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authorHolger Zickner <[email protected]>2004-07-09 06:50:52 +0000
committerHolger Zickner <[email protected]>2004-07-09 06:50:52 +0000
commit20a66a892a3f0704ef37f1eebb681edfee6fc165 (patch)
tree118e0e5ea00eecf450e4c63edc88c421d52a7db2 /src/jake2/render/fastjogl/Warp.java
parent6b36f9e0380b7c80aecdc78ef07a0cf473712416 (diff)
import of Jake2
Diffstat (limited to 'src/jake2/render/fastjogl/Warp.java')
-rw-r--r--src/jake2/render/fastjogl/Warp.java732
1 files changed, 732 insertions, 0 deletions
diff --git a/src/jake2/render/fastjogl/Warp.java b/src/jake2/render/fastjogl/Warp.java
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+++ b/src/jake2/render/fastjogl/Warp.java
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+/*
+ * Warp.java
+ * Copyright (C) 2003
+ *
+ * $Id: Warp.java,v 1.1 2004-07-09 06:50:49 hzi Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fastjogl;
+
+import java.nio.FloatBuffer;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.game.GameBase;
+import jake2.render.glpoly_t;
+import jake2.render.image_t;
+import jake2.render.msurface_t;
+import jake2.util.Math3D;
+import net.java.games.jogl.GL;
+
+/**
+ * Warp
+ *
+ * @author cwei
+ */
+public abstract class Warp extends Model {
+
+
+ // warpsin.h
+ public static final float[] SIN = {
+ 0f, 0.19633f, 0.392541f, 0.588517f, 0.784137f, 0.979285f, 1.17384f, 1.3677f,
+ 1.56072f, 1.75281f, 1.94384f, 2.1337f, 2.32228f, 2.50945f, 2.69512f, 2.87916f,
+ 3.06147f, 3.24193f, 3.42044f, 3.59689f, 3.77117f, 3.94319f, 4.11282f, 4.27998f,
+ 4.44456f, 4.60647f, 4.76559f, 4.92185f, 5.07515f, 5.22538f, 5.37247f, 5.51632f,
+ 5.65685f, 5.79398f, 5.92761f, 6.05767f, 6.18408f, 6.30677f, 6.42566f, 6.54068f,
+ 6.65176f, 6.75883f, 6.86183f, 6.9607f, 7.05537f, 7.14579f, 7.23191f, 7.31368f,
+ 7.39104f, 7.46394f, 7.53235f, 7.59623f, 7.65552f, 7.71021f, 7.76025f, 7.80562f,
+ 7.84628f, 7.88222f, 7.91341f, 7.93984f, 7.96148f, 7.97832f, 7.99036f, 7.99759f,
+ 8f, 7.99759f, 7.99036f, 7.97832f, 7.96148f, 7.93984f, 7.91341f, 7.88222f,
+ 7.84628f, 7.80562f, 7.76025f, 7.71021f, 7.65552f, 7.59623f, 7.53235f, 7.46394f,
+ 7.39104f, 7.31368f, 7.23191f, 7.14579f, 7.05537f, 6.9607f, 6.86183f, 6.75883f,
+ 6.65176f, 6.54068f, 6.42566f, 6.30677f, 6.18408f, 6.05767f, 5.92761f, 5.79398f,
+ 5.65685f, 5.51632f, 5.37247f, 5.22538f, 5.07515f, 4.92185f, 4.76559f, 4.60647f,
+ 4.44456f, 4.27998f, 4.11282f, 3.94319f, 3.77117f, 3.59689f, 3.42044f, 3.24193f,
+ 3.06147f, 2.87916f, 2.69512f, 2.50945f, 2.32228f, 2.1337f, 1.94384f, 1.75281f,
+ 1.56072f, 1.3677f, 1.17384f, 0.979285f, 0.784137f, 0.588517f, 0.392541f, 0.19633f,
+ 9.79717e-16f, -0.19633f, -0.392541f, -0.588517f, -0.784137f, -0.979285f, -1.17384f, -1.3677f,
+ -1.56072f, -1.75281f, -1.94384f, -2.1337f, -2.32228f, -2.50945f, -2.69512f, -2.87916f,
