velocity);
- if (self.enemy.velocity[2] > 0)
- self.enemy.groundentity = null;
- return true;
- }
-
- /*
- * ================= fire_lead
- *
- * This is an internal support routine used for bullet/pellet based weapons.
- * =================
- */
- public static void fire_lead(edict_t self, float[] start, float[] aimdir,
- int damage, int kick, int te_impact, int hspread, int vspread,
- int mod) {
- trace_t tr;
- float[] dir = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
- float[] end = { 0, 0, 0 };
- float r;
- float u;
- float[] water_start = { 0, 0, 0 };
- boolean water = false;
- int content_mask = Defines.MASK_SHOT | Defines.MASK_WATER;
-
- tr = GameBase.gi.trace(self.s.origin, null, null, start, self,
- Defines.MASK_SHOT);
- if (!(tr.fraction < 1.0)) {
- Math3D.vectoangles(aimdir, dir);
- Math3D.AngleVectors(dir, forward, right, up);
-
- r = Lib.crandom() * hspread;
- u = Lib.crandom() * vspread;
- Math3D.VectorMA(start, 8192, forward, end);
- Math3D.VectorMA(end, r, right, end);
- Math3D.VectorMA(end, u, up, end);
-
- if ((GameBase.gi.pointcontents.pointcontents(start) & Defines.MASK_WATER) != 0) {
- water = true;
- Math3D.VectorCopy(start, water_start);
- content_mask &= ~Defines.MASK_WATER;
- }
-
- tr = GameBase.gi.trace(start, null, null, end, self, content_mask);
-
- // see if we hit water
- if ((tr.contents & Defines.MASK_WATER) != 0) {
- int color;
-
- water = true;
- Math3D.VectorCopy(tr.endpos, water_start);
-
- if (!Math3D.VectorEquals(start, tr.endpos)) {
- if ((tr.contents & Defines.CONTENTS_WATER) != 0) {
- if (Lib.strcmp(tr.surface.name, "*brwater") == 0)
- color = Defines.SPLASH_BROWN_WATER;
- else
- color = Defines.SPLASH_BLUE_WATER;
- } else if ((tr.contents & Defines.CONTENTS_SLIME) != 0)
- color = Defines.SPLASH_SLIME;
- else if ((tr.contents & Defines.CONTENTS_LAVA) != 0)
- color = Defines.SPLASH_LAVA;
- else
- color = Defines.SPLASH_UNKNOWN;
-
- if (color != Defines.SPLASH_UNKNOWN) {
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_SPLASH);
- GameBase.gi.WriteByte(8);
- GameBase.gi.WritePosition(tr.endpos);
- GameBase.gi.WriteDir(tr.plane.normal);
- GameBase.gi.WriteByte(color);
- GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PVS);
- }
-
- // change bullet's course when it enters water
- Math3D.VectorSubtract(end, start, dir);
- Math3D.vectoangles(dir, dir);
- Math3D.AngleVectors(dir, forward, right, up);
- r = Lib.crandom() * hspread * 2;
- u = Lib.crandom() * vspread * 2;
- Math3D.VectorMA(water_start, 8192, forward, end);
- Math3D.VectorMA(end, r, right, end);
- Math3D.VectorMA(end, u, up, end);
- }
-
- // re-trace ignoring water this time
- tr = GameBase.gi.trace(water_start, null, null, end, self,
- Defines.MASK_SHOT);
- }
- }
-
- // send gun puff / flash
- if (!((tr.surface != null) && 0 != (tr.surface.flags & Defines.SURF_SKY))) {
- if (tr.fraction < 1.0) {
- if (tr.ent.takedamage != 0) {
- GameUtil.T_Damage(tr.ent, self, self, aimdir, tr.endpos,
- tr.plane.normal, damage, kick,
- Defines.DAMAGE_BULLET, mod);
- } else {
- if (!"sky".equals(tr.surface.name)) {
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(te_impact);
- GameBase.gi.WritePosition(tr.endpos);
- GameBase.gi.WriteDir(tr.plane.normal);
- GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PVS);
-
- if (self.client != null)
- GameWeapon.PlayerNoise(self, tr.endpos,
- Defines.PNOISE_IMPACT);
- }
- }
- }
- }
-
- // if went through water, determine where the end and make a bubble
- // trail
- if (water) {
- float[] pos = { 0, 0, 0 };
-
- Math3D.VectorSubtract(tr.endpos, water_start, dir);
- Math3D.VectorNormalize(dir);
- Math3D.VectorMA(tr.endpos, -2, dir, pos);
- if ((GameBase.gi.pointcontents.pointcontents(pos) & Defines.MASK_WATER) != 0)
- Math3D.VectorCopy(pos, tr.endpos);
- else
- tr = GameBase.gi.trace(pos, null, null, water_start, tr.ent,
- Defines.MASK_WATER);
-
- Math3D.VectorAdd(water_start, tr.endpos, pos);
- Math3D.VectorScale(pos, 0.5f, pos);
-
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_BUBBLETRAIL);
- GameBase.gi.WritePosition(water_start);
- GameBase.gi.WritePosition(tr.endpos);
- GameBase.gi.multicast(pos, Defines.MULTICAST_PVS);
- }
- }
-
- /*
- * ================= fire_bullet
- *
- * Fires a single round. Used for machinegun and chaingun. Would be fine for
- * pistols, rifles, etc.... =================
- */
- public static void fire_bullet(edict_t self, float[] start, float[] aimdir,
- int damage, int kick, int hspread, int vspread, int mod) {
- fire_lead(self, start, aimdir, damage, kick, Defines.TE_GUNSHOT,
- hspread, vspread, mod);
- }
-
- /*
- * ================= fire_shotgun
- *
- * Shoots shotgun pellets. Used by shotgun and super shotgun.
- * =================
- */
- public static void fire_shotgun(edict_t self, float[] start,
- float[] aimdir, int damage, int kick, int hspread, int vspread,
- int count, int mod) {
- int i;
-
- for (i = 0; i < count; i++)
- fire_lead(self, start, aimdir, damage, kick, Defines.TE_SHOTGUN,
- hspread, vspread, mod);
- }
-
- public static void fire_blaster(edict_t self, float[] start, float[] dir,
- int damage, int speed, int effect, boolean hyper) {
- edict_t bolt;
- trace_t tr;
-
- Math3D.VectorNormalize(dir);
-
- bolt = GameUtil.G_Spawn();
- bolt.svflags = Defines.SVF_DEADMONSTER;
- // yes, I know it looks weird that projectiles are deadmonsters
- // what this means is that when prediction is used against the object
- // (blaster/hyperblaster shots), the player won't be solid clipped
- // against
- // the object. Right now trying to run into a firing hyperblaster
- // is very jerky since you are predicted 'against' the shots.
- Math3D.VectorCopy(start, bolt.s.origin);
- Math3D.VectorCopy(start, bolt.s.old_origin);
- Math3D.vectoangles(dir, bolt.s.angles);
- Math3D.VectorScale(dir, speed, bolt.velocity);
- bolt.movetype = Defines.MOVETYPE_FLYMISSILE;
- bolt.clipmask = Defines.MASK_SHOT;
- bolt.solid = Defines.SOLID_BBOX;
- bolt.s.effects |= effect;
- Math3D.VectorClear(bolt.mins);
- Math3D.VectorClear(bolt.maxs);
- bolt.s.modelindex = GameBase.gi
- .modelindex("models/objects/laser/tris.md2");
- bolt.s.sound = GameBase.gi.soundindex("misc/lasfly.wav");
- bolt.owner = self;
- bolt.touch = GameWeapon.blaster_touch;
- bolt.nextthink = GameBase.level.time + 2;
- bolt.think = GameUtil.G_FreeEdictA;
- bolt.dmg = damage;
- bolt.classname = "bolt";
- if (hyper)
- bolt.spawnflags = 1;
- GameBase.gi.linkentity(bolt);
-
- if (self.client != null)
- GameWeapon.check_dodge(self, bolt.s.origin, dir, speed);
-
- tr = GameBase.gi.trace(self.s.origin, null, null, bolt.s.origin, bolt,
- Defines.MASK_SHOT);
- if (tr.fraction < 1.0) {
- Math3D.VectorMA(bolt.s.origin, -10, dir, bolt.s.origin);
- bolt.touch.touch(bolt, tr.ent, GameBase.dummyplane, null);
- }
- }
-
- /*
- * ================= fire_grenade =================
- */
-
- public static void fire_grenade(edict_t self, float[] start,
- float[] aimdir, int damage, int speed, float timer,
- float damage_radius) {
- edict_t grenade;
- float[] dir = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
-
- Math3D.vectoangles(aimdir, dir);
- Math3D.AngleVectors(dir, forward, right, up);
-
- grenade = GameUtil.G_Spawn();
- Math3D.VectorCopy(start, grenade.s.origin);
- Math3D.VectorScale(aimdir, speed, grenade.velocity);
- Math3D.VectorMA(grenade.velocity, 200f + Lib.crandom() * 10.0f, up,
- grenade.velocity);
- Math3D.VectorMA(grenade.velocity, Lib.crandom() * 10.0f, right,
- grenade.velocity);
- Math3D.VectorSet(grenade.avelocity, 300, 300, 300);
- grenade.movetype = Defines.MOVETYPE_BOUNCE;
- grenade.clipmask = Defines.MASK_SHOT;
- grenade.solid = Defines.SOLID_BBOX;
- grenade.s.effects |= Defines.EF_GRENADE;
- Math3D.VectorClear(grenade.mins);
- Math3D.VectorClear(grenade.maxs);
- grenade.s.modelindex = GameBase.gi
- .modelindex("models/objects/grenade/tris.md2");
- grenade.owner = self;
- grenade.touch = GameWeapon.Grenade_Touch;
- grenade.nextthink = GameBase.level.time + timer;
- grenade.think = GameWeapon.Grenade_Explode;
- grenade.dmg = damage;
- grenade.dmg_radius = damage_radius;
- grenade.classname = "grenade";
-
- GameBase.gi.linkentity(grenade);
- }
-
- public static void fire_grenade2(edict_t self, float[] start,
- float[] aimdir, int damage, int speed, float timer,
- float damage_radius, boolean held) {
- edict_t grenade;
- float[] dir = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
-
- Math3D.vectoangles(aimdir, dir);
- Math3D.AngleVectors(dir, forward, right, up);
-
- grenade = GameUtil.G_Spawn();
- Math3D.VectorCopy(start, grenade.s.origin);
- Math3D.VectorScale(aimdir, speed, grenade.velocity);
- Math3D.VectorMA(grenade.velocity, 200f + Lib.crandom() * 10.0f, up,
- grenade.velocity);
- Math3D.VectorMA(grenade.velocity, Lib.crandom() * 10.0f, right,
- grenade.velocity);
- Math3D.VectorSet(grenade.avelocity, 300f, 300f, 300f);
- grenade.movetype = Defines.MOVETYPE_BOUNCE;
- grenade.clipmask = Defines.MASK_SHOT;
- grenade.solid = Defines.SOLID_BBOX;
- grenade.s.effects |= Defines.EF_GRENADE;
- Math3D.VectorClear(grenade.mins);
- Math3D.VectorClear(grenade.maxs);
- grenade.s.modelindex = GameBase.gi
- .modelindex("models/objects/grenade2/tris.md2");
- grenade.owner = self;
- grenade.touch = GameWeapon.Grenade_Touch;
- grenade.nextthink = GameBase.level.time + timer;
- grenade.think = GameWeapon.Grenade_Explode;
- grenade.dmg = damage;
- grenade.dmg_radius = damage_radius;
- grenade.classname = "hgrenade";
- if (held)
- grenade.spawnflags = 3;
- else
- grenade.spawnflags = 1;
- grenade.s.sound = GameBase.gi.soundindex("weapons/hgrenc1b.wav");
-
- if (timer <= 0.0)
- GameWeapon.Grenade_Explode.think(grenade);
- else {
- GameBase.gi.sound(self, Defines.CHAN_WEAPON, GameBase.gi
- .soundindex("weapons/hgrent1a.wav"), 1, Defines.ATTN_NORM,
- 0);
- GameBase.gi.linkentity(grenade);
- }
- }
-
- public static void fire_rocket(edict_t self, float[] start, float[] dir,
- int damage, int speed, float damage_radius, int radius_damage) {
- edict_t rocket;
-
- rocket = GameUtil.G_Spawn();
- Math3D.VectorCopy(start, rocket.s.origin);
- Math3D.VectorCopy(dir, rocket.movedir);
- Math3D.vectoangles(dir, rocket.s.angles);
- Math3D.VectorScale(dir, speed, rocket.velocity);
- rocket.movetype = Defines.MOVETYPE_FLYMISSILE;
- rocket.clipmask = Defines.MASK_SHOT;
- rocket.solid = Defines.SOLID_BBOX;
- rocket.s.effects |= Defines.EF_ROCKET;
- Math3D.VectorClear(rocket.mins);
- Math3D.VectorClear(rocket.maxs);
- rocket.s.modelindex = GameBase.gi
- .modelindex("models/objects/rocket/tris.md2");
- rocket.owner = self;
- rocket.touch = GameWeapon.rocket_touch;
- rocket.nextthink = GameBase.level.time + 8000 / speed;
- rocket.think = GameUtil.G_FreeEdictA;
- rocket.dmg = damage;
- rocket.radius_dmg = radius_damage;
- rocket.dmg_radius = damage_radius;
- rocket.s.sound = GameBase.gi.soundindex("weapons/rockfly.wav");
- rocket.classname = "rocket";
-
- if (self.client != null)
- GameWeapon.check_dodge(self, rocket.s.origin, dir, speed);
-
- GameBase.gi.linkentity(rocket);
- }
-
- /*
- * ================= fire_rail =================
- */
- public static void fire_rail(edict_t self, float[] start, float[] aimdir,
- int damage, int kick) {
- float[] from = { 0, 0, 0 };
- float[] end = { 0, 0, 0 };
- trace_t tr = null;
- edict_t ignore;
- int mask;
- boolean water;
-
- Math3D.VectorMA(start, 8192f, aimdir, end);
- Math3D.VectorCopy(start, from);
- ignore = self;
- water = false;
- mask = Defines.MASK_SHOT | Defines.CONTENTS_SLIME
- | Defines.CONTENTS_LAVA;
- while (ignore != null) {
- tr = GameBase.gi.trace(from, null, null, end, ignore, mask);
-
- if ((tr.contents & (Defines.CONTENTS_SLIME | Defines.CONTENTS_LAVA)) != 0) {
- mask &= ~(Defines.CONTENTS_SLIME | Defines.CONTENTS_LAVA);
- water = true;
- } else {
- //ZOID--added so rail goes through SOLID_BBOX entities (gibs,
- // etc)
- if ((tr.ent.svflags & Defines.SVF_MONSTER) != 0
- || (tr.ent.client != null)
- || (tr.ent.solid == Defines.SOLID_BBOX))
- ignore = tr.ent;
- else
- ignore = null;
-
- if ((tr.ent != self) && (tr.ent.takedamage != 0))
- GameUtil.T_Damage(tr.ent, self, self, aimdir, tr.endpos,
- tr.plane.normal, damage, kick, 0,
- Defines.MOD_RAILGUN);
- }
-
- Math3D.VectorCopy(tr.endpos, from);
- }
-
- // send gun puff / flash
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_RAILTRAIL);
- GameBase.gi.WritePosition(start);
- GameBase.gi.WritePosition(tr.endpos);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PHS);
- // gi.multicast (start, MULTICAST_PHS);
- if (water) {
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_RAILTRAIL);
- GameBase.gi.WritePosition(start);
- GameBase.gi.WritePosition(tr.endpos);
- GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PHS);
- }
-
- if (self.client != null)
- GameWeapon.PlayerNoise(self, tr.endpos, Defines.PNOISE_IMPACT);
- }
-
- public static void fire_bfg(edict_t self, float[] start, float[] dir,
- int damage, int speed, float damage_radius) {
- edict_t bfg;
-
- bfg = GameUtil.G_Spawn();
- Math3D.VectorCopy(start, bfg.s.origin);
- Math3D.VectorCopy(dir, bfg.movedir);
- Math3D.vectoangles(dir, bfg.s.angles);
- Math3D.VectorScale(dir, speed, bfg.velocity);
- bfg.movetype = Defines.MOVETYPE_FLYMISSILE;
- bfg.clipmask = Defines.MASK_SHOT;
- bfg.solid = Defines.SOLID_BBOX;
- bfg.s.effects |= Defines.EF_BFG | Defines.EF_ANIM_ALLFAST;
- Math3D.VectorClear(bfg.mins);
- Math3D.VectorClear(bfg.maxs);
- bfg.s.modelindex = GameBase.gi.modelindex("sprites/s_bfg1.sp2");
- bfg.owner = self;
- bfg.touch = GameWeapon.bfg_touch;
- bfg.nextthink = GameBase.level.time + 8000 / speed;
- bfg.think = GameUtil.G_FreeEdictA;
- bfg.radius_dmg = damage;
- bfg.dmg_radius = damage_radius;
- bfg.classname = "bfg blast";
- bfg.s.sound = GameBase.gi.soundindex("weapons/bfg__l1a.wav");
-
- bfg.think = GameWeapon.bfg_think;
- bfg.nextthink = GameBase.level.time + Defines.FRAMETIME;
- bfg.teammaster = bfg;
- bfg.teamchain = null;
-
- if (self.client != null)
- GameWeapon.check_dodge(self, bfg.s.origin, dir, speed);
-
- GameBase.gi.linkentity(bfg);
- }
-} \ No newline at end of file
diff --git a/src/jake2/game/GameAI.java b/src/jake2/game/GameAI.java
index 5887cfa..88577b2 100644
--- a/src/jake2/game/GameAI.java
+++ b/src/jake2/game/GameAI.java
@@ -19,287 +19,20 @@
*/
// Created on 02.11.2003 by RST.
-// $Id: GameAI.java,v 1.7 2005-02-20 16:38:36 salomo Exp $
+
+// $Id: GameAI.java,v 1.8 2005-11-16 22:24:53 salomo Exp $
+
package jake2.game;
import jake2.Defines;
import jake2.Globals;
import jake2.client.M;
-import jake2.game.monsters.M_Player;
-import jake2.qcommon.Com;
-import jake2.server.SV_WORLD;
import jake2.util.Lib;
import jake2.util.Math3D;
-import jake2.util.Vargs;
-import java.util.Comparator;
-import java.util.StringTokenizer;
public class GameAI {
- public static gitem_armor_t jacketarmor_info = new gitem_armor_t(25, 50,
- .30f, .00f, Defines.ARMOR_JACKET);
-
- public static gitem_armor_t combatarmor_info = new gitem_armor_t(50, 100,
- .60f, .30f, Defines.ARMOR_COMBAT);
-
- public static gitem_armor_t bodyarmor_info = new gitem_armor_t(100, 200,
- .80f, .60f, Defines.ARMOR_BODY);
-
- public static EntInteractAdapter Pickup_Ammo = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- int oldcount;
- int count;
- boolean weapon;
-
- weapon = (ent.item.flags & Defines.IT_WEAPON) != 0;
- if ((weapon)
- && ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0)
- count = 1000;
- else if (ent.count != 0)
- count = ent.count;
- else
- count = ent.item.quantity;
-
- oldcount = other.client.pers.inventory[GameUtil
- .ITEM_INDEX(ent.item)];
-
- if (!Add_Ammo(other, ent.item, count))
- return false;
-
- if (weapon && 0 == oldcount) {
- if (other.client.pers.weapon != ent.item
- && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil
- .FindItem("blaster")))
- other.client.newweapon = ent.item;
- }
-
- if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, 30);
- return true;
- }
- };
-
- public static EntInteractAdapter Pickup_Armor = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- int old_armor_index;
- gitem_armor_t oldinfo;
- gitem_armor_t newinfo;
- int newcount;
- float salvage;
- int salvagecount;
-
- // get info on new armor
- newinfo = (gitem_armor_t) ent.item.info;
-
- old_armor_index = GameUtil.ArmorIndex(other);
-
- // handle armor shards specially
- if (ent.item.tag == Defines.ARMOR_SHARD) {
- if (0 == old_armor_index)
- other.client.pers.inventory[GameUtil.jacket_armor_index] = 2;
- else
- other.client.pers.inventory[old_armor_index] += 2;
- }
-
- // if player has no armor, just use it
- else if (0 == old_armor_index) {
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = newinfo.base_count;
- }
-
- // use the better armor
- else {
- // get info on old armor
- if (old_armor_index == GameUtil.jacket_armor_index)
- oldinfo = jacketarmor_info;
-
- else if (old_armor_index == GameUtil.combat_armor_index)
- oldinfo = combatarmor_info;
-
- else
- // (old_armor_index == body_armor_index)
- oldinfo = bodyarmor_info;
-
- if (newinfo.normal_protection > oldinfo.normal_protection) {
- // calc new armor values
- salvage = oldinfo.normal_protection
- / newinfo.normal_protection;
- salvagecount = (int) salvage
- * other.client.pers.inventory[old_armor_index];
- newcount = newinfo.base_count + salvagecount;
- if (newcount > newinfo.max_count)
- newcount = newinfo.max_count;
-
- // zero count of old armor so it goes away
- other.client.pers.inventory[old_armor_index] = 0;
-
- // change armor to new item with computed value
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = newcount;
- } else {
- // calc new armor values
- salvage = newinfo.normal_protection
- / oldinfo.normal_protection;
- salvagecount = (int) salvage * newinfo.base_count;
- newcount = other.client.pers.inventory[old_armor_index]
- + salvagecount;
- if (newcount > oldinfo.max_count)
- newcount = oldinfo.max_count;
-
- // if we're already maxed out then we don't need the new
- // armor
- if (other.client.pers.inventory[old_armor_index] >= newcount)
- return false;
-
- // update current armor value
- other.client.pers.inventory[old_armor_index] = newcount;
- }
- }
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, 20);
-
- return true;
- }
- };
-
- public static EntInteractAdapter Pickup_PowerArmor = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
-
- int quantity;
-
- quantity = other.client.pers.inventory[GameUtil
- .ITEM_INDEX(ent.item)];
-
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
-
- if (GameBase.deathmatch.value != 0) {
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
- GameUtil.SetRespawn(ent, ent.item.quantity);
- // auto-use for DM only if we didn't already have one
- if (0 == quantity)
- ent.item.use.use(other, ent.item);
- }
- return true;
- }
- };
-
- // ======================================================================
-
- public static EntInteractAdapter Pickup_Powerup = new EntInteractAdapter() {
-
- public boolean interact(edict_t ent, edict_t other) {
- int quantity;
-
- quantity = other.client.pers.inventory[GameUtil
- .ITEM_INDEX(ent.item)];
- if ((GameBase.skill.value == 1 && quantity >= 2)
- || (GameBase.skill.value >= 2 && quantity >= 1))
- return false;
-
- if ((GameBase.coop.value != 0)
- && (ent.item.flags & Defines.IT_STAY_COOP) != 0
- && (quantity > 0))
- return false;
-
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
-
- if (GameBase.deathmatch.value != 0) {
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
- GameUtil.SetRespawn(ent, ent.item.quantity);
- if (((int) GameBase.dmflags.value & Defines.DF_INSTANT_ITEMS) != 0
- || ((ent.item.use == GameUtil.Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))) {
- if ((ent.item.use == GameUtil.Use_Quad)
- && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))
- GameUtil.quad_drop_timeout_hack = (int) ((ent.nextthink - GameBase.level.time) / Defines.FRAMETIME);
-
- ent.item.use.use(other, ent.item);
- }
- }
-
- return true;
- }
- };
-
- public static EntInteractAdapter Pickup_Adrenaline = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- if (GameBase.deathmatch.value == 0)
- other.max_health += 1;
-
- if (other.health < other.max_health)
- other.health = other.max_health;
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, ent.item.quantity);
-
- return true;
-
- }
- };
-
- public static EntInteractAdapter Pickup_AncientHead = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- other.max_health += 2;
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, ent.item.quantity);
-
- return true;
- }
- };
-
- public static EntInteractAdapter Pickup_Bandolier = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- gitem_t item;
- int index;
-
- if (other.client.pers.max_bullets < 250)
- other.client.pers.max_bullets = 250;
- if (other.client.pers.max_shells < 150)
- other.client.pers.max_shells = 150;
- if (other.client.pers.max_cells < 250)
- other.client.pers.max_cells = 250;
- if (other.client.pers.max_slugs < 75)
- other.client.pers.max_slugs = 75;
-
- item = GameUtil.FindItem("Bullets");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_bullets)
- other.client.pers.inventory[index] = other.client.pers.max_bullets;
- }
-
- item = GameUtil.FindItem("Shells");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_shells)
- other.client.pers.inventory[index] = other.client.pers.max_shells;
- }
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, ent.item.quantity);
-
- return true;
-
- }
- };
-
- /*
- * =============== GetItemByIndex ===============
- */
- public static gitem_t GetItemByIndex(int index) {
- if (index == 0 || index >= GameBase.game.num_items)
- return null;
-
- return itemlist[index];
- }
-
public static void AttackFinished(edict_t self, float time) {
self.monsterinfo.attack_finished = GameBase.level.time + time;
}
@@ -364,7 +97,7 @@ public class GameAI {
* =============
*/
public static void ai_run_melee(edict_t self) {
- self.ideal_yaw = GameUtil.enemy_yaw;
+ self.ideal_yaw = enemy_yaw;
M.M_ChangeYaw(self);
if (FacingIdeal(self)) {
@@ -380,7 +113,7 @@ public class GameAI {
* =============
*/
public static void ai_run_missile(edict_t self) {
- self.ideal_yaw = GameUtil.enemy_yaw;
+ self.ideal_yaw = enemy_yaw;
M.M_ChangeYaw(self);
if (FacingIdeal(self)) {
@@ -397,7 +130,7 @@ public class GameAI {
public static void ai_run_slide(edict_t self, float distance) {
float ofs;
- self.ideal_yaw = GameUtil.enemy_yaw;
+ self.ideal_yaw = enemy_yaw;
M.M_ChangeYaw(self);
if (self.monsterinfo.lefty != 0)
@@ -445,7 +178,7 @@ public class GameAI {
}
}
- GameUtil.enemy_vis = false;
+ enemy_vis = false;
// see if the enemy is dead
hesDeadJim = false;
@@ -472,7 +205,7 @@ public class GameAI {
if (self.oldenemy != null && self.oldenemy.health > 0) {
self.enemy = self.oldenemy;
self.oldenemy = null;
- GameUtil.HuntTarget(self);
+ HuntTarget(self);
} else {
if (self.movetarget != null) {
self.goalentity = self.movetarget;
@@ -493,8 +226,8 @@ public class GameAI {
// monsters
// check knowledge of enemy
- GameUtil.enemy_vis = GameUtil.visible(self, self.enemy);
- if (GameUtil.enemy_vis) {
+ enemy_vis = GameUtil.visible(self, self.enemy);
+ if (enemy_vis) {
self.monsterinfo.search_time = GameBase.level.time + 5;
Math3D.VectorCopy(self.enemy.s.origin,
self.monsterinfo.last_sighting);
@@ -507,10 +240,10 @@ public class GameAI {
// return true;
// }
- GameUtil.enemy_infront = GameUtil.infront(self, self.enemy);
- GameUtil.enemy_range = GameUtil.range(self, self.enemy);
+ enemy_infront = GameUtil.infront(self, self.enemy);
+ enemy_range = GameUtil.range(self, self.enemy);
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
- GameUtil.enemy_yaw = Math3D.vectoyaw(temp);
+ enemy_yaw = Math3D.vectoyaw(temp);
// JDC self.ideal_yaw = enemy_yaw;
@@ -524,2103 +257,105 @@ public class GameAI {
}
// if enemy is not currently visible, we will never attack
- if (!GameUtil.enemy_vis)
+ if (!enemy_vis)
return false;
return self.monsterinfo.checkattack.think(self);
}
- public static void UpdateChaseCam(edict_t ent) {
- float[] o = { 0, 0, 0 }, ownerv = { 0, 0, 0 }, goal = { 0, 0, 0 };
- edict_t targ;
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- trace_t trace;
- int i;
- float[] oldgoal = { 0, 0, 0 };
- float[] angles = { 0, 0, 0 };
-
- // is our chase target gone?
- if (!ent.client.chase_target.inuse
- || ent.client.chase_target.client.resp.spectator) {
- edict_t old = ent.client.chase_target;
- ChaseNext(ent);
- if (ent.client.chase_target == old) {
- ent.client.chase_target = null;
- ent.client.ps.pmove.pm_flags &= ~pmove_t.PMF_NO_PREDICTION;
- return;
- }
- }
-
- targ = ent.client.chase_target;
-
- Math3D.VectorCopy(targ.s.origin, ownerv);
- Math3D.VectorCopy(ent.s.origin, oldgoal);
-
- ownerv[2] += targ.viewheight;
-
- Math3D.VectorCopy(targ.client.v_angle, angles);
- if (angles[Defines.PITCH] > 56)
- angles[Defines.PITCH] = 56;
- Math3D.AngleVectors(angles, forward, right, null);
- Math3D.VectorNormalize(forward);
- Math3D.VectorMA(ownerv, -30, forward, o);
-
- if (o[2] < targ.s.origin[2] + 20)
- o[2] = targ.s.origin[2] + 20;
-
- // jump animation lifts
- if (targ.groundentity == null)
- o[2] += 16;
-
- trace = GameBase.gi.trace(ownerv, Globals.vec3_origin,
- Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
-
- Math3D.VectorCopy(trace.endpos, goal);
-
- Math3D.VectorMA(goal, 2, forward, goal);
-
- // pad for floors and ceilings
- Math3D.VectorCopy(goal, o);
- o[2] += 6;
- trace = GameBase.gi.trace(goal, Globals.vec3_origin,
- Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
- if (trace.fraction < 1) {
- Math3D.VectorCopy(trace.endpos, goal);
- goal[2] -= 6;
- }
-
- Math3D.VectorCopy(goal, o);
- o[2] -= 6;
- trace = GameBase.gi.trace(goal, Globals.vec3_origin,
- Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
- if (trace.fraction < 1) {
- Math3D.VectorCopy(trace.endpos, goal);
- goal[2] += 6;
- }
-
- if (targ.deadflag != 0)
- ent.client.ps.pmove.pm_type = Defines.PM_DEAD;
- else
- ent.client.ps.pmove.pm_type = Defines.PM_FREEZE;
-
- Math3D.VectorCopy(goal, ent.s.origin);
- for (i = 0; i < 3; i++)
- ent.client.ps.pmove.delta_angles[i] = (short) Math3D
- .ANGLE2SHORT(targ.client.v_angle[i]
- - ent.client.resp.cmd_angles[i]);
-
- if (targ.deadflag != 0) {
- ent.client.ps.viewangles[Defines.ROLL] = 40;
- ent.client.ps.viewangles[Defines.PITCH] = -15;
- ent.client.ps.viewangles[Defines.YAW] = targ.client.killer_yaw;
- } else {
- Math3D.VectorCopy(targ.client.v_angle, ent.client.ps.viewangles);
- Math3D.VectorCopy(targ.client.v_angle, ent.client.v_angle);
- }
-
- ent.viewheight = 0;
- ent.client.ps.pmove.pm_flags |= pmove_t.PMF_NO_PREDICTION;
- SV_WORLD.SV_LinkEdict(ent);
- }
-
- public static void ChaseNext(edict_t ent) {
- int i;
- edict_t e;
-
- if (null == ent.client.chase_target)
- return;
-
- i = ent.client.chase_target.index;
- do {
- i++;
- if (i > GameBase.maxclients.value)
- i = 1;
- e = GameBase.g_edicts[i];
-
- if (!e.inuse)
- continue;
- if (!e.client.resp.spectator)
- break;
- } while (e != ent.client.chase_target);
-
- ent.client.chase_target = e;
- ent.client.update_chase = true;
- }
-
- public static void ChasePrev(edict_t ent) {
- int i;
- edict_t e;
-
- if (ent.client.chase_target == null)
- return;
-
- i = ent.client.chase_target.index;
- do {
- i--;
- if (i < 1)
- i = (int) GameBase.maxclients.value;
- e = GameBase.g_edicts[i];
- if (!e.inuse)
- continue;
- if (!e.client.resp.spectator)
- break;
- } while (e != ent.client.chase_target);
-
- ent.client.chase_target = e;
- ent.client.update_chase = true;
- }
-
- public static void GetChaseTarget(edict_t ent) {
- int i;
- edict_t other;
-
- for (i = 1; i <= GameBase.maxclients.value; i++) {
- other = GameBase.g_edicts[i];
- if (other.inuse && !other.client.resp.spectator) {
- ent.client.chase_target = other;
- ent.client.update_chase = true;
- UpdateChaseCam(ent);
- return;
- }
- }
- GameBase.gi.centerprintf(ent, "No other players to chase.");
- }
-
- /*
- * =============== SetItemNames
- *
- * Called by worldspawn ===============
+ /**
+ * The monster is walking it's beat.
+ *
*/
- public static void SetItemNames() {
- int i;
- gitem_t it;
-
- for (i = 1; i < GameBase.game.num_items; i++) {
- it = itemlist[i];
- GameBase.gi.configstring(Defines.CS_ITEMS + i, it.pickup_name);
- }
-
- GameUtil.jacket_armor_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Jacket Armor"));
- GameUtil.combat_armor_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Combat Armor"));
- GameUtil.body_armor_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Body Armor"));
- GameUtil.power_screen_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Power Screen"));
- GameUtil.power_shield_index = GameUtil.ITEM_INDEX(GameUtil
- .FindItem("Power Shield"));
- }
-
- public static void SelectNextItem(edict_t ent, int itflags) {
- gclient_t cl;
- int i, index;
- gitem_t it;
-
- cl = ent.client;
-
- if (cl.chase_target != null) {
- ChaseNext(ent);
- return;
- }
-
- // scan for the next valid one
- for (i = 1; i <= Defines.MAX_ITEMS; i++) {
- index = (cl.pers.selected_item + i) % Defines.MAX_ITEMS;
- if (0 == cl.pers.inventory[index])
- continue;
- it = itemlist[index];
- if (it.use == null)
- continue;
- if (0 == (it.flags & itflags))
- continue;
-
- cl.pers.selected_item = index;
- return;
- }
-
- cl.pers.selected_item = -1;
- }
-
- public static void SelectPrevItem(edict_t ent, int itflags) {
- gclient_t cl;
- int i, index;
- gitem_t it;
-
- cl = ent.client;
-
- if (cl.chase_target != null) {
- ChasePrev(ent);
- return;
- }
-
- // scan for the next valid one
- for (i = 1; i <= Defines.MAX_ITEMS; i++) {
- index = (cl.pers.selected_item + Defines.MAX_ITEMS - i)
- % Defines.MAX_ITEMS;
- if (0 == cl.pers.inventory[index])
- continue;
- it = itemlist[index];
- if (null == it.use)
- continue;
- if (0 == (it.flags & itflags))
- continue;
-
- cl.pers.selected_item = index;
+ static void ai_walk(edict_t self, float dist) {
+ M.M_MoveToGoal(self, dist);
+
+ // check for noticing a player
+ if (GameUtil.FindTarget(self))
return;
+
+ if ((self.monsterinfo.search != null)
+ && (GameBase.level.time > self.monsterinfo.idle_time)) {
+ if (self.monsterinfo.idle_time != 0) {
+ self.monsterinfo.search.think(self);
+ self.monsterinfo.idle_time = GameBase.level.time + 15
+ + Lib.random() * 15;
+ } else {
+ self.monsterinfo.idle_time = GameBase.level.time + Lib.random()
+ * 15;
+ }
}
-
- cl.pers.selected_item = -1;
- }
-
- public static void ValidateSelectedItem(edict_t ent) {
- gclient_t cl;
-
- cl = ent.client;
-
- if (cl.pers.inventory[cl.pers.selected_item] != 0)
- return; // valid
-
- SelectNextItem(ent, -1);
- }
-
- //======================================================================
-
- public static boolean Add_Ammo(edict_t ent, gitem_t item, int count) {
- int index;
- int max;
-
- if (null == ent.client)
- return false;
-
- if (item.tag == Defines.AMMO_BULLETS)
- max = ent.client.pers.max_bullets;
- else if (item.tag == Defines.AMMO_SHELLS)
- max = ent.client.pers.max_shells;
- else if (item.tag == Defines.AMMO_ROCKETS)
- max = ent.client.pers.max_rockets;
- else if (item.tag == Defines.AMMO_GRENADES)
- max = ent.client.pers.max_grenades;
- else if (item.tag == Defines.AMMO_CELLS)
- max = ent.client.pers.max_cells;
- else if (item.tag == Defines.AMMO_SLUGS)
- max = ent.client.pers.max_slugs;
- else
- return false;
-
- index = GameUtil.ITEM_INDEX(item);
-
- if (ent.client.pers.inventory[index] == max)
- return false;
-
- ent.client.pers.inventory[index] += count;
-
- if (ent.client.pers.inventory[index] > max)
- ent.client.pers.inventory[index] = max;
-
- return true;
}
/*
- * =============== PrecacheItem
+ * =================
+ * AI_SetSightClient
*
- * Precaches all data needed for a given item. This will be called for each
- * item spawned in a level, and for each item in each client's inventory.
- * ===============
- */
- public static void PrecacheItem(gitem_t it) {
- String s;
- String data;
- int len;
- gitem_t ammo;
-
- if (it == null)
- return;
-
- if (it.pickup_sound != null)
- GameBase.gi.soundindex(it.pickup_sound);
-
- if (it.world_model != null)
- GameBase.gi.modelindex(it.world_model);
-
- if (it.view_model != null)
- GameBase.gi.modelindex(it.view_model);
-
- if (it.icon != null)
- GameBase.gi.imageindex(it.icon);
-
- // parse everything for its ammo
- if (it.ammo != null && it.ammo.length() != 0) {
- ammo = GameUtil.FindItem(it.ammo);
- if (ammo != it)
- PrecacheItem(ammo);
- }
-
- // parse the space seperated precache string for other items
- s = it.precaches;
- if (s == null || s.length() != 0)
- return;
-
- StringTokenizer tk = new StringTokenizer(s);
-
- while (tk.hasMoreTokens()) {
- data = tk.nextToken();
-
- len = data.length();
-
- if (len >= Defines.MAX_QPATH || len < 5)
- GameBase.gi
- .error("PrecacheItem: it.classname has bad precache string: "
- + s);
-
- // determine type based on extension
- if (data.endsWith("md2"))
- GameBase.gi.modelindex(data);
- else if (data.endsWith("sp2"))
- GameBase.gi.modelindex(data);
- else if (data.endsWith("wav"))
- GameBase.gi.soundindex(data);
- else if (data.endsWith("pcx"))
- GameBase.gi.imageindex(data);
- else
- GameBase.gi.error("PrecacheItem: bad precache string: " + data);
- }
- }
-
- /*
- * ============ SpawnItem
+ * Called once each frame to set level.sight_client to the player to be
+ * checked for in findtarget.
*
- * Sets the clipping size and plants the object on the floor.
+ * If all clients are either dead or in notarget, sight_client will be null.
*
- * Items can't be immediately dropped to floor, because they might be on an
- * entity that hasn't spawned yet. ============
- */
- public static void SpawnItem(edict_t ent, gitem_t item) {
- PrecacheItem(item);
-
- if (ent.spawnflags != 0) {
- if (Lib.strcmp(ent.classname, "key_power_cube") != 0) {
- ent.spawnflags = 0;
- GameBase.gi.dprintf("" + ent.classname + " at "
- + Lib.vtos(ent.s.origin)
- + " has invalid spawnflags set\n");
- }
- }
-
- // some items will be prevented in deathmatch
- if (GameBase.deathmatch.value != 0) {
- if (((int) GameBase.dmflags.value & Defines.DF_NO_ARMOR) != 0) {
- if (item.pickup == Pickup_Armor
- || item.pickup == Pickup_PowerArmor) {
- GameUtil.G_FreeEdict(ent);
- return;
- }
- }
- if (((int) GameBase.dmflags.value & Defines.DF_NO_ITEMS) != 0) {
- if (item.pickup == Pickup_Powerup) {
- GameUtil.G_FreeEdict(ent);
- return;
- }
- }
- if (((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- if (item.pickup == GameUtil.Pickup_Health
- || item.pickup == Pickup_Adrenaline
- || item.pickup == Pickup_AncientHead) {
- GameUtil.G_FreeEdict(ent);
- return;
- }
- }
- if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) {
- if ((item.flags == Defines.IT_AMMO)
- || (Lib.strcmp(ent.classname, "weapon_bfg") == 0)) {
- GameUtil.G_FreeEdict(ent);
- return;
- }
- }
- }
-
- if (GameBase.coop.value != 0
- && (Lib.strcmp(ent.classname, "key_power_cube") == 0)) {
- ent.spawnflags |= (1 << (8 + GameBase.level.power_cubes));
- GameBase.level.power_cubes++;
- }
-
- // don't let them drop items that stay in a coop game
- if ((GameBase.coop.value != 0)
- && (item.flags & Defines.IT_STAY_COOP) != 0) {
- item.drop = null;
- }
-
- ent.item = item;
- ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME;
- // items start after other solids
- ent.think = droptofloor;
- ent.s.effects = item.world_model_flags;
- ent.s.renderfx = Defines.RF_GLOW;
-
- if (ent.model != null)
- GameBase.gi.modelindex(ent.model);
- }
-
- /*
- * =============== Touch_Item ===============
- */
- public static void Touch_Item(edict_t ent, edict_t other, cplane_t plane,
- csurface_t surf) {
- boolean taken;
-
- if (other.client == null)
- return;
- if (other.health < 1)
- return; // dead people can't pickup
- if (ent.item.pickup == null)
- return; // not a grabbable item?
-
- taken = ent.item.pickup.interact(ent, other);
-
- if (taken) {
- // flash the screen
- other.client.bonus_alpha = 0.25f;
-
- // show icon and name on status bar
- other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi
- .imageindex(ent.item.icon);
- other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + GameUtil
- .ITEM_INDEX(ent.item));
- other.client.pickup_msg_time = GameBase.level.time + 3.0f;
-
- // change selected item
- if (ent.item.use != null)
- other.client.pers.selected_item = other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) GameUtil
- .ITEM_INDEX(ent.item);
-
- if (ent.item.pickup == GameUtil.Pickup_Health) {
- if (ent.count == 2)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/s_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else if (ent.count == 10)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/n_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else if (ent.count == 25)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/l_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else
- // (ent.count == 100)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/m_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- } else if (ent.item.pickup_sound != null) {
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex(ent.item.pickup_sound), 1,
- Defines.ATTN_NORM, 0);
- }
- }
-
- if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED)) {
- GameUtil.G_UseTargets(ent, other);
- ent.spawnflags |= Defines.ITEM_TARGETS_USED;
- }
-
- if (!taken)
- return;
-
- if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0)
- || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) {
- if ((ent.flags & Defines.FL_RESPAWN) != 0)
- ent.flags &= ~Defines.FL_RESPAWN;
- else
- GameUtil.G_FreeEdict(ent);
- }
- }
-
- /*
- * ================== LookAtKiller ==================
+ * In coop games, sight_client will cycle between the clients.
+ * =================
*/
- public static void LookAtKiller(edict_t self, edict_t inflictor,
- edict_t attacker) {
- float dir[] = { 0, 0, 0 };
-
- edict_t world = GameBase.g_edicts[0];
-
- if (attacker != null && attacker != world && attacker != self) {
- Math3D.VectorSubtract(attacker.s.origin, self.s.origin, dir);
- } else if (inflictor != null && inflictor != world && inflictor != self) {
- Math3D.VectorSubtract(inflictor.s.origin, self.s.origin, dir);
- } else {
- self.client.killer_yaw = self.s.angles[Defines.YAW];
- return;
- }
-
- if (dir[0] != 0)
- self.client.killer_yaw = (float) (180 / Math.PI * Math.atan2(
- dir[1], dir[0]));
- else {
- self.client.killer_yaw = 0;
- if (dir[1] > 0)
- self.client.killer_yaw = 90;
- else if (dir[1] < 0)
- self.client.killer_yaw = -90;
- }
- if (self.client.killer_yaw < 0)
- self.client.killer_yaw += 360;
-
- }
-
- public static void TossClientWeapon(edict_t self) {
- gitem_t item;
- edict_t drop;
- boolean quad;
- float spread;
-
- if (GameBase.deathmatch.value == 0)
- return;
-
- item = self.client.pers.weapon;
- if (0 == self.client.pers.inventory[self.client.ammo_index])
- item = null;
- if (item != null && (Lib.strcmp(item.pickup_name, "Blaster") == 0))
- item = null;
-
- if (0 == ((int) (GameBase.dmflags.value) & Defines.DF_QUAD_DROP))
- quad = false;
+ static void AI_SetSightClient() {
+ edict_t ent;
+ int start, check;
+
+ if (GameBase.level.sight_client == null)
+ start = 1;
else
- quad = (self.client.quad_framenum > (GameBase.level.framenum + 10));
-
- if (item != null && quad)
- spread = 22.5f;
- else
- spread = 0.0f;
-
- if (item != null) {
- self.client.v_angle[Defines.YAW] -= spread;
- drop = GameUtil.Drop_Item(self, item);
- self.client.v_angle[Defines.YAW] += spread;
- drop.spawnflags = Defines.DROPPED_PLAYER_ITEM;
- }
-
- if (quad) {
- self.client.v_angle[Defines.YAW] += spread;
- drop = GameUtil.Drop_Item(self, GameUtil
- .FindItemByClassname("item_quad"));
- self.client.v_angle[Defines.YAW] -= spread;
- drop.spawnflags |= Defines.DROPPED_PLAYER_ITEM;
-
- drop.touch = GameUtil.Touch_Item;
- drop.nextthink = GameBase.level.time
- + (self.client.quad_framenum - GameBase.level.framenum)
- * Defines.FRAMETIME;
- drop.think = GameUtil.G_FreeEdictA;
- }
- }
-
- public static void ThrowGib(edict_t self, String gibname, int damage,
- int type) {
- edict_t gib;
-
- float[] vd = { 0, 0, 0 };
- float[] origin = { 0, 0, 0 };
- float[] size = { 0, 0, 0 };
- float vscale;
-
- gib = GameUtil.G_Spawn();
-
- Math3D.VectorScale(self.size, 0.5f, size);
- Math3D.VectorAdd(self.absmin, size, origin);
- gib.s.origin[0] = origin[0] + Lib.crandom() * size[0];
- gib.s.origin[1] = origin[1] + Lib.crandom() * size[1];
- gib.s.origin[2] = origin[2] + Lib.crandom() * size[2];
-
- GameBase.gi.setmodel(gib, gibname);
- gib.solid = Defines.SOLID_NOT;
- gib.s.effects |= Defines.EF_GIB;
- gib.flags |= Defines.FL_NO_KNOCKBACK;
- gib.takedamage = Defines.DAMAGE_YES;
- gib.die = gib_die;
-
- if (type == Defines.GIB_ORGANIC) {
- gib.movetype = Defines.MOVETYPE_TOSS;
- gib.touch = gib_touch;
- vscale = 0.5f;
- } else {
- gib.movetype = Defines.MOVETYPE_BOUNCE;
- vscale = 1.0f;
- }
-
- VelocityForDamage(damage, vd);
- Math3D.VectorMA(self.velocity, vscale, vd, gib.velocity);
- ClipGibVelocity(gib);
- gib.avelocity[0] = Lib.random() * 600;
- gib.avelocity[1] = Lib.random() * 600;
- gib.avelocity[2] = Lib.random() * 600;
-
- gib.think = GameUtil.G_FreeEdictA;
- gib.nextthink = GameBase.level.time + 10 + Lib.random() * 10;
-
- GameBase.gi.linkentity(gib);
- }
-
- public static void ThrowHead(edict_t self, String gibname, int damage,
- int type) {
- float vd[] = { 0, 0, 0 };
-
- float vscale;
-
- self.s.skinnum = 0;
- self.s.frame = 0;
- Math3D.VectorClear(self.mins);
- Math3D.VectorClear(self.maxs);
-
- self.s.modelindex2 = 0;
- GameBase.gi.setmodel(self, gibname);
- self.solid = Defines.SOLID_NOT;
- self.s.effects |= Defines.EF_GIB;
- self.s.effects &= ~Defines.EF_FLIES;
- self.s.sound = 0;
- self.flags |= Defines.FL_NO_KNOCKBACK;
- self.svflags &= ~Defines.SVF_MONSTER;
- self.takedamage = Defines.DAMAGE_YES;
- self.die = gib_die;
-
- if (type == Defines.GIB_ORGANIC) {
- self.movetype = Defines.MOVETYPE_TOSS;
- self.touch = gib_touch;
- vscale = 0.5f;
- } else {
- self.movetype = Defines.MOVETYPE_BOUNCE;
- vscale = 1.0f;
- }
-
- VelocityForDamage(damage, vd);
- Math3D.VectorMA(self.velocity, vscale, vd, self.velocity);
- ClipGibVelocity(self);
-
- self.avelocity[Defines.YAW] = Lib.crandom() * 600f;
-
- self.think = GameUtil.G_FreeEdictA;
- self.nextthink = GameBase.level.time + 10 + Lib.random() * 10;
-
- GameBase.gi.linkentity(self);
- }
-
- public static void VelocityForDamage(int damage, float[] v) {
- v[0] = 100.0f * Lib.crandom();
- v[1] = 100.0f * Lib.crandom();
- v[2] = 200.0f + 100.0f * Lib.random();
-
- if (damage < 50)
- Math3D.VectorScale(v, 0.7f, v);
- else
- Math3D.VectorScale(v, 1.2f, v);
- }
-
- public static void ClipGibVelocity(edict_t ent) {
- if (ent.velocity[0] < -300)
- ent.velocity[0] = -300;
- else if (ent.velocity[0] > 300)
- ent.velocity[0] = 300;
- if (ent.velocity[1] < -300)
- ent.velocity[1] = -300;
- else if (ent.velocity[1] > 300)
- ent.velocity[1] = 300;
- if (ent.velocity[2] < 200)
- ent.velocity[2] = 200; // always some upwards
- else if (ent.velocity[2] > 500)
- ent.velocity[2] = 500;
- }
-
- public static void ThrowClientHead(edict_t self, int damage) {
- float vd[] = { 0, 0, 0 };
- String gibname;
-
- if ((Lib.rand() & 1) != 0) {
- gibname = "models/objects/gibs/head2/tris.md2";
- self.s.skinnum = 1; // second skin is player
- } else {
- gibname = "models/objects/gibs/skull/tris.md2";
- self.s.skinnum = 0;
- }
-
- self.s.origin[2] += 32;
- self.s.frame = 0;
- GameBase.gi.setmodel(self, gibname);
- Math3D.VectorSet(self.mins, -16, -16, 0);
- Math3D.VectorSet(self.maxs, 16, 16, 16);
-
- self.takedamage = Defines.DAMAGE_NO;
- self.solid = Defines.SOLID_NOT;
- self.s.effects = Defines.EF_GIB;
- self.s.sound = 0;
- self.flags |= Defines.FL_NO_KNOCKBACK;
-
- self.movetype = Defines.MOVETYPE_BOUNCE;
- VelocityForDamage(damage, vd);
- Math3D.VectorAdd(self.velocity, vd, self.velocity);
-
- if (self.client != null)
- // bodies in the queue don't have a client anymore
- {
- self.client.anim_priority = Defines.ANIM_DEATH;
- self.client.anim_end = self.s.frame;
- } else {
- self.think = null;
- self.nextthink = 0;
- }
-
- GameBase.gi.linkentity(self);
- }
-
- public static void ThrowDebris(edict_t self, String modelname, float speed,
- float[] origin) {
- edict_t chunk;
- float[] v = { 0, 0, 0 };
-
- chunk = GameUtil.G_Spawn();
- Math3D.VectorCopy(origin, chunk.s.origin);
- GameBase.gi.setmodel(chunk, modelname);
- v[0] = 100 * Lib.crandom();
- v[1] = 100 * Lib.crandom();
- v[2] = 100 + 100 * Lib.crandom();
- Math3D.VectorMA(self.velocity, speed, v, chunk.velocity);
- chunk.movetype = Defines.MOVETYPE_BOUNCE;
- chunk.solid = Defines.SOLID_NOT;
- chunk.avelocity[0] = Lib.random() * 600;
- chunk.avelocity[1] = Lib.random() * 600;
- chunk.avelocity[2] = Lib.random() * 600;
- chunk.think = GameUtil.G_FreeEdictA;
- chunk.nextthink = GameBase.level.time + 5 + Lib.random() * 5;
- chunk.s.frame = 0;
- chunk.flags = 0;
- chunk.classname = "debris";
- chunk.takedamage = Defines.DAMAGE_YES;
- chunk.die = debris_die;
- GameBase.gi.linkentity(chunk);
- }
-
- public static void BecomeExplosion1(edict_t self) {
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
- GameBase.gi.WritePosition(self.s.origin);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
-
- GameUtil.G_FreeEdict(self);
- }
-
- public static void BecomeExplosion2(edict_t self) {
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_EXPLOSION2);
- GameBase.gi.WritePosition(self.s.origin);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
-
- GameUtil.G_FreeEdict(self);
- }
-
- /** Returns true, if the players gender flag was set to female . */
- public static boolean IsFemale(edict_t ent) {
- char info;
-
- if (null == ent.client)
- return false;
-
- info = Info.Info_ValueForKey(ent.client.pers.userinfo, "gender")
- .charAt(0);
- if (info == 'f' || info == 'F')
- return true;
- return false;
- }
-
- /**
- * Returns true, if the players gender flag was neither set to female nor to
- * male.
