diff options
author | Rene Stoeckel <[email protected]> | 2006-10-31 13:06:33 +0000 |
---|---|---|
committer | Rene Stoeckel <[email protected]> | 2006-10-31 13:06:33 +0000 |
commit | 23c362906f17c5decb7523c21d6bf3219ede8b7e (patch) | |
tree | 2e181260bb6aa9f2df65735132604aabb2014747 /src/jake2/render/lwjgl | |
parent | eb83cd8c8b6e3b61aa08570fc372b91365716b0d (diff) |
major refactoring of the render module
Diffstat (limited to 'src/jake2/render/lwjgl')
-rw-r--r-- | src/jake2/render/lwjgl/Anorms.java | 219 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Base.java | 154 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Draw.java | 416 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/GLWrapLWJGL.java | 250 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Image.java | 1569 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/LWJGLBase.java | 25 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Light.java | 758 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Main.java | 1177 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Mesh.java | 690 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Misc.java | 356 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Model.java | 1361 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Polygon.java | 159 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Surf.java | 1336 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Warp.java | 718 |
14 files changed, 610 insertions, 8578 deletions
diff --git a/src/jake2/render/lwjgl/Anorms.java b/src/jake2/render/lwjgl/Anorms.java deleted file mode 100644 index fa0a9c8..0000000 --- a/src/jake2/render/lwjgl/Anorms.java +++ /dev/null @@ -1,219 +0,0 @@ -/* - * Anorms.java - * Copyright (C) 2003 - * - * $Id: Anorms.java,v 1.2 2004-12-14 12:56:59 cawe Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.lwjgl; - -/** - * Anorms - * - * @author cwei - */ -public interface Anorms { - - final float[][] VERTEXNORMALS = { - {-0.525731f, 0.000000f, 0.850651f}, - {-0.442863f, 0.238856f, 0.864188f}, - {-0.295242f, 0.000000f, 0.955423f}, - {-0.309017f, 0.500000f, 0.809017f}, - {-0.162460f, 0.262866f, 0.951056f}, - {0.000000f, 0.000000f, 1.000000f}, - {0.000000f, 0.850651f, 0.525731f}, - {-0.147621f, 0.716567f, 0.681718f}, - {0.147621f, 0.716567f, 0.681718f}, - {0.000000f, 0.525731f, 0.850651f}, - {0.309017f, 0.500000f, 0.809017f}, - {0.525731f, 0.000000f, 0.850651f}, - {0.295242f, 0.000000f, 0.955423f}, - {0.442863f, 0.238856f, 0.864188f}, - {0.162460f, 0.262866f, 0.951056f}, - {-0.681718f, 0.147621f, 0.716567f}, - {-0.809017f, 0.309017f, 0.500000f}, - {-0.587785f, 0.425325f, 0.688191f}, - {-0.850651f, 0.525731f, 0.000000f}, - {-0.864188f, 0.442863f, 0.238856f}, - {-0.716567f, 0.681718f, 0.147621f}, - {-0.688191f, 0.587785f, 0.425325f}, - {-0.500000f, 0.809017f, 0.309017f}, - {-0.238856f, 0.864188f, 0.442863f}, - {-0.425325f, 0.688191f, 0.587785f}, - {-0.716567f, 0.681718f, -0.147621f}, - {-0.500000f, 0.809017f, -0.309017f}, - {-0.525731f, 0.850651f, 0.000000f}, - {0.000000f, 0.850651f, -0.525731f}, - {-0.238856f, 0.864188f, -0.442863f}, - {0.000000f, 0.955423f, -0.295242f}, - {-0.262866f, 0.951056f, -0.162460f}, - {0.000000f, 1.000000f, 0.000000f}, - {0.000000f, 0.955423f, 0.295242f}, - {-0.262866f, 0.951056f, 0.162460f}, - {0.238856f, 0.864188f, 0.442863f}, - {0.262866f, 0.951056f, 0.162460f}, - {0.500000f, 0.809017f, 0.309017f}, - {0.238856f, 0.864188f, -0.442863f}, - {0.262866f, 0.951056f, -0.162460f}, - {0.500000f, 0.809017f, -0.309017f}, - {0.850651f, 0.525731f, 0.000000f}, - {0.716567f, 0.681718f, 0.147621f}, - {0.716567f, 0.681718f, -0.147621f}, - {0.525731f, 0.850651f, 0.000000f}, - {0.425325f, 0.688191f, 0.587785f}, - {0.864188f, 0.442863f, 0.238856f}, - {0.688191f, 0.587785f, 0.425325f}, - {0.809017f, 0.309017f, 0.500000f}, - {0.681718f, 0.147621f, 0.716567f}, - {0.587785f, 0.425325f, 0.688191f}, - {0.955423f, 0.295242f, 0.000000f}, - {1.000000f, 0.000000f, 0.000000f}, - {0.951056f, 0.162460f, 0.262866f}, - {0.850651f, -0.525731f, 0.000000f}, - {0.955423f, -0.295242f, 0.000000f}, - {0.864188f, -0.442863f, 0.238856f}, - {0.951056f, -0.162460f, 0.262866f}, - {0.809017f, -0.309017f, 0.500000f}, - {0.681718f, -0.147621f, 0.716567f}, - {0.850651f, 0.000000f, 0.525731f}, - {0.864188f, 0.442863f, -0.238856f}, - {0.809017f, 0.309017f, -0.500000f}, - {0.951056f, 0.162460f, -0.262866f}, - {0.525731f, 0.000000f, -0.850651f}, - {0.681718f, 0.147621f, -0.716567f}, - {0.681718f, -0.147621f, -0.716567f}, - {0.850651f, 0.000000f, -0.525731f}, - {0.809017f, -0.309017f, -0.500000f}, - {0.864188f, -0.442863f, -0.238856f}, - {0.951056f, -0.162460f, -0.262866f}, - {0.147621f, 0.716567f, -0.681718f}, - {0.309017f, 0.500000f, -0.809017f}, - {0.425325f, 0.688191f, -0.587785f}, - {0.442863f, 0.238856f, -0.864188f}, - {0.587785f, 0.425325f, -0.688191f}, - {0.688191f, 0.587785f, -0.425325f}, - {-0.147621f, 0.716567f, -0.681718f}, - {-0.309017f, 0.500000f, -0.809017f}, - {0.000000f, 0.525731f, -0.850651f}, - {-0.525731f, 0.000000f, -0.850651f}, - {-0.442863f, 0.238856f, -0.864188f}, - {-0.295242f, 0.000000f, -0.955423f}, - {-0.162460f, 0.262866f, -0.951056f}, - {0.000000f, 0.000000f, -1.000000f}, - {0.295242f, 0.000000f, -0.955423f}, - {0.162460f, 0.262866f, -0.951056f}, - {-0.442863f, -0.238856f, -0.864188f}, - {-0.309017f, -0.500000f, -0.809017f}, - {-0.162460f, -0.262866f, -0.951056f}, - {0.000000f, -0.850651f, -0.525731f}, - {-0.147621f, -0.716567f, -0.681718f}, - {0.147621f, -0.716567f, -0.681718f}, - {0.000000f, -0.525731f, -0.850651f}, - {0.309017f, -0.500000f, -0.809017f}, - {0.442863f, -0.238856f, -0.864188f}, - {0.162460f, -0.262866f, -0.951056f}, - {0.238856f, -0.864188f, -0.442863f}, - {0.500000f, -0.809017f, -0.309017f}, - {0.425325f, -0.688191f, -0.587785f}, - {0.716567f, -0.681718f, -0.147621f}, - {0.688191f, -0.587785f, -0.425325f}, - {0.587785f, -0.425325f, -0.688191f}, - {0.000000f, -0.955423f, -0.295242f}, - {0.000000f, -1.000000f, 0.000000f}, - {0.262866f, -0.951056f, -0.162460f}, - {0.000000f, -0.850651f, 0.525731f}, - {0.000000f, -0.955423f, 0.295242f}, - {0.238856f, -0.864188f, 0.442863f}, - {0.262866f, -0.951056f, 0.162460f}, - {0.500000f, -0.809017f, 0.309017f}, - {0.716567f, -0.681718f, 0.147621f}, - {0.525731f, -0.850651f, 0.000000f}, - {-0.238856f, -0.864188f, -0.442863f}, - {-0.500000f, -0.809017f, -0.309017f}, - {-0.262866f, -0.951056f, -0.162460f}, - {-0.850651f, -0.525731f, 0.000000f}, - {-0.716567f, -0.681718f, -0.147621f}, - {-0.716567f, -0.681718f, 0.147621f}, - {-0.525731f, -0.850651f, 0.000000f}, - {-0.500000f, -0.809017f, 0.309017f}, - {-0.238856f, -0.864188f, 0.442863f}, - {-0.262866f, -0.951056f, 0.162460f}, - {-0.864188f, -0.442863f, 0.238856f}, - {-0.809017f, -0.309017f, 0.500000f}, - {-0.688191f, -0.587785f, 0.425325f}, - {-0.681718f, -0.147621f, 0.716567f}, - {-0.442863f, -0.238856f, 0.864188f}, - {-0.587785f, -0.425325f, 0.688191f}, - {-0.309017f, -0.500000f, 0.809017f}, - {-0.147621f, -0.716567f, 0.681718f}, - {-0.425325f, -0.688191f, 0.587785f}, - {-0.162460f, -0.262866f, 0.951056f}, - {0.442863f, -0.238856f, 0.864188f}, - {0.162460f, -0.262866f, 0.951056f}, - {0.309017f, -0.500000f, 0.809017f}, - {0.147621f, -0.716567f, 0.681718f}, - {0.000000f, -0.525731f, 0.850651f}, - {0.425325f, -0.688191f, 0.587785f}, - {0.587785f, -0.425325f, 0.688191f}, - {0.688191f, -0.587785f, 0.425325f}, - {-0.955423f, 0.295242f, 0.000000f}, - {-0.951056f, 0.162460f, 0.262866f}, - {-1.000000f, 0.000000f, 0.000000f}, - {-0.850651f, 0.000000f, 0.525731f}, - {-0.955423f, -0.295242f, 0.000000f}, - {-0.951056f, -0.162460f, 0.262866f}, - {-0.864188f, 0.442863f, -0.238856f}, - {-0.951056f, 0.162460f, -0.262866f}, - {-0.809017f, 0.309017f, -0.500000f}, - {-0.864188f, -0.442863f, -0.238856f}, - {-0.951056f, -0.162460f, -0.262866f}, - {-0.809017f, -0.309017f, -0.500000f}, - {-0.681718f, 0.147621f, -0.716567f}, - {-0.681718f, -0.147621f, -0.716567f}, - {-0.850651f, 0.000000f, -0.525731f}, - {-0.688191f, 0.587785f, -0.425325f}, - {-0.587785f, 0.425325f, -0.688191f}, - {-0.425325f, 0.688191f, -0.587785f}, - {-0.425325f, -0.688191f, -0.587785f}, - {-0.587785f, -0.425325f, -0.688191f}, - {-0.688191f, -0.587785f, -0.425325f} - }; - - final float[][] VERTEXNORMAL_DOTS = { - {1.23f,1.30f,1.47f,1.35f,1.56f,1.71f,1.37f,1.38f,1.59f,1.60f,1.79f,1.97f,1.88f,1.92f,1.79f,1.02f,0.93f,1.07f,0.82f,0.87f,0.88f,0.94f,0.96f,1.14f,1.11f,0.82f,0.83f,0.89f,0.89f,0.86f,0.94f,0.91f,1.00f,1.21f,0.98f,1.48f,1.30f,1.57f,0.96f,1.07f,1.14f,1.60f,1.61f,1.40f,1.37f,1.72f,1.78f,1.79f,1.93f,1.99f,1.90f,1.68f,1.71f,1.86f,1.60f,1.68f,1.78f,1.86f,1.93f,1.99f,1.97f,1.44f,1.22f,1.49f,0.93f,0.99f,0.99f,1.23f,1.22f,1.44f,1.49f,0.89f,0.89f,0.97f,0.91f,0.98f,1.19f,0.82f,0.76f,0.82f,0.71f,0.72f,0.73f,0.76f,0.79f,0.86f,0.83f,0.72f,0.76f,0.76f,0.89f,0.82f,0.89f,0.82f,0.89f,0.91f,0.83f,0.96f,1.14f,0.97f,1.40f,1.19f,0.98f,0.94f,1.00f,1.07f,1.37f,1.21f,1.48f,1.30f,1.57f,1.61f,1.37f,0.86f,0.83f,0.91f,0.82f,0.82f,0.88f,0.89f,0.96f,1.14f,0.98f,0.87f,0.93f,0.94f,1.02f,1.30f,1.07f,1.35f,1.38f,1.11f,1.56f,1.92f,1.79f,1.79f,1.59f,1.60f,1.72f,1.90f,1.79f,0.80f,0.85f,0.79f,0.93f,0.80f,0.85f,0.77f,0.74f,0.72f,0.77f,0.74f,0.72f,0.70f,0.70f,0.71f,0.76f,0.73f,0.79f,0.79f,0.73f,0.76f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}, - {1.26f,1.26f,1.48f,1.23f,1.50f,1.71f,1.14f,1.19f,1.38f,1.46f,1.64f,1.94f,1.87f,1.84f,1.71f,1.02f,0.92f,1.00f,0.79f,0.85f,0.84f,0.91f,0.90f,0.98f,0.99f,0.77f,0.77f,0.83f,0.82f,0.79f,0.86f,0.84f,0.92f,0.99f,0.91f,1.24f,1.03f,1.33f,0.88f,0.94f,0.97f,1.41f,1.39f,1.18f,1.11f,1.51f,1.61f,1.59f,1.80f,1.91f,1.76f,1.54f,1.65f,1.76f,1.70f,1.70f,1.85f,1.85f,1.97f,1.99f,1.93f,1.28f,1.09f,1.39f,0.92f,0.97f,0.99f,1.18f,1.26f,1.52f,1.48f,0.83f,0.85f,0.90f,0.88f,0.93f,1.00f,0.77f,0.73f,0.78f,0.72f,0.71f,0.74f,0.75f,0.79f,0.86f,0.81f,0.75f,0.81f,0.79f,0.96f,0.88f,0.94f,0.86f,0.93f,0.92f,0.85f,1.08f,1.33f,1.05f,1.55f,1.31f,1.01f,1.05f,1.27f,1.31f,1.60f,1.47f,1.70f,1.54f,1.76f,1.76f,1.57f,0.93f,0.90f,0.99f,0.88f,0.88f,0.95f,0.97f,1.11f,1.39f,1.20f,0.92f,0.97f,1.01f,1.10f,1.39f,1.22f,1.51f,1.58f,1.32f,1.64f,1.97f,1.85f,1.91f,1.77f,1.74f,1.88f,1.99f,1.91f,0.79f,0.86f,0.80f,0.94f,0.84f,0.88f,0.74f,0.74f,0.71f,0.82f,0.77f,0.76f,0.70f,0.73f,0.72f,0.73f,0.70f,0.74f,0.85f,0.77f,0.82f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}, - 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{1.34f,1.51f,1.53f,1.67f,1.72f,1.71f,1.80f,1.77f,1.91f,1.86f,1.98f,1.86f,1.82f,1.95f,1.89f,1.24f,1.10f,1.41f,0.95f,0.99f,1.09f,1.25f,1.37f,1.63f,1.55f,0.96f,0.98f,1.16f,1.05f,1.00f,1.27f,1.23f,1.50f,1.69f,1.46f,1.86f,1.72f,1.87f,1.24f,1.49f,1.44f,1.69f,1.80f,1.59f,1.69f,1.97f,1.82f,1.94f,1.91f,1.92f,1.99f,1.63f,1.50f,1.74f,1.16f,1.33f,1.38f,1.58f,1.60f,1.77f,1.80f,1.48f,1.21f,1.37f,0.90f,0.97f,0.93f,1.05f,0.97f,1.04f,1.21f,0.99f,0.95f,1.14f,0.92f,1.02f,1.34f,0.94f,0.86f,0.90f,0.74f,0.79f,0.75f,0.81f,0.79f,0.84f,0.86f,0.71f,0.71f,0.73f,0.76f,0.73f,0.77f,0.74f,0.80f,0.85f,0.78f,0.81f,0.89f,0.84f,0.97f,0.92f,0.88f,0.79f,0.85f,0.86f,0.98f,0.92f,1.00f,0.93f,1.06f,1.12f,0.95f,0.74f,0.74f,0.78f,0.79f,0.76f,0.82f,0.79f,0.87f,0.93f,0.85f,0.85f,0.94f,0.90f,1.09f,1.27f,0.99f,1.17f,1.05f,0.96f,1.46f,1.71f,1.62f,1.48f,1.20f,1.34f,1.28f,1.57f,1.35f,0.90f,0.94f,0.85f,0.98f,0.81f,0.89f,0.89f,0.83f,0.82f,0.75f,0.78f,0.73f,0.77f,0.72f,0.76f,0.89f,0.83f,0.91f,0.71f,0.70f,0.72f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}, - {1.26f,1.39f,1.48f,1.51f,1.64f,1.71f,1.60f,1.58f,1.77f,1.74f,1.91f,1.94f,1.87f,1.97f,1.85f,1.10f,0.97f,1.22f,0.88f,0.92f,0.95f,1.01f,1.11f,1.39f,1.32f,0.88f,0.90f,0.97f,0.96f,0.93f,1.05f,0.99f,1.27f,1.47f,1.20f,1.70f,1.54f,1.76f,1.08f,1.31f,1.33f,1.70f,1.76f,1.55f,1.57f,1.88f,1.85f,1.91f,1.97f,1.99f,1.99f,1.70f,1.65f,1.85f,1.41f,1.54f,1.61f,1.76f,1.80f,1.91f,1.93f,1.52f,1.26f,1.48f,0.92f,0.99f,0.97f,1.18f,1.09f,1.28f,1.39f,0.94f,0.93f,1.05f,0.92f,1.01f,1.31f,0.88f,0.81f,0.86f,0.72f,0.75f,0.74f,0.79f,0.79f,0.86f,0.85f,0.71f,0.73f,0.75f,0.82f,0.77f,0.83f,0.78f,0.85f,0.88f,0.81f,0.88f,0.97f,0.90f,1.18f,1.00f,0.93f,0.86f,0.92f,0.94f,1.14f,0.99f,1.24f,1.03f,1.33f,1.39f,1.11f,0.79f,0.77f,0.84f,0.79f,0.77f,0.84f,0.83f,0.90f,0.98f,0.91f,0.85f,0.92f,0.91f,1.02f,1.26f,1.00f,1.23f,1.19f,0.99f,1.50f,1.84f,1.71f,1.64f,1.38f,1.46f,1.51f,1.76f,1.59f,0.84f,0.88f,0.80f,0.94f,0.79f,0.86f,0.82f,0.77f,0.76f,0.74f,0.74f,0.71f,0.73f,0.70f,0.72f,0.82f,0.77f,0.85f,0.74f,0.70f,0.73f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f} - }; - -} diff --git a/src/jake2/render/lwjgl/Base.java b/src/jake2/render/lwjgl/Base.java deleted file mode 100644 index b536298..0000000 --- a/src/jake2/render/lwjgl/Base.java +++ /dev/null @@ -1,154 +0,0 @@ -/* - * Base.java - * Copyright (C) 2003 - * - * $Id: Base.java,v 1.4 2005-06-08 21:24:52 cawe Exp $ - */ -/* - Copyright (C) 1997-2001 Id Software, Inc. - - This program is free software; you can redistribute it and/or - modify it under the terms of the GNU General Public License - as published by the Free Software Foundation; either version 2 - of the License, or (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - - See the GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - - */ -package jake2.render.lwjgl; - -import org.lwjgl.opengl.GL11; - -/** - * Base - * - * @author dsanders/cwei - */ -public abstract class Base extends LWJGLBase { - - static final int GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX; - - static final String REF_VERSION = "GL 0.01"; - - // up / down - static final int PITCH = 0; - - // left / right - static final int YAW = 1; - - // fall over - static final int ROLL = 2; - - /* - * skins will be outline flood filled and mip mapped pics and sprites with - * alpha will be outline flood filled pic won't be mip mapped - * - * model skin sprite frame wall texture pic - */ - // enum imagetype_t - static final int it_skin = 0; - - static final int it_sprite = 1; - - static final int it_wall = 2; - - static final int it_pic = 3; - - static final int it_sky = 4; - - // enum modtype_t - static final int mod_bad = 0; - - static final int mod_brush = 1; - - static final int mod_sprite = 2; - - static final int mod_alias = 3; - - static final int TEXNUM_LIGHTMAPS = 1024; - - static final int TEXNUM_SCRAPS = 1152; - - static final int TEXNUM_IMAGES = 1153; - - static final int MAX_GLTEXTURES = 1024; - - static final int MAX_LBM_HEIGHT = 480; - - static final float BACKFACE_EPSILON = 0.01f; - - /* - * * GL config stuff - */ - static final int GL_RENDERER_VOODOO = 0x00000001; - - static final int GL_RENDERER_VOODOO2 = 0x00000002; - - static final int GL_RENDERER_VOODOO_RUSH = 0x00000004; - - static final int GL_RENDERER_BANSHEE = 0x00000008; - - static final int GL_RENDERER_3DFX = 0x0000000F; - - static final int GL_RENDERER_PCX1 = 0x00000010; - - static final int GL_RENDERER_PCX2 = 0x00000020; - - static final int GL_RENDERER_PMX = 0x00000040; - - static final int GL_RENDERER_POWERVR = 0x00000070; - - static final int GL_RENDERER_PERMEDIA2 = 0x00000100; - - static final int GL_RENDERER_GLINT_MX = 0x00000200; - - static final int GL_RENDERER_GLINT_TX = 0x00000400; - - static final int GL_RENDERER_3DLABS_MISC = 0x00000800; - - static final int GL_RENDERER_3DLABS = 0x00000F00; - - static final int GL_RENDERER_REALIZM = 0x00001000; - - static final int GL_RENDERER_REALIZM2 = 0x00002000; - - static final int GL_RENDERER_INTERGRAPH = 0x00003000; - - static final int GL_RENDERER_3DPRO = 0x00004000; - - static final int GL_RENDERER_REAL3D = 0x00008000; - - static final int GL_RENDERER_RIVA128 = 0x00010000; - - static final int GL_RENDERER_DYPIC = 0x00020000; - - static final int GL_RENDERER_V1000 = 0x00040000; - - static final int GL_RENDERER_V2100 = 0x00080000; - - static final int GL_RENDERER_V2200 = 0x00100000; - - static final int GL_RENDERER_RENDITION = 0x001C0000; - - static final int GL_RENDERER_O2 = 0x00100000; - - static final int GL_RENDERER_IMPACT = 0x00200000; - - static final int GL_RENDERER_RE = 0x00400000; - - static final int GL_RENDERER_IR = 0x00800000; - - static final int GL_RENDERER_SGI = 0x00F00000; - - static final int GL_RENDERER_MCD = 0x01000000; - - static final int GL_RENDERER_OTHER = 0x80000000; -}