+ -3.06147f, -3.24193f, -3.42044f, -3.59689f, -3.77117f, -3.94319f, -4.11282f, -4.27998f,
+ -4.44456f, -4.60647f, -4.76559f, -4.92185f, -5.07515f, -5.22538f, -5.37247f, -5.51632f,
+ -5.65685f, -5.79398f, -5.92761f, -6.05767f, -6.18408f, -6.30677f, -6.42566f, -6.54068f,
+ -6.65176f, -6.75883f, -6.86183f, -6.9607f, -7.05537f, -7.14579f, -7.23191f, -7.31368f,
+ -7.39104f, -7.46394f, -7.53235f, -7.59623f, -7.65552f, -7.71021f, -7.76025f, -7.80562f,
+ -7.84628f, -7.88222f, -7.91341f, -7.93984f, -7.96148f, -7.97832f, -7.99036f, -7.99759f,
+ -8f, -7.99759f, -7.99036f, -7.97832f, -7.96148f, -7.93984f, -7.91341f, -7.88222f,
+ -7.84628f, -7.80562f, -7.76025f, -7.71021f, -7.65552f, -7.59623f, -7.53235f, -7.46394f,
+ -7.39104f, -7.31368f, -7.23191f, -7.14579f, -7.05537f, -6.9607f, -6.86183f, -6.75883f,
+ -6.65176f, -6.54068f, -6.42566f, -6.30677f, -6.18408f, -6.05767f, -5.92761f, -5.79398f,
+ -5.65685f, -5.51632f, -5.37247f, -5.22538f, -5.07515f, -4.92185f, -4.76559f, -4.60647f,
+ -4.44456f, -4.27998f, -4.11282f, -3.94319f, -3.77117f, -3.59689f, -3.42044f, -3.24193f,
+ -3.06147f, -2.87916f, -2.69512f, -2.50945f, -2.32228f, -2.1337f, -1.94384f, -1.75281f,
+ -1.56072f, -1.3677f, -1.17384f, -0.979285f, -0.784137f, -0.588517f, -0.392541f, -0.19633f
+ };
+
+ // gl_warp.c -- sky and water polygons
+ //extern model_t *loadmodel; // Model.java
+
+ String skyname;
+ float skyrotate;
+ float[] skyaxis = {0, 0, 0};
+ image_t[] sky_images = new image_t[6];
+
+ msurface_t warpface;
+
+ static final int SUBDIVIDE_SIZE = 64;
+
+ void BoundPoly(int numverts, float[][] verts, float[] mins, float[] maxs)
+ {
+ int i, j;
+ float[] v;
+
+ mins[0] = mins[1] = mins[2] = 9999;
+ maxs[0] = maxs[1] = maxs[2] = -9999;
+ for (i=0 ; i<numverts ; i++)
+ {
+ v = verts[i];
+ for (j=0 ; j<3 ; j++)
+ {
+ if (v[j] < mins[j])
+ mins[j] = v[j];
+ if (v[j] > maxs[j])
+ maxs[j] = v[j];
+ }
+ }
+ }
+
+ void SubdividePolygon(int numverts, float[][] verts)
+ {
+ int i, j, k;
+ float[] mins = {0, 0, 0};
+ float[] maxs = {0, 0, 0};
+ float m;
+ float[] v = {0, 0, 0};
+ float[][] front = new float[64][3];
+ float[][] back = new float[64][3];
+
+ int f, b;
+ float[] dist = new float[64];
+ float frac;
+ glpoly_t poly;
+ float s, t;
+ float[] total = {0, 0, 0};
+ float total_s, total_t;
+
+ if (numverts > 60)
+ ri.Sys_Error(Defines.ERR_DROP, "numverts = " + numverts);
+
+ BoundPoly(numverts, verts, mins, maxs);
+
+ // x,y und z
+ for (i=0 ; i<3 ; i++)
+ {
+ m = (mins[i] + maxs[i]) * 0.5f;
+ m = SUBDIVIDE_SIZE * (float)Math.floor(m / SUBDIVIDE_SIZE + 0.5f);
+ if (maxs[i] - m < 8)
+ continue;
+ if (m - mins[i] < 8)
+ continue;
+
+ // cut it
+ for (j=0 ; j<numverts ; j++) {
+ dist[j] = verts[j][i] - m;
+ }
+
+ // wrap cases
+ dist[j] = dist[0];
+
+ Math3D.VectorCopy(verts[0], verts[numverts]);
+
+ f = b = 0;
