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authorCarsten Weisse <[email protected]>2006-11-22 15:05:39 +0000
committerCarsten Weisse <[email protected]>2006-11-22 15:05:39 +0000
commitb6b2ebd4ee974ff03943275fa20289a83b549161 (patch)
treeb2baf5b923bcba186d797350d64cea019ae90106 /src/jake2/render/fast
parent60a03cf93bfcafa6fc542bcaacd6fe0d28072caf (diff)
better driver dependent screenshot handling
Diffstat (limited to 'src/jake2/render/fast')
-rw-r--r--src/jake2/render/fast/Main.java6
-rw-r--r--src/jake2/render/fast/Misc.java12
2 files changed, 8 insertions, 10 deletions
diff --git a/src/jake2/render/fast/Main.java b/src/jake2/render/fast/Main.java
index a40bc94..1bb6d07 100644
--- a/src/jake2/render/fast/Main.java
+++ b/src/jake2/render/fast/Main.java
@@ -2,7 +2,7 @@
* Main.java
* Copyright (C) 2003
*
- * $Id: Main.java,v 1.3 2006-11-21 02:22:19 cawe Exp $
+ * $Id: Main.java,v 1.4 2006-11-22 15:05:39 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -64,7 +64,7 @@ public abstract class Main extends Base {
protected abstract void Draw_GetPalette();
abstract void GL_ImageList_f();
- abstract void GL_ScreenShot_f();
+ public abstract void GL_ScreenShot_f();
abstract void GL_SetTexturePalette(int[] palette);
abstract void GL_Strings_f();
@@ -991,7 +991,7 @@ public abstract class Main extends Base {
Cmd.AddCommand("screenshot", new xcommand_t() {
public void execute() {
- GL_ScreenShot_f();
+ glImpl.screenshot();
}
});
Cmd.AddCommand("modellist", new xcommand_t() {
diff --git a/src/jake2/render/fast/Misc.java b/src/jake2/render/fast/Misc.java
index d4df9af..e1b47e6 100644
--- a/src/jake2/render/fast/Misc.java
+++ b/src/jake2/render/fast/Misc.java
@@ -2,7 +2,7 @@
* Misc.java
* Copyright (C) 2003
*
- * $Id: Misc.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ * $Id: Misc.java,v 1.3 2006-11-22 15:05:39 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -114,12 +114,10 @@ public final class Misc extends Mesh {
private final static int TGA_HEADER_SIZE = 18;
- /*
- ==================
- GL_ScreenShot_f
- ==================
- */
- void GL_ScreenShot_f() {
+ /**
+ * GL_ScreenShot_f
+ */
+ public void GL_ScreenShot_f() {
StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga");
FS.CreatePath(sb.toString());
File file = new File(sb.toString());