diff options
author | Holger Zickner <[email protected]> | 2004-07-09 06:50:52 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-07-09 06:50:52 +0000 |
commit | 20a66a892a3f0704ef37f1eebb681edfee6fc165 (patch) | |
tree | 118e0e5ea00eecf450e4c63edc88c421d52a7db2 /src/jake2/render/fastjogl/Base.java | |
parent | 6b36f9e0380b7c80aecdc78ef07a0cf473712416 (diff) |
import of Jake2
Diffstat (limited to 'src/jake2/render/fastjogl/Base.java')
-rw-r--r-- | src/jake2/render/fastjogl/Base.java | 300 |
1 files changed, 300 insertions, 0 deletions
diff --git a/src/jake2/render/fastjogl/Base.java b/src/jake2/render/fastjogl/Base.java new file mode 100644 index 0000000..c5cc690 --- /dev/null +++ b/src/jake2/render/fastjogl/Base.java @@ -0,0 +1,300 @@ +/* + * Base.java + * Copyright (C) 2003 + * + * $Id: Base.java,v 1.1 2004-07-09 06:50:49 hzi Exp $ + */ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +package jake2.render.fastjogl; + +import net.java.games.jogl.GL; + +/** + * Base + * + * @author cwei + */ +public class Base { + + static final int GL_COLOR_INDEX8_EXT = GL.GL_COLOR_INDEX; + static final String REF_VERSION = "GL 0.01"; + + // up / down + static final int PITCH = 0; + // left / right + static final int YAW = 1; + // fall over + static final int ROLL = 2; + + /* + skins will be outline flood filled and mip mapped + pics and sprites with alpha will be outline flood filled + pic won't be mip mapped + + model skin + sprite frame + wall texture + pic + */ + // enum imagetype_t + static final int it_skin = 0; + static final int it_sprite = 1; + static final int it_wall = 2; + static final int it_pic = 3; + static final int it_sky = 4; + + // enum modtype_t + static final int mod_bad = 0; + static final int mod_brush = 1; + static final int mod_sprite = 2; + static final int mod_alias = 3; + + static final int TEXNUM_LIGHTMAPS = 1024; + static final int TEXNUM_SCRAPS = 1152; + static final int TEXNUM_IMAGES = 1153; + + static final int MAX_GLTEXTURES = 1024; + +// =================================================================== + + // enum rserr_t + static final int rserr_ok = 0; + static final int rserr_invalid_fullscreen = 1; + static final int rserr_invalid_mode = 2; + static final int rserr_unknown = 3; + +// +// #include "gl_model.h" +// +// void GL_BeginRendering (int *x, int *y, int *width, int *height); +// void GL_EndRendering (void); +// +// void GL_SetDefaultState( void ); +// void GL_UpdateSwapInterval( void ); + + static class glvert_t { + float x, y, z; + float s, t; + float r, g, b; + } + + static final int MAX_LBM_HEIGHT = 480; + + static final float BACKFACE_EPSILON = 0.01f; + +// ==================================================== +// +// void R_TranslatePlayerSkin (int playernum); +// void GL_Bind (int texnum); +// void GL_MBind( GLenum target, int texnum ); +// void GL_TexEnv( GLenum value ); +// void GL_EnableMultitexture( qboolean enable ); +// void GL_SelectTexture( GLenum ); +// +// void R_LightPoint (vec3_t p, vec3_t color); +// void R_PushDlights (void); +// + +// ==================================================================== +// +// extern int registration_sequence; +// +// +// void V_AddBlend (float r, float g, float b, float a, float *v_blend); +// +// int R_Init( void *hinstance, void *hWnd ); +// void R_Shutdown( void ); +// +// void R_RenderView (refdef_t *fd); +// void GL_ScreenShot_f (void); +// void R_DrawAliasModel (entity_t *e); +// void R_DrawBrushModel (entity_t *e); +// void R_DrawSpriteModel (entity_t *e); +// void R_DrawBeam( entity_t *e ); +// void R_DrawWorld (void); +// void R_RenderDlights (void); +// void R_DrawAlphaSurfaces (void); +// void R_RenderBrushPoly (msurface_t *fa); +// void R_InitParticleTexture (void); +// void Draw_InitLocal (void); +// void GL_SubdivideSurface (msurface_t *fa); +// qboolean R_CullBox (vec3_t mins, vec3_t maxs); +// void R_RotateForEntity (entity_t *e); +// void R_MarkLeaves (void); +// +// glpoly_t *WaterWarpPolyVerts (glpoly_t *p); +// void EmitWaterPolys (msurface_t *fa); +// void R_AddSkySurface (msurface_t *fa); +// void R_ClearSkyBox (void); +// void R_DrawSkyBox (void); +// void R_MarkLights (dlight_t *light, int bit, mnode_t *node); +// +// +// void COM_StripExtension (char *in, char *out); +// +// void Draw_GetPicSize (int *w, int *h, char *name); +// void Draw_Pic (int x, int y, char *name); +// void Draw_StretchPic (int x, int y, int w, int h, char *name); +// void Draw_Char (int x, int