\ No newline at end of file diff --git a/src/jake2/render/lwjgl/Draw.java b/src/jake2/render/lwjgl/Draw.java deleted file mode 100644 index dc0fa4a..0000000 --- a/src/jake2/render/lwjgl/Draw.java +++ /dev/null @@ -1,416 +0,0 @@ -/* - * Draw.java - * Copyright (C) 2003 - * - * $Id: Draw.java,v 1.3 2005-11-21 21:16:58 cawe Exp $ - */ - /* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.lwjgl; - -import jake2.Defines; -import jake2.client.VID; -import jake2.qcommon.Com; -import jake2.render.image_t; -import jake2.util.Lib; - -import java.awt.Dimension; -import java.nio.ByteBuffer; -import java.nio.IntBuffer; - -import org.lwjgl.BufferUtils; -import org.lwjgl.opengl.GL11; - -/** - * Draw - * (gl_draw.c) - * - * @author cwei - */ -public abstract class Draw extends Image { - - /* - =============== - Draw_InitLocal - =============== - */ - void Draw_InitLocal() { - // load console characters (don't bilerp characters) - draw_chars = GL_FindImage("pics/conchars.pcx", it_pic); - GL_Bind(draw_chars.texnum); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); - } - - /* - ================ - Draw_Char - - Draws one 8*8 graphics character with 0 being transparent. - It can be clipped to the top of the screen to allow the console to be - smoothly scrolled off. - ================ - */ - protected void Draw_Char(int x, int y, int num) { - - num &= 255; - - if ( (num&127) == 32 ) return; // space - - if (y <= -8) return; // totally off screen - - int row = num>>4; - int col = num&15; - - float frow = row*0.0625f; - float fcol = col*0.0625f; - float size = 0.0625f; - - GL_Bind(draw_chars.texnum); - - gl.glBegin (GL11.GL_QUADS); - gl.glTexCoord2f (fcol, frow); - gl.glVertex2f (x, y); - gl.glTexCoord2f (fcol + size, frow); - gl.glVertex2f (x+8, y); - gl.glTexCoord2f (fcol + size, frow + size); - gl.glVertex2f (x+8, y+8); - gl.glTexCoord2f (fcol, frow + size); - gl.glVertex2f (x, y+8); - gl.glEnd (); - } - - - /* - ============= - Draw_FindPic - ============= - */ - protected image_t Draw_FindPic(String name) { - image_t image = null; - String fullname; - - if (!name.startsWith("/") && !name.startsWith("\\")) - { - fullname = "pics/" + name + ".pcx"; - image = GL_FindImage(fullname, it_pic); - } else { - image = GL_FindImage(name.substring(1), it_pic); - } - return image; - } - - - /* - ============= - Draw_GetPicSize - ============= - */ - protected void Draw_GetPicSize(Dimension dim, String pic) { - - image_t image = Draw_FindPic(pic); - dim.width = (image != null) ? image.width : -1; - dim.height = (image != null) ? image.height : -1; - } - - /* - ============= - Draw_StretchPic - ============= - */ - protected void Draw_StretchPic (int x, int y, int w, int h, String pic) { - - image_t image; - - image = Draw_FindPic(pic); - if (image == null) - { - VID.Printf (Defines.PRINT_ALL, "Can't find pic: " + pic +'\n'); - return; - } - - if (scrap_dirty) - Scrap_Upload(); - - if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0) ) && !image.has_alpha) - gl.glDisable(GL11.GL_ALPHA_TEST); - - GL_Bind(image.texnum); - gl.glBegin (GL11.GL_QUADS); - gl.glTexCoord2f (image.sl, image.tl); - gl.glVertex2f (x, y); - gl.glTexCoord2f (image.sh, image.tl); - gl.glVertex2f (x+w, y); - gl.glTexCoord2f (image.sh, image.th); - gl.glVertex2f (x+w, y+h); - gl.glTexCoord2f (image.sl, image.th); - gl.glVertex2f (x, y+h); - gl.glEnd (); - - if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) !=0 ) ) && !image.has_alpha) - gl.glEnable(GL11.GL_ALPHA_TEST); - } - - - /* - ============= - Draw_Pic - ============= - */ - protected void Draw_Pic(int x, int y, String pic) - { - image_t image; - - image = Draw_FindPic(pic); - if (image == null) - { - VID.Printf(Defines.PRINT_ALL, "Can't find pic: " +pic + '\n'); - return; - } - if (scrap_dirty) - Scrap_Upload(); - - if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) - gl.glDisable (GL11.GL_ALPHA_TEST); - - GL_Bind(image.texnum); - - gl.glBegin (GL11.GL_QUADS); - gl.glTexCoord2f (image.sl, image.tl); - gl.glVertex2f (x, y); - gl.glTexCoord2f (image.sh, image.tl); - gl.glVertex2f (x+image.width, y); - gl.glTexCoord2f (image.sh, image.th); - gl.glVertex2f (x+image.width, y+image.height); - gl.glTexCoord2f (image.sl, image.th); - gl.glVertex2f (x, y+image.height); - gl.glEnd (); - - if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) - gl.glEnable (GL11.GL_ALPHA_TEST); - } - - /* - ============= - Draw_TileClear - - This repeats a 64*64 tile graphic to fill the screen around a sized down - refresh window. - ============= - */ - protected void Draw_TileClear(int x, int y, int w, int h, String pic) { - image_t image; - - image = Draw_FindPic(pic); - if (image == null) - { - VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n'); - return; - } - - if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) - gl.glDisable(GL11.GL_ALPHA_TEST); - - GL_Bind(image.texnum); - gl.glBegin (GL11.GL_QUADS); - gl.glTexCoord2f(x/64.0f, y/64.0f); - gl.glVertex2f (x, y); - gl.glTexCoord2f( (x+w)/64.0f, y/64.0f); - gl.glVertex2f(x+w, y); - gl.glTexCoord2f( (x+w)/64.0f, (y+h)/64.0f); - gl.glVertex2f(x+w, y+h); - gl.glTexCoord2f( x/64.0f, (y+h)/64.0f ); - gl.glVertex2f (x, y+h); - gl.glEnd (); - - if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) - gl.glEnable(GL11.GL_ALPHA_TEST); - } - - - /* - ============= - Draw_Fill - - Fills a box of pixels with a single color - ============= - */ - protected void Draw_Fill(int x, int y, int w, int h, int colorIndex) { - - if ( colorIndex > 255) - Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color"); - - gl.glDisable(GL11.GL_TEXTURE_2D); - - int color = d_8to24table[colorIndex]; - - gl.glColor3ub( - (byte)((color >> 0) & 0xff), // r - (byte)((color >> 8) & 0xff), // g - (byte)((color >> 16) & 0xff) // b - ); - - gl.glBegin (GL11.GL_QUADS); - - gl.glVertex2f(x,y); - gl.glVertex2f(x+w, y); - gl.glVertex2f(x+w, y+h); - gl.glVertex2f(x, y+h); - - gl.glEnd(); - gl.glColor3f(1,1,1); - gl.glEnable(GL11.GL_TEXTURE_2D); - } - - //============================================================================= - - /* - ================ - Draw_FadeScreen - ================ - */ - protected void Draw_FadeScreen() { - gl.glEnable(GL11.GL_BLEND); - gl.glDisable(GL11.GL_TEXTURE_2D); - gl.glColor4f(0, 0, 0, 0.8f); - gl.glBegin(GL11.GL_QUADS); - - gl.glVertex2f(0,0); - gl.glVertex2f(vid.width, 0); - gl.glVertex2f(vid.width, vid.height); - gl.glVertex2f(0, vid.height); - - gl.glEnd(); - gl.glColor4f(1,1,1,1); - gl.glEnable(GL11.GL_TEXTURE_2D); - gl.glDisable(GL11.GL_BLEND); - } - -// ==================================================================== - - // allocate a 256 * 256 texture buffer - private ByteBuffer image8 = Lib.newByteBuffer(256 * 256 * Defines.SIZE_OF_INT); - // share the buffer - private IntBuffer image32 = image8.asIntBuffer(); - - /* - ============= - Draw_StretchRaw - ============= - */ - protected void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte[] data) - { - int i, j, trows; - int sourceIndex; - int frac, fracstep; - float hscale; - int row; - float t; - - GL_Bind(0); - - if (rows<=256) - { - hscale = 1; - trows = rows; - } - else - { - hscale = rows/256.0f; - trows = 256; - } - t = rows*hscale / 256; - - if ( !qglColorTableEXT ) - { - //int[] image32 = new int[256*256]; - image32.clear(); - int destIndex = 0; - - for (i=0 ; i<trows ; i++) - { - row = (int)(i*hscale); - if (row > rows) - break; - sourceIndex = cols*row; - destIndex = i*256; - fracstep = cols*0x10000/256; - frac = fracstep >> 1; - for (j=0 ; j<256 ; j++) - { - image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac>>16)] & 0xff]); - frac += fracstep; - } - } - gl.glTexImage2D (GL11.GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, image32); - } - else - { - //byte[] image8 = new byte[256*256]; - image8.clear(); - int destIndex = 0;; - - for (i=0 ; i<trows ; i++) - { - row = (int)(i*hscale); - if (row > rows) - break; - sourceIndex = cols*row; - destIndex = i*256; - fracstep = cols*0x10000/256; - frac = fracstep >> 1; - for (j=0 ; j<256 ; j++) - { - image8.put(destIndex + j, data[sourceIndex + (frac>>16)]); - frac += fracstep; - } - } - - gl.glTexImage2D( GL11.GL_TEXTURE_2D, - 0, - GL_COLOR_INDEX8_EXT, - 256, 256, - 0, - GL11.GL_COLOR_INDEX, - GL11.GL_UNSIGNED_BYTE, - image8 ); - } - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); - - if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) - gl.glDisable (GL11.GL_ALPHA_TEST); - - gl.glBegin (GL11.GL_QUADS); - gl.glTexCoord2f (0, 0); - gl.glVertex2f (x, y); - gl.glTexCoord2f (1, 0); - gl.glVertex2f (x+w, y); - gl.glTexCoord2f (1, t); - gl.glVertex2f (x+w, y+h); - gl.glTexCoord2f (0, t); - gl.glVertex2f (x, y+h); - gl.glEnd (); - - if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) - gl.glEnable (GL11.GL_ALPHA_TEST); - } - -} diff --git a/src/jake2/render/lwjgl/GLWrapLWJGL.java b/src/jake2/render/lwjgl/GLWrapLWJGL.java new file mode 100644 index 0000000..4a878ff --- /dev/null +++ b/src/jake2/render/lwjgl/GLWrapLWJGL.java @@ -0,0 +1,250 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 28.10.2006 by RST. +// $Id: GLWrapLWJGL.java,v 1.1 2006-10-31 13:06:33 salomo Exp $ + +package jake2.render.lwjgl; + + +import java.nio.*; + +import org.lwjgl.opengl.GL11; +import org.lwjgl.util.GLImpl; + +import net.java.games.jogl.GL; +import jake2.*; +import jake2.client.*; +import jake2.game.*; +import jake2.qcommon.*; +import jake2.render.*; +import jake2.render.common.GenericGL; +import jake2.server.*; +import net.java.games.jogl.*; + +public class GLWrapLWJGL implements GenericGL{ + + protected GLImpl gl; + + public GLWrapLWJGL(GLImpl gl) + { + this.gl = gl; + } + + public final void glTexParameterf(int gl_texture_2d, int gl_texture_min_filter, int gl_nearest) { + gl.glTexParameterf(gl_texture_2d, gl_texture_min_filter, gl_nearest); + } + + public final void glBegin(int gl_triangle_fan2) { + gl.glBegin(gl_triangle_fan2); + } + + public final void glTexCoord2f(float s, float t) { + gl.glTexCoord2f(s, t); + } + + public final void glVertex3f(float f, float g, float h) { + gl.glVertex3f(f, g, h); + } + + public final void glEnd() { + gl.glEnd(); + } + + public final void glPushMatrix() { + gl.glPushMatrix(); + } + + public final void glTranslatef(float f, float g, float h) { + gl.glTranslatef(f, g, h); + } + + public final void glRotatef(float f, float g, float h, float i) { + gl.glRotatef(f, g, h, i); + } + + public final void glPopMatrix() { + gl.glPopMatrix(); + } + + public final void glColor3f(float f, float g, float h) { + gl.glColor3f(f, g, h); + } + + public final void glDepthMask(boolean b) { + gl.glDepthMask(b); + } + + public final void glDisable(int gl_texture_2d2) { + gl.glDisable(gl_texture_2d2); + } + + public final void glBlendFunc(int gl_src_alpha2, int gl_one_minus_src_alpha2) { + gl.glBlendFunc(gl_src_alpha2, gl_one_minus_src_alpha2); + } + + public final void glShadeModel(int gl_smooth2) { + gl.glShadeModel(gl_smooth2); + } + + public final void glDrawArrays(int gl_polygon2, int pos, int numverts) { + gl.glDrawArrays(gl_polygon2, pos, numverts); + } + + public final void glBindTexture(int gl_texture_2d2, int texnum) { + gl.glBindTexture(gl_texture_2d2, texnum); + } + + public final void glActiveTextureARB(int texture) { + gl.glActiveTextureARB( texture); + } + + public final void glClientActiveTextureARB(int texture) { + gl.glClientActiveTextureARB(texture); + } + + public final void glTexEnvi(int gl_texture_env2, int gl_texture_env_mode2, int mode) { + gl.glTexEnvi(gl_texture_env2, gl_texture_env_mode2, mode); + } + + public final void glVertex2f(int x, int y) { + gl.glVertex2f(x, y); + } + + public final void glEnable(int gl_alpha_test2) { + gl.glEnable(gl_alpha_test2); + } + + public final void glColor3ub(byte b, byte c, byte d) { + gl.glColor3ub(b, c, d); + } + + public final void glColor4f(int i, int j, int k, float f) { + gl.glColor4f(i, j, k, f); + } + + public final void glTexImage2D(int gl_texture_2d2, int i, int gl_tex_solid_format, int j, int k, int l, int gl_rgba3, int gl_unsigned_byte2, IntBuffer image32) { + gl.glTexImage2D(gl_texture_2d2, i, gl_tex_solid_format, j, k, l, gl_rgba3, gl_unsigned_byte2, image32); + } + + public final void glTexImage2D(int gl_texture_2d2, int i, int gl_color_index8_ext, int j, int k, int l, int gl_color_index2, int gl_unsigned_byte2, ByteBuffer image8) { + gl.glTexImage2D(gl_texture_2d2, i, gl_color_index8_ext, j, k, l, gl_color_index2, gl_unsigned_byte2, image8); + } + + public final void glColor4ub(byte b, byte c, byte d, byte e) { + gl.glColor4ub(b, c, d, e); + } + + public final void glTexParameteri(int gl_texture_2d2, int gl_texture_min_filter2, int gl_filter_min) { + gl.glTexParameteri(gl_texture_2d2, gl_texture_min_filter2, gl_filter_min); + } + + public final void glTexSubImage2D(int gl_texture_2d2, int i, int j, int k, int lm_block_width, int height, int gl_lightmap_format, int gl_unsigned_byte2, IntBuffer lightmap_buffer) { + gl.glTexSubImage2D(gl_texture_2d2, i, j, k, lm_block_width, height, gl_lightmap_format, gl_unsigned_byte2, lightmap_buffer); + } + + public final void glColor4f(float intens, float intens2, float intens3, float f) { + gl.glColor4f(intens, intens2, intens3, f); + } + + public final void glLoadMatrixf(float[] r_world_matrix) { + gl.glLoadMatrix(FloatBuffer.wrap(r_world_matrix)); + } + + public final void glInterleavedArrays(int gl_t2f_v3f2, int byte_stride, FloatBuffer globalPolygonInterleavedBuf) { + gl.glInterleavedArrays(gl_t2f_v3f2, byte_stride, globalPolygonInterleavedBuf); + } + + public void glDrawElements(int mode, int count, int gl_unsigned_int2, IntBuffer srcIndexBuf) { + gl.glDrawElements(mode, srcIndexBuf); + } + + public void glDisableClientState(int gl_color_array2) { + gl.glDisableClientState(gl_color_array2); + } + + public void glVertexPointer(int i, int gl_float2, int j, FloatBuffer vertexArrayBuf) { + gl.glVertexPointer(i, j, vertexArrayBuf); + } + + public void glEnableClientState(int gl_color_array2) { + gl.glEnableClientState(gl_color_array2); + } + + public void glColorPointer(int i, int gl_float2, int j, FloatBuffer colorArrayBuf) { + gl.glColorPointer(i, j, colorArrayBuf); + } + + public final void glTexCoordPointer(int i, int gl_float2, int j, FloatBuffer textureArrayBuf) { + gl.glTexCoordPointer(i, j, textureArrayBuf); + } + + public final void glDepthRange(float gldepthmin, double d) { + gl.glDepthRange(gldepthmin, d); + } + + public final void glMatrixMode(int gl_projection2) { + gl.glMatrixMode(gl_projection2); + } + + public final void glLoadIdentity() { + gl.glLoadIdentity(); + } + + public final void glScalef(int i, int j, int k) { + gl.glScalef(i, j, k); + } + + public final void glCullFace(int gl_back2) { + gl.glCullFace(gl_back2); + } + + public final void glClear(int gl_color_buffer_bit2) { + gl.glClear(gl_color_buffer_bit2); + } + + public final void glDepthFunc(int gl_lequal2) { + gl.glDepthFunc(gl_lequal2); + } + + public final void glFrustum(double xmin, double xmax, double ymin, double ymax, double near, double far) { + gl.glFrustum(xmin, xmax, ymin, ymax, near, far); + } + + public final void glViewport(int i, int j, int width, int height) { + gl.glViewport(i, j, width, height); + } + + public final void glOrtho(int i, int width, int height, int j, int k, int l) { + gl.glOrtho(i, width, height, j, k, l); + } + + public void glColorPointer(int i, int gl_unsigned_byte2, int j, ByteBuffer bb) { + gl.glColorPointer(i, true, j, bb); + } + + public void glPointSize(float value) { + gl.glPointSize(value); + } + + public void glClearColor(float f, float g, float h, float i) { + gl.glClearColor(f, g, h, i); + } +} diff --git a/src/jake2/render/lwjgl/Image.java b/src/jake2/render/lwjgl/Image.java index 0642f96..1bf0e40 100644 --- a/src/jake2/render/lwjgl/Image.java +++ b/src/jake2/render/lwjgl/Image.java @@ -2,27 +2,27 @@ * Image.java * Copyright (C) 2003 * - * $Id: Image.java,v 1.3 2005-05-07 17:31:37 cawe Exp $ + * $Id: Image.java,v 1.4 2006-10-31 13:06:33 salomo Exp $ */ /* -Copyright (C) 1997-2001 Id Software, Inc. + Copyright (C) 1997-2001 Id Software, Inc. -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU General Public License for more details. + See the GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -*/ + */ package jake2.render.lwjgl; import jake2.Defines; @@ -31,6 +31,8 @@ import jake2.client.particle_t; import jake2.game.cvar_t; import jake2.qcommon.