- */
- public static boolean IsNeutral(edict_t ent) {
- char info;
-
- if (ent.client == null)
- return false;
-
- info = Info.Info_ValueForKey(ent.client.pers.userinfo, "gender")
- .charAt(0);
-
- if (info != 'f' && info != 'F' && info != 'm' && info != 'M')
- return true;
- return false;
- }
-
- /** Some reports about the cause of the players death. */
- public static void ClientObituary(edict_t self, edict_t inflictor,
- edict_t attacker) {
- int mod;
- String message;
- String message2;
- boolean ff;
-
- // attacker can be null by some mods! bug fix by rene stoeckel
- if (GameBase.coop.value != 0 && attacker != null && attacker.client != null)
- GameBase.meansOfDeath |= Defines.MOD_FRIENDLY_FIRE;
-
- if (GameBase.deathmatch.value != 0 || GameBase.coop.value != 0) {
- ff = (GameBase.meansOfDeath & Defines.MOD_FRIENDLY_FIRE) != 0;
- mod = GameBase.meansOfDeath & ~Defines.MOD_FRIENDLY_FIRE;
- message = null;
- message2 = "";
-
- switch (mod) {
- case Defines.MOD_SUICIDE:
- message = "suicides";
- break;
- case Defines.MOD_FALLING:
- message = "cratered";
- break;
- case Defines.MOD_CRUSH:
- message = "was squished";
- break;
- case Defines.MOD_WATER:
- message = "sank like a rock";
- break;
- case Defines.MOD_SLIME:
- message = "melted";
- break;
- case Defines.MOD_LAVA:
- message = "does a back flip into the lava";
- break;
- case Defines.MOD_EXPLOSIVE:
- case Defines.MOD_BARREL:
- message = "blew up";
- break;
- case Defines.MOD_EXIT:
- message = "found a way out";
- break;
- case Defines.MOD_TARGET_LASER:
- message = "saw the light";
- break;
- case Defines.MOD_TARGET_BLASTER:
- message = "got blasted";
- break;
- case Defines.MOD_BOMB:
- case Defines.MOD_SPLASH:
- case Defines.MOD_TRIGGER_HURT:
- message = "was in the wrong place";
- break;
- }
- if (attacker == self) {
- switch (mod) {
- case Defines.MOD_HELD_GRENADE:
- message = "tried to put the pin back in";
- break;
- case Defines.MOD_HG_SPLASH:
- case Defines.MOD_G_SPLASH:
- if (IsNeutral(self))
- message = "tripped on its own grenade";
- else if (IsFemale(self))
- message = "tripped on her own grenade";
- else
- message = "tripped on his own grenade";
- break;
- case Defines.MOD_R_SPLASH:
- if (IsNeutral(self))
- message = "blew itself up";
- else if (IsFemale(self))
- message = "blew herself up";
- else
- message = "blew himself up";
- break;
- case Defines.MOD_BFG_BLAST:
- message = "should have used a smaller gun";
- break;
- default:
- if (IsNeutral(self))
- message = "killed itself";
- else if (IsFemale(self))
- message = "killed herself";
- else
- message = "killed himself";
- break;
- }
+ start = GameBase.level.sight_client.index;
+
+ check = start;
+ while (true) {
+ check++;
+ if (check > GameBase.game.maxclients)
+ check = 1;
+ ent = GameBase.g_edicts[check];
+
+ if (ent.inuse && ent.health > 0
+ && (ent.flags & Defines.FL_NOTARGET) == 0) {
+ GameBase.level.sight_client = ent;
+ return; // got one
}
- if (message != null) {
- GameBase.gi.bprintf(Defines.PRINT_MEDIUM, ""
- + self.client.pers.netname + " " + message + ".\n");
- if (GameBase.deathmatch.value != 0)
- self.client.resp.score--;
- self.enemy = null;
- return;
+ if (check == start) {
+ GameBase.level.sight_client = null;
+ return; // nobody to see
}
-
- self.enemy = attacker;
-
- if (attacker != null && attacker.client != null) {
- switch (mod) {
- case Defines.MOD_BLASTER:
- message = "was blasted by";
- break;
- case Defines.MOD_SHOTGUN:
- message = "was gunned down by";
- break;
- case Defines.MOD_SSHOTGUN:
- message = "was blown away by";
- message2 = "'s super shotgun";
- break;
- case Defines.MOD_MACHINEGUN:
- message = "was machinegunned by";
- break;
- case Defines.MOD_CHAINGUN:
- message = "was cut in half by";
- message2 = "'s chaingun";
- break;
- case Defines.MOD_GRENADE:
- message = "was popped by";
- message2 = "'s grenade";
- break;
- case Defines.MOD_G_SPLASH:
- message = "was shredded by";
- message2 = "'s shrapnel";
- break;
- case Defines.MOD_ROCKET:
- message = "ate";
- message2 = "'s rocket";
- break;
- case Defines.MOD_R_SPLASH:
- message = "almost dodged";
- message2 = "'s rocket";
- break;
- case Defines.MOD_HYPERBLASTER:
- message = "was melted by";
- message2 = "'s hyperblaster";
- break;
- case Defines.MOD_RAILGUN:
- message = "was railed by";
- break;
- case Defines.MOD_BFG_LASER:
- message = "saw the pretty lights from";
- message2 = "'s BFG";
- break;
- case Defines.MOD_BFG_BLAST:
- message = "was disintegrated by";
- message2 = "'s BFG blast";
- break;
- case Defines.MOD_BFG_EFFECT:
- message = "couldn't hide from";
- message2 = "'s BFG";
- break;
- case Defines.MOD_HANDGRENADE:
- message = "caught";
- message2 = "'s handgrenade";
- break;
- case Defines.MOD_HG_SPLASH:
- message = "didn't see";
- message2 = "'s handgrenade";
- break;
- case Defines.MOD_HELD_GRENADE:
- message = "feels";
- message2 = "'s pain";
- break;
- case Defines.MOD_TELEFRAG:
- message = "tried to invade";
- message2 = "'s personal space";
- break;
- }
- if (message != null) {
- GameBase.gi.bprintf(Defines.PRINT_MEDIUM,
- self.client.pers.netname + " " + message + " "
- + attacker.client.pers.netname + ""
- + message2);
- if (GameBase.deathmatch.value != 0) {
- if (ff)
- attacker.client.resp.score--;
- else
- attacker.client.resp.score++;
- }
- return;
- }
- }
- }
-
- GameBase.gi.bprintf(Defines.PRINT_MEDIUM, self.client.pers.netname
- + " died.\n");
- if (GameBase.deathmatch.value != 0)
- self.client.resp.score--;
- }
-
- /**
- * HelpComputer. Draws the help computer.
- */
- public static void HelpComputer(edict_t ent) {
- StringBuffer sb = new StringBuffer(256);
- String sk;
-
- if (GameBase.skill.value == 0)
- sk = "easy";
- else if (GameBase.skill.value == 1)
- sk = "medium";
- else if (GameBase.skill.value == 2)
- sk = "hard";
- else
- sk = "hard+";
-
- // send the layout
- sb.append("xv 32 yv 8 picn help "); // background
- sb.append("xv 202 yv 12 string2 \"").append(sk).append("\" "); // skill
- sb.append("xv 0 yv 24 cstring2 \"").append(GameBase.level.level_name)
- .append("\" "); // level name
- sb.append("xv 0 yv 54 cstring2 \"").append(GameBase.game.helpmessage1)
- .append("\" "); // help 1
- sb.append("xv 0 yv 110 cstring2 \"").append(GameBase.game.helpmessage2)
- .append("\" "); // help 2
- sb.append("xv 50 yv 164 string2 \" kills goals secrets\" ");
- sb.append("xv 50 yv 172 string2 \"");
- sb.append(Com.sprintf("%3i/%3i %i/%i %i/%i\" ", new Vargs(6)
- .add(GameBase.level.killed_monsters).add(
- GameBase.level.total_monsters).add(
- GameBase.level.found_goals).add(
- GameBase.level.total_goals).add(
- GameBase.level.found_secrets).add(
- GameBase.level.total_secrets)));
-
- GameBase.gi.WriteByte(Defines.svc_layout);
- GameBase.gi.WriteString(sb.toString());
- GameBase.gi.unicast(ent, true);
- }
-
- /**
- * Processes the commands the player enters in the quake console.
- *
- */
- public static void ClientCommand(edict_t ent) {
- String cmd;
-
- if (ent.client == null)
- return; // not fully in game yet
-
- cmd = GameBase.gi.argv(0);
-
- if (Lib.Q_stricmp(cmd, "players") == 0) {
- Cmd.Players_f(ent);
- return;
- }
- if (Lib.Q_stricmp(cmd, "say") == 0) {
- Cmd.Say_f(ent, false, false);
- return;
- }
- if (Lib.Q_stricmp(cmd, "say_team") == 0) {
- Cmd.Say_f(ent, true, false);
- return;
}
- if (Lib.Q_stricmp(cmd, "score") == 0) {
- Cmd.Score_f(ent);
- return;
- }
- if (Lib.Q_stricmp(cmd, "help") == 0) {
- Cmd.Help_f(ent);
- return;
- }
-
- if (GameBase.level.intermissiontime != 0)
- return;
-
- if (Lib.Q_stricmp(cmd, "use") == 0)
- Cmd.Use_f(ent);
-
- else if (Lib.Q_stricmp(cmd, "drop") == 0)
- Cmd.Drop_f(ent);
- else if (Lib.Q_stricmp(cmd, "give") == 0)
- Cmd.Give_f(ent);
- else if (Lib.Q_stricmp(cmd, "god") == 0)
- Cmd.God_f(ent);
- else if (Lib.Q_stricmp(cmd, "notarget") == 0)
- Cmd.Notarget_f(ent);
- else if (Lib.Q_stricmp(cmd, "noclip") == 0)
- Cmd.Noclip_f(ent);
- else if (Lib.Q_stricmp(cmd, "inven") == 0)
- Cmd.Inven_f(ent);
- else if (Lib.Q_stricmp(cmd, "invnext") == 0)
- SelectNextItem(ent, -1);
- else if (Lib.Q_stricmp(cmd, "invprev") == 0)
- SelectPrevItem(ent, -1);
- else if (Lib.Q_stricmp(cmd, "invnextw") == 0)
- SelectNextItem(ent, Defines.IT_WEAPON);
- else if (Lib.Q_stricmp(cmd, "invprevw") == 0)
- SelectPrevItem(ent, Defines.IT_WEAPON);
- else if (Lib.Q_stricmp(cmd, "invnextp") == 0)
- SelectNextItem(ent, Defines.IT_POWERUP);
- else if (Lib.Q_stricmp(cmd, "invprevp") == 0)
- SelectPrevItem(ent, Defines.IT_POWERUP);
- else if (Lib.Q_stricmp(cmd, "invuse") == 0)
- Cmd.InvUse_f(ent);
- else if (Lib.Q_stricmp(cmd, "invdrop") == 0)
- Cmd.InvDrop_f(ent);
- else if (Lib.Q_stricmp(cmd, "weapprev") == 0)
- Cmd.WeapPrev_f(ent);
- else if (Lib.Q_stricmp(cmd, "weapnext") == 0)
- Cmd.WeapNext_f(ent);
- else if (Lib.Q_stricmp(cmd, "weaplast") == 0)
- Cmd.WeapLast_f(ent);
- else if (Lib.Q_stricmp(cmd, "kill") == 0)
- Cmd.Kill_f(ent);
- else if (Lib.Q_stricmp(cmd, "putaway") == 0)
- Cmd.PutAway_f(ent);
- else if (Lib.Q_stricmp(cmd, "wave") == 0)
- Cmd.Wave_f(ent);
- else if (Lib.Q_stricmp(cmd, "playerlist") == 0)
- Cmd.PlayerList_f(ent);
- else
- // anything that doesn't match a command will be a chat
- Cmd.Say_f(ent, false, true);
- }
-
- public static boolean Pickup_PowerArmor(edict_t ent, edict_t other) {
- int quantity;
-
- quantity = other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)];
-
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
-
- if (GameBase.deathmatch.value != 0) {
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
- GameUtil.SetRespawn(ent, ent.item.quantity);
- // auto-use for DM only if we didn't already have one
- if (0 == quantity)
- ent.item.use.use(other, ent.item);
- }
-
- return true;
- }
-
- public static void InitItems() {
- GameBase.game.num_items = itemlist.length - 1;
}
/*
- * QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- public static void SP_item_health(edict_t self) {
- if (GameBase.deathmatch.value != 0
- && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- GameUtil.G_FreeEdict(self);
- }
-
- self.model = "models/items/healing/medium/tris.md2";
- self.count = 10;
- SpawnItem(self, GameUtil.FindItem("Health"));
- GameBase.gi.soundindex("items/n_health.wav");
- }
-
- /*
- * QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- static void SP_item_health_small(edict_t self) {
- if (GameBase.deathmatch.value != 0
- && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- GameUtil.G_FreeEdict(self);
- return;
- }
-
- self.model = "models/items/healing/stimpack/tris.md2";
- self.count = 2;
- SpawnItem(self, GameUtil.FindItem("Health"));
- self.style = Defines.HEALTH_IGNORE_MAX;
- GameBase.gi.soundindex("items/s_health.wav");
- }
-
- /*
- * QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- static void SP_item_health_large(edict_t self) {
- if (GameBase.deathmatch.value != 0
- && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- GameUtil.G_FreeEdict(self);
- return;
- }
-
- self.model = "models/items/healing/large/tris.md2";
- self.count = 25;
- SpawnItem(self, GameUtil.FindItem("Health"));
- GameBase.gi.soundindex("items/l_health.wav");
- }
-
- /*
- * QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16)
+ * =============
+ * ai_move
+ *
+ * Move the specified distance at current facing. This replaces the QC
+ * functions: ai_forward, ai_back, ai_pain, and ai_painforward
+ * ==============
*/
- static void SP_item_health_mega(edict_t self) {
- if (GameBase.deathmatch.value != 0
- && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
- GameUtil.G_FreeEdict(self);
- return;
- }
-
- self.model = "models/items/mega_h/tris.md2";
- self.count = 100;
- SpawnItem(self, GameUtil.FindItem("Health"));
- GameBase.gi.soundindex("items/m_health.wav");
- self.style = Defines.HEALTH_IGNORE_MAX | Defines.HEALTH_TIMED;
+ static void ai_move(edict_t self, float dist) {
+ M.M_walkmove(self, self.s.angles[Defines.YAW], dist);
+ }
+
+ // ============================================================================
+ //ok
+ static void HuntTarget(edict_t self) {
+ float[] vec = { 0, 0, 0 };
+
+ self.goalentity = self.enemy;
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.stand.think(self);
+ else
+ self.monsterinfo.run.think(self);
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
+ self.ideal_yaw = Math3D.vectoyaw(vec);
+ // wait a while before first attack
+ if (0 == (self.monsterinfo.aiflags & Defines.AI_STAND_GROUND))
+ GameUtil.AttackFinished(self, 1);
}
- public static ItemUseAdapter Use_PowerArmor = new ItemUseAdapter() {
- public void use(edict_t ent, gitem_t item) {
- int index;
-
- if ((ent.flags & Defines.FL_POWER_ARMOR) != 0) {
- ent.flags &= ~Defines.FL_POWER_ARMOR;
- GameBase.gi
- .sound(ent, Defines.CHAN_AUTO, GameBase.gi
- .soundindex("misc/power2.wav"), 1,
- Defines.ATTN_NORM, 0);
- } else {
- index = GameUtil.ITEM_INDEX(GameUtil.FindItem("cells"));
- if (0 == ent.client.pers.inventory[index]) {
- GameBase.gi.cprintf(ent, Defines.PRINT_HIGH,
- "No cells for power armor.\n");
- return;
- }
- ent.flags |= Defines.FL_POWER_ARMOR;
- GameBase.gi
- .sound(ent, Defines.CHAN_AUTO, GameBase.gi
- .soundindex("misc/power1.wav"), 1,
- Defines.ATTN_NORM, 0);
- }
- }
- };
-
- public static ItemDropAdapter Drop_Ammo = new ItemDropAdapter() {
- public void drop(edict_t ent, gitem_t item) {
- edict_t dropped;
- int index;
-
- index = GameUtil.ITEM_INDEX(item);
- dropped = GameUtil.Drop_Item(ent, item);
- if (ent.client.pers.inventory[index] >= item.quantity)
- dropped.count = item.quantity;
- else
- dropped.count = ent.client.pers.inventory[index];
-
- if (ent.client.pers.weapon != null
- && ent.client.pers.weapon.tag == Defines.AMMO_GRENADES
- && item.tag == Defines.AMMO_GRENADES
- && ent.client.pers.inventory[index] - dropped.count <= 0) {
- GameBase.gi.cprintf(ent, Defines.PRINT_HIGH,
- "Can't drop current weapon\n");
- GameUtil.G_FreeEdict(dropped);
- return;
- }
-
- ent.client.pers.inventory[index] -= dropped.count;
- ValidateSelectedItem(ent);
- }
- };
-
- public static ItemDropAdapter Drop_General = new ItemDropAdapter() {
- public void drop(edict_t ent, gitem_t item) {
- GameUtil.Drop_Item(ent, item);
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- ValidateSelectedItem(ent);
- }
- };
-
- public static ItemDropAdapter Drop_PowerArmor = new ItemDropAdapter() {
- public void drop(edict_t ent, gitem_t item) {
- if (0 != (ent.flags & Defines.FL_POWER_ARMOR)
- && (ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)] == 1))
- Use_PowerArmor.use(ent, item);
- Drop_General.drop(ent, item);
- }
- };
-
- public static gitem_t itemlist[] = {
- //leave index 0 alone
- new gitem_t(null, null, null, null, null, null, null, 0, null,
- null, null, 0, 0, null, 0, 0, null, 0, null),
-
- //
- // ARMOR
- //
- new gitem_t(
- /*
- * QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
-
- "item_armor_body", Pickup_Armor, null, null, null,
- "misc/ar1_pkup.wav", "models/items/armor/body/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_bodyarmor",
- /* pickup */
- "Body Armor",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, bodyarmor_info,
- Defines.ARMOR_BODY,
- /* precache */
- ""),
-
- /*
- * QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_armor_combat", Pickup_Armor, null, null, null,
- "misc/ar1_pkup.wav", "models/items/armor/combat/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_combatarmor",
- /* pickup */
- "Combat Armor",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, combatarmor_info,
- Defines.ARMOR_COMBAT,
- /* precache */
- ""),
-
- /*
- * QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_armor_jacket", Pickup_Armor, null, null, null,
- "misc/ar1_pkup.wav", "models/items/armor/jacket/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_jacketarmor",
- /* pickup */
- "Jacket Armor",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, jacketarmor_info,
- Defines.ARMOR_JACKET,
- /* precache */
- ""),
-
- /*
- * QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_armor_shard", Pickup_Armor, null, null, null,
- "misc/ar2_pkup.wav", "models/items/armor/shard/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_jacketarmor",
- /* pickup */
- "Armor Shard",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, null, Defines.ARMOR_SHARD,
- /* precache */
- ""),
-
- /*
- * QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_power_screen", Pickup_PowerArmor, Use_PowerArmor,
- Drop_PowerArmor, null, "misc/ar3_pkup.wav",
- "models/items/armor/screen/tris.md2", Defines.EF_ROTATE,
- null,
- /* icon */
- "i_powerscreen",
- /* pickup */
- "Power Screen",
- /* width */
- 0, 60, null, Defines.IT_ARMOR, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_power_shield", Pickup_PowerArmor, Use_PowerArmor,
- Drop_PowerArmor, null, "misc/ar3_pkup.wav",
- "models/items/armor/shield/tris.md2", Defines.EF_ROTATE,
- null,
- /* icon */
- "i_powershield",
- /* pickup */
- "Power Shield",
- /* width */
- 0, 60, null, Defines.IT_ARMOR, 0, null, 0,
- /* precache */
- "misc/power2.wav misc/power1.wav"),
-
- //
- // WEAPONS
- //
-
- /*
- * weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16) always owned,
- * never in the world
- */
- new gitem_t("weapon_blaster", null, GamePWeapon.Use_Weapon, null,
- GamePWeapon.Weapon_Blaster, "misc/w_pkup.wav", null, 0,
- "models/weapons/v_blast/tris.md2",
- /* icon */
- "w_blaster",
- /* pickup */
- "Blaster", 0, 0, null, Defines.IT_WEAPON
- | Defines.IT_STAY_COOP, Defines.WEAP_BLASTER, null,
- 0,
- /* precache */
- "weapons/blastf1a.wav misc/lasfly.wav"),
-
- /*
- * QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("weapon_shotgun", GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_Shotgun, "misc/w_pkup.wav",
- "models/weapons/g_shotg/tris.md2", Defines.EF_ROTATE,
- "models/weapons/v_shotg/tris.md2",
- /* icon */
- "w_shotgun",
- /* pickup */
- "Shotgun", 0, 1, "Shells", Defines.IT_WEAPON
- | Defines.IT_STAY_COOP, Defines.WEAP_SHOTGUN, null,
- 0,
- /* precache */
- "weapons/shotgf1b.wav weapons/shotgr1b.wav"),
-
- /*
- * QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("weapon_supershotgun", GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_SuperShotgun, "misc/w_pkup.wav",
- "models/weapons/g_shotg2/tris.md2", Defines.EF_ROTATE,
- "models/weapons/v_shotg2/tris.md2",
- /* icon */
- "w_sshotgun",
- /* pickup */
- "Super Shotgun", 0, 2, "Shells", Defines.IT_WEAPON
- | Defines.IT_STAY_COOP, Defines.WEAP_SUPERSHOTGUN,
- null, 0,
- /* precache */
- "weapons/sshotf1b.wav"),
-
- /*
- * QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_machinegun",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_Machinegun,
- "misc/w_pkup.wav",
- "models/weapons/g_machn/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_machn/tris.md2",
- /* icon */
- "w_machinegun",
- /* pickup */
- "Machinegun",
- 0,
- 1,
- "Bullets",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_MACHINEGUN,
- null,
- 0,
- /* precache */
- "weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"),
-
- /*
- * QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_chaingun",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_Chaingun,
- "misc/w_pkup.wav",
- "models/weapons/g_chain/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_chain/tris.md2",
- /* icon */
- "w_chaingun",
- /* pickup */
- "Chaingun",
- 0,
- 1,
- "Bullets",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_CHAINGUN,
- null,
- 0,
- /* precache */
- "weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"),
-
- /*
- * QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "ammo_grenades",
- Pickup_Ammo,
- GamePWeapon.Use_Weapon,
- Drop_Ammo,
- GamePWeapon.Weapon_Grenade,
- "misc/am_pkup.wav",
- "models/items/ammo/grenades/medium/tris.md2",
- 0,
- "models/weapons/v_handgr/tris.md2",
- /* icon */
- "a_grenades",
- /* pickup */
- "Grenades",
- /* width */
- 3,
- 5,
- "grenades",
- Defines.IT_AMMO | Defines.IT_WEAPON,
- Defines.WEAP_GRENADES,
- null,
- Defines.AMMO_GRENADES,
- /* precache */
- "weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "),
-
- /*
- * QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_grenadelauncher",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_GrenadeLauncher,
- "misc/w_pkup.wav",
- "models/weapons/g_launch/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_launch/tris.md2",
- /* icon */
- "w_glauncher",
- /* pickup */
- "Grenade Launcher",
- 0,
- 1,
- "Grenades",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_GRENADELAUNCHER,
- null,
- 0,
- /* precache */
- "models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"),
-
- /*
- * QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_rocketlauncher",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_RocketLauncher,
- "misc/w_pkup.wav",
- "models/weapons/g_rocket/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_rocket/tris.md2",
- /* icon */
- "w_rlauncher",
- /* pickup */
- "Rocket Launcher",
- 0,
- 1,
- "Rockets",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_ROCKETLAUNCHER,
- null,
- 0,
- /* precache */
- "models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"),
-
- /*
- * QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_hyperblaster",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_HyperBlaster,
- "misc/w_pkup.wav",
- "models/weapons/g_hyperb/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_hyperb/tris.md2",
- /* icon */
- "w_hyperblaster",
- /* pickup */
- "HyperBlaster",
- 0,
- 1,
- "Cells",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_HYPERBLASTER,
- null,
- 0,
- /* precache */
- "weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"),
-
- /*
- * QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("weapon_railgun", GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon, GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_Railgun, "misc/w_pkup.wav",
- "models/weapons/g_rail/tris.md2", Defines.EF_ROTATE,
- "models/weapons/v_rail/tris.md2",
- /* icon */
- "w_railgun",
- /* pickup */
- "Railgun", 0, 1, "Slugs", Defines.IT_WEAPON
- | Defines.IT_STAY_COOP, Defines.WEAP_RAILGUN, null,
- 0,
- /* precache */
- "weapons/rg_hum.wav"),
-
- /*
- * QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t(
- "weapon_bfg",
- GamePWeapon.Pickup_Weapon,
- GamePWeapon.Use_Weapon,
- GamePWeapon.Drop_Weapon,
- GamePWeapon.Weapon_BFG,
- "misc/w_pkup.wav",
- "models/weapons/g_bfg/tris.md2",
- Defines.EF_ROTATE,
- "models/weapons/v_bfg/tris.md2",
- /* icon */
- "w_bfg",
- /* pickup */
- "BFG10K",
- 0,
- 50,
- "Cells",
- Defines.IT_WEAPON | Defines.IT_STAY_COOP,
- Defines.WEAP_BFG,
- null,
- 0,
- /* precache */
- "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"),
-
- //
- // AMMO ITEMS
- //
-
- /*
- * QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_shells", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/shells/medium/tris.md2", 0, null,
- /* icon */
- "a_shells",
- /* pickup */
- "Shells",
- /* width */
- 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SHELLS,
- /* precache */
- ""),
-
- /*
- * QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_bullets", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/bullets/medium/tris.md2", 0, null,
- /* icon */
- "a_bullets",
- /* pickup */
- "Bullets",
- /* width */
- 3, 50, null, Defines.IT_AMMO, 0, null,
- Defines.AMMO_BULLETS,
- /* precache */
- ""),
-
- /*
- * QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_cells", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/cells/medium/tris.md2", 0, null,
- /* icon */
- "a_cells",
- /* pickup */
- "Cells",
- /* width */
- 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_CELLS,
- /* precache */
- ""),
-
- /*
- * QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_rockets", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/rockets/medium/tris.md2", 0, null,
- /* icon */
- "a_rockets",
- /* pickup */
- "Rockets",
- /* width */
- 3, 5, null, Defines.IT_AMMO, 0, null, Defines.AMMO_ROCKETS,
- /* precache */
- ""),
-
- /*
- * QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("ammo_slugs", Pickup_Ammo, null, Drop_Ammo, null,
- "misc/am_pkup.wav",
- "models/items/ammo/slugs/medium/tris.md2", 0, null,
- /* icon */
- "a_slugs",
- /* pickup */
- "Slugs",
- /* width */
- 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SLUGS,
- /* precache */
- ""),
-
- //
- // POWERUP ITEMS
- //
- /*
- * QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_quad", Pickup_Powerup, GameUtil.Use_Quad,
- Drop_General, null, "items/pkup.wav",
- "models/items/quaddama/tris.md2", Defines.EF_ROTATE, null,
- /* icon */
- "p_quad",
- /* pickup */
- "Quad Damage",
- /* width */
- 2, 60, null, Defines.IT_POWERUP, 0, null, 0,
- /* precache */
- "items/damage.wav items/damage2.wav items/damage3.wav"),
-
- /*
- * QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_invulnerability", Pickup_Powerup,
- GameUtil.Use_Invulnerability, Drop_General, null,
- "items/pkup.wav", "models/items/invulner/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "p_invulnerability",
- /* pickup */
- "Invulnerability",
- /* width */
- 2, 300, null, Defines.IT_POWERUP, 0, null, 0,
- /* precache */
- "items/protect.wav items/protect2.wav items/protect4.wav"),
-
- /*
- * QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_silencer", Pickup_Powerup, GameUtil.Use_Silencer,
- Drop_General, null, "items/pkup.wav",
- "models/items/silencer/tris.md2", Defines.EF_ROTATE, null,
- /* icon */
- "p_silencer",
- /* pickup */
- "Silencer",
- /* width */
- 2, 60, null, Defines.IT_POWERUP, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_breather", Pickup_Powerup, GameUtil.Use_Breather,
- Drop_General, null, "items/pkup.wav",
- "models/items/breather/tris.md2", Defines.EF_ROTATE, null,
- /* icon */
- "p_rebreather",
- /* pickup */
- "Rebreather",
- /* width */
- 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0,
- null, 0,
- /* precache */
- "items/airout.wav"),
-
- /*
- * QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_enviro", Pickup_Powerup, GameUtil.Use_Envirosuit,
- Drop_General, null, "items/pkup.wav",
- "models/items/enviro/tris.md2", Defines.EF_ROTATE, null,
- /* icon */
- "p_envirosuit",
- /* pickup */
- "Environment Suit",
- /* width */
- 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0,
- null, 0,
- /* precache */
- "items/airout.wav"),
-
- /*
- * QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
- * Special item that gives +2 to maximum health
- */
- new gitem_t("item_ancient_head", Pickup_AncientHead, null, null,
- null, "items/pkup.wav", "models/items/c_head/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_fixme",
- /* pickup */
- "Ancient Head",
- /* width */
- 2, 60, null, 0, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) gives
- * +1 to maximum health
- */
- new gitem_t("item_adrenaline", Pickup_Adrenaline, null, null, null,
- "items/pkup.wav", "models/items/adrenal/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "p_adrenaline",
- /* pickup */
- "Adrenaline",
- /* width */
- 2, 60, null, 0, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_bandolier", Pickup_Bandolier, null, null, null,
- "items/pkup.wav", "models/items/band/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "p_bandolier",
- /* pickup */
- "Bandolier",
- /* width */
- 2, 60, null, 0, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
- */
- new gitem_t("item_pack", GameUtil.Pickup_Pack, null, null, null,
- "items/pkup.wav", "models/items/pack/tris.md2",
- Defines.EF_ROTATE, null,
- /* icon */
- "i_pack",
- /* pickup */
- "Ammo Pack",
- /* width */
- 2, 180, null, 0, 0, null, 0,
- /* precache */
- ""),
-
- //
- // KEYS
- //
- /*
- * QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) key for
- * computer centers
- */
- new gitem_t("key_data_cd", GameUtil.Pickup_Key, null, Drop_General,
- null, "items/pkup.wav",
- "models/items/keys/data_cd/tris.md2", Defines.EF_ROTATE,
- null, "k_datacd", "Data CD", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16)
- * TRIGGER_SPAWN NO_TOUCH warehouse circuits
- */
- new gitem_t("key_power_cube", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/items/keys/power/tris.md2", Defines.EF_ROTATE,
- null, "k_powercube", "Power Cube", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) key for the
- * entrance of jail3
- */
- new gitem_t("key_pyramid", GameUtil.Pickup_Key, null, Drop_General,
- null, "items/pkup.wav",
- "models/items/keys/pyramid/tris.md2", Defines.EF_ROTATE,
- null, "k_pyramid", "Pyramid Key", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) key
- * for the city computer
- */
- new gitem_t("key_data_spinner", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/items/keys/spinner/tris.md2", Defines.EF_ROTATE,
- null, "k_dataspin", "Data Spinner", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) security pass
- * for the security level
- */
- new gitem_t("key_pass", GameUtil.Pickup_Key, null, Drop_General,
- null, "items/pkup.wav", "models/items/keys/pass/tris.md2",
- Defines.EF_ROTATE, null, "k_security", "Security Pass", 2,
- 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal
- * door key - blue
- */
- new gitem_t("key_blue_key", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/items/keys/key/tris.md2", Defines.EF_ROTATE, null,
- "k_bluekey", "Blue Key", 2, 0, null, Defines.IT_STAY_COOP
- | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal door
- * key - red
- */
- new gitem_t("key_red_key", GameUtil.Pickup_Key, null, Drop_General,
- null, "items/pkup.wav",
- "models/items/keys/red_key/tris.md2", Defines.EF_ROTATE,
- null, "k_redkey", "Red Key", 2, 0, null,
- Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) tank
- * commander's head
- */
- new gitem_t("key_commander_head", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/monsters/commandr/head/tris.md2", Defines.EF_GIB,
- null,
- /* icon */
- "k_comhead",
- /* pickup */
- "Commander's Head",
- /* width */
- 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null,
- 0,
- /* precache */
- ""),
-
- /*
- * QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16)
- * tank commander's head
- */
- new gitem_t("key_airstrike_target", GameUtil.Pickup_Key, null,
- Drop_General, null, "items/pkup.wav",
- "models/items/keys/target/tris.md2", Defines.EF_ROTATE,
- null,
- /* icon */
- "i_airstrike",
- /* pickup */
- "Airstrike Marker",
- /* width */
- 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null,
- 0,
- /* precache */
- ""),
- new gitem_t(null, GameUtil.Pickup_Health, null, null, null,
- "items/pkup.wav", null, 0, null,
- /* icon */
- "i_health",
- /* pickup */
- "Health",
- /* width */
- 3, 0, null, 0, 0, null, 0,
- /* precache */
- "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"),
-
- // end of list marker
- null };
-
- /** Common Boss explode animation. */
-
- public static EntThinkAdapter BossExplode = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] org = { 0, 0, 0 };
-
- int n;
-
- self.think = BossExplode;
- Math3D.VectorCopy(self.s.origin, org);
- org[2] += 24 + (Lib.rand() & 15);
- switch (self.count++) {
- case 0:
- org[0] -= 24;
- org[1] -= 24;
- break;
- case 1:
- org[0] += 24;
- org[1] += 24;
- break;
- case 2:
- org[0] += 24;
- org[1] -= 24;
- break;
- case 3:
- org[0] -= 24;
- org[1] += 24;
- break;
- case 4:
- org[0] -= 48;
- org[1] -= 48;
- break;
- case 5:
- org[0] += 48;
- org[1] += 48;
- break;
- case 6:
- org[0] -= 48;
- org[1] += 48;
- break;
- case 7:
- org[0] += 48;
- org[1] -= 48;
- break;
- case 8:
- self.s.sound = 0;
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500,
- Defines.GIB_ORGANIC);
- for (n = 0; n < 8; n++)
- ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
- 500, Defines.GIB_METALLIC);
- ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500,
- Defines.GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500,
- Defines.GIB_METALLIC);
- self.deadflag = Defines.DEAD_DEAD;
- return true;
- }
-
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
- GameBase.gi.WritePosition(org);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
-
- self.nextthink = GameBase.level.time + 0.1f;
- return true;
- }
- };
-
public static EntThinkAdapter walkmonster_start_go = new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -2724,7 +459,8 @@ public class GameAI {
};
/*
- * ============= ai_move
+ * =============
+ * ai_move
*
* Move the specified distance at current facing. This replaces the QC
* functions: ai_forward, ai_back, ai_pain, and ai_painforward
@@ -2737,9 +473,11 @@ public class GameAI {
};
/*
- * ============= ai_walk
+ * =============
+ * ai_walk
*
- * The monster is walking it's beat =============
+ * The monster is walking it's beat
+ * =============
*/
public static AIAdapter ai_walk = new AIAdapter() {
public void ai(edict_t self, float dist) {
@@ -2767,10 +505,12 @@ public class GameAI {
};
/*
- * ============= ai_stand
+ * =============
+ * ai_stand
*
* Used for standing around and looking for players Distance is for slight
- * position adjustments needed by the animations ==============
+ * position adjustments needed by the animations
+ * ==============
*/
public static AIAdapter ai_stand = new AIAdapter() {
@@ -2821,10 +561,12 @@ public class GameAI {
};
/*
- * ============= ai_charge
+ * =============
+ * ai_charge
*
* Turns towards target and advances Use this call with a distnace of 0 to
- * replace ai_face ==============
+ * replace ai_face
+ * ==============
*/
public static AIAdapter ai_charge = new AIAdapter() {
@@ -2841,10 +583,12 @@ public class GameAI {
};
/*
- * ============= ai_run
+ * =============
+ * ai_run
*
- * The monster has an enemy it is trying to kill =============
- *///ok
+ * The monster has an enemy it is trying to kill
+ * =============
+ */
public static AIAdapter ai_run = new AIAdapter() {
public void ai(edict_t self, float dist) {
float[] v = { 0, 0, 0 };
@@ -2894,7 +638,7 @@ public class GameAI {
return;
}
- if (GameUtil.enemy_vis) {
+ if (enemy_vis) {
// if (self.aiflags & AI_LOST_SIGHT)
// dprint("regained sight\n");
M.M_MoveToGoal(self, dist);
@@ -3074,269 +818,11 @@ public class GameAI {
}
};
- public static EntUseAdapter Use_Item = new EntUseAdapter() {
- public void use(edict_t ent, edict_t other, edict_t activator) {
- ent.svflags &= ~Defines.SVF_NOCLIENT;
- ent.use = null;
+ static boolean enemy_vis;
- if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
- ent.solid = Defines.SOLID_BBOX;
- ent.touch = null;
- } else {
- ent.solid = Defines.SOLID_TRIGGER;
- ent.touch = GameUtil.Touch_Item;
- }
+ static boolean enemy_infront;
- GameBase.gi.linkentity(ent);
- }
- };
-
- /*
- * ================ droptofloor ================
- */
-
- public static EntThinkAdapter droptofloor = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- trace_t tr;
- float[] dest = { 0, 0, 0 };
-
- //float v[];
-
- //v = Lib.tv(-15, -15, -15);
- //Math3D.VectorCopy(v, ent.mins);
- ent.mins[0] = ent.mins[1] = ent.mins[2] = -15;
- //v = Lib.tv(15, 15, 15);
- //Math3D.VectorCopy(v, ent.maxs);
- ent.maxs[0] = ent.maxs[1] = ent.maxs[2] = 15;
-
- if (ent.model != null)
- GameBase.gi.setmodel(ent, ent.model);
- else
- GameBase.gi.setmodel(ent, ent.item.world_model);
- ent.solid = Defines.SOLID_TRIGGER;
- ent.movetype = Defines.MOVETYPE_TOSS;
- ent.touch = GameUtil.Touch_Item;
-
- float v[] = { 0, 0, -128 };
- Math3D.VectorAdd(ent.s.origin, v, dest);
-
- tr = GameBase.gi.trace(ent.s.origin, ent.mins, ent.maxs, dest, ent,
- Defines.MASK_SOLID);
- if (tr.startsolid) {
- GameBase.gi.dprintf("droptofloor: " + ent.classname
- + " startsolid at " + Lib.vtos(ent.s.origin) + "\n");
- GameUtil.G_FreeEdict(ent);
- return true;
- }
+ static int enemy_range;
- Math3D.VectorCopy(tr.endpos, ent.s.origin);
-
- if (ent.team != null) {
- ent.flags &= ~Defines.FL_TEAMSLAVE;
- ent.chain = ent.teamchain;
- ent.teamchain = null;
-
- ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- if (ent == ent.teammaster) {
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
- ent.think = GameUtil.DoRespawn;
- }
- }
-
- if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
- ent.solid = Defines.SOLID_BBOX;
- ent.touch = null;
- ent.s.effects &= ~Defines.EF_ROTATE;
- ent.s.renderfx &= ~Defines.RF_GLOW;
- }
-
- if ((ent.spawnflags & Defines.ITEM_TRIGGER_SPAWN) != 0) {
- ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- ent.use = Use_Item;
- }
-
- GameBase.gi.linkentity(ent);
- return true;
- }
- };
-
- public static EntThinkAdapter gib_think = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.s.frame++;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
-
- if (self.s.frame == 10) {
- self.think = GameUtil.G_FreeEdictA;
- self.nextthink = GameBase.level.time + 8
- + Globals.rnd.nextFloat() * 10;
- }
- return true;
- }
- };
-
- public static EntTouchAdapter gib_touch = new EntTouchAdapter() {
- public void touch(edict_t self, edict_t other, cplane_t plane,
- csurface_t surf) {
- float[] normal_angles = { 0, 0, 0 }, right = { 0, 0, 0 };
-
- if (null == self.groundentity)
- return;
-
- self.touch = null;
-
- if (plane != null) {
- GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
- .soundindex("misc/fhit3.wav"), 1, Defines.ATTN_NORM, 0);
-
- Math3D.vectoangles(plane.normal, normal_angles);
- Math3D.AngleVectors(normal_angles, null, right, null);
- Math3D.vectoangles(right, self.s.angles);
-
- if (self.s.modelindex == GameBase.sm_meat_index) {
- self.s.frame++;
- self.think = gib_think;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- }
- }
- }
- };
-
- public static EntDieAdapter gib_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker,
- int damage, float[] point) {
- GameUtil.G_FreeEdict(self);
- }
- };
-
- /*
- * ================= debris =================
- */
- public static EntDieAdapter debris_die = new EntDieAdapter() {
-
- public void die(edict_t self, edict_t inflictor, edict_t attacker,
- int damage, float[] point) {
- GameUtil.G_FreeEdict(self);
- }
- };
-
- public static int player_die_i = 0;
-
- /*
- * ================== player_die ==================
- */
- static EntDieAdapter player_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker,
- int damage, float[] point) {
- int n;
-
- Math3D.VectorClear(self.avelocity);
-
- self.takedamage = Defines.DAMAGE_YES;
- self.movetype = Defines.MOVETYPE_TOSS;
-
- self.s.modelindex2 = 0; // remove linked weapon model
-
- self.s.angles[0] = 0;
- self.s.angles[2] = 0;
-
- self.s.sound = 0;
- self.client.weapon_sound = 0;
-
- self.maxs[2] = -8;
-
- // self.solid = SOLID_NOT;
- self.svflags |= Defines.SVF_DEADMONSTER;
-
- if (self.deadflag == 0) {
- self.client.respawn_time = GameBase.level.time + 1.0f;
- LookAtKiller(self, inflictor, attacker);
- self.client.ps.pmove.pm_type = Defines.PM_DEAD;
- ClientObituary(self, inflictor, attacker);
- TossClientWeapon(self);
- if (GameBase.deathmatch.value != 0)
- Cmd.Help_f(self); // show scores
-
- // clear inventory
- // this is kind of ugly, but it's how we want to handle keys in
- // coop
- for (n = 0; n < GameBase.game.num_items; n++) {
- if (GameBase.coop.value != 0
- && (itemlist[n].flags & Defines.IT_KEY) != 0)
- self.client.resp.coop_respawn.inventory[n] = self.client.pers.inventory[n];
- self.client.pers.inventory[n] = 0;
- }
- }
-
- // remove powerups
- self.client.quad_framenum = 0;
- self.client.invincible_framenum = 0;
- self.client.breather_framenum = 0;
- self.client.enviro_framenum = 0;
- self.flags &= ~Defines.FL_POWER_ARMOR;
-
- if (self.health < -40) { // gib
- GameBase.gi
- .sound(self, Defines.CHAN_BODY, GameBase.gi
- .soundindex("misc/udeath.wav"), 1,
- Defines.ATTN_NORM, 0);
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
- damage, Defines.GIB_ORGANIC);
- ThrowClientHead(self, damage);
-
- self.takedamage = Defines.DAMAGE_NO;
- } else { // normal death
- if (self.deadflag == 0) {
-
- player_die_i = (player_die_i + 1) % 3;
- // start a death animation
- self.client.anim_priority = Defines.ANIM_DEATH;
- if ((self.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
- self.s.frame = M_Player.FRAME_crdeath1 - 1;
- self.client.anim_end = M_Player.FRAME_crdeath5;
- } else
- switch (player_die_i) {
- case 0:
- self.s.frame = M_Player.FRAME_death101 - 1;
- self.client.anim_end = M_Player.FRAME_death106;
- break;
- case 1:
- self.s.frame = M_Player.FRAME_death201 - 1;
- self.client.anim_end = M_Player.FRAME_death206;
- break;
- case 2:
- self.s.frame = M_Player.FRAME_death301 - 1;
- self.client.anim_end = M_Player.FRAME_death308;
- break;
- }
-
- GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
- .soundindex("*death" + ((Lib.rand() % 4) + 1)
- + ".wav"), 1, Defines.ATTN_NORM, 0);
- }
- }
-
- self.deadflag = Defines.DEAD_DEAD;
-
- GameBase.gi.linkentity(self);
- }
- };
-
- public static Comparator PlayerSort = new Comparator() {
- public int compare(Object o1, Object o2) {
- int anum = ((Integer) o1).intValue();
- int bnum = ((Integer) o2).intValue();
-
- int anum1 = GameBase.game.clients[anum].ps.stats[Defines.STAT_FRAGS];
- int bnum1 = GameBase.game.clients[bnum].ps.stats[Defines.STAT_FRAGS];
-
- if (anum1 < bnum1)
- return -1;
- if (anum1 > bnum1)
- return 1;
- return 0;
- }
- };
+ static float enemy_yaw;
}
diff --git a/src/jake2/game/GameBase.java b/src/jake2/game/GameBase.java
index 1bf3c28..d179952 100644
--- a/src/jake2/game/GameBase.java
+++ b/src/jake2/game/GameBase.java
@@ -19,7 +19,9 @@
*/
// Created on 30.11.2003 by RST.
-// $Id: GameBase.java,v 1.10 2005-02-20 21:50:36 salomo Exp $
+
+// $Id: GameBase.java,v 1.11 2005-11-16 22:24:52 salomo Exp $
+
/** Father of all GameObjects. */
package jake2.game;
@@ -336,7 +338,7 @@ public class GameBase {
//if (ent.index == 1)
//Com.Printf("trigger:" + hit.classname + "(" + hit.index + ")\n");
- hit.touch.touch(hit, ent, GameBase.dummyplane, null);
+ hit.touch.touch(hit, ent, dummyplane, null);
}
}
@@ -642,7 +644,7 @@ public class GameBase {
level.time = level.framenum * Defines.FRAMETIME;
// choose a client for monsters to target this frame
- GameUtil.AI_SetSightClient();
+ GameAI.AI_SetSightClient();
// exit intermissions
diff --git a/src/jake2/game/GameChase.java b/src/jake2/game/GameChase.java
new file mode 100644
index 0000000..d6f49b7
--- /dev/null
+++ b/src/jake2/game/GameChase.java
@@ -0,0 +1,194 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 16.11.2005 by RST.
+// $Id: GameChase.java,v 1.1 2005-11-16 22:24:52 salomo Exp $
+
+package jake2.game;
+
+
+import jake2.*;
+import jake2.client.*;
+import jake2.game.*;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.server.*;
+import jake2.util.Math3D;
+
+
+public class GameChase {
+
+ public static void UpdateChaseCam(edict_t ent) {
+ float[] o = { 0, 0, 0 }, ownerv = { 0, 0, 0 }, goal = { 0, 0, 0 };
+ edict_t targ;
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ trace_t trace;
+ int i;
+ float[] oldgoal = { 0, 0, 0 };
+ float[] angles = { 0, 0, 0 };
+
+ // is our chase target gone?