+ for (j=0 ; j<numverts ; j++)
+ {
+ v = verts[j];
+ if (dist[j] >= 0)
+ {
+ Math3D.VectorCopy(v, front[f]);
+ f++;
+ }
+ if (dist[j] <= 0)
+ {
+ Math3D.VectorCopy(v, back[b]);
+ b++;
+ }
+ if (dist[j] == 0 || dist[j+1] == 0) continue;
+
+ if ( (dist[j] > 0) != (dist[j+1] > 0) )
+ {
+ // clip point
+ frac = dist[j] / (dist[j] - dist[j+1]);
+ for (k=0 ; k<3 ; k++)
+ front[f][k] = back[b][k] = v[k] + frac*(verts[j+1][k] - v[k]);
+
+ f++;
+ b++;
+ }
+ }
+
+ SubdividePolygon(f, front);
+ SubdividePolygon(b, back);
+ return;
+ }
+
+ // add a point in the center to help keep warp valid
+
+ // wird im Konstruktor erschlagen
+ // poly = Hunk_Alloc (sizeof(glpoly_t) + ((numverts-4)+2) * VERTEXSIZE*sizeof(float));
+
+ // init polys
+ poly = new glpoly_t(numverts + 2);
+
+ poly.next = warpface.polys;
+ warpface.polys = poly;
+ poly.numverts = numverts + 2;
+ Math3D.VectorClear(total);
+ total_s = 0;
+ total_t = 0;
+ for (i=0 ; i<numverts ; i++)
+ {
+ Math3D.VectorCopy(verts[i], poly.verts[i+1]);
+ s = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[0]);
+ t = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[1]);
+
+ total_s += s;
+ total_t += t;
+ Math3D.VectorAdd(total, verts[i], total);
+
+ poly.verts[i+1][3] = s;
+ poly.verts[i+1][4] = t;
+ }
+
+ Math3D.VectorScale(total, (1.0f/numverts), poly.verts[0]);
+ poly.verts[0][3] = total_s/numverts;
+ poly.verts[0][4] = total_t/numverts;
+
+ // memcpy (poly.verts[i+1], poly.verts[1], sizeof(poly.verts[0]));
+ System.arraycopy(poly.verts[1], 0, poly.verts[i+1], 0, poly.verts[1].length); // :-)
+
+ precompilePolygon(poly);
+ }
+
+ /*
+ ================
+ GL_SubdivideSurface
+
+ Breaks a polygon up along axial 64 unit
+ boundaries so that turbulent and sky warps
+ can be done reasonably.
+ ================
+ */
+ void GL_SubdivideSurface(msurface_t fa)
+ {
+ float[][] verts = new float[64][3];
+
+ int numverts;
+ int i;
+ int lindex;
+ float[] vec;
+
+ warpface = fa;
+
+ //
+ // convert edges back to a normal polygon
+ //
+ numverts = 0;
+ for (i=0 ; i < fa.numedges ; i++)
+ {
+ lindex = loadmodel.surfedges[fa.firstedge + i];
+
+ if (lindex > 0)
+ vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position;
+ else
+ vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position;
+ Math3D.VectorCopy(vec, verts[numverts]);
+ numverts++;
+ }
+
+ SubdividePolygon(numverts, verts);
+ }
+
+// =========================================================
+
+
+
+//// speed up sin calculations - Ed
+// float r_turbsin[] =
+// {
+// #include "warpsin.h"
+// };
+ static final float TURBSCALE = (float)(256.0f / (2 * Math.PI));
+
+ /*
+ =============
+ EmitWaterPolys
+
+ Does a water warp on the pre-fragmented glpoly_t chain
+ =============
+ */
+ void EmitWaterPolys(msurface_t fa)
+ {
+ glpoly_t p, bp;
+ float[] v;
+ int i;
+ float s = 0;