*; import jake2.render.image_t; +import jake2.render.common.Image.glmode_t; +import jake2.render.common.Image.gltmode_t; import jake2.util.Lib; import jake2.util.Vargs; @@ -41,6 +43,8 @@ import java.awt.image.BufferedImage; import java.nio.*; import java.util.Arrays; +import net.java.games.jogl.GL; + import org.lwjgl.BufferUtils; import org.lwjgl.opengl.EXTSharedTexturePalette; import org.lwjgl.opengl.GL11; @@ -51,981 +55,45 @@ import org.lwjgl.opengl.GL11; * @author cwei */ public abstract class Image extends Main { - - image_t draw_chars; - - image_t[] gltextures = new image_t[MAX_GLTEXTURES]; - //Map gltextures = new Hashtable(MAX_GLTEXTURES); // image_t - int numgltextures; - int base_textureid; // gltextures[i] = base_textureid+i - - byte[] intensitytable = new byte[256]; - byte[] gammatable = new byte[256]; - - cvar_t intensity; - - // - // qboolean GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean is_sky ); - // qboolean GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap); - // - - int gl_solid_format = 3; - int gl_alpha_format = 4; - - int gl_tex_solid_format = 3; - int gl_tex_alpha_format = 4; - - int gl_filter_min = GL11.GL_LINEAR_MIPMAP_NEAREST; - int gl_filter_max = GL11.GL_LINEAR; - Image() { - // init the texture cache - for (int i = 0; i < gltextures.length; i++) - { - gltextures[i] = new image_t(i); - } - numgltextures = 0; + protected void GL_GetWorldMatrix() { + gl.glGetFloat(GL11.GL_MODELVIEW_MATRIX, r_world_matrix_fb); + r_world_matrix_fb.clear(); } - void GL_SetTexturePalette(int[] palette) { - - assert(palette != null && palette.length == 256) : "int palette[256] bug"; + protected void GL_LoadMatrix() { + gl.glLoadMatrix(r_world_matrix_fb); + } + + protected void GL_SetTexturePalette(int[] palette) { + + assert (palette != null && palette.length == 256) : "int palette[256] bug"; int i; - //byte[] temptable = new byte[768]; + // byte[] temptable = new byte[768]; - if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) - { - ByteBuffer temptable=BufferUtils.createByteBuffer(768); + if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) { + ByteBuffer temptable = BufferUtils.createByteBuffer(768); for (i = 0; i < 256; i++) { temptable.put(i * 3 + 0, (byte) ((palette[i] >> 0) & 0xff)); temptable.put(i * 3 + 1, (byte) ((palette[i] >> 8) & 0xff)); temptable.put(i * 3 + 2, (byte) ((palette[i] >> 16) & 0xff)); } - gl.glColorTable(EXTSharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT, GL11.GL_RGB, 256, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, temptable); - } - } - - void GL_EnableMultitexture(boolean enable) { - if (enable) { - GL_SelectTexture(GL_TEXTURE1); - gl.glEnable(GL11.GL_TEXTURE_2D); - GL_TexEnv(GL11.GL_REPLACE); - } - else { - GL_SelectTexture(GL_TEXTURE1); - gl.glDisable(GL11.GL_TEXTURE_2D); - GL_TexEnv(GL11.GL_REPLACE); - } - GL_SelectTexture(GL_TEXTURE0); - GL_TexEnv(GL11.GL_REPLACE); - } - - void GL_SelectTexture(int texture /* GLenum */) { - int tmu; - - tmu = (texture == GL_TEXTURE0) ? 0 : 1; - - if (tmu == gl_state.currenttmu) { - return; - } - - gl_state.currenttmu = tmu; - - gl.glActiveTextureARB(texture); - gl.glClientActiveTextureARB(texture); - } - - int[] lastmodes = { -1, -1 }; - - void GL_TexEnv(int mode /* GLenum */ - ) { - - if (mode != lastmodes[gl_state.currenttmu]) { - gl.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode); - lastmodes[gl_state.currenttmu] = mode; - } - } - - void GL_Bind(int texnum) { - - if ((gl_nobind.value != 0) && (draw_chars != null)) { - // performance evaluation option - texnum = draw_chars.texnum; - } - if (gl_state.currenttextures[gl_state.currenttmu] == texnum) - return; - - gl_state.currenttextures[gl_state.currenttmu] = texnum; - gl.glBindTexture(GL11.GL_TEXTURE_2D, texnum); - } - - void GL_MBind(int target /* GLenum */, int texnum) { - GL_SelectTexture(target); - if (target == GL_TEXTURE0) { - if (gl_state.currenttextures[0] == texnum) - return; - } - else { - if (gl_state.currenttextures[1] == texnum) - return; - } - GL_Bind(texnum); - } - - // glmode_t - static class glmode_t { - String name; - int minimize, maximize; - - glmode_t(String name, int minimize, int maximze) { - this.name = name; - this.minimize = minimize; - this.maximize = maximze; - } - } - - static final glmode_t modes[] = - { - new glmode_t("GL_NEAREST", GL11.GL_NEAREST, GL11.GL_NEAREST), - new glmode_t("GL_LINEAR", GL11.GL_LINEAR, GL11.GL_LINEAR), - new glmode_t("GL_NEAREST_MIPMAP_NEAREST", GL11.GL_NEAREST_MIPMAP_NEAREST, GL11.GL_NEAREST), - new glmode_t("GL_LINEAR_MIPMAP_NEAREST", GL11.GL_LINEAR_MIPMAP_NEAREST, GL11.GL_LINEAR), - new glmode_t("GL_NEAREST_MIPMAP_LINEAR", GL11.GL_NEAREST_MIPMAP_LINEAR, GL11.GL_NEAREST), - new glmode_t("GL_LINEAR_MIPMAP_LINEAR", GL11.GL_LINEAR_MIPMAP_LINEAR, GL11.GL_LINEAR)}; - - static final int NUM_GL_MODES = modes.length; - - // gltmode_t - static class gltmode_t { - String name; - int mode; - - gltmode_t(String name, int mode) { - this.name = name; - this.mode = mode; - } - } - - static final gltmode_t[] gl_alpha_modes = - { - new gltmode_t("default", 4), - new gltmode_t("GL_RGBA", GL11.GL_RGBA), - new gltmode_t("GL_RGBA8", GL11.GL_RGBA8), - new gltmode_t("GL_RGB5_A1", GL11.GL_RGB5_A1), - new gltmode_t("GL_RGBA4", GL11.GL_RGBA4), - new gltmode_t("GL_RGBA2", GL11.GL_RGBA2), - }; - - static final int NUM_GL_ALPHA_MODES = gl_alpha_modes.length; - - static final gltmode_t[] gl_solid_modes = - { - new gltmode_t("default", 3), - new gltmode_t("GL_RGB", GL11.GL_RGB), - new gltmode_t("GL_RGB8", GL11.GL_RGB8), - new gltmode_t("GL_RGB5", GL11.GL_RGB5), - new gltmode_t("GL_RGB4", GL11.GL_RGB4), - new gltmode_t("GL_R3_G3_B2", GL11.GL_R3_G3_B2), - // #ifdef GL_RGB2_EXT - //new gltmode_t("GL_RGB2", GL.GL_RGB2_EXT) - // #endif - }; - - static final int NUM_GL_SOLID_MODES = gl_solid_modes.length; - - /* - =============== - GL_TextureMode - =============== - */ - void GL_TextureMode(String string) { - - int i; - for (i = 0; i < NUM_GL_MODES; i++) { - if (modes[i].name.equalsIgnoreCase(string)) - break; - } - - if (i == NUM_GL_MODES) { - VID.Printf(Defines.PRINT_ALL, "bad filter name: [" + string + "]\n"); - return; - } - - gl_filter_min = modes[i].minimize; - gl_filter_max = modes[i].maximize; - - image_t glt; - // change all the existing mipmap texture objects - for (i = 0; i < numgltextures; i++) { - glt = gltextures[i]; - - if (glt.type != it_pic && glt.type != it_sky) { - GL_Bind(glt.texnum); - gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, gl_filter_min); - gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, gl_filter_max); - } - } - } - - /* - =============== - GL_TextureAlphaMode - =============== - */ - void GL_TextureAlphaMode(String string) { - - int i; - for (i = 0; i < NUM_GL_ALPHA_MODES; i++) { - if (gl_alpha_modes[i].name.equalsIgnoreCase(string)) - break; - } - - if (i == NUM_GL_ALPHA_MODES) { - VID.Printf(Defines.PRINT_ALL, "bad alpha texture mode name: [" + string + "]\n"); - return; - } - - gl_tex_alpha_format = gl_alpha_modes[i].mode; - } - - /* - =============== - GL_TextureSolidMode - =============== - */ - void GL_TextureSolidMode(String string) { - int i; - for (i = 0; i < NUM_GL_SOLID_MODES; i++) { - if (gl_solid_modes[i].name.equalsIgnoreCase(string)) - break; - } - - if (i == NUM_GL_SOLID_MODES) { - VID.Printf(Defines.PRINT_ALL, "bad solid texture mode name: [" + string + "]\n"); - return; - } - - gl_tex_solid_format = gl_solid_modes[i].mode; - } - - /* - =============== - GL_ImageList_f - =============== - */ - void GL_ImageList_f() { - - image_t image; - int texels; - final String[] palstrings = { "RGB", "PAL" }; - - VID.Printf(Defines.PRINT_ALL, "------------------\n"); - texels = 0; - - for (int i = 0; i < numgltextures; i++) { - image = gltextures[i]; - if (image.texnum <= 0) - continue; - - texels += image.upload_width * image.upload_height; - switch (image.type) { - case it_skin : - VID.Printf(Defines.PRINT_ALL, "M"); - break; - case it_sprite : - VID.Printf(Defines.PRINT_ALL, "S"); - break; - case it_wall : - VID.Printf(Defines.PRINT_ALL, "W"); - break; - case it_pic : - VID.Printf(Defines.PRINT_ALL, "P"); - break; - default : - VID.Printf(Defines.PRINT_ALL, " "); - break; - } - - VID.Printf( - Defines.PRINT_ALL, - " %3i %3i %s: %s\n", - new Vargs(4).add(image.upload_width).add(image.upload_height).add(palstrings[(image.paletted) ? 1 : 0]).add( - image.name)); - } - VID.Printf(Defines.PRINT_ALL, "Total texel count (not counting mipmaps): " + texels + '\n'); - } - - /* - ============================================================================= - - scrap allocation - - Allocate all the little status bar objects into a single texture - to crutch up inefficient hardware / drivers - - ============================================================================= - */ - - static final int MAX_SCRAPS = 1; - static final int BLOCK_WIDTH = 256; - static final int BLOCK_HEIGHT = 256; - - int[][] scrap_allocated = new int[MAX_SCRAPS][BLOCK_WIDTH]; - byte[][] scrap_texels = new byte[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT]; - boolean scrap_dirty; - - static class pos_t { - int x, y; - - pos_t(int x, int y) { - this.x = x; - this.y = y; - } - } - - // returns a texture number and the position inside it - int Scrap_AllocBlock(int w, int h, pos_t pos) { - int i, j; - int best, best2; - int texnum; - - for (texnum = 0; texnum < MAX_SCRAPS; texnum++) { - best = BLOCK_HEIGHT; - - for (i = 0; i < BLOCK_WIDTH - w; i++) { - best2 = 0; - - for (j = 0; j < w; j++) { - if (scrap_allocated[texnum][i + j] >= best) - break; - if (scrap_allocated[texnum][i + j] > best2) - best2 = scrap_allocated[texnum][i + j]; - } - if (j == w) { // this is a valid spot - pos.x = i; - pos.y = best = best2; - } - } - - if (best + h > BLOCK_HEIGHT) - continue; - - for (i = 0; i < w; i++) - scrap_allocated[texnum][pos.x + i] = best + h; - - return texnum; - } - - return -1; - // Sys_Error ("Scrap_AllocBlock: full"); - } - - int scrap_uploads = 0; - - void Scrap_Upload() { - scrap_uploads++; - GL_Bind(TEXNUM_SCRAPS); - GL_Upload8(scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, false); - scrap_dirty = false; - } - - /* - ================================================================= - - PCX LOADING - - ================================================================= - */ - - /* - ============== - LoadPCX - ============== - */ - byte[] LoadPCX(String filename, byte[][] palette, Dimension dim) { - qfiles.pcx_t pcx; - - // - // load the file - // - byte[] raw = FS.LoadFile(filename); - - if (raw == null) { - VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename + '\n'); - return null; - } - - // - // parse the PCX file - // - pcx = new qfiles.pcx_t(raw); - - if (pcx.manufacturer != 0x0a - || pcx.version != 5 - || pcx.encoding != 1 - || pcx.bits_per_pixel != 8 - || pcx.xmax >= 640 - || pcx.ymax >= 480) { - - VID.Printf(Defines.PRINT_ALL, "Bad pcx file " + filename + '\n'); - return null; - } - - int width = pcx.xmax - pcx.xmin + 1; - int height = pcx.ymax - pcx.ymin + 1; - - byte[] pix = new byte[width * height]; - - if (palette != null) { - palette[0] = new byte[768]; - System.arraycopy(raw, raw.length - 768, palette[0], 0, 768); - } - - if (dim != null) { - dim.width = width; - dim.height = height; - } - - // - // decode pcx - // - int count = 0; - byte dataByte = 0; - int runLength = 0; - int x, y; - - for (y = 0; y < height; y++) { - for (x = 0; x < width;) { - - dataByte = pcx.data.get(); - - if ((dataByte & 0xC0) == 0xC0) { - runLength = dataByte & 0x3F; - dataByte = pcx.data.get(); - // write runLength pixel - while (runLength-- > 0) { - pix[count++] = dataByte; - x++; - } - } - else { - // write one pixel - pix[count++] = dataByte; - x++; - } - } - } - return pix; - } - - private Throwable gotoBreakOut = new Throwable(); - private Throwable gotoDone = gotoBreakOut; - - // /* - // ========================================================= - // - // TARGA LOADING - // - // ========================================================= - // */ - /* - ============= - LoadTGA - ============= - */ - byte[] LoadTGA(String name, Dimension dim) { - int columns, rows, numPixels; - int pixbuf; // index into pic - int row, column; - byte[] raw; - ByteBuffer buf_p; - int length; - qfiles.tga_t targa_header; - byte[] pic = null; - - // - // load the file - // - raw = FS.LoadFile(name); - - if (raw == null) - { - VID.Printf(Defines.PRINT_DEVELOPER, "Bad tga file "+ name +'\n'); - return null; - } - - targa_header = new qfiles.tga_t(raw); - - if (targa_header.image_type != 2 && targa_header.image_type != 10) - Com.Error(Defines.ERR_DROP, "LoadTGA: Only type 2 and 10 targa RGB images supported\n"); - - if (targa_header.colormap_type != 0 || (targa_header.pixel_size != 32 && targa_header.pixel_size != 24)) - Com.Error (Defines.ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); - - columns = targa_header.width; - rows = targa_header.height; - numPixels = columns * rows; - - if (dim != null) { - dim.width = columns; - dim.height = rows; - } - - pic = new byte[numPixels * 4]; // targa_rgba; - - if (targa_header.id_length != 0) - targa_header.data.position(targa_header.id_length); // skip TARGA image comment - - buf_p = targa_header.data; - - byte red,green,blue,alphabyte; - red = green = blue = alphabyte = 0; - int packetHeader, packetSize, j; - - if (targa_header.image_type==2) { // Uncompressed, RGB images - for(row=rows-1; row>=0; row--) { - - pixbuf = row * columns * 4; - - for(column=0; column<columns; column++) { - switch (targa_header.pixel_size) { - case 24: - - blue = buf_p.get(); - green = buf_p.get(); - red = buf_p.get(); - pic[pixbuf++] = red; - pic[pixbuf++] = green; - pic[pixbuf++] = blue; - pic[pixbuf++] = (byte)255; - break; - case 32: - blue = buf_p.get(); - green = buf_p.get(); - red = buf_p.get(); - alphabyte = buf_p.get(); - pic[pixbuf++] = red; - pic[pixbuf++] = green; - pic[pixbuf++] = blue; - pic[pixbuf++] = alphabyte; - break; - } - } - } - } - else if (targa_header.image_type==10) { // Runlength encoded RGB images - for(row=rows-1; row>=0; row--) { - - pixbuf = row * columns * 4; - try { - - for(column=0; column<columns; ) { - - packetHeader= buf_p.get() & 0xFF; - packetSize = 1 + (packetHeader & 0x7f); - - if ((packetHeader & 0x80) != 0) { // run-length packet - switch (targa_header.pixel_size) { - case 24: - blue = buf_p.get(); - green = buf_p.get(); - red = buf_p.get(); - alphabyte = (byte)255; - break; - case 32: - blue = buf_p.get(); - green = buf_p.get(); - red = buf_p.get(); - alphabyte = buf_p.get(); - break; - } - - for(j=0;j<packetSize;j++) { - pic[pixbuf++]=red; - pic[pixbuf++]=green; - pic[pixbuf++]=blue; - pic[pixbuf++]=alphabyte; - column++; - if (column==columns) { // run spans across rows - column=0; - if (row>0) - row--; - else - // goto label breakOut; - throw gotoBreakOut; - - pixbuf = row * columns * 4; - } - } - } - else { // non run-length packet - for(j=0;j<packetSize;j++) { - switch (targa_header.pixel_size) { - case 24: - blue = buf_p.get(); - green = buf_p.get(); - red = buf_p.get(); - pic[pixbuf++] = red; - pic[pixbuf++] = green; - pic[pixbuf++] = blue; - pic[pixbuf++] = (byte)255; - break; - case 32: - blue = buf_p.get(); - green = buf_p.get(); - red = buf_p.get(); - alphabyte = buf_p.get(); - pic[pixbuf++] = red; - pic[pixbuf++] = green; - pic[pixbuf++] = blue; - pic[pixbuf++] = alphabyte; - break; - } - column++; - if (column==columns) { // pixel packet run spans across rows - column=0; - if (row>0) - row--; - else - // goto label breakOut; - throw gotoBreakOut; - - pixbuf = row * columns * 4; - } - } - } - } - } catch (Throwable e){ - // label breakOut: - } - } - } - return pic; - } - - /* - ==================================================================== - - IMAGE FLOOD FILLING - - ==================================================================== - */ - - /* - ================= - Mod_FloodFillSkin - - Fill background pixels so mipmapping doesn't have haloes - ================= - */ - - static class floodfill_t { - short x, y; - } - - // must be a power of 2 - static final int FLOODFILL_FIFO_SIZE = 0x1000; - static final int FLOODFILL_FIFO_MASK = FLOODFILL_FIFO_SIZE - 1; - // - // #define FLOODFILL_STEP( off, dx, dy ) \ - // { \ - // if (pos[off] == fillcolor) \ - // { \ - // pos[off] = 255; \ - // fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ - // inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ - // } \ - // else if (pos[off] != 255) fdc = pos[off]; \ - // } - - // void FLOODFILL_STEP( int off, int dx, int dy ) - // { - // if (pos[off] == fillcolor) - // { - // pos[off] = 255; - // fifo[inpt].x = x + dx; fifo[inpt].y = y + dy; - // inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - // } - // else if (pos[off] != 255) fdc = pos[off]; - // } - static floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE]; - static { - for (int j = 0; j < fifo.length; j++) { - fifo[j] = new floodfill_t(); - } - } - // TODO check this: R_FloodFillSkin( byte[] skin, int skinwidth, int skinheight) - void R_FloodFillSkin(byte[] skin, int skinwidth, int skinheight) { - // byte fillcolor = *skin; // assume this is the pixel to fill - int fillcolor = skin[0] & 0xff; -// floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE]; - int inpt = 0, outpt = 0; - int filledcolor = -1; - int i; - -// for (int j = 0; j < fifo.length; j++) { -// fifo[j] = new floodfill_t(); -// } - - if (filledcolor == -1) { - filledcolor = 0; - // attempt to find opaque black - for (i = 0; i < 256; ++i) - // TODO check this - if (d_8to24table[i] == 0xFF000000) { // alpha 1.0 - //if (d_8to24table[i] == (255 << 0)) // alpha 1.0 - filledcolor = i; - break; - } - } - - // can't fill to filled color or to transparent color (used as visited marker) - if ((fillcolor == filledcolor) || (fillcolor == 255)) { - return; - } - - fifo[inpt].x = 0; - fifo[inpt].y = 0; - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - - while (outpt != inpt) { - int x = fifo[outpt].x; - int y = fifo[outpt].y; - int fdc = filledcolor; - // byte *pos = &skin[x + skinwidth * y]; - int pos = x + skinwidth * y; - // - outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; - - int off, dx, dy; - - if (x > 0) { - // FLOODFILL_STEP( -1, -1, 0 ); - off = -1; - dx = -1; - dy = 0; - if (skin[pos + off] == (byte) fillcolor) { - skin[pos + off] = (byte) 255; - fifo[inpt].x = (short) (x + dx); - fifo[inpt].y = (short) (y + dy); - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - } - else if (skin[pos + off] != (byte) 255) - fdc = skin[pos + off] & 0xff; - } - - if (x < skinwidth - 1) { - // FLOODFILL_STEP( 1, 1, 0 ); - off = 1; - dx = 1; - dy = 0; - if (skin[pos + off] == (byte) fillcolor) { - skin[pos + off] = (byte) 255; - fifo[inpt].x = (short) (x + dx); - fifo[inpt].y = (short) (y + dy); - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - } - else if (skin[pos + off] != (byte) 255) - fdc = skin[pos + off] & 0xff; - } - - if (y > 0) { - // FLOODFILL_STEP( -skinwidth, 0, -1 ); - off = -skinwidth; - dx = 0; - dy = -1; - if (skin[pos + off] == (byte) fillcolor) { - skin[pos + off] = (byte) 255; - fifo[inpt].x = (short) (x + dx); - fifo[inpt].y = (short) (y + dy); - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - } - else if (skin[pos + off] != (byte) 255) - fdc = skin[pos + off] & 0xff; - } - - if (y < skinheight - 1) { - // FLOODFILL_STEP( skinwidth, 0, 1 ); - off = skinwidth; - dx = 0; - dy = 1; - if (skin[pos + off] == (byte) fillcolor) { - skin[pos + off] = (byte) 255; - fifo[inpt].x = (short) (x + dx); - fifo[inpt].y = (short) (y + dy); - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - } - else if (skin[pos + off] != (byte) 255) - fdc = skin[pos + off] & 0xff; - - } - - skin[x + skinwidth * y] = (byte) fdc; + gl.glColorTable( + EXTSharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT, + GL11.GL_RGB, 256, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, + temptable); } } - // ======================================================= - - /* - ================ - GL_ResampleTexture - ================ - */ - // cwei :-) - void GL_ResampleTexture(int[] in, int inwidth, int inheight, int[] out, int outwidth, int outheight) { - // int i, j; - // unsigned *inrow, *inrow2; - // int frac, fracstep; - // int[] p1 = new int[1024]; - // int[] p2 = new int[1024]; - // - - // *** this source do the same *** - BufferedImage image = new BufferedImage(inwidth, inheight, BufferedImage.TYPE_INT_ARGB); - - image.setRGB(0, 0, inwidth, inheight, in, 0, inwidth); - - AffineTransformOp op = - new AffineTransformOp( - AffineTransform.getScaleInstance(outwidth * 1.0 / inwidth, outheight * 1.0 / inheight), - AffineTransformOp.TYPE_NEAREST_NEIGHBOR); - BufferedImage tmp = op.filter(image, null); - - tmp.getRGB(0, 0, outwidth, outheight, out, 0, outwidth); - - // *** end *** - - // byte *pix1, *pix2, *pix3, *pix4; - // - // fracstep = inwidth*0x10000/outwidth; - // - // frac = fracstep>>2; - // for (i=0 ; i<outwidth ; i++) - // { - // p1[i] = 4*(frac>>16); - // frac += fracstep; - // } - // frac = 3*(fracstep>>2); - // for (i=0 ; i<outwidth ; i++) - // { - // p2[i] = 4*(frac>>16); - // frac += fracstep; - // } - // - // for (i=0 ; i<outheight ; i++, out += outwidth) - // { - // inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); - // inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); - // frac = fracstep >> 1; - // for (j=0 ; j<outwidth ; j++) - // { - // pix1 = (byte *)inrow + p1[j]; - // pix2 = (byte *)inrow + p2[j]; - // pix3 = (byte *)inrow2 + p1[j]; - // pix4 = (byte *)inrow2 + p2[j]; - // ((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2; - // ((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2; - // ((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2; - // ((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2; - // } - // } - } - - /* - ================ - GL_LightScaleTexture - - Scale up the pixel values in a texture to increase the - lighting range - ================ - */ - void GL_LightScaleTexture(int[] in, int inwidth, int inheight, boolean only_gamma) { - if (only_gamma) { - int i, c; - int r, g, b, color; - - c = inwidth * inheight; - for (i = 0; i < c; i++) { - color = in[i]; - r = (color >> 0) & 0xFF; - g = (color >> 8) & 0xFF; - b = (color >> 16) & 0xFF; - - r = gammatable[r] & 0xFF; - g = gammatable[g] & 0xFF; - b = gammatable[b] & 0xFF; - - in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000); - } - } - else { - int i, c; - int r, g, b, color; - - c = inwidth * inheight; - for (i = 0; i < c; i++) { - color = in[i]; - r = (color >> 0) & 0xFF; - g = (color >> 8) & 0xFF; - b = (color >> 16) & 0xFF; - - r = gammatable[intensitytable[r] & 0xFF] & 0xFF; - g = gammatable[intensitytable[g] & 0xFF] & 0xFF; - b = gammatable[intensitytable[b] & 0xFF] & 0xFF; - - in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000); - } - - } - } - - /* - ================ - GL_MipMap - - Operates in place, quartering the size of the texture - ================ - */ - void GL_MipMap(int[] in, int width, int height) { - int i, j; - int[] out; - - out = in; - - int inIndex = 0; - int outIndex = 0; - - int r, g, b, a; - int p1, p2, p3, p4; - - for (i = 0; i < height; i += 2, inIndex += width) { - for (j = 0; j < width; j += 2, outIndex += 1, inIndex += 2) { - - p1 = in[inIndex + 0]; - p2 = in[inIndex + 1]; - p3 = in[inIndex + width + 0]; - p4 = in[inIndex + width + 1]; - - r = (((p1 >> 0) & 0xFF) + ((p2 >> 0) & 0xFF) + ((p3 >> 0) & 0xFF) + ((p4 >> 0) & 0xFF)) >> 2; - g = (((p1 >> 8) & 0xFF) + ((p2 >> 8) & 0xFF) + ((p3 >> 8) & 0xFF) + ((p4 >> 8) & 0xFF)) >> 2; - b = (((p1 >> 16) & 0xFF) + ((p2 >> 16) & 0xFF) + ((p3 >> 16) & 0xFF) + ((p4 >> 16) & 0xFF)) >> 2; - a = (((p1 >> 24) & 0xFF) + ((p2 >> 24) & 0xFF) + ((p3 >> 24) & 0xFF) + ((p4 >> 24) & 0xFF)) >> 2; - - out[outIndex] = (r << 0) | (g << 8) | (b << 16) | (a << 24); - } - } - } - - /* - =============== - GL_Upload32 - - Returns has_alpha - =============== - */ - void GL_BuildPalettedTexture(ByteBuffer paletted_texture, int[] scaled, int scaled_width, int scaled_height) { + /** + * GL_Upload32 + * + * Returns has_alpha + */ + void GL_BuildPalettedTexture(ByteBuffer paletted_texture, int[] scaled, + int scaled_width, int scaled_height) { int r, g, b, c; int size = scaled_width * scaled_height; @@ -1042,8 +110,6 @@ public abstract class Image extends Main { } } - int upload_width, upload_height; - boolean uploaded_paletted; /* =============== @@ -1057,7 +123,7 @@ public abstract class Image extends Main { ByteBuffer paletted_texture=BufferUtils.createByteBuffer(256*256); IntBuffer tex = Lib.newIntBuffer(512 * 256, ByteOrder.LITTLE_ENDIAN); - boolean GL_Upload32(int[] data, int width, int height, boolean mipmap) { + protected boolean GL_Upload32(int[] data, int width, int height, boolean mipmap) { int samples; int scaled_width, scaled_height; int i, c; @@ -1066,14 +132,17 @@ public abstract class Image extends Main { Arrays.fill(scaled, 0); // Arrays.fill(paletted_texture, (byte)0); paletted_texture.clear(); - for (int j=0; j<256*256; j++) paletted_texture.put(j,(byte)0); + for (int j = 0; j < 256 * 256; j++) + paletted_texture.put(j, (byte) 0); uploaded_paletted = false; - for (scaled_width = 1; scaled_width < width; scaled_width <<= 1); + for (scaled_width = 1; scaled_width < width; scaled_width <<= 1) + ; if (gl_round_down.value > 0.0f && scaled_width > width && mipmap) scaled_width >>= 1; - for (scaled_height = 1; scaled_height < height; scaled_height <<= 1); + for (scaled_height = 1; scaled_height < height; scaled_height <<= 1) + ; if (gl_round_down.value > 0.0f && scaled_height > height && mipmap) scaled_height >>= 1; @@ -1116,7 +185,8 @@ public abstract class Image extends Main { else if (samples == gl_alpha_format) comp = gl_tex_alpha_format; else { - VID.Printf(Defines.PRINT_ALL, "Unknown number of texture components " + samples + '\n'); + VID.Printf(Defines.PRINT_ALL, + "Unknown number of texture components " + samples + '\n'); comp = samples; } @@ -1124,61 +194,50 @@ public abstract class Image extends Main { try { if (scaled_width == width && scaled_height == height) { if (!mipmap) { - if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && samples == gl_solid_format) { + if (qglColorTableEXT + && gl_ext_palettedtexture.value != 0.0f + && samples == gl_solid_format) { uploaded_paletted = true; - GL_BuildPalettedTexture(paletted_texture, data, scaled_width, scaled_height); - gl.glTexImage2D( - GL11.GL_TEXTURE_2D, - 0, - GL_COLOR_INDEX8_EXT, - scaled_width, - scaled_height, - 0, - GL11.GL_COLOR_INDEX, - GL11.GL_UNSIGNED_BYTE, - paletted_texture); - } - else { - tex.rewind(); tex.put(data); tex.rewind(); - gl.glTexImage2D( - GL11.GL_TEXTURE_2D, - 0, - comp, - scaled_width, - scaled_height, - 0, - GL11.GL_RGBA, - GL11.GL_UNSIGNED_BYTE, - tex); + GL_BuildPalettedTexture(paletted_texture, data, + scaled_width, scaled_height); + gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, + GL_COLOR_INDEX8_EXT, scaled_width, + scaled_height, 0, GL11.GL_COLOR_INDEX, + GL11.GL_UNSIGNED_BYTE, paletted_texture); + } else { + tex.rewind(); + tex.put(data); + tex.rewind(); + gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, comp, + scaled_width, scaled_height, 0, GL11.GL_RGBA, + GL11.GL_UNSIGNED_BYTE, tex); } - //goto done; + // goto done; throw gotoDone; } - //memcpy (scaled, data, width*height*4); were bytes + // memcpy (scaled, data, width*height*4); were bytes System.arraycopy(data, 0, scaled, 0, width * height); - } - else - GL_ResampleTexture(data, width, height, scaled, scaled_width, scaled_height); + } else + GL_ResampleTexture(data, width, height, scaled, scaled_width, + scaled_height); GL_LightScaleTexture(scaled, scaled_width, scaled_height, !mipmap); - if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && (samples == gl_solid_format)) { + if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f + && (samples == gl_solid_format)) { uploaded_paletted = true; - GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width, scaled_height); - gl.glTexImage2D( - GL11.GL_TEXTURE_2D, - 0, - GL_COLOR_INDEX8_EXT, - scaled_width, - scaled_height, - 0, - GL11.GL_COLOR_INDEX, - GL11.GL_UNSIGNED_BYTE, - paletted_texture); - } - else { - tex.rewind(); tex.put(scaled); tex.rewind(); - gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, comp, scaled_width, scaled_height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, tex); + GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width, + scaled_height); + gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, + scaled_width, scaled_height, 0, GL11.GL_COLOR_INDEX, + GL11.GL_UNSIGNED_BYTE, paletted_texture); + } else { + tex.rewind(); + tex.put(scaled); + tex.rewind(); + gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, comp, scaled_width, + scaled_height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, + tex); } if (mipmap) { @@ -1194,65 +253,57 @@ public abstract class Image extends Main { scaled_height = 1; miplevel++; - if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && samples == gl_solid_format) { + if (qglColorTableEXT + && gl_ext_palettedtexture.value != 0.0f + && samples == gl_solid_format) { uploaded_paletted = true; - GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width, scaled_height); - gl.glTexImage2D( - GL11.GL_TEXTURE_2D, - miplevel, - GL_COLOR_INDEX8_EXT, - scaled_width, - scaled_height, - 0, - GL11.GL_COLOR_INDEX, - GL11.GL_UNSIGNED_BYTE, - paletted_texture); - } - else { - tex.rewind(); tex.put(scaled); tex.rewind(); - gl.glTexImage2D( - GL11.GL_TEXTURE_2D, - miplevel, - comp, - scaled_width, - scaled_height, - 0, - GL11.GL_RGBA, - GL11.GL_UNSIGNED_BYTE, - tex); + GL_BuildPalettedTexture(paletted_texture, scaled, + scaled_width, scaled_height); + gl.glTexImage2D(GL11.GL_TEXTURE_2D, miplevel, + GL_COLOR_INDEX8_EXT, scaled_width, + scaled_height, 0, GL11.GL_COLOR_INDEX, + GL11.GL_UNSIGNED_BYTE, paletted_texture); + } else { + tex.rewind(); + tex.put(scaled); + tex.rewind(); + gl.glTexImage2D(GL11.GL_TEXTURE_2D, miplevel, comp, + scaled_width, scaled_height, 0, GL11.GL_RGBA, + GL11.GL_UNSIGNED_BYTE, tex); } } } // label done: - } - catch (Throwable e) { + } catch (Throwable e) { // replaces label done } if (mipmap) { - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, gl_filter_min); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, gl_filter_max); - } - else { - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, gl_filter_max); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, gl_filter_max); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, + gl_filter_min); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, + gl_filter_max); + } else { + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, + gl_filter_max); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, + gl_filter_max); } return (samples == gl_alpha_format); } - /* - =============== - GL_Upload8 - - Returns has_alpha - =============== - */ + /** + * GL_Upload8 + * + * Returns has_alpha + */ int[] trans = new int[512 * 256]; - boolean GL_Upload8(byte[] data, int width, int height, boolean mipmap, boolean is_sky) { - + protected boolean GL_Upload8(byte[] data, int width, int height, + boolean mipmap, boolean