aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/render/lwjgl/Misc.java
diff options
context:
space:
mode:
authorCarsten Weisse <[email protected]>2005-05-06 17:47:10 +0000
committerCarsten Weisse <[email protected]>2005-05-06 17:47:10 +0000
commit806a8b8022847f490663a489cd9bc7f5b6e71749 (patch)
tree8f960f8ba70d9f220ce9d23c150a8d51e138e5f6 /src/jake2/render/lwjgl/Misc.java
parent6d1f55ebb3f967cad054a8851ed9a6299e8b1866 (diff)
use the GL_BGR (OpenGL1.2) format if possible;
then RGB to BGR flip loop isn't used. (faster)
Diffstat (limited to 'src/jake2/render/lwjgl/Misc.java')
-rw-r--r--src/jake2/render/lwjgl/Misc.java30
1 files changed, 18 insertions, 12 deletions
diff --git a/src/jake2/render/lwjgl/Misc.java b/src/jake2/render/lwjgl/Misc.java
index 704fd56..018f0f4 100644
--- a/src/jake2/render/lwjgl/Misc.java
+++ b/src/jake2/render/lwjgl/Misc.java
@@ -2,7 +2,7 @@
* Misc.java
* Copyright (C) 2003
*
- * $Id: Misc.java,v 1.4 2005-04-25 09:24:09 cawe Exp $
+ * $Id: Misc.java,v 1.5 2005-05-06 17:47:10 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -35,10 +35,10 @@ import java.nio.FloatBuffer;
import java.nio.MappedByteBuffer;
import java.nio.channels.FileChannel;
+import net.java.games.jogl.GL;
+
import org.lwjgl.BufferUtils;
-import org.lwjgl.opengl.EXTPointParameters;
-import org.lwjgl.opengl.EXTSharedTexturePalette;
-import org.lwjgl.opengl.GL11;
+import org.lwjgl.opengl.*;
/**
* Misc
@@ -158,16 +158,22 @@ public abstract class Misc extends Mesh {
// go to image data position
image.position(TGA_HEADER_SIZE);
- // read the RGB values into the image buffer
- gl.glReadPixels(0, 0, vid.width, vid.height, GL11.GL_RGB,
+ // OpenGL 1.2+ supports the GL_BGR color format
+ // check the GL_VERSION to use the TARGA BGR order if possible
+ // e.g.: 1.5.2 NVIDIA 66.29
+ int colorFormat = (gl_config.version_string.charAt(2) > '1') ? GL12.GL_BGR : GL11.GL_RGB;
+ // read the BGR/RGB values into the image buffer
+ gl.glReadPixels(0, 0, vid.width, vid.height, colorFormat,
GL11.GL_UNSIGNED_BYTE, image);
- // flip RGB to BGR
- byte tmp;
- for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) {
- tmp = image.get(i);
- image.put(i, image.get(i + 2));
- image.put(i + 2, tmp);
+ if (colorFormat == GL11.GL_RGB) {
+ // flip RGB to BGR
+ byte tmp;
+ for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) {
+ tmp = image.get(i);
+ image.put(i, image.get(i + 2));
+ image.put(i + 2, tmp);
+ }
}
// close the file channel
ch.close();