+ float t = 0;
+ float os, ot;
+ float scroll;
+ float rdt = r_newrefdef.time;
+
+ if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ scroll = -64 * ( (r_newrefdef.time*0.5f) - (int)(r_newrefdef.time*0.5f) );
+ else
+ scroll = 0;
+
+ int index;
+ FloatBuffer texCoord = globalPolygonInterleavedBuf;
+ for (bp=fa.polys ; bp != null ; bp=bp.next)
+ {
+ p = bp;
+
+ index = p.pos * POLYGON_STRIDE;
+ for (i=0; i<p.numverts ; i++)
+ {
+ v = p.verts[i];
+ os = v[3];
+ ot = v[4];
+
+ s = os + Warp.SIN[(int)((ot * 0.125f + r_newrefdef.time) * TURBSCALE) & 255];
+ s += scroll;
+ s *= (1.0f/64);
+
+ t = ot + Warp.SIN[(int)((os * 0.125f + rdt) * TURBSCALE) & 255];
+ t *= (1.0f/64);
+
+ texCoord.put(index, s);
+ texCoord.put(index + 1, t);
+ index += POLYGON_STRIDE;
+ }
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, p.pos, p.numverts);
+ }
+ }
+
+// ===================================================================
+
+
+ float[][] skyclip = {
+ { 1, 1, 0},
+ { 1, -1, 0},
+ { 0, -1, 1},
+ { 0, 1, 1},
+ { 1, 0, 1},
+ {-1, 0, 1}
+ };
+
+ int c_sky;
+
+ // 1 = s, 2 = t, 3 = 2048
+ int[][] st_to_vec =
+ {
+ {3,-1,2},
+ {-3,1,2},
+
+ {1,3,2},
+ {-1,-3,2},
+
+ {-2,-1,3}, // 0 degrees yaw, look straight up
+ {2,-1,-3} // look straight down
+
+ };
+
+ int[][] vec_to_st =
+ {
+ {-2,3,1},
+ {2,3,-1},
+
+ {1,3,2},
+ {-1,3,-2},
+
+ {-2,-1,3},
+ {-2,1,-3}
+
+ };
+
+ float[][] skymins = new float[2][6];
+ float[][] skymaxs = new float[2][6];
+ float sky_min, sky_max;
+
+ void DrawSkyPolygon (int nump, float[][] vecs)
+ {
+ int i,j;
+ float[] v = {0, 0, 0};
+ float[] av = {0, 0, 0};
+ float s, t, dv;
+ int axis;
+ float[] vp;
+
+ c_sky++;
+ // decide which face it maps to
+ Math3D.VectorCopy(Globals.vec3_origin, v);
+ for (i=0; i<nump ; i++)
+ {
+ Math3D.VectorAdd(vecs[i], v, v);
+ }
+ av[0] = Math.abs(v[0]);
+ av[1] = Math.abs(v[1]);
+ av[2] = Math.abs(v[2]);
+ if (av[0] > av[1] && av[0] > av[2])
+ {
+ if (v[0] < 0)
+ axis = 1;
+ else
+ axis = 0;
+ }
+ else if (av[1] > av[2] && av[1] > av[0])
+ {
+ if (v[1] < 0)
+ axis = 3;
+ else
+ axis = 2;
+ }
+ else
+ {
+ if (v[2] < 0)
+ axis = 5;
+ else
+ axis = 4;
+ }
+
+ // project new texture coords
+ for (i=0 ; i<nump ; i++)
+ {
+ j = vec_to_st[axis][2];
+ if (j > 0)
+ dv = vecs[i][j - 1];
+ else
+ dv = -vecs[i][-j - 1];
+ if (dv < 0.001f)
+ continue; // don't divide by zero
+ j = vec_to_st[axis][0];
+ if (j < 0)
+ s = -vecs[i][-j -1] / dv;
+ else
+ s = vecs[i][j-1] / dv;
+ j = vec_to_st[axis][1];
+ if (j < 0)
+ t = -vecs[i][-j -1] / dv;
+ else
+ t = vecs[i][j-1] / dv;
+
+ if (s < skymins[0][axis])
+ skymins[0][axis] = s;
+ if (t < skymins[1][axis])
+ skymins[1][axis] = t;
+ if (s > skymaxs[0][axis])
+ skymaxs[0][axis] = s;
+ if (t > skymaxs[1][axis])
+ skymaxs[1][axis] = t;
+ }
+ }
+
+ static final float ON_EPSILON = 0.1f; // point on plane side epsilon