is_sky) { + Arrays.fill(trans, 0); int s = width * height; @@ -1261,17 +312,19 @@ public abstract class Image extends Main { Com.Error(Defines.ERR_DROP, "GL_Upload8: too large"); if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && is_sky) { - gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width, height, 0, GL11.GL_COLOR_INDEX, GL11.GL_UNSIGNED_BYTE, ByteBuffer.wrap(data)); + gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width, + height, 0, GL11.GL_COLOR_INDEX, GL11.GL_UNSIGNED_BYTE, + ByteBuffer.wrap(data)); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, gl_filter_max); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, gl_filter_max); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, + gl_filter_max); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, + gl_filter_max); // TODO check this return false; - } - else { + } else { int p; - int rgb; for (int i = 0; i < s; i++) { p = data[i] & 0xff; trans[i] = d_8to24table[p]; @@ -1303,253 +356,16 @@ public abstract class Image extends Main { } } - /* - ================ - GL_LoadPic - - This is also used as an entry point for the generated r_notexture - ================ - */ - image_t GL_LoadPic(String name, byte[] pic, int width, int height, int type, int bits) { - image_t image; - int i; - - // find a free image_t - for (i = 0; i<numgltextures ; i++) - { - image = gltextures[i]; - if (image.texnum == 0) - break; - } - - if (i == numgltextures) - { - if (numgltextures == MAX_GLTEXTURES) - Com.Error (Defines.ERR_DROP, "MAX_GLTEXTURES"); - - numgltextures++; - } - image = gltextures[i]; - - if (name.length() > Defines.MAX_QPATH) - Com.Error(Defines.ERR_DROP, "Draw_LoadPic: \"" + name + "\" is too long"); - - image.name = name; - image.registration_sequence = registration_sequence; - - image.width = width; - image.height = height; - image.type = type; - - - if (type == it_skin && bits == 8) - R_FloodFillSkin(pic, width, height); - - // load little pics into the scrap - if (image.type == it_pic && bits == 8 && image.width < 64 && image.height < 64) { - pos_t pos = new pos_t(0, 0); - int j, k; - - int texnum = Scrap_AllocBlock(image.width, image.height, pos); - - if (texnum == -1) { - // replace goto nonscrap - image.scrap = false; - - image.texnum = TEXNUM_IMAGES + image.getId(); // image pos in array - GL_Bind(image.texnum); + IntBuffer texnumBuffer = BufferUtils.createIntBuffer(1); - if (bits == 8) { - image.has_alpha = - GL_Upload8(pic, width, height, (image.type != it_pic && image.type != it_sky), image.type == it_sky); - } - else { - int[] tmp = new int[pic.length / 4]; - - for (i = 0; i < tmp.length; i++) { - tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF; - tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00; - tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000; - tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000; - } - - image.has_alpha = GL_Upload32(tmp, width, height, (image.type != it_pic && image.type != it_sky)); - } - - image.upload_width = upload_width; // after power of 2 and scales - image.upload_height = upload_height; - image.paletted = uploaded_paletted; - image.sl = 0; - image.sh = 1; - image.tl = 0; - image.th = 1; - - return image; - } - - scrap_dirty = true; - - // copy the texels into the scrap block - k = 0; - for (i = 0; i < image.height; i++) - for (j = 0; j < image.width; j++, k++) - scrap_texels[texnum][(pos.y + i) * BLOCK_WIDTH + pos.x + j] = pic[k]; - - image.texnum = TEXNUM_SCRAPS + texnum; - image.scrap = true; - image.has_alpha = true; - image.sl = (pos.x + 0.01f) / (float) BLOCK_WIDTH; - image.sh = (pos.x + image.width - 0.01f) / (float) BLOCK_WIDTH; - image.tl = (pos.y + 0.01f) / (float) BLOCK_WIDTH; - image.th = (pos.y + image.height - 0.01f) / (float) BLOCK_WIDTH; - - } - else { - // this was label nonscrap - - image.scrap = false; - - image.texnum = TEXNUM_IMAGES + image.getId(); //image pos in array - GL_Bind(image.texnum); - - if (bits == 8) { - image.has_alpha = GL_Upload8(pic, width, height, (image.type != it_pic && image.type != it_sky), image.type == it_sky); - } - else { - int[] tmp = new int[pic.length / 4]; - - for (i = 0; i < tmp.length; i++) { - tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF; - tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00; - tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000; - tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000; - } - - image.has_alpha = GL_Upload32(tmp, width, height, (image.type != it_pic && image.type != it_sky)); - } - image.upload_width = upload_width; // after power of 2 and scales - image.upload_height = upload_height; - image.paletted = uploaded_paletted; - image.sl = 0; - image.sh = 1; - image.tl = 0; - image.th = 1; - } - return image; - } - - /* - ================ - GL_LoadWal - ================ - */ - image_t GL_LoadWal(String name) { - - image_t image = null; - - byte[] raw = FS.LoadFile(name); - if (raw == null) { - VID.Printf(Defines.PRINT_ALL, "GL_FindImage: can't load " + name + '\n'); - return r_notexture; - } - - qfiles.miptex_t mt = new qfiles.miptex_t(raw); - - byte[] pix = new byte[mt.width * mt.height]; - System.arraycopy(raw, mt.offsets[0], pix, 0, pix.length); - - image = GL_LoadPic(name, pix, mt.width, mt.height, it_wall, 8); - - return image; - } - - /* - =============== - GL_FindImage - - Finds or loads the given image - =============== - */ - image_t GL_FindImage(String name, int type) { - image_t image = null; - -// // TODO loest das grossschreibungs problem -// name = name.toLowerCase(); -// // bughack for bad strings (fuck \0) -// int index = name.indexOf('\0'); -// if (index != -1) -// name = name.substring(0, index); - - if (name == null || name.length() < 5) - return null; // Com.Error (ERR_DROP, "GL_FindImage: NULL name"); - // Com.Error (ERR_DROP, "GL_FindImage: bad name: %s", name); - - // look for it - for (int i = 0; i < numgltextures; i++) - { - image = gltextures[i]; - if (name.equals(image.name)) - { - image.registration_sequence = registration_sequence; - return image; - } - } - - // - // load the pic from disk - // - image = null; - byte[] pic = null; - Dimension dim = new Dimension(); - - if (name.endsWith(".pcx")) { - - pic = LoadPCX(name, null, dim); - if (pic == null) - return null; - image = GL_LoadPic(name, pic, dim.width, dim.height, type, 8); - - } - else if (name.endsWith(".wal")) { - - image = GL_LoadWal(name); - - } - else if (name.endsWith(".tga")) { - - pic = LoadTGA(name, dim); - - if (pic == null) - return null; - - image = GL_LoadPic(name, pic, dim.width, dim.height, type, 32); - - } - - return image; - } - - /* - =============== - R_RegisterSkin - =============== - */ - protected image_t R_RegisterSkin(String name) { - return GL_FindImage(name, it_skin); - } - - IntBuffer texnumBuffer=BufferUtils.createIntBuffer(1); - - /* - ================ - GL_FreeUnusedImages - - Any image that was not touched on this registration sequence - will be freed. - ================ - */ - void GL_FreeUnusedImages() { + /** + * GL_FreeUnusedImages + * + * Any image that was not touched on this registration sequence will be + * freed. + */ + protected void GL_FreeUnusedImages() { // never free r_notexture or particle texture r_notexture.registration_sequence = registration_sequence; @@ -1572,122 +388,31 @@ public abstract class Image extends Main { // free it // TODO jogl bug texnumBuffer.clear(); - texnumBuffer.put(0,image.texnum); + texnumBuffer.put(0, image.texnum); gl.glDeleteTextures(texnumBuffer); image.clear(); } } - /* - =============== - Draw_GetPalette - =============== - */ - protected void Draw_GetPalette() { - int r, g, b; - Dimension dim; - byte[] pic; - byte[][] palette = new byte[1][]; //new byte[768]; - - // get the palette - - pic = LoadPCX("pics/colormap.pcx", palette, dim = new Dimension()); - - if (palette[0] == null || palette[0].length != 768) - Com.Error(Defines.ERR_FATAL, "Couldn't load pics/colormap.pcx"); - - byte[] pal = palette[0]; - - int j = 0; - for (int i = 0; i < 256; i++) { - r = pal[j++] & 0xFF; - g = pal[j++] & 0xFF; - b = pal[j++] & 0xFF; - - d_8to24table[i] = (255 << 24) | (b << 16) | (g << 8) | (r << 0); - } - - d_8to24table[255] &= 0x00FFFFFF; // 255 is transparent - - particle_t.setColorPalette(d_8to24table); - } - - /* - =============== - GL_InitImages - =============== - */ - void GL_InitImages() { - int i, j; - float g = vid_gamma.value; - - registration_sequence = 1; - - // init intensity conversions - intensity = Cvar.Get("intensity", "2", 0); - - if (intensity.value <= 1) - Cvar.Set("intensity", "1"); - - gl_state.inverse_intensity = 1 / intensity.value; - - Draw_GetPalette(); - - if (qglColorTableEXT) { - gl_state.d_16to8table = FS.LoadFile("pics/16to8.dat"); - if (gl_state.d_16to8table == null) - Com.Error(Defines.ERR_FATAL, "Couldn't load pics/16to8.pcx"); - } - - if ((gl_config.renderer & (GL_RENDERER_VOODOO | GL_RENDERER_VOODOO2)) != 0) { - g = 1.0F; - } - - for (i = 0; i < 256; i++) { - - if (g == 1.0f) { - gammatable[i] = (byte) i; - } - else { - - int inf = (int) (255.0f * Math.pow((i + 0.5) / 255.5, g) + 0.5); - if (inf < 0) - inf = 0; - if (inf > 255) - inf = 255; - gammatable[i] = (byte) inf; - } - } - for (i = 0; i < 256; i++) { - j = (int) (i * intensity.value); - if (j > 255) - j = 255; - intensitytable[i] = (byte) j; - } - } - /* - =============== - GL_ShutdownImages - =============== - */ - void GL_ShutdownImages() { + /** + * GL_ShutdownImages. + */ + protected void GL_ShutdownImages() { image_t image; - - for (int i=0; i < numgltextures ; i++) - { + + for (int i = 0; i < numgltextures; i++) { image = gltextures[i]; - + if (image.registration_sequence == 0) - continue; // free image_t slot + continue; // free image_t slot // free it // TODO jogl bug texnumBuffer.clear(); - texnumBuffer.put(0,image.texnum); + texnumBuffer.put(0, image.texnum); gl.glDeleteTextures(texnumBuffer); - image.clear(); + image.clear(); } } - } diff --git a/src/jake2/render/lwjgl/LWJGLBase.java b/src/jake2/render/lwjgl/LWJGLBase.java index a16bbea..7a902e5 100644 --- a/src/jake2/render/lwjgl/LWJGLBase.java +++ b/src/jake2/render/lwjgl/LWJGLBase.java @@ -2,7 +2,7 @@ * LWJGLBase.java * Copyright (C) 2004 * - * $Id: LWJGLBase.java,v 1.3 2006-10-26 22:02:56 cawe Exp $ + * $Id: LWJGLBase.java,v 1.4 2006-10-31 13:06:33 salomo Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -36,8 +36,7 @@ import java.awt.Dimension; import java.util.LinkedList; import org.lwjgl.LWJGLException; -import org.lwjgl.opengl.Display; -import org.lwjgl.opengl.DisplayMode; +import org.lwjgl.opengl.*; import org.lwjgl.util.GLImpl; /** @@ -45,27 +44,17 @@ import org.lwjgl.util.GLImpl; * * @author dsanders/cwei */ -public abstract class LWJGLBase { +public abstract class LWJGLBase extends jake2.render.common.Misc { + // IMPORTED FUNCTIONS protected DisplayMode oldDisplayMode; protected GLImpl gl = new GLImpl(); - - // window position on the screen - int window_xpos, window_ypos; - protected viddef_t vid = new viddef_t(); // handles the post initialization with LWJGLRenderer protected abstract boolean R_Init2(); - - protected cvar_t vid_fullscreen; - // enum rserr_t - protected static final int rserr_ok = 0; - protected static final int rserr_invalid_fullscreen = 1; - protected static final int rserr_invalid_mode = 2; - protected static final int rserr_unknown = 3; - + private java.awt.DisplayMode toAwtDisplayMode(DisplayMode m) { return new java.awt.DisplayMode(m.getWidth(),m.getHeight(),m.getBitsPerPixel(),m.getFrequency()); @@ -327,6 +316,10 @@ public abstract class LWJGLBase { // do nothing } + protected void GLimp_Finish() { + gl.glFinish(); + } + /** * this is a hack for jogl renderers. * @param callback diff --git a/src/jake2/render/lwjgl/Light.java b/src/jake2/render/lwjgl/Light.java deleted file mode 100644 index 9ffcd0b..0000000 --- a/src/jake2/render/lwjgl/Light.java +++ /dev/null @@ -1,758 +0,0 @@ -/* - * Light.java - * Copyright (C) 2003 - * - * $Id: Light.java,v 1.4 2005-05-07 17:21:42 cawe Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.lwjgl; - -import jake2.Defines; -import jake2.Globals; -import jake2.client.dlight_t; -import jake2.game.cplane_t; -import jake2.qcommon.Com; -import jake2.render.*; -import jake2.util.Math3D; -import jake2.util.Vec3Cache; - -import java.nio.ByteBuffer; -import java.nio.IntBuffer; -import java.util.Arrays; - -import org.lwjgl.opengl.GL11; - -/** - * Light - * - * @author cwei - */ -public abstract class Light extends Warp { - // r_light.c - - int r_dlightframecount; - - static final int DLIGHT_CUTOFF = 64; - - /* - ============================================================================= - - DYNAMIC LIGHTS BLEND RENDERING - - ============================================================================= - */ - - // stack variable - private final float[] v = {0, 0, 0}; - /** - * R_RenderDlight - */ - void R_RenderDlight(dlight_t light) - { - float rad = light.intensity * 0.35f; - - Math3D.VectorSubtract (light.origin, r_origin, v); - - gl.glBegin (GL11.GL_TRIANGLE_FAN); - gl.glColor3f (light.color[0]*0.2f, light.color[1]*0.2f, light.color[2]*0.2f); - int i; - for (i=0 ; i<3 ; i++) - v[i] = light.origin[i] - vpn[i]*rad; - - gl.glVertex3f(v[0], v[1], v[2]); - gl.glColor3f (0,0,0); - - int j; - float a; - for (i=16 ; i>=0 ; i--) - { - a = (float)(i/16.0f * Math.PI*2); - for (j=0 ; j<3 ; j++) - v[j] = (float)(light.origin[j] + vright[j]*Math.cos(a)*rad - + vup[j]*Math.sin(a)*rad); - gl.glVertex3f(v[0], v[1], v[2]); - } - gl.glEnd (); - } - - /** - * R_RenderDlights - */ - void R_RenderDlights() - { - if (gl_flashblend.value == 0) - return; - - r_dlightframecount = r_framecount + 1; // because the count hasn't - // advanced yet for this frame - gl.glDepthMask(false); - gl.glDisable(GL11.GL_TEXTURE_2D); - gl.glShadeModel (GL11.GL_SMOOTH); - gl.glEnable (GL11.GL_BLEND); - gl.glBlendFunc (GL11.GL_ONE, GL11.GL_ONE); - - for (int i=0 ; i<r_newrefdef.num_dlights ; i++) - { - R_RenderDlight(r_newrefdef.dlights[i]); - } - - gl.glColor3f (1,1,1); - gl.glDisable(GL11.GL_BLEND); - gl.glEnable(GL11.GL_TEXTURE_2D); - gl.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); - gl.glDepthMask(true); - } - - - /* - ============================================================================= - - DYNAMIC LIGHTS - - ============================================================================= - */ - - /** - * R_MarkLights - */ - void R_MarkLights (dlight_t light, int bit, mnode_t node) - { - if (node.contents != -1) - return; - - cplane_t splitplane = node.plane; - float dist = Math3D.DotProduct (light.origin, splitplane.normal) - splitplane.dist; - - if (dist > light.intensity - DLIGHT_CUTOFF) - { - R_MarkLights (light, bit, node.children[0]); - return; - } - if (dist < -light.intensity + DLIGHT_CUTOFF) - { - R_MarkLights (light, bit, node.children[1]); - return; - } - - // mark the polygons - msurface_t surf; - int sidebit; - for (int i=0 ; i<node.numsurfaces ; i++) - { - - surf = r_worldmodel.surfaces[node.firstsurface + i]; - - /* - * cwei - * bugfix for dlight behind the walls - */ - dist = Math3D.DotProduct (light.origin, surf.plane.normal) - surf.plane.dist; - sidebit = (dist >= 0) ? 