+ if (!ent.client.chase_target.inuse
+ || ent.client.chase_target.client.resp.spectator) {
+ edict_t old = ent.client.chase_target;
+ ChaseNext(ent);
+ if (ent.client.chase_target == old) {
+ ent.client.chase_target = null;
+ ent.client.ps.pmove.pm_flags &= ~pmove_t.PMF_NO_PREDICTION;
+ return;
+ }
+ }
+
+ targ = ent.client.chase_target;
+
+ Math3D.VectorCopy(targ.s.origin, ownerv);
+ Math3D.VectorCopy(ent.s.origin, oldgoal);
+
+ ownerv[2] += targ.viewheight;
+
+ Math3D.VectorCopy(targ.client.v_angle, angles);
+ if (angles[Defines.PITCH] > 56)
+ angles[Defines.PITCH] = 56;
+ Math3D.AngleVectors(angles, forward, right, null);
+ Math3D.VectorNormalize(forward);
+ Math3D.VectorMA(ownerv, -30, forward, o);
+
+ if (o[2] < targ.s.origin[2] + 20)
+ o[2] = targ.s.origin[2] + 20;
+
+ // jump animation lifts
+ if (targ.groundentity == null)
+ o[2] += 16;
+
+ trace = GameBase.gi.trace(ownerv, Globals.vec3_origin,
+ Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
+
+ Math3D.VectorCopy(trace.endpos, goal);
+
+ Math3D.VectorMA(goal, 2, forward, goal);
+
+ // pad for floors and ceilings
+ Math3D.VectorCopy(goal, o);
+ o[2] += 6;
+ trace = GameBase.gi.trace(goal, Globals.vec3_origin,
+ Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
+ if (trace.fraction < 1) {
+ Math3D.VectorCopy(trace.endpos, goal);
+ goal[2] -= 6;
+ }
+
+ Math3D.VectorCopy(goal, o);
+ o[2] -= 6;
+ trace = GameBase.gi.trace(goal, Globals.vec3_origin,
+ Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
+ if (trace.fraction < 1) {
+ Math3D.VectorCopy(trace.endpos, goal);
+ goal[2] += 6;
+ }
+
+ if (targ.deadflag != 0)
+ ent.client.ps.pmove.pm_type = Defines.PM_DEAD;
+ else
+ ent.client.ps.pmove.pm_type = Defines.PM_FREEZE;
+
+ Math3D.VectorCopy(goal, ent.s.origin);
+ for (i = 0; i < 3; i++)
+ ent.client.ps.pmove.delta_angles[i] = (short) Math3D
+ .ANGLE2SHORT(targ.client.v_angle[i]
+ - ent.client.resp.cmd_angles[i]);
+
+ if (targ.deadflag != 0) {
+ ent.client.ps.viewangles[Defines.ROLL] = 40;
+ ent.client.ps.viewangles[Defines.PITCH] = -15;
+ ent.client.ps.viewangles[Defines.YAW] = targ.client.killer_yaw;
+ } else {
+ Math3D.VectorCopy(targ.client.v_angle, ent.client.ps.viewangles);
+ Math3D.VectorCopy(targ.client.v_angle, ent.client.v_angle);
+ }
+
+ ent.viewheight = 0;
+ ent.client.ps.pmove.pm_flags |= pmove_t.PMF_NO_PREDICTION;
+ SV_WORLD.SV_LinkEdict(ent);
+ }
+
+ public static void ChaseNext(edict_t ent) {
+ int i;
+ edict_t e;
+
+ if (null == ent.client.chase_target)
+ return;
+
+ i = ent.client.chase_target.index;
+ do {
+ i++;
+ if (i > GameBase.maxclients.value)
+ i = 1;
+ e = GameBase.g_edicts[i];
+
+ if (!e.inuse)
+ continue;
+ if (!e.client.resp.spectator)
+ break;
+ } while (e != ent.client.chase_target);
+
+ ent.client.chase_target = e;
+ ent.client.update_chase = true;
+ }
+
+ public static void ChasePrev(edict_t ent) {
+ int i;
+ edict_t e;
+
+ if (ent.client.chase_target == null)
+ return;
+
+ i = ent.client.chase_target.index;
+ do {
+ i--;
+ if (i < 1)
+ i = (int) GameBase.maxclients.value;
+ e = GameBase.g_edicts[i];
+ if (!e.inuse)
+ continue;
+ if (!e.client.resp.spectator)
+ break;
+ } while (e != ent.client.chase_target);
+
+ ent.client.chase_target = e;
+ ent.client.update_chase = true;
+ }
+
+ public static void GetChaseTarget(edict_t ent) {
+ int i;
+ edict_t other;
+
+ for (i = 1; i <= GameBase.maxclients.value; i++) {
+ other = GameBase.g_edicts[i];
+ if (other.inuse && !other.client.resp.spectator) {
+ ent.client.chase_target = other;
+ ent.client.update_chase = true;
+ UpdateChaseCam(ent);
+ return;
+ }
+ }
+ GameBase.gi.centerprintf(ent, "No other players to chase.");
+ }
+
+}
diff --git a/src/jake2/game/GameCombat.java b/src/jake2/game/GameCombat.java
new file mode 100644
index 0000000..c1ff24f
--- /dev/null
+++ b/src/jake2/game/GameCombat.java
@@ -0,0 +1,555 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 16.11.2005 by RST.
+// $Id: GameCombat.java,v 1.1 2005-11-16 22:24:53 salomo Exp $
+
+package jake2.game;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.qcommon.Com;
+import jake2.util.Math3D;
+
+public class GameCombat {
+
+ /*
+ * ============ CanDamage
+ *
+ * Returns true if the inflictor can directly damage the target. Used for
+ * explosions and melee attacks. ============
+ */
+ static boolean CanDamage(edict_t targ, edict_t inflictor) {
+ float[] dest = { 0, 0, 0 };
+ trace_t trace;
+
+ // bmodels need special checking because their origin is 0,0,0
+ if (targ.movetype == Defines.MOVETYPE_PUSH) {
+ Math3D.VectorAdd(targ.absmin, targ.absmax, dest);
+ Math3D.VectorScale(dest, 0.5f, dest);
+ trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
+ Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
+ if (trace.fraction == 1.0f)
+ return true;
+ if (trace.ent == targ)
+ return true;
+ return false;
+ }
+
+ trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
+ Globals.vec3_origin, targ.s.origin, inflictor,
+ Defines.MASK_SOLID);
+ if (trace.fraction == 1.0)
+ return true;
+
+ Math3D.VectorCopy(targ.s.origin, dest);
+ dest[0] += 15.0;
+ dest[1] += 15.0;
+ trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
+ Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
+ if (trace.fraction == 1.0)
+ return true;
+
+ Math3D.VectorCopy(targ.s.origin, dest);
+ dest[0] += 15.0;
+ dest[1] -= 15.0;
+ trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
+ Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
+ if (trace.fraction == 1.0)
+ return true;
+
+ Math3D.VectorCopy(targ.s.origin, dest);
+ dest[0] -= 15.0;
+ dest[1] += 15.0;
+ trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
+ Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
+ if (trace.fraction == 1.0)
+ return true;
+
+ Math3D.VectorCopy(targ.s.origin, dest);
+ dest[0] -= 15.0;
+ dest[1] -= 15.0;
+ trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
+ Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
+ if (trace.fraction == 1.0)
+ return true;
+
+ return false;
+ }
+
+ /*
+ * ============ Killed ============
+ */
+ public static void Killed(edict_t targ, edict_t inflictor,
+ edict_t attacker, int damage, float[] point) {
+ Com.DPrintf("Killing a " + targ.classname + "\n");
+ if (targ.health < -999)
+ targ.health = -999;
+
+ //Com.Println("Killed:" + targ.classname);
+ targ.enemy = attacker;
+
+ if ((targ.svflags & Defines.SVF_MONSTER) != 0
+ && (targ.deadflag != Defines.DEAD_DEAD)) {
+ // targ.svflags |= SVF_DEADMONSTER; // now treat as a different
+ // content type
+ if (0 == (targ.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) {
+ GameBase.level.killed_monsters++;
+ if (GameBase.coop.value != 0 && attacker.client != null)
+ attacker.client.resp.score++;
+ // medics won't heal monsters that they kill themselves
+ if (attacker.classname.equals("monster_medic"))
+ targ.owner = attacker;
+ }
+ }
+
+ if (targ.movetype == Defines.MOVETYPE_PUSH
+ || targ.movetype == Defines.MOVETYPE_STOP
+ || targ.movetype == Defines.MOVETYPE_NONE) { // doors, triggers,
+ // etc
+ targ.die.die(targ, inflictor, attacker, damage, point);
+ return;
+ }
+
+ if ((targ.svflags & Defines.SVF_MONSTER) != 0
+ && (targ.deadflag != Defines.DEAD_DEAD)) {
+ targ.touch = null;
+ Monster.monster_death_use(targ);
+ }
+
+ targ.die.die(targ, inflictor, attacker, damage, point);
+ }
+
+ /*
+ * ================ SpawnDamage ================
+ */
+ static void SpawnDamage(int type, float[] origin, float[] normal, int damage) {
+ if (damage > 255)
+ damage = 255;
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(type);
+ // gi.WriteByte (damage);
+ GameBase.gi.WritePosition(origin);
+ GameBase.gi.WriteDir(normal);
+ GameBase.gi.multicast(origin, Defines.MULTICAST_PVS);
+ }
+
+ static int CheckPowerArmor(edict_t ent, float[] point, float[] normal,
+ int damage, int dflags) {
+ gclient_t client;
+ int save;
+ int power_armor_type;
+ int index = 0;
+ int damagePerCell;
+ int pa_te_type;
+ int power = 0;
+ int power_used;
+
+ if (damage == 0)
+ return 0;
+
+ client = ent.client;
+
+ if ((dflags & Defines.DAMAGE_NO_ARMOR) != 0)
+ return 0;
+
+ if (client != null) {
+ power_armor_type = GameItems.PowerArmorType(ent);
+ if (power_armor_type != Defines.POWER_ARMOR_NONE) {
+ index = GameItems.ITEM_INDEX(GameItems.FindItem("Cells"));
+ power = client.pers.inventory[index];
+ }
+ } else if ((ent.svflags & Defines.SVF_MONSTER) != 0) {
+ power_armor_type = ent.monsterinfo.power_armor_type;
+ power = ent.monsterinfo.power_armor_power;
+ } else
+ return 0;
+
+ if (power_armor_type == Defines.POWER_ARMOR_NONE)
+ return 0;
+ if (power == 0)
+ return 0;
+
+ if (power_armor_type == Defines.POWER_ARMOR_SCREEN) {
+ float[] vec = { 0, 0, 0 };
+ float dot;
+ float[] forward = { 0, 0, 0 };
+
+ // only works if damage point is in front
+ Math3D.AngleVectors(ent.s.angles, forward, null, null);
+ Math3D.VectorSubtract(point, ent.s.origin, vec);
+ Math3D.VectorNormalize(vec);
+ dot = Math3D.DotProduct(vec, forward);
+ if (dot <= 0.3)
+ return 0;
+
+ damagePerCell = 1;
+ pa_te_type = Defines.TE_SCREEN_SPARKS;
+ damage = damage / 3;
+ } else {
+ damagePerCell = 2;
+ pa_te_type = Defines.TE_SHIELD_SPARKS;
+ damage = (2 * damage) / 3;
+ }
+
+ save = power * damagePerCell;
+
+ if (save == 0)
+ return 0;
+ if (save > damage)
+ save = damage;
+
+ SpawnDamage(pa_te_type, point, normal, save);
+ ent.powerarmor_time = GameBase.level.time + 0.2f;
+
+ power_used = save / damagePerCell;
+
+ if (client != null)
+ client.pers.inventory[index] -= power_used;
+ else
+ ent.monsterinfo.power_armor_power -= power_used;
+ return save;
+ }
+
+ static int CheckArmor(edict_t ent, float[] point, float[] normal,
+ int damage, int te_sparks, int dflags) {
+ gclient_t client;
+ int save;
+ int index;
+ gitem_t armor;
+
+ if (damage == 0)
+ return 0;
+
+ client = ent.client;
+
+ if (client != null)
+ return 0;
+
+ if ((dflags & Defines.DAMAGE_NO_ARMOR) != 0)
+ return 0;
+
+ index = GameItems.ArmorIndex(ent);
+
+ if (index == 0)
+ return 0;
+
+ armor = GameItems.GetItemByIndex(index);
+ gitem_armor_t garmor = (gitem_armor_t) armor.info;
+
+ if (0 != (dflags & Defines.DAMAGE_ENERGY))
+ save = (int) Math.ceil(garmor.energy_protection * damage);
+ else
+ save = (int) Math.ceil(garmor.normal_protection * damage);
+
+ if (save >= client.pers.inventory[index])
+ save = client.pers.inventory[index];
+
+ if (save == 0)
+ return 0;
+
+ client.pers.inventory[index] -= save;
+ SpawnDamage(te_sparks, point, normal, save);
+
+ return save;
+ }
+
+ public static void M_ReactToDamage(edict_t targ, edict_t attacker) {
+ if ((null != attacker.client)
+ && 0 != (attacker.svflags & Defines.SVF_MONSTER))
+ return;
+
+ if (attacker == targ || attacker == targ.enemy)
+ return;
+
+ // if we are a good guy monster and our attacker is a player
+ // or another good guy, do not get mad at them
+ if (0 != (targ.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) {
+ if (attacker.client != null
+ || (attacker.monsterinfo.aiflags & Defines.AI_GOOD_GUY) != 0)
+ return;
+ }
+
+ // we now know that we are not both good guys
+
+ // if attacker is a client, get mad at them because he's good and we're
+ // not
+ if (attacker.client != null) {
+ targ.monsterinfo.aiflags &= ~Defines.AI_SOUND_TARGET;
+
+ // this can only happen in coop (both new and old enemies are
+ // clients)
+ // only switch if can't see the current enemy
+ if (targ.enemy != null && targ.enemy.client != null) {
+ if (GameUtil.visible(targ, targ.enemy)) {
+ targ.oldenemy = attacker;
+ return;
+ }
+ targ.oldenemy = targ.enemy;
+ }
+ targ.enemy = attacker;
+ if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED))
+ GameUtil.FoundTarget(targ);
+ return;
+ }
+
+ // it's the same base (walk/swim/fly) type and a different classname and
+ // it's not a tank
+ // (they spray too much), get mad at them
+ if (((targ.flags & (Defines.FL_FLY | Defines.FL_SWIM)) == (attacker.flags & (Defines.FL_FLY | Defines.FL_SWIM)))
+ && (!(targ.classname.equals(attacker.classname)))
+ && (!(attacker.classname.equals("monster_tank")))
+ && (!(attacker.classname.equals("monster_supertank")))
+ && (!(attacker.classname.equals("monster_makron")))
+ && (!(attacker.classname.equals("monster_jorg")))) {
+ if (targ.enemy != null && targ.enemy.client != null)
+ targ.oldenemy = targ.enemy;
+ targ.enemy = attacker;
+ if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED))
+ GameUtil.FoundTarget(targ);
+ }
+ // if they *meant* to shoot us, then shoot back
+ else if (attacker.enemy == targ) {
+ if (targ.enemy != null && targ.enemy.client != null)
+ targ.oldenemy = targ.enemy;
+ targ.enemy = attacker;
+ if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED))
+ GameUtil.FoundTarget(targ);
+ }
+ // otherwise get mad at whoever they are mad at (help our buddy) unless
+ // it is us!
+ else if (attacker.enemy != null && attacker.enemy != targ) {
+ if (targ.enemy != null && targ.enemy.client != null)
+ targ.oldenemy = targ.enemy;
+ targ.enemy = attacker.enemy;
+ if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED))
+ GameUtil.FoundTarget(targ);
+ }
+ }
+
+ static boolean CheckTeamDamage(edict_t targ, edict_t attacker) {
+ //FIXME make the next line real and uncomment this block
+ // if ((ability to damage a teammate == OFF) && (targ's team ==
+ // attacker's team))
+ return false;
+ }
+
+ /*
+ * ============ T_RadiusDamage ============
+ */
+ static void T_RadiusDamage(edict_t inflictor, edict_t attacker,
+ float damage, edict_t ignore, float radius, int mod) {
+ float points;
+ EdictIterator edictit = null;
+
+ float[] v = { 0, 0, 0 };
+ float[] dir = { 0, 0, 0 };
+
+ while ((edictit = GameBase.findradius(edictit, inflictor.s.origin,
+ radius)) != null) {
+ edict_t ent = edictit.o;
+ if (ent == ignore)
+ continue;
+ if (ent.takedamage == 0)
+ continue;
+
+ Math3D.VectorAdd(ent.mins, ent.maxs, v);
+ Math3D.VectorMA(ent.s.origin, 0.5f, v, v);
+ Math3D.VectorSubtract(inflictor.s.origin, v, v);
+ points = damage - 0.5f * Math3D.VectorLength(v);
+ if (ent == attacker)
+ points = points * 0.5f;
+ if (points > 0) {
+ if (CanDamage(ent, inflictor)) {
+ Math3D.VectorSubtract(ent.s.origin, inflictor.s.origin, dir);
+ T_Damage(ent, inflictor, attacker, dir, inflictor.s.origin,
+ Globals.vec3_origin, (int) points, (int) points,
+ Defines.DAMAGE_RADIUS, mod);
+ }
+ }
+ }
+ }
+
+ public static void T_Damage(edict_t targ, edict_t inflictor,
+ edict_t attacker, float[] dir, float[] point, float[] normal,
+ int damage, int knockback, int dflags, int mod) {
+ gclient_t client;
+ int take;
+ int save;
+ int asave;
+ int psave;
+ int te_sparks;
+
+ if (targ.takedamage == 0)
+ return;
+
+ // friendly fire avoidance
+ // if enabled you can't hurt teammates (but you can hurt yourself)
+ // knockback still occurs
+ if ((targ != attacker)
+ && ((GameBase.deathmatch.value != 0 && 0 != ((int) (GameBase.dmflags.value) & (Defines.DF_MODELTEAMS | Defines.DF_SKINTEAMS))) || GameBase.coop.value != 0)) {
+ if (GameUtil.OnSameTeam(targ, attacker)) {
+ if (((int) (GameBase.dmflags.value) & Defines.DF_NO_FRIENDLY_FIRE) != 0)
+ damage = 0;
+ else
+ mod |= Defines.MOD_FRIENDLY_FIRE;
+ }
+ }
+ GameBase.meansOfDeath = mod;
+
+ // easy mode takes half damage
+ if (GameBase.skill.value == 0 && GameBase.deathmatch.value == 0
+ && targ.client != null) {
+ damage *= 0.5;
+ if (damage == 0)
+ damage = 1;
+ }
+
+ client = targ.client;
+
+ if ((dflags & Defines.DAMAGE_BULLET) != 0)
+ te_sparks = Defines.TE_BULLET_SPARKS;
+ else
+ te_sparks = Defines.TE_SPARKS;
+
+ Math3D.VectorNormalize(dir);
+
+ // bonus damage for suprising a monster
+ if (0 == (dflags & Defines.DAMAGE_RADIUS)
+ && (targ.svflags & Defines.SVF_MONSTER) != 0
+ && (attacker.client != null) && (targ.enemy == null)
+ && (targ.health > 0))
+ damage *= 2;
+
+ if ((targ.flags & Defines.FL_NO_KNOCKBACK) != 0)
+ knockback = 0;
+
+ // figure momentum add
+ if (0 == (dflags & Defines.DAMAGE_NO_KNOCKBACK)) {
+ if ((knockback != 0) && (targ.movetype != Defines.MOVETYPE_NONE)
+ && (targ.movetype != Defines.MOVETYPE_BOUNCE)
+ && (targ.movetype != Defines.MOVETYPE_PUSH)
+ && (targ.movetype != Defines.MOVETYPE_STOP)) {
+ float[] kvel = { 0, 0, 0 };
+ float mass;
+
+ if (targ.mass < 50)
+ mass = 50;
+ else
+ mass = targ.mass;
+
+ if (targ.client != null && attacker == targ)
+ Math3D.VectorScale(dir, 1600.0f * (float) knockback / mass,
+ kvel);
+ // the rocket jump hack...
+ else
+ Math3D.VectorScale(dir, 500.0f * (float) knockback / mass,
+ kvel);
+
+ Math3D.VectorAdd(targ.velocity, kvel, targ.velocity);
+ }
+ }
+
+ take = damage;
+ save = 0;
+
+ // check for godmode
+ if ((targ.flags & Defines.FL_GODMODE) != 0
+ && 0 == (dflags & Defines.DAMAGE_NO_PROTECTION)) {
+ take = 0;
+ save = damage;
+ SpawnDamage(te_sparks, point, normal, save);
+ }
+
+ // check for invincibility
+ if ((client != null && client.invincible_framenum > GameBase.level.framenum)
+ && 0 == (dflags & Defines.DAMAGE_NO_PROTECTION)) {
+ if (targ.pain_debounce_time < GameBase.level.time) {
+ GameBase.gi.sound(targ, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/protect4.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ targ.pain_debounce_time = GameBase.level.time + 2;
+ }
+ take = 0;
+ save = damage;
+ }
+
+ psave = CheckPowerArmor(targ, point, normal, take, dflags);
+ take -= psave;
+
+ asave = CheckArmor(targ, point, normal, take, te_sparks, dflags);
+ take -= asave;
+
+ // treat cheat/powerup savings the same as armor
+ asave += save;
+
+ // team damage avoidance
+ if (0 == (dflags & Defines.DAMAGE_NO_PROTECTION)
+ && CheckTeamDamage(targ, attacker))
+ return;
+
+ // do the damage
+ if (take != 0) {
+ if (0 != (targ.svflags & Defines.SVF_MONSTER) || (client != null))
+ SpawnDamage(Defines.TE_BLOOD, point, normal, take);
+ else
+ SpawnDamage(te_sparks, point, normal, take);
+
+ targ.health = targ.health - take;
+
+ if (targ.health <= 0) {
+ if ((targ.svflags & Defines.SVF_MONSTER) != 0
+ || (client != null))
+ targ.flags |= Defines.FL_NO_KNOCKBACK;
+ Killed(targ, inflictor, attacker, take, point);
+ return;
+ }
+ }
+
+ if ((targ.svflags & Defines.SVF_MONSTER) != 0) {
+ M_ReactToDamage(targ, attacker);
+ if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED)
+ && (take != 0)) {
+ targ.pain.pain(targ, attacker, knockback, take);
+ // nightmare mode monsters don't go into pain frames often
+ if (GameBase.skill.value == 3)
+ targ.pain_debounce_time = GameBase.level.time + 5;
+ }
+ } else if (client != null) {
+ if (((targ.flags & Defines.FL_GODMODE) == 0) && (take != 0))
+ targ.pain.pain(targ, attacker, knockback, take);
+ } else if (take != 0) {
+ if (targ.pain != null)
+ targ.pain.pain(targ, attacker, knockback, take);
+ }
+
+ // add to the damage inflicted on a player this frame
+ // the total will be turned into screen blends and view angle kicks
+ // at the end of the frame
+ if (client != null) {
+ client.damage_parmor += psave;
+ client.damage_armor += asave;
+ client.damage_blood += take;
+ client.damage_knockback += knockback;
+ Math3D.VectorCopy(point, client.damage_from);
+ }
+ }
+
+}
diff --git a/src/jake2/game/GameFunc.java b/src/jake2/game/GameFunc.java
index 014e020..0c0199a 100644
--- a/src/jake2/game/GameFunc.java
+++ b/src/jake2/game/GameFunc.java
@@ -19,7 +19,7 @@
*/
// Created on 18.11.2003 by RST.
-// $Id: GameFunc.java,v 1.6 2005-02-20 21:50:36 salomo Exp $
+// $Id: GameFunc.java,v 1.7 2005-11-16 22:24:52 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -41,15 +41,15 @@ public class GameFunc {
&& ent.moveinfo.speed == ent.moveinfo.decel) {
if (GameBase.level.current_entity == ((ent.flags & Defines.FL_TEAMSLAVE) != 0 ? ent.teammaster
: ent)) {
- GameFunc.Move_Begin.think(ent);
+ Move_Begin.think(ent);
} else {
ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
- ent.think = GameFunc.Move_Begin;
+ ent.think = Move_Begin;
}
} else {
// accelerative
ent.moveinfo.current_speed = 0;
- ent.think = GameFunc.Think_AccelMove;
+ ent.think = Think_AccelMove;
ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
}
}
@@ -59,10 +59,10 @@ public class GameFunc {
ent.moveinfo.endfunc = func;
if (GameBase.level.current_entity == ((ent.flags & Defines.FL_TEAMSLAVE) != 0 ? ent.teammaster
: ent)) {
- GameFunc.AngleMove_Begin.think(ent);
+ AngleMove_Begin.think(ent);
} else {
ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
- ent.think = GameFunc.AngleMove_Begin;
+ ent.think = AngleMove_Begin;
}
}
@@ -185,8 +185,8 @@ public class GameFunc {
Defines.ATTN_STATIC, 0);
ent.s.sound = ent.moveinfo.sound_middle;
}
- ent.moveinfo.state = GameFunc.STATE_UP;
- Move_Calc(ent, ent.moveinfo.start_origin, GameFunc.plat_hit_top);
+ ent.moveinfo.state = STATE_UP;
+ Move_Calc(ent, ent.moveinfo.start_origin, plat_hit_top);
}
static void plat_spawn_inside_trigger(edict_t ent) {
@@ -197,7 +197,7 @@ public class GameFunc {
// middle trigger
//
trigger = GameUtil.G_Spawn();
- trigger.touch = GameFunc.Touch_Plat_Center;
+ trigger.touch = Touch_Plat_Center;
trigger.movetype = Defines.MOVETYPE_NONE;
trigger.solid = Defines.SOLID_TRIGGER;
trigger.enemy = ent;
@@ -212,7 +212,7 @@ public class GameFunc {
tmin[2] = tmax[2] - (ent.pos1[2] - ent.pos2[2] + GameBase.st.lip);
- if ((ent.spawnflags & GameFunc.PLAT_LOW_TRIGGER) != 0)
+ if ((ent.spawnflags & PLAT_LOW_TRIGGER) != 0)
tmax[2] = tmin[2] + 8;
if (tmax[0] - tmin[0] <= 0) {
@@ -256,7 +256,7 @@ public class GameFunc {
GameBase.gi.setmodel(ent, ent.model);
- ent.blocked = GameFunc.plat_blocked;
+ ent.blocked = plat_blocked;
if (0 == ent.speed)
ent.speed = 20;
@@ -287,16 +287,16 @@ public class GameFunc {
else
ent.pos2[2] -= (ent.maxs[2] - ent.mins[2]) - GameBase.st.lip;
- ent.use = GameFunc.Use_Plat;
+ ent.use = Use_Plat;
plat_spawn_inside_trigger(ent); // the "start moving" trigger
if (ent.targetname != null) {
- ent.moveinfo.state = GameFunc.STATE_UP;
+ ent.moveinfo.state = STATE_UP;
} else {
Math3D.VectorCopy(ent.pos2, ent.s.origin);
GameBase.gi.linkentity(ent);
- ent.moveinfo.state = GameFunc.STATE_BOTTOM;
+ ent.moveinfo.state = STATE_BOTTOM;
}
ent.moveinfo.speed = ent.speed;
@@ -360,10 +360,10 @@ public class GameFunc {
}
static void door_go_up(edict_t self, edict_t activator) {
- if (self.moveinfo.state == GameFunc.STATE_UP)
+ if (self.moveinfo.state == STATE_UP)
return; // already going up
- if (self.moveinfo.state == GameFunc.STATE_TOP) {
+ if (self.moveinfo.state == STATE_TOP) {
// reset top wait time
if (self.moveinfo.wait >= 0)
self.nextthink = GameBase.level.time + self.moveinfo.wait;
@@ -377,11 +377,11 @@ public class GameFunc {
Defines.ATTN_STATIC, 0);
self.s.sound = self.moveinfo.sound_middle;
}
- self.moveinfo.state = GameFunc.STATE_UP;
+ self.moveinfo.state = STATE_UP;
if (Lib.strcmp(self.classname, "func_door") == 0)
- Move_Calc(self, self.moveinfo.end_origin, GameFunc.door_hit_top);
+ Move_Calc(self, self.moveinfo.end_origin, door_hit_top);
else if (Lib.strcmp(self.classname, "func_door_rotating") == 0)
- AngleMove_Calc(self, GameFunc.door_hit_top);
+ AngleMove_Calc(self, door_hit_top);
GameUtil.G_UseTargets(self, activator);
door_use_areaportals(self, true);
@@ -440,7 +440,7 @@ public class GameFunc {
self.pos2);
// if it starts open, switch the positions
- if ((self.spawnflags & GameFunc.DOOR_START_OPEN) != 0) {
+ if ((self.spawnflags & DOOR_START_OPEN) != 0) {
Math3D.VectorCopy(self.pos2, self.s.origin);
Math3D.VectorCopy(self.pos1, self.pos2);
Math3D.VectorCopy(self.s.origin, self.pos1);
@@ -451,7 +451,7 @@ public class GameFunc {
Math3D.VectorCopy(self.pos2, self.moveinfo.end_origin);
Math3D.VectorCopy(self.s.angles, self.moveinfo.end_angles);
- self.moveinfo.state = GameFunc.STATE_BOTTOM;
+ self.moveinfo.state = STATE_BOTTOM;
if (0 == self.speed)
self.speed = 25;
@@ -461,10 +461,10 @@ public class GameFunc {
self.wait = -1;
self.moveinfo.wait = self.wait;
- self.use = GameFunc.door_use;
+ self.use = door_use;
if (self.wait == -1)
- self.spawnflags |= GameFunc.DOOR_TOGGLE;
+ self.spawnflags |= DOOR_TOGGLE;
self.classname = "func_door";
@@ -478,11 +478,11 @@ public class GameFunc {
ent = self.target_ent;
Math3D.VectorSubtract(ent.s.origin, self.mins, dest);
- self.moveinfo.state = GameFunc.STATE_TOP;
+ self.moveinfo.state = STATE_TOP;
Math3D.VectorCopy(self.s.origin, self.moveinfo.start_origin);
Math3D.VectorCopy(dest, self.moveinfo.end_origin);
- Move_Calc(self, dest, GameFunc.train_wait);
- self.spawnflags |= GameFunc.TRAIN_START_ON;
+ Move_Calc(self, dest, train_wait);
+ self.spawnflags |= TRAIN_START_ON;
}
@@ -490,8 +490,8 @@ public class GameFunc {
self.movetype = Defines.MOVETYPE_PUSH;
Math3D.VectorClear(self.s.angles);
- self.blocked = GameFunc.train_blocked;
- if ((self.spawnflags & GameFunc.TRAIN_BLOCK_STOPS) != 0)
+ self.blocked = train_blocked;
+ if ((self.spawnflags & TRAIN_BLOCK_STOPS) != 0)
self.dmg = 0;
else {
if (0 == self.dmg)
@@ -510,7 +510,7 @@ public class GameFunc {
self.moveinfo.speed = self.speed;
self.moveinfo.accel = self.moveinfo.decel = self.moveinfo.speed;
- self.use = GameFunc.train_use;
+ self.use = train_use;
GameBase.gi.linkentity(self);
@@ -519,7 +519,7 @@ public class GameFunc {
// had
// a chance to spawn
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- self.think = GameFunc.func_train_find;
+ self.think = func_train_find;
} else {
GameBase.gi.dprintf("func_train without a target at "
+ Lib.vtos(self.absmin) + "\n");
@@ -530,8 +530,8 @@ public class GameFunc {
if (0 == self.wait)
self.wait = 1.0f;
- self.use = GameFunc.func_timer_use;
- self.think = GameFunc.func_timer_think;
+ self.use = func_timer_use;
+ self.think = func_timer_think;
if (self.random >= self.wait) {
self.random = self.wait - Defines.FRAMETIME;
@@ -725,9 +725,9 @@ public class GameFunc {
ent.moveinfo.remaining_distance -= ent.moveinfo.current_speed;
if (ent.moveinfo.current_speed == 0) // starting or blocked
- GameFunc.plat_CalcAcceleratedMove(ent.moveinfo);
+ plat_CalcAcceleratedMove(ent.moveinfo);
- GameFunc.plat_Accelerate(ent.moveinfo);
+ plat_Accelerate(ent.moveinfo);
// will the entire move complete on next frame?
if (ent.moveinfo.remaining_distance <= ent.moveinfo.current_speed) {
@@ -785,7 +785,7 @@ public class GameFunc {
ent.s.sound = ent.moveinfo.sound_middle;
}
ent.moveinfo.state = STATE_DOWN;
- GameFunc.Move_Calc(ent, ent.moveinfo.end_origin, plat_hit_bottom);
+ Move_Calc(ent, ent.moveinfo.end_origin, plat_hit_bottom);
return true;
}
};
@@ -795,23 +795,23 @@ public class GameFunc {
if (0 == (other.svflags & Defines.SVF_MONSTER)
&& (null == other.client)) {
// give it a chance to go away on it's own terms (like gibs)
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, 100000, 1, 0,
Defines.MOD_CRUSH);
// if it's still there, nuke it
if (other != null)
- GameAI.BecomeExplosion1(other);
+ GameMisc.BecomeExplosion1(other);
return;
}
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, self.dmg, 1, 0,
Defines.MOD_CRUSH);
if (self.moveinfo.state == STATE_UP)
plat_go_down.think(self);
else if (self.moveinfo.state == STATE_DOWN)
- GameFunc.plat_go_up(self);
+ plat_go_up(self);
}
};
@@ -835,7 +835,7 @@ public class GameFunc {
ent = ent.enemy; // now point at the plat, not the trigger
if (ent.moveinfo.state == STATE_BOTTOM)
- GameFunc.plat_go_up(ent);
+ plat_go_up(ent);
else if (ent.moveinfo.state == STATE_TOP) {
ent.nextthink = GameBase.level.time + 1; // the player is still
// on the plat, so
@@ -862,7 +862,7 @@ public class GameFunc {
static EntBlockedAdapter rotating_blocked = new EntBlockedAdapter() {
public void blocked(edict_t self, edict_t other) {
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, self.dmg, 1, 0,
Defines.MOD_CRUSH);
}
@@ -873,7 +873,7 @@ public class GameFunc {
csurface_t surf) {
if (self.avelocity[0] != 0 || self.avelocity[1] != 0
|| self.avelocity[2] != 0)
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, self.dmg, 1, 0,
Defines.MOD_CRUSH);
}
@@ -977,7 +977,7 @@ public class GameFunc {
public boolean think(edict_t self) {
self.moveinfo.state = STATE_DOWN;
- GameFunc.Move_Calc(self, self.moveinfo.start_origin, button_done);
+ Move_Calc(self, self.moveinfo.start_origin, button_done);
self.s.frame = 0;
@@ -1015,7 +1015,7 @@ public class GameFunc {
GameBase.gi.sound(self, Defines.CHAN_NO_PHS_ADD
+ Defines.CHAN_VOICE, self.moveinfo.sound_start, 1,
Defines.ATTN_STATIC, 0);
- GameFunc.Move_Calc(self, self.moveinfo.end_origin, button_wait);
+ Move_Calc(self, self.moveinfo.end_origin, button_wait);
return true;
}
};
@@ -1144,7 +1144,7 @@ public class GameFunc {
self.s.sound = 0;
}
self.moveinfo.state = STATE_BOTTOM;
- GameFunc.door_use_areaportals(self, false);
+ door_use_areaportals(self, false);
return true;
}
};
@@ -1165,10 +1165,10 @@ public class GameFunc {
self.moveinfo.state = STATE_DOWN;
if (Lib.strcmp(self.classname, "func_door") == 0)
- GameFunc.Move_Calc(self, self.moveinfo.start_origin,
+ Move_Calc(self, self.moveinfo.start_origin,
door_hit_bottom);
else if (Lib.strcmp(self.classname, "func_door_rotating") == 0)
- GameFunc.AngleMove_Calc(self, door_hit_bottom);
+ AngleMove_Calc(self, door_hit_bottom);
return true;
}
};
@@ -1197,7 +1197,7 @@ public class GameFunc {
for (ent = self; ent != null; ent = ent.teamchain) {
ent.message = null;
ent.touch = null;
- GameFunc.door_go_up(ent, activator);
+ door_go_up(ent, activator);
}
}
};
@@ -1296,7 +1296,7 @@ public class GameFunc {
GameBase.gi.linkentity(other);
if ((ent.spawnflags & DOOR_START_OPEN) != 0)
- GameFunc.door_use_areaportals(ent, true);
+ door_use_areaportals(ent, true);
Think_CalcMoveSpeed.think(ent);
return true;
@@ -1310,16 +1310,16 @@ public class GameFunc {
if (0 == (other.svflags & Defines.SVF_MONSTER)
&& (null == other.client)) {
// give it a chance to go away on it's own terms (like gibs)
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, 100000, 1, 0,
Defines.MOD_CRUSH);
// if it's still there, nuke it
if (other != null)
- GameAI.BecomeExplosion1(other);
+ GameMisc.BecomeExplosion1(other);
return;
}
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, self.dmg, 1, 0,
Defines.MOD_CRUSH);
@@ -1332,7 +1332,7 @@ public class GameFunc {
if (self.moveinfo.wait >= 0) {
if (self.moveinfo.state == STATE_DOWN) {
for (ent = self.teammaster; ent != null; ent = ent.teamchain)
- GameFunc.door_go_up(ent, ent.activator);
+ door_go_up(ent, ent.activator);
} else {
for (ent = self.teammaster; ent != null; ent = ent.teamchain)
door_go_down.think(ent);
@@ -1624,12 +1624,12 @@ public class GameFunc {
if (0 == (other.svflags & Defines.SVF_MONSTER)
&& (null == other.client)) {
// give it a chance to go away on it's own terms (like gibs)
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, 100000, 1, 0,
Defines.MOD_CRUSH);
// if it's still there, nuke it
if (other != null)
- GameAI.BecomeExplosion1(other);
+ GameMisc.BecomeExplosion1(other);
return;
}
@@ -1639,7 +1639,7 @@ public class GameFunc {
if (self.dmg == 0)
return;
self.touch_debounce_time = GameBase.level.time + 0.5f;
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, self.dmg, 1, 0,
Defines.MOD_CRUSH);
}
@@ -1746,7 +1746,7 @@ public class GameFunc {
self.moveinfo.state = STATE_TOP;
Math3D.VectorCopy(self.s.origin, self.moveinfo.start_origin);
Math3D.VectorCopy(dest, self.moveinfo.end_origin);
- GameFunc.Move_Calc(self, dest, train_wait);
+ Move_Calc(self, dest, train_wait);
self.spawnflags |= TRAIN_START_ON;
return true;
}
@@ -1796,7 +1796,7 @@ public class GameFunc {
self.nextthink = 0;
} else {
if (self.target_ent != null)
- GameFunc.train_resume(self);
+ train_resume(self);
else
train_next.think(self);
}
@@ -1829,7 +1829,7 @@ public class GameFunc {
}
self.movetarget.target_ent = target;
- GameFunc.train_resume(self.movetarget);
+ train_resume(self.movetarget);
}
};
@@ -1975,8 +1975,8 @@ public class GameFunc {
if (!Math3D.VectorEquals(self.s.origin, Globals.vec3_origin))
return;
- GameFunc.Move_Calc(self, self.pos1, door_secret_move1);
- GameFunc.door_use_areaportals(self, true);
+ Move_Calc(self, self.pos1, door_secret_move1);
+ door_use_areaportals(self, true);
}
};
@@ -1990,7 +1990,7 @@ public class GameFunc {
static EntThinkAdapter door_secret_move2 = new EntThinkAdapter() {
public boolean think(edict_t self) {
- GameFunc.Move_Calc(self, self.pos2, door_secret_move3);
+ Move_Calc(self, self.pos2, door_secret_move3);
return true;
}
};
@@ -2007,7 +2007,7 @@ public class GameFunc {
static EntThinkAdapter door_secret_move4 = new EntThinkAdapter() {
public boolean think(edict_t self) {
- GameFunc.Move_Calc(self, self.pos1, door_secret_move5);
+ Move_Calc(self, self.pos1, door_secret_move5);
return true;
}
};
@@ -2023,7 +2023,7 @@ public class GameFunc {
static EntThinkAdapter door_secret_move6 = new EntThinkAdapter() {
public boolean think(edict_t self) {
- GameFunc.Move_Calc(self, Globals.vec3_origin, door_secret_done);
+ Move_Calc(self, Globals.vec3_origin, door_secret_done);
return true;
}
};
@@ -2035,7 +2035,7 @@ public class GameFunc {
self.health = 0;
self.takedamage = Defines.DAMAGE_YES;
}
- GameFunc.door_use_areaportals(self, false);
+ door_use_areaportals(self, false);
return true;
}
};
@@ -2046,12 +2046,12 @@ public class GameFunc {
if (0 == (other.svflags & Defines.SVF_MONSTER)
&& (null == other.client)) {
// give it a chance to go away on it's own terms (like gibs)
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, 100000, 1, 0,
Defines.MOD_CRUSH);
// if it's still there, nuke it
if (other != null)
- GameAI.BecomeExplosion1(other);
+ GameMisc.BecomeExplosion1(other);
return;
}
@@ -2059,7 +2059,7 @@ public class GameFunc {
return;
self.touch_debounce_time = GameBase.level.time + 0.5f;
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, self.dmg, 1, 0,
Defines.MOD_CRUSH);
}
diff --git a/src/jake2/game/GameItems.java b/src/jake2/game/GameItems.java
new file mode 100644
index 0000000..c72a9f5
--- /dev/null
+++ b/src/jake2/game/GameItems.java
@@ -0,0 +1,2055 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 16.11.2005 by RST.
