diff options
author | Holger Zickner <[email protected]> | 2004-07-07 19:59:59 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-07-07 19:59:59 +0000 |
commit | 6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch) | |
tree | 46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/qcommon/PMove.java |
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/qcommon/PMove.java')
-rw-r--r-- | src/jake2/qcommon/PMove.java | 1261 |
1 files changed, 1261 insertions, 0 deletions
diff --git a/src/jake2/qcommon/PMove.java b/src/jake2/qcommon/PMove.java new file mode 100644 index 0000000..ed82432 --- /dev/null +++ b/src/jake2/qcommon/PMove.java @@ -0,0 +1,1261 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 25.01.2004 by RST. +// $Id: PMove.java,v 1.1 2004-07-07 19:59:33 hzi Exp $ + +package jake2.qcommon; + +import jake2.*; +import jake2.client.*; +import jake2.game.*; +import jake2.qcommon.*; +import jake2.render.*; +import jake2.server.*; + +public class PMove extends Game +{ + + public final static int STEPSIZE = 18; + + // all of the locals will be zeroed before each + // pmove, just to make damn sure we don't have + // any differences when running on client or server + + public static class pml_t + { + float[] origin = { 0, 0, 0 }; // full float precision + float[] velocity = { 0, 0, 0 }; // full float precision + + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 }; + float frametime; + + csurface_t groundsurface; + cplane_t groundplane = new cplane_t(); + int groundcontents; + + float[] previous_origin = { 0, 0, 0 }; + boolean ladder; + } + + public static pmove_t pm; + public static pml_t pml = new pml_t(); + + // movement parameters + public static float pm_stopspeed = 100; + public static float pm_maxspeed = 300; + public static float pm_duckspeed = 100; + public static float pm_accelerate = 10; + public static float pm_airaccelerate = 0; + public static float pm_wateraccelerate = 10; + public static float pm_friction = 6; + public static float pm_waterfriction = 1; + public static float pm_waterspeed = 400; + + /* + + walking up a step should kill some velocity + + */ + + /* + ================== + PM_ClipVelocity + + Slide off of the impacting object + returns the blocked flags (1 = floor, 2 = step / wall) + ================== + */ + public static final float STOP_EPSILON = 0.1f; + + public static void PM_ClipVelocity(float[] in, float[] normal, float[] out, float overbounce) + { + float backoff; + float change; + int i; + + backoff = DotProduct(in, normal) * overbounce; + + for (i = 0; i < 3; i++) + { + change = normal[i] * backoff; + out[i] = in[i] - change; + if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON) + out[i] = 0; + } + } + + /* + ================== + PM_StepSlideMove + + Each intersection will try to step over the obstruction instead of + sliding along it. + + Returns a new origin, velocity, and contact entity + Does not modify any world state? + ================== + */ + public final static float MIN_STEP_NORMAL = 0.7f; // can't step up onto very steep slopes + + public static void PM_StepSlideMove_() + { + int bumpcount, numbumps; + float[] dir = { 0, 0, 0 }; + float d; + int numplanes; + float[] planes[] = new float[MAX_CLIP_PLANES][3]; + float[] primal_velocity = { 0, 0, 0 }; + int i, j; + trace_t trace; + float[] end = { 0, 0, 0 }; + float time_left; + + numbumps = 4; + + VectorCopy(pml.velocity, primal_velocity); + numplanes = 0; + + time_left = pml.frametime; + + for (bumpcount = 0; bumpcount < numbumps; bumpcount++) + { + for (i = 0; i < 3; i++) + end[i] = pml.origin[i] + time_left * pml.velocity[i]; + + trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, end); + + if (trace.allsolid) + { // entity is trapped in another solid + pml.velocity[2] = 0; // don't build up falling damage + return; + } + + if (trace.fraction > 0) + { // actually covered some distance + VectorCopy(trace.endpos, pml.origin); + numplanes = 0; + } + + if (trace.fraction == 1) + break; // moved the entire distance + + // save entity for contact + if (pm.numtouch < MAXTOUCH && trace.ent != null) + { + if (trace.ent.index != -1) + Com.p("touch: " + trace.ent.classname + " (" + trace.ent.index + ")" ); + + pm.touchents[pm.numtouch] = trace.ent; + pm.numtouch++; + } + + time_left -= time_left * trace.fraction; + + // slide along this plane + if (numplanes >= MAX_CLIP_PLANES) + { // this shouldn't really happen + VectorCopy(vec3_origin, pml.velocity); + break; + } + + VectorCopy(trace.plane.normal, planes[numplanes]); + numplanes++; + + // + // modify original_velocity so it parallels all of the clip planes + // + + for (i = 0; i < numplanes; i++) + { + PM_ClipVelocity(pml.velocity, planes[i], pml.velocity, 1.01f); + for (j = 0; j < numplanes; j++) + if (j != i) + { + if (DotProduct(pml.velocity, planes[j]) < 0) + break; // not ok + } + if (j == numplanes) + break; + } + + if (i != numplanes) + { // go along this plane + } + else + { // go along the crease + if (numplanes != 2) + { + // Con_Printf ("clip velocity, numplanes == %i\n",numplanes); + VectorCopy(vec3_origin, pml.velocity); + break; + } + CrossProduct(planes[0], planes[1], dir); + d = DotProduct(dir, pml.velocity); + VectorScale(dir, d, pml.velocity); + } + + // + // if velocity is against the original velocity, stop dead + // to avoid tiny occilations in sloping corners + // + if (DotProduct(pml.velocity, primal_velocity) <= 0) + { + VectorCopy(vec3_origin, pml.velocity); + break; + } + } + + if (pm.s.pm_time != 0) + { + VectorCopy(primal_velocity, pml.velocity); + } + } + + /* + ================== + PM_StepSlideMove + + ================== + */ + public static void PM_StepSlideMove() + { + float[] start_o = { 0, 0, 0 }, start_v = { 0, 0, 0 }; + float[] down_o = { 0, 0, 0 }, down_v = { 0, 0, 0 }; + trace_t trace; + float down_dist, up_dist; + // float [] delta; + float[] up = { 0, 0, 0 }, down = { 0, 0, 0 }; + + VectorCopy(pml.origin, start_o); + VectorCopy(pml.velocity, start_v); + + PM_StepSlideMove_(); + + VectorCopy(pml.origin, down_o); + VectorCopy(pml.velocity, down_v); + + VectorCopy(start_o, up); + up[2] += STEPSIZE; + + trace = pm.trace.trace(up, pm.mins, pm.maxs, up); + if (trace.allsolid) + return; // can't step up + + // try sliding above + VectorCopy(up, pml.origin); + VectorCopy(start_v, pml.velocity); + + PM_StepSlideMove_(); + + // push down the final amount + VectorCopy(pml.origin, down); + down[2] -= STEPSIZE; + trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, down); + if (!trace.allsolid) + { + VectorCopy(trace.endpos, pml.origin); + } + + VectorCopy(pml.origin, up); + + // decide which one went farther + down_dist = (down_o[0] - start_o[0]) * (down_o[0] - start_o[0]) + (down_o[1] - start_o[1]) * (down_o[1] - start_o[1]); + up_dist = (up[0] - start_o[0]) * (up[0] - start_o[0]) + (up[1] - start_o[1]) * (up[1] - start_o[1]); + + if (down_dist > up_dist || trace.plane.normal[2] < MIN_STEP_NORMAL) + { + VectorCopy(down_o, pml.origin); + VectorCopy(down_v, pml.velocity); + return; + } + //!! Special case + // if we were walking along a plane, then we need to copy the Z over + pml.velocity[2] = down_v[2]; + } + + /* + ================== + PM_Friction + + Handles both ground friction and water friction + ================== + */ + public static void PM_Friction() + { + float vel[]; + float speed, newspeed, control; + float friction; + float drop; + + vel = pml.velocity; + + speed = (float) (Math.sqrt(vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2])); + if (speed < 1) + { + vel[0] = 0; + vel[1] = 0; + return; + } + + drop = 0; + + // apply ground friction + if ((pm.groundentity != null && pml.groundsurface != null && 0 == (pml.groundsurface.flags & SURF_SLICK)) || (pml.ladder)) + { + friction = pm_friction; + control = speed < pm_stopspeed ? pm_stopspeed : speed; + drop += control * friction * pml.frametime; + } + + // apply water friction + if (pm.waterlevel != 0 && !pml.ladder) + drop += speed * pm_waterfriction * pm.waterlevel * pml.frametime; + + // scale the velocity + newspeed = speed - drop; + if (newspeed < 0) + { + newspeed = 0; + } + newspeed /= speed; + + vel[0] = vel[0] * newspeed; + vel[1] = vel[1] * newspeed; + vel[2] = vel[2] * newspeed; + } + + /* + ============== + PM_Accelerate + + Handles user intended acceleration + ============== + */ + public static void PM_Accelerate(float[] wishdir, float wishspeed, float accel) + { + int i; + float addspeed, accelspeed, currentspeed; + + currentspeed = DotProduct(pml.velocity, wishdir); + addspeed = wishspeed - currentspeed; + if (addspeed <= 0) + return; + accelspeed = accel * pml.frametime * wishspeed; + if (accelspeed > addspeed) + accelspeed = addspeed; + + for (i = 0; i < 3; i++) + pml.velocity[i] += accelspeed * wishdir[i]; + } + + public static void PM_AirAccelerate(float[] wishdir, float wishspeed, float accel) + { + int i; + float addspeed, accelspeed, currentspeed, wishspd = wishspeed; + + if (wishspd > 30) + wishspd = 30; + currentspeed = DotProduct(pml.velocity, wishdir); + addspeed = wishspd - currentspeed; + if (addspeed <= 0) + return; + accelspeed = accel * wishspeed * pml.frametime; + if (accelspeed > addspeed) + accelspeed = addspeed; + + for (i = 0; i < 3; i++) + pml.velocity[i] += accelspeed * wishdir[i]; + } + + /* + ============= + PM_AddCurrents + ============= + */ + public static void PM_AddCurrents(float[] wishvel) + { + float[] v = { 0, 0, 0 }; + float s; + + // + // account for ladders + // + + if (pml.ladder && Math.abs(pml.velocity[2]) <= 200) + { + if ((pm.viewangles[PITCH] <= -15) && (pm.cmd.forwardmove > 0)) + wishvel[2] = 200; + else if ((pm.viewangles[PITCH] >= 15) && (pm.cmd.forwardmove > 0)) + wishvel[2] = -200; + else if (pm.cmd.upmove > 0) + wishvel[2] = 200; + else if (pm.cmd.upmove < 0) + wishvel[2] = -200; + else + wishvel[2] = 0; + + // limit horizontal speed when on a ladder + if (wishvel[0] < -25) + wishvel[0] = -25; + else if (wishvel[0] > 25) + wishvel[0] = 25; + + if (wishvel[1] < -25) + wishvel[1] = -25; + else if (wishvel[1] > 25) + wishvel[1] = 25; + } + + // + // add water currents + // + + if ((pm.watertype & MASK_CURRENT) != 0) + { + VectorClear(v); + + if ((pm.watertype & CONTENTS_CURRENT_0) != 0) + v[0] += 1; + if ((pm.watertype & CONTENTS_CURRENT_90) != 0) + v[1] += 1; + if ((pm.watertype & CONTENTS_CURRENT_180) != 