0 : Defines.SURF_PLANEBACK; - if ( (surf.flags & Defines.SURF_PLANEBACK) != sidebit ) - continue; - /* - * cwei - * bugfix end - */ - - if (surf.dlightframe != r_dlightframecount) - { - surf.dlightbits = 0; - surf.dlightframe = r_dlightframecount; - } - surf.dlightbits |= bit; - } - - R_MarkLights (light, bit, node.children[0]); - R_MarkLights (light, bit, node.children[1]); - } - - /** - * R_PushDlights - */ - void R_PushDlights() - { - if (gl_flashblend.value != 0) - return; - - r_dlightframecount = r_framecount + 1; // because the count hasn't - // advanced yet for this frame - dlight_t l; - for (int i=0 ; i<r_newrefdef.num_dlights ; i++) { - l = r_newrefdef.dlights[i]; - R_MarkLights( l, 1<<i, r_worldmodel.nodes[0] ); - } - } - - /* - ============================================================================= - - LIGHT SAMPLING - - ============================================================================= - */ - - float[] pointcolor = {0, 0, 0}; // vec3_t - cplane_t lightplane; // used as shadow plane - float[] lightspot = {0, 0, 0}; // vec3_t - - /** - * RecursiveLightPoint - * @param node - * @param start - * @param end - * @return - */ - int RecursiveLightPoint (mnode_t node, float[] start, float[] end) - { - if (node.contents != -1) - return -1; // didn't hit anything - - // calculate mid point - - // FIXME: optimize for axial - cplane_t plane = node.plane; - float front = Math3D.DotProduct (start, plane.normal) - plane.dist; - float back = Math3D.DotProduct (end, plane.normal) - plane.dist; - boolean side = (front < 0); - int sideIndex = (side) ? 1 : 0; - - if ( (back < 0) == side) - return RecursiveLightPoint (node.children[sideIndex], start, end); - - float frac = front / (front-back); - float[] mid = Vec3Cache.get(); - mid[0] = start[0] + (end[0] - start[0])*frac; - mid[1] = start[1] + (end[1] - start[1])*frac; - mid[2] = start[2] + (end[2] - start[2])*frac; - - // go down front side - int r = RecursiveLightPoint (node.children[sideIndex], start, mid); - if (r >= 0) { - Vec3Cache.release(); // mid - return r; // hit something - } - - if ( (back < 0) == side ) { - Vec3Cache.release(); // mid - return -1; // didn't hit anuthing - } - - // check for impact on this node - Math3D.VectorCopy (mid, lightspot); - lightplane = plane; - int surfIndex = node.firstsurface; - - msurface_t surf; - int s, t, ds, dt; - mtexinfo_t tex; - ByteBuffer lightmap; - int maps; - for (int i=0 ; i<node.numsurfaces ; i++, surfIndex++) - { - surf = r_worldmodel.surfaces[surfIndex]; - - if ((surf.flags & (Defines.SURF_DRAWTURB | Defines.SURF_DRAWSKY)) != 0) - continue; // no lightmaps - - tex = surf.texinfo; - - s = (int)(Math3D.DotProduct (mid, tex.vecs[0]) + tex.vecs[0][3]); - t = (int)(Math3D.DotProduct (mid, tex.vecs[1]) + tex.vecs[1][3]); - - if (s < surf.texturemins[0] || t < surf.texturemins[1]) - continue; - - ds = s - surf.texturemins[0]; - dt = t - surf.texturemins[1]; - - if ( ds > surf.extents[0] || dt > surf.extents[1] ) - continue; - - if (surf.samples == null) - return 0; - - ds >>= 4; - dt >>= 4; - - lightmap = surf.samples; - int lightmapIndex = 0; - - Math3D.VectorCopy (Globals.vec3_origin, pointcolor); - if (lightmap != null) - { - float[] rgb; - lightmapIndex += 3 * (dt * ((surf.extents[0] >> 4) + 1) + ds); - - float scale0, scale1, scale2; - for (maps = 0 ; maps < Defines.MAXLIGHTMAPS && surf.styles[maps] != (byte)255; maps++) - { - rgb = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb; - scale0 = gl_modulate.value * rgb[0]; - scale1 = gl_modulate.value * rgb[1]; - scale2 = gl_modulate.value * rgb[2]; - - pointcolor[0] += (lightmap.get(lightmapIndex + 0) & 0xFF) * scale0 * (1.0f/255); - pointcolor[1] += (lightmap.get(lightmapIndex + 1) & 0xFF) * scale1 * (1.0f/255); - pointcolor[2] += (lightmap.get(lightmapIndex + 2) & 0xFF) * scale2 * (1.0f/255); - lightmapIndex += 3 * ((surf.extents[0] >> 4) + 1) * ((surf.extents[1] >> 4) + 1); - } - } - Vec3Cache.release(); // mid - return 1; - } - - // go down back side - r = RecursiveLightPoint (node.children[1 - sideIndex], mid, end); - Vec3Cache.release(); // mid - return r; - } - - // stack variable - private final float[] end = {0, 0, 0}; - /** - * R_LightPoint - */ - void R_LightPoint (float[] p, float[] color) - { - assert (p.length == 3) : "vec3_t bug"; - assert (color.length == 3) : "rgb bug"; - - if (r_worldmodel.lightdata == null) - { - color[0] = color[1] = color[2] = 1.0f; - return; - } - - end[0] = p[0]; - end[1] = p[1]; - end[2] = p[2] - 2048; - - float r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end); - - if (r == -1) - { - Math3D.VectorCopy (Globals.vec3_origin, color); - } - else - { - Math3D.VectorCopy (pointcolor, color); - } - - // - // add dynamic lights - // - dlight_t dl; - float add; - for (int lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++) - { - dl = r_newrefdef.dlights[lnum]; - - Math3D.VectorSubtract (currententity.origin, dl.origin, end); - add = dl.intensity - Math3D.VectorLength(end); - add *= (1.0f/256); - if (add > 0) - { - Math3D.VectorMA (color, add, dl.color, color); - } - } - Math3D.VectorScale (color, gl_modulate.value, color); - } - -// =================================================================== - - float[] s_blocklights = new float[34 * 34 * 3]; - -// TODO sync with jogl renderer. hoz - private final float[] impact = {0, 0, 0}; - /** - * R_AddDynamicLights - */ - void R_AddDynamicLights(msurface_t surf) - { - int sd, td; - float fdist, frad, fminlight; - int s, t; - dlight_t dl; - float[] pfBL; - float fsacc, ftacc; - - int smax = (surf.extents[0]>>4)+1; - int tmax = (surf.extents[1]>>4)+1; - mtexinfo_t tex = surf.texinfo; - - float local0, local1; - for (int lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++) - { - if ( (surf.dlightbits & (1<<lnum)) == 0 ) - continue; // not lit by this light - - dl = r_newrefdef.dlights[lnum]; - frad = dl.intensity; - fdist = Math3D.DotProduct (dl.origin, surf.plane.normal) - - surf.plane.dist; - frad -= Math.abs(fdist); - // rad is now the highest intensity on the plane - - fminlight = DLIGHT_CUTOFF; // FIXME: make configurable? - if (frad < fminlight) - continue; - fminlight = frad - fminlight; - - for (int i=0 ; i<3 ; i++) - { - impact[i] = dl.origin[i] - - surf.plane.normal[i]*fdist; - } - - local0 = Math3D.DotProduct (impact, tex.vecs[0]) + tex.vecs[0][3] - surf.texturemins[0]; - local1 = Math3D.DotProduct (impact, tex.vecs[1]) + tex.vecs[1][3] - surf.texturemins[1]; - - pfBL = s_blocklights; - int pfBLindex = 0; - for (t = 0, ftacc = 0 ; t<tmax ; t++, ftacc += 16) - { - td = (int)(local1 - ftacc); - if ( td < 0 ) - td = -td; - - for (s=0, fsacc = 0 ; s<smax ; s++, fsacc += 16, pfBLindex += 3) - { - sd = (int)( local0 - fsacc ); - - if ( sd < 0 ) - sd = -sd; - - if (sd > td) - fdist = sd + (td>>1); - else - fdist = td + (sd>>1); - - if ( fdist < fminlight ) - { - pfBL[pfBLindex + 0] += ( frad - fdist ) * dl.color[0]; - pfBL[pfBLindex + 1] += ( frad - fdist ) * dl.color[1]; - pfBL[pfBLindex + 2] += ( frad - fdist ) * dl.color[2]; - } - } - } - } - } - - /** - * R_SetCacheState - */ - void R_SetCacheState( msurface_t surf ) - { - for (int maps = 0 ; maps < Defines.MAXLIGHTMAPS && surf.styles[maps] != (byte)255 ; maps++) - { - surf.cached_light[maps] = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].white; - } - } - - private Throwable gotoStore = new Throwable(); - -// TODO sync with jogl renderer. hoz - /** - * R_BuildLightMap - * - * Combine and scale multiple lightmaps into the floating format in blocklights - */ - void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride) - { - int r, g, b, a, max; - int i, j; - int nummaps; - float[] bl; - //lightstyle_t style; - - if ((surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 - | Defines.SURF_TRANS66 | Defines.SURF_WARP)) != 0) - Com.Error(Defines.ERR_DROP, - "R_BuildLightMap called for non-lit surface"); - - int smax = (surf.extents[0] >> 4) + 1; - int tmax = (surf.extents[1] >> 4) + 1; - int size = smax * tmax; - if (size > ((s_blocklights.length * Defines.SIZE_OF_FLOAT) >> 4)) - Com.Error(Defines.ERR_DROP, "Bad s_blocklights size"); - - try { - // set to full bright if no light data - if (surf.samples == null) { - int maps; - - for (i = 0; i < size * 3; i++) - s_blocklights[i] = 255; - - // TODO useless? hoz - // for (maps = 0 ; maps < Defines.MAXLIGHTMAPS && - // surf.styles[maps] != (byte)255; maps++) - // { - // style = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF]; - // } - - // goto store; - throw gotoStore; - } - - // count the # of maps - for (nummaps = 0; nummaps < Defines.MAXLIGHTMAPS - && surf.styles[nummaps] != (byte) 255; nummaps++) - ; - - ByteBuffer lightmap = surf.samples; - int lightmapIndex = 0; - - // add all the lightmaps - float scale0; - float scale1; - float scale2; - if (nummaps == 1) { - int maps; - - for (maps = 0; maps < Defines.MAXLIGHTMAPS - && surf.styles[maps] != (byte) 255; maps++) { - bl = s_blocklights; - int blp = 0; - -// for (i = 0; i < 3; i++) -// scale[i] = gl_modulate.value -// * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i]; - scale0 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[0]; - scale1 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[1]; - scale2 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[2]; - - if (scale0 == 1.0F && scale1 == 1.0F - && scale2 == 1.0F) { - for (i = 0; i < size; i++) { - bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF; - bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF; - bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF; - } - } else { - for (i = 0; i < size; i++) { - bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) - * scale0; - bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) - * scale1; - bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) - * scale2; - } - } - //lightmap += size*3; // skip to next lightmap - } - } else { - int maps; - - // memset( s_blocklights, 0, sizeof( s_blocklights[0] ) * size * - // 3 ); - - Arrays.fill(s_blocklights, 0, size * 3, 0.0f); - - for (maps = 0; maps < Defines.MAXLIGHTMAPS - && surf.styles[maps] != (byte) 255; maps++) { - bl = s_blocklights; - int blp = 0; - -// for (i = 0; i < 3; i++) -// scale[i] = gl_modulate.value -// * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i]; - scale0 = gl_modulate.value - * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[0]; - scale1 = gl_modulate.value - * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[1]; - scale2 = gl_modulate.value - * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[2]; - - - - - if (scale0 == 1.0F && scale1 == 1.0F - && scale2 == 1.0F) { - for (i = 0; i < size; i++) { - bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF; - bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF; - bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF; - } - } else { - for (i = 0; i < size; i++) { - bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) - * scale0; - bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) - * scale1; - bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) - * scale2; - } - } - //lightmap += size*3; // skip to next lightmap - } - } - - // add all the dynamic lights - if (surf.dlightframe == r_framecount) - R_AddDynamicLights(surf); - - // label store: - } catch (Throwable store) { - } - - // put into texture format - stride -= smax; - bl = s_blocklights; - int blp = 0; - - int monolightmap = gl_monolightmap.string.charAt(0); - - int destp = 0; - - if (monolightmap == '0') { - for (i = 0; i < tmax; i++, destp += stride) { - //dest.position(destp); - - for (j = 0; j < smax; j++) { - - r = (int) bl[blp++]; - g = (int) bl[blp++]; - b = (int) bl[blp++]; - - // catch negative lights - if (r < 0) - r = 0; - if (g < 0) - g = 0; - if (b < 0) - b = 0; - - /* - * * determine the brightest of the three color components - */ - if (r > g) - max = r; - else - max = g; - if (b > max) - max = b; - - /* - * * alpha is ONLY used for the mono lightmap case. For this - * reason * we set it to the brightest of the color - * components so that * things don't get too dim. - */ - a = max; - - /* - * * rescale all the color components if the intensity of - * the greatest * channel exceeds 1.0 - */ - if (max > 255) { - float t = 255.0F / max; - - r = (int) (r * t); - g = (int) (g * t); - b = (int) (b * t); - a = (int) (a * t); - } - //r &= 0xFF; g &= 0xFF; b &= 0xFF; a &= 0xFF; - dest.put(destp++, (a << 24) | (b << 16) | (g << 8) | r); - } - } - } else { - for (i = 0; i < tmax; i++, destp += stride) { - //dest.position(destp); - - for (j = 0; j < smax; j++) { - - r = (int) bl[blp++]; - g = (int) bl[blp++]; - b = (int) bl[blp++]; - - // catch negative lights - if (r < 0) - r = 0; - if (g < 0) - g = 0; - if (b < 0) - b = 0; - - /* - * * determine the brightest of the three color components - */ - if (r > g) - max = r; - else - max = g; - if (b > max) - max = b; - - /* - * * alpha is ONLY used for the mono lightmap case. For this - * reason * we set it to the brightest of the color - * components so that * things don't get too dim. - */ - a = max; - - /* - * * rescale all the color components if the intensity of - * the greatest * channel exceeds 1.0 - */ - if (max > 255) { - float t = 255.0F / max; - - r = (int) (r * t); - g = (int) (g * t); - b = (int) (b * t); - a = (int) (a * t); - } - - /* - * * So if we are doing alpha lightmaps we need to set the - * R, G, and B * components to 0 and we need to set alpha to - * 1-alpha. - */ - switch (monolightmap) { - case 'L': - case 'I': - r = a; - g = b = 0; - break; - case 'C': - // try faking colored lighting - a = 255 - ((r + g + b) / 3); - float af = a / 255.0f; - r *= af; - g *= af; - b *= af; - break; - case 'A': - default: - r = g = b = 0; - a = 255 - a; - break; - } - //r &= 0xFF; g &= 0xFF; b &= 0xFF; a &= 0xFF; - dest.put(destp++, (a << 24) | (b << 16) | (g << 8) | r); - } - } - } - } - -}
\ No newline at end of file diff --git a/src/jake2/render/lwjgl/Main.java b/src/jake2/render/lwjgl/Main.java index 4d1bd73..76774ab 100644 --- a/src/jake2/render/lwjgl/Main.java +++ b/src/jake2/render/lwjgl/Main.java @@ -2,7 +2,7 @@ * Main.java * Copyright (C) 2003 * - * $Id: Main.java,v 1.7 2005-05-07 18:23:25 cawe Exp $ + * $Id: Main.java,v 1.8 2006-10-31 13:06:32 salomo Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -27,22 +27,12 @@ package jake2.render.lwjgl; import jake2.Defines; import jake2.Globals; -import jake2.client.VID; -import jake2.client.entity_t; -import jake2.client.particle_t; -import jake2.client.refdef_t; -import jake2.game.Cmd; -import jake2.game.cplane_t; -import jake2.game.cvar_t; -import jake2.qcommon.Com; -import jake2.qcommon.Cvar; -import jake2.qcommon.qfiles; -import jake2.qcommon.xcommand_t; -import jake2.render.glconfig_t; -import jake2.render.glstate_t; -import jake2.render.image_t; -import jake2.render.mleaf_t; -import jake2.render.model_t; +import jake2.client.*; +import jake2.game.*; +import jake2.qcommon.*; +import jake2.render.*; +import jake2.render.common.Base; +import jake2.render.common.Warp; import jake2.util.Math3D; import jake2.util.Vargs; @@ -50,70 +40,19 @@ import java.awt.Dimension; import java.nio.FloatBuffer; import java.nio.IntBuffer; +import net.java.games.jogl.GL; + import org.lwjgl.BufferUtils; -import org.lwjgl.opengl.ARBMultitexture; -import org.lwjgl.opengl.GL11; -import org.lwjgl.opengl.GL13; +import org.lwjgl.opengl.