+// $Id: GameItems.java,v 1.1 2005-11-16 22:24:53 salomo Exp $
+
+package jake2.game;
+
+
+import java.util.StringTokenizer;
+
+import jake2.*;
+import jake2.client.*;
+import jake2.game.*;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.server.*;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+
+public class GameItems {
+
+ public static gitem_t itemlist[] = {
+ //leave index 0 alone
+ new gitem_t(null, null, null, null, null, null, null, 0, null,
+ null, null, 0, 0, null, 0, 0, null, 0, null),
+
+ //
+ // ARMOR
+ //
+ new gitem_t(
+ /*
+ * QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+
+ "item_armor_body", GameItems.Pickup_Armor, null, null, null,
+ "misc/ar1_pkup.wav", "models/items/armor/body/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "i_bodyarmor",
+ /* pickup */
+ "Body Armor",
+ /* width */
+ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.bodyarmor_info,
+ Defines.ARMOR_BODY,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_armor_combat", GameItems.Pickup_Armor, null, null, null,
+ "misc/ar1_pkup.wav", "models/items/armor/combat/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "i_combatarmor",
+ /* pickup */
+ "Combat Armor",
+ /* width */
+ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.combatarmor_info,
+ Defines.ARMOR_COMBAT,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_armor_jacket", GameItems.Pickup_Armor, null, null, null,
+ "misc/ar1_pkup.wav", "models/items/armor/jacket/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "i_jacketarmor",
+ /* pickup */
+ "Jacket Armor",
+ /* width */
+ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.jacketarmor_info,
+ Defines.ARMOR_JACKET,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_armor_shard", GameItems.Pickup_Armor, null, null, null,
+ "misc/ar2_pkup.wav", "models/items/armor/shard/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "i_jacketarmor",
+ /* pickup */
+ "Armor Shard",
+ /* width */
+ 3, 0, null, Defines.IT_ARMOR, 0, null, Defines.ARMOR_SHARD,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_power_screen", GameItems.Pickup_PowerArmor, GameItems.Use_PowerArmor,
+ GameItems.Drop_PowerArmor, null, "misc/ar3_pkup.wav",
+ "models/items/armor/screen/tris.md2", Defines.EF_ROTATE,
+ null,
+ /* icon */
+ "i_powerscreen",
+ /* pickup */
+ "Power Screen",
+ /* width */
+ 0, 60, null, Defines.IT_ARMOR, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_power_shield", GameItems.Pickup_PowerArmor, GameItems.Use_PowerArmor,
+ GameItems.Drop_PowerArmor, null, "misc/ar3_pkup.wav",
+ "models/items/armor/shield/tris.md2", Defines.EF_ROTATE,
+ null,
+ /* icon */
+ "i_powershield",
+ /* pickup */
+ "Power Shield",
+ /* width */
+ 0, 60, null, Defines.IT_ARMOR, 0, null, 0,
+ /* precache */
+ "misc/power2.wav misc/power1.wav"),
+
+ //
+ // WEAPONS
+ //
+
+ /*
+ * weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16) always owned,
+ * never in the world
+ */
+ new gitem_t("weapon_blaster", null, PlayerWeapon.Use_Weapon, null,
+ PlayerWeapon.Weapon_Blaster, "misc/w_pkup.wav", null, 0,
+ "models/weapons/v_blast/tris.md2",
+ /* icon */
+ "w_blaster",
+ /* pickup */
+ "Blaster", 0, 0, null, Defines.IT_WEAPON
+ | Defines.IT_STAY_COOP, Defines.WEAP_BLASTER, null,
+ 0,
+ /* precache */
+ "weapons/blastf1a.wav misc/lasfly.wav"),
+
+ /*
+ * QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("weapon_shotgun", PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_Shotgun, "misc/w_pkup.wav",
+ "models/weapons/g_shotg/tris.md2", Defines.EF_ROTATE,
+ "models/weapons/v_shotg/tris.md2",
+ /* icon */
+ "w_shotgun",
+ /* pickup */
+ "Shotgun", 0, 1, "Shells", Defines.IT_WEAPON
+ | Defines.IT_STAY_COOP, Defines.WEAP_SHOTGUN, null,
+ 0,
+ /* precache */
+ "weapons/shotgf1b.wav weapons/shotgr1b.wav"),
+
+ /*
+ * QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("weapon_supershotgun", PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_SuperShotgun, "misc/w_pkup.wav",
+ "models/weapons/g_shotg2/tris.md2", Defines.EF_ROTATE,
+ "models/weapons/v_shotg2/tris.md2",
+ /* icon */
+ "w_sshotgun",
+ /* pickup */
+ "Super Shotgun", 0, 2, "Shells", Defines.IT_WEAPON
+ | Defines.IT_STAY_COOP, Defines.WEAP_SUPERSHOTGUN,
+ null, 0,
+ /* precache */
+ "weapons/sshotf1b.wav"),
+
+ /*
+ * QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t(
+ "weapon_machinegun",
+ PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon,
+ PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_Machinegun,
+ "misc/w_pkup.wav",
+ "models/weapons/g_machn/tris.md2",
+ Defines.EF_ROTATE,
+ "models/weapons/v_machn/tris.md2",
+ /* icon */
+ "w_machinegun",
+ /* pickup */
+ "Machinegun",
+ 0,
+ 1,
+ "Bullets",
+ Defines.IT_WEAPON | Defines.IT_STAY_COOP,
+ Defines.WEAP_MACHINEGUN,
+ null,
+ 0,
+ /* precache */
+ "weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"),
+
+ /*
+ * QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t(
+ "weapon_chaingun",
+ PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon,
+ PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_Chaingun,
+ "misc/w_pkup.wav",
+ "models/weapons/g_chain/tris.md2",
+ Defines.EF_ROTATE,
+ "models/weapons/v_chain/tris.md2",
+ /* icon */
+ "w_chaingun",
+ /* pickup */
+ "Chaingun",
+ 0,
+ 1,
+ "Bullets",
+ Defines.IT_WEAPON | Defines.IT_STAY_COOP,
+ Defines.WEAP_CHAINGUN,
+ null,
+ 0,
+ /* precache */
+ "weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"),
+
+ /*
+ * QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t(
+ "ammo_grenades",
+ GameItems.Pickup_Ammo,
+ PlayerWeapon.Use_Weapon,
+ GameItems.Drop_Ammo,
+ PlayerWeapon.Weapon_Grenade,
+ "misc/am_pkup.wav",
+ "models/items/ammo/grenades/medium/tris.md2",
+ 0,
+ "models/weapons/v_handgr/tris.md2",
+ /* icon */
+ "a_grenades",
+ /* pickup */
+ "Grenades",
+ /* width */
+ 3,
+ 5,
+ "grenades",
+ Defines.IT_AMMO | Defines.IT_WEAPON,
+ Defines.WEAP_GRENADES,
+ null,
+ Defines.AMMO_GRENADES,
+ /* precache */
+ "weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "),
+
+ /*
+ * QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t(
+ "weapon_grenadelauncher",
+ PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon,
+ PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_GrenadeLauncher,
+ "misc/w_pkup.wav",
+ "models/weapons/g_launch/tris.md2",
+ Defines.EF_ROTATE,
+ "models/weapons/v_launch/tris.md2",
+ /* icon */
+ "w_glauncher",
+ /* pickup */
+ "Grenade Launcher",
+ 0,
+ 1,
+ "Grenades",
+ Defines.IT_WEAPON | Defines.IT_STAY_COOP,
+ Defines.WEAP_GRENADELAUNCHER,
+ null,
+ 0,
+ /* precache */
+ "models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"),
+
+ /*
+ * QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t(
+ "weapon_rocketlauncher",
+ PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon,
+ PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_RocketLauncher,
+ "misc/w_pkup.wav",
+ "models/weapons/g_rocket/tris.md2",
+ Defines.EF_ROTATE,
+ "models/weapons/v_rocket/tris.md2",
+ /* icon */
+ "w_rlauncher",
+ /* pickup */
+ "Rocket Launcher",
+ 0,
+ 1,
+ "Rockets",
+ Defines.IT_WEAPON | Defines.IT_STAY_COOP,
+ Defines.WEAP_ROCKETLAUNCHER,
+ null,
+ 0,
+ /* precache */
+ "models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"),
+
+ /*
+ * QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t(
+ "weapon_hyperblaster",
+ PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon,
+ PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_HyperBlaster,
+ "misc/w_pkup.wav",
+ "models/weapons/g_hyperb/tris.md2",
+ Defines.EF_ROTATE,
+ "models/weapons/v_hyperb/tris.md2",
+ /* icon */
+ "w_hyperblaster",
+ /* pickup */
+ "HyperBlaster",
+ 0,
+ 1,
+ "Cells",
+ Defines.IT_WEAPON | Defines.IT_STAY_COOP,
+ Defines.WEAP_HYPERBLASTER,
+ null,
+ 0,
+ /* precache */
+ "weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"),
+
+ /*
+ * QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("weapon_railgun", PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_Railgun, "misc/w_pkup.wav",
+ "models/weapons/g_rail/tris.md2", Defines.EF_ROTATE,
+ "models/weapons/v_rail/tris.md2",
+ /* icon */
+ "w_railgun",
+ /* pickup */
+ "Railgun", 0, 1, "Slugs", Defines.IT_WEAPON
+ | Defines.IT_STAY_COOP, Defines.WEAP_RAILGUN, null,
+ 0,
+ /* precache */
+ "weapons/rg_hum.wav"),
+
+ /*
+ * QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t(
+ "weapon_bfg",
+ PlayerWeapon.Pickup_Weapon,
+ PlayerWeapon.Use_Weapon,
+ PlayerWeapon.Drop_Weapon,
+ PlayerWeapon.Weapon_BFG,
+ "misc/w_pkup.wav",
+ "models/weapons/g_bfg/tris.md2",
+ Defines.EF_ROTATE,
+ "models/weapons/v_bfg/tris.md2",
+ /* icon */
+ "w_bfg",
+ /* pickup */
+ "BFG10K",
+ 0,
+ 50,
+ "Cells",
+ Defines.IT_WEAPON | Defines.IT_STAY_COOP,
+ Defines.WEAP_BFG,
+ null,
+ 0,
+ /* precache */
+ "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"),
+
+ //
+ // AMMO ITEMS
+ //
+
+ /*
+ * QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("ammo_shells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,
+ "misc/am_pkup.wav",
+ "models/items/ammo/shells/medium/tris.md2", 0, null,
+ /* icon */
+ "a_shells",
+ /* pickup */
+ "Shells",
+ /* width */
+ 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SHELLS,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("ammo_bullets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,
+ "misc/am_pkup.wav",
+ "models/items/ammo/bullets/medium/tris.md2", 0, null,
+ /* icon */
+ "a_bullets",
+ /* pickup */
+ "Bullets",
+ /* width */
+ 3, 50, null, Defines.IT_AMMO, 0, null,
+ Defines.AMMO_BULLETS,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("ammo_cells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,
+ "misc/am_pkup.wav",
+ "models/items/ammo/cells/medium/tris.md2", 0, null,
+ /* icon */
+ "a_cells",
+ /* pickup */
+ "Cells",
+ /* width */
+ 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_CELLS,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("ammo_rockets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,
+ "misc/am_pkup.wav",
+ "models/items/ammo/rockets/medium/tris.md2", 0, null,
+ /* icon */
+ "a_rockets",
+ /* pickup */
+ "Rockets",
+ /* width */
+ 3, 5, null, Defines.IT_AMMO, 0, null, Defines.AMMO_ROCKETS,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("ammo_slugs", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,
+ "misc/am_pkup.wav",
+ "models/items/ammo/slugs/medium/tris.md2", 0, null,
+ /* icon */
+ "a_slugs",
+ /* pickup */
+ "Slugs",
+ /* width */
+ 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SLUGS,
+ /* precache */
+ ""),
+
+ //
+ // POWERUP ITEMS
+ //
+ /*
+ * QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_quad", GameItems.Pickup_Powerup, GameItems.Use_Quad,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/items/quaddama/tris.md2", Defines.EF_ROTATE, null,
+ /* icon */
+ "p_quad",
+ /* pickup */
+ "Quad Damage",
+ /* width */
+ 2, 60, null, Defines.IT_POWERUP, 0, null, 0,
+ /* precache */
+ "items/damage.wav items/damage2.wav items/damage3.wav"),
+
+ /*
+ * QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_invulnerability", GameItems.Pickup_Powerup,
+ GameItems.Use_Invulnerability, GameItems.Drop_General, null,
+ "items/pkup.wav", "models/items/invulner/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "p_invulnerability",
+ /* pickup */
+ "Invulnerability",
+ /* width */
+ 2, 300, null, Defines.IT_POWERUP, 0, null, 0,
+ /* precache */
+ "items/protect.wav items/protect2.wav items/protect4.wav"),
+
+ /*
+ * QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_silencer", GameItems.Pickup_Powerup, GameItems.Use_Silencer,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/items/silencer/tris.md2", Defines.EF_ROTATE, null,
+ /* icon */
+ "p_silencer",
+ /* pickup */
+ "Silencer",
+ /* width */
+ 2, 60, null, Defines.IT_POWERUP, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_breather", GameItems.Pickup_Powerup, GameItems.Use_Breather,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/items/breather/tris.md2", Defines.EF_ROTATE, null,
+ /* icon */
+ "p_rebreather",
+ /* pickup */
+ "Rebreather",
+ /* width */
+ 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0,
+ null, 0,
+ /* precache */
+ "items/airout.wav"),
+
+ /*
+ * QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_enviro", GameItems.Pickup_Powerup, GameItems.Use_Envirosuit,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/items/enviro/tris.md2", Defines.EF_ROTATE, null,
+ /* icon */
+ "p_envirosuit",
+ /* pickup */
+ "Environment Suit",
+ /* width */
+ 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0,
+ null, 0,
+ /* precache */
+ "items/airout.wav"),
+
+ /*
+ * QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
+ * Special item that gives +2 to maximum health
+ */
+ new gitem_t("item_ancient_head", GameItems.Pickup_AncientHead, null, null,
+ null, "items/pkup.wav", "models/items/c_head/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "i_fixme",
+ /* pickup */
+ "Ancient Head",
+ /* width */
+ 2, 60, null, 0, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) gives
+ * +1 to maximum health
+ */
+ new gitem_t("item_adrenaline", GameItems.Pickup_Adrenaline, null, null, null,
+ "items/pkup.wav", "models/items/adrenal/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "p_adrenaline",
+ /* pickup */
+ "Adrenaline",
+ /* width */
+ 2, 60, null, 0, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_bandolier", GameItems.Pickup_Bandolier, null, null, null,
+ "items/pkup.wav", "models/items/band/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "p_bandolier",
+ /* pickup */
+ "Bandolier",
+ /* width */
+ 2, 60, null, 0, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ new gitem_t("item_pack", GameItems.Pickup_Pack, null, null, null,
+ "items/pkup.wav", "models/items/pack/tris.md2",
+ Defines.EF_ROTATE, null,
+ /* icon */
+ "i_pack",
+ /* pickup */
+ "Ammo Pack",
+ /* width */
+ 2, 180, null, 0, 0, null, 0,
+ /* precache */
+ ""),
+
+ //
+ // KEYS
+ //
+ /*
+ * QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) key for
+ * computer centers
+ */
+ new gitem_t("key_data_cd", GameItems.Pickup_Key, null, GameItems.Drop_General,
+ null, "items/pkup.wav",
+ "models/items/keys/data_cd/tris.md2", Defines.EF_ROTATE,
+ null, "k_datacd", "Data CD", 2, 0, null,
+ Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16)
+ * TRIGGER_SPAWN NO_TOUCH warehouse circuits
+ */
+ new gitem_t("key_power_cube", GameItems.Pickup_Key, null,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/items/keys/power/tris.md2", Defines.EF_ROTATE,
+ null, "k_powercube", "Power Cube", 2, 0, null,
+ Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) key for the
+ * entrance of jail3
+ */
+ new gitem_t("key_pyramid", GameItems.Pickup_Key, null, GameItems.Drop_General,
+ null, "items/pkup.wav",
+ "models/items/keys/pyramid/tris.md2", Defines.EF_ROTATE,
+ null, "k_pyramid", "Pyramid Key", 2, 0, null,
+ Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) key
+ * for the city computer
+ */
+ new gitem_t("key_data_spinner", GameItems.Pickup_Key, null,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/items/keys/spinner/tris.md2", Defines.EF_ROTATE,
+ null, "k_dataspin", "Data Spinner", 2, 0, null,
+ Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) security pass
+ * for the security level
+ */
+ new gitem_t("key_pass", GameItems.Pickup_Key, null, GameItems.Drop_General,
+ null, "items/pkup.wav", "models/items/keys/pass/tris.md2",
+ Defines.EF_ROTATE, null, "k_security", "Security Pass", 2,
+ 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal
+ * door key - blue
+ */
+ new gitem_t("key_blue_key", GameItems.Pickup_Key, null,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/items/keys/key/tris.md2", Defines.EF_ROTATE, null,
+ "k_bluekey", "Blue Key", 2, 0, null, Defines.IT_STAY_COOP
+ | Defines.IT_KEY, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal door
+ * key - red
+ */
+ new gitem_t("key_red_key", GameItems.Pickup_Key, null, GameItems.Drop_General,
+ null, "items/pkup.wav",
+ "models/items/keys/red_key/tris.md2", Defines.EF_ROTATE,
+ null, "k_redkey", "Red Key", 2, 0, null,
+ Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) tank
+ * commander's head
+ */
+ new gitem_t("key_commander_head", GameItems.Pickup_Key, null,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/monsters/commandr/head/tris.md2", Defines.EF_GIB,
+ null,
+ /* icon */
+ "k_comhead",
+ /* pickup */
+ "Commander's Head",
+ /* width */
+ 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null,
+ 0,
+ /* precache */
+ ""),
+
+ /*
+ * QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16)
+ * tank commander's head
+ */
+ new gitem_t("key_airstrike_target", GameItems.Pickup_Key, null,
+ GameItems.Drop_General, null, "items/pkup.wav",
+ "models/items/keys/target/tris.md2", Defines.EF_ROTATE,
+ null,
+ /* icon */
+ "i_airstrike",
+ /* pickup */
+ "Airstrike Marker",
+ /* width */
+ 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null,
+ 0,
+ /* precache */
+ ""),
+ new gitem_t(null, GameItems.Pickup_Health, null, null, null,
+ "items/pkup.wav", null, 0, null,
+ /* icon */
+ "i_health",
+ /* pickup */
+ "Health",
+ /* width */
+ 3, 0, null, 0, 0, null, 0,
+ /* precache */
+ "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"),
+
+ // end of list marker
+ null };
+ public static gitem_armor_t jacketarmor_info = new gitem_armor_t(25, 50,
+ .30f, .00f, Defines.ARMOR_JACKET);
+ public static gitem_armor_t combatarmor_info = new gitem_armor_t(50, 100,
+ .60f, .30f, Defines.ARMOR_COMBAT);
+ public static gitem_armor_t bodyarmor_info = new gitem_armor_t(100, 200,
+ .80f, .60f, Defines.ARMOR_BODY);
+ static int quad_drop_timeout_hack = 0;
+ static int jacket_armor_index;
+ static int combat_armor_index;
+ static int body_armor_index;
+ static int power_screen_index;
+ static int power_shield_index;
+ static EntThinkAdapter DoRespawn = new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ if (ent.team != null) {
+ edict_t master;
+ int count;
+ int choice = 0;
+
+ master = ent.teammaster;
+
+ // count the depth
+ for (count = 0, ent = master; ent != null; ent = ent.chain, count++)
+ ;
+
+ choice = Lib.rand() % count;
+
+ for (count = 0, ent = master; count < choice; ent = ent.chain, count++)
+ ;
+ }
+
+ ent.svflags &= ~Defines.SVF_NOCLIENT;
+ ent.solid = Defines.SOLID_TRIGGER;
+ GameBase.gi.linkentity(ent);
+
+ // send an effect
+ ent.s.event = Defines.EV_ITEM_RESPAWN;
+
+ return false;
+ }
+ };
+ static EntInteractAdapter Pickup_Pack = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+
+ gitem_t item;
+ int index;
+
+ if (other.client.pers.max_bullets < 300)
+ other.client.pers.max_bullets = 300;
+ if (other.client.pers.max_shells < 200)
+ other.client.pers.max_shells = 200;
+ if (other.client.pers.max_rockets < 100)
+ other.client.pers.max_rockets = 100;
+ if (other.client.pers.max_grenades < 100)
+ other.client.pers.max_grenades = 100;
+ if (other.client.pers.max_cells < 300)
+ other.client.pers.max_cells = 300;
+ if (other.client.pers.max_slugs < 100)
+ other.client.pers.max_slugs = 100;
+
+ item = FindItem("Bullets");
+ if (item != null) {
+ index = ITEM_INDEX(item);
+ other.client.pers.inventory[index] += item.quantity;
+ if (other.client.pers.inventory[index] > other.client.pers.max_bullets)
+ other.client.pers.inventory[index] = other.client.pers.max_bullets;
+ }
+
+ item = FindItem("Shells");
+ if (item != null) {
+ index = ITEM_INDEX(item);
+ other.client.pers.inventory[index] += item.quantity;
+ if (other.client.pers.inventory[index] > other.client.pers.max_shells)
+ other.client.pers.inventory[index] = other.client.pers.max_shells;
+ }
+
+ item = FindItem("Cells");
+ if (item != null) {
+ index = ITEM_INDEX(item);
+ other.client.pers.inventory[index] += item.quantity;
+ if (other.client.pers.inventory[index] > other.client.pers.max_cells)
+ other.client.pers.inventory[index] = other.client.pers.max_cells;
+ }
+
+ item = FindItem("Grenades");
+ if (item != null) {
+ index = ITEM_INDEX(item);
+ other.client.pers.inventory[index] += item.quantity;
+ if (other.client.pers.inventory[index] > other.client.pers.max_grenades)
+ other.client.pers.inventory[index] = other.client.pers.max_grenades;
+ }
+
+ item = FindItem("Rockets");
+ if (item != null) {
+ index = ITEM_INDEX(item);
+ other.client.pers.inventory[index] += item.quantity;
+ if (other.client.pers.inventory[index] > other.client.pers.max_rockets)
+ other.client.pers.inventory[index] = other.client.pers.max_rockets;
+ }
+
+ item = FindItem("Slugs");
+ if (item != null) {
+ index = ITEM_INDEX(item);
+ other.client.pers.inventory[index] += item.quantity;
+ if (other.client.pers.inventory[index] > other.client.pers.max_slugs)
+ other.client.pers.inventory[index] = other.client.pers.max_slugs;
+ }
+
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
+ && (GameBase.deathmatch.value != 0))
+ SetRespawn(ent, ent.item.quantity);
+
+ return true;
+ }
+ };
+ final static EntInteractAdapter Pickup_Health = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+
+ if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX))
+ if (other.health >= other.max_health)
+ return false;
+
+ other.health += ent.count;
+
+ if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX)) {
+ if (other.health > other.max_health)
+ other.health = other.max_health;
+ }
+
+ if (0 != (ent.style & Defines.HEALTH_TIMED)) {
+ ent.think = GameUtil.MegaHealth_think;
+ ent.nextthink = GameBase.level.time + 5f;
+ ent.owner = other;
+ ent.flags |= Defines.FL_RESPAWN;
+ ent.svflags |= Defines.SVF_NOCLIENT;
+ ent.solid = Defines.SOLID_NOT;
+ } else {
+ if (!((ent.spawnflags & Defines.DROPPED_ITEM) != 0)
+ && (GameBase.deathmatch.value != 0))
+ SetRespawn(ent, 30);
+ }
+
+ return true;
+ }
+
+ };
+ static EntTouchAdapter Touch_Item = new EntTouchAdapter() {
+ public void touch(edict_t ent, edict_t other, cplane_t plane,
+ csurface_t surf) {
+ boolean taken;
+
+ if (ent.classname.equals("item_breather"))
+ taken = false;
+
+ if (other.client == null)
+ return;
+ if (other.health < 1)
+ return; // dead people can't pickup
+ if (ent.item.pickup == null)
+ return; // not a grabbable item?
+
+ taken = ent.item.pickup.interact(ent, other);
+
+ if (taken) {
+ // flash the screen
+ other.client.bonus_alpha = 0.25f;
+
+ // show icon and name on status bar
+ other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi
+ .imageindex(ent.item.icon);
+ other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + ITEM_INDEX(ent.item));
+ other.client.pickup_msg_time = GameBase.level.time + 3.0f;
+
+ // change selected item
+ if (ent.item.use != null)
+ other.client.pers.selected_item = other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) ITEM_INDEX(ent.item);
+
+ if (ent.item.pickup == Pickup_Health) {
+ if (ent.count == 2)
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/s_health.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ else if (ent.count == 10)
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/n_health.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ else if (ent.count == 25)
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/l_health.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ else
+ // (ent.count == 100)
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/m_health.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ } else if (ent.item.pickup_sound != null) {
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex(ent.item.pickup_sound), 1,
+ Defines.ATTN_NORM, 0);
+ }
+ }
+
+ if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED)) {
+ GameUtil.G_UseTargets(ent, other);
+ ent.spawnflags |= Defines.ITEM_TARGETS_USED;
+ }
+
+ if (!taken)
+ return;
+
+ Com.dprintln("Picked up:" + ent.classname);
+
+ if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0)
+ || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) {
+ if ((ent.flags & Defines.FL_RESPAWN) != 0)
+ ent.flags &= ~Defines.FL_RESPAWN;
+ else
+ GameUtil.G_FreeEdict(ent);
+ }
+ }
+ };
+ static EntTouchAdapter drop_temp_touch = new EntTouchAdapter() {
+ public void touch(edict_t ent, edict_t other, cplane_t plane,
+ csurface_t surf) {
+ if (other == ent.owner)
+ return;
+
+ Touch_Item.touch(ent, other, plane, surf);
+ }
+ };
+ static EntThinkAdapter drop_make_touchable = new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ ent.touch = Touch_Item;
+ if (GameBase.deathmatch.value != 0) {
+ ent.nextthink = GameBase.level.time + 29;
+ ent.think = GameUtil.G_FreeEdictA;
+ }
+ return false;
+ }
+ };
+ static ItemUseAdapter Use_Quad = new ItemUseAdapter() {
+
+ public void use(edict_t ent, gitem_t item) {
+ int timeout;
+
+ ent.client.pers.inventory[ITEM_INDEX(item)]--;
+ GameUtil.ValidateSelectedItem(ent);
+
+ if (quad_drop_timeout_hack != 0) {
+ timeout = quad_drop_timeout_hack;
+ quad_drop_timeout_hack = 0;
+ } else {
+ timeout = 300;
+ }
+
+ if (ent.client.quad_framenum > GameBase.level.framenum)
+ ent.client.quad_framenum += timeout;
+ else
+ ent.client.quad_framenum = GameBase.level.framenum + timeout;
+
+ GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
+ }
+ };
+ static ItemUseAdapter Use_Invulnerability = new ItemUseAdapter() {
+ public void use(edict_t ent, gitem_t item) {
+ ent.client.pers.inventory[ITEM_INDEX(item)]--;
+ GameUtil.ValidateSelectedItem(ent);
+
+ if (ent.client.invincible_framenum > GameBase.level.framenum)
+ ent.client.invincible_framenum += 300;
+ else
+ ent.client.invincible_framenum = GameBase.level.framenum + 300;
+
+ GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/protect.wav"), 1, Defines.ATTN_NORM, 0);
+ }
+ };
+ static ItemUseAdapter Use_Breather = new ItemUseAdapter() {
+ public void use(edict_t ent, gitem_t item) {
+ ent.client.pers.inventory[ITEM_INDEX(item)]--;
+
+ GameUtil.ValidateSelectedItem(ent);
+
+ if (ent.client.breather_framenum > GameBase.level.framenum)
+ ent.client.breather_framenum += 300;
+ else
+ ent.client.breather_framenum = GameBase.level.framenum + 300;
+
+ GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
+ }
+ };
+ static ItemUseAdapter Use_Envirosuit = new ItemUseAdapter() {
+ public void use(edict_t ent, gitem_t item) {
+ ent.client.pers.inventory[ITEM_INDEX(item)]--;
+ GameUtil.ValidateSelectedItem(ent);
+
+ if (ent.client.enviro_framenum > GameBase.level.framenum)
+ ent.client.enviro_framenum += 300;
+ else
+ ent.client.enviro_framenum = GameBase.level.framenum + 300;
+
+ GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
+ }
+ };
+ static ItemUseAdapter Use_Silencer = new ItemUseAdapter() {
+ public void use(edict_t ent, gitem_t item) {
+
+ ent.client.pers.inventory[ITEM_INDEX(item)]--;
+ GameUtil.ValidateSelectedItem(ent);
+ ent.client.silencer_shots += 30;
+
+ GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
+ }
+ };
+ static EntInteractAdapter Pickup_Key = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+ if (GameBase.coop.value != 0) {
+ if (Lib.strcmp(ent.classname, "key_power_cube") == 0) {
+ if ((other.client.pers.power_cubes & ((ent.spawnflags & 0x0000ff00) >> 8)) != 0)
+ return false;
+ other.client.pers.inventory[ITEM_INDEX(ent.item)]++;
+ other.client.pers.power_cubes |= ((ent.spawnflags & 0x0000ff00) >> 8);
+ } else {
+ if (other.client.pers.inventory[ITEM_INDEX(ent.item)] != 0)
+ return false;
+ other.client.pers.inventory[ITEM_INDEX(ent.item)] = 1;
+ }
+ return true;
+ }
+ other.client.pers.inventory[ITEM_INDEX(ent.item)]++;
+ return true;
+ }
+ };
+ public static EntInteractAdapter Pickup_Ammo = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+ int oldcount;
+ int count;
+ boolean weapon;
+
+ weapon = (ent.item.flags & Defines.IT_WEAPON) != 0;
+ if ((weapon)
+ && ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0)
+ count = 1000;
+ else if (ent.count != 0)
+ count = ent.count;
+ else
+ count = ent.item.quantity;
+
+ oldcount = other.client.pers.inventory[ITEM_INDEX(ent.item)];
+
+ if (!Add_Ammo(other, ent.item, count))
+ return false;
+
+ if (weapon && 0 == oldcount) {
+ if (other.client.pers.weapon != ent.item
+ && (0 == GameBase.deathmatch.value || other.client.pers.weapon == FindItem("blaster")))
+ other.client.newweapon = ent.item;
+ }
+
+ if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))
+ && (GameBase.deathmatch.value != 0))
+ SetRespawn(ent, 30);
+ return true;
+ }
+ };
+ public static EntInteractAdapter Pickup_Armor = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+ int old_armor_index;
+ gitem_armor_t oldinfo;
+ gitem_armor_t newinfo;
+ int newcount;
+ float salvage;
+ int salvagecount;
+
+ // get info on new armor
+ newinfo = (gitem_armor_t) ent.item.info;
+
+ old_armor_index = ArmorIndex(other);
+
+ // handle armor shards specially
+ if (ent.item.tag == Defines.ARMOR_SHARD) {
+ if (0 == old_armor_index)
+ other.client.pers.inventory[jacket_armor_index] = 2;
+ else
+ other.client.pers.inventory[old_armor_index] += 2;
+ }
+
+ // if player has no armor, just use it
+ else if (0 == old_armor_index) {
+ other.client.pers.inventory[ITEM_INDEX(ent.item)] = newinfo.base_count;
+ }
+
+ // use the better armor
+ else {
+ // get info on old armor
+ if (old_armor_index == jacket_armor_index)
+ oldinfo = jacketarmor_info;
+
+ else if (old_armor_index == combat_armor_index)
+ oldinfo = combatarmor_info;
+
+ else
+ // (old_armor_index == body_armor_index)
+ oldinfo = bodyarmor_info;
+
+ if (newinfo.normal_protection > oldinfo.normal_protection) {
+ // calc new armor values
+ salvage = oldinfo.normal_protection
+ / newinfo.normal_protection;
+ salvagecount = (int) salvage
+ * other.client.pers.inventory[old_armor_index];
+ newcount = newinfo.base_count + salvagecount;
+ if (newcount > newinfo.max_count)
+ newcount = newinfo.max_count;
+
+ // zero count of old armor so it goes away
+ other.client.pers.inventory[old_armor_index] = 0;
+
+ // change armor to new item with computed value
+ other.client.pers.inventory[ITEM_INDEX(ent.item)] = newcount;
+ } else {
+ // calc new armor values
+ salvage = newinfo.normal_protection
+ / oldinfo.normal_protection;
+ salvagecount = (int) salvage * newinfo.base_count;
+ newcount = other.client.pers.inventory[old_armor_index]
+ + salvagecount;
+ if (newcount > oldinfo.max_count)
+ newcount = oldinfo.max_count;
+
+ // if we're already maxed out then we don't need the new
+ // armor
+ if (other.client.pers.inventory[old_armor_index] >= newcount)
+ return false;
+
+ // update current armor value
+ other.client.pers.inventory[old_armor_index] = newcount;
+ }
+ }
+
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
+ && (GameBase.deathmatch.value != 0))
+ SetRespawn(ent, 20);
+
+ return true;
+ }
+ };
+ public static EntInteractAdapter Pickup_PowerArmor = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+
+ int quantity;
+
+ quantity = other.client.pers.inventory[ITEM_INDEX(ent.item)];
+
+ other.client.pers.inventory[ITEM_INDEX(ent.item)]++;
+
+ if (GameBase.deathmatch.value != 0) {
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
+ SetRespawn(ent, ent.item.quantity);
+ // auto-use for DM only if we didn't already have one
+ if (0 == quantity)
+ ent.item.use.use(other, ent.item);
+ }
+ return true;
+ }
+ };
+ public static EntInteractAdapter Pickup_Powerup = new EntInteractAdapter() {
+
+ public boolean interact(edict_t ent, edict_t other) {
+ int quantity;
+
+ quantity = other.client.pers.inventory[ITEM_INDEX(ent.item)];
+ if ((GameBase.skill.value == 1 && quantity >= 2)
+ || (GameBase.skill.value >= 2 && quantity >= 1))
+ return false;
+
+ if ((GameBase.coop.value != 0)
+ && (ent.item.flags & Defines.IT_STAY_COOP) != 0
+ && (quantity > 0))
+ return false;
+
+ other.client.pers.inventory[ITEM_INDEX(ent.item)]++;
+
+ if (GameBase.deathmatch.value != 0) {
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
+ SetRespawn(ent, ent.item.quantity);
+ if (((int) GameBase.dmflags.value & Defines.DF_INSTANT_ITEMS) != 0
+ || ((ent.item.use == Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))) {
+ if ((ent.item.use == Use_Quad)
+ && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))
+ quad_drop_timeout_hack = (int) ((ent.nextthink - GameBase.level.time) / Defines.FRAMETIME);
+
+ ent.item.use.use(other, ent.item);
+ }
+ }
+
+ return true;
+ }
+ };
+ public static EntInteractAdapter Pickup_Adrenaline = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+ if (GameBase.deathmatch.value == 0)
+ other.max_health += 1;
+
+ if (other.health < other.max_health)
+ other.health = other.max_health;
+
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
+ && (GameBase.deathmatch.value != 0))
+ SetRespawn(ent, ent.item.quantity);
+
+ return true;
+
+ }
+ };
+ public static EntInteractAdapter Pickup_AncientHead = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+ other.max_health += 2;
+
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
+ && (GameBase.deathmatch.value != 0))
+ SetRespawn(ent, ent.item.quantity);
+
+ return true;
+ }
+ };
+ public static EntInteractAdapter Pickup_Bandolier = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+ gitem_t item;
+ int index;
+
+ if (other.client.pers.max_bullets < 250)
+ other.client.pers.max_bullets = 250;
+ if (other.client.pers.max_shells < 150)
+ other.client.pers.max_shells = 150;
+ if (other.client.pers.max_cells < 250)
+ other.client.pers.max_cells = 250;
+ if (other.client.pers.max_slugs < 75)
+ other.client.pers.max_slugs = 75;
+
+ item = FindItem("Bullets");
+ if (item != null) {
+ index = ITEM_INDEX(item);
+ other.client.pers.inventory[index] += item.quantity;
+ if (other.client.pers.inventory[index] > other.client.pers.max_bullets)
+ other.client.pers.inventory[index] = other.client.pers.max_bullets;
+ }
+
+ item = FindItem("Shells");
+ if (item != null) {
+ index = ITEM_INDEX(item);
+ other.client.pers.inventory[index] += item.quantity;
+ if (other.client.pers.inventory[index] > other.client.pers.max_shells)
+ other.client.pers.inventory[index] = other.client.pers.max_shells;
+ }
+
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
+ && (GameBase.deathmatch.value != 0))
+ SetRespawn(ent, ent.item.quantity);
+
+ return true;
+
+ }
+ };
+ public static ItemDropAdapter Drop_Ammo = new ItemDropAdapter() {
+ public void drop(edict_t ent, gitem_t item) {
+ edict_t dropped;
+ int index;
+
+ index = ITEM_INDEX(item);
+ dropped = Drop_Item(ent, item);
+ if (ent.client.pers.inventory[index] >= item.quantity)
+ dropped.count = item.quantity;
+ else
+ dropped.count = ent.client.pers.inventory[index];
+
+ if (ent.client.pers.weapon != null
+ && ent.client.pers.weapon.tag == Defines.AMMO_GRENADES
+ && item.tag == Defines.AMMO_GRENADES
+ && ent.client.pers.inventory[index] - dropped.count <= 0) {
+ GameBase.gi.cprintf(ent, Defines.PRINT_HIGH,
+ "Can't drop current weapon\n");
+ GameUtil.G_FreeEdict(dropped);
+ return;
+ }
+
+ ent.client.pers.inventory[index] -= dropped.count;
+ Cmd.ValidateSelectedItem(ent);
+ }
+ };
+ public static ItemDropAdapter Drop_General = new ItemDropAdapter() {
+ public void drop(edict_t ent, gitem_t item) {
+ Drop_Item(ent, item);
+ ent.client.pers.inventory[ITEM_INDEX(item)]--;
+ Cmd.ValidateSelectedItem(ent);
+ }
+ };
+ public static ItemDropAdapter Drop_PowerArmor = new ItemDropAdapter() {
+ public void drop(edict_t ent, gitem_t item) {
+ if (0 != (ent.flags & Defines.FL_POWER_ARMOR)
+ && (ent.client.pers.inventory[ITEM_INDEX(item)] == 1))
+ Use_PowerArmor.use(ent, item);
+ Drop_General.drop(ent, item);
+ }
+ };
+ public static EntThinkAdapter droptofloor = new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ trace_t tr;
+ float[] dest = { 0, 0, 0 };
+
+ //float v[];
+
+ //v = Lib.tv(-15, -15, -15);
+ //Math3D.VectorCopy(v, ent.mins);
+ ent.mins[0] = ent.mins[1] = ent.mins[2] = -15;
+ //v = Lib.tv(15, 15, 15);
+ //Math3D.VectorCopy(v, ent.maxs);
+ ent.maxs[0] = ent.maxs[1] = ent.maxs[2] = 15;
+
+ if (ent.model != null)
+ GameBase.gi.setmodel(ent, ent.model);
+ else
+ GameBase.gi.setmodel(ent, ent.item.world_model);
+ ent.solid = Defines.SOLID_TRIGGER;
+ ent.movetype = Defines.MOVETYPE_TOSS;
+ ent.touch = Touch_Item;
+
+ float v[] = { 0, 0, -128 };
+ Math3D.VectorAdd(ent.s.origin, v, dest);
+
+ tr = GameBase.gi.trace(ent.s.origin, ent.mins, ent.maxs, dest, ent,
+ Defines.MASK_SOLID);
+ if (tr.startsolid) {
+ GameBase.gi.dprintf("droptofloor: " + ent.classname
+ + " startsolid at " + Lib.vtos(ent.s.origin) + "\n");
+ GameUtil.G_FreeEdict(ent);
+ return true;
+ }
+
+ Math3D.VectorCopy(tr.endpos, ent.s.origin);
+
+ if (ent.team != null) {
+ ent.flags &= ~Defines.FL_TEAMSLAVE;
+ ent.chain = ent.teamchain;
+ ent.teamchain = null;
+
+ ent.svflags |= Defines.SVF_NOCLIENT;
+ ent.solid = Defines.SOLID_NOT;
+ if (ent == ent.teammaster) {
+ ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ ent.think = DoRespawn;
+ }
+ }
+
+ if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
+ ent.solid = Defines.SOLID_BBOX;
+ ent.touch = null;
+ ent.s.effects &= ~Defines.EF_ROTATE;
+ ent.s.renderfx &= ~Defines.RF_GLOW;
+ }
+
+ if ((ent.spawnflags & Defines.ITEM_TRIGGER_SPAWN) != 0) {
+ ent.svflags |= Defines.SVF_NOCLIENT;
+ ent.solid = Defines.SOLID_NOT;
+ ent.use = Use_Item;
+ }
+
+ GameBase.gi.linkentity(ent);
+ return true;
+ }
+ };
+ public static ItemUseAdapter Use_PowerArmor = new ItemUseAdapter() {
+ public void use(edict_t ent, gitem_t item) {
+ int index;
+
+ if ((ent.flags & Defines.FL_POWER_ARMOR) != 0) {
+ ent.flags &= ~Defines.FL_POWER_ARMOR;
+ GameBase.gi
+ .sound(ent, Defines.CHAN_AUTO, GameBase.gi
+ .soundindex("misc/power2.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ } else {
+ index = ITEM_INDEX(FindItem("cells"));
+ if (0 == ent.client.pers.inventory[index]) {
+ GameBase.gi.cprintf(ent, Defines.PRINT_HIGH,
+ "No cells for power armor.\n");
+ return;
+ }
+ ent.flags |= Defines.FL_POWER_ARMOR;
+ GameBase.gi
+ .sound(ent, Defines.CHAN_AUTO, GameBase.gi
+ .soundindex("misc/power1.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ }
+ }
+ };
+ public static EntUseAdapter Use_Item = new EntUseAdapter() {
+ public void use(edict_t ent, edict_t other, edict_t activator) {
+ ent.svflags &= ~Defines.SVF_NOCLIENT;
+ ent.use = null;
+
+ if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
+ ent.solid = Defines.SOLID_BBOX;
+ ent.touch = null;
+ } else {
+ ent.solid = Defines.SOLID_TRIGGER;
+ ent.touch = Touch_Item;
+ }
+
+ GameBase.gi.linkentity(ent);
+ }
+ };
+
+ /*
+ * =============== GetItemByIndex ===============
+ */
+ public static gitem_t GetItemByIndex(int index) {
+ if (index == 0 || index >= GameBase.game.num_items)
+ return null;
+
+ return itemlist[index];
+ }
+
+ /*
+ * =============== FindItemByClassname
+ *
+ * ===============
+ */
+ static gitem_t FindItemByClassname(String classname) {
+
+ for (int i = 1; i < GameBase.game.num_items; i++) {
+ gitem_t it = itemlist[i];
+
+ if (it.classname == null)
+ continue;
+ if (it.classname.equalsIgnoreCase(classname))
+ return it;
+ }
+
+ return null;
+ }
+
+ /*
+ * =============== FindItem ===============
+ */
+ //geht.
+ static gitem_t FindItem(String pickup_name) {
+ for (int i = 1; i < GameBase.game.num_items; i++) {
+ gitem_t it = itemlist[i];
+
+ if (it.pickup_name == null)
+ continue;
+ if (it.pickup_name.equalsIgnoreCase(pickup_name))
+ return it;
+ }
+ Com.Println("Item not found:" + pickup_name);
+ return null;
+ }
+
+ static void SetRespawn(edict_t ent, float delay) {
+ ent.flags |= Defines.FL_RESPAWN;
+ ent.svflags |= Defines.SVF_NOCLIENT;
+ ent.solid = Defines.SOLID_NOT;
+ ent.nextthink = GameBase.level.time + delay;
+ ent.think = DoRespawn;
+ GameBase.gi.linkentity(ent);
+ }
+
+ static int ITEM_INDEX(gitem_t item) {
+ return item.index;
+ }
+
+ static edict_t Drop_Item(edict_t ent, gitem_t item) {
+ edict_t dropped;
+ float[] forward = { 0, 0, 0 };
+ float[] right = { 0, 0, 0 };
+ float[] offset = { 0, 0, 0 };
+
+ dropped = GameUtil.G_Spawn();
+
+ dropped.classname = item.classname;
+ dropped.item = item;
+ dropped.spawnflags = Defines.DROPPED_ITEM;
+ dropped.s.effects = item.world_model_flags;
+ dropped.s.renderfx = Defines.RF_GLOW;
+ Math3D.VectorSet(dropped.mins, -15, -15, -15);
+ Math3D.VectorSet(dropped.maxs, 15, 15, 15);
+ GameBase.gi.setmodel(dropped, dropped.item.world_model);
+ dropped.solid = Defines.SOLID_TRIGGER;
+ dropped.movetype = Defines.MOVETYPE_TOSS;
+
+ dropped.touch = drop_temp_touch;
+
+ dropped.owner = ent;
+
+ if (ent.client != null) {
+ trace_t trace;
+
+ Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
+ Math3D.VectorSet(offset, 24, 0, -16);
+ Math3D.G_ProjectSource(ent.s.origin, offset, forward, right,
+ dropped.s.origin);
+ trace = GameBase.gi.trace(ent.s.origin, dropped.mins, dropped.maxs,
+ dropped.s.origin, ent, Defines.CONTENTS_SOLID);
+ Math3D.VectorCopy(trace.endpos, dropped.s.origin);
+ } else {
+ Math3D.AngleVectors(ent.s.angles, forward, right, null);
+ Math3D.VectorCopy(ent.s.origin, dropped.s.origin);
+ }
+
+ Math3D.VectorScale(forward, 100, dropped.velocity);
+ dropped.velocity[2] = 300;
+
+ dropped.think = drop_make_touchable;
+ dropped.nextthink = GameBase.level.time + 1;
+
+ GameBase.gi.linkentity(dropped);
+
+ return dropped;
+ }
+
+ static void Use_Item(edict_t ent, edict_t other, edict_t activator) {
+ ent.svflags &= ~Defines.SVF_NOCLIENT;
+ ent.use = null;
+
+ if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
+ ent.solid = Defines.SOLID_BBOX;
+ ent.touch = null;
+ } else {
+ ent.solid = Defines.SOLID_TRIGGER;
+ ent.touch = Touch_Item;
+ }
+
+ GameBase.gi.linkentity(ent);
+ }
+
+ static int PowerArmorType(edict_t ent) {
+ if (ent.client == null)
+ return Defines.POWER_ARMOR_NONE;
+
+ if (0 == (ent.flags & Defines.FL_POWER_ARMOR))
+ return Defines.POWER_ARMOR_NONE;
+
+ if (ent.client.pers.inventory[power_shield_index] > 0)
+ return Defines.POWER_ARMOR_SHIELD;
+
+ if (ent.client.pers.inventory[power_screen_index] > 0)
+ return Defines.POWER_ARMOR_SCREEN;
+
+ return Defines.POWER_ARMOR_NONE;
+ }
+
+ static int ArmorIndex(edict_t ent) {
+ if (ent.client == null)
+ return 0;
+
+ if (ent.client.pers.inventory[jacket_armor_index] > 0)
+ return jacket_armor_index;
+
+ if (ent.client.pers.inventory[combat_armor_index] > 0)
+ return combat_armor_index;
+
+ if (ent.client.pers.inventory[body_armor_index] > 0)
+ return body_armor_index;
+
+ return 0;
+ }
+
+ public static boolean Pickup_PowerArmor(edict_t ent, edict_t other) {
+ int quantity;
+
+ quantity = other.client.pers.inventory[ITEM_INDEX(ent.item)];
+
+ other.client.pers.inventory[ITEM_INDEX(ent.item)]++;
+
+ if (GameBase.deathmatch.value != 0) {
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
+ SetRespawn(ent, ent.item.quantity);
+ // auto-use for DM only if we didn't already have one
+ if (0 == quantity)
+ ent.item.use.use(other, ent.item);
+ }
+
+ return true;
+ }
+
+ public static boolean Add_Ammo(edict_t ent, gitem_t item, int count) {
+ int index;
+ int max;
+
+ if (null == ent.client)
+ return false;
+
+ if (item.tag == Defines.AMMO_BULLETS)
+ max = ent.client.pers.max_bullets;
+ else if (item.tag == Defines.AMMO_SHELLS)
+ max = ent.client.pers.max_shells;
+ else if (item.tag == Defines.AMMO_ROCKETS)
+ max = ent.client.pers.max_rockets;
+ else if (item.tag == Defines.AMMO_GRENADES)
+ max = ent.client.pers.max_grenades;
+ else if (item.tag == Defines.AMMO_CELLS)
+ max = ent.client.pers.max_cells;
+ else if (item.tag == Defines.AMMO_SLUGS)
+ max = ent.client.pers.max_slugs;
+ else
+ return false;
+
+ index = ITEM_INDEX(item);
+
+ if (ent.client.pers.inventory[index] == max)
+ return false;
+
+ ent.client.pers.inventory[index] += count;
+
+ if (ent.client.pers.inventory[index] > max)
+ ent.client.pers.inventory[index] = max;
+
+ return true;
+ }
+
+ public static void InitItems() {
+ GameBase.game.num_items = itemlist.length - 1;
+ }
+
+ /*
+ * =============== SetItemNames
+ *
+ * Called by worldspawn ===============
+ */
+ public static void SetItemNames() {
+ int i;
+ gitem_t it;
+
+ for (i = 1; i < GameBase.game.num_items; i++) {
+ it = itemlist[i];
+ GameBase.gi.configstring(Defines.CS_ITEMS + i, it.pickup_name);
+ }
+
+ jacket_armor_index = ITEM_INDEX(FindItem("Jacket Armor"));
+ combat_armor_index = ITEM_INDEX(FindItem("Combat Armor"));
+ body_armor_index = ITEM_INDEX(FindItem("Body Armor"));
+ power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
+ power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
+ }
+
+ public static void SelectNextItem(edict_t ent, int itflags) {
+ gclient_t cl;
+ int i, index;
+ gitem_t it;
+
+ cl = ent.client;
+
+ if (cl.chase_target != null) {
+ GameChase.ChaseNext(ent);
+ return;
+ }
+
+ // scan for the next valid one
+ for (i = 1; i <= Defines.MAX_ITEMS; i++) {
+ index = (cl.pers.selected_item + i) % Defines.MAX_ITEMS;
+ if (0 == cl.pers.inventory[index])
+ continue;
+ it = itemlist[index];
+ if (it.use == null)
+ continue;
+ if (0 == (it.flags & itflags))
+ continue;
+
+ cl.pers.selected_item = index;
+ return;
+ }
+
+ cl.pers.selected_item = -1;
+ }
+
+ public static void SelectPrevItem(edict_t ent, int itflags) {
+ gclient_t cl;
+ int i, index;
+ gitem_t it;
+
+ cl = ent.client;
+
+ if (cl.chase_target != null) {
+ GameChase.ChasePrev(ent);
+ return;
+ }
+
+ // scan for the next valid one
+ for (i = 1; i <= Defines.MAX_ITEMS; i++) {
+ index = (cl.pers.selected_item + Defines.MAX_ITEMS - i)
+ % Defines.MAX_ITEMS;
+ if (0 == cl.pers.inventory[index])
+ continue;
+ it = itemlist[index];
+ if (null == it.use)
+ continue;
+ if (0 == (it.flags & itflags))
+ continue;
+
+ cl.pers.selected_item = index;
+ return;
+ }
+
+ cl.pers.selected_item = -1;
+ }
+
+ /*
+ * =============== PrecacheItem
+ *
+ * Precaches all data needed for a given item. This will be called for each
+ * item spawned in a level, and for each item in each client's inventory.
+ * ===============
+ */
+ public static void PrecacheItem(gitem_t it) {
+ String s;
+ String data;
+ int len;
+ gitem_t ammo;
+
+ if (it == null)
+ return;
+
+ if (it.pickup_sound != null)
+ GameBase.gi.soundindex(it.pickup_sound);
+
+ if (it.world_model != null)
+ GameBase.gi.modelindex(it.world_model);
+
+ if (it.view_model != null)
+ GameBase.gi.modelindex(it.view_model);
+
+ if (it.icon != null)
+ GameBase.gi.imageindex(it.icon);
+
+ // parse everything for its ammo
+ if (it.ammo != null && it.ammo.length() != 0) {
+ ammo = FindItem(it.ammo);
+ if (ammo != it)
+ PrecacheItem(ammo);
+ }
+
+ // parse the space seperated precache string for other items
+ s = it.precaches;
+ if (s == null || s.length() != 0)
+ return;
+
+ StringTokenizer tk = new StringTokenizer(s);
+
+ while (tk.hasMoreTokens()) {
+ data = tk.nextToken();
+
+ len = data.length();
+
+ if (len >= Defines.MAX_QPATH || len < 5)
+ GameBase.gi
+ .error("PrecacheItem: it.classname has bad precache string: "
+ + s);
+
+ // determine type based on extension
+ if (data.endsWith("md2"))
+ GameBase.gi.modelindex(data);
+ else if (data.endsWith("sp2"))
+ GameBase.gi.modelindex(data);
+ else if (data.endsWith("wav"))
+ GameBase.gi.soundindex(data);
+ else if (data.endsWith("pcx"))
+ GameBase.gi.imageindex(data);
+ else
+ GameBase.gi.error("PrecacheItem: bad precache string: " + data);
+ }
+ }
+
+ /*
+ * ============ SpawnItem
+ *
+ * Sets the clipping size and plants the object on the floor.
+ *
+ * Items can't be immediately dropped to floor, because they might be on an
+ * entity that hasn't spawned yet. ============
+ */
+ public static void SpawnItem(edict_t ent, gitem_t item) {
+ PrecacheItem(item);
+
+ if (ent.spawnflags != 0) {
+ if (Lib.strcmp(ent.classname, "key_power_cube") != 0) {
+ ent.spawnflags = 0;
+ GameBase.gi.dprintf("" + ent.classname + " at "
+ + Lib.vtos(ent.s.origin)
+ + " has invalid spawnflags set\n");
+ }
+ }
+
+ // some items will be prevented in deathmatch
+ if (GameBase.deathmatch.value != 0) {
+ if (((int) GameBase.dmflags.value & Defines.DF_NO_ARMOR) != 0) {
+ if (item.pickup == Pickup_Armor
+ || item.pickup == Pickup_PowerArmor) {
+ GameUtil.G_FreeEdict(ent);
+ return;
+ }
+ }
+ if (((int) GameBase.dmflags.value & Defines.DF_NO_ITEMS) != 0) {
+ if (item.pickup == Pickup_Powerup) {
+ GameUtil.G_FreeEdict(ent);
+ return;
+ }
+ }
+ if (((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
+ if (item.pickup == Pickup_Health
+ || item.pickup == Pickup_Adrenaline
+ || item.pickup == Pickup_AncientHead) {
+ GameUtil.G_FreeEdict(ent);
+ return;
+ }
+ }
+ if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) {
+ if ((item.flags == Defines.IT_AMMO)
+ || (Lib.strcmp(ent.classname, "weapon_bfg") == 0)) {
+ GameUtil.G_FreeEdict(ent);
+ return;
+ }
+ }
+ }
+
+ if (GameBase.coop.value != 0
+ && (Lib.strcmp(ent.classname, "key_power_cube") == 0)) {
+ ent.spawnflags |= (1 << (8 + GameBase.level.power_cubes));
+ GameBase.level.power_cubes++;
+ }
+
+ // don't let them drop items that stay in a coop game
+ if ((GameBase.coop.value != 0)
+ && (item.flags & Defines.IT_STAY_COOP) != 0) {
+ item.drop = null;
+ }
+
+ ent.item = item;
+ ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME;
+ // items start after other solids
+ ent.think = droptofloor;
+ ent.s.effects = item.world_model_flags;
+ ent.s.renderfx = Defines.RF_GLOW;
+
+ if (ent.model != null)
+ GameBase.gi.modelindex(ent.model);
+ }
+
+ /*
+ * QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ public static void SP_item_health(edict_t self) {
+ if (GameBase.deathmatch.value != 0
+ && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
+ GameUtil.G_FreeEdict(self);
+ }
+
+ self.model = "models/items/healing/medium/tris.md2";
+ self.count = 10;
+ SpawnItem(self, FindItem("Health"));
+ GameBase.gi.soundindex("items/n_health.wav");
+ }
+
+ /*
+ * QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ static void SP_item_health_small(edict_t self) {
+ if (GameBase.deathmatch.value != 0
+ && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ self.model = "models/items/healing/stimpack/tris.md2";
+ self.count = 2;
+ SpawnItem(self, FindItem("Health"));
+ self.style = Defines.HEALTH_IGNORE_MAX;
+ GameBase.gi.soundindex("items/s_health.wav");
+ }
+
+ /*
+ * QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ static void SP_item_health_large(edict_t self) {
+ if (GameBase.deathmatch.value != 0
+ && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ self.model = "models/items/healing/large/tris.md2";
+ self.count = 25;
+ SpawnItem(self, FindItem("Health"));
+ GameBase.gi.soundindex("items/l_health.wav");
+ }
+
+ /*
+ * QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16)
+ */
+ static void SP_item_health_mega(edict_t self) {
+ if (GameBase.deathmatch.value != 0
+ && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ self.model = "models/items/mega_h/tris.md2";
+ self.count = 100;
+ SpawnItem(self, FindItem("Health"));
+ GameBase.gi.soundindex("items/m_health.wav");
+ self.style = Defines.HEALTH_IGNORE_MAX | Defines.HEALTH_TIMED;
+ }
+
+ /*
+ * ===============
+ * Touch_Item
+ * ===============
+ */
+ public static void Touch_Item(edict_t ent, edict_t other, cplane_t plane,
+ csurface_t surf) {
+ boolean taken;
+
+ if (other.client == null)
+ return;
+ if (other.health < 1)
+ return; // dead people can't pickup
+ if (ent.item.pickup == null)
+ return; // not a grabbable item?
+
+ taken = ent.item.pickup.interact(ent, other);
+
+ if (taken) {
+ // flash the screen
+ other.client.bonus_alpha = 0.25f;
+
+ // show icon and name on status bar
+ other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi
+ .imageindex(ent.item.icon);
+ other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + ITEM_INDEX(ent.item));
+ other.client.pickup_msg_time = GameBase.level.time + 3.0f;
+
+ // change selected item
+ if (ent.item.use != null)
+ other.client.pers.selected_item = other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) ITEM_INDEX(ent.item);
+
+ if (ent.item.pickup == Pickup_Health) {
+ if (ent.count == 2)
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/s_health.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ else if (ent.count == 10)
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/n_health.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ else if (ent.count == 25)
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/l_health.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ else
+ // (ent.count == 100)
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex("items/m_health.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ } else if (ent.item.pickup_sound != null) {
+ GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
+ .soundindex(ent.item.pickup_sound), 1,
+ Defines.ATTN_NORM, 0);
+ }
+ }
+
+ if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED)) {
+ GameUtil.G_UseTargets(ent, other);
+ ent.spawnflags |= Defines.ITEM_TARGETS_USED;
+ }
+
+ if (!taken)
+ return;
+
+ if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0)
+ || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) {
+ if ((ent.flags & Defines.FL_RESPAWN) != 0)
+ ent.flags &= ~Defines.FL_RESPAWN;
+ else
+ GameUtil.G_FreeEdict(ent);
+ }
+ }
+
+}
diff --git a/src/jake2/game/GameMisc.java b/src/jake2/game/GameMisc.java
index dba1e26..acb996a 100644
--- a/src/jake2/game/GameMisc.java
+++ b/src/jake2/game/GameMisc.java
@@ -19,7 +19,7 @@
*/
// Created on 27.12.2003 by RST.
-// $Id: GameMisc.java,v 1.4 2004-09-22 19:22:03 salomo Exp $
+// $Id: GameMisc.java,v 1.5 2005-11-16 22:24:53 salomo Exp $
package jake2.game;
import java.util.Calendar;
@@ -508,7 +508,7 @@ public class GameMisc {
ent.solid = Defines.SOLID_NOT;
ent.s.effects |= Defines.EF_GIB;
ent.takedamage = Defines.DAMAGE_YES;
- ent.die = GameAI.gib_die;
+ ent.die = gib_die;
ent.movetype = Defines.MOVETYPE_TOSS;
ent.svflags |= Defines.SVF_MONSTER;
ent.deadflag = Defines.DEAD_DEAD;
@@ -529,7 +529,7 @@ public class GameMisc {
ent.solid = Defines.SOLID_NOT;
ent.s.effects |= Defines.EF_GIB;
ent.takedamage = Defines.DAMAGE_YES;
- ent.die = GameAI.gib_die;
+ ent.die = gib_die;
ent.movetype = Defines.MOVETYPE_TOSS;
ent.svflags |= Defines.SVF_MONSTER;
ent.deadflag = Defines.DEAD_DEAD;
@@ -550,7 +550,7 @@ public class GameMisc {
ent.solid = Defines.SOLID_NOT;
ent.s.effects |= Defines.EF_GIB;
ent.takedamage = Defines.DAMAGE_YES;
- ent.die = GameAI.gib_die;
+ ent.die = gib_die;
ent.movetype = Defines.MOVETYPE_TOSS;
ent.svflags |= Defines.SVF_MONSTER;
ent.deadflag = Defines.DEAD_DEAD;
@@ -701,6 +701,207 @@ public class GameMisc {
* editor convenience.
