diff options
author | Carsten Weisse <[email protected]> | 2005-01-10 00:05:23 +0000 |
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committer | Carsten Weisse <[email protected]> | 2005-01-10 00:05:23 +0000 |
commit | 5776bf3a21d9ed5b9fe438c9bb79b8c5cba7ae31 (patch) | |
tree | c5e692376f9265ce0b35e4d781a566cfe52ba504 /src/jake2/render/fastjogl | |
parent | 16127433f99df634d924cf8d0ddff2e526fcdda1 (diff) |
replaces the local float[][];
code clean up
Diffstat (limited to 'src/jake2/render/fastjogl')
-rw-r--r-- | src/jake2/render/fastjogl/Warp.java | 34 |
1 files changed, 11 insertions, 23 deletions
diff --git a/src/jake2/render/fastjogl/Warp.java b/src/jake2/render/fastjogl/Warp.java index bfaf6b4..9d5f1c2 100644 --- a/src/jake2/render/fastjogl/Warp.java +++ b/src/jake2/render/fastjogl/Warp.java @@ -2,7 +2,7 @@ * Warp.java * Copyright (C) 2003 * - * $Id: Warp.java,v 1.5 2005-01-09 22:36:30 cawe Exp $ + * $Id: Warp.java,v 1.6 2005-01-10 00:05:23 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -28,13 +28,8 @@ package jake2.render.fastjogl; import jake2.Defines; import jake2.Globals; import jake2.qcommon.Com; -import jake2.render.glpoly_t; -import jake2.render.image_t; -import jake2.render.msurface_t; +import jake2.render.*; import jake2.util.Math3D; - -import java.nio.FloatBuffer; - import net.java.games.jogl.GL; /** @@ -229,7 +224,6 @@ public abstract class Warp extends Model { poly.s1(0, total_s * scale); poly.t1(0, total_t * scale); - // memcpy (poly.verts[i+1], poly.verts[1], sizeof(poly.verts[0])); poly.x(i + 1, poly.x(1)); poly.y(i + 1, poly.y(1)); poly.z(i + 1, poly.z(1)); @@ -240,27 +234,23 @@ public abstract class Warp extends Model { } /* - * ================ GL_SubdivideSurface + * GL_SubdivideSurface * * Breaks a polygon up along axial 64 unit boundaries so that turbulent and - * sky warps can be done reasonably. ================ + * sky warps can be done reasonably. */ - void GL_SubdivideSurface(msurface_t fa) { - float[][] verts = new float[64][3]; + float[][] tmpVerts = new float[64][3]; - int numverts; - int i; - int lindex; + void GL_SubdivideSurface(msurface_t fa) { + float[][] verts = tmpVerts; float[] vec; - warpface = fa; - // // convert edges back to a normal polygon // - numverts = 0; - for (i = 0; i < fa.numedges; i++) { - lindex = loadmodel.surfedges[fa.firstedge + i]; + int numverts = 0; + for (int i = 0; i < fa.numedges; i++) { + int lindex = loadmodel.surfedges[fa.firstedge + i]; if (lindex > 0) vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position; @@ -269,7 +259,6 @@ public abstract class Warp extends Model { Math3D.VectorCopy(vec, verts[numverts]); numverts++; } - SubdividePolygon(numverts, verts); } @@ -289,7 +278,6 @@ public abstract class Warp extends Model { */ void EmitWaterPolys(msurface_t fa) { glpoly_t p, bp; - int i; float s = 0; float t = 0; float os, ot; @@ -306,7 +294,7 @@ public abstract class Warp extends Model { p = bp; gl.glBegin(GL.GL_TRIANGLE_FAN); - for (i = 0; i < p.numverts; i++) { + for (int i = 0; i < p.numverts; i++) { os = p.s1(i); ot = p.t1(i); |