0) + v[0] -= 1; + if ((pm.watertype & CONTENTS_CURRENT_270) != 0) + v[1] -= 1; + if ((pm.watertype & CONTENTS_CURRENT_UP) != 0) + v[2] += 1; + if ((pm.watertype & CONTENTS_CURRENT_DOWN) != 0) + v[2] -= 1; + + s = pm_waterspeed; + if ((pm.waterlevel == 1) && (pm.groundentity != null)) + s /= 2; + + VectorMA(wishvel, s, v, wishvel); + } + + // + // add conveyor belt velocities + // + + if (pm.groundentity != null) + { + VectorClear(v); + + if ((pml.groundcontents & CONTENTS_CURRENT_0) != 0) + v[0] += 1; + if ((pml.groundcontents & CONTENTS_CURRENT_90) != 0) + v[1] += 1; + if ((pml.groundcontents & CONTENTS_CURRENT_180) != 0) + v[0] -= 1; + if ((pml.groundcontents & CONTENTS_CURRENT_270) != 0) + v[1] -= 1; + if ((pml.groundcontents & CONTENTS_CURRENT_UP) != 0) + v[2] += 1; + if ((pml.groundcontents & CONTENTS_CURRENT_DOWN) != 0) + v[2] -= 1; + + VectorMA(wishvel, 100 /* pm.groundentity.speed */ + , v, wishvel); + } + } + + /* + =================== + PM_WaterMove + + =================== + */ + public static void PM_WaterMove() + { + int i; + float[] wishvel = { 0, 0, 0 }; + float wishspeed; + float[] wishdir = { 0, 0, 0 }; + + // + // user intentions + // + for (i = 0; i < 3; i++) + wishvel[i] = pml.forward[i] * pm.cmd.forwardmove + pml.right[i] * pm.cmd.sidemove; + + if (0 == pm.cmd.forwardmove && 0 == pm.cmd.sidemove && 0 == pm.cmd.upmove) + wishvel[2] -= 60; // drift towards bottom + else + wishvel[2] += pm.cmd.upmove; + + PM_AddCurrents(wishvel); + + VectorCopy(wishvel, wishdir); + wishspeed = VectorNormalize(wishdir); + + if (wishspeed > pm_maxspeed) + { + VectorScale(wishvel, pm_maxspeed / wishspeed, wishvel); + wishspeed = pm_maxspeed; + } + wishspeed *= 0.5; + + PM_Accelerate(wishdir, wishspeed, pm_wateraccelerate); + + PM_StepSlideMove(); + } + + /* + =================== + PM_AirMove + + =================== + */ + public static void PM_AirMove() + { + int i; + float[] wishvel = { 0, 0, 0 }; + float fmove, smove; + float[] wishdir = { 0, 0, 0 }; + float wishspeed; + float maxspeed; + + fmove = pm.cmd.forwardmove; + smove = pm.cmd.sidemove; + + for (i = 0; i < 2; i++) + wishvel[i] = pml.forward[i] * fmove + pml.right[i] * smove; + wishvel[2] = 0; + + PM_AddCurrents(wishvel); + + VectorCopy(wishvel, wishdir); + wishspeed = VectorNormalize(wishdir); + + // + // clamp to server defined max speed + // + maxspeed = (pm.s.pm_flags & PMF_DUCKED) != 0 ? pm_duckspeed : pm_maxspeed; + + if (wishspeed > maxspeed) + { + VectorScale(wishvel, maxspeed / wishspeed, wishvel); + wishspeed = maxspeed; + } + + if (pml.ladder) + { + PM_Accelerate(wishdir, wishspeed, pm_accelerate); + if (0 == wishvel[2]) + { + if (pml.velocity[2] > 0) + { + pml.velocity[2] -= pm.s.gravity * pml.frametime; + if (pml.velocity[2] < 0) + pml.velocity[2] = 0; + } + else + { + pml.velocity[2] += pm.s.gravity * pml.frametime; + if (pml.velocity[2] > 0) + pml.velocity[2] = 0; + } + } + PM_StepSlideMove(); + } + else if (pm.groundentity != null) + { // walking on ground + pml.velocity[2] = 0; //!!! this is before the accel + PM_Accelerate(wishdir, wishspeed, pm_accelerate); + + // PGM -- fix for negative trigger_gravity fields + // pml.velocity[2] = 0; + if (pm.s.gravity > 0) + pml.velocity[2] = 0; + else + pml.velocity[2] -= pm.s.gravity * pml.frametime; + // PGM + + if (0 == pml.velocity[0] && 0 == pml.velocity[1]) + return; + PM_StepSlideMove(); + } + else + { // not on ground, so little effect on velocity + if (pm_airaccelerate != 0) + PM_AirAccelerate(wishdir, wishspeed, pm_accelerate); + else + PM_Accelerate(wishdir, wishspeed, 1); + // add gravity + pml.velocity[2] -= pm.s.gravity * pml.frametime; + PM_StepSlideMove(); + } + } + + /* + ============= + PM_CatagorizePosition + ============= + */ + public static void PM_CatagorizePosition() + { + float[] point = { 0, 0, 0 }; + int cont; + trace_t trace; + int sample1; + int sample2; + + // if the player hull point one unit down is solid, the player + // is on ground + + // see if standing on something solid + point[0] = pml.origin[0]; + point[1] = pml.origin[1]; + point[2] = pml.origin[2] - 0.25f; + if (pml.velocity[2] > 180) //!!ZOID changed from 100 to 180 (ramp accel) + { + pm.s.pm_flags &= ~PMF_ON_GROUND; + pm.groundentity = null; + } + else + { + trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, point); + pml.groundplane = trace.plane; + pml.groundsurface = trace.surface; + pml.groundcontents = trace.contents; + + if (null == trace.ent || (trace.plane.normal[2] < 0.7 && !trace.startsolid)) + { + pm.groundentity = null; + pm.s.pm_flags &= ~PMF_ON_GROUND; + } + else + { + pm.groundentity = trace.ent; + + // hitting solid ground will end a waterjump + if ((pm.s.pm_flags & PMF_TIME_WATERJUMP) != 0) + { + pm.s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT); + pm.s.pm_time = 0; + } + + if (0 == (pm.s.pm_flags & PMF_ON_GROUND)) + { // just hit the ground + pm.s.pm_flags |= PMF_ON_GROUND; + // don't do landing time if we were just going down a slope + if (pml.velocity[2] < -200) + { + pm.s.pm_flags |= PMF_TIME_LAND; + // don't allow another jump for a little while + if (pml.velocity[2] < -400) + pm.s.pm_time = 25; + else + pm.s.pm_time = 18; + } + } + } + + if (pm.numtouch < MAXTOUCH && trace.ent != null) + { + pm.touchents[pm.numtouch] = trace.ent; + pm.numtouch++; + } + } + + // + // get waterlevel, accounting for ducking + // + pm.waterlevel = 0; + pm.watertype = 0; + + sample2 = (int) (pm.viewheight - pm.mins[2]); + sample1 = sample2 / 2; + + point[2] = pml.origin[2] + pm.mins[2] + 1; + cont = pm.pointcontents.pointcontents(point); + + if ((cont & MASK_WATER) != 0) + { + pm.watertype = cont; + pm.waterlevel = 1; + point[2] = pml.origin[2] + pm.mins[2] + sample1; + cont = pm.pointcontents.pointcontents(point); + if ((cont & MASK_WATER) != 0) + { + pm.waterlevel = 2; + point[2] = pml.origin[2] + pm.mins[2] + sample2; + cont = pm.pointcontents.pointcontents(point); + if ((cont & MASK_WATER) != 0) + pm.waterlevel = 3; + } + } + + } + + /* + ============= + PM_CheckJump + ============= + */ + public static void PM_CheckJump() + { + if ((pm.s.pm_flags & PMF_TIME_LAND) != 0) + { // hasn't been long enough since landing to jump again + return; + } + + if (pm.cmd.upmove < 10) + { // not holding jump + pm.s.pm_flags &= ~PMF_JUMP_HELD; + return; + } + + // must wait for jump to be released + if ((pm.s.pm_flags & PMF_JUMP_HELD) != 0) + return; + + if (pm.s.pm_type == PM_DEAD) + return; + + if (pm.waterlevel >= 2) + { // swimming, not jumping + pm.groundentity = null; + + if (pml.velocity[2] <= -300) + return; + + if (pm.watertype == CONTENTS_WATER) + pml.velocity[2] = 100; + else if (pm.watertype == CONTENTS_SLIME) + pml.velocity[2] = 80; + else + pml.velocity[2] = 50; + return; + } + + if (pm.groundentity == null) + return; // in air, so no effect + + pm.s.pm_flags |= PMF_JUMP_HELD; + + pm.groundentity = null; + pml.velocity[2] += 270; + if (pml.velocity[2] < 270) + pml.velocity[2] = 270; + } + + /* + ============= + PM_CheckSpecialMovement + ============= + */ + public static void PM_CheckSpecialMovement() + { + float[] spot = { 0, 0, 0 }; + int cont; + float[] flatforward = { 0, 0, 0 }; + trace_t trace; + + if (pm.s.pm_time != 0) + return; + + pml.ladder = false; + + // check for ladder + flatforward[0] = pml.forward[0]; + flatforward[1] = pml.forward[1]; + flatforward[2] = 0; + VectorNormalize(flatforward); + + VectorMA(pml.origin, 1, flatforward, spot); + trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, spot); + if ((trace.fraction < 1) && (trace.contents & CONTENTS_LADDER) != 0) + pml.ladder = true; + + // check for water jump + if (pm.waterlevel != 2) + return; + + VectorMA(pml.origin, 30, flatforward, spot); + spot[2] += 4; + cont = pm.pointcontents.pointcontents(spot); + if (0 == (cont & CONTENTS_SOLID)) + return; + + spot[2] += 16; + cont = pm.pointcontents.pointcontents(spot); + if (cont != 0) + return; + // jump out of water + VectorScale(flatforward, 50, pml.velocity); + pml.velocity[2] = 350; + + pm.s.pm_flags |= PMF_TIME_WATERJUMP; + pm.s.pm_time = -1; // was 255 + } + + /* + =============== + PM_FlyMove + =============== + */ + public static void PM_FlyMove(boolean doclip) + { + float speed, drop, friction, control, newspeed; + float currentspeed, addspeed, accelspeed; + int i; + float[] wishvel = { 0, 0, 0 }; + float fmove, smove; + float[] wishdir = { 0, 0, 0 }; + float wishspeed; + float[] end = { 0, 0, 0 }; + trace_t trace; + + pm.viewheight = 22; + + // friction + + speed = VectorLength(pml.velocity); + if (speed < 1) + { + VectorCopy(vec3_origin, pml.velocity); + } + else + { + drop = 0; + + friction = pm_friction * 1.5f; // extra friction + control = speed < pm_stopspeed ? pm_stopspeed : speed; + drop += control * friction * pml.frametime; + + // scale the velocity + newspeed = speed - drop; + if (newspeed < 0) + newspeed = 0; + newspeed /= speed; + + VectorScale(pml.velocity, newspeed, pml.velocity); + } + + // accelerate + fmove = pm.cmd.forwardmove; + smove = pm.cmd.sidemove; + + VectorNormalize(pml.forward); + VectorNormalize(pml.right); + + for (i = 0; i < 3; i++) + wishvel[i] = pml.forward[i] * fmove + pml.right[i] * smove; + wishvel[2] += pm.cmd.upmove; + + VectorCopy(wishvel, wishdir); + wishspeed = VectorNormalize(wishdir); + + // + // clamp to server defined max speed + // + if (wishspeed > pm_maxspeed) + { + VectorScale(wishvel, pm_maxspeed / wishspeed, wishvel); + wishspeed = pm_maxspeed; + } + + currentspeed = DotProduct(pml.velocity, wishdir); + addspeed = wishspeed - currentspeed; + if (addspeed <= 0) + return; + accelspeed = pm_accelerate * pml.frametime * wishspeed; + if (accelspeed > addspeed) + accelspeed = addspeed; + + for (i = 0; i < 3; i++) + pml.velocity[i] += accelspeed * wishdir[i]; + + if (doclip) + { + for (i = 0; i < 3; i++) + end[i] = pml.origin[i] + pml.frametime * pml.velocity[i]; + + trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, end); + + VectorCopy(trace.endpos, pml.origin); + } + else + { + // move + VectorMA(pml.origin, pml.frametime, pml.velocity, pml.origin); + } + } + + /* + ============== + PM_CheckDuck + + Sets mins, maxs, and pm.viewheight + ============== + */ + public static void PM_CheckDuck() + { + trace_t trace; + + pm.mins[0] = -16; + pm.mins[1] = -16; + + pm.maxs[0] = 16; + pm.maxs[1] = 16; + + if (pm.s.pm_type == PM_GIB) + { + pm.mins[2] = 0; + pm.maxs[2] = 16; + pm.viewheight = 8; + return; + } + + pm.mins[2] = -24; + + if (pm.s.pm_type == PM_DEAD) + { + pm.s.pm_flags |= PMF_DUCKED; + } + else if (pm.cmd.upmove < 0 && (pm.s.pm_flags & PMF_ON_GROUND) != 0) + { // duck + pm.s.pm_flags |= PMF_DUCKED; + } + else + { // stand up if possible + if ((pm.s.pm_flags & PMF_DUCKED) != 0) + { + // try to stand up + pm.maxs[2] = 32; + trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, pml.origin); + if (!trace.allsolid) + pm.s.pm_flags &= ~PMF_DUCKED; + } + } + + if ((pm.s.pm_flags & PMF_DUCKED) != 0) + { + pm.maxs[2] = 4; + pm.viewheight = -2; + } + else + { + pm.maxs[2] = 32; + pm.viewheight = 22; + } + } + + /* + ============== + PM_DeadMove + ============== + */ + public static void PM_DeadMove() + { + float forward; + + if (null == pm.groundentity) + return; + + // extra friction + + forward = VectorLength(pml.velocity); + forward -= 20; + if (forward <= 0) + { + VectorClear(pml.velocity); + } + else + { + VectorNormalize(pml.velocity); + VectorScale(pml.velocity, forward, pml.velocity); + } + } + + public static boolean PM_GoodPosition() + { + trace_t trace; + float[] origin = { 0, 0, 0 }, end = { 0, 0, 0 }; + int i; + + if (pm.s.pm_type == PM_SPECTATOR) + return true; + + for (i = 0; i < 3; i++) + origin[i] = end[i] = pm.s.origin[i] * 0.125f; + trace = pm.trace.trace(origin, pm.mins, pm.maxs, end); + + return !trace.allsolid; + } + + /* + ================ + PM_SnapPosition + + On exit, the origin will have a value that is pre-quantized to the 0.125 + precision of the network channel and in a valid position. + ================ + */ + // try all single bits first + static int jitterbits[] = { 0, 4, 1, 2, 3, 5, 6, 7 }; + public static void PM_SnapPosition() + { + int sign[] = { 0, 0, 0 }; + int i, j, bits; + short base[] = { 0, 0, 0 }; + + // snap velocity to eigths + for (i = 0; i < 3; i++) + pm.s.velocity[i] = (short) (pml.velocity[i] * 8); + + for (i = 0; i < 3; i++) + { + if (pml.origin[i] >= 0) + sign[i] = 1; + else + sign[i] = -1; + pm.s.origin[i] = (short) (pml.origin[i] * 8); + if (pm.s.origin[i] * 0.125 == pml.origin[i]) + sign[i] = 0; + } + VectorCopy(pm.s.origin, base); + + // try all combinations + for (j = 0; j < 8; j++) + { + bits = jitterbits[j]; + VectorCopy(base, pm.s.origin); + for (i = 0; i < 3; i++) + if ((bits & (1 << i)) != 0) + pm.s.origin[i] += sign[i]; + + if (PM_GoodPosition()) + return; + } + + // go back to the last position + VectorCopy(pml.previous_origin, pm.s.origin); + // Com_DPrintf ("using previous_origin\n"); + } + + /* + ================ + PM_InitialSnapPosition + + ================ + */ + static int offset[] = { 0, -1, 1 }; + public static void PM_InitialSnapPosition() + { + int x, y, z; + short base[] = { 0, 0, 0 }; + + VectorCopy(pm.s.origin, base); + + for (z = 0; z < 3; z++) + { + pm.s.origin[2] = (short) (base[2] + offset[z]); + for (y = 0; y < 3; y++) + { + pm.s.origin[1] = (short) (base[1] + offset[y]); + for (x = 0; x < 3; x++) + { + pm.s.origin[0] = (short) (base[0] + offset[x]); + if (PM_GoodPosition()) + { + pml.origin[0] = pm.s.origin[0] * 0.125f; + pml.origin[1] = pm.s.origin[1] * 0.125f; + pml.origin[2] = pm.s.origin[2] * 0.125f; + VectorCopy(pm.s.origin, pml.previous_origin); + return; + } + } + } + } + + Com.DPrintf("Bad InitialSnapPosition\n"); + } + + /* + ================ + PM_ClampAngles + + ================ + */ + public static void