*; /** * Main * * @author cwei */ -public abstract class Main extends Base { - - public static int[] d_8to24table = new int[256]; - - int c_visible_lightmaps; - int c_visible_textures; - - int registration_sequence; - - // this a hack for function pointer test - // default disabled - boolean qglColorTableEXT = false; - boolean qglActiveTextureARB = false; - boolean qglPointParameterfEXT = false; - boolean qglLockArraysEXT = false; - boolean qwglSwapIntervalEXT = false; - - // ================= - // abstract methods - // ================= - protected abstract void Draw_GetPalette(); - - abstract void GL_ImageList_f(); - abstract void GL_ScreenShot_f(); - abstract void GL_SetTexturePalette(int[] palette); - abstract void GL_Strings_f(); - - abstract void Mod_Modellist_f(); - abstract mleaf_t Mod_PointInLeaf(float[] point, model_t model); - - abstract void GL_SetDefaultState(); - - abstract void GL_InitImages(); - abstract void Mod_Init(); // Model.java - abstract void R_InitParticleTexture(); // MIsc.java - abstract void R_DrawAliasModel(entity_t e); // Mesh.java - abstract void R_DrawBrushModel(entity_t e); // Surf.java - abstract void Draw_InitLocal(); - abstract void R_LightPoint(float[] p, float[] color); - abstract void R_PushDlights(); - abstract void R_MarkLeaves(); - abstract void R_DrawWorld(); - abstract void R_RenderDlights(); - abstract void R_DrawAlphaSurfaces(); - - abstract void Mod_FreeAll(); - - abstract void GL_ShutdownImages(); - abstract void GL_Bind(int texnum); - abstract void GL_TexEnv(int mode); - abstract void GL_TextureMode(String string); - abstract void GL_TextureAlphaMode(String string); - abstract void GL_TextureSolidMode(String string); - abstract void GL_UpdateSwapInterval(); +public abstract class Main extends LWJGLBase { + + /* ==================================================================== @@ -122,526 +61,16 @@ public abstract class Main extends Base { ==================================================================== */ - - int GL_TEXTURE0 = GL13.GL_TEXTURE0; - int GL_TEXTURE1 = GL13.GL_TEXTURE1; - - model_t r_worldmodel; - - float gldepthmin, gldepthmax; - - glconfig_t gl_config = new glconfig_t(); - glstate_t gl_state = new glstate_t(); - - image_t r_notexture; // use for bad textures - image_t r_particletexture; // little dot for particles - - entity_t currententity; - model_t currentmodel; - - cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(), new cplane_t()}; - - int r_visframecount; // bumped when going to a new PVS - int r_framecount; // used for dlight push checking - - int c_brush_polys, c_alias_polys; - - float v_blend[] = { 0, 0, 0, 0 }; // final blending color - - // - // view origin - // - float[] vup = { 0, 0, 0 }; - float[] vpn = { 0, 0, 0 }; - float[] vright = { 0, 0, 0 }; - float[] r_origin = { 0, 0, 0 }; - - //float r_world_matrix[] = new float[16]; - FloatBuffer r_world_matrix=BufferUtils.createFloatBuffer(16); - - float r_base_world_matrix[] = new float[16]; - - // - // screen size info - // - refdef_t r_newrefdef = new refdef_t(); - - int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; - - cvar_t r_norefresh; - cvar_t r_drawentities; - cvar_t r_drawworld; - cvar_t r_speeds; - cvar_t r_fullbright; - cvar_t r_novis; - cvar_t r_nocull; - cvar_t r_lerpmodels; - cvar_t r_lefthand; - - cvar_t r_lightlevel; - // FIXME: This is a HACK to get the client's light level - - cvar_t gl_nosubimage; - cvar_t gl_allow_software; - - cvar_t gl_vertex_arrays; - - cvar_t gl_particle_min_size; - cvar_t gl_particle_max_size; - cvar_t gl_particle_size; - cvar_t gl_particle_att_a; - cvar_t gl_particle_att_b; - cvar_t gl_particle_att_c; - - cvar_t gl_ext_swapinterval; - cvar_t gl_ext_palettedtexture; - cvar_t gl_ext_multitexture; - cvar_t gl_ext_pointparameters; - cvar_t gl_ext_compiled_vertex_array; - - cvar_t gl_log; - cvar_t gl_bitdepth; - cvar_t gl_drawbuffer; - cvar_t gl_driver; - cvar_t gl_lightmap; - cvar_t gl_shadows; - cvar_t gl_mode; - cvar_t gl_dynamic; - cvar_t gl_monolightmap; - cvar_t gl_modulate; - cvar_t gl_nobind; - cvar_t gl_round_down; - cvar_t gl_picmip; - cvar_t gl_skymip; - cvar_t gl_showtris; - cvar_t gl_ztrick; - cvar_t gl_finish; - cvar_t gl_clear; - cvar_t gl_cull; - cvar_t gl_polyblend; - cvar_t gl_flashblend; - cvar_t gl_playermip; - cvar_t gl_saturatelighting; - cvar_t gl_swapinterval; - cvar_t gl_texturemode; - cvar_t gl_texturealphamode; - cvar_t gl_texturesolidmode; - cvar_t gl_lockpvs; - - cvar_t gl_3dlabs_broken; - - cvar_t vid_gamma; - cvar_t vid_ref; - - // ============================================================================ - // to port from gl_rmain.c, ... - // ============================================================================ - - /** - * R_CullBox - * Returns true if the box is completely outside the frustum - */ - final boolean R_CullBox(float[] mins, float[] maxs) { - assert(mins.length == 3 && maxs.length == 3) : "vec3_t bug"; - - if (r_nocull.value != 0) - return false; - - for (int i = 0; i < 4; i++) { - if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2) - return true; - } - return false; - } - - /** - * R_RotateForEntity - */ - final void R_RotateForEntity(entity_t e) { - gl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]); - - gl.glRotatef(e.angles[1], 0, 0, 1); - gl.glRotatef(-e.angles[0], 0, 1, 0); - gl.glRotatef(-e.angles[2], 1, 0, 0); - } - - /* - ============================================================= - - SPRITE MODELS - ============================================================= - */ - - // stack variable - private final float[] point = { 0, 0, 0 }; - /** - * R_DrawSpriteModel - */ - void R_DrawSpriteModel(entity_t e) { - float alpha = 1.0F; - - qfiles.dsprframe_t frame; - qfiles.dsprite_t psprite; - - // don't even bother culling, because it's just a single - // polygon without a surface cache - - psprite = (qfiles.dsprite_t) currentmodel.extradata; - - e.frame %= psprite.numframes; - - frame = psprite.frames[e.frame]; - - if ((e.flags & Defines.RF_TRANSLUCENT) != 0) - alpha = e.alpha; - - if (alpha != 1.0F) - gl.glEnable(GL11.GL_BLEND); - - gl.glColor4f(1, 1, 1, alpha); - - GL_Bind(currentmodel.skins[e.frame].texnum); - - GL_TexEnv(GL11.GL_MODULATE); - - if (alpha == 1.0) - gl.glEnable(GL11.GL_ALPHA_TEST); - else - gl.glDisable(GL11.GL_ALPHA_TEST); - - gl.glBegin(GL11.GL_QUADS); - - gl.glTexCoord2f(0, 1); - Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); - Math3D.VectorMA(point, -frame.origin_x, vright, point); - gl.glVertex3f(point[0], point[1], point[2]); - - gl.glTexCoord2f(0, 0); - Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); - Math3D.VectorMA(point, -frame.origin_x, vright, point); - gl.glVertex3f(point[0], point[1], point[2]); - - gl.glTexCoord2f(1, 0); - Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); - Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); - gl.glVertex3f(point[0], point[1], point[2]); - - gl.glTexCoord2f(1, 1); - Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); - Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); - gl.glVertex3f(point[0], point[1], point[2]); - - gl.glEnd(); - - gl.glDisable(GL11.GL_ALPHA_TEST); - GL_TexEnv(GL11.GL_REPLACE); - - if (alpha != 1.0F) - gl.glDisable(GL11.GL_BLEND); - - gl.glColor4f(1, 1, 1, 1); - } - - // ================================================================================== + FloatBuffer r_world_matrix_fb = BufferUtils.createFloatBuffer(16); // stack variable - private final float[] shadelight = { 0, 0, 0 }; - /** - * R_DrawNullModel - */ - void R_DrawNullModel() { - if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) { - // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F; - shadelight[0] = shadelight[1] = shadelight[2] = 0.0F; - shadelight[2] = 0.8F; - } - else { - R_LightPoint(currententity.origin, shadelight); - } - - gl.glPushMatrix(); - R_RotateForEntity(currententity); - - gl.glDisable(GL11.GL_TEXTURE_2D); - gl.glColor3f(shadelight[0], shadelight[1], shadelight[2]); - - // this replaces the TRIANGLE_FAN - //glut.glutWireCube(gl, 20); - - gl.glBegin(GL11.GL_TRIANGLE_FAN); - gl.glVertex3f(0, 0, -16); - int i; - for (i=0 ; i<=4 ; i++) { - gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f); - } - gl.glEnd(); - - gl.glBegin(GL11.GL_TRIANGLE_FAN); - gl.glVertex3f (0, 0, 16); - for (i=4 ; i>=0 ; i--) { - gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f); - } - gl.glEnd(); - - - gl.glColor3f(1, 1, 1); - gl.glPopMatrix(); - gl.glEnable(GL11.GL_TEXTURE_2D); - } - - /** - * R_DrawEntitiesOnList - */ - void R_DrawEntitiesOnList() { - if (r_drawentities.value == 0.0f) - return; - - // draw non-transparent first - int i; - for (i = 0; i < r_newrefdef.num_entities; i++) { - currententity = r_newrefdef.entities[i]; - if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) - continue; // solid - - if ((currententity.flags & Defines.RF_BEAM) != 0) { - R_DrawBeam(currententity); - } - else { - currentmodel = currententity.model; - if (currentmodel == null) { - R_DrawNullModel(); - continue; - } - switch (currentmodel.type) { - case mod_alias : - R_DrawAliasModel(currententity); - break; - case mod_brush : - R_DrawBrushModel(currententity); - break; - case mod_sprite : - R_DrawSpriteModel(currententity); - break; - default : - Com.Error(Defines.ERR_DROP, "Bad modeltype"); - break; - } - } - } - // draw transparent entities - // we could sort these if it ever becomes a problem... - gl.glDepthMask(false); // no z writes - for (i = 0; i < r_newrefdef.num_entities; i++) { - currententity = r_newrefdef.entities[i]; - if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0) - continue; // solid - - if ((currententity.flags & Defines.RF_BEAM) != 0) { - R_DrawBeam(currententity); - } - else { - currentmodel = currententity.model; - - if (currentmodel == null) { - R_DrawNullModel(); - continue; - } - switch (currentmodel.type) { - case mod_alias : - R_DrawAliasModel(currententity); - break; - case mod_brush : - R_DrawBrushModel(currententity); - break; - case mod_sprite : - R_DrawSpriteModel(currententity); - break; - default : - Com.Error(Defines.ERR_DROP, "Bad modeltype"); - break; - } - } - } - gl.glDepthMask(true); // back to writing - } - - // stack variable - private final float[] up = { 0, 0, 0 }; - private final float[] right = { 0, 0, 0 }; - /** - * GL_DrawParticles - */ - void GL_DrawParticles(int num_particles) { - float origin_x, origin_y, origin_z; - - Math3D.VectorScale(vup, 1.5f, up); - Math3D.VectorScale(vright, 1.5f, right); - - GL_Bind(r_particletexture.texnum); - gl.glDepthMask(false); // no z buffering - gl.glEnable(GL11.GL_BLEND); - GL_TexEnv(GL11.GL_MODULATE); - - gl.glBegin(GL11.GL_TRIANGLES); - - FloatBuffer sourceVertices = particle_t.vertexArray; - IntBuffer sourceColors = particle_t.colorArray; - float scale; - int color; - for (int j = 0, i = 0; i < num_particles; i++) { - origin_x = sourceVertices.get(j++); - origin_y = sourceVertices.get(j++); - origin_z = sourceVertices.get(j++); - - // hack a scale up to keep particles from disapearing - scale = - (origin_x - r_origin[0]) * vpn[0] - + (origin_y - r_origin[1]) * vpn[1] - + (origin_z - r_origin[2]) * vpn[2]; - - scale = (scale < 20) ? 1 : 1 + scale * 0.004f; - - color = sourceColors.get(i); - - gl.glColor4ub( - (byte)((color) & 0xFF), - (byte)((color >> 8) & 0xFF), - (byte)((color >> 16) & 0xFF), - (byte)((color >>> 24)) - ); - // first vertex - gl.glTexCoord2f(0.0625f, 0.0625f); - gl.glVertex3f(origin_x, origin_y, origin_z); - // second vertex - gl.glTexCoord2f(1.0625f, 0.0625f); - gl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale); - // third vertex - gl.glTexCoord2f(0.0625f, 1.0625f); - gl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale); - } - gl.glEnd(); - - gl.glDisable(GL11.GL_BLEND); - gl.glColor4f(1, 1, 1, 1); - gl.glDepthMask(true); // back to normal Z buffering - GL_TexEnv(GL11.GL_REPLACE); - } - - /** - * R_DrawParticles - */ - void R_DrawParticles() { - - if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) { - - //gl.glEnableClientState(GL11.GL_VERTEX_ARRAY); - gl.glVertexPointer(3, 0, particle_t.vertexArray); - gl.glEnableClientState(GL11.GL_COLOR_ARRAY); - gl.glColorPointer(4, true, 0, particle_t.getColorAsByteBuffer()); - - gl.glDepthMask(false); - gl.glEnable(GL11.GL_BLEND); - gl.glDisable(GL11.GL_TEXTURE_2D); - gl.glPointSize(gl_particle_size.value); - - gl.glDrawArrays(GL11.GL_POINTS, 0, r_newrefdef.num_particles); - - gl.glDisableClientState(GL11.GL_COLOR_ARRAY); - //gl.glDisableClientState(GL11.GL_VERTEX_ARRAY); - - gl.glDisable(GL11.GL_BLEND); - gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); - gl.glDepthMask(true); - gl.glEnable(GL11.GL_TEXTURE_2D); - - } - else { - GL_DrawParticles(r_newrefdef.num_particles); - } - } - - /** - * R_PolyBlend - */ - void R_PolyBlend() { - if (gl_polyblend.value == 0.0f) - return; - - if (v_blend[3] == 0.0f) - return; - - gl.glDisable(GL11.GL_ALPHA_TEST); - gl.glEnable(GL11.GL_BLEND); - gl.glDisable(GL11.GL_DEPTH_TEST); - gl.glDisable(GL11.GL_TEXTURE_2D); - - gl.glLoadIdentity(); - - // FIXME: get rid of these - gl.glRotatef(-90, 1, 0, 0); // put Z going up - gl.glRotatef(90, 0, 0, 1); // put Z going up - - gl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]); - - gl.glBegin(GL11.GL_QUADS); - - gl.glVertex3f(10, 100, 100); - gl.glVertex3f(10, -100, 100); - gl.glVertex3f(10, -100, -100); - gl.glVertex3f(10, 100, -100); - gl.glEnd(); + private final float[] vtemp = { 0, 0, 0 }; - gl.glDisable(GL11.GL_BLEND); - gl.glEnable(GL11.GL_TEXTURE_2D); - gl.glEnable(GL11.GL_ALPHA_TEST); - - gl.glColor4f(1, 1, 1, 1); - } - - // ======================================================================= - - /** - * SignbitsForPlane - */ - int SignbitsForPlane(cplane_t out) { - // for fast box on planeside test - int bits = 0; - for (int j = 0; j < 3; j++) { - if (out.normal[j] < 0) - bits |= (1 << j); - } - return bits; - } - - /** - * R_SetFrustum - */ - void R_SetFrustum() { - // rotate VPN right by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, - (90f - r_newrefdef.fov_x / 2f)); - // rotate VPN left by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f); - // rotate VPN up by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f); - // rotate VPN down by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, - (90f - r_newrefdef.fov_y / 2f)); - - for (int i = 0; i < 4; i++) { - frustum[i].type = Defines.PLANE_ANYZ; - frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal); - frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]); - } - } - - // ======================================================================= - - // stack variable - private final float[] temp = {0, 0, 0}; /** * R_SetupFrame */ - void R_SetupFrame() { + protected void R_SetupFrame() { r_framecount++; // build the transformation matrix for the given view angles @@ -659,17 +88,17 @@ public abstract class Main extends Base { // check above and below so crossing solid water doesn't draw wrong if (leaf.contents == 0) { // look down a bit - Math3D.VectorCopy(r_origin, temp); - temp[2] -= 16; - leaf = Mod_PointInLeaf(temp, r_worldmodel); + Math3D.VectorCopy(r_origin, vtemp); + vtemp[2] -= 16; + leaf = Mod_PointInLeaf(vtemp, r_worldmodel); if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2)) r_viewcluster2 = leaf.cluster; - } - else { // look up a bit - Math3D.VectorCopy(r_origin, temp); - temp[2] += 16; - leaf = Mod_PointInLeaf(temp, r_worldmodel); - if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2)) + } else { // look up a bit + Math3D.VectorCopy(r_origin, vtemp); + vtemp[2] += 16; + leaf = Mod_PointInLeaf(vtemp, r_worldmodel); + if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 + && (leaf.cluster != r_viewcluster2)) r_viewcluster2 = leaf.cluster; } } @@ -695,389 +124,25 @@ public abstract class Main extends Base { } } - /** - * MYgluPerspective - * - * @param fovy - * @param aspect - * @param zNear - * @param zFar - */ - void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) { - double ymax = zNear * Math.tan(fovy * Math.PI / 360.0); - double ymin = -ymax; - - double xmin = ymin * aspect; - double xmax = ymax * aspect; - - xmin += - (2 * gl_state.camera_separation) / zNear; - xmax += - (2 * gl_state.camera_separation) / zNear; - - gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); - } - - /** - * R_SetupGL - */ - void R_SetupGL() { - - // - // set up viewport - // - //int x = (int) Math.floor(r_newrefdef.x * vid.width / vid.width); - int x = r_newrefdef.x; - //int x2 = (int) Math.ceil((r_newrefdef.x + r_newrefdef.width) * vid.width / vid.width); - int x2 = r_newrefdef.x + r_newrefdef.width; - //int y = (int) Math.floor(vid.height - r_newrefdef.y * vid.height / vid.height); - int y = vid.height - r_newrefdef.y; - //int y2 = (int) Math.ceil(vid.height - (r_newrefdef.y + r_newrefdef.height) * vid.height / vid.height); - int y2 = vid.height - (r_newrefdef.y + r_newrefdef.height); - - int w = x2 - x; - int h = y - y2; - - gl.glViewport(x, y2, w, h); - - // - // set up projection matrix - // - float screenaspect = (float) r_newrefdef.width / r_newrefdef.height; - gl.glMatrixMode(GL11.GL_PROJECTION); - gl.glLoadIdentity(); - MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096); - - gl.glCullFace(GL11.GL_FRONT); - - gl.glMatrixMode(GL11.GL_MODELVIEW); - gl.glLoadIdentity(); - - gl.glRotatef(-90, 1, 0, 0); // put Z going up - gl.glRotatef(90, 0, 0, 1); // put Z going up - gl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0); - gl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0); - gl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1); - gl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]); - - gl.glGetFloat(GL11.GL_MODELVIEW_MATRIX, r_world_matrix); - r_world_matrix.clear(); - - // - // set drawing parms - // - if (gl_cull.value != 0.0f) - gl.glEnable(GL11.GL_CULL_FACE); - else - gl.glDisable(GL11.GL_CULL_FACE); - - gl.glDisable(GL11.GL_BLEND); - gl.glDisable(GL11.GL_ALPHA_TEST); - gl.glEnable(GL11.GL_DEPTH_TEST); - } - - int trickframe = 0; - - /** - * R_Clear - */ - void R_Clear() { - if (gl_ztrick.value != 0.0f) { - - if (gl_clear.value != 0.0f) { - gl.glClear(GL11.GL_COLOR_BUFFER_BIT); - } - - trickframe++; - if ((trickframe & 1) != 0) { - gldepthmin = 0; - gldepthmax = 0.49999f; - gl.glDepthFunc(GL11.GL_LEQUAL); - } - else { - gldepthmin = 1; - gldepthmax = 0.5f; - gl.glDepthFunc(GL11.GL_GEQUAL); - } - } - else { - if (gl_clear.value != 0.0f) - gl.