y, int c); +// void Draw_TileClear (int x, int y, int w, int h, char *name); +// void Draw_Fill (int x, int y, int w, int h, int c); +// void Draw_FadeScreen (void); +// void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data); +// +// void R_BeginFrame( float camera_separation ); +// void R_SwapBuffers( int ); +// void R_SetPalette ( const unsigned char *palette); +// +// int Draw_GetPalette (void); +// +// void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight); +// +// struct image_s *R_RegisterSkin (char *name); +// +// void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height); +// image_t *GL_LoadPic (char *name, byte *pic, int width, int height, imagetype_t type, int bits); +// image_t *GL_FindImage (char *name, imagetype_t type); +// void GL_TextureMode( char *string ); +// void GL_ImageList_f (void); +// +// void GL_SetTexturePalette( unsigned palette[256] ); +// +// void GL_InitImages (void); +// void GL_ShutdownImages (void); +// +// void GL_FreeUnusedImages (void); +// +// void GL_TextureAlphaMode( char *string ); +// void GL_TextureSolidMode( char *string ); +// +// /* +// ** GL extension emulation functions +// */ +// void GL_DrawParticles( int n, const particle_t particles[], const unsigned colortable[768] ); +// + + /* + ** GL config stuff + */ + static final int GL_RENDERER_VOODOO = 0x00000001; + static final int GL_RENDERER_VOODOO2 = 0x00000002; + static final int GL_RENDERER_VOODOO_RUSH = 0x00000004; + static final int GL_RENDERER_BANSHEE = 0x00000008; + static final int GL_RENDERER_3DFX = 0x0000000F; + + static final int GL_RENDERER_PCX1 = 0x00000010; + static final int GL_RENDERER_PCX2 = 0x00000020; + static final int GL_RENDERER_PMX = 0x00000040; + static final int GL_RENDERER_POWERVR = 0x00000070; + + static final int GL_RENDERER_PERMEDIA2 = 0x00000100; + static final int GL_RENDERER_GLINT_MX = 0x00000200; + static final int GL_RENDERER_GLINT_TX = 0x00000400; + static final int GL_RENDERER_3DLABS_MISC = 0x00000800; + static final int GL_RENDERER_3DLABS = 0x00000F00; + + static final int GL_RENDERER_REALIZM = 0x00001000; + static final int GL_RENDERER_REALIZM2 = 0x00002000; + static final int GL_RENDERER_INTERGRAPH = 0x00003000; + + static final int GL_RENDERER_3DPRO = 0x00004000; + static final int GL_RENDERER_REAL3D = 0x00008000; + static final int GL_RENDERER_RIVA128 = 0x00010000; + static final int GL_RENDERER_DYPIC = 0x00020000; + + static final int GL_RENDERER_V1000 = 0x00040000; + static final int GL_RENDERER_V2100 = 0x00080000; + static final int GL_RENDERER_V2200 = 0x00100000; + static final int GL_RENDERER_RENDITION = 0x001C0000; + + static final int GL_RENDERER_O2 = 0x00100000; + static final int GL_RENDERER_IMPACT = 0x00200000; + static final int GL_RENDERER_RE = 0x00400000; + static final int GL_RENDERER_IR = 0x00800000; + static final int GL_RENDERER_SGI = 0x00F00000; + + static final int GL_RENDERER_MCD = 0x01000000; + static final int GL_RENDERER_OTHER = 0x80000000; + + +// typedef struct +// { +// int renderer; +// const char *renderer_string; +// const char *vendor_string; +// const char *version_string; +// const char *extensions_string; +// +// qboolean allow_cds; +// } glconfig_t; +// +// typedef struct +// { +// float inverse_intensity; +// qboolean fullscreen; +// +// int prev_mode; +// +// unsigned char *d_16to8table; +// +// int lightmap_textures; +// +// int currenttextures[2]; +// int currenttmu; +// +// float camera_separation; +// qboolean stereo_enabled; +// +// unsigned char originalRedGammaTable[256]; +// unsigned char originalGreenGammaTable[256]; +// unsigned char originalBlueGammaTable[256]; +// } glstate_t; +// +// /* +// ==================================================================== +// +// IMPORTED FUNCTIONS +// +// ==================================================================== +// */ +// +// extern refimport_t ri; +// +// +// /* +// ==================================================================== +// +// IMPLEMENTATION SPECIFIC FUNCTIONS +// +// ==================================================================== +// */ +// +// void GLimp_BeginFrame( float camera_separation ); +// void GLimp_EndFrame( void ); +// int GLimp_Init( void *hinstance, void *hWnd ); +// void GLimp_Shutdown( void ); +// int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen ); +// void GLimp_AppActivate( qboolean active ); +// void GLimp_EnableLogging( qboolean enable ); +// void GLimp_LogNewFrame( void ); +// + +} |