PM_ClampAngles() + { + short temp; + int i; + + if ((pm.s.pm_flags & PMF_TIME_TELEPORT) != 0) + { + pm.viewangles[YAW] = SHORT2ANGLE(pm.cmd.angles[YAW] + pm.s.delta_angles[YAW]); + pm.viewangles[PITCH] = 0; + pm.viewangles[ROLL] = 0; + } + else + { + // circularly clamp the angles with deltas + for (i = 0; i < 3; i++) + { + temp = (short) (pm.cmd.angles[i] + pm.s.delta_angles[i]); + pm.viewangles[i] = SHORT2ANGLE(temp); + } + + // don't let the player look up or down more than 90 degrees + if (pm.viewangles[PITCH] > 89 && pm.viewangles[PITCH] < 180) + pm.viewangles[PITCH] = 89; + else if (pm.viewangles[PITCH] < 271 && pm.viewangles[PITCH] >= 180) + pm.viewangles[PITCH] = 271; + } + AngleVectors(pm.viewangles, pml.forward, pml.right, pml.up); + } + + /* + ================ + Pmove + + Can be called by either the server or the client + ================ + */ + public static void Pmove(pmove_t pmove) + { + pm = pmove; + + // clear results + pm.numtouch = 0; + VectorClear(pm.viewangles); + pm.viewheight = 0; + pm.groundentity = null; + pm.watertype = 0; + pm.waterlevel = 0; + + // clear all pmove local vars + //memset(& pml, 0, sizeof(pml)); + pml = new pml_t(); + + // convert origin and velocity to float values + pml.origin[0] = pm.s.origin[0] * 0.125f; + pml.origin[1] = pm.s.origin[1] * 0.125f; + pml.origin[2] = pm.s.origin[2] * 0.125f; + + pml.velocity[0] = pm.s.velocity[0] * 0.125f; + pml.velocity[1] = pm.s.velocity[1] * 0.125f; + pml.velocity[2] = pm.s.velocity[2] * 0.125f; + + // save old org in case we get stuck + VectorCopy(pm.s.origin, pml.previous_origin); + + pml.frametime = (pm.cmd.msec & 0xFF) * 0.001f; + + PM_ClampAngles(); + + if (pm.s.pm_type == PM_SPECTATOR) + { + PM_FlyMove(false); + PM_SnapPosition(); + return; + } + + if (pm.s.pm_type >= PM_DEAD) + { + pm.cmd.forwardmove = 0; + pm.cmd.sidemove = 0; + pm.cmd.upmove = 0; + } + + if (pm.s.pm_type == PM_FREEZE) + return; // no movement at all + + // set mins, maxs, and viewheight + PM_CheckDuck(); + + if (pm.snapinitial) + PM_InitialSnapPosition(); + + // set groundentity, watertype, and waterlevel + PM_CatagorizePosition(); + + if (pm.s.pm_type == PM_DEAD) + PM_DeadMove(); + + PM_CheckSpecialMovement(); + + // drop timing counter + if (pm.s.pm_time != 0) + { + int msec; + + // TOD o bugfix cwei + msec = pm.cmd.msec >>> 3; + if (msec == 0) + msec = 1; + if (msec >= (pm.s.pm_time & 0xFF)) + { + pm.s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT); + pm.s.pm_time = 0; + } + else + pm.s.pm_time = (byte)((pm.s.pm_time & 0xFF) - msec); + } + + if ((pm.s.pm_flags & PMF_TIME_TELEPORT) != 0) + { // teleport pause stays exactly in place + } + else if ((pm.s.pm_flags & PMF_TIME_WATERJUMP) != 0) + { // waterjump has no control, but falls + pml.velocity[2] -= pm.s.gravity * pml.frametime; + if (pml.velocity[2] < 0) + { // cancel as soon as we are falling down again + pm.s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT); + pm.s.pm_time = 0; + } + + PM_StepSlideMove(); + } + else + { + PM_CheckJump(); + + PM_Friction(); + + if (pm.waterlevel >= 2) + PM_WaterMove(); + else + { + float[] angles={0,0,0}; + + VectorCopy(pm.viewangles, angles); + if (angles[PITCH] > 180) + angles[PITCH] = angles[PITCH] - 360; + angles[PITCH] /= 3; + + AngleVectors(angles, pml.forward, pml.right, pml.up); + + PM_AirMove(); + } + } + + // set groundentity, watertype, and waterlevel for final spot + PM_CatagorizePosition(); + + PM_SnapPosition(); + } + +} |