+ static final int MAX_CLIP_VERTS = 64;
+
+ static final int SIDE_BACK = 1;
+ static final int SIDE_FRONT = 0;
+ static final int SIDE_ON = 2;
+
+ float[] dists = new float[MAX_CLIP_VERTS];
+ int[] sides = new int[MAX_CLIP_VERTS];
+ float[][][][] newv = new float[6][2][MAX_CLIP_VERTS][3];
+
+ void ClipSkyPolygon(int nump, float[][] vecs, int stage)
+ {
+ float[] norm;
+ float[] v;
+ boolean front, back;
+ float d, e;
+ int[] newc = { 0, 0 };
+ int i, j;
+
+ if (nump > MAX_CLIP_VERTS-2)
+ ri.Sys_Error(Defines.ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS");
+ if (stage == 6)
+ { // fully clipped, so draw it
+ DrawSkyPolygon(nump, vecs);
+ return;
+ }
+
+ front = back = false;
+ norm = skyclip[stage];
+ for (i=0 ; i<nump ; i++)
+ {
+ d = Math3D.DotProduct(vecs[i], norm);
+ if (d > ON_EPSILON)
+ {
+ front = true;
+ sides[i] = SIDE_FRONT;
+ }
+ else if (d < -ON_EPSILON)
+ {
+ back = true;
+ sides[i] = SIDE_BACK;
+ }
+ else
+ sides[i] = SIDE_ON;
+ dists[i] = d;
+ }
+
+ if (!front || !back)
+ { // not clipped
+ ClipSkyPolygon (nump, vecs, stage+1);
+ return;
+ }
+
+ // clip it
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+ Math3D.VectorCopy(vecs[0], vecs[i]);
+ newc[0] = newc[1] = 0;
+
+ for (i=0; i<nump ; i++)
+ {
+ v = vecs[i];
+ switch (sides[i])
+ {
+ case SIDE_FRONT:
+ Math3D.VectorCopy(v, newv[stage][0][newc[0]]);
+ newc[0]++;
+ break;
+ case SIDE_BACK:
+ Math3D.VectorCopy(v, newv[stage][1][newc[1]]);
+ newc[1]++;
+ break;
+ case SIDE_ON:
+ Math3D.VectorCopy(v, newv[stage][0][newc[0]]);
+ newc[0]++;
+ Math3D.VectorCopy (v, newv[stage][1][newc[1]]);
+ newc[1]++;
+ break;
+ }
+
+ if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ d = dists[i] / (dists[i] - dists[i+1]);
+ for (j=0 ; j<3 ; j++)
+ {
+ e = v[j] + d * (vecs[i + 1][j] - v[j]);
+ newv[stage][0][newc[0]][j] = e;
+ newv[stage][1][newc[1]][j] = e;
+ }
+ newc[0]++;
+ newc[1]++;
+ }
+
+ // continue
+ ClipSkyPolygon(newc[0], newv[stage][0], stage+1);
+ ClipSkyPolygon(newc[1], newv[stage][1], stage+1);
+ }
+
+ float[][] verts = new float[MAX_CLIP_VERTS][3];
+
+ /*
+ =================
+ R_AddSkySurface
+ =================
+ */
+ void R_AddSkySurface(msurface_t fa)
+ {
+ int i;
+ glpoly_t p;
+
+ // calculate vertex values for sky box
+ for (p=fa.polys ; p != null ; p=p.next)
+ {
+ for (i=0 ; i < p.numverts ; i++)
+ {
+ Math3D.VectorSubtract(p.verts[i], r_origin, verts[i]);
+ }
+ ClipSkyPolygon (p.numverts, verts, 0);
+ }
+ }
+
+
+ /*
+ ==============
+ R_ClearSkyBox
+ ==============
+ */
+ void R_ClearSkyBox()
+ {
+ int i;
+
+ for (i=0 ; i<6 ; i++)
+ {
+ skymins[0][i] = skymins[1][i] = 9999;
+ skymaxs[0][i] = skymaxs[1][i] = -9999;
+ }
+ }
+
+
+ void MakeSkyVec (float s, float t, int axis)
+ {
+ float[] v = {0, 0, 0};
+ float[] b = {0, 0, 0};
+ int j, k;
+
+ b[0] = s*2300;