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); - else - gl.glClear(GL11.GL_DEPTH_BUFFER_BIT); - - gldepthmin = 0; - gldepthmax = 1; - gl.glDepthFunc(GL11.GL_LEQUAL); - } - gl.glDepthRange(gldepthmin, gldepthmax); - } - - /** - * R_Flash - */ - void R_Flash() { - R_PolyBlend(); - } - - /** - * R_RenderView - * r_newrefdef must be set before the first call - */ - void R_RenderView(refdef_t fd) { - - if (r_norefresh.value != 0.0f) - return; - - r_newrefdef = fd; - - // included by cwei - if (r_newrefdef == null) { - Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null"); - } - - if (r_worldmodel == null && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) - Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel"); - - if (r_speeds.value != 0.0f) { - c_brush_polys = 0; - c_alias_polys = 0; - } - - R_PushDlights(); - - if (gl_finish.value != 0.0f) - gl.glFinish(); - - R_SetupFrame(); - - R_SetFrustum(); - - R_SetupGL(); - - R_MarkLeaves(); // done here so we know if we're in water - - R_DrawWorld(); - - R_DrawEntitiesOnList(); - - R_RenderDlights(); - - R_DrawParticles(); - - R_DrawAlphaSurfaces(); - - R_Flash(); - - if (r_speeds.value != 0.0f) { - VID.Printf( - Defines.PRINT_ALL, - "%4i wpoly %4i epoly %i tex %i lmaps\n", - new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps)); - } - } - - /** - * R_SetGL2D - */ - void R_SetGL2D() { - // set 2D virtual screen size - gl.glViewport(0, 0, vid.width, vid.height); - gl.glMatrixMode(GL11.GL_PROJECTION); - gl.glLoadIdentity(); - gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999); - gl.glMatrixMode(GL11.GL_MODELVIEW); - gl.glLoadIdentity(); - gl.glDisable(GL11.GL_DEPTH_TEST); - gl.glDisable(GL11.GL_CULL_FACE); - gl.glDisable(GL11.GL_BLEND); - gl.glEnable(GL11.GL_ALPHA_TEST); - gl.glColor4f(1, 1, 1, 1); - } - - // stack variable - private final float[] light = { 0, 0, 0 }; - /** - * R_SetLightLevel - */ - void R_SetLightLevel() { - if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) - return; - - // save off light value for server to look at (BIG HACK!) - - R_LightPoint(r_newrefdef.vieworg, light); - - // pick the greatest component, which should be the same - // as the mono value returned by software - if (light[0] > light[1]) { - if (light[0] > light[2]) - r_lightlevel.value = 150 * light[0]; - else - r_lightlevel.value = 150 * light[2]; - } - else { - if (light[1] > light[2]) - r_lightlevel.value = 150 * light[1]; - else - r_lightlevel.value = 150 * light[2]; - } - } - - /** - * R_RenderFrame - */ - protected void R_RenderFrame(refdef_t fd) { - R_RenderView(fd); - R_SetLightLevel(); - R_SetGL2D(); - } - - /** - * R_Register - */ - protected void R_Register() { - r_lefthand = Cvar.Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE); - r_norefresh = Cvar.Get("r_norefresh", "0", 0); - r_fullbright = Cvar.Get("r_fullbright", "0", 0); - r_drawentities = Cvar.Get("r_drawentities", "1", 0); - r_drawworld = Cvar.Get("r_drawworld", "1", 0); - r_novis = Cvar.Get("r_novis", "0", 0); - r_nocull = Cvar.Get("r_nocull", "0", 0); - r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0); - r_speeds = Cvar.Get("r_speeds", "0", 0); - - r_lightlevel = Cvar.Get("r_lightlevel", "1", 0); - - gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0); - gl_allow_software = Cvar.Get("gl_allow_software", "0", 0); - - gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Globals.CVAR_ARCHIVE); - gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Globals.CVAR_ARCHIVE); - gl_particle_size = Cvar.Get("gl_particle_size", "40", Globals.CVAR_ARCHIVE); - gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Globals.CVAR_ARCHIVE); - gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Globals.CVAR_ARCHIVE); - gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE); - - gl_modulate = Cvar.Get("gl_modulate", "1.5", Globals.CVAR_ARCHIVE); - gl_log = Cvar.Get("gl_log", "0", 0); - gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0); - gl_mode = Cvar.Get("gl_mode", "3", Globals.CVAR_ARCHIVE); // 640x480 - gl_lightmap = Cvar.Get("gl_lightmap", "0", 0); - gl_shadows = Cvar.Get("gl_shadows", "0", Globals.CVAR_ARCHIVE); - gl_dynamic = Cvar.Get("gl_dynamic", "1", 0); - gl_nobind = Cvar.Get("gl_nobind", "0", 0); - gl_round_down = Cvar.Get("gl_round_down", "1", 0); - gl_picmip = Cvar.Get("gl_picmip", "0", 0); - gl_skymip = Cvar.Get("gl_skymip", "0", 0); - gl_showtris = Cvar.Get("gl_showtris", "0", 0); - gl_ztrick = Cvar.Get("gl_ztrick", "0", 0); - gl_finish = Cvar.Get("gl_finish", "0", Globals.CVAR_ARCHIVE); - gl_clear = Cvar.Get("gl_clear", "0", 0); - gl_cull = Cvar.Get("gl_cull", "1", 0); - gl_polyblend = Cvar.Get("gl_polyblend", "1", 0); - gl_flashblend = Cvar.Get("gl_flashblend", "0", 0); - gl_playermip = Cvar.Get("gl_playermip", "0", 0); - gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0); - gl_driver = Cvar.Get("gl_driver", "opengl32", Globals.CVAR_ARCHIVE); - gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Globals.CVAR_ARCHIVE); - gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Globals.CVAR_ARCHIVE); - gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Globals.CVAR_ARCHIVE); - gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0); - - gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Globals.CVAR_ARCHIVE); - - gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Globals.CVAR_ARCHIVE); - gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Globals.CVAR_ARCHIVE); - gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Globals.CVAR_ARCHIVE); - gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Globals.CVAR_ARCHIVE); - gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Globals.CVAR_ARCHIVE); - - gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0); - gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Globals.CVAR_ARCHIVE); - - gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0); - - gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Globals.CVAR_ARCHIVE); - - vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Globals.CVAR_ARCHIVE); - vid_gamma = Cvar.Get("vid_gamma", "1.0", Globals.CVAR_ARCHIVE); - vid_ref = Cvar.Get("vid_ref", "lwjgl", Globals.CVAR_ARCHIVE); - - Cmd.AddCommand("imagelist", new xcommand_t() { - public void execute() { - GL_ImageList_f(); - } - }); - - Cmd.AddCommand("screenshot", new xcommand_t() { - public void execute() { - GL_ScreenShot_f(); - } - }); - Cmd.AddCommand("modellist", new xcommand_t() { - public void execute() { - Mod_Modellist_f(); - } - }); - Cmd.AddCommand("gl_strings", new xcommand_t() { - public void execute() { - GL_Strings_f(); - } - }); - } - - /** - * R_SetMode - */ - protected boolean R_SetMode() { - boolean fullscreen = (vid_fullscreen.value > 0.0f); - - vid_fullscreen.modified = false; - gl_mode.modified = false; - - Dimension dim = new Dimension(vid.width, vid.height); - - int err; // enum rserr_t - if ((err = GLimp_SetMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) { - gl_state.prev_mode = (int) gl_mode.value; - } - else { - if (err == rserr_invalid_fullscreen) { - Cvar.SetValue("vid_fullscreen", 0); - vid_fullscreen.modified = false; - VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n"); - if ((err = GLimp_SetMode(dim, (int) gl_mode.value, false)) == rserr_ok) - return true; - } - else if (err == rserr_invalid_mode) { - Cvar.SetValue("gl_mode", gl_state.prev_mode); - gl_mode.modified = false; - VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n"); - } - - // try setting it back to something safe - if ((err = GLimp_SetMode(dim, gl_state.prev_mode, false)) != rserr_ok) { - VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n"); - return false; - } - } - return true; - } - - float[] r_turbsin = new float[256]; /** * R_Init */ protected boolean R_Init(int vid_xpos, int vid_ypos) { - assert(Warp.SIN.length == 256) : "warpsin table bug"; + assert (Warp.SIN.length == 256) : "warpsin table bug"; + ggl = new GLWrapLWJGL(gl); + + GL_TEXTURE0 = GL13.GL_TEXTURE0; + GL_TEXTURE1 = GL13.GL_TEXTURE1; + // fill r_turbsin for (int j = 0; j < 256; j++) { r_turbsin[j] = Warp.SIN[j] * 0.5f; } - VID.Printf(Defines.PRINT_ALL, "ref_gl version: " + REF_VERSION + '\n'); + VID.Printf(Defines.PRINT_ALL, "ref_gl version: " + Base.REF_VERSION + '\n'); Draw_GetPalette(); @@ -1119,34 +184,33 @@ public abstract class Main extends Base { if (renderer_buffer.indexOf("voodoo") >= 0) { if (renderer_buffer.indexOf("rush") < 0) - gl_config.renderer = GL_RENDERER_VOODOO; + gl_config.renderer = Base.GL_RENDERER_VOODOO; else - gl_config.renderer = GL_RENDERER_VOODOO_RUSH; - } - else if (vendor_buffer.indexOf("sgi") >= 0) - gl_config.renderer = GL_RENDERER_SGI; + gl_config.renderer = Base.GL_RENDERER_VOODOO_RUSH; + } else if (vendor_buffer.indexOf("sgi") >= 0) + gl_config.renderer = Base.GL_RENDERER_SGI; else if (renderer_buffer.indexOf("permedia") >= 0) - gl_config.renderer = GL_RENDERER_PERMEDIA2; + gl_config.renderer = Base.GL_RENDERER_PERMEDIA2; else if (renderer_buffer.indexOf("glint") >= 0) - gl_config.renderer = GL_RENDERER_GLINT_MX; + gl_config.renderer = Base.GL_RENDERER_GLINT_MX; else if (renderer_buffer.indexOf("glzicd") >= 0) - gl_config.renderer = GL_RENDERER_REALIZM; + gl_config.renderer = Base.GL_RENDERER_REALIZM; else if (renderer_buffer.indexOf("gdi") >= 0) - gl_config.renderer = GL_RENDERER_MCD; + gl_config.renderer = Base.GL_RENDERER_MCD; else if (renderer_buffer.indexOf("pcx2") >= 0) - gl_config.renderer = GL_RENDERER_PCX2; + gl_config.renderer = Base.GL_RENDERER_PCX2; else if (renderer_buffer.indexOf("verite") >= 0) - gl_config.renderer = GL_RENDERER_RENDITION; + gl_config.renderer = Base.GL_RENDERER_RENDITION; else - gl_config.renderer = GL_RENDERER_OTHER; + gl_config.renderer = Base.GL_RENDERER_OTHER; String monolightmap = gl_monolightmap.string.toUpperCase(); if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') { - if (gl_config.renderer == GL_RENDERER_PERMEDIA2) { + if (gl_config.renderer == Base.GL_RENDERER_PERMEDIA2) { Cvar.Set("gl_monolightmap", "A"); VID.Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n"); } - else if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) { + else if ((gl_config.renderer & Base.GL_RENDERER_POWERVR) != 0) { Cvar.Set("gl_monolightmap", "0"); } else { @@ -1156,7 +220,7 @@ public abstract class Main extends Base { // power vr can't have anything stay in the framebuffer, so // the screen needs to redraw the tiled background every frame - if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) { + if ((gl_config.renderer & Base.GL_RENDERER_POWERVR) != 0) { Cvar.Set("scr_drawall", "1"); } else { @@ -1164,17 +228,16 @@ public abstract class Main extends Base { } // MCD has buffering issues - if (gl_config.renderer == GL_RENDERER_MCD) { + if (gl_config.renderer == Base.GL_RENDERER_MCD) { Cvar.SetValue("gl_finish", 1); } - if ((gl_config.renderer & GL_RENDERER_3DLABS) != 0) { + if ((gl_config.renderer & Base.GL_RENDERER_3DLABS) != 0) { if (gl_3dlabs_broken.value != 0.0f) gl_config.allow_cds = false; else gl_config.allow_cds = true; - } - else { + } else { gl_config.allow_cds = true; } @@ -1187,9 +250,12 @@ public abstract class Main extends Base { ** grab extensions */ if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0 - || gl_config.extensions_string.indexOf("GL_SGI_compiled_vertex_array") >= 0) { - VID.Printf(Defines.PRINT_ALL, "...enabling GL_EXT_compiled_vertex_array\n"); - // qglLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" ); + || gl_config.extensions_string + .indexOf("GL_SGI_compiled_vertex_array") >= 0) { + VID.Printf(Defines.PRINT_ALL, + "...enabling GL_EXT_compiled_vertex_array\n"); + // qglLockArraysEXT = ( void * ) qwglGetProcAddress( + // "glLockArraysEXT" ); if (gl_ext_compiled_vertex_array.value != 0.0f) qglLockArraysEXT = true; else @@ -1266,8 +332,7 @@ public abstract class Main extends Base { qglActiveTextureARB = true; GL_TEXTURE0 = ARBMultitexture.GL_TEXTURE0_ARB; GL_TEXTURE1 = ARBMultitexture.GL_TEXTURE1_ARB; - } - else { + } else { VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n"); } @@ -1291,24 +356,7 @@ public abstract class Main extends Base { return true; } - /** - * R_Shutdown - */ - protected void R_Shutdown() { - Cmd.RemoveCommand("modellist"); - Cmd.RemoveCommand("screenshot"); - Cmd.RemoveCommand("imagelist"); - Cmd.RemoveCommand("gl_strings"); - - Mod_FreeAll(); - - GL_ShutdownImages(); - /* - * shut down OS specific OpenGL stuff like contexts, etc. - */ - GLimp_Shutdown(); - } /** * R_BeginFrame @@ -1344,7 +392,7 @@ public abstract class Main extends Base { if (vid_gamma.modified) { vid_gamma.modified = false; - if ((gl_config.renderer & GL_RENDERER_VOODOO) != 0) { + if ((gl_config.renderer & Base.GL_RENDERER_VOODOO) != 0) { // wird erstmal nicht gebraucht /* @@ -1421,115 +469,4 @@ public abstract class Main extends Base { R_Clear(); } - int[] r_rawpalette = new int[256]; - - /** - * R_SetPalette - */ - protected void R_SetPalette(byte[] palette) { - // 256 RGB values (768 bytes) - // or null - int i; - int color = 0; - - if (palette != null) { - int j =0; - for (i = 0; i < 256; i++) { - color = (palette[j++] & 0xFF) << 0; - color |= (palette[j++] & 0xFF) << 8; - color |= (palette[j++] & 0xFF) << 16; - color |= 0xFF000000; - r_rawpalette[i] = color; - } - } - else { - for (i = 0; i < 256; i++) { - r_rawpalette[i] = d_8to24table[i] | 0xff000000; - } - } - GL_SetTexturePalette(r_rawpalette); - - gl.glClearColor(0, 0, 0, 0); - gl.glClear(GL11.GL_COLOR_BUFFER_BIT); - gl.glClearColor(1f, 0f, 0.5f, 0.5f); - } - - static final int NUM_BEAM_SEGS = 6; - float[][] start_points = new float[NUM_BEAM_SEGS][3]; - // array of vec3_t - float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t - - // stack variable - private final float[] perpvec = { 0, 0, 0 }; // vec3_t - private final float[] direction = { 0, 0, 0 }; // vec3_t - private final float[] normalized_direction = { 0, 0, 0 }; // vec3_t - private final float[] oldorigin = { 0, 0, 0 }; // vec3_t - private final float[] origin = { 0, 0, 0 }; // vec3_t - /** - * R_DrawBeam - */ - void R_DrawBeam(entity_t e) { - oldorigin[0] = e.oldorigin[0]; - oldorigin[1] = e.oldorigin[1]; - oldorigin[2] = e.oldorigin[2]; - - origin[0] = e.origin[0]; - origin[1] = e.origin[1]; - origin[2] = e.origin[2]; - - normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; - normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; - normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; - - if (Math3D.VectorNormalize(normalized_direction) == 0.0f) - return; - - Math3D.PerpendicularVector(perpvec, normalized_direction); - Math3D.VectorScale(perpvec, e.frame / 2, perpvec); - - for (int i = 0; i < 6; i++) { - Math3D.RotatePointAroundVector( - start_points[