*/
+ public static void VelocityForDamage(int damage, float[] v) {
+ v[0] = 100.0f * Lib.crandom();
+ v[1] = 100.0f * Lib.crandom();
+ v[2] = 200.0f + 100.0f * Lib.random();
+
+ if (damage < 50)
+ Math3D.VectorScale(v, 0.7f, v);
+ else
+ Math3D.VectorScale(v, 1.2f, v);
+ }
+
+ public static void BecomeExplosion1(edict_t self) {
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
+ GameBase.gi.WritePosition(self.s.origin);
+ GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
+
+ GameUtil.G_FreeEdict(self);
+ }
+
+ public static void BecomeExplosion2(edict_t self) {
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_EXPLOSION2);
+ GameBase.gi.WritePosition(self.s.origin);
+ GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
+
+ GameUtil.G_FreeEdict(self);
+ }
+
+ public static void ThrowGib(edict_t self, String gibname, int damage,
+ int type) {
+ edict_t gib;
+
+ float[] vd = { 0, 0, 0 };
+ float[] origin = { 0, 0, 0 };
+ float[] size = { 0, 0, 0 };
+ float vscale;
+
+ gib = GameUtil.G_Spawn();
+
+ Math3D.VectorScale(self.size, 0.5f, size);
+ Math3D.VectorAdd(self.absmin, size, origin);
+ gib.s.origin[0] = origin[0] + Lib.crandom() * size[0];
+ gib.s.origin[1] = origin[1] + Lib.crandom() * size[1];
+ gib.s.origin[2] = origin[2] + Lib.crandom() * size[2];
+
+ GameBase.gi.setmodel(gib, gibname);
+ gib.solid = Defines.SOLID_NOT;
+ gib.s.effects |= Defines.EF_GIB;
+ gib.flags |= Defines.FL_NO_KNOCKBACK;
+ gib.takedamage = Defines.DAMAGE_YES;
+ gib.die = gib_die;
+
+ if (type == Defines.GIB_ORGANIC) {
+ gib.movetype = Defines.MOVETYPE_TOSS;
+ gib.touch = gib_touch;
+ vscale = 0.5f;
+ } else {
+ gib.movetype = Defines.MOVETYPE_BOUNCE;
+ vscale = 1.0f;
+ }
+
+ VelocityForDamage(damage, vd);
+ Math3D.VectorMA(self.velocity, vscale, vd, gib.velocity);
+ ClipGibVelocity(gib);
+ gib.avelocity[0] = Lib.random() * 600;
+ gib.avelocity[1] = Lib.random() * 600;
+ gib.avelocity[2] = Lib.random() * 600;
+
+ gib.think = GameUtil.G_FreeEdictA;
+ gib.nextthink = GameBase.level.time + 10 + Lib.random() * 10;
+
+ GameBase.gi.linkentity(gib);
+ }
+
+ public static void ThrowHead(edict_t self, String gibname, int damage,
+ int type) {
+ float vd[] = { 0, 0, 0 };
+
+ float vscale;
+
+ self.s.skinnum = 0;
+ self.s.frame = 0;
+ Math3D.VectorClear(self.mins);
+ Math3D.VectorClear(self.maxs);
+
+ self.s.modelindex2 = 0;
+ GameBase.gi.setmodel(self, gibname);
+ self.solid = Defines.SOLID_NOT;
+ self.s.effects |= Defines.EF_GIB;
+ self.s.effects &= ~Defines.EF_FLIES;
+ self.s.sound = 0;
+ self.flags |= Defines.FL_NO_KNOCKBACK;
+ self.svflags &= ~Defines.SVF_MONSTER;
+ self.takedamage = Defines.DAMAGE_YES;
+ self.die = gib_die;
+
+ if (type == Defines.GIB_ORGANIC) {
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.touch = gib_touch;
+ vscale = 0.5f;
+ } else {
+ self.movetype = Defines.MOVETYPE_BOUNCE;
+ vscale = 1.0f;
+ }
+
+ VelocityForDamage(damage, vd);
+ Math3D.VectorMA(self.velocity, vscale, vd, self.velocity);
+ ClipGibVelocity(self);
+
+ self.avelocity[Defines.YAW] = Lib.crandom() * 600f;
+
+ self.think = GameUtil.G_FreeEdictA;
+ self.nextthink = GameBase.level.time + 10 + Lib.random() * 10;
+
+ GameBase.gi.linkentity(self);
+ }
+
+ public static void ThrowClientHead(edict_t self, int damage) {
+ float vd[] = { 0, 0, 0 };
+ String gibname;
+
+ if ((Lib.rand() & 1) != 0) {
+ gibname = "models/objects/gibs/head2/tris.md2";
+ self.s.skinnum = 1; // second skin is player
+ } else {
+ gibname = "models/objects/gibs/skull/tris.md2";
+ self.s.skinnum = 0;
+ }
+
+ self.s.origin[2] += 32;
+ self.s.frame = 0;
+ GameBase.gi.setmodel(self, gibname);
+ Math3D.VectorSet(self.mins, -16, -16, 0);
+ Math3D.VectorSet(self.maxs, 16, 16, 16);
+
+ self.takedamage = Defines.DAMAGE_NO;
+ self.solid = Defines.SOLID_NOT;
+ self.s.effects = Defines.EF_GIB;
+ self.s.sound = 0;
+ self.flags |= Defines.FL_NO_KNOCKBACK;
+
+ self.movetype = Defines.MOVETYPE_BOUNCE;
+ VelocityForDamage(damage, vd);
+ Math3D.VectorAdd(self.velocity, vd, self.velocity);
+
+ if (self.client != null)
+ // bodies in the queue don't have a client anymore
+ {
+ self.client.anim_priority = Defines.ANIM_DEATH;
+ self.client.anim_end = self.s.frame;
+ } else {
+ self.think = null;
+ self.nextthink = 0;
+ }
+
+ GameBase.gi.linkentity(self);
+ }
+
+ public static void ThrowDebris(edict_t self, String modelname, float speed,
+ float[] origin) {
+ edict_t chunk;
+ float[] v = { 0, 0, 0 };
+
+ chunk = GameUtil.G_Spawn();
+ Math3D.VectorCopy(origin, chunk.s.origin);
+ GameBase.gi.setmodel(chunk, modelname);
+ v[0] = 100 * Lib.crandom();
+ v[1] = 100 * Lib.crandom();
+ v[2] = 100 + 100 * Lib.crandom();
+ Math3D.VectorMA(self.velocity, speed, v, chunk.velocity);
+ chunk.movetype = Defines.MOVETYPE_BOUNCE;
+ chunk.solid = Defines.SOLID_NOT;
+ chunk.avelocity[0] = Lib.random() * 600;
+ chunk.avelocity[1] = Lib.random() * 600;
+ chunk.avelocity[2] = Lib.random() * 600;
+ chunk.think = GameUtil.G_FreeEdictA;
+ chunk.nextthink = GameBase.level.time + 5 + Lib.random() * 5;
+ chunk.s.frame = 0;
+ chunk.flags = 0;
+ chunk.classname = "debris";
+ chunk.takedamage = Defines.DAMAGE_YES;
+ chunk.die = debris_die;
+ GameBase.gi.linkentity(chunk);
+ }
+
+ public static void ClipGibVelocity(edict_t ent) {
+ if (ent.velocity[0] < -300)
+ ent.velocity[0] = -300;
+ else if (ent.velocity[0] > 300)
+ ent.velocity[0] = 300;
+ if (ent.velocity[1] < -300)
+ ent.velocity[1] = -300;
+ else if (ent.velocity[1] > 300)
+ ent.velocity[1] = 300;
+ if (ent.velocity[2] < 200)
+ ent.velocity[2] = 200; // always some upwards
+ else if (ent.velocity[2] > 500)
+ ent.velocity[2] = 500;
+ }
+
//=====================================================
public static EntUseAdapter Use_Areaportal = new EntUseAdapter() {
public void use(edict_t ent, edict_t other, edict_t activator) {
@@ -923,7 +1124,7 @@ public class GameMisc {
return;
if (other.takedamage == Defines.DAMAGE_NO)
return;
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
self.s.origin, Globals.vec3_origin, self.dmg, 1, 0,
Defines.MOD_CRUSH);
}
@@ -979,7 +1180,7 @@ public class GameMisc {
self.takedamage = Defines.DAMAGE_NO;
if (self.dmg != 0)
- GameUtil.T_RadiusDamage(self, attacker, self.dmg, null,
+ GameCombat.T_RadiusDamage(self, attacker, self.dmg, null,
self.dmg + 40, Defines.MOD_EXPLOSIVE);
Math3D.VectorSubtract(self.s.origin, inflictor.s.origin,
@@ -1003,7 +1204,7 @@ public class GameMisc {
chunkorigin[0] = origin[0] + Lib.crandom() * size[0];
chunkorigin[1] = origin[1] + Lib.crandom() * size[1];
chunkorigin[2] = origin[2] + Lib.crandom() * size[2];
- GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2",
+ ThrowDebris(self, "models/objects/debris1/tris.md2",
1, chunkorigin);
}
}
@@ -1016,14 +1217,14 @@ public class GameMisc {
chunkorigin[0] = origin[0] + Lib.crandom() * size[0];
chunkorigin[1] = origin[1] + Lib.crandom() * size[1];
chunkorigin[2] = origin[2] + Lib.crandom() * size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", 2,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", 2,
chunkorigin);
}
GameUtil.G_UseTargets(self, attacker);
if (self.dmg != 0)
- GameAI.BecomeExplosion1(self);
+ BecomeExplosion1(self);
else
GameUtil.G_FreeEdict(self);
}
@@ -1076,7 +1277,7 @@ public class GameMisc {
float spd;
float[] save = { 0, 0, 0 };
- GameUtil.T_RadiusDamage(self, self.activator, self.dmg, null,
+ GameCombat.T_RadiusDamage(self, self.activator, self.dmg, null,
self.dmg + 40, Defines.MOD_BARREL);
Math3D.VectorCopy(self.s.origin, save);
@@ -1087,31 +1288,31 @@ public class GameMisc {
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris1/tris.md2", spd,
org);
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris1/tris.md2", spd,
org);
// bottom corners
spd = 1.75f * (float) self.dmg / 200.0f;
Math3D.VectorCopy(self.absmin, org);
- GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris3/tris.md2", spd,
org);
Math3D.VectorCopy(self.absmin, org);
org[0] += self.size[0];
- GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris3/tris.md2", spd,
org);
Math3D.VectorCopy(self.absmin, org);
org[1] += self.size[1];
- GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris3/tris.md2", spd,
org);
Math3D.VectorCopy(self.absmin, org);
org[0] += self.size[0];
org[1] += self.size[1];
- GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris3/tris.md2", spd,
org);
// a bunch of little chunks
@@ -1119,49 +1320,49 @@ public class GameMisc {
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
org);
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
org);
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
org);
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
org);
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
org);
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
org);
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
org);
org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
+ ThrowDebris(self, "models/objects/debris2/tris.md2", spd,
org);
Math3D.VectorCopy(save, self.s.origin);
if (self.groundentity != null)
- GameAI.BecomeExplosion2(self);
+ BecomeExplosion2(self);
else
- GameAI.BecomeExplosion1(self);
+ BecomeExplosion1(self);
return true;
}
@@ -1324,9 +1525,9 @@ public class GameMisc {
GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi
.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
+ ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
}
};
@@ -1359,9 +1560,9 @@ public class GameMisc {
GameUtil.G_UseTargets(self, self.activator);
self.s.origin[2] = self.absmin[2] + 1;
- GameUtil.T_RadiusDamage(self, self, self.dmg, null, self.dmg + 40,
+ GameCombat.T_RadiusDamage(self, self, self.dmg, null, self.dmg + 40,
Defines.MOD_BOMB);
- GameAI.BecomeExplosion2(self);
+ BecomeExplosion2(self);
}
};
@@ -1650,4 +1851,63 @@ public class GameMisc {
return true;
}
};
+
+ public static EntThinkAdapter gib_think = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.s.frame++;
+ self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+
+ if (self.s.frame == 10) {
+ self.think = GameUtil.G_FreeEdictA;
+ self.nextthink = GameBase.level.time + 8
+ + Globals.rnd.nextFloat() * 10;
+ }
+ return true;
+ }
+ };
+
+ public static EntTouchAdapter gib_touch = new EntTouchAdapter() {
+ public void touch(edict_t self, edict_t other, cplane_t plane,
+ csurface_t surf) {
+ float[] normal_angles = { 0, 0, 0 }, right = { 0, 0, 0 };
+
+ if (null == self.groundentity)
+ return;
+
+ self.touch = null;
+
+ if (plane != null) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/fhit3.wav"), 1, Defines.ATTN_NORM, 0);
+
+ Math3D.vectoangles(plane.normal, normal_angles);
+ Math3D.AngleVectors(normal_angles, null, right, null);
+ Math3D.vectoangles(right, self.s.angles);
+
+ if (self.s.modelindex == GameBase.sm_meat_index) {
+ self.s.frame++;
+ self.think = gib_think;
+ self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ }
+ }
+ }
+ };
+
+ public static EntDieAdapter gib_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ GameUtil.G_FreeEdict(self);
+ }
+ };
+
+ /*
+ * ================= debris =================
+ */
+ public static EntDieAdapter debris_die = new EntDieAdapter() {
+
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ GameUtil.G_FreeEdict(self);
+ }
+ };
} \ No newline at end of file
diff --git a/src/jake2/game/GameSave.java b/src/jake2/game/GameSave.java
index 0e35d64..7bc7634 100644
--- a/src/jake2/game/GameSave.java
+++ b/src/jake2/game/GameSave.java
@@ -19,7 +19,7 @@
*/
// Created on 29.12.2003 by RST.
-// $Id: GameSave.java,v 1.8 2005-02-13 17:03:43 cawe Exp $
+// $Id: GameSave.java,v 1.9 2005-11-16 22:24:52 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -118,7 +118,7 @@ public class GameSave {
GameBase.sv_maplist = GameBase.gi.cvar("sv_maplist", "", 0);
// items
- GameAI.InitItems();
+ GameItems.InitItems();
GameBase.game.helpmessage1 = "";
GameBase.game.helpmessage2 = "";
diff --git a/src/jake2/game/GameSpawn.java b/src/jake2/game/GameSpawn.java
index 780747f..d88f710 100644
--- a/src/jake2/game/GameSpawn.java
+++ b/src/jake2/game/GameSpawn.java
@@ -19,7 +19,9 @@
*/
// Created on 18.11.2003 by RST.
-// $Id: GameSpawn.java,v 1.12 2005-02-19 21:17:44 salomo Exp $
+
+// $Id: GameSpawn.java,v 1.13 2005-11-16 22:24:53 salomo Exp $
+
package jake2.game;
import jake2.Defines;
@@ -32,28 +34,28 @@ public class GameSpawn {
static EntThinkAdapter SP_item_health = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameAI.SP_item_health(ent);
+ GameItems.SP_item_health(ent);
return true;
}
};
static EntThinkAdapter SP_item_health_small = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameAI.SP_item_health_small(ent);
+ GameItems.SP_item_health_small(ent);
return true;
}
};
static EntThinkAdapter SP_item_health_large = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameAI.SP_item_health_large(ent);
+ GameItems.SP_item_health_large(ent);
return true;
}
};
static EntThinkAdapter SP_item_health_mega = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameAI.SP_item_health_mega(ent);
+ GameItems.SP_item_health_mega(ent);
return true;
}
};
@@ -158,7 +160,7 @@ public class GameSpawn {
// reserve some spots for dead player bodies for coop / deathmatch
PlayerClient.InitBodyQue();
// set configstrings for items
- GameAI.SetItemNames();
+ GameItems.SetItemNames();
if (GameBase.st.nextmap != null)
GameBase.level.nextmap = GameBase.st.nextmap;
// make some data visible to the server
@@ -180,11 +182,9 @@ public class GameSpawn {
+ (int) (GameBase.maxclients.value));
// status bar program
if (GameBase.deathmatch.value != 0)
- GameBase.gi.configstring(Defines.CS_STATUSBAR, ""
- + GameSpawn.dm_statusbar);
+ GameBase.gi.configstring(Defines.CS_STATUSBAR, "" + dm_statusbar);
else
- GameBase.gi.configstring(Defines.CS_STATUSBAR, ""
- + GameSpawn.single_statusbar);
+ GameBase.gi.configstring(Defines.CS_STATUSBAR, "" + single_statusbar);
//---------------
// help icon for statusbar
GameBase.gi.imageindex("i_help");
@@ -197,7 +197,7 @@ public class GameSpawn {
GameBase.gi.cvar_set("sv_gravity", GameBase.st.gravity);
GameBase.snd_fry = GameBase.gi.soundindex("player/fry.wav");
// standing in lava / slime
- GameAI.PrecacheItem(GameUtil.FindItem("Blaster"));
+ GameItems.PrecacheItem(GameItems.FindItem("Blaster"));
GameBase.gi.soundindex("player/lava1.wav");
GameBase.gi.soundindex("player/lava2.wav");
GameBase.gi.soundindex("misc/pc_up.wav");
@@ -317,7 +317,9 @@ public class GameSpawn {
};
/*
- * ============= ED_NewString =============
+ * =============
+ * ED_NewString
+ * =============
*/
static String ED_NewString(String string) {
@@ -340,7 +342,8 @@ public class GameSpawn {
}
/*
- * =============== ED_ParseField
+ * ===============
+ * ED_ParseField
*
* Takes a key/value pair and sets the binary values in an edict
* ===============
@@ -360,10 +363,12 @@ public class GameSpawn {
}
/*
- * ==================== ED_ParseEdict
+ * ====================
+ * ED_ParseEdict
*
* Parses an edict out of the given string, returning the new position ed
- * should be a properly initialized empty edict. ====================
+ * should be a properly initialized empty edict.
+ * ====================
*/
static void ED_ParseEdict(Com.ParseHelp ph, edict_t ent) {
@@ -413,12 +418,14 @@ public class GameSpawn {
}
/*
- * ================ G_FindTeams
+ * ================
+ * G_FindTeams
*
* Chain together all entities with a matching team field.
*
* All but the first will have the FL_TEAMSLAVE flag set. All but the last
- * will have the teamchain field set to the next one ================
+ * will have the teamchain field set to the next one
+ * ================
*/
static void G_FindTeams() {
@@ -463,10 +470,12 @@ public class GameSpawn {
}
/*
- * ============== SpawnEntities
+ * ==============
+ * SpawnEntities
*
* Creates a server's entity / program execution context by parsing textual
- * entity definitions out of an ent file. ==============
+ * entity definitions out of an ent file.
+ * ==============
*/
public static void SpawnEntities(String mapname, String entities,
@@ -503,7 +512,8 @@ public class GameSpawn {
GameBase.g_edicts[i + 1].client = GameBase.game.clients[i];
ent = null;
- inhibit = 0; // parse ents
+ inhibit = 0;
+ // parse ents
//Com.Printf("========================\n");
//Com.Printf("entities(" + entities.length() + ") = \n" + entities +
// "\n");
@@ -1103,9 +1113,11 @@ public class GameSpawn {
}), new spawn_t(null, null) };
/*
- * =============== ED_CallSpawn
+ * ===============
+ * ED_CallSpawn
*
- * Finds the spawn function for the entity and calls it ===============
+ * Finds the spawn function for the entity and calls it
+ * ===============
*/
public static void ED_CallSpawn(edict_t ent) {
@@ -1118,7 +1130,7 @@ public class GameSpawn {
} // check item spawn functions
for (i = 1; i < GameBase.game.num_items; i++) {
- item = GameAI.itemlist[i];
+ item = GameItems.itemlist[i];
if (item == null)
GameBase.gi.error("ED_CallSpawn: null item in pos " + i);
@@ -1126,7 +1138,7 @@ public class GameSpawn {
if (item.classname == null)
continue;
if (item.classname.equalsIgnoreCase(ent.classname)) { // found it
- GameAI.SpawnItem(ent, item);
+ GameItems.SpawnItem(ent, item);
return;
}
} // check normal spawn functions
diff --git a/src/jake2/game/GameTarget.java b/src/jake2/game/GameTarget.java
index 3357f2b..39d51cc 100644
--- a/src/jake2/game/GameTarget.java
+++ b/src/jake2/game/GameTarget.java
@@ -19,7 +19,7 @@
*/
// Created on 28.12.2003 by RST.
-// $Id: GameTarget.java,v 1.5 2005-02-20 21:50:36 salomo Exp $
+// $Id: GameTarget.java,v 1.6 2005-11-16 22:24:52 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -30,7 +30,7 @@ import jake2.util.Math3D;
public class GameTarget {
public static void SP_target_temp_entity(edict_t ent) {
- ent.use = GameTarget.Use_Target_Tent;
+ ent.use = Use_Target_Tent;
}
public static void SP_target_speaker(edict_t ent) {
@@ -63,7 +63,7 @@ public class GameTarget {
if ((ent.spawnflags & 1) != 0)
ent.s.sound = ent.noise_index;
- ent.use = GameTarget.Use_Target_Speaker;
+ ent.use = Use_Target_Speaker;
// must link the entity so we get areas and clusters so
// the server can determine who to send updates to
@@ -87,7 +87,7 @@ public class GameTarget {
GameUtil.G_FreeEdict(ent);
return;
}
- ent.use = GameTarget.Use_Target_Help;
+ ent.use = Use_Target_Help;
}
public static void SP_target_secret(edict_t ent) {
@@ -96,7 +96,7 @@ public class GameTarget {
return;
}
- ent.use = GameTarget.use_target_secret;
+ ent.use = use_target_secret;
if (GameBase.st.noise == null)
GameBase.st.noise = "misc/secret.wav";
ent.noise_index = GameBase.gi.soundindex(GameBase.st.noise);
@@ -115,7 +115,7 @@ public class GameTarget {
return;
}
- ent.use = GameTarget.use_target_goal;
+ ent.use = use_target_goal;
if (GameBase.st.noise == null)
GameBase.st.noise = "misc/secret.wav";
ent.noise_index = GameBase.gi.soundindex(GameBase.st.noise);
@@ -124,7 +124,7 @@ public class GameTarget {
}
public static void SP_target_explosion(edict_t ent) {
- ent.use = GameTarget.use_target_explosion;
+ ent.use = use_target_explosion;
ent.svflags = Defines.SVF_NOCLIENT;
}
@@ -141,12 +141,12 @@ public class GameTarget {
&& (Lib.Q_stricmp(ent.map, "fact3") == 0))
ent.map = "fact3$secret1";
- ent.use = GameTarget.use_target_changelevel;
+ ent.use = use_target_changelevel;
ent.svflags = Defines.SVF_NOCLIENT;
}
public static void SP_target_splash(edict_t self) {
- self.use = GameTarget.use_target_splash;
+ self.use = use_target_splash;
GameBase.G_SetMovedir(self.s.angles, self.movedir);
if (0 == self.count)
@@ -156,7 +156,7 @@ public class GameTarget {
}
public static void SP_target_spawner(edict_t self) {
- self.use = GameTarget.use_target_spawner;
+ self.use = use_target_spawner;
self.svflags = Defines.SVF_NOCLIENT;
if (self.speed != 0) {
GameBase.G_SetMovedir(self.s.angles, self.movedir);
@@ -165,7 +165,7 @@ public class GameTarget {
}
public static void SP_target_blaster(edict_t self) {
- self.use = GameTarget.use_target_blaster;
+ self.use = use_target_blaster;
GameBase.G_SetMovedir(self.s.angles, self.movedir);
self.noise_index = GameBase.gi.soundindex("weapons/laser2.wav");
@@ -179,7 +179,7 @@ public class GameTarget {
public static void SP_target_crosslevel_trigger(edict_t self) {
self.svflags = Defines.SVF_NOCLIENT;
- self.use = GameTarget.trigger_crosslevel_trigger_use;
+ self.use = trigger_crosslevel_trigger_use;
}
public static void SP_target_crosslevel_target(edict_t self) {
@@ -187,7 +187,7 @@ public class GameTarget {
self.delay = 1;
self.svflags = Defines.SVF_NOCLIENT;
- self.think = GameTarget.target_crosslevel_target_think;
+ self.think = target_crosslevel_target_think;
self.nextthink = GameBase.level.time + self.delay;
}
@@ -196,7 +196,7 @@ public class GameTarget {
self.activator = self;
self.spawnflags |= 0x80000001;
self.svflags &= ~Defines.SVF_NOCLIENT;
- GameTarget.target_laser_think.think(self);
+ target_laser_think.think(self);
}
public static void target_laser_off(edict_t self) {
@@ -207,7 +207,7 @@ public class GameTarget {
public static void SP_target_laser(edict_t self) {
// let everything else get spawned before we start firing
- self.think = GameTarget.target_laser_start;
+ self.think = target_laser_start;
self.nextthink = GameBase.level.time + 1;
}
@@ -235,8 +235,8 @@ public class GameTarget {
}
self.svflags |= Defines.SVF_NOCLIENT;
- self.use = GameTarget.target_lightramp_use;
- self.think = GameTarget.target_lightramp_think;
+ self.use = target_lightramp_use;
+ self.think = target_lightramp_think;
self.movedir[0] = self.message.charAt(0) - 'a';
self.movedir[1] = self.message.charAt(1) - 'a';
@@ -256,8 +256,8 @@ public class GameTarget {
self.speed = 200;
self.svflags |= Defines.SVF_NOCLIENT;
- self.think = GameTarget.target_earthquake_think;
- self.use = GameTarget.target_earthquake_use;
+ self.think = target_earthquake_think;
+ self.use = target_earthquake_use;
self.noise_index = GameBase.gi.soundindex("world/quake.wav");
}
@@ -277,8 +277,6 @@ public class GameTarget {
//==========================================================
- //==========================================================
-
/*
* QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off
* reliable "noise" wav file to play "attenuation" -1 = none, send to whole
@@ -386,7 +384,7 @@ public class GameTarget {
GameBase.gi.WritePosition(self.s.origin);
GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PHS);
- GameUtil.T_RadiusDamage(self, self.activator, self.dmg, null,
+ GameCombat.T_RadiusDamage(self, self.activator, self.dmg, null,
self.dmg + 40, Defines.MOD_EXPLOSIVE);
save = self.delay;
@@ -432,7 +430,7 @@ public class GameTarget {
&& 0 == ((int) GameBase.dmflags.value & Defines.DF_ALLOW_EXIT)
&& other != GameBase.g_edicts[0] /* world */
) {
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin,
10 * other.max_health, 1000, 0, Defines.MOD_EXIT);
return;
@@ -477,7 +475,7 @@ public class GameTarget {
GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
if (self.dmg != 0)
- GameUtil.T_RadiusDamage(self, activator, self.dmg, null,
+ GameCombat.T_RadiusDamage(self, activator, self.dmg, null,
self.dmg + 40, Defines.MOD_SPLASH);
}
};
@@ -531,7 +529,7 @@ public class GameTarget {
else
effect = Defines.EF_BLASTER;
- Fire.fire_blaster(self, self.s.origin, self.movedir, self.dmg,
+ GameWeapon.fire_blaster(self, self.s.origin, self.movedir, self.dmg,
(int) self.speed, Defines.EF_BLASTER,
Defines.MOD_TARGET_BLASTER != 0
/* true */
@@ -626,7 +624,7 @@ public class GameTarget {
// hurt it if we can
if ((tr.ent.takedamage != 0)
&& 0 == (tr.ent.flags & Defines.FL_IMMUNE_LASER))
- GameUtil.T_Damage(tr.ent, self, self.activator,
+ GameCombat.T_Damage(tr.ent, self, self.activator,
self.movedir, tr.endpos, Globals.vec3_origin,
self.dmg, 1, Defines.DAMAGE_ENERGY,
Defines.MOD_TARGET_LASER);
@@ -664,9 +662,9 @@ public class GameTarget {
public void use(edict_t self, edict_t other, edict_t activator) {
self.activator = activator;
if ((self.spawnflags & 1) != 0)
- GameTarget.target_laser_off(self);
+ target_laser_off(self);
else
- GameTarget.target_laser_on(self);
+ target_laser_on(self);
}
};
@@ -722,9 +720,9 @@ public class GameTarget {
GameBase.gi.linkentity(self);
if ((self.spawnflags & 1) != 0)
- GameTarget.target_laser_on(self);
+ target_laser_on(self);
else
- GameTarget.target_laser_off(self);
+ target_laser_off(self);
return true;
}
};
diff --git a/src/jake2/game/GameTrigger.java b/src/jake2/game/GameTrigger.java
index 440d8df..288cd25 100644
--- a/src/jake2/game/GameTrigger.java
+++ b/src/jake2/game/GameTrigger.java
@@ -19,7 +19,9 @@
*/
// Created on 27.12.2003 by RST.
-// $Id: GameTrigger.java,v 1.4 2005-02-20 21:49:46 salomo Exp $
+
+// $Id: GameTrigger.java,v 1.5 2005-11-16 22:24:52 salomo Exp $
+
package jake2.game;
import jake2.*;
@@ -53,7 +55,7 @@ public class GameTrigger {
GameUtil.G_UseTargets(ent, ent.activator);
if (ent.wait > 0) {
- ent.think = GameTrigger.multi_wait;
+ ent.think = multi_wait;
ent.nextthink = GameBase.level.time + ent.wait;
} else { // we can't just remove (self) here, because this is a touch
// function
@@ -75,16 +77,16 @@ public class GameTrigger {
if (ent.wait == 0)
ent.wait = 0.2f;
- ent.touch = GameTrigger.Touch_Multi;
+ ent.touch = Touch_Multi;
ent.movetype = Defines.MOVETYPE_NONE;
ent.svflags |= Defines.SVF_NOCLIENT;
if ((ent.spawnflags & 4) != 0) {
ent.solid = Defines.SOLID_NOT;
- ent.use = GameTrigger.trigger_enable;
+ ent.use = trigger_enable;
} else {
ent.solid = Defines.SOLID_TRIGGER;
- ent.use = GameTrigger.Use_Multi;
+ ent.use = Use_Multi;
}
if (!Math3D.VectorEquals(ent.s.angles, Globals.vec3_origin))
@@ -124,7 +126,7 @@ public class GameTrigger {
}
public static void SP_trigger_relay(edict_t self) {
- self.use = GameTrigger.trigger_relay_use;
+ self.use = trigger_relay_use;
}
public static void SP_trigger_key(edict_t self) {
@@ -133,7 +135,7 @@ public class GameTrigger {
+ Lib.vtos(self.s.origin) + "\n");
return;
}
- self.item = GameUtil.FindItemByClassname(GameBase.st.item);
+ self.item = GameItems.FindItemByClassname(GameBase.st.item);
if (null == self.item) {
GameBase.gi.dprintf("item " + GameBase.st.item
@@ -151,7 +153,7 @@ public class GameTrigger {
GameBase.gi.soundindex("misc/keytry.wav");
GameBase.gi.soundindex("misc/keyuse.wav");
- self.use = GameTrigger.trigger_key_use;
+ self.use = trigger_key_use;
}
public static void SP_trigger_counter(edict_t self) {
@@ -159,7 +161,7 @@ public class GameTrigger {
if (0 == self.count)
self.count = 2;
- self.use = GameTrigger.trigger_counter_use;
+ self.use = trigger_counter_use;
}
/*
@@ -187,8 +189,8 @@ public class GameTrigger {
*/
public static void SP_trigger_push(edict_t self) {
InitTrigger(self);
- GameTrigger.windsound = GameBase.gi.soundindex("misc/windfly.wav");
- self.touch = GameTrigger.trigger_push_touch;
+ windsound = GameBase.gi.soundindex("misc/windfly.wav");
+ self.touch = trigger_push_touch;
if (0 == self.speed)
self.speed = 1000;
GameBase.gi.linkentity(self);
@@ -198,7 +200,7 @@ public class GameTrigger {
InitTrigger(self);
self.noise_index = GameBase.gi.soundindex("world/electro.wav");
- self.touch = GameTrigger.hurt_touch;
+ self.touch = hurt_touch;
if (0 == self.dmg)
self.dmg = 5;
@@ -209,7 +211,7 @@ public class GameTrigger {
self.solid = Defines.SOLID_TRIGGER;
if ((self.spawnflags & 2) != 0)
- self.use = GameTrigger.hurt_use;
+ self.use = hurt_use;
GameBase.gi.linkentity(self);
}
@@ -224,7 +226,7 @@ public class GameTrigger {
InitTrigger(self);
self.gravity = Lib.atoi(GameBase.st.gravity);
- self.touch = GameTrigger.trigger_gravity_touch;
+ self.touch = trigger_gravity_touch;
}
public static void SP_trigger_monsterjump(edict_t self) {
@@ -235,7 +237,7 @@ public class GameTrigger {
if (self.s.angles[Defines.YAW] == 0)
self.s.angles[Defines.YAW] = 360;
InitTrigger(self);
- self.touch = GameTrigger.trigger_monsterjump_touch;
+ self.touch = trigger_monsterjump_touch;
self.movedir[2] = GameBase.st.height;
}
@@ -251,7 +253,7 @@ public class GameTrigger {
static EntUseAdapter Use_Multi = new EntUseAdapter() {
public void use(edict_t ent, edict_t other, edict_t activator) {
ent.activator = activator;
- GameTrigger.multi_trigger(ent);
+ multi_trigger(ent);
}
};
@@ -276,7 +278,7 @@ public class GameTrigger {
}
self.activator = other;
- GameTrigger.multi_trigger(self);
+ multi_trigger(self);
}
};
@@ -328,7 +330,7 @@ public class GameTrigger {
if (activator.client == null)
return;
- index = GameUtil.ITEM_INDEX(self.item);
+ index = GameItems.ITEM_INDEX(self.item);
if (activator.client.pers.inventory[index] == 0) {
if (GameBase.level.time < self.touch_debounce_time)
return;
@@ -428,7 +430,7 @@ public class GameTrigger {
.soundindex("misc/talk1.wav"), 1, Defines.ATTN_NORM, 0);
}
self.activator = activator;
- GameTrigger.multi_trigger(self);
+ multi_trigger(self);
}
};
@@ -529,7 +531,7 @@ public class GameTrigger {
dflags = Defines.DAMAGE_NO_PROTECTION;
else
dflags = 0;
- GameUtil.T_Damage(other, self, self, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin, self.dmg, self.dmg,
dflags, Defines.MOD_TRIGGER_HURT);
}
diff --git a/src/jake2/game/GameTurret.java b/src/jake2/game/GameTurret.java
index 04fea34..1c95050 100644
--- a/src/jake2/game/GameTurret.java
+++ b/src/jake2/game/GameTurret.java
@@ -19,7 +19,7 @@
*/
// Created on 28.12.2003 by RST.
-// $Id: GameTurret.java,v 1.4 2005-02-06 19:03:54 salomo Exp $
+// $Id: GameTurret.java,v 1.5 2005-11-16 22:24:53 salomo Exp $
package jake2.game;
import jake2.*;
@@ -79,7 +79,7 @@ public class GameTurret {
damage = (int) (100 + Lib.random() * 50);
speed = (int) (550 + 50 * GameBase.skill.value);
- Fire.fire_rocket(self.teammaster.owner, start, f, damage, speed, 150,
+ GameWeapon.fire_rocket(self.teammaster.owner, start, f, damage, speed, 150,
damage);
GameBase.gi.positioned_sound(start, self, Defines.CHAN_WEAPON,
GameBase.gi.soundindex("weapons/rocklf1a.wav"), 1,
@@ -111,9 +111,9 @@ public class GameTurret {
self.ideal_yaw = self.s.angles[Defines.YAW];
self.move_angles[Defines.YAW] = self.ideal_yaw;
- self.blocked = GameTurret.turret_blocked;
+ self.blocked = turret_blocked;
- self.think = GameTurret.turret_breach_finish_init;
+ self.think = turret_breach_finish_init;
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
GameBase.gi.linkentity(self);
}
@@ -127,7 +127,7 @@ public class GameTurret {
self.solid = Defines.SOLID_BSP;
self.movetype = Defines.MOVETYPE_PUSH;
GameBase.gi.setmodel(self, self.model);
- self.blocked = GameTurret.turret_blocked;
+ self.blocked = turret_blocked;
GameBase.gi.linkentity(self);
}
@@ -149,7 +149,7 @@ public class GameTurret {
self.mass = 200;
self.viewheight = 24;
- self.die = GameTurret.turret_driver_die;
+ self.die = turret_driver_die;
self.monsterinfo.stand = M_Infantry.infantry_stand;
self.flags |= Defines.FL_NO_KNOCKBACK;
@@ -165,14 +165,14 @@ public class GameTurret {
self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND | Defines.AI_DUCKED;
if (GameBase.st.item != null) {
- self.item = GameUtil.FindItemByClassname(GameBase.st.item);
+ self.item = GameItems.FindItemByClassname(GameBase.st.item);
if (self.item == null)
GameBase.gi.dprintf(self.classname + " at "
+ Lib.vtos(self.s.origin) + " has bad item: "
+ GameBase.st.item + "\n");
}
- self.think = GameTurret.turret_driver_link;
+ self.think = turret_driver_link;
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
GameBase.gi.linkentity(self);
@@ -188,7 +188,7 @@ public class GameTurret {
attacker = self.teammaster.owner;
else
attacker = self.teammaster;
- GameUtil.T_Damage(other, self, attacker, Globals.vec3_origin,
+ GameCombat.T_Damage(other, self, attacker, Globals.vec3_origin,
other.s.origin, Globals.vec3_origin,
self.teammaster.dmg, 10, 0, Defines.MOD_CRUSH);
}
@@ -203,9 +203,9 @@ public class GameTurret {
float[] delta = { 0, 0, 0 };
Math3D.VectorCopy(self.s.angles, current_angles);
- GameTurret.AnglesNormalize(current_angles);
+ AnglesNormalize(current_angles);
- GameTurret.AnglesNormalize(self.move_angles);
+ AnglesNormalize(self.move_angles);
if (self.move_angles[Defines.PITCH] > 180)
self.move_angles[Defines.PITCH] -= 360;
@@ -304,7 +304,7 @@ public class GameTurret {
self.owner.velocity[2] = diff * 1.0f / Defines.FRAMETIME;
if ((self.spawnflags & 65536) != 0) {
- GameTurret.turret_breach_fire(self);
+ turret_breach_fire(self);
self.spawnflags &= ~65536;
}
}
@@ -436,11 +436,10 @@ public class GameTurret {
Math3D.VectorSubtract(self.s.origin, self.target_ent.s.origin, vec);
Math3D.vectoangles(vec, vec);
- GameTurret.AnglesNormalize(vec);
+ AnglesNormalize(vec);
+
self.move_origin[1] = vec[1];
-
- self.move_origin[2] = self.s.origin[2]
- - self.target_ent.s.origin[2];
+ self.move_origin[2] = self.s.origin[2] - self.target_ent.s.origin[2];
// add the driver to the end of them team chain
for (ent = self.target_ent.teammaster; ent.teamchain != null; ent = ent.teamchain)
diff --git a/src/jake2/game/GameUtil.java b/src/jake2/game/GameUtil.java
index 346355b..a978818 100644
--- a/src/jake2/game/GameUtil.java
+++ b/src/jake2/game/GameUtil.java
@@ -19,7 +19,9 @@
*/
// Created on 01.11.2003 by RST.
-// $Id: GameUtil.java,v 1.12 2005-02-20 16:38:36 salomo Exp $
+
+// $Id: GameUtil.java,v 1.13 2005-11-16 22:24:52 salomo Exp $
+
package jake2.game;
import jake2.Defines;
@@ -64,7 +66,7 @@ public class GameUtil {
t = G_Spawn();
t.classname = "DelayedUse";
t.nextthink = GameBase.level.time + ent.delay;
- t.think = GameUtil.Think_Delay;
+ t.think = Think_Delay;
t.activator = activator;
if (activator == null)
GameBase.gi.dprintf("Think_Delay with no activator\n");
@@ -242,7 +244,7 @@ public class GameUtil {
break;
// nail it
- T_Damage(tr.ent, ent, ent, Globals.vec3_origin, ent.s.origin,
+ GameCombat.T_Damage(tr.ent, ent, ent, Globals.vec3_origin, ent.s.origin,
Globals.vec3_origin, 100000, 0,
Defines.DAMAGE_NO_PROTECTION, Defines.MOD_TELEFRAG);
@@ -283,68 +285,6 @@ public class GameUtil {
return value.substring(p + 1, value.length());
}
- static void SetRespawn(edict_t ent, float delay) {
- ent.flags |= Defines.FL_RESPAWN;
- ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- ent.nextthink = GameBase.level.time + delay;
- ent.think = GameUtil.DoRespawn;
- GameBase.gi.linkentity(ent);
- }
-
- static int ITEM_INDEX(gitem_t item) {
- return item.index;
- }
-
- static edict_t Drop_Item(edict_t ent, gitem_t item) {
- edict_t dropped;
- float[] forward = { 0, 0, 0 };
- float[] right = { 0, 0, 0 };
- float[] offset = { 0, 0, 0 };
-
- dropped = G_Spawn();
-
- dropped.classname = item.classname;
- dropped.item = item;
- dropped.spawnflags = Defines.DROPPED_ITEM;
- dropped.s.effects = item.world_model_flags;
- dropped.s.renderfx = Defines.RF_GLOW;
- Math3D.VectorSet(dropped.mins, -15, -15, -15);
- Math3D.VectorSet(dropped.maxs, 15, 15, 15);
- GameBase.gi.setmodel(dropped, dropped.item.world_model);
- dropped.solid = Defines.SOLID_TRIGGER;
- dropped.movetype = Defines.MOVETYPE_TOSS;
-
- dropped.touch = GameUtil.drop_temp_touch;
-
- dropped.owner = ent;
-
- if (ent.client != null) {
- trace_t trace;
-
- Math3D.AngleVectors(ent.client.v_angle, forward, right, null);
- Math3D.VectorSet(offset, 24, 0, -16);
- Math3D.G_ProjectSource(ent.s.origin, offset, forward, right,
- dropped.s.origin);
- trace = GameBase.gi.trace(ent.s.origin, dropped.mins, dropped.maxs,
- dropped.s.origin, ent, Defines.CONTENTS_SOLID);
- Math3D.VectorCopy(trace.endpos, dropped.s.origin);
- } else {
- Math3D.AngleVectors(ent.s.angles, forward, right, null);
- Math3D.VectorCopy(ent.s.origin, dropped.s.origin);
- }
-
- Math3D.VectorScale(forward, 100, dropped.velocity);
- dropped.velocity[2] = 300;
-
- dropped.think = GameUtil.drop_make_touchable;
- dropped.nextthink = GameBase.level.time + 1;
-
- GameBase.gi.linkentity(dropped);
-
- return dropped;
- }
-
static void ValidateSelectedItem(edict_t ent) {
gclient_t cl;
@@ -353,425 +293,7 @@ public class GameUtil {
if (cl.pers.inventory[cl.pers.selected_item] != 0)
return; // valid
- GameAI.SelectNextItem(ent, -1);
- }
-
- static void Use_Item(edict_t ent, edict_t other, edict_t activator) {
- ent.svflags &= ~Defines.SVF_NOCLIENT;
- ent.use = null;
-
- if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
- ent.solid = Defines.SOLID_BBOX;
- ent.touch = null;
- } else {
- ent.solid = Defines.SOLID_TRIGGER;
- ent.touch = GameUtil.Touch_Item;
- }
-
- GameBase.gi.linkentity(ent);
- }
-
- /*
- * ============ CanDamage
- *
- * Returns true if the inflictor can directly damage the target. Used for
- * explosions and melee attacks. ============
- */
- static boolean CanDamage(edict_t targ, edict_t inflictor) {
- float[] dest = { 0, 0, 0 };
- trace_t trace;
-
- // bmodels need special checking because their origin is 0,0,0
- if (targ.movetype == Defines.MOVETYPE_PUSH) {
- Math3D.VectorAdd(targ.absmin, targ.absmax, dest);
- Math3D.VectorScale(dest, 0.5f, dest);
- trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
- Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
- if (trace.fraction == 1.0f)
- return true;
- if (trace.ent == targ)
- return true;
- return false;
- }
-
- trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
- Globals.vec3_origin, targ.s.origin, inflictor,
- Defines.MASK_SOLID);
- if (trace.fraction == 1.0)
- return true;
-
- Math3D.VectorCopy(targ.s.origin, dest);
- dest[0] += 15.0;
- dest[1] += 15.0;
- trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
- Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
- if (trace.fraction == 1.0)
- return true;
-
- Math3D.VectorCopy(targ.s.origin, dest);
- dest[0] += 15.0;
- dest[1] -= 15.0;
- trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
- Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
- if (trace.fraction == 1.0)
- return true;
-
- Math3D.VectorCopy(targ.s.origin, dest);
- dest[0] -= 15.0;
- dest[1] += 15.0;
- trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
- Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
- if (trace.fraction == 1.0)
- return true;
-
- Math3D.VectorCopy(targ.s.origin, dest);
- dest[0] -= 15.0;
- dest[1] -= 15.0;
- trace = GameBase.gi.trace(inflictor.s.origin, Globals.vec3_origin,
- Globals.vec3_origin, dest, inflictor, Defines.MASK_SOLID);
- if (trace.fraction == 1.0)
- return true;
-
- return false;
- }
-
- public static void T_Damage(edict_t targ, edict_t inflictor,
- edict_t attacker, float[] dir, float[] point, float[] normal,
- int damage, int knockback, int dflags, int mod) {
- gclient_t client;
- int take;
- int save;
- int asave;
- int psave;
- int te_sparks;
-
- if (targ.takedamage == 0)
- return;
-
- // friendly fire avoidance
- // if enabled you can't hurt teammates (but you can hurt yourself)
- // knockback still occurs
- if ((targ != attacker)
- && ((GameBase.deathmatch.value != 0 && 0 != ((int) (GameBase.dmflags.value) & (Defines.DF_MODELTEAMS | Defines.DF_SKINTEAMS))) || GameBase.coop.value != 0)) {
- if (OnSameTeam(targ, attacker)) {
- if (((int) (GameBase.dmflags.value) & Defines.DF_NO_FRIENDLY_FIRE) != 0)
- damage = 0;
- else
- mod |= Defines.MOD_FRIENDLY_FIRE;
- }
- }
- GameBase.meansOfDeath = mod;
-
- // easy mode takes half damage
- if (GameBase.skill.value == 0 && GameBase.deathmatch.value == 0
- && targ.client != null) {
- damage *= 0.5;
- if (damage == 0)
- damage = 1;
- }
-
- client = targ.client;
-
- if ((dflags & Defines.DAMAGE_BULLET) != 0)
- te_sparks = Defines.TE_BULLET_SPARKS;
- else
- te_sparks = Defines.TE_SPARKS;
-
- Math3D.VectorNormalize(dir);
-
- // bonus damage for suprising a monster
- if (0 == (dflags & Defines.DAMAGE_RADIUS)
- && (targ.svflags & Defines.SVF_MONSTER) != 0
- && (attacker.client != null) && (targ.enemy == null)
- && (targ.health > 0))
- damage *= 2;
-
- if ((targ.flags & Defines.FL_NO_KNOCKBACK) != 0)
- knockback = 0;
-
- // figure momentum add
- if (0 == (dflags & Defines.DAMAGE_NO_KNOCKBACK)) {
- if ((knockback != 0) && (targ.movetype != Defines.MOVETYPE_NONE)
- && (targ.movetype != Defines.MOVETYPE_BOUNCE)
- && (targ.movetype != Defines.MOVETYPE_PUSH)
- && (targ.movetype != Defines.MOVETYPE_STOP)) {
- float[] kvel = { 0, 0, 0 };
- float mass;
-
- if (targ.mass < 50)
- mass = 50;
- else
- mass = targ.mass;
-
- if (targ.client != null && attacker == targ)
- Math3D.VectorScale(dir, 1600.0f * (float) knockback / mass,
- kvel);
- // the rocket jump hack...
