diff options
author | Carsten Weisse <[email protected]> | 2005-07-10 17:51:01 +0000 |
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committer | Carsten Weisse <[email protected]> | 2005-07-10 17:51:01 +0000 |
commit | 07ba508bbbdc36aaa0fa635ad4f90849fa2eafdf (patch) | |
tree | 618d236a1d1186e93186ab70cccd5bf196ce585a /src/jake2/render/DummyGL.java | |
parent | fa5e9b4d118e973fb635836af961aa2742888ca7 (diff) |
sub set of OpenGL and the impls (jogl, lwjgl)
Diffstat (limited to 'src/jake2/render/DummyGL.java')
-rw-r--r-- | src/jake2/render/DummyGL.java | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/src/jake2/render/DummyGL.java b/src/jake2/render/DummyGL.java new file mode 100644 index 0000000..4529c65 --- /dev/null +++ b/src/jake2/render/DummyGL.java @@ -0,0 +1,282 @@ +package jake2.render; + +import jake2.render.lwjgl.LWJGLBase; + +import java.nio.*; + +public class DummyGL extends LWJGLBase { + + protected void glAlphaFunc(int func, float ref) { + // do nothing + } + + protected void glBegin(int mode) { + // do nothing + } + + protected void glBindTexture(int target, int texture) { + // do nothing + } + + protected void glBlendFunc(int sfactor, int dfactor) { + // do nothing + } + + protected void glClear(int mask) { + // do nothing + } + + protected void glClearColor(float red, float green, float blue, float alpha) { + // do nothing + } + + protected void glColor3f(float red, float green, float blue) { + // do nothing + } + + protected void glColor3ub(byte red, byte green, byte blue) { + // do nothing + } + + protected void glColor4f(float red, float green, float blue, float alpha) { + // do nothing + } + + protected void glColor4ub(byte red, byte green, byte blue, byte alpha) { + // do nothing + } + + protected void glColorPointer(int size, boolean unsigned, int stride, + ByteBuffer pointer) { + // do nothing + } + + protected void glColorPointer(int size, int stride, FloatBuffer pointer) { + // do nothing + } + + protected void glCullFace(int mode) { + // do nothing + } + + protected void glDeleteTextures(IntBuffer textures) { + // do nothing + } + + protected void glDepthFunc(int func) { + // do nothing + } + + protected void glDepthMask(boolean flag) { + // do nothing + } + + protected void glDepthRange(double zNear, double zFar) { + // do nothing + } + + protected void glDisable(int cap) { + // do nothing + } + + protected void glDisableClientState(int cap) { + // do nothing + } + + protected void glDrawArrays(int mode, int first, int count) { + // do nothing + } + + protected void glDrawBuffer(int mode) { + // do nothing + } + + protected void glDrawElements(int mode, IntBuffer indices) { + // do nothing + } + + protected void glEnable(int cap) { + // do nothing + } + + protected void glEnableClientState(int cap) { + // do nothing + } + + protected void glEnd() { + // do nothing + } + + protected void glFinish() { + // do nothing + } + + protected void glFlush() { + // do nothing + } + + protected void glFrustum(double left, double right, double bottom, + double top, double zNear, double zFar) { + // do nothing + } + + protected int glGetError() { + return GL_NO_ERROR; + } + + protected void glGetFloat(int pname, FloatBuffer params) { + // do nothing + } + + protected String glGetString(int name) { + switch (name) { + case GL_EXTENSIONS: + return "GL_ARB_multitexture"; + default: + return ""; + } + } + + protected void glInterleavedArrays(int format, int stride, + FloatBuffer pointer) { + // do nothing + } + + protected void glLoadIdentity() { + // do nothing + } + + protected void glLoadMatrix(FloatBuffer m) { + // do nothing + } + + protected void glMatrixMode(int mode) { + // do nothing + } + + protected void glOrtho(double left, double right, double bottom, + double top, double zNear, double zFar) { + // do nothing + } + + protected void glPixelStorei(int pname, int param) { + // do nothing + } + + protected void glPointSize(float size) { + // do nothing + } + + protected void glPolygonMode(int face, int mode) { + // do nothing + } + + protected void glPopMatrix() { + // do nothing + } + + protected void glPushMatrix() { + // do nothing + } + + protected void glReadPixels(int x, int y, int width, int height, + int format, int type, ByteBuffer pixels) { + // do nothing + } + + protected void glRotatef(float angle, float x, float y, float z) { + // do nothing + } + + protected void glScalef(float x, float y, float z) { + // do nothing + } + + protected void glScissor(int x, int y, int width, int height) { + // do nothing + } + + protected void glShadeModel(int mode) { + // do nothing + } + + protected void glTexCoord2f(float s, float t) { + // do nothing + } + + protected void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { + // do nothing + } + + protected void glTexEnvi(int target, int pname, int param) { + // do nothing + } + + protected void glTexImage2D(int target, int level, int internalformat, + int width, int height, int border, int format, int type, + ByteBuffer pixels) { + // do nothing + } + + protected void glTexImage2D(int target, int level, int internalformat, + int width, int height, int border, int format, int type, + IntBuffer pixels) { + // do nothing + } + + protected void glTexParameterf(int target, int pname, float param) { + // do nothing + } + + protected void glTexParameteri(int target, int pname, int param) { + // do nothing + } + + protected void glTexSubImage2D(int target, int level, int xoffset, + int yoffset, int width, int height, int format, int type, + IntBuffer pixels) { + // do nothing + } + + protected void glTranslatef(float x, float y, float z) { + // do nothing + } + + protected void glVertex2f(float x, float y) { + // do nothing + } + + protected void glVertex3f(float x, float y, float z) { + // do nothing + } + + protected void glVertexPointer(int size, int stride, FloatBuffer pointer) { + // do nothing + } + + protected void glViewport(int x, int y, int width, int height) { + // do nothing + } + + protected void glColorTable(int target, int internalFormat, int width, + int format, int type, ByteBuffer data) { + // do nothing + } + + protected void glActiveTextureARB(int texture) { + // do nothing + } + + protected void glClientActiveTextureARB(int texture) { + // do nothing + } + + protected void glPointParameterEXT(int pname, FloatBuffer pfParams) { + // do nothing + } + + protected void glPointParameterfEXT(int pname, float param) { + // do nothing + } + +} |