+ b[1] = t*2300;
+ b[2] = 2300;
+
+ for (j=0 ; j<3 ; j++)
+ {
+ k = st_to_vec[axis][j];
+ if (k < 0)
+ v[j] = -b[-k - 1];
+ else
+ v[j] = b[k - 1];
+ }
+
+ // avoid bilerp seam
+ s = (s + 1) * 0.5f;
+ t = (t + 1) * 0.5f;
+
+ if (s < sky_min)
+ s = sky_min;
+ else if (s > sky_max)
+ s = sky_max;
+ if (t < sky_min)
+ t = sky_min;
+ else if (t > sky_max)
+ t = sky_max;
+
+ t = 1.0f - t;
+ gl.glTexCoord2f (s, t);
+ gl.glVertex3f(v[0], v[1], v[2]);
+ }
+
+ /*
+ ==============
+ R_DrawSkyBox
+ ==============
+ */
+ int[] skytexorder = {0,2,1,3,4,5};
+
+ void R_DrawSkyBox()
+ {
+ int i;
+
+ if (skyrotate != 0)
+ { // check for no sky at all
+ for (i=0 ; i<6 ; i++)
+ if (skymins[0][i] < skymaxs[0][i]
+ && skymins[1][i] < skymaxs[1][i])
+ break;
+ if (i == 6)
+ return; // nothing visible
+ }
+
+ gl.glPushMatrix ();
+ gl.glTranslatef (r_origin[0], r_origin[1], r_origin[2]);
+ gl.glRotatef (r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1], skyaxis[2]);
+
+ for (i=0 ; i<6 ; i++)
+ {
+ if (skyrotate != 0)
+ { // hack, forces full sky to draw when rotating
+ skymins[0][i] = -1;
+ skymins[1][i] = -1;
+ skymaxs[0][i] = 1;
+ skymaxs[1][i] = 1;
+ }
+
+ if (skymins[0][i] >= skymaxs[0][i]
+ || skymins[1][i] >= skymaxs[1][i])
+ continue;
+
+ GL_Bind(sky_images[skytexorder[i]].texnum);
+
+ gl.glBegin(GL.GL_QUADS);
+ MakeSkyVec(skymins[0][i], skymins[1][i], i);
+ MakeSkyVec(skymins[0][i], skymaxs[1][i], i);
+ MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i);
+ MakeSkyVec(skymaxs[0][i], skymins[1][i], i);
+ gl.glEnd ();
+ }
+ gl.glPopMatrix ();
+ }
+
+
+ /*
+ ============
+ R_SetSky
+ ============
+ */
+ // 3dstudio environment map names
+ String[] suf = {"rt", "bk", "lf", "ft", "up", "dn"};
+
+ protected void R_SetSky(String name, float rotate, float[] axis)
+ {
+ assert (axis.length == 3) : "vec3_t bug";
+ int i;
+ String pathname;
+
+// strncpy (skyname, name, sizeof(skyname)-1);
+ skyname = name;
+
+ skyrotate = rotate;
+ Math3D.VectorCopy(axis, skyaxis);
+
+ for (i=0 ; i<6 ; i++)
+ {
+ // chop down rotating skies for less memory
+ if (gl_skymip.value != 0 || skyrotate != 0)
+ gl_picmip.value++;
+
+ if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0) {
+ // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx", skyname, suf[i]);
+ pathname = "env/" + skyname + suf[i] + ".pcx";
+ } else {
+ // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.tga", skyname, suf[i]);
+ pathname = "env/" + skyname + suf[i] + ".tga";
+ }
+
+ sky_images[i] = GL_FindImage(pathname, it_sky);
+
+ if (sky_images[i] == null)
+ sky_images[i] = r_notexture;
+
+ if (gl_skymip.value != 0 || skyrotate != 0)
+ { // take less memory
+ gl_picmip.value--;
+ sky_min = 1.0f / 256;
+ sky_max = 255.0f / 256;
+ }
+ else
+ {
+ sky_min = 1.0f / 512;
+ sky_max = 511.0f / 512;
+ }
+ }
+ }
+
+
+}