- else
- Math3D.VectorScale(dir, 500.0f * (float) knockback / mass,
- kvel);
-
- Math3D.VectorAdd(targ.velocity, kvel, targ.velocity);
- }
- }
-
- take = damage;
- save = 0;
-
- // check for godmode
- if ((targ.flags & Defines.FL_GODMODE) != 0
- && 0 == (dflags & Defines.DAMAGE_NO_PROTECTION)) {
- take = 0;
- save = damage;
- SpawnDamage(te_sparks, point, normal, save);
- }
-
- // check for invincibility
- if ((client != null && client.invincible_framenum > GameBase.level.framenum)
- && 0 == (dflags & Defines.DAMAGE_NO_PROTECTION)) {
- if (targ.pain_debounce_time < GameBase.level.time) {
- GameBase.gi.sound(targ, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/protect4.wav"), 1,
- Defines.ATTN_NORM, 0);
- targ.pain_debounce_time = GameBase.level.time + 2;
- }
- take = 0;
- save = damage;
- }
-
- psave = CheckPowerArmor(targ, point, normal, take, dflags);
- take -= psave;
-
- asave = CheckArmor(targ, point, normal, take, te_sparks, dflags);
- take -= asave;
-
- // treat cheat/powerup savings the same as armor
- asave += save;
-
- // team damage avoidance
- if (0 == (dflags & Defines.DAMAGE_NO_PROTECTION)
- && CheckTeamDamage(targ, attacker))
- return;
-
- // do the damage
- if (take != 0) {
- if (0 != (targ.svflags & Defines.SVF_MONSTER) || (client != null))
- SpawnDamage(Defines.TE_BLOOD, point, normal, take);
- else
- SpawnDamage(te_sparks, point, normal, take);
-
- targ.health = targ.health - take;
-
- if (targ.health <= 0) {
- if ((targ.svflags & Defines.SVF_MONSTER) != 0
- || (client != null))
- targ.flags |= Defines.FL_NO_KNOCKBACK;
- Killed(targ, inflictor, attacker, take, point);
- return;
- }
- }
-
- if ((targ.svflags & Defines.SVF_MONSTER) != 0) {
- M.M_ReactToDamage(targ, attacker);
- if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED)
- && (take != 0)) {
- targ.pain.pain(targ, attacker, knockback, take);
- // nightmare mode monsters don't go into pain frames often
- if (GameBase.skill.value == 3)
- targ.pain_debounce_time = GameBase.level.time + 5;
- }
- } else if (client != null) {
- if (((targ.flags & Defines.FL_GODMODE) == 0) && (take != 0))
- targ.pain.pain(targ, attacker, knockback, take);
- } else if (take != 0) {
- if (targ.pain != null)
- targ.pain.pain(targ, attacker, knockback, take);
- }
-
- // add to the damage inflicted on a player this frame
- // the total will be turned into screen blends and view angle kicks
- // at the end of the frame
- if (client != null) {
- client.damage_parmor += psave;
- client.damage_armor += asave;
- client.damage_blood += take;
- client.damage_knockback += knockback;
- Math3D.VectorCopy(point, client.damage_from);
- }
- }
-
- /*
- * ============ Killed ============
- */
- public static void Killed(edict_t targ, edict_t inflictor,
- edict_t attacker, int damage, float[] point) {
- Com.DPrintf("Killing a " + targ.classname + "\n");
- if (targ.health < -999)
- targ.health = -999;
-
- //Com.Println("Killed:" + targ.classname);
- targ.enemy = attacker;
-
- if ((targ.svflags & Defines.SVF_MONSTER) != 0
- && (targ.deadflag != Defines.DEAD_DEAD)) {
- // targ.svflags |= SVF_DEADMONSTER; // now treat as a different
- // content type
- if (0 == (targ.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) {
- GameBase.level.killed_monsters++;
- if (GameBase.coop.value != 0 && attacker.client != null)
- attacker.client.resp.score++;
- // medics won't heal monsters that they kill themselves
- if (attacker.classname.equals("monster_medic"))
- targ.owner = attacker;
- }
- }
-
- if (targ.movetype == Defines.MOVETYPE_PUSH
- || targ.movetype == Defines.MOVETYPE_STOP
- || targ.movetype == Defines.MOVETYPE_NONE) { // doors, triggers,
- // etc
- targ.die.die(targ, inflictor, attacker, damage, point);
- return;
- }
-
- if ((targ.svflags & Defines.SVF_MONSTER) != 0
- && (targ.deadflag != Defines.DEAD_DEAD)) {
- targ.touch = null;
- Monster.monster_death_use(targ);
- }
-
- targ.die.die(targ, inflictor, attacker, damage, point);
- }
-
- /*
- * ================ SpawnDamage ================
- */
- static void SpawnDamage(int type, float[] origin, float[] normal, int damage) {
- if (damage > 255)
- damage = 255;
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(type);
- // gi.WriteByte (damage);
- GameBase.gi.WritePosition(origin);
- GameBase.gi.WriteDir(normal);
- GameBase.gi.multicast(origin, Defines.MULTICAST_PVS);
- }
-
- static int PowerArmorType(edict_t ent) {
- if (ent.client == null)
- return Defines.POWER_ARMOR_NONE;
-
- if (0 == (ent.flags & Defines.FL_POWER_ARMOR))
- return Defines.POWER_ARMOR_NONE;
-
- if (ent.client.pers.inventory[GameUtil.power_shield_index] > 0)
- return Defines.POWER_ARMOR_SHIELD;
-
- if (ent.client.pers.inventory[GameUtil.power_screen_index] > 0)
- return Defines.POWER_ARMOR_SCREEN;
-
- return Defines.POWER_ARMOR_NONE;
- }
-
- static int CheckPowerArmor(edict_t ent, float[] point, float[] normal,
- int damage, int dflags) {
- gclient_t client;
- int save;
- int power_armor_type;
- int index = 0;
- int damagePerCell;
- int pa_te_type;
- int power = 0;
- int power_used;
-
- if (damage == 0)
- return 0;
-
- client = ent.client;
-
- if ((dflags & Defines.DAMAGE_NO_ARMOR) != 0)
- return 0;
-
- if (client != null) {
- power_armor_type = PowerArmorType(ent);
- if (power_armor_type != Defines.POWER_ARMOR_NONE) {
- index = ITEM_INDEX(FindItem("Cells"));
- power = client.pers.inventory[index];
- }
- } else if ((ent.svflags & Defines.SVF_MONSTER) != 0) {
- power_armor_type = ent.monsterinfo.power_armor_type;
- power = ent.monsterinfo.power_armor_power;
- } else
- return 0;
-
- if (power_armor_type == Defines.POWER_ARMOR_NONE)
- return 0;
- if (power == 0)
- return 0;
-
- if (power_armor_type == Defines.POWER_ARMOR_SCREEN) {
- float[] vec = { 0, 0, 0 };
- float dot;
- float[] forward = { 0, 0, 0 };
-
- // only works if damage point is in front
- Math3D.AngleVectors(ent.s.angles, forward, null, null);
- Math3D.VectorSubtract(point, ent.s.origin, vec);
- Math3D.VectorNormalize(vec);
- dot = Math3D.DotProduct(vec, forward);
- if (dot <= 0.3)
- return 0;
-
- damagePerCell = 1;
- pa_te_type = Defines.TE_SCREEN_SPARKS;
- damage = damage / 3;
- } else {
- damagePerCell = 2;
- pa_te_type = Defines.TE_SHIELD_SPARKS;
- damage = (2 * damage) / 3;
- }
-
- save = power * damagePerCell;
-
- if (save == 0)
- return 0;
- if (save > damage)
- save = damage;
-
- SpawnDamage(pa_te_type, point, normal, save);
- ent.powerarmor_time = GameBase.level.time + 0.2f;
-
- power_used = save / damagePerCell;
-
- if (client != null)
- client.pers.inventory[index] -= power_used;
- else
- ent.monsterinfo.power_armor_power -= power_used;
- return save;
- }
-
- /**
- * The monster is walking it's beat.
- *
- */
- static void ai_walk(edict_t self, float dist) {
- M.M_MoveToGoal(self, dist);
-
- // check for noticing a player
- if (FindTarget(self))
- return;
-
- if ((self.monsterinfo.search != null)
- && (GameBase.level.time > self.monsterinfo.idle_time)) {
- if (self.monsterinfo.idle_time != 0) {
- self.monsterinfo.search.think(self);
- self.monsterinfo.idle_time = GameBase.level.time + 15
- + Lib.random() * 15;
- } else {
- self.monsterinfo.idle_time = GameBase.level.time + Lib.random()
- * 15;
- }
- }
+ GameItems.SelectNextItem(ent, -1);
}
/*
@@ -797,101 +319,6 @@ public class GameUtil {
return Defines.RANGE_FAR;
}
- /*
- * =============== FindItemByClassname
- *
- * ===============
- */
- static gitem_t FindItemByClassname(String classname) {
-
- for (int i = 1; i < GameBase.game.num_items; i++) {
- gitem_t it = GameAI.itemlist[i];
-
- if (it.classname == null)
- continue;
- if (it.classname.equalsIgnoreCase(classname))
- return it;
- }
-
- return null;
- }
-
- /*
- * =============== FindItem ===============
- */
- //geht.
- static gitem_t FindItem(String pickup_name) {
- for (int i = 1; i < GameBase.game.num_items; i++) {
- gitem_t it = GameAI.itemlist[i];
-
- if (it.pickup_name == null)
- continue;
- if (it.pickup_name.equalsIgnoreCase(pickup_name))
- return it;
- }
- Com.Println("Item not found:" + pickup_name);
- return null;
- }
-
- static int ArmorIndex(edict_t ent) {
- if (ent.client == null)
- return 0;
-
- if (ent.client.pers.inventory[GameUtil.jacket_armor_index] > 0)
- return GameUtil.jacket_armor_index;
-
- if (ent.client.pers.inventory[GameUtil.combat_armor_index] > 0)
- return GameUtil.combat_armor_index;
-
- if (ent.client.pers.inventory[GameUtil.body_armor_index] > 0)
- return GameUtil.body_armor_index;
-
- return 0;
- }
-
- static int CheckArmor(edict_t ent, float[] point, float[] normal,
- int damage, int te_sparks, int dflags) {
- gclient_t client;
- int save;
- int index;
- gitem_t armor;
-
- if (damage == 0)
- return 0;
-
- client = ent.client;
-
- if (client != null)
- return 0;
-
- if ((dflags & Defines.DAMAGE_NO_ARMOR) != 0)
- return 0;
-
- index = ArmorIndex(ent);
-
- if (index == 0)
- return 0;
-
- armor = GameAI.GetItemByIndex(index);
- gitem_armor_t garmor = (gitem_armor_t) armor.info;
-
- if (0 != (dflags & Defines.DAMAGE_ENERGY))
- save = (int) Math.ceil(garmor.energy_protection * damage);
- else
- save = (int) Math.ceil(garmor.normal_protection * damage);
-
- if (save >= client.pers.inventory[index])
- save = client.pers.inventory[index];
-
- if (save == 0)
- return 0;
-
- client.pers.inventory[index] -= save;
- SpawnDamage(te_sparks, point, normal, save);
-
- return save;
- }
-
static void AttackFinished(edict_t self, float time) {
self.monsterinfo.attack_finished = GameBase.level.time + time;
}
@@ -940,56 +367,6 @@ public class GameUtil {
}
/*
- * ================= AI_SetSightClient
- *
- * Called once each frame to set level.sight_client to the player to be
- * checked for in findtarget.
- *
- * If all clients are either dead or in notarget, sight_client will be null.
- *
- * In coop games, sight_client will cycle between the clients.
- * =================
- */
- static void AI_SetSightClient() {
- edict_t ent;
- int start, check;
-
- if (GameBase.level.sight_client == null)
- start = 1;
- else
- start = GameBase.level.sight_client.index;
-
- check = start;
- while (true) {
- check++;
- if (check > GameBase.game.maxclients)
- check = 1;
- ent = GameBase.g_edicts[check];
-
- if (ent.inuse && ent.health > 0
- && (ent.flags & Defines.FL_NOTARGET) == 0) {
- GameBase.level.sight_client = ent;
- return; // got one
- }
- if (check == start) {
- GameBase.level.sight_client = null;
- return; // nobody to see
- }
- }
- }
-
- /*
- * ============= ai_move
- *
- * Move the specified distance at current facing. This replaces the QC
- * functions: ai_forward, ai_back, ai_pain, and ai_painforward
- * ==============
- */
- static void ai_move(edict_t self, float dist) {
- M.M_walkmove(self, self.s.angles[Defines.YAW], dist);
- }
-
- /*
* =========== FindTarget
*
* Self is currently not attacking anything, so try to find a target
@@ -1026,14 +403,11 @@ public class GameUtil {
if ((self.monsterinfo.aiflags & Defines.AI_COMBAT_POINT) != 0)
return false;
- // if the first spawnflag bit is set, the monster will only wake up on
- // really seeing the player, not another monster getting angry or
- // hearing
- // something
-
- // revised behavior so they will wake up if they "see" a player make a
- // noise
- // but not weapon impact/explosion noises
+ // if the first spawnflag bit is set, the monster will only wake up on
+ // really seeing the player, not another monster getting angry or
+ // hearing something
+ // revised behavior so they will wake up if they "see" a player make a
+ // noise but not weapon impact/explosion noises
heardit = false;
if ((GameBase.level.sight_entity_framenum >= (GameBase.level.framenum - 1))
@@ -1162,23 +536,6 @@ public class GameUtil {
return true;
}
- // ============================================================================
- //ok
- static void HuntTarget(edict_t self) {
- float[] vec = { 0, 0, 0 };
-
- self.goalentity = self.enemy;
- if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
- self.monsterinfo.stand.think(self);
- else
- self.monsterinfo.run.think(self);
- Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
- self.ideal_yaw = Math3D.vectoyaw(vec);
- // wait a while before first attack
- if (0 == (self.monsterinfo.aiflags & Defines.AI_STAND_GROUND))
- AttackFinished(self, 1);
- }
-
public static void FoundTarget(edict_t self) {
// let other monsters see this monster for a while
if (self.enemy.client != null) {
@@ -1194,7 +551,7 @@ public class GameUtil {
self.monsterinfo.trail_time = GameBase.level.time;
if (self.combattarget == null) {
- HuntTarget(self);
+ GameAI.HuntTarget(self);
return;
}
@@ -1202,7 +559,7 @@ public class GameUtil {
.G_PickTarget(self.combattarget);
if (self.movetarget == null) {
self.goalentity = self.movetarget = self.enemy;
- HuntTarget(self);
+ GameAI.HuntTarget(self);
GameBase.gi.dprintf("" + self.classname + "at "
+ Lib.vtos(self.s.origin) + ", combattarget "
+ self.combattarget + " not found\n");
@@ -1221,62 +578,17 @@ public class GameUtil {
self.monsterinfo.run.think(self);
}
- static boolean CheckTeamDamage(edict_t targ, edict_t attacker) {
- //FIXME make the next line real and uncomment this block
- // if ((ability to damage a teammate == OFF) && (targ's team ==
- // attacker's team))
- return false;
- }
-
- /*
- * ============ T_RadiusDamage ============
- */
- static void T_RadiusDamage(edict_t inflictor, edict_t attacker,
- float damage, edict_t ignore, float radius, int mod) {
- float points;
- EdictIterator edictit = null;
-
- float[] v = { 0, 0, 0 };
- float[] dir = { 0, 0, 0 };
-
- while ((edictit = GameBase.findradius(edictit, inflictor.s.origin,
- radius)) != null) {
- edict_t ent = edictit.o;
- if (ent == ignore)
- continue;
- if (ent.takedamage == 0)
- continue;
-
- Math3D.VectorAdd(ent.mins, ent.maxs, v);
- Math3D.VectorMA(ent.s.origin, 0.5f, v, v);
- Math3D.VectorSubtract(inflictor.s.origin, v, v);
- points = damage - 0.5f * Math3D.VectorLength(v);
- if (ent == attacker)
- points = points * 0.5f;
- if (points > 0) {
- if (CanDamage(ent, inflictor)) {
- Math3D
- .VectorSubtract(ent.s.origin, inflictor.s.origin,
- dir);
- T_Damage(ent, inflictor, attacker, dir, inflictor.s.origin,
- Globals.vec3_origin, (int) points, (int) points,
- Defines.DAMAGE_RADIUS, mod);
- }
- }
- }
- }
-
public static EntThinkAdapter Think_Delay = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameUtil.G_UseTargets(ent, ent.activator);
- GameUtil.G_FreeEdict(ent);
+ G_UseTargets(ent, ent.activator);
+ G_FreeEdict(ent);
return true;
}
};
public static EntThinkAdapter G_FreeEdictA = new EntThinkAdapter() {
public boolean think(edict_t ent) {
- GameUtil.G_FreeEdict(ent);
+ G_FreeEdict(ent);
return false;
}
};
@@ -1291,380 +603,17 @@ public class GameUtil {
if (!((self.spawnflags & Defines.DROPPED_ITEM) != 0)
&& (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(self, 20);
+ GameItems.SetRespawn(self, 20);
else
- GameUtil.G_FreeEdict(self);
-
- return false;
- }
- };
-
- static EntThinkAdapter DoRespawn = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- if (ent.team != null) {
- edict_t master;
- int count;
- int choice = 0;
-
- master = ent.teammaster;
-
- // count the depth
- for (count = 0, ent = master; ent != null; ent = ent.chain, count++)
- ;
-
- choice = Lib.rand() % count;
-
- for (count = 0, ent = master; count < choice; ent = ent.chain, count++)
- ;
- }
-
- ent.svflags &= ~Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_TRIGGER;
- GameBase.gi.linkentity(ent);
-
- // send an effect
- ent.s.event = Defines.EV_ITEM_RESPAWN;
+ G_FreeEdict(self);
return false;
}
};
- static EntInteractAdapter Pickup_Pack = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
-
- gitem_t item;
- int index;
-
- if (other.client.pers.max_bullets < 300)
- other.client.pers.max_bullets = 300;
- if (other.client.pers.max_shells < 200)
- other.client.pers.max_shells = 200;
- if (other.client.pers.max_rockets < 100)
- other.client.pers.max_rockets = 100;
- if (other.client.pers.max_grenades < 100)
- other.client.pers.max_grenades = 100;
- if (other.client.pers.max_cells < 300)
- other.client.pers.max_cells = 300;
- if (other.client.pers.max_slugs < 100)
- other.client.pers.max_slugs = 100;
-
- item = GameUtil.FindItem("Bullets");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_bullets)
- other.client.pers.inventory[index] = other.client.pers.max_bullets;
- }
-
- item = GameUtil.FindItem("Shells");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_shells)
- other.client.pers.inventory[index] = other.client.pers.max_shells;
- }
-
- item = GameUtil.FindItem("Cells");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_cells)
- other.client.pers.inventory[index] = other.client.pers.max_cells;
- }
-
- item = GameUtil.FindItem("Grenades");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_grenades)
- other.client.pers.inventory[index] = other.client.pers.max_grenades;
- }
-
- item = GameUtil.FindItem("Rockets");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_rockets)
- other.client.pers.inventory[index] = other.client.pers.max_rockets;
- }
-
- item = GameUtil.FindItem("Slugs");
- if (item != null) {
- index = GameUtil.ITEM_INDEX(item);
- other.client.pers.inventory[index] += item.quantity;
- if (other.client.pers.inventory[index] > other.client.pers.max_slugs)
- other.client.pers.inventory[index] = other.client.pers.max_slugs;
- }
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, ent.item.quantity);
-
- return true;
- }
- };
-
- final static EntInteractAdapter Pickup_Health = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
-
- if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX))
- if (other.health >= other.max_health)
- return false;
-
- other.health += ent.count;
-
- if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX)) {
- if (other.health > other.max_health)
- other.health = other.max_health;
- }
-
- if (0 != (ent.style & Defines.HEALTH_TIMED)) {
- ent.think = MegaHealth_think;
- ent.nextthink = GameBase.level.time + 5f;
- ent.owner = other;
- ent.flags |= Defines.FL_RESPAWN;
- ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- } else {
- if (!((ent.spawnflags & Defines.DROPPED_ITEM) != 0)
- && (GameBase.deathmatch.value != 0))
- GameUtil.SetRespawn(ent, 30);
- }
-
- return true;
- }
-
- };
-
/*
- * =============== Touch_Item ===============
- */
-
- static EntTouchAdapter Touch_Item = new EntTouchAdapter() {
- public void touch(edict_t ent, edict_t other, cplane_t plane,
- csurface_t surf) {
- boolean taken;
-
- if (ent.classname.equals("item_breather"))
- taken = false;
-
- if (other.client == null)
- return;
- if (other.health < 1)
- return; // dead people can't pickup
- if (ent.item.pickup == null)
- return; // not a grabbable item?
-
- taken = ent.item.pickup.interact(ent, other);
-
- if (taken) {
- // flash the screen
- other.client.bonus_alpha = 0.25f;
-
- // show icon and name on status bar
- other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi
- .imageindex(ent.item.icon);
- other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + GameUtil
- .ITEM_INDEX(ent.item));
- other.client.pickup_msg_time = GameBase.level.time + 3.0f;
-
- // change selected item
- if (ent.item.use != null)
- other.client.pers.selected_item = other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) GameUtil
- .ITEM_INDEX(ent.item);
-
- if (ent.item.pickup == Pickup_Health) {
- if (ent.count == 2)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/s_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else if (ent.count == 10)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/n_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else if (ent.count == 25)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/l_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- else
- // (ent.count == 100)
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/m_health.wav"), 1,
- Defines.ATTN_NORM, 0);
- } else if (ent.item.pickup_sound != null) {
- GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi
- .soundindex(ent.item.pickup_sound), 1,
- Defines.ATTN_NORM, 0);
- }
- }
-
- if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED)) {
- GameUtil.G_UseTargets(ent, other);
- ent.spawnflags |= Defines.ITEM_TARGETS_USED;
- }
-
- if (!taken)
- return;
-
- Com.dprintln("Picked up:" + ent.classname);
-
- if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0)
- || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) {
- if ((ent.flags & Defines.FL_RESPAWN) != 0)
- ent.flags &= ~Defines.FL_RESPAWN;
- else
- GameUtil.G_FreeEdict(ent);
- }
- }
- };
-
- static EntTouchAdapter drop_temp_touch = new EntTouchAdapter() {
- public void touch(edict_t ent, edict_t other, cplane_t plane,
- csurface_t surf) {
- if (other == ent.owner)
- return;
-
- Touch_Item.touch(ent, other, plane, surf);
- }
- };
-
- static EntThinkAdapter drop_make_touchable = new EntThinkAdapter() {
- public boolean think(edict_t ent) {
- ent.touch = Touch_Item;
- if (GameBase.deathmatch.value != 0) {
- ent.nextthink = GameBase.level.time + 29;
- ent.think = G_FreeEdictA;
- }
- return false;
- }
- };
-
- static int quad_drop_timeout_hack = 0;
-
- static ItemUseAdapter Use_Quad = new ItemUseAdapter() {
-
- public void use(edict_t ent, gitem_t item) {
- int timeout;
-
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- GameUtil.ValidateSelectedItem(ent);
-
- if (quad_drop_timeout_hack != 0) {
- timeout = quad_drop_timeout_hack;
- quad_drop_timeout_hack = 0;
- } else {
- timeout = 300;
- }
-
- if (ent.client.quad_framenum > GameBase.level.framenum)
- ent.client.quad_framenum += timeout;
- else
- ent.client.quad_framenum = GameBase.level.framenum + timeout;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
-
- static ItemUseAdapter Use_Invulnerability = new ItemUseAdapter() {
- public void use(edict_t ent, gitem_t item) {
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- GameUtil.ValidateSelectedItem(ent);
-
- if (ent.client.invincible_framenum > GameBase.level.framenum)
- ent.client.invincible_framenum += 300;
- else
- ent.client.invincible_framenum = GameBase.level.framenum + 300;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/protect.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
-
- // ======================================================================
-
- static ItemUseAdapter Use_Breather = new ItemUseAdapter() {
- public void use(edict_t ent, gitem_t item) {
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
-
- GameUtil.ValidateSelectedItem(ent);
-
- if (ent.client.breather_framenum > GameBase.level.framenum)
- ent.client.breather_framenum += 300;
- else
- ent.client.breather_framenum = GameBase.level.framenum + 300;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
-
- // ======================================================================
-
- static ItemUseAdapter Use_Envirosuit = new ItemUseAdapter() {
- public void use(edict_t ent, gitem_t item) {
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- GameUtil.ValidateSelectedItem(ent);
-
- if (ent.client.enviro_framenum > GameBase.level.framenum)
- ent.client.enviro_framenum += 300;
- else
- ent.client.enviro_framenum = GameBase.level.framenum + 300;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
-
- // ======================================================================
-
- static ItemUseAdapter Use_Silencer = new ItemUseAdapter() {
- public void use(edict_t ent, gitem_t item) {
-
- ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
- GameUtil.ValidateSelectedItem(ent);
- ent.client.silencer_shots += 30;
-
- GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi
- .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
-
- // ======================================================================
-
- static EntInteractAdapter Pickup_Key = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- if (GameBase.coop.value != 0) {
- if (Lib.strcmp(ent.classname, "key_power_cube") == 0) {
- if ((other.client.pers.power_cubes & ((ent.spawnflags & 0x0000ff00) >> 8)) != 0)
- return false;
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
- other.client.pers.power_cubes |= ((ent.spawnflags & 0x0000ff00) >> 8);
- } else {
- if (other.client.pers.inventory[GameUtil
- .ITEM_INDEX(ent.item)] != 0)
- return false;
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = 1;
- }
- return true;
- }
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
- return true;
- }
- };
-
- static int jacket_armor_index;
-
- static int combat_armor_index;
-
- static int body_armor_index;
-
- static int power_screen_index;
-
- static int power_shield_index;
-
- /*
- * ============= range
+ * =============
+ * range
*
* returns the range catagorization of an entity reletive to self. 0 melee
* range, will become hostile even if back is turned 1 visibility and
@@ -1716,7 +665,7 @@ public class GameUtil {
}
// melee attack
- if (enemy_range == Defines.RANGE_MELEE) {
+ if (GameAI.enemy_range == Defines.RANGE_MELEE) {
// don't always melee in easy mode
if (GameBase.skill.value == 0 && (Lib.rand() & 3) != 0)
return false;
@@ -1734,16 +683,16 @@ public class GameUtil {
if (GameBase.level.time < self.monsterinfo.attack_finished)
return false;
- if (enemy_range == Defines.RANGE_FAR)
+ if (GameAI.enemy_range == Defines.RANGE_FAR)
return false;
if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) {
chance = 0.4f;
- } else if (enemy_range == Defines.RANGE_MELEE) {
+ } else if (GameAI.enemy_range == Defines.RANGE_MELEE) {
chance = 0.2f;
- } else if (enemy_range == Defines.RANGE_NEAR) {
+ } else if (GameAI.enemy_range == Defines.RANGE_NEAR) {
chance = 0.1f;
- } else if (enemy_range == Defines.RANGE_MID) {
+ } else if (GameAI.enemy_range == Defines.RANGE_MID) {
chance = 0.02f;
} else {
return false;
@@ -1788,15 +737,7 @@ public class GameUtil {
// delay reaction so if the monster is teleported, its sound is
// still heard
self.enemy = activator;
- GameUtil.FoundTarget(self);
+ FoundTarget(self);
}
};
-
- static boolean enemy_vis;
-
- static boolean enemy_infront;
-
- static int enemy_range;
-
- static float enemy_yaw;
} \ No newline at end of file
diff --git a/src/jake2/game/GameWeapon.java b/src/jake2/game/GameWeapon.java
index e8d48ff..f0c1446 100644
--- a/src/jake2/game/GameWeapon.java
+++ b/src/jake2/game/GameWeapon.java
@@ -1,165 +1,76 @@
/*
- * Copyright (C) 1997-2001 Id Software, Inc.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE.
- *
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- * Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
+Copyright (C) 1997-2001 Id Software, Inc.
-// Created on 12.11.2003 by RST.
-// $Id: GameWeapon.java,v 1.4 2005-02-13 19:22:09 salomo Exp $
-package jake2.game;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.util.*;
-
-public class GameWeapon {
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
- /*
- * =============== PlayerNoise
- *
- * Each player can have two noise objects associated with it: a personal
- * noise (jumping, pain, weapon firing), and a weapon target noise (bullet
- * wall impacts)
- *
- * Monsters that don't directly see the player can move to a noise in hopes
- * of seeing the player from there. ===============
- */
- static void PlayerNoise(edict_t who, float[] where, int type) {
- edict_t noise;
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- if (type == Defines.PNOISE_WEAPON) {
- if (who.client.silencer_shots > 0) {
- who.client.silencer_shots--;
- return;
- }
- }
+See the GNU General Public License for more details.
- if (GameBase.deathmatch.value != 0)
- return;
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- if ((who.flags & Defines.FL_NOTARGET) != 0)
- return;
+*/
- if (who.mynoise == null) {
- noise = GameUtil.G_Spawn();
- noise.classname = "player_noise";
- Math3D.VectorSet(noise.mins, -8, -8, -8);
- Math3D.VectorSet(noise.maxs, 8, 8, 8);
- noise.owner = who;
- noise.svflags = Defines.SVF_NOCLIENT;
- who.mynoise = noise;
+// Created on on 12.11.2003 by RST.
+// $Id: GameWeapon.java,v 1.5 2005-11-16 22:24:52 salomo Exp $
- noise = GameUtil.G_Spawn();
- noise.classname = "player_noise";
- Math3D.VectorSet(noise.mins, -8, -8, -8);
- Math3D.VectorSet(noise.maxs, 8, 8, 8);
- noise.owner = who;
- noise.svflags = Defines.SVF_NOCLIENT;
- who.mynoise2 = noise;
- }
+package jake2.game;
- if (type == Defines.PNOISE_SELF || type == Defines.PNOISE_WEAPON) {
- noise = who.mynoise;
- GameBase.level.sound_entity = noise;
- GameBase.level.sound_entity_framenum = GameBase.level.framenum;
- } else // type == PNOISE_IMPACT
- {
- noise = who.mynoise2;
- GameBase.level.sound2_entity = noise;
- GameBase.level.sound2_entity_framenum = GameBase.level.framenum;
- }
- Math3D.VectorCopy(where, noise.s.origin);
- Math3D.VectorSubtract(where, noise.maxs, noise.absmin);
- Math3D.VectorAdd(where, noise.maxs, noise.absmax);
- noise.teleport_time = GameBase.level.time;
- GameBase.gi.linkentity(noise);
- }
+import jake2.*;
+import jake2.client.*;
+import jake2.game.*;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.server.*;
+import jake2.util.Lib;
+import jake2.util.Math3D;
- /*
- * ================= check_dodge
- *
- * This is a support routine used when a client is firing a non-instant
- * attack weapon. It checks to see if a monster's dodge function should be
- * called. =================
- */
- static void check_dodge(edict_t self, float[] start, float[] dir, int speed) {
- float[] end = { 0, 0, 0 };
- float[] v = { 0, 0, 0 };
- trace_t tr;
- float eta;
- // easy mode only ducks one quarter the time
- if (GameBase.skill.value == 0) {
- if (Lib.random() > 0.25)
- return;
- }
- Math3D.VectorMA(start, 8192, dir, end);
- tr = GameBase.gi.trace(start, null, null, end, self, Defines.MASK_SHOT);
- if ((tr.ent != null) && (tr.ent.svflags & Defines.SVF_MONSTER) != 0
- && (tr.ent.health > 0) && (null != tr.ent.monsterinfo.dodge)
- && GameUtil.infront(tr.ent, self)) {
- Math3D.VectorSubtract(tr.endpos, start, v);
- eta = (Math3D.VectorLength(v) - tr.ent.maxs[0]) / speed;
- tr.ent.monsterinfo.dodge.dodge(tr.ent, self, eta);
- }
- }
+public class GameWeapon {
- /*
- * ================= fire_blaster
- *
- * Fires a single blaster bolt. Used by the blaster and hyper blaster.
- * =================
- */
static EntTouchAdapter blaster_touch = new EntTouchAdapter() {
-
+
public void touch(edict_t self, edict_t other, cplane_t plane,
csurface_t surf) {
int mod;
-
+
if (other == self.owner)
return;
-
+
if (surf != null && (surf.flags & Defines.SURF_SKY) != 0) {
GameUtil.G_FreeEdict(self);
return;
}
-
+
if (self.owner.client != null)
- GameWeapon.PlayerNoise(self.owner, self.s.origin,
+ PlayerWeapon.PlayerNoise(self.owner, self.s.origin,
Defines.PNOISE_IMPACT);
-
+
if (other.takedamage != 0) {
if ((self.spawnflags & 1) != 0)
mod = Defines.MOD_HYPERBLASTER;
else
mod = Defines.MOD_BLASTER;
-
+
// bugfix null plane rst
float[] normal;
if (plane == null)
normal = new float[3];
else
normal = plane.normal;
-
- GameUtil.T_Damage(other, self, self.owner, self.velocity,
+
+ GameCombat.T_Damage(other, self, self.owner, self.velocity,
self.s.origin, normal, self.dmg, 1,
Defines.DAMAGE_ENERGY, mod);
-
+
} else {
GameBase.gi.WriteByte(Defines.svc_temp_entity);
GameBase.gi.WriteByte(Defines.TE_BLASTER);
@@ -170,27 +81,27 @@ public class GameWeapon {
GameBase.gi.WriteDir(plane.normal);
GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
}
-
+
GameUtil.G_FreeEdict(self);
}
};
-
+
static EntThinkAdapter Grenade_Explode = new EntThinkAdapter() {
public boolean think(edict_t ent) {
float[] origin = { 0, 0, 0 };
int mod;
-
+
if (ent.owner.client != null)
- GameWeapon.PlayerNoise(ent.owner, ent.s.origin,
+ PlayerWeapon.PlayerNoise(ent.owner, ent.s.origin,
Defines.PNOISE_IMPACT);
-
+
//FIXME: if we are onground then raise our Z just a bit since we
// are a point?
if (ent.enemy != null) {
float points = 0;
float[] v = { 0, 0, 0 };
float[] dir = { 0, 0, 0 };
-
+
Math3D.VectorAdd(ent.enemy.mins, ent.enemy.maxs, v);
Math3D.VectorMA(ent.enemy.s.origin, 0.5f, v, v);
Math3D.VectorSubtract(ent.s.origin, v, v);
@@ -200,20 +111,20 @@ public class GameWeapon {
mod = Defines.MOD_HANDGRENADE;
else
mod = Defines.MOD_GRENADE;
- GameUtil.T_Damage(ent.enemy, ent, ent.owner, dir, ent.s.origin,
+ GameCombat.T_Damage(ent.enemy, ent, ent.owner, dir, ent.s.origin,
Globals.vec3_origin, (int) points, (int) points,
Defines.DAMAGE_RADIUS, mod);
}
-
+
if ((ent.spawnflags & 2) != 0)
mod = Defines.MOD_HELD_GRENADE;
else if ((ent.spawnflags & 1) != 0)
mod = Defines.MOD_HG_SPLASH;
else
mod = Defines.MOD_G_SPLASH;
- GameUtil.T_RadiusDamage(ent, ent.owner, ent.dmg, ent.enemy,
+ GameCombat.T_RadiusDamage(ent, ent.owner, ent.dmg, ent.enemy,
ent.dmg_radius, mod);
-
+
Math3D.VectorMA(ent.s.origin, -0.02f, ent.velocity, origin);
GameBase.gi.WriteByte(Defines.svc_temp_entity);
if (ent.waterlevel != 0) {
@@ -229,23 +140,22 @@ public class GameWeapon {
}
GameBase.gi.WritePosition(origin);
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PHS);
-
+
GameUtil.G_FreeEdict(ent);
return true;
}
};
-
static EntTouchAdapter Grenade_Touch = new EntTouchAdapter() {
public void touch(edict_t ent, edict_t other, cplane_t plane,
csurface_t surf) {
if (other == ent.owner)
return;
-
+
if (surf != null && 0 != (surf.flags & Defines.SURF_SKY)) {
GameUtil.G_FreeEdict(ent);
return;
}
-
+
if (other.takedamage == 0) {
if ((ent.spawnflags & 1) != 0) {
if (Lib.random() > 0.5f)
@@ -263,38 +173,40 @@ public class GameWeapon {
}
return;
}
-
+
ent.enemy = other;
Grenade_Explode.think(ent);
}
};
-
+
/*
- * ================= fire_rocket =================
+ * =================
+ * fire_rocket
+ * =================
*/
static EntTouchAdapter rocket_touch = new EntTouchAdapter() {
public void touch(edict_t ent, edict_t other, cplane_t plane,
csurface_t surf) {
float[] origin = { 0, 0, 0 };
int n;
-
+
if (other == ent.owner)
return;
-
+
if (surf != null && (surf.flags & Defines.SURF_SKY) != 0) {
GameUtil.G_FreeEdict(ent);
return;
}
-
+
if (ent.owner.client != null)
- GameWeapon.PlayerNoise(ent.owner, ent.s.origin,
+ PlayerWeapon.PlayerNoise(ent.owner, ent.s.origin,
Defines.PNOISE_IMPACT);
-
+
// calculate position for the explosion entity
Math3D.VectorMA(ent.s.origin, -0.02f, ent.velocity, origin);
-
+
if (other.takedamage != 0) {
- GameUtil.T_Damage(other, ent, ent.owner, ent.velocity,
+ GameCombat.T_Damage(other, ent, ent.owner, ent.velocity,
ent.s.origin, plane.normal, ent.dmg, 0, 0,
Defines.MOD_ROCKET);
} else {
@@ -306,16 +218,16 @@ public class GameWeapon {
| Defines.SURF_TRANS66 | Defines.SURF_FLOWING))) {
n = Lib.rand() % 5;
while (n-- > 0)
- GameAI.ThrowDebris(ent,
+ GameMisc.ThrowDebris(ent,
"models/objects/debris2/tris.md2", 2,
ent.s.origin);
}
}
}
-
- GameUtil.T_RadiusDamage(ent, ent.owner, ent.radius_dmg, other,
+
+ GameCombat.T_RadiusDamage(ent, ent.owner, ent.radius_dmg, other,
ent.dmg_radius, Defines.MOD_R_SPLASH);
-
+
GameBase.gi.WriteByte(Defines.svc_temp_entity);
if (ent.waterlevel != 0)
GameBase.gi.WriteByte(Defines.TE_ROCKET_EXPLOSION_WATER);
@@ -323,13 +235,14 @@ public class GameWeapon {
GameBase.gi.WriteByte(Defines.TE_ROCKET_EXPLOSION);
GameBase.gi.WritePosition(origin);
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PHS);
-
+
GameUtil.G_FreeEdict(ent);
}
};
-
/*
- * ================= fire_bfg =================
+ * =================
+ * fire_bfg
+ * =================
*/
static EntThinkAdapter bfg_explode = new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -337,9 +250,9 @@ public class GameWeapon {
float points;
float[] v = { 0, 0, 0 };
float dist;
-
+
EdictIterator edit = null;
-
+
if (self.s.frame == 0) {
// the BFG effect
ent = null;
@@ -350,11 +263,11 @@ public class GameWeapon {
continue;
if (ent == self.owner)
continue;
- if (!GameUtil.CanDamage(ent, self))
+ if (!GameCombat.CanDamage(ent, self))
continue;
- if (!GameUtil.CanDamage(ent, self.owner))
+ if (!GameCombat.CanDamage(ent, self.owner))
continue;
-
+
Math3D.VectorAdd(ent.mins, ent.maxs, v);
Math3D.VectorMA(ent.s.origin, 0.5f, v, v);
Math3D.VectorSubtract(self.s.origin, v, v);
@@ -363,49 +276,49 @@ public class GameWeapon {
/ self.dmg_radius)));
if (ent == self.owner)
points = points * 0.5f;
-
+
GameBase.gi.WriteByte(Defines.svc_temp_entity);
GameBase.gi.WriteByte(Defines.TE_BFG_EXPLOSION);
GameBase.gi.WritePosition(ent.s.origin);
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PHS);
- GameUtil.T_Damage(ent, self, self.owner, self.velocity,
+ GameCombat.T_Damage(ent, self, self.owner, self.velocity,
ent.s.origin, Globals.vec3_origin, (int) points, 0,
Defines.DAMAGE_ENERGY, Defines.MOD_BFG_EFFECT);
}
}
-
+
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
self.s.frame++;
if (self.s.frame == 5)
self.think = GameUtil.G_FreeEdictA;
return true;
-
+
}
};
-
+
static EntTouchAdapter bfg_touch = new EntTouchAdapter() {
public void touch(edict_t self, edict_t other, cplane_t plane,
csurface_t surf) {
if (other == self.owner)
return;
-
+
if (surf != null && (surf.flags & Defines.SURF_SKY) != 0) {
GameUtil.G_FreeEdict(self);
return;
}
-
+
if (self.owner.client != null)
- GameWeapon.PlayerNoise(self.owner, self.s.origin,
+ PlayerWeapon.PlayerNoise(self.owner, self.s.origin,
Defines.PNOISE_IMPACT);
-
+
// core explosion - prevents firing it into the wall/floor
if (other.takedamage != 0)
- GameUtil.T_Damage(other, self, self.owner, self.velocity,
+ GameCombat.T_Damage(other, self, self.owner, self.velocity,
self.s.origin, plane.normal, 200, 0, 0,
Defines.MOD_BFG_BLAST);
- GameUtil.T_RadiusDamage(self, self.owner, 200, other, 100,
+ GameCombat.T_RadiusDamage(self, self.owner, 200, other, 100,
Defines.MOD_BFG_BLAST);
-
+
GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
.soundindex("weapons/bfg__x1b.wav"), 1, Defines.ATTN_NORM,
0);
@@ -421,14 +334,14 @@ public class GameWeapon {
self.think = bfg_explode;
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
self.enemy = other;
-
+
GameBase.gi.WriteByte(Defines.svc_temp_entity);
GameBase.gi.WriteByte(Defines.TE_BFG_BIGEXPLOSION);
GameBase.gi.WritePosition(self.s.origin);
GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
}
};
-
+
static EntThinkAdapter bfg_think = new EntThinkAdapter() {
public boolean think(edict_t self) {
edict_t ent;
@@ -439,35 +352,35 @@ public class GameWeapon {
float[] end = { 0, 0, 0 };
int dmg;
trace_t tr;
-
+
if (GameBase.deathmatch.value != 0)
dmg = 5;
else
dmg = 10;
-
+
EdictIterator edit = null;
while ((edit = GameBase.findradius(edit, self.s.origin, 256)) != null) {
ent = edit.o;
-
+
if (ent == self)
continue;
-
+
if (ent == self.owner)
continue;
-
+
if (ent.takedamage == 0)
continue;
-
+
if (0 == (ent.svflags & Defines.SVF_MONSTER)
&& (null == ent.client)
&& (Lib.strcmp(ent.classname, "misc_explobox") != 0))
continue;
-
+
Math3D.VectorMA(ent.absmin, 0.5f, ent.size, point);
-
+
Math3D.VectorSubtract(point, self.s.origin, dir);
Math3D.VectorNormalize(dir);
-
+
ignore = self;
Math3D.VectorCopy(self.s.origin, start);
Math3D.VectorMA(start, 2048, dir, end);
@@ -475,18 +388,18 @@ public class GameWeapon {
tr = GameBase.gi.trace(start, null, null, end, ignore,
Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER
| Defines.CONTENTS_DEADMONSTER);
-
+
if (null == tr.ent)
break;
-
+
// hurt it if we can
if ((tr.ent.takedamage != 0)
&& 0 == (tr.ent.flags & Defines.FL_IMMUNE_LASER)
&& (tr.ent != self.owner))
- GameUtil.T_Damage(tr.ent, self, self.owner, dir,
+ GameCombat.T_Damage(tr.ent, self, self.owner, dir,
tr.endpos, Globals.vec3_origin, dmg, 1,
Defines.DAMAGE_ENERGY, Defines.MOD_BFG_LASER);
-
+
// if we hit something that's not a monster or player we're
// done
if (0 == (tr.ent.svflags & Defines.SVF_MONSTER)
@@ -500,20 +413,564 @@ public class GameWeapon {
GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PVS);
break;
}
-
+
ignore = tr.ent;
Math3D.VectorCopy(tr.endpos, start);
}
-
+
GameBase.gi.WriteByte(Defines.svc_temp_entity);
GameBase.gi.WriteByte(Defines.TE_BFG_LASER);
GameBase.gi.WritePosition(self.s.origin);
GameBase.gi.WritePosition(tr.endpos);
GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PHS);
}
-
+
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
return true;
}
};
-} \ No newline at end of file
+
+ /*
+ * =================
+ * check_dodge
+ *
+ * This is a support routine used when a client is firing a non-instant
+ * attack weapon. It checks to see if a monster's dodge function should be
+ * called.
+ * =================
+ */
+ static void check_dodge(edict_t self, float[] start, float[] dir, int speed) {
+ float[] end = { 0, 0, 0 };
+ float[] v = { 0, 0, 0 };
+ trace_t tr;
+ float eta;
+
+ // easy mode only ducks one quarter the time
+ if (GameBase.skill.value == 0) {
+ if (Lib.random() > 0.25)
+ return;
+ }
+ Math3D.VectorMA(start, 8192, dir, end);
+ tr = GameBase.gi.trace(start, null, null, end, self, Defines.MASK_SHOT);
+ if ((tr.ent != null) && (tr.ent.svflags & Defines.SVF_MONSTER) != 0
+ && (tr.ent.health > 0) && (null != tr.ent.monsterinfo.dodge)
+ && GameUtil.infront(tr.ent, self)) {
+ Math3D.VectorSubtract(tr.endpos, start, v);
+ eta = (Math3D.VectorLength(v) - tr.ent.maxs[0]) / speed;
+ tr.ent.monsterinfo.dodge.dodge(tr.ent, self, eta);
+ }
+ }
+
+ /*
+ * =================
+ * fire_hit
+ *
+ * Used for all impact (hit/punch/slash) attacks
+ * =================
+ */
+ public static boolean fire_hit(edict_t self, float[] aim, int damage,
+ int kick) {
+ trace_t tr;
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
+ float[] v = { 0, 0, 0 };
+ float[] point = { 0, 0, 0 };
+ float range;
+ float[] dir = { 0, 0, 0 };
+
+ //see if enemy is in range
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, dir);
+ range = Math3D.VectorLength(dir);
+ if (range > aim[0])
+ return false;
+
+ if (aim[1] > self.mins[0] && aim[1] < self.maxs[0]) {
+ // the hit is straight on so back the range up to the edge of their
+ // bbox
+ range -= self.enemy.maxs[0];
+ } else {
+ // this is a side hit so adjust the "right" value out to the edge of
+ // their bbox
+ if (aim[1] < 0)
+ aim[1] = self.enemy.mins[0];
+ else
+ aim[1] = self.enemy.maxs[0];
+ }
+
+ Math3D.VectorMA(self.s.origin, range, dir, point);
+
+ tr = GameBase.gi.trace(self.s.origin, null, null, point, self,
+ Defines.MASK_SHOT);
+ if (tr.fraction < 1) {
+ if (0 == tr.ent.takedamage)
+ return false;
+ // if it will hit any client/monster then hit the one we wanted to
+ // hit
+ if ((tr.ent.svflags & Defines.SVF_MONSTER) != 0
+ || (tr.ent.client != null))
+ tr.ent = self.enemy;
+ }
+
+ Math3D.AngleVectors(self.s.angles, forward, right, up);
+ Math3D.VectorMA(self.s.origin, range, forward, point);
+ Math3D.VectorMA(point, aim[1], right, point);
+ Math3D.VectorMA(point, aim[2], up, point);
+ Math3D.VectorSubtract(point, self.enemy.s.origin, dir);
+
+ // do the damage
+ GameCombat.T_Damage(tr.ent, self, self, dir, point, Globals.vec3_origin,
+ damage, kick / 2, Defines.DAMAGE_NO_KNOCKBACK, Defines.MOD_HIT);
+
+ if (0 == (tr.ent.svflags & Defines.SVF_MONSTER)
+ && (null == tr.ent.client))
+ return false;
+
+ // do our special form of knockback here
+ Math3D.VectorMA(self.enemy.absmin, 0.5f, self.enemy.size, v);
+ Math3D.VectorSubtract(v, point, v);
+ Math3D.VectorNormalize(v);
+ Math3D.VectorMA(self.enemy.velocity, kick, v, self.enemy.velocity);
+ if (self.enemy.velocity[2] > 0)
+ self.enemy.groundentity = null;
+ return true;
+ }
+
+ /*
+ * =================
+ * fire_lead
+ *
+ * This is an internal support routine used for bullet/pellet based weapons.
+ * =================
+ */
+ public static void fire_lead(edict_t self, float[] start, float[] aimdir,
+ int damage, int kick, int te_impact, int hspread, int vspread,
+ int mod) {
+ trace_t tr;
+ float[] dir = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
+ float[] end = { 0, 0, 0 };
+ float r;
+ float u;
+ float[] water_start = { 0, 0, 0 };
+ boolean water = false;
+ int content_mask = Defines.MASK_SHOT | Defines.MASK_WATER;
+
+ tr = GameBase.gi.trace(self.s.origin, null, null, start, self,
+ Defines.MASK_SHOT);
+ if (!(tr.fraction < 1.0)) {
+ Math3D.vectoangles(aimdir, dir);
+ Math3D.AngleVectors(dir, forward, right, up);
+
+ r = Lib.crandom() * hspread;
+ u = Lib.crandom() * vspread;
+ Math3D.VectorMA(start, 8192, forward, end);
+ Math3D.VectorMA(end, r, right, end);
+ Math3D.VectorMA(end, u, up, end);
+
+ if ((GameBase.gi.pointcontents.pointcontents(start) & Defines.MASK_WATER) != 0) {
+ water = true;
+ Math3D.VectorCopy(start, water_start);
+ content_mask &= ~Defines.MASK_WATER;
+ }
+
+ tr = GameBase.gi.trace(start, null, null, end, self, content_mask);
+
+ // see if we hit water
+ if ((tr.contents & Defines.MASK_WATER) != 0) {
+ int color;
+
+ water = true;
+ Math3D.VectorCopy(tr.endpos, water_start);
+
+ if (!Math3D.VectorEquals(start, tr.endpos)) {
+ if ((tr.contents & Defines.CONTENTS_WATER) != 0) {
+ if (Lib.strcmp(tr.surface.name, "*brwater") == 0)
+ color = Defines.SPLASH_BROWN_WATER;
+ else
+ color = Defines.SPLASH_BLUE_WATER;
+ } else if ((tr.contents & Defines.CONTENTS_SLIME) != 0)
+ color = Defines.SPLASH_SLIME;
+ else if ((tr.contents & Defines.CONTENTS_LAVA) != 0)
+ color = Defines.SPLASH_LAVA;
+ else
+ color = Defines.SPLASH_UNKNOWN;
+
+ if (color != Defines.SPLASH_UNKNOWN) {
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_SPLASH);
+ GameBase.gi.WriteByte(8);
+ GameBase.gi.WritePosition(tr.endpos);
+ GameBase.gi.WriteDir(tr.plane.normal);
+ GameBase.gi.WriteByte(color);
+ GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PVS);
+ }
+
+ // change bullet's course when it enters water
+ Math3D.VectorSubtract(end, start, dir);
+ Math3D.vectoangles(dir, dir);
+ Math3D.AngleVectors(dir, forward, right, up);
+ r = Lib.crandom() * hspread * 2;
+ u = Lib.crandom() * vspread * 2;
+ Math3D.VectorMA(water_start, 8192, forward, end);
+ Math3D.VectorMA(end, r, right, end);
+ Math3D.VectorMA(end, u, up, end);
+ }
+
+ // re-trace ignoring water this time
+ tr = GameBase.gi.trace(water_start, null, null, end, self,
+ Defines.MASK_SHOT);
+ }
+ }
+
+ // send gun puff / flash
+ if (!((tr.surface != null) && 0 != (tr.surface.flags & Defines.SURF_SKY))) {
+ if (tr.fraction < 1.0) {
+ if (tr.ent.takedamage != 0) {
+ GameCombat.T_Damage(tr.ent, self, self, aimdir, tr.endpos,
+ tr.plane.normal, damage, kick,
+ Defines.DAMAGE_BULLET, mod);
+ } else {
+ if (!"sky".equals(tr.surface.name)) {
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(te_impact);
+ GameBase.gi.WritePosition(tr.endpos);
+ GameBase.gi.WriteDir(tr.plane.normal);
+ GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PVS);
+
+ if (self.client != null)
+ PlayerWeapon.PlayerNoise(self, tr.endpos,
+ Defines.PNOISE_IMPACT);
+ }
+ }
+ }
+ }
+
+ // if went through water, determine where the end and make a bubble
+ // trail
+ if (water) {
+ float[] pos = { 0, 0, 0 };
+
+ Math3D.VectorSubtract(tr.endpos, water_start, dir);
+ Math3D.VectorNormalize(dir);
+ Math3D.VectorMA(tr.endpos, -2, dir, pos);
+ if ((GameBase.gi.pointcontents.pointcontents(pos) & Defines.MASK_WATER) != 0)
+ Math3D.VectorCopy(pos, tr.endpos);
+ else
+ tr = GameBase.gi.trace(pos, null, null, water_start, tr.ent,
+ Defines.MASK_WATER);
+
+ Math3D.VectorAdd(water_start, tr.endpos, pos);
+ Math3D.VectorScale(pos, 0.5f, pos);
+
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_BUBBLETRAIL);
+ GameBase.gi.WritePosition(water_start);
+ GameBase.gi.WritePosition(tr.endpos);
+ GameBase.gi.multicast(pos, Defines.MULTICAST_PVS);
+ }
+ }
+
+ /*
+ * ================= fire_bullet
+ *
+ * Fires a single round. Used for machinegun and chaingun. Would be fine for
+ * pistols, rifles, etc.... =================
+ */
+ public static void fire_bullet(edict_t self, float[] start, float[] aimdir,
+ int damage, int kick, int hspread, int vspread, int mod) {
+ fire_lead(self, start, aimdir, damage, kick, Defines.TE_GUNSHOT,
+ hspread, vspread, mod);
+ }
+
+ /*
+ * =================
+ * fire_shotgun
+ *
+ * Shoots shotgun pellets. Used by shotgun and super shotgun.
+ * =================
+ */
+ public static void fire_shotgun(edict_t self, float[] start,
+ float[] aimdir, int damage, int kick, int hspread, int vspread,
+ int count, int mod) {
+ int i;
+
+ for (i = 0; i < count; i++)
+ fire_lead(self, start, aimdir, damage, kick, Defines.TE_SHOTGUN,
+ hspread, vspread, mod);
+ }
+
+ /*
+ * =================
+ * fire_blaster
+ *
+ * Fires a single blaster bolt. Used by the blaster and hyper blaster.
+ * =================
+ */
+
+ public static void fire_blaster(edict_t self, float[] start, float[] dir,
+ int damage, int speed, int effect, boolean hyper) {
+ edict_t bolt;
+ trace_t tr;
+
+ Math3D.VectorNormalize(dir);
+
+ bolt = GameUtil.G_Spawn();
+ bolt.svflags = Defines.SVF_DEADMONSTER;
+ // yes, I know it looks weird that projectiles are deadmonsters
+ // what this means is that when prediction is used against the object
+ // (blaster/hyperblaster shots), the player won't be solid clipped
+ // against
+ // the object. Right now trying to run into a firing hyperblaster
+ // is very jerky since you are predicted 'against' the shots.
+ Math3D.VectorCopy(start, bolt.s.origin);
+ Math3D.VectorCopy(start, bolt.s.old_origin);
+ Math3D.vectoangles(dir, bolt.s.angles);
+ Math3D.VectorScale(dir, speed, bolt.velocity);
+ bolt.movetype = Defines.MOVETYPE_FLYMISSILE;
+ bolt.clipmask = Defines.MASK_SHOT;
+ bolt.solid = Defines.SOLID_BBOX;
+ bolt.s.effects |= effect;
+ Math3D.VectorClear(bolt.mins);
+ Math3D.VectorClear(bolt.maxs);
+ bolt.s.modelindex = GameBase.gi
+ .modelindex("models/objects/laser/tris.md2");
+ bolt.s.sound = GameBase.gi.soundindex("misc/lasfly.wav");
+ bolt.owner = self;
+ bolt.touch = blaster_touch;
+ bolt.nextthink = GameBase.level.time + 2;
+ bolt.think = GameUtil.G_FreeEdictA;
+ bolt.dmg = damage;
+ bolt.classname = "bolt";
+ if (hyper)
+ bolt.spawnflags = 1;
+ GameBase.gi.linkentity(bolt);
+
+ if (self.client != null)
+ check_dodge(self, bolt.s.origin, dir, speed);
+
+ tr = GameBase.gi.trace(self.s.origin, null, null, bolt.s.origin, bolt,
+ Defines.MASK_SHOT);
+ if (tr.fraction < 1.0) {
+ Math3D.VectorMA(bolt.s.origin, -10, dir, bolt.s.origin);
+ bolt.touch.touch(bolt, tr.ent, GameBase.dummyplane, null);
+ }
+ }
+
+ public static void fire_grenade(edict_t self, float[] start,
+ float[] aimdir, int damage, int speed, float timer,
+ float damage_radius) {
+ edict_t grenade;
+ float[] dir = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
+
+ Math3D.vectoangles(aimdir, dir);
+ Math3D.AngleVectors(dir, forward, right, up);
+
+ grenade = GameUtil.G_Spawn();
+ Math3D.VectorCopy(start, grenade.s.origin);
+ Math3D.VectorScale(aimdir, speed, grenade.velocity);
+ Math3D.VectorMA(grenade.velocity, 200f + Lib.crandom() * 10.0f, up,
+ grenade.velocity);
+ Math3D.VectorMA(grenade.velocity, Lib.crandom() * 10.0f, right,
+ grenade.velocity);
+ Math3D.VectorSet(grenade.avelocity, 300, 300, 300);
+ grenade.movetype = Defines.MOVETYPE_BOUNCE;
+ grenade.clipmask = Defines.MASK_SHOT;
+ grenade.solid = Defines.SOLID_BBOX;
+ grenade.s.effects |= Defines.EF_GRENADE;
+ Math3D.VectorClear(grenade.mins);
+ Math3D.VectorClear(grenade.maxs);
+ grenade.s.modelindex = GameBase.gi
+ .modelindex("models/objects/grenade/tris.md2");
+ grenade.owner = self;
+ grenade.touch = Grenade_Touch;
+ grenade.nextthink = GameBase.level.time + timer;
+ grenade.think = Grenade_Explode;
+ grenade.dmg = damage;
+ grenade.dmg_radius = damage_radius;
+ grenade.classname = "grenade";
+
+ GameBase.gi.linkentity(grenade);
+ }
+
+ public static void fire_grenade2(edict_t self, float[] start,
+ float[] aimdir, int damage, int speed, float timer,
+ float damage_radius, boolean held) {
+ edict_t grenade;
+ float[] dir = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
+
+ Math3D.vectoangles(aimdir, dir);
+ Math3D.AngleVectors(dir, forward, right, up);
+
+ grenade = GameUtil.G_Spawn();
+ Math3D.VectorCopy(start, grenade.s.origin);
+ Math3D.VectorScale(aimdir, speed, grenade.velocity);
+ Math3D.VectorMA(grenade.velocity, 200f + Lib.crandom() * 10.0f, up,
+ grenade.velocity);
+ Math3D.VectorMA(grenade.velocity, Lib.crandom() * 10.0f, right,
+ grenade.velocity);
+ Math3D.VectorSet(grenade.avelocity, 300f, 300f, 300f);
+ grenade.movetype = Defines.MOVETYPE_BOUNCE;
+ grenade.clipmask = Defines.MASK_SHOT;
+ grenade.solid = Defines.SOLID_BBOX;
+ grenade.s.effects |= Defines.EF_GRENADE;
+ Math3D.VectorClear(grenade.mins);
+ Math3D.VectorClear(grenade.maxs);
+ grenade.s.modelindex = GameBase.gi
+ .modelindex("models/objects/grenade2/tris.md2");
+ grenade.owner = self;
+ grenade.touch = Grenade_Touch;
+ grenade.nextthink = GameBase.level.time + timer;
+ grenade.think = Grenade_Explode;
+ grenade.dmg = damage;
+ grenade.dmg_radius = damage_radius;
+ grenade.classname = "hgrenade";
+ if (held)
+ grenade.spawnflags = 3;
+ else
+ grenade.spawnflags = 1;
+ grenade.s.sound = GameBase.gi.soundindex("weapons/hgrenc1b.wav");
+
+ if (timer <= 0.0)
+ Grenade_Explode.think(grenade);
+ else {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, GameBase.gi
+ .soundindex("weapons/hgrent1a.wav"), 1, Defines.ATTN_NORM,
+ 0);
+ GameBase.gi.linkentity(grenade);
+ }
+ }
+
+ public static void fire_rocket(edict_t self, float[] start, float[] dir,
+ int damage, int speed, float damage_radius, int radius_damage) {
+ edict_t rocket;
+
+ rocket = GameUtil.G_Spawn();
+ Math3D.VectorCopy(start, rocket.s.origin);
+ Math3D.VectorCopy(dir, rocket.movedir);
+ Math3D.vectoangles(dir, rocket.s.angles);
+ Math3D.VectorScale(dir, speed, rocket.velocity);
+ rocket.movetype = Defines.MOVETYPE_FLYMISSILE;
+ rocket.clipmask = Defines.MASK_SHOT;
+ rocket.solid = Defines.SOLID_BBOX;
+ rocket.s.effects |= Defines.EF_ROCKET;
+ Math3D.VectorClear(rocket.mins);
+ Math3D.VectorClear(rocket.maxs);
+ rocket.s.modelindex = GameBase.gi
+ .modelindex("models/objects/rocket/tris.md2");
+ rocket.owner = self;
+ rocket.touch = rocket_touch;
+ rocket.nextthink = GameBase.level.time + 8000 / speed;
+ rocket.think = GameUtil.G_FreeEdictA;
+ rocket.dmg = damage;
+ rocket.radius_dmg = radius_damage;
+ rocket.dmg_radius = damage_radius;
+ rocket.s.sound = GameBase.gi.soundindex("weapons/rockfly.wav");
+ rocket.classname = "rocket";
+
+ if (self.client != null)
+ check_dodge(self, rocket.s.origin, dir, speed);
+
+ GameBase.gi.linkentity(rocket);
+ }
+
+ /*
+ * =================
+ * fire_rail
+ * =================
+ */
+ public static void fire_rail(edict_t self, float[] start, float[] aimdir,
+ int damage, int kick) {
+ float[] from = { 0, 0, 0 };
+ float[] end = { 0, 0, 0 };
+ trace_t tr = null;
+ edict_t ignore;
+ int mask;
+ boolean water;
+
+ Math3D.VectorMA(start, 8192f, aimdir, end);
+ Math3D.VectorCopy(start, from);
+ ignore = self;
+ water = false;
+ mask = Defines.MASK_SHOT | Defines.CONTENTS_SLIME
+ | Defines.CONTENTS_LAVA;
+ while (ignore != null) {
+ tr = GameBase.gi.trace(from, null, null, end, ignore, mask);
+
+ if ((tr.contents & (Defines.CONTENTS_SLIME | Defines.CONTENTS_LAVA)) != 0) {
+ mask &= ~(Defines.CONTENTS_SLIME | Defines.CONTENTS_LAVA);
+ water = true;
+ } else {
+ //ZOID--added so rail goes through SOLID_BBOX entities (gibs,
+ // etc)
+ if ((tr.ent.svflags & Defines.SVF_MONSTER) != 0
+ || (tr.ent.client != null)
+ || (tr.ent.solid == Defines.SOLID_BBOX))
+ ignore = tr.ent;
+ else
+ ignore = null;
+
+ if ((tr.ent != self) && (tr.ent.takedamage != 0))
+ GameCombat.T_Damage(tr.ent, self, self, aimdir, tr.endpos,
+ tr.plane.normal, damage, kick, 0,
+ Defines.MOD_RAILGUN);
+ }
+
+ Math3D.VectorCopy(tr.endpos, from);
+ }
+
+ // send gun puff / flash
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_RAILTRAIL);
+ GameBase.gi.WritePosition(start);
+ GameBase.gi.WritePosition(tr.endpos);
+ GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PHS);
+ // gi.multicast (start, MULTICAST_PHS);
+ if (water) {
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_RAILTRAIL);
+ GameBase.gi.WritePosition(start);
+ GameBase.gi.WritePosition(tr.endpos);
+ GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PHS);
+ }
+
+ if (self.client != null)
+ PlayerWeapon.PlayerNoise(self, tr.endpos, Defines.PNOISE_IMPACT);
+ }
+
+ public static void fire_bfg(edict_t self, float[] start, float[] dir,
+ int damage, int speed, float damage_radius) {
+ edict_t bfg;
+
+ bfg = GameUtil.G_Spawn();
+ Math3D.VectorCopy(start, bfg.s.origin);
+ Math3D.VectorCopy(dir, bfg.movedir);
+ Math3D.vectoangles(dir, bfg.s.angles);
+ Math3D.VectorScale(dir, speed, bfg.velocity);
+ bfg.movetype = Defines.MOVETYPE_FLYMISSILE;
+ bfg.clipmask = Defines.MASK_SHOT;
+ bfg.solid = Defines.SOLID_BBOX;
+ bfg.s.effects |= Defines.EF_BFG | Defines.EF_ANIM_ALLFAST;
+ Math3D.VectorClear(bfg.mins);
+ Math3D.VectorClear(bfg.maxs);
+ bfg.s.modelindex = GameBase.gi.modelindex("sprites/s_bfg1.sp2");
+ bfg.owner = self;
+ bfg.touch = bfg_touch;
+ bfg.nextthink = GameBase.level.time + 8000 / speed;
+ bfg.think = GameUtil.G_FreeEdictA;
+ bfg.radius_dmg = damage;
+ bfg.dmg_radius = damage_radius;
+ bfg.classname = "bfg blast";
+ bfg.s.sound = GameBase.gi.soundindex("weapons/bfg__l1a.wav");
+
+ bfg.think = bfg_think;
+ bfg.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ bfg.teammaster = bfg;
+ bfg.teamchain = null;
+
+ if (self.client != null)
+ check_dodge(self, bfg.s.origin, dir, speed);
+
+ GameBase.gi.linkentity(bfg);
+ }
+}
diff --git a/src/jake2/game/Monster.java b/src/jake2/game/Monster.java
index f74612f..fe97728 100644
--- a/src/jake2/game/Monster.java
+++ b/src/jake2/game/Monster.java
@@ -19,7 +19,7 @@
*/
// Created on 17.12.2003 by RST.
-// $Id: Monster.java,v 1.5 2005-01-12 12:14:17 hzi Exp $
+// $Id: Monster.java,v 1.6 2005-11-16 22:24:53 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -39,7 +39,7 @@ public class Monster {
public static void monster_fire_bullet(edict_t self, float[] start,
float[] dir, int damage, int kick, int hspread, int vspread,
int flashtype) {
- Fire.fire_bullet(self, start, dir, damage, kick, hspread, vspread,
+ GameWeapon.fire_bullet(self, start, dir, damage, kick, hspread, vspread,
Defines.MOD_UNKNOWN);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
@@ -52,7 +52,7 @@ public class Monster {
public static void monster_fire_shotgun(edict_t self, float[] start,
float[] aimdir, int damage, int kick, int hspread, int vspread,
int count, int flashtype) {
- Fire.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread,
+ GameWeapon.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread,
count, Defines.MOD_UNKNOWN);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
@@ -64,7 +64,7 @@ public class Monster {
/** The Moster fires the blaster. */
public static void monster_fire_blaster(edict_t self, float[] start,
float[] dir, int damage, int speed, int flashtype, int effect) {
- Fire.fire_blaster(self, start, dir, damage, speed, effect, false);
+ GameWeapon.fire_blaster(self, start, dir, damage, speed, effect, false);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
GameBase.gi.WriteShort(self.index);
@@ -75,7 +75,7 @@ public class Monster {
/** The Moster fires the grenade. */
public static void monster_fire_grenade(edict_t self, float[] start,
float[] aimdir, int damage, int speed, int flashtype) {
- Fire
+ GameWeapon
.fire_grenade(self, start, aimdir, damage, speed, 2.5f,
damage + 40);
@@ -88,7 +88,7 @@ public class Monster {
/** The Moster fires the rocket. */
public static void monster_fire_rocket(edict_t self, float[] start,
float[] dir, int damage, int speed, int flashtype) {
- Fire.fire_rocket(self, start, dir, damage, speed, damage + 20, damage);
+ GameWeapon.fire_rocket(self, start, dir, damage, speed, damage + 20, damage);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
GameBase.gi.WriteShort(self.index);
@@ -99,7 +99,7 @@ public class Monster {
/** The Moster fires the railgun. */
public static void monster_fire_railgun(edict_t self, float[] start,
float[] aimdir, int damage, int kick, int flashtype) {
- Fire.fire_rail(self, start, aimdir, damage, kick);
+ GameWeapon.fire_rail(self, start, aimdir, damage, kick);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
GameBase.gi.WriteShort(self.index);
@@ -111,7 +111,7 @@ public class Monster {
public static void monster_fire_bfg(edict_t self, float[] start,
float[] aimdir, int damage, int speed, int kick,
float damage_radius, int flashtype) {
- Fire.fire_bfg(self, start, aimdir, damage, speed, damage_radius);
+ GameWeapon.fire_bfg(self, start, aimdir, damage, speed, damage_radius);
GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
GameBase.gi.WriteShort(self.index);
@@ -130,7 +130,7 @@ public class Monster {
self.monsterinfo.aiflags &= Defines.AI_GOOD_GUY;
if (self.item != null) {
- GameUtil.Drop_Item(self, self.item);
+ GameItems.Drop_Item(self, self.item);
self.item = null;
}
@@ -179,7 +179,7 @@ public class Monster {
Math3D.VectorCopy(self.s.origin, self.s.old_origin);
if (GameBase.st.item != null && GameBase.st.item.length() > 0) {
- self.item = GameUtil.FindItemByClassname(GameBase.st.item);
+ self.item = GameItems.FindItemByClassname(GameBase.st.item);
if (self.item == null)
GameBase.gi.dprintf("monster_start:" + self.classname + " at "
+ Lib.vtos(self.s.origin) + " has bad item: "
diff --git a/src/jake2/game/PlayerClient.java b/src/jake2/game/PlayerClient.java
index a2e97bd..fd17829 100644
--- a/src/jake2/game/PlayerClient.java
+++ b/src/jake2/game/PlayerClient.java
@@ -19,15 +19,232 @@
*/
// Created on 28.12.2003 by RST.
-// $Id: PlayerClient.java,v 1.9 2005-02-19 21:20:10 salomo Exp $
+
+// $Id: PlayerClient.java,v 1.10 2005-11-16 22:24:52 salomo Exp $
+
package jake2.game;
import jake2.Defines;
+import jake2.game.monsters.M_Player;
+import jake2.game.pmove_t.TraceAdapter;
import jake2.util.Lib;
import jake2.util.Math3D;
public class PlayerClient {
+ public static int player_die_i = 0;
+ /*
+ * ==================
+ * player_die
+ * ==================
+ */
+ static EntDieAdapter player_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ Math3D.VectorClear(self.avelocity);
+
+ self.takedamage = Defines.DAMAGE_YES;
+ self.movetype = Defines.MOVETYPE_TOSS;
+
+ self.s.modelindex2 = 0; // remove linked weapon model
+
+ self.s.angles[0] = 0;
+ self.s.angles[2] = 0;
+
+ self.s.sound = 0;
+ self.client.weapon_sound = 0;
+
+ self.maxs[2] = -8;
+
+ // self.solid = SOLID_NOT;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+
+ if (self.deadflag == 0) {
+ self.client.respawn_time = GameBase.level.time + 1.0f;
+ PlayerClient.LookAtKiller(self, inflictor, attacker);
+ self.client.ps.pmove.pm_type = Defines.PM_DEAD;
+ ClientObituary(self, inflictor, attacker);
+ PlayerClient.TossClientWeapon(self);
+ if (GameBase.deathmatch.value != 0)
+ Cmd.Help_f(self); // show scores
+
+ // clear inventory
+ // this is kind of ugly, but it's how we want to handle keys in
+ // coop
+ for (n = 0; n < GameBase.game.num_items; n++) {
+ if (GameBase.coop.value != 0
+ && (GameItems.itemlist[n].flags & Defines.IT_KEY) != 0)
+ self.client.resp.coop_respawn.inventory[n] = self.client.pers.inventory[n];
+ self.client.pers.inventory[n] = 0;
+ }
+ }
+
+ // remove powerups
+ self.client.quad_framenum = 0;
+ self.client.invincible_framenum = 0;
+ self.client.breather_framenum = 0;
+ self.client.enviro_framenum = 0;
+ self.flags &= ~Defines.FL_POWER_ARMOR;
+
+ if (self.health < -40) { // gib
+ GameBase.gi
+ .sound(self, Defines.CHAN_BODY, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 4; n++)
+ GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ GameMisc.ThrowClientHead(self, damage);
+
+ self.takedamage = Defines.DAMAGE_NO;
+ } else { // normal death
+ if (self.deadflag == 0) {
+
+ player_die_i = (player_die_i + 1) % 3;
+ // start a death animation
+ self.client.anim_priority = Defines.ANIM_DEATH;
+ if ((self.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) {
+ self.s.frame = M_Player.FRAME_crdeath1 - 1;
+ self.client.anim_end = M_Player.FRAME_crdeath5;
+ } else
+ switch (player_die_i) {
+ case 0:
+ self.s.frame = M_Player.FRAME_death101 - 1;
+ self.client.anim_end = M_Player.FRAME_death106;
+ break;
+ case 1:
+ self.s.frame = M_Player.FRAME_death201 - 1;
+ self.client.anim_end = M_Player.FRAME_death206;
+ break;
+ case 2:
+ self.s.frame = M_Player.FRAME_death301 - 1;
+ self.client.anim_end = M_Player.FRAME_death308;
+ break;
+ }
+
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("*death" + ((Lib.rand() % 4) + 1)
+ + ".wav"), 1, Defines.ATTN_NORM, 0);
+ }
+ }
+
+ self.deadflag = Defines.DEAD_DEAD;
+
+ GameBase.gi.linkentity(self);
+ }
+ };
+ static EntThinkAdapter SP_FixCoopSpots = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ edict_t spot;
+ float[] d = { 0, 0, 0 };
+
+ spot = null;
+ EdictIterator es = null;
+
+ while (true) {
+ es = GameBase.G_Find(es, GameBase.findByClass,
+ "info_player_start");
+
+ if (es == null)
+ return true;
+
+ spot = es.o;
+
+ if (spot.targetname == null)
+ continue;
+ Math3D.VectorSubtract(self.s.origin, spot.s.origin, d);
+ if (Math3D.VectorLength(d) < 384) {
+ if ((self.targetname == null)
+ || Lib.Q_stricmp(self.targetname, spot.targetname) != 0) {
+ // gi.dprintf("FixCoopSpots changed %s at %s targetname
+ // from %s to %s\n", self.classname,
+ // vtos(self.s.origin), self.targetname,
+ // spot.targetname);
+ self.targetname = spot.targetname;
+ }
+ return true;
+ }
+ }
+ }
+ };
+ static EntThinkAdapter SP_CreateCoopSpots = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ edict_t spot;
+
+ if (Lib.Q_stricmp(GameBase.level.mapname, "security") == 0) {
+ spot = GameUtil.G_Spawn();
+ spot.classname = "info_player_coop";
+ spot.s.origin[0] = 188 - 64;
+ spot.s.origin[1] = -164;
+ spot.s.origin[2] = 80;
+ spot.targetname = "jail3";
+ spot.s.angles[1] = 90;
+
+ spot = GameUtil.G_Spawn();
+ spot.classname = "info_player_coop";
+ spot.s.origin[0] = 188 + 64;
+ spot.s.origin[1] = -164;
+ spot.s.origin[2] = 80;
+ spot.targetname = "jail3";
+ spot.s.angles[1] = 90;
+
+ spot = GameUtil.G_Spawn();
+ spot.classname = "info_player_coop";
+ spot.s.origin[0] = 188 + 128;
+ spot.s.origin[1] = -164;
+ spot.s.origin[2] = 80;
+ spot.targetname = "jail3";
+ spot.s.angles[1] = 90;
+ }
+ return true;
+ }
+ };
+ // player pain is handled at the end of the frame in P_DamageFeedback
+ static EntPainAdapter player_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ }
+ };
+ static EntDieAdapter body_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+
+ int n;
+
+ if (self.health < -40) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_BODY, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 4; n++)
+ GameMisc.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ self.s.origin[2] -= 48;
+ GameMisc.ThrowClientHead(self, damage);
+ self.takedamage = Defines.DAMAGE_NO;
+ }
+ }
+ };
+ static edict_t pm_passent;
+ // pmove doesn't need to know about passent and contentmask
+ public static pmove_t.TraceAdapter PM_trace = new pmove_t.TraceAdapter() {
+
+ public trace_t trace(float[] start, float[] mins, float[] maxs,
+ float[] end) {
+ if (pm_passent.health > 0)
+ return GameBase.gi.trace(start, mins, maxs, end, pm_passent,
+ Defines.MASK_PLAYERSOLID);
+ else
+ return GameBase.gi.trace(start, mins, maxs, end, pm_passent,
+ Defines.MASK_DEADSOLID);
+ }
+
+ };
+
/*
* QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32) The normal
* starting point for a level.
@@ -37,7 +254,7 @@ public class PlayerClient {
return;
if (Lib.Q_stricmp(GameBase.level.mapname, "security") == 0) {
// invoke one of our gross, ugly, disgusting hacks
- self.think = PlayerClientAdapters.SP_CreateCoopSpots;
+ self.think = PlayerClient.SP_CreateCoopSpots;
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
}
}
@@ -80,7 +297,7 @@ public class PlayerClient {
|| (Lib.Q_stricmp(GameBase.level.mapname, "power2") == 0)
|| (Lib.Q_stricmp(GameBase.level.mapname, "strike") == 0)) {
// invoke one of our gross, ugly, disgusting hacks
- self.think = PlayerClientAdapters.SP_FixCoopSpots;
+ self.think = PlayerClient.SP_FixCoopSpots;
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
}
}
@@ -155,17 +372,17 @@ public class PlayerClient {
break;
case Defines.MOD_HG_SPLASH:
case Defines.MOD_G_SPLASH:
- if (GameAI.IsNeutral(self))
+ if (PlayerClient.IsNeutral(self))
message = "tripped on its own grenade";
- else if (GameAI.IsFemale(self))
+ else if (PlayerClient.IsFemale(self))
message = "tripped on her own grenade";
else
message = "tripped on his own grenade";
break;
case Defines.MOD_R_SPLASH:
- if (GameAI.IsNeutral(self))
+ if (PlayerClient.IsNeutral(self))
message = "blew itself up";
- else if (GameAI.IsFemale(self))
+ else if (PlayerClient.IsFemale(self))
message = "blew herself up";
else
message = "blew himself up";
@@ -174,9 +391,9 @@ public class PlayerClient {
message = "should have used a smaller gun";
break;
default:
- if (GameAI.IsNeutral(self))
+ if (PlayerClient.IsNeutral(self))
message = "killed itself";
- else if (GameAI.IsFemale(self))
+ else if (PlayerClient.IsFemale(self))
message = "killed herself";
else
message = "killed himself";
@@ -286,24 +503,22 @@ public class PlayerClient {
self.client.resp.score--;
}
- /*
- * ================== player_die ==================
- */
-
//=======================================================================
/*
- * ============== InitClientPersistant
+ * ==============
+ * InitClientPersistant
*
* This is only called when the game first initializes in single player, but
- * is called after each death and level change in deathmatch ==============
+ * is called after each death and level change in deathmatch
+ * ==============
*/
public static void InitClientPersistant(gclient_t client) {
gitem_t item;
client.pers = new client_persistant_t();
- item = GameUtil.FindItem("Blaster");
- client.pers.selected_item = GameUtil.ITEM_INDEX(item);
+ item = GameItems.FindItem("Blaster");
+ client.pers.selected_item = GameItems.ITEM_INDEX(item);
client.pers.inventory[client.pers.selected_item] = 1;
/*
@@ -335,11 +550,13 @@ public class PlayerClient {
}
/*
- * ================== SaveClientData
+ * ==================
+ * SaveClientData
*
* Some information that should be persistant, like health, is still stored
* in the edict structure, so it needs to be mirrored out to the client
- * structure before all the edicts are wiped. ==================
+ * structure before all the edicts are wiped.
+ * ==================
*/
public static void SaveClientData() {
int i;
@@ -369,7 +586,8 @@ public class PlayerClient {
}
/*
- * ================ PlayersRangeFromSpot
+ * ================
+ * PlayersRangeFromSpot
*
* Returns the distance to the nearest player from the given spot
* ================
@@ -403,7 +621,8 @@ public class PlayerClient {
}
/*
- * ================ SelectRandomDeathmatchSpawnPoint
+ * ================
+ * SelectRandomDeathmatchSpawnPoint
*
* go to a random point, but NOT the two points closest to other players
* ================
@@ -462,7 +681,8 @@ public class PlayerClient {
}
/*
- * ================ SelectFarthestDeathmatchSpawnPoint
+ * ================
+ * SelectFarthestDeathmatchSpawnPoint
*
* ================
*/
@@ -552,9 +772,11 @@ public class PlayerClient {
}
/*
- * =========== SelectSpawnPoint
+ * ===========
+ * SelectSpawnPoint
*
- * Chooses a player start, deathmatch start, coop start, etc ============
+ * Chooses a player start, deathmatch start, coop start, etc
+ * ============
*/
public static void SelectSpawnPoint(edict_t ent, float[] origin,
float[] angles) {
@@ -650,7 +872,7 @@ public class PlayerClient {
body.owner = ent.owner;
body.movetype = ent.movetype;
- body.die = PlayerClientAdapters.body_die;
+ body.die = PlayerClient.body_die;
body.takedamage = Defines.DAMAGE_YES;
GameBase.gi.linkentity(body);
@@ -850,8 +1072,8 @@ public class PlayerClient {
ent.air_finished = GameBase.level.time + 12;
ent.clipmask = Defines.MASK_PLAYERSOLID;
ent.model = "players/male/tris.md2";
- ent.pain = PlayerClientAdapters.player_pain;
- ent.die = GameAI.player_die;
+ ent.pain = PlayerClient.player_pain;
+ ent.die = PlayerClient.player_die;
ent.waterlevel = 0;
ent.watertype = 0;
ent.flags &= ~Defines.FL_NO_KNOCKBACK;
@@ -930,14 +1152,16 @@ public class PlayerClient {
// force the current weapon up
client.newweapon = client.pers.weapon;
- GamePWeapon.ChangeWeapon(ent);
+ PlayerWeapon.ChangeWeapon(ent);
}
/*
- * ===================== ClientBeginDeathmatch
+ * =====================
+ * ClientBeginDeathmatch
*
* A client has just connected to the server in deathmatch mode, so clear
- * everything out before starting them. =====================
+ * everything out before starting them.
+ * =====================
*/
public static void ClientBeginDeathmatch(edict_t ent) {
GameUtil.G_InitEdict(ent, ent.index);
@@ -966,10 +1190,12 @@ public class PlayerClient {
}
/*
- * =========== ClientBegin
+ * ===========
+ * ClientBegin
*
* called when a client has finished connecting, and is ready to be placed
- * into the game. This will happen every level load. ============
+ * into the game. This will happen every level load.
+ * ============
*/
public static void ClientBegin(edict_t ent) {
int i;
@@ -1022,12 +1248,14 @@ public class PlayerClient {
}
/*
- * =========== ClientUserInfoChanged
+ * ===========
+ * ClientUserInfoChanged
*
* called whenever the player updates a userinfo variable.
*
* The game can override any of the settings in place (forcing skins or
- * names, etc) before copying it off. ============
+ * names, etc) before copying it off.
+ * ============
*/
public static String ClientUserinfoChanged(edict_t ent, String userinfo) {
String s;
@@ -1086,13 +1314,15 @@ public class PlayerClient {
}
/*
- * =========== ClientConnect
+ * ===========
+ * ClientConnect
*
* Called when a player begins connecting to the server. The game can refuse
* entrance to a client by returning false. If the client is allowed, the
* connection process will continue and eventually get to ClientBegin()
* Changing levels will NOT cause this to be called again, but loadgames
- * will. ============
+ * will.
+ * ============
*/
public static boolean ClientConnect(edict_t ent, String userinfo) {
String value;
@@ -1160,10 +1390,12 @@ public class PlayerClient {
}
/*
- * =========== ClientDisconnect
+ * ===========
+ * ClientDisconnect
*
* Called when a player drops from the server. Will not be called between
- * levels. ============
+ * levels.
+ * ============
*/
public static void ClientDisconnect(edict_t ent) {
int playernum;
@@ -1202,10 +1434,12 @@ public class PlayerClient {
*/
/*
- * ============== ClientThink
+ * ==============
+ * ClientThink
*
* This will be called once for each client frame, which will usually be a
- * couple times for each server frame. ==============
+ * couple times for each server frame.
+ * ==============
*/
public static void ClientThink(edict_t ent, usercmd_t ucmd) {
gclient_t client;
@@ -1225,7 +1459,7 @@ public class PlayerClient {
return;
}
- PlayerClientAdapters.pm_passent = ent;
+ PlayerClient.pm_passent = ent;
if (ent.client.chase_target != null) {
@@ -1264,7 +1498,7 @@ public class PlayerClient {
// this should be a copy
pm.cmd.set(ucmd);
- pm.trace = PlayerClientAdapters.PM_trace; // adds default parms
+ pm.trace = PlayerClient.PM_trace; // adds default parms
pm.pointcontents = GameBase.gi.pointcontents;
// perform a pmove
@@ -1290,7 +1524,7 @@ public class PlayerClient {
&& (pm.cmd.upmove >= 10) && (pm.waterlevel == 0)) {
GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi
.soundindex("*jump1.wav"), 1, Defines.ATTN_NORM, 0);
- GameWeapon.PlayerNoise(ent, ent.s.origin, Defines.PNOISE_SELF);
+ PlayerWeapon.PlayerNoise(ent, ent.s.origin, Defines.PNOISE_SELF);
}
ent.viewheight = (int) pm.viewheight;
@@ -1347,11 +1581,11 @@ public class PlayerClient {
client.chase_target = null;
client.ps.pmove.pm_flags &= ~pmove_t.PMF_NO_PREDICTION;
} else
- GameAI.GetChaseTarget(ent);
+ GameChase.GetChaseTarget(ent);
} else if (!client.weapon_thunk) {
client.weapon_thunk = true;
- GamePWeapon.Think_Weapon(ent);
+ PlayerWeapon.Think_Weapon(ent);
}
}
@@ -1360,9 +1594,9 @@ public class PlayerClient {
if (0 == (client.ps.pmove.pm_flags & pmove_t.PMF_JUMP_HELD)) {
client.ps.pmove.pm_flags |= pmove_t.PMF_JUMP_HELD;
if (client.chase_target != null)
- GameAI.ChaseNext(ent);
+ GameChase.ChaseNext(ent);
else
- GameAI.GetChaseTarget(ent);
+ GameChase.GetChaseTarget(ent);
}
} else
client.ps.pmove.pm_flags &= ~pmove_t.PMF_JUMP_HELD;
@@ -1372,15 +1606,17 @@ public class PlayerClient {
for (i = 1; i <= GameBase.maxclients.value; i++) {
other = GameBase.g_edicts[i];
if (other.inuse && other.client.chase_target == ent)
- GameAI.UpdateChaseCam(other);
+ GameChase.UpdateChaseCam(other);
}
}
/*
- * ============== ClientBeginServerFrame
+ * ==============
+ * ClientBeginServerFrame
*
* This will be called once for each server frame, before running any other
- * entities in the world. ==============
+ * entities in the world.
+ * ==============
*/
public static void ClientBeginServerFrame(edict_t ent) {
gclient_t client;
@@ -1400,7 +1636,7 @@ public class PlayerClient {
// run weapon animations if it hasn't been done by a ucmd_t
if (!client.weapon_thunk && !client.resp.spectator)
- GamePWeapon.Think_Weapon(ent);
+ PlayerWeapon.Think_Weapon(ent);
else
client.weapon_thunk = false;
@@ -1429,4 +1665,118 @@ public class PlayerClient {
client.latched_buttons = 0;
}
+
+ /** Returns true, if the players gender flag was set to female . */
+ public static boolean IsFemale(edict_t ent) {
+ char info;
+
+ if (null == ent.client)
+ return false;
+
+ info = Info.Info_ValueForKey(ent.client.pers.userinfo, "gender")
+ .charAt(0);
+ if (info == 'f' || info == 'F')
+ return true;
+ return false;
+ }
+
+ /**
+ * Returns true, if the players gender flag was neither set to female nor to
+ * male.
+ */
+ public static boolean IsNeutral(edict_t ent) {
+ char info;
+
+ if (ent.client == null)
+ return false;
+
+ info = Info.Info_ValueForKey(ent.client.pers.userinfo, "gender")
+ .charAt(0);
+
+ if (info != 'f' && info != 'F' && info != 'm' && info != 'M')
+ return true;
+ return false;
+ }
+
+ /*
+ * ==================
+ * LookAtKiller
+ * ==================
+ */
+ public static void LookAtKiller(edict_t self, edict_t inflictor,
+ edict_t attacker) {
+ float dir[] = { 0, 0, 0 };
+
+ edict_t world = GameBase.g_edicts[0];
+
+ if (attacker != null && attacker != world && attacker != self) {
+ Math3D.VectorSubtract(attacker.s.origin, self.s.origin, dir);
+ } else if (inflictor != null && inflictor != world && inflictor != self) {
+ Math3D.VectorSubtract(inflictor.s.origin, self.s.origin, dir);
+ } else {
+ self.client.killer_yaw = self.s.angles[Defines.YAW];
+ return;
+ }
+
+ if (dir[0] != 0)
+ self.client.killer_yaw = (float) (180 / Math.PI * Math.atan2(
+ dir[1], dir[0]));
+ else {
+ self.client.killer_yaw = 0;
+ if (dir[1] > 0)
+ self.client.killer_yaw = 90;
+ else if (dir[1] < 0)
+ self.client.killer_yaw = -90;
+ }
+ if (self.client.killer_yaw < 0)
+ self.client.killer_yaw += 360;
+
+ }
+
+ public static void TossClientWeapon(edict_t self) {
+ gitem_t item;
+ edict_t drop;
+ boolean quad;
+ float spread;
+
+ if (GameBase.deathmatch.value == 0)
+ return;
+
+ item = self.client.pers.weapon;
+ if (0 == self.client.pers.inventory[self.client.ammo_index])
+ item = null;
+ if (item != null && (Lib.strcmp(item.pickup_name, "Blaster") == 0))
+ item = null;
+
+ if (0 == ((int) (GameBase.dmflags.value) & Defines.DF_QUAD_DROP))
+ quad = false;
+ else
+ quad = (self.client.quad_framenum > (GameBase.level.framenum + 10));
+
+ if (item != null && quad)
+ spread = 22.5f;
+ else
+ spread = 0.0f;
+
+ if (item != null) {
+ self.client.v_angle[Defines.YAW] -= spread;
+ drop = GameItems.Drop_Item(self, item);
+ self.client.v_angle[Defines.YAW] += spread;
+ drop.spawnflags = Defines.DROPPED_PLAYER_ITEM;
+ }
+
+ if (quad) {
+ self.client.v_angle[Defines.YAW] += spread;
+ drop = GameItems.Drop_Item(self, GameItems
+ .FindItemByClassname("item_quad"));
+ self.client.v_angle[Defines.YAW] -= spread;
+ drop.spawnflags |= Defines.DROPPED_PLAYER_ITEM;
+
+ drop.touch = GameItems.Touch_Item;
+ drop.nextthink = GameBase.level.time
+ + (self.client.quad_framenum - GameBase.level.framenum)
+ * Defines.FRAMETIME;
+ drop.think = GameUtil.G_FreeEdictA;
+ }
+ }
} \ No newline at end of file
diff --git a/src/jake2/game/PlayerClientAdapters.java b/src/jake2/game/PlayerClientAdapters.java
deleted file mode 100644
index 029f1d3..0000000
--- a/src/jake2/game/PlayerClientAdapters.java
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- * Copyright (C) 1997-2001 Id Software, Inc.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE.
- *
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- * Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-// Created on 26.02.2004 by RST.
-// $Id: PlayerClientAdapters.java,v 1.4 2005-02-19 21:20:31 salomo Exp $
-package jake2.game;
-
-import jake2.Defines;
-import jake2.util.Lib;
-import jake2.util.Math3D;
-
-public class PlayerClientAdapters {
-
- //
- // Gross, ugly, disgustuing hack section
- //
-
- // this function is an ugly as hell hack to fix some map flaws
- //
- // the coop spawn spots on some maps are SNAFU. There are coop spots
- // with the wrong targetname as well as spots with no name at all
- //
- // we use carnal knowledge of the maps to fix the coop spot targetnames to
- // match
- // that of the nearest named single player spot
-
- static EntThinkAdapter SP_FixCoopSpots = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- edict_t spot;
- float[] d = { 0, 0, 0 };
-
- spot = null;
- EdictIterator es = null;
-
- while (true) {
- es = GameBase.G_Find(es, GameBase.findByClass,
- "info_player_start");
-
- if (es == null)
- return true;
-
- spot = es.o;
-
- if (spot.targetname == null)
- continue;
- Math3D.VectorSubtract(self.s.origin, spot.s.origin, d);
- if (Math3D.VectorLength(d) < 384) {
- if ((self.targetname == null)
- || Lib.Q_stricmp(self.targetname, spot.targetname) != 0) {
- // gi.dprintf("FixCoopSpots changed %s at %s targetname
- // from %s to %s\n", self.classname,
- // vtos(self.s.origin), self.targetname,
- // spot.targetname);
- self.targetname = spot.targetname;
- }
- return true;
- }
- }
- }
- };
-
- // now if that one wasn't ugly enough for you then try this one on for size
- // some maps don't have any coop spots at all, so we need to create them
- // where they should have been
-
- static EntThinkAdapter SP_CreateCoopSpots = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- edict_t spot;
-
- if (Lib.Q_stricmp(GameBase.level.mapname, "security") == 0) {
- spot = GameUtil.G_Spawn();
- spot.classname = "info_player_coop";
- spot.s.origin[0] = 188 - 64;
- spot.s.origin[1] = -164;
- spot.s.origin[2] = 80;
- spot.targetname = "jail3";
- spot.s.angles[1] = 90;
-
- spot = GameUtil.G_Spawn();
- spot.classname = "info_player_coop";
- spot.s.origin[0] = 188 + 64;
- spot.s.origin[1] = -164;
- spot.s.origin[2] = 80;
- spot.targetname = "jail3";
- spot.s.angles[1] = 90;
-
- spot = GameUtil.G_Spawn();
- spot.classname = "info_player_coop";
- spot.s.origin[0] = 188 + 128;
- spot.s.origin[1] = -164;
- spot.s.origin[2] = 80;
- spot.targetname = "jail3";
- spot.s.angles[1] = 90;
- }
- return true;
- }
- };
-
- //=======================================================================
-
- // player pain is handled at the end of the frame in P_DamageFeedback
- static EntPainAdapter player_pain = new EntPainAdapter() {
- public void pain(edict_t self, edict_t other, float kick, int damage) {
- }
- };
-
- static EntDieAdapter body_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker,
- int damage, float[] point) {
-
- int n;
-
- if (self.health < -40) {
- GameBase.gi
- .sound(self, Defines.CHAN_BODY, GameBase.gi
- .soundindex("misc/udeath.wav"), 1,
- Defines.ATTN_NORM, 0);
- for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
- "models/objects/gibs/sm_meat/tris.md2", damage,
- Defines.GIB_ORGANIC);
- self.s.origin[2] -= 48;
- GameAI.ThrowClientHead(self, damage);
- self.takedamage = Defines.DAMAGE_NO;
- }
- }
- };
-
- //==============================================================
-
- static edict_t pm_passent;
-
- // pmove doesn't need to know about passent and contentmask
- public static pmove_t.TraceAdapter PM_trace = new pmove_t.TraceAdapter() {
-
- public trace_t trace(float[] start, float[] mins, float[] maxs,
- float[] end) {
- if (pm_passent.health > 0)
- return GameBase.gi.trace(start, mins, maxs, end, pm_passent,
- Defines.MASK_PLAYERSOLID);
- else
- return GameBase.gi.trace(start, mins, maxs, end, pm_passent,
- Defines.MASK_DEADSOLID);
- }
-
- };
-} \ No newline at end of file
diff --git a/src/jake2/game/PlayerHud.java b/src/jake2/game/PlayerHud.java
index 72141ba..ff42d1a 100644
--- a/src/jake2/game/PlayerHud.java
+++ b/src/jake2/game/PlayerHud.java
@@ -19,7 +19,7 @@
*/
// Created on 28.12.2003 by RST.
-// $Id: PlayerHud.java,v 1.7 2005-02-06 19:13:01 salomo Exp $
+// $Id: PlayerHud.java,v 1.8 2005-11-16 22:24:52 salomo Exp $
package jake2.game;
@@ -110,10 +110,10 @@ public class PlayerHud {
if (!client.inuse)
continue;
// strip players of all keys between units
- for (n = 1; n < GameAI.itemlist.length; n++) {
+ for (n = 1; n < GameItems.itemlist.length; n++) {
// null pointer exception fixed. (RST)
- if (GameAI.itemlist[n] != null)
- if ((GameAI.itemlist[n].flags & Defines.IT_KEY) != 0)
+ if (GameItems.itemlist[n] != null)
+ if ((GameItems.itemlist[n].flags & Defines.IT_KEY) != 0)
client.client.pers.inventory[n] = 0;
}
}
@@ -165,8 +165,8 @@ public class PlayerHud {
}
/*
- * ================== DeathmatchScoreboardMessage
- *
+ * ==================
+ * DeathmatchScoreboardMessage
* ==================
*/
public static void DeathmatchScoreboardMessage(edict_t ent, edict_t killer) {
@@ -252,10 +252,12 @@ public class PlayerHud {
}
/*
- * ================== DeathmatchScoreboard
+ * ==================
+ * DeathmatchScoreboard
*
* Draw instead of help message. Note that it isn't that hard to overflow
- * the 1400 byte message limit! ==================
+ * the 1400 byte message limit!
+ * ==================
*/
public static void DeathmatchScoreboard(edict_t ent) {
DeathmatchScoreboardMessage(ent, ent.enemy);
@@ -263,9 +265,11 @@ public class PlayerHud {
}
/*
- * ================== Cmd_Score_f
+ * ==================
+ * Cmd_Score_f
*
- * Display the scoreboard ==================
+ * Display the scoreboard
+ * ==================
*/
public static void Cmd_Score_f(edict_t ent) {
ent.client.showinventory = false;
@@ -286,7 +290,9 @@ public class PlayerHud {
//=======================================================================
/*
- * =============== G_SetStats ===============
+ * ===============
+ * G_SetStats
+ * ===============
*/
public static void G_SetStats(edict_t ent) {
gitem_t item;
@@ -310,7 +316,7 @@ public class PlayerHud {
ent.client.ps.stats[Defines.STAT_AMMO_ICON] = 0;
ent.client.ps.stats[Defines.STAT_AMMO] = 0;
} else {
- item = GameAI.itemlist[ent.client.ammo_index];
+ item = GameItems.itemlist[ent.client.ammo_index];
ent.client.ps.stats[Defines.STAT_AMMO_ICON] = (short) GameBase.gi
.imageindex(item.icon);
ent.client.ps.stats[Defines.STAT_AMMO] = (short) ent.client.pers.inventory[ent.client.ammo_index];
@@ -319,9 +325,9 @@ public class PlayerHud {
//
// armor
//
- power_armor_type = GameUtil.PowerArmorType(ent);
+ power_armor_type = GameItems.PowerArmorType(ent);
if (power_armor_type != 0) {
- cells = ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ cells = ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("cells"))];
if (cells == 0) { // ran out of cells for power armor
ent.flags &= ~Defines.FL_POWER_ARMOR;
@@ -334,7 +340,7 @@ public class PlayerHud {
}
}
- index = GameUtil.ArmorIndex(ent);
+ index = GameItems.ArmorIndex(ent);
if (power_armor_type != 0
&& (0 == index || 0 != (GameBase.level.framenum & 8))) { // flash
// between
@@ -348,7 +354,7 @@ public class PlayerHud {
.imageindex("i_powershield");
ent.client.ps.stats[Defines.STAT_ARMOR] = (short) cells;
} else if (index != 0) {
- item = GameAI.GetItemByIndex(index);
+ item = GameItems.GetItemByIndex(index);
ent.client.ps.stats[Defines.STAT_ARMOR_ICON] = (short) GameBase.gi
.imageindex(item.icon);
ent.client.ps.stats[Defines.STAT_ARMOR] = (short) ent.client.pers.inventory[index];
@@ -397,7 +403,7 @@ public class PlayerHud {
ent.client.ps.stats[Defines.STAT_SELECTED_ICON] = 0;
else
ent.client.ps.stats[Defines.STAT_SELECTED_ICON] = (short) GameBase.gi
- .imageindex(GameAI.itemlist[ent.client.pers.selected_item].icon);
+ .imageindex(GameItems.itemlist[ent.client.pers.selected_item].icon);
ent.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) ent.client.pers.selected_item;
@@ -443,7 +449,9 @@ public class PlayerHud {
}
/*
- * =============== G_CheckChaseStats ===============
+ * ===============
+ * G_CheckChaseStats
+ * ===============
*/
public static void G_CheckChaseStats(edict_t ent) {
int i;
@@ -462,7 +470,9 @@ public class PlayerHud {
}
/*
- * =============== G_SetSpectatorStats ===============
+ * ===============
+ * G_SetSpectatorStats
+ * ===============
*/
public static void G_SetSpectatorStats(edict_t ent) {
gclient_t cl = ent.client;
@@ -488,4 +498,44 @@ public class PlayerHud {
else
cl.ps.stats[Defines.STAT_CHASE] = 0;
}
+
+ /**
+ * HelpComputer. Draws the help computer.
+ */
+ public static void HelpComputer(edict_t ent) {
+ StringBuffer sb = new StringBuffer(256);
+ String sk;
+
+ if (GameBase.skill.value == 0)
+ sk = "easy";
+ else if (GameBase.skill.value == 1)
+ sk = "medium";
+ else if (GameBase.skill.value == 2)
+ sk = "hard";
+ else
+ sk = "hard+";
+
+ // send the layout
+ sb.append("xv 32 yv 8 picn help "); // background
+ sb.append("xv 202 yv 12 string2 \"").append(sk).append("\" "); // skill
+ sb.append("xv 0 yv 24 cstring2 \"").append(GameBase.level.level_name)
+ .append("\" "); // level name
+ sb.append("xv 0 yv 54 cstring2 \"").append(GameBase.game.helpmessage1)
+ .append("\" "); // help 1
+ sb.append("xv 0 yv 110 cstring2 \"").append(GameBase.game.helpmessage2)
+ .append("\" "); // help 2
+ sb.append("xv 50 yv 164 string2 \" kills goals secrets\" ");
+ sb.append("xv 50 yv 172 string2 \"");
+ sb.append(Com.sprintf("%3i/%3i %i/%i %i/%i\" ", new Vargs(6)
+ .add(GameBase.level.killed_monsters).add(
+ GameBase.level.total_monsters).add(
+ GameBase.level.found_goals).add(
+ GameBase.level.total_goals).add(
+ GameBase.level.found_secrets).add(
+ GameBase.level.total_secrets)));
+
+ GameBase.gi.WriteByte(Defines.svc_layout);
+ GameBase.gi.WriteString(sb.toString());
+ GameBase.gi.unicast(ent, true);
+ }
} \ No newline at end of file
diff --git a/src/jake2/game/PlayerView.java b/src/jake2/game/PlayerView.java
index fae75bd..c7ebef3 100644
--- a/src/jake2/game/PlayerView.java
+++ b/src/jake2/game/PlayerView.java
@@ -19,7 +19,7 @@
*/
// Created on 28.12.2003 by RST.
-// $Id: PlayerView.java,v 1.3 2005-02-06 19:13:56 salomo Exp $
+// $Id: PlayerView.java,v 1.4 2005-11-16 22:24:52 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -41,7 +41,8 @@ public class PlayerView {
public static float[] up = { 0, 0, 0 };
/*
- * =============== SV_CalcRoll
+ * ===============
+ * SV_CalcRoll
*
* ===============
*/
@@ -65,9 +66,11 @@ public class PlayerView {
}
/*
- * =============== P_DamageFeedback
+ * ===============
+ * P_DamageFeedback
*
- * Handles color blends and view kicks ===============
+ * Handles color blends and view kicks
+ * ===============
*/
public static void P_DamageFeedback(edict_t player) {
@@ -158,6 +161,8 @@ public class PlayerView {
// the color of the blend will vary based on how much was absorbed
// by different armors
+ //
+
Math3D.VectorClear(v);
if (client.damage_parmor != 0)
Math3D.VectorMA(v, (float) client.damage_parmor / realcount,
@@ -208,7 +213,8 @@ public class PlayerView {
}
/*
- * =============== SV_CalcViewOffset
+ * ===============
+ * SV_CalcViewOffset
*
* Auto pitching on slopes?
*
@@ -335,7 +341,9 @@ public class PlayerView {
}
/*
- * ============== SV_CalcGunOffset ==============
+ * ==============
+ * SV_CalcGunOffset
+ * ==============
*/
public static void SV_CalcGunOffset(edict_t ent) {
int i;
@@ -380,7 +388,9 @@ public class PlayerView {
}
/*
- * ============= SV_AddBlend =============
+ * =============
+ * SV_AddBlend
+ * =============
*/
public static void SV_AddBlend(float r, float g, float b, float a,
float v_blend[]) {
@@ -398,7 +408,9 @@ public class PlayerView {
}
/*
- * ============= SV_CalcBlend =============
+ * =============
+ * SV_CalcBlend
+ * =============
*/
public static void SV_CalcBlend(edict_t ent) {
int contents;
@@ -482,7 +494,9 @@ public class PlayerView {
}
/*
- * ================= P_FallingDamage =================
+ * =================
+ * P_FallingDamage
+ * =================
*/
public static void P_FallingDamage(edict_t ent) {
float delta;
@@ -543,7 +557,7 @@ public class PlayerView {
if (GameBase.deathmatch.value == 0
|| 0 == ((int) GameBase.dmflags.value & Defines.DF_NO_FALLING))
- GameUtil.T_Damage(ent, GameBase.g_edicts[0],
+ GameCombat.T_Damage(ent, GameBase.g_edicts[0],
GameBase.g_edicts[0], dir, ent.s.origin,
Globals.vec3_origin, damage, 0, 0, Defines.MOD_FALLING);
} else {
@@ -553,7 +567,9 @@ public class PlayerView {
}
/*
- * ============= P_WorldEffects =============
+ * =============
+ * P_WorldEffects
+ * =============
*/
public static void P_WorldEffects() {
boolean breather;
@@ -577,7 +593,7 @@ public class PlayerView {
// if just entered a water volume, play a sound
//
if (old_waterlevel == 0 && waterlevel != 0) {
- GameWeapon.PlayerNoise(current_player, current_player.s.origin,
+ PlayerWeapon.PlayerNoise(current_player, current_player.s.origin,
Defines.PNOISE_SELF);
if ((current_player.watertype & Defines.CONTENTS_LAVA) != 0)
GameBase.gi.sound(current_player, Defines.CHAN_BODY,
@@ -601,7 +617,7 @@ public class PlayerView {
// if just completely exited a water volume, play a sound
//
if (old_waterlevel != 0 && waterlevel == 0) {
- GameWeapon.PlayerNoise(current_player, current_player.s.origin,
+ PlayerWeapon.PlayerNoise(current_player, current_player.s.origin,
Defines.PNOISE_SELF);
GameBase.gi
.sound(current_player, Defines.CHAN_BODY, GameBase.gi
@@ -627,7 +643,7 @@ public class PlayerView {
GameBase.gi.sound(current_player, Defines.CHAN_VOICE,
GameBase.gi.soundindex("player/gasp1.wav"), 1,
Defines.ATTN_NORM, 0);
- GameWeapon.PlayerNoise(current_player, current_player.s.origin,
+ PlayerWeapon.PlayerNoise(current_player, current_player.s.origin,
Defines.PNOISE_SELF);
} else if (current_player.air_finished < GameBase.level.time + 11) { // just
// break
@@ -656,7 +672,7 @@ public class PlayerView {
GameBase.gi.soundindex("player/u_breath2.wav"),
1, Defines.ATTN_NORM, 0);
current_client.breather_sound ^= 1;
- GameWeapon.PlayerNoise(current_player,
+ PlayerWeapon.PlayerNoise(current_player,
current_player.s.origin, Defines.PNOISE_SELF);
//FIXME: release a bubble?
}
@@ -689,7 +705,7 @@ public class PlayerView {
current_player.pain_debounce_time = GameBase.level.time;
- GameUtil.T_Damage(current_player, GameBase.g_edicts[0],
+ GameCombat.T_Damage(current_player, GameBase.g_edicts[0],
GameBase.g_edicts[0], Globals.vec3_origin,
current_player.s.origin, Globals.vec3_origin,
current_player.dmg, 0, Defines.DAMAGE_NO_ARMOR,
@@ -722,12 +738,12 @@ public class PlayerView {
}
if (envirosuit) // take 1/3 damage with envirosuit
- GameUtil.T_Damage(current_player, GameBase.g_edicts[0],
+ GameCombat.T_Damage(current_player, GameBase.g_edicts[0],
GameBase.g_edicts[0], Globals.vec3_origin,
current_player.s.origin, Globals.vec3_origin,
1 * waterlevel, 0, 0, Defines.MOD_LAVA);
else
- GameUtil.T_Damage(current_player, GameBase.g_edicts[0],
+ GameCombat.T_Damage(current_player, GameBase.g_edicts[0],
GameBase.g_edicts[0], Globals.vec3_origin,
current_player.s.origin, Globals.vec3_origin,
3 * waterlevel, 0, 0, Defines.MOD_LAVA);
@@ -735,7 +751,7 @@ public class PlayerView {
if ((current_player.watertype & Defines.CONTENTS_SLIME) != 0) {
if (!envirosuit) { // no damage from slime with envirosuit
- GameUtil.T_Damage(current_player, GameBase.g_edicts[0],
+ GameCombat.T_Damage(current_player, GameBase.g_edicts[0],
GameBase.g_edicts[0], Globals.vec3_origin,
current_player.s.origin, Globals.vec3_origin,
1 * waterlevel, 0, 0, Defines.MOD_SLIME);
@@ -745,7 +761,9 @@ public class PlayerView {
}
/*
- * =============== G_SetClientEffects ===============
+ * ===============
+ * G_SetClientEffects
+ * ===============
*/
public static void G_SetClientEffects(edict_t ent) {
int pa_type;
@@ -758,7 +776,7 @@ public class PlayerView {
return;
if (ent.powerarmor_time > GameBase.level.time) {
- pa_type = GameUtil.PowerArmorType(ent);
+ pa_type = GameItems.PowerArmorType(ent);
if (pa_type == Defines.POWER_ARMOR_SCREEN) {
ent.s.effects |= Defines.EF_POWERSCREEN;
} else if (pa_type == Defines.POWER_ARMOR_SHIELD) {
@@ -789,7 +807,9 @@ public class PlayerView {
}
/*
- * =============== G_SetClientEvent ===============
+ * ===============
+ * G_SetClientEvent
+ * ===============
*/
public static void G_SetClientEvent(edict_t ent) {
if (ent.s.event != 0)
@@ -802,7 +822,9 @@ public class PlayerView {
}
/*
- * =============== G_SetClientSound ===============
+ * ===============
+ * G_SetClientSound
+ * ===============
*/
public static void G_SetClientSound(edict_t ent) {
String weap;
@@ -840,7 +862,9 @@ public class PlayerView {
}
/*
- * =============== G_SetClientFrame ===============
+ * ===============
+ * G_SetClientFrame
+ * ===============
*/
public static void G_SetClientFrame(edict_t ent) {
gclient_t client;
@@ -927,10 +951,12 @@ public class PlayerView {
}
/*
- * ================= ClientEndServerFrame
+ * =================
+ * ClientEndServerFrame
*
* Called for each player at the end of the server frame and right after
- * spawning =================
+ * spawning
+ * =================
*/
public static void ClientEndServerFrame(edict_t ent) {
float bobtime;
diff --git a/src/jake2/game/GamePWeapon.java b/src/jake2/game/PlayerWeapon.java
index 500282e..f994568 100644
--- a/src/jake2/game/GamePWeapon.java
+++ b/src/jake2/game/PlayerWeapon.java
@@ -19,7 +19,9 @@
*/
// Created on 16.11.2003 by RST.
-// $Id: GamePWeapon.java,v 1.8 2005-02-19 21:18:15 salomo Exp $
+
+// $Id: PlayerWeapon.java,v 1.1 2005-11-16 22:24:53 salomo Exp $
+
package jake2.game;
import jake2.Defines;
@@ -29,7 +31,7 @@ import jake2.qcommon.Com;
import jake2.util.Lib;
import jake2.util.Math3D;
-public class GamePWeapon {
+public class PlayerWeapon {
public static EntThinkAdapter Weapon_Grenade = new EntThinkAdapter() {
@@ -163,7 +165,7 @@ public class GamePWeapon {
Math3D.VectorScale(forward, -2, ent.client.kick_origin);
ent.client.kick_angles[0] = -1;
- Fire.fire_grenade(ent, start, forward, damage, 600, 2.5f, radius);
+ GameWeapon.fire_grenade(ent, start, forward, damage, 600, 2.5f, radius);
GameBase.gi.WriteByte(Defines.svc_muzzleflash);
GameBase.gi.WriteShort(ent.index);
@@ -172,7 +174,7 @@ public class GamePWeapon {
ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
ent.client.pers.inventory[ent.client.ammo_index]--;
@@ -228,7 +230,7 @@ public class GamePWeapon {
Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8);
P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
start);
- Fire.fire_rocket(ent, start, forward, damage, 650, damage_radius,
+ GameWeapon.fire_rocket(ent, start, forward, damage, 650, damage_radius,
radius_damage);
// send muzzle flash
@@ -240,7 +242,7 @@ public class GamePWeapon {
ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
ent.client.pers.inventory[ent.client.ammo_index]--;
@@ -437,11 +439,11 @@ public class GamePWeapon {
}
if (GameBase.deathmatch.value != 0)
- Fire.fire_shotgun(ent, start, forward, damage, kick, 500, 500,
+ GameWeapon.fire_shotgun(ent, start, forward, damage, kick, 500, 500,
Defines.DEFAULT_DEATHMATCH_SHOTGUN_COUNT,
Defines.MOD_SHOTGUN);
else
- Fire.fire_shotgun(ent, start, forward, damage, kick, 500, 500,
+ GameWeapon.fire_shotgun(ent, start, forward, damage, kick, 500, 500,
Defines.DEFAULT_SHOTGUN_COUNT, Defines.MOD_SHOTGUN);
// send muzzle flash
@@ -452,7 +454,7 @@ public class GamePWeapon {
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
ent.client.pers.inventory[ent.client.ammo_index]--;
@@ -501,13 +503,13 @@ public class GamePWeapon {
v[Defines.YAW] = ent.client.v_angle[Defines.YAW] - 5;
v[Defines.ROLL] = ent.client.v_angle[Defines.ROLL];
Math3D.AngleVectors(v, forward, null, null);
- Fire.fire_shotgun(ent, start, forward, damage, kick,
+ GameWeapon.fire_shotgun(ent, start, forward, damage, kick,
Defines.DEFAULT_SHOTGUN_HSPREAD,
Defines.DEFAULT_SHOTGUN_VSPREAD,
Defines.DEFAULT_SSHOTGUN_COUNT / 2, Defines.MOD_SSHOTGUN);
v[Defines.YAW] = ent.client.v_angle[Defines.YAW] + 5;
Math3D.AngleVectors(v, forward, null, null);
- Fire.fire_shotgun(ent, start, forward, damage, kick,
+ GameWeapon.fire_shotgun(ent, start, forward, damage, kick,
Defines.DEFAULT_SHOTGUN_HSPREAD,
Defines.DEFAULT_SHOTGUN_VSPREAD,
Defines.DEFAULT_SSHOTGUN_COUNT / 2, Defines.MOD_SSHOTGUN);
@@ -520,7 +522,7 @@ public class GamePWeapon {
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
ent.client.pers.inventory[ent.client.ammo_index] -= 2;
@@ -580,7 +582,7 @@ public class GamePWeapon {
Math3D.VectorSet(offset, 0, 7, ent.viewheight - 8);
P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
start);
- Fire.fire_rail(ent, start, forward, damage, kick);
+ GameWeapon.fire_rail(ent, start, forward, damage, kick);
// send muzzle flash
GameBase.gi.WriteByte(Defines.svc_muzzleflash);
@@ -590,7 +592,7 @@ public class GamePWeapon {
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
ent.client.pers.inventory[ent.client.ammo_index]--;
@@ -643,7 +645,7 @@ public class GamePWeapon {
ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
return true;
}
@@ -669,11 +671,11 @@ public class GamePWeapon {
Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8);
P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
start);
- Fire.fire_bfg(ent, start, forward, damage, 400, damage_radius);
+ GameWeapon.fire_bfg(ent, start, forward, damage, 400, damage_radius);
ent.client.ps.gunframe++;
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
ent.client.pers.inventory[ent.client.ammo_index] -= 50;
@@ -695,55 +697,13 @@ public class GamePWeapon {
public static byte is_silenced;
- public static EntInteractAdapter Pickup_Weapon = new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other) {
- int index;
- gitem_t ammo;
-
- index = GameUtil.ITEM_INDEX(ent.item);
-
- if ((((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0 || GameBase.coop.value != 0)
- && 0 != other.client.pers.inventory[index]) {
- if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM)))
- return false; // leave the weapon for others to pickup
- }
-
- other.client.pers.inventory[index]++;
-
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) {
- // give them some ammo with it
- ammo = GameUtil.FindItem(ent.item.ammo);
- if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0)
- GameAI.Add_Ammo(other, ammo, 1000);
- else
- GameAI.Add_Ammo(other, ammo, ammo.quantity);
-
- if (0 == (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)) {
- if (GameBase.deathmatch.value != 0) {
- if (((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0)
- ent.flags |= Defines.FL_RESPAWN;
- else
- GameUtil.SetRespawn(ent, 30);
- }
- if (GameBase.coop.value != 0)
- ent.flags |= Defines.FL_RESPAWN;
- }
- }
-
- if (other.client.pers.weapon != ent.item
- && (other.client.pers.inventory[index] == 1)
- && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil
- .FindItem("blaster")))
- other.client.newweapon = ent.item;
-
- return true;
- }
- };
/*
- * ================ Use_Weapon
+ * ================
+ * Use_Weapon
*
- * Make the weapon ready if there is ammo ================
+ * Make the weapon ready if there is ammo
+ * ================
*/
public static ItemUseAdapter Use_Weapon = new ItemUseAdapter() {
@@ -758,8 +718,8 @@ public class GamePWeapon {
if (item.ammo != null && 0 == GameBase.g_select_empty.value
&& 0 == (item.flags & Defines.IT_AMMO)) {
- ammo_item = GameUtil.FindItem(item.ammo);
- ammo_index = GameUtil.ITEM_INDEX(ammo_item);
+ ammo_item = GameItems.FindItem(item.ammo);
+ ammo_index = GameItems.ITEM_INDEX(ammo_item);
if (0 == ent.client.pers.inventory[ammo_index]) {
GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "No "
@@ -782,7 +742,9 @@ public class GamePWeapon {
};
/*
- * ================ Drop_Weapon ================
+ * ================
+ * Drop_Weapon
+ * ================
*/
public static ItemDropAdapter Drop_Weapon = new ItemDropAdapter() {
@@ -792,7 +754,7 @@ public class GamePWeapon {
if (0 != ((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY))
return;
- index = GameUtil.ITEM_INDEX(item);
+ index = GameItems.ITEM_INDEX(item);
// see if we're already using it
if (((item == ent.client.pers.weapon) || (item == ent.client.newweapon))
&& (ent.client.pers.inventory[index] == 1)) {
@@ -801,7 +763,7 @@ public class GamePWeapon {
return;
}
- GameUtil.Drop_Item(ent, item);
+ GameItems.Drop_Item(ent, item);
ent.client.pers.inventory[index]--;
}
};
@@ -876,7 +838,7 @@ public class GamePWeapon {
Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8);
P_ProjectSource(ent.client, ent.s.origin, offset, forward, right,
start);
- Fire.fire_bullet(ent, start, forward, damage, kick,
+ GameWeapon.fire_bullet(ent, start, forward, damage, kick,
Defines.DEFAULT_BULLET_HSPREAD,
Defines.DEFAULT_BULLET_VSPREAD, Defines.MOD_MACHINEGUN);
@@ -886,7 +848,7 @@ public class GamePWeapon {
GameBase.gi.WriteByte(Defines.MZ_MACHINEGUN | is_silenced);
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
ent.client.pers.inventory[ent.client.ammo_index]--;
@@ -1005,7 +967,7 @@ public class GamePWeapon {
P_ProjectSource(ent.client, ent.s.origin, offset, forward,
right, start);
- Fire.fire_bullet(ent, start, forward, damage, kick,
+ GameWeapon.fire_bullet(ent, start, forward, damage, kick,
Defines.DEFAULT_BULLET_HSPREAD,
Defines.DEFAULT_BULLET_VSPREAD, Defines.MOD_CHAINGUN);
}
@@ -1018,7 +980,7 @@ public class GamePWeapon {
| is_silenced);
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
ent.client.pers.inventory[ent.client.ammo_index] -= shots;
@@ -1031,6 +993,51 @@ public class GamePWeapon {
public static int fire_frames[] = { 9, 17, 0 };
+ public static EntInteractAdapter Pickup_Weapon = new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
+ int index;
+ gitem_t ammo;
+
+ index = GameItems.ITEM_INDEX(ent.item);
+
+ if ((((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0 || GameBase.coop.value != 0)
+ && 0 != other.client.pers.inventory[index]) {
+ if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM)))
+ return false; // leave the weapon for others to pickup
+ }
+
+ other.client.pers.inventory[index]++;
+
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) {
+ // give them some ammo with it
+ ammo = GameItems.FindItem(ent.item.ammo);
+ if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0)
+ GameItems.Add_Ammo(other, ammo, 1000);
+ else
+ GameItems.Add_Ammo(other, ammo, ammo.quantity);
+
+ if (0 == (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)) {
+ if (GameBase.deathmatch.value != 0) {
+ if (((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0)
+ ent.flags |= Defines.FL_RESPAWN;
+ else
+ GameItems.SetRespawn(ent, 30);
+ }
+ if (GameBase.coop.value != 0)
+ ent.flags |= Defines.FL_RESPAWN;
+ }
+ }
+
+ if (other.client.pers.weapon != ent.item
+ && (other.client.pers.inventory[index] == 1)
+ && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameItems
+ .FindItem("blaster")))
+ other.client.newweapon = ent.item;
+
+ return true;
+ }
+ };
+
public static void P_ProjectSource(gclient_t client, float[] point,
float[] distance, float[] forward, float[] right, float[] result) {
float[] _distance = { 0, 0, 0 };
@@ -1044,7 +1051,8 @@ public class GamePWeapon {
}
/*
- * =============== ChangeWeapon
+ * ===============
+ * ChangeWeapon
*
* The old weapon has been dropped all the way, so make the new one current
* ===============
@@ -1076,7 +1084,7 @@ public class GamePWeapon {
if (ent.client.pers.weapon != null
&& ent.client.pers.weapon.ammo != null)
- ent.client.ammo_index = GameUtil.ITEM_INDEX(GameUtil
+ ent.client.ammo_index = GameItems.ITEM_INDEX(GameItems
.FindItem(ent.client.pers.weapon.ammo));
else
ent.client.ammo_index = 0;
@@ -1103,58 +1111,62 @@ public class GamePWeapon {
}
/*
- * ================= NoAmmoWeaponChange =================
+ * =================
+ * NoAmmoWeaponChange
+ * =================
*/
public static void NoAmmoWeaponChange(edict_t ent) {
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ if (0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("slugs"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ && 0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("railgun"))]) {
- ent.client.newweapon = GameUtil.FindItem("railgun");
+ ent.client.newweapon = GameItems.FindItem("railgun");
return;
}
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ if (0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("cells"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ && 0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("hyperblaster"))]) {
- ent.client.newweapon = GameUtil.FindItem("hyperblaster");
+ ent.client.newweapon = GameItems.FindItem("hyperblaster");
return;
}
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ if (0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("bullets"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ && 0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("chaingun"))]) {
- ent.client.newweapon = GameUtil.FindItem("chaingun");
+ ent.client.newweapon = GameItems.FindItem("chaingun");
return;
}
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ if (0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("bullets"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ && 0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("machinegun"))]) {
- ent.client.newweapon = GameUtil.FindItem("machinegun");
+ ent.client.newweapon = GameItems.FindItem("machinegun");
return;
}
- if (ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ if (ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("shells"))] > 1
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ && 0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("super shotgun"))]) {
- ent.client.newweapon = GameUtil.FindItem("super shotgun");
+ ent.client.newweapon = GameItems.FindItem("super shotgun");
return;
}
- if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ if (0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("shells"))]
- && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil
+ && 0 != ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems
.FindItem("shotgun"))]) {
- ent.client.newweapon = GameUtil.FindItem("shotgun");
+ ent.client.newweapon = GameItems.FindItem("shotgun");
return;
}
- ent.client.newweapon = GameUtil.FindItem("blaster");
+ ent.client.newweapon = GameItems.FindItem("blaster");
}
/*
- * ================= Think_Weapon
+ * =================
+ * Think_Weapon
*
- * Called by ClientBeginServerFrame and ClientThink =================
+ * Called by ClientBeginServerFrame and ClientThink
+ * =================
*/
public static void Think_Weapon(edict_t ent) {
// if just died, put the weapon away
@@ -1176,7 +1188,8 @@ public class GamePWeapon {
}
/*
- * ================ Weapon_Generic
+ * ================
+ * Weapon_Generic
*
* A generic function to handle the basics of weapon thinking
* ================
@@ -1342,7 +1355,7 @@ public class GamePWeapon {
timer = ent.client.grenade_time - GameBase.level.time;
speed = (int) (Defines.GRENADE_MINSPEED + (Defines.GRENADE_TIMER - timer)
* ((Defines.GRENADE_MAXSPEED - Defines.GRENADE_MINSPEED) / Defines.GRENADE_TIMER));
- Fire.fire_grenade2(ent, start, forward, damage, speed, timer, radius,
+ GameWeapon.fire_grenade2(ent, start, forward, damage, speed, timer, radius,
held);
if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO))
@@ -1394,7 +1407,7 @@ public class GamePWeapon {
Math3D.VectorScale(forward, -2, ent.client.kick_origin);
ent.client.kick_angles[0] = -1;
- Fire.fire_blaster(ent, start, forward, damage, 1000, effect, hyper);
+ GameWeapon.fire_blaster(ent, start, forward, damage, 1000, effect, hyper);
// send muzzle flash
GameBase.gi.WriteByte(Defines.svc_muzzleflash);
@@ -1405,6 +1418,71 @@ public class GamePWeapon {
GameBase.gi.WriteByte(Defines.MZ_BLASTER | is_silenced);
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
- GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ PlayerWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON);
+ }
+
+ /*
+ * ===============
+ * PlayerNoise
+ *
+ * Each player can have two noise objects associated with it: a personal
+ * noise (jumping, pain, weapon firing), and a weapon target noise (bullet
+ * wall impacts)
+ *
+ * Monsters that don't directly see the player can move to a noise in hopes
+ * of seeing the player from there.
+ * ===============
+ */
+ static void PlayerNoise(edict_t who, float[] where, int type) {
+ edict_t noise;
+
+ if (type == Defines.PNOISE_WEAPON) {
+ if (who.client.silencer_shots > 0) {
+ who.client.silencer_shots--;
+ return;
+ }
+ }
+
+ if (GameBase.deathmatch.value != 0)
+ return;
+
+ if ((who.flags & Defines.FL_NOTARGET) != 0)
+ return;
+
+ if (who.mynoise == null) {
+ noise = GameUtil.G_Spawn();
+ noise.classname = "player_noise";
+ Math3D.VectorSet(noise.mins, -8, -8, -8);
+ Math3D.VectorSet(noise.maxs, 8, 8, 8);
+ noise.owner = who;
+ noise.svflags = Defines.SVF_NOCLIENT;
+ who.mynoise = noise;
+
+ noise = GameUtil.G_Spawn();
+ noise.classname = "player_noise";
+ Math3D.VectorSet(noise.mins, -8, -8, -8);
+ Math3D.VectorSet(noise.maxs, 8, 8, 8);
+ noise.owner = who;
+ noise.svflags = Defines.SVF_NOCLIENT;
+ who.mynoise2 = noise;
+ }
+
+ if (type == Defines.PNOISE_SELF || type == Defines.PNOISE_WEAPON) {
+ noise = who.mynoise;
+ GameBase.level.sound_entity = noise;
+ GameBase.level.sound_entity_framenum = GameBase.level.framenum;
+ }
+ else // type == PNOISE_IMPACT
+ {
+ noise = who.mynoise2;
+ GameBase.level.sound2_entity = noise;
+ GameBase.level.sound2_entity_framenum = GameBase.level.framenum;
+ }
+
+ Math3D.VectorCopy(where, noise.s.origin);
+ Math3D.VectorSubtract(where, noise.maxs, noise.absmin);
+ Math3D.VectorAdd(where, noise.maxs, noise.absmax);
+ noise.teleport_time = GameBase.level.time;
+ GameBase.gi.linkentity(noise);
}
} \ No newline at end of file
diff --git a/src/jake2/game/monsters/M_Actor.java b/src/jake2/game/monsters/M_Actor.java
index d6c3fc9..8430e27 100644
--- a/src/jake2/game/monsters/M_Actor.java
+++ b/src/jake2/game/monsters/M_Actor.java
@@ -19,10 +19,11 @@
*/
// Created on 11.11.2003 by RST.
-// $Id: M_Actor.java,v 1.2 2005-02-06 18:48:32 salomo Exp $
+// $Id: M_Actor.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntPainAdapter;
import jake2.game.EntThinkAdapter;
@@ -1297,13 +1298,13 @@ public class M_Actor {
// gi.sound (self, CHAN_VOICE, actor.sound_gib, 1, ATTN_NORM,
// 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Berserk.java b/src/jake2/game/monsters/M_Berserk.java
index 2158a51..9f5fa59 100644
--- a/src/jake2/game/monsters/M_Berserk.java
+++ b/src/jake2/game/monsters/M_Berserk.java
@@ -19,21 +19,13 @@
*/
// Created on 11.11.2003 by RST
-// $Id: M_Berserk.java,v 1.2 2005-02-06 18:48:32 salomo Exp $
+
+// $Id: M_Berserk.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
+
package jake2.game.monsters;
import jake2.Defines;
-import jake2.game.EntDieAdapter;
-import jake2.game.EntInteractAdapter;
-import jake2.game.EntPainAdapter;
-import jake2.game.EntThinkAdapter;
-import jake2.game.Fire;
-import jake2.game.GameAI;
-import jake2.game.GameBase;
-import jake2.game.GameUtil;
-import jake2.game.edict_t;
-import jake2.game.mframe_t;
-import jake2.game.mmove_t;
+import jake2.game.*;
import jake2.util.Lib;
import jake2.util.Math3D;
@@ -685,7 +677,7 @@ public class M_Berserk {
public boolean think(edict_t self) {
float[] aim = { Defines.MELEE_DISTANCE, 0f, -24f };
- Fire.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400);
+ GameWeapon.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400);
// Faster attack -- upwards and backwards
return true;
@@ -718,7 +710,7 @@ public class M_Berserk {
float aim[] = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], -4);
- Fire.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower
+ GameWeapon.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower
// attack
return true;
@@ -908,13 +900,13 @@ public class M_Berserk {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Boss2.java b/src/jake2/game/monsters/M_Boss2.java
index 5730648..5633398 100644
--- a/src/jake2/game/monsters/M_Boss2.java
+++ b/src/jake2/game/monsters/M_Boss2.java
@@ -19,7 +19,7 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Boss2.java,v 1.2 2005-02-06 18:48:32 salomo Exp $
+// $Id: M_Boss2.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
@@ -1013,7 +1013,7 @@ public class M_Boss2 {
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, GameAI.BossExplode) };
+ new mframe_t(GameAI.ai_move, 0, M_Supertank.BossExplode) };
/*
* static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean
diff --git a/src/jake2/game/monsters/M_Boss31.java b/src/jake2/game/monsters/M_Boss31.java
index e267dc2..0c76d56 100644
--- a/src/jake2/game/monsters/M_Boss31.java
+++ b/src/jake2/game/monsters/M_Boss31.java
@@ -19,7 +19,7 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Boss31.java,v 1.2 2005-02-06 18:48:16 salomo Exp $
+// $Id: M_Boss31.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
@@ -1079,7 +1079,7 @@ public class M_Boss31 {
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, M_Boss32.MakronToss),
- new mframe_t(GameAI.ai_move, 0, GameAI.BossExplode) // 50
+ new mframe_t(GameAI.ai_move, 0, M_Supertank.BossExplode) // 50
};
static mmove_t jorg_move_death = new mmove_t(FRAME_death01, FRAME_death50,
diff --git a/src/jake2/game/monsters/M_Boss32.java b/src/jake2/game/monsters/M_Boss32.java
index abbe5ba..75e80c1 100644
--- a/src/jake2/game/monsters/M_Boss32.java
+++ b/src/jake2/game/monsters/M_Boss32.java
@@ -19,11 +19,12 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Boss32.java,v 1.2 2005-02-06 18:48:16 salomo Exp $
+// $Id: M_Boss32.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
import jake2.Globals;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
@@ -1695,14 +1696,14 @@ public class M_Boss32 {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 1 /* 4 */; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_metal/tris.md2", damage,
Defines.GIB_METALLIC);
- GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2",
damage, Defines.GIB_METALLIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Brain.java b/src/jake2/game/monsters/M_Brain.java
index 1339ed2..7189e30 100644
--- a/src/jake2/game/monsters/M_Brain.java
+++ b/src/jake2/game/monsters/M_Brain.java
@@ -19,22 +19,13 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Brain.java,v 1.2 2005-02-06 18:48:14 salomo Exp $
+
+// $Id: M_Brain.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
+
package jake2.game.monsters;
import jake2.Defines;
-import jake2.game.EntDieAdapter;
-import jake2.game.EntDodgeAdapter;
-import jake2.game.EntInteractAdapter;
-import jake2.game.EntPainAdapter;
-import jake2.game.EntThinkAdapter;
-import jake2.game.Fire;
-import jake2.game.GameAI;
-import jake2.game.GameBase;
-import jake2.game.GameUtil;
-import jake2.game.edict_t;
-import jake2.game.mframe_t;
-import jake2.game.mmove_t;
+import jake2.game.*;
import jake2.util.Lib;
import jake2.util.Math3D;
@@ -798,7 +789,7 @@ public class M_Brain {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8);
- if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40))
+ if (GameWeapon.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40))
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee3, 1,
Defines.ATTN_NORM, 0);
return true;
@@ -819,7 +810,7 @@ public class M_Brain {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8);
- if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40))
+ if (GameWeapon.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40))
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee3, 1,
Defines.ATTN_NORM, 0);
@@ -843,7 +834,7 @@ public class M_Brain {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 8);
- if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), -600)
+ if (GameWeapon.fire_hit(self, aim, (10 + (Lib.rand() % 5)), -600)
&& GameBase.skill.value > 0)
self.spawnflags |= 65536;
GameBase.gi.sound(self, Defines.CHAN_WEAPON,
@@ -1069,13 +1060,13 @@ public class M_Brain {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Chick.java b/src/jake2/game/monsters/M_Chick.java
index 32e3c07..be86e8a 100644
--- a/src/jake2/game/monsters/M_Chick.java
+++ b/src/jake2/game/monsters/M_Chick.java
@@ -19,23 +19,13 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Chick.java,v 1.2 2005-02-06 18:48:17 salomo Exp $
+
+// $Id: M_Chick.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
+
package jake2.game.monsters;
import jake2.Defines;
-import jake2.game.EntDieAdapter;
-import jake2.game.EntDodgeAdapter;
-import jake2.game.EntInteractAdapter;
-import jake2.game.EntPainAdapter;
-import jake2.game.EntThinkAdapter;
-import jake2.game.Fire;
-import jake2.game.GameAI;
-import jake2.game.GameBase;
-import jake2.game.GameUtil;
-import jake2.game.Monster;
-import jake2.game.edict_t;
-import jake2.game.mframe_t;
-import jake2.game.mmove_t;
+import jake2.game.*;
import jake2.util.Lib;
import jake2.util.Math3D;
@@ -969,13 +959,13 @@ public class M_Chick {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
@@ -1067,7 +1057,7 @@ public class M_Chick {
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 10);
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee_swing, 1,
Defines.ATTN_NORM, 0);
- Fire.fire_hit(self, aim, (10 + (Lib.rand() % 6)), 100);
+ GameWeapon.fire_hit(self, aim, (10 + (Lib.rand() % 6)), 100);
return true;
}
};
diff --git a/src/jake2/game/monsters/M_Flipper.java b/src/jake2/game/monsters/M_Flipper.java
index 14acc59..d8e5b91 100644
--- a/src/jake2/game/monsters/M_Flipper.java
+++ b/src/jake2/game/monsters/M_Flipper.java
@@ -19,15 +19,15 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Flipper.java,v 1.2 2005-02-06 18:48:17 salomo Exp $
+// $Id: M_Flipper.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
import jake2.game.EntThinkAdapter;
-import jake2.game.Fire;
import jake2.game.GameAI;
import jake2.game.GameBase;
import jake2.game.GameUtil;
@@ -532,7 +532,7 @@ public class M_Flipper {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 0);
- Fire.fire_hit(self, aim, 5, 0);
+ GameWeapon.fire_hit(self, aim, 5, 0);
return true;
}
};
@@ -701,13 +701,13 @@ public class M_Flipper {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Float.java b/src/jake2/game/monsters/M_Float.java
index 9c6ce07..00882ef 100644
--- a/src/jake2/game/monsters/M_Float.java
+++ b/src/jake2/game/monsters/M_Float.java
@@ -19,16 +19,16 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Float.java,v 1.2 2005-02-06 18:48:17 salomo Exp $
+// $Id: M_Float.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
import jake2.Globals;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
import jake2.game.EntThinkAdapter;
-import jake2.game.Fire;
import jake2.game.GameAI;
import jake2.game.GameBase;
import jake2.game.GameUtil;
@@ -800,7 +800,7 @@ public class M_Float {
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_attack3, 1,
Defines.ATTN_NORM, 0);
- Fire.fire_hit(self, aim, 5 + Lib.rand() % 6, -50);
+ GameWeapon.fire_hit(self, aim, 5 + Lib.rand() % 6, -50);
return true;
}
};
@@ -867,7 +867,7 @@ public class M_Float {
GameBase.gi.WriteByte(1); //sparks
GameBase.gi.multicast(origin, Defines.MULTICAST_PVS);
- GameUtil.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin,
+ GameCombat.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin,
Globals.vec3_origin, 5 + Lib.rand() % 6, -10,
Defines.DAMAGE_ENERGY, Defines.MOD_UNKNOWN);
return true;
@@ -1160,7 +1160,7 @@ public class M_Float {
int damage, float[] point) {
GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death1, 1,
Defines.ATTN_NORM, 0);
- GameAI.BecomeExplosion1(self);
+ GameMisc.BecomeExplosion1(self);
}
};
diff --git a/src/jake2/game/monsters/M_Flyer.java b/src/jake2/game/monsters/M_Flyer.java
index 24e1c78..b7af64a 100644
--- a/src/jake2/game/monsters/M_Flyer.java
+++ b/src/jake2/game/monsters/M_Flyer.java
@@ -19,15 +19,15 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Flyer.java,v 1.2 2005-02-06 18:48:17 salomo Exp $
+// $Id: M_Flyer.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
import jake2.game.EntThinkAdapter;
-import jake2.game.Fire;
import jake2.game.GameAI;
import jake2.game.GameBase;
import jake2.game.GameUtil;
@@ -756,7 +756,7 @@ public class M_Flyer {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 0);
- Fire.fire_hit(self, aim, 5, 0);
+ GameWeapon.fire_hit(self, aim, 5, 0);
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_slash, 1,
Defines.ATTN_NORM, 0);
return true;
@@ -768,7 +768,7 @@ public class M_Flyer {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 0);
- Fire.fire_hit(self, aim, 5, 0);
+ GameWeapon.fire_hit(self, aim, 5, 0);
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_slash, 1,
Defines.ATTN_NORM, 0);
return true;
@@ -905,7 +905,7 @@ public class M_Flyer {
int damage, float[] point) {
GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1,
Defines.ATTN_NORM, 0);
- GameAI.BecomeExplosion1(self);
+ GameMisc.BecomeExplosion1(self);
}
};
diff --git a/src/jake2/game/monsters/M_Gladiator.java b/src/jake2/game/monsters/M_Gladiator.java
index a2022ad..4e5bd6d 100644
--- a/src/jake2/game/monsters/M_Gladiator.java
+++ b/src/jake2/game/monsters/M_Gladiator.java
@@ -19,15 +19,15 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Gladiator.java,v 1.2 2005-02-06 18:48:18 salomo Exp $
+// $Id: M_Gladiator.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
import jake2.game.EntThinkAdapter;
-import jake2.game.Fire;
import jake2.game.GameAI;
import jake2.game.GameBase;
import jake2.game.GameUtil;
@@ -359,7 +359,7 @@ public class M_Gladiator {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], -4);
- if (Fire.fire_hit(self, aim, (20 + (Lib.rand() % 5)), 300))
+ if (GameWeapon.fire_hit(self, aim, (20 + (Lib.rand() % 5)), 300))
GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_cleaver_hit,
1, Defines.ATTN_NORM, 0);
else
@@ -570,13 +570,13 @@ public class M_Gladiator {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Gunner.java b/src/jake2/game/monsters/M_Gunner.java
index 4d80bd8..dd82ddb 100644
--- a/src/jake2/game/monsters/M_Gunner.java
+++ b/src/jake2/game/monsters/M_Gunner.java
@@ -19,10 +19,11 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Gunner.java,v 1.2 2005-02-06 18:48:15 salomo Exp $
+// $Id: M_Gunner.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntDodgeAdapter;
import jake2.game.EntInteractAdapter;
@@ -787,13 +788,13 @@ public class M_Gunner {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Hover.java b/src/jake2/game/monsters/M_Hover.java
index f2d3055..ff8f7b6 100644
--- a/src/jake2/game/monsters/M_Hover.java
+++ b/src/jake2/game/monsters/M_Hover.java
@@ -19,10 +19,11 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Hover.java,v 1.2 2005-02-06 18:48:17 salomo Exp $
+// $Id: M_Hover.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
@@ -584,7 +585,7 @@ public class M_Hover {
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
return true;
}
- GameAI.BecomeExplosion1(self);
+ GameMisc.BecomeExplosion1(self);
return true;
}
};
@@ -614,13 +615,13 @@ public class M_Hover {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Infantry.java b/src/jake2/game/monsters/M_Infantry.java
index c0493eb..d4d3bdd 100644
--- a/src/jake2/game/monsters/M_Infantry.java
+++ b/src/jake2/game/monsters/M_Infantry.java
@@ -19,17 +19,17 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Infantry.java,v 1.2 2005-02-06 18:48:14 salomo Exp $
+// $Id: M_Infantry.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
import jake2.client.M;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntDodgeAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
import jake2.game.EntThinkAdapter;
-import jake2.game.Fire;
import jake2.game.GameAI;
import jake2.game.GameBase;
import jake2.game.GameUtil;
@@ -843,13 +843,13 @@ public class M_Infantry {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
@@ -993,7 +993,7 @@ public class M_Infantry {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 0);
- if (Fire.fire_hit(self, aim, (5 + (Lib.rand() % 5)), 50))
+ if (GameWeapon.fire_hit(self, aim, (5 + (Lib.rand() % 5)), 50))
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_punch_hit,
1, Defines.ATTN_NORM, 0);
return true;
diff --git a/src/jake2/game/monsters/M_Insane.java b/src/jake2/game/monsters/M_Insane.java
index c227c75..51fa113 100644
--- a/src/jake2/game/monsters/M_Insane.java
+++ b/src/jake2/game/monsters/M_Insane.java
@@ -19,10 +19,11 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Insane.java,v 1.2 2005-02-06 18:48:14 salomo Exp $
+// $Id: M_Insane.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntPainAdapter;
import jake2.game.EntThinkAdapter;
@@ -808,13 +809,13 @@ public class M_Insane {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_IDLE, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Medic.java b/src/jake2/game/monsters/M_Medic.java
index ac8eb74..6237e1c 100644
--- a/src/jake2/game/monsters/M_Medic.java
+++ b/src/jake2/game/monsters/M_Medic.java
@@ -19,25 +19,11 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Medic.java,v 1.2 2005-02-06 18:48:32 salomo Exp $
+// $Id: M_Medic.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
-import jake2.game.EdictIterator;
-import jake2.game.EntDieAdapter;
-import jake2.game.EntDodgeAdapter;
-import jake2.game.EntInteractAdapter;
-import jake2.game.EntPainAdapter;
-import jake2.game.EntThinkAdapter;
-import jake2.game.GameAI;
-import jake2.game.GameBase;
-import jake2.game.GameSpawn;
-import jake2.game.GameUtil;
-import jake2.game.Monster;
-import jake2.game.edict_t;
-import jake2.game.mframe_t;
-import jake2.game.mmove_t;
-import jake2.game.trace_t;
+import jake2.game.*;
import jake2.util.Lib;
import jake2.util.Math3D;
@@ -938,13 +924,13 @@ public class M_Medic {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Mutant.java b/src/jake2/game/monsters/M_Mutant.java
index 5fba33b..6683bc9 100644
--- a/src/jake2/game/monsters/M_Mutant.java
+++ b/src/jake2/game/monsters/M_Mutant.java
@@ -19,25 +19,12 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Mutant.java,v 1.2 2005-02-06 18:48:17 salomo Exp $
+// $Id: M_Mutant.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
import jake2.client.M;
-import jake2.game.EntDieAdapter;
-import jake2.game.EntInteractAdapter;
-import jake2.game.EntPainAdapter;
-import jake2.game.EntThinkAdapter;
-import jake2.game.EntTouchAdapter;
-import jake2.game.Fire;
-import jake2.game.GameAI;
-import jake2.game.GameBase;
-import jake2.game.GameUtil;
-import jake2.game.cplane_t;
-import jake2.game.csurface_t;
-import jake2.game.edict_t;
-import jake2.game.mframe_t;
-import jake2.game.mmove_t;
+import jake2.game.*;
import jake2.util.Lib;
import jake2.util.Math3D;
@@ -612,7 +599,7 @@ public class M_Mutant {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8);
- if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
+ if (GameWeapon.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hit, 1,
Defines.ATTN_NORM, 0);
else
@@ -627,7 +614,7 @@ public class M_Mutant {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8);
- if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
+ if (GameWeapon.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hit2, 1,
Defines.ATTN_NORM, 0);
else
@@ -692,7 +679,7 @@ public class M_Mutant {
Math3D.VectorNormalize(normal);
Math3D.VectorMA(self.s.origin, self.maxs[0], normal, point);
damage = (int) (40 + 10 * Lib.random());
- GameUtil.T_Damage(other, self, self, self.velocity, point,
+ GameCombat.T_Damage(other, self, self, self.velocity, point,
normal, damage, damage, 0, Defines.MOD_UNKNOWN);
}
}
@@ -957,13 +944,13 @@ public class M_Mutant {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Parasite.java b/src/jake2/game/monsters/M_Parasite.java
index 34859f6..9aa56e6 100644
--- a/src/jake2/game/monsters/M_Parasite.java
+++ b/src/jake2/game/monsters/M_Parasite.java
@@ -19,11 +19,12 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Parasite.java,v 1.2 2005-02-06 18:48:16 salomo Exp $
+// $Id: M_Parasite.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
import jake2.Globals;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
@@ -625,7 +626,7 @@ public class M_Parasite {
GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
Math3D.VectorSubtract(start, end, dir);
- GameUtil.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin,
+ GameCombat.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin,
Globals.vec3_origin, damage, 0,
Defines.DAMAGE_NO_KNOCKBACK, Defines.MOD_UNKNOWN);
return true;
@@ -748,13 +749,13 @@ public class M_Parasite {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 2; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Soldier.java b/src/jake2/game/monsters/M_Soldier.java
index a42c9ef..57225f9 100644
--- a/src/jake2/game/monsters/M_Soldier.java
+++ b/src/jake2/game/monsters/M_Soldier.java
@@ -19,10 +19,11 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Soldier.java,v 1.2 2005-02-06 18:48:15 salomo Exp $
+// $Id: M_Soldier.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntDodgeAdapter;
import jake2.game.EntInteractAdapter;
@@ -1040,12 +1041,12 @@ public class M_Soldier {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 3; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
- GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2",
damage, Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
diff --git a/src/jake2/game/monsters/M_Supertank.java b/src/jake2/game/monsters/M_Supertank.java
index b2f18c3..0d724e7 100644
--- a/src/jake2/game/monsters/M_Supertank.java
+++ b/src/jake2/game/monsters/M_Supertank.java
@@ -19,10 +19,11 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Supertank.java,v 1.2 2005-02-06 18:48:32 salomo Exp $
+// $Id: M_Supertank.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntPainAdapter;
import jake2.game.EntThinkAdapter;
@@ -941,7 +942,7 @@ public class M_Supertank {
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
- new mframe_t(GameAI.ai_move, 0, GameAI.BossExplode) };
+ new mframe_t(GameAI.ai_move, 0, M_Supertank.BossExplode) };
static mmove_t supertank_move_death = new mmove_t(FRAME_death_1,
FRAME_death_24, supertank_frames_death1, supertank_dead);
@@ -1196,68 +1197,74 @@ public class M_Supertank {
}
};
- void BossExplode(edict_t self) {
- float[] org = { 0, 0, 0 };
- int n;
-
- self.think = GameAI.BossExplode;
- Math3D.VectorCopy(self.s.origin, org);
- org[2] += 24 + (Lib.rand() & 15);
- switch (self.count++) {
- case 0:
- org[0] -= 24;
- org[1] -= 24;
- break;
- case 1:
- org[0] += 24;
- org[1] += 24;
- break;
- case 2:
- org[0] += 24;
- org[1] -= 24;
- break;
- case 3:
- org[0] -= 24;
- org[1] += 24;
- break;
- case 4:
- org[0] -= 48;
- org[1] -= 48;
- break;
- case 5:
- org[0] += 48;
- org[1] += 48;
- break;
- case 6:
- org[0] -= 48;
- org[1] += 48;
- break;
- case 7:
- org[0] += 48;
- org[1] -= 48;
- break;
- case 8:
- self.s.sound = 0;
- for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
- 500, Defines.GIB_ORGANIC);
- for (n = 0; n < 8; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
- 500, Defines.GIB_METALLIC);
- GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500,
- Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500,
- Defines.GIB_METALLIC);
- self.deadflag = Defines.DEAD_DEAD;
- return;
+ /** Common Boss explode animation. */
+
+ public static EntThinkAdapter BossExplode = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] org = { 0, 0, 0 };
+
+ int n;
+
+ self.think = BossExplode;
+ Math3D.VectorCopy(self.s.origin, org);
+ org[2] += 24 + (Lib.rand() & 15);
+ switch (self.count++) {
+ case 0:
+ org[0] -= 24;
+ org[1] -= 24;
+ break;
+ case 1:
+ org[0] += 24;
+ org[1] += 24;
+ break;
+ case 2:
+ org[0] += 24;
+ org[1] -= 24;
+ break;
+ case 3:
+ org[0] -= 24;
+ org[1] += 24;
+ break;
+ case 4:
+ org[0] -= 48;
+ org[1] -= 48;
+ break;
+ case 5:
+ org[0] += 48;
+ org[1] += 48;
+ break;
+ case 6:
+ org[0] -= 48;
+ org[1] += 48;
+ break;
+ case 7:
+ org[0] += 48;
+ org[1] -= 48;
+ break;
+ case 8:
+ self.s.sound = 0;
+ for (n = 0; n < 4; n++)
+ GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500,
+ Defines.GIB_ORGANIC);
+ for (n = 0; n < 8; n++)
+ GameMisc.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
+ 500, Defines.GIB_METALLIC);
+ GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500,
+ Defines.GIB_ORGANIC);
+ GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500,
+ Defines.GIB_METALLIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return true;
+ }
+
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
+ GameBase.gi.WritePosition(org);
+ GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
+
+ self.nextthink = GameBase.level.time + 0.1f;
+ return true;
}
-
- GameBase.gi.WriteByte(Defines.svc_temp_entity);
- GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
- GameBase.gi.WritePosition(org);
- GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
-
- self.nextthink = GameBase.level.time + 0.1f;
- }
+ };
} \ No newline at end of file
diff --git a/src/jake2/game/monsters/M_Tank.java b/src/jake2/game/monsters/M_Tank.java
index a2def15..62353ac 100644
--- a/src/jake2/game/monsters/M_Tank.java
+++ b/src/jake2/game/monsters/M_Tank.java
@@ -19,10 +19,11 @@
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Tank.java,v 1.2 2005-02-06 18:48:15 salomo Exp $
+// $Id: M_Tank.java,v 1.3 2005-11-16 22:24:52 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
+import jake2.game.*;
import jake2.game.EntDieAdapter;
import jake2.game.EntInteractAdapter;
import jake2.game.EntPainAdapter;
@@ -1412,16 +1413,16 @@ public class M_Tank {
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 1 /* 4 */; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self,
+ GameMisc.ThrowGib(self,
"models/objects/gibs/sm_metal/tris.md2", damage,
Defines.GIB_METALLIC);
- GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2",
+ GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2",
damage, Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2",
+ GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2",
damage, Defines.GIB_METALLIC);
self.deadflag = Defines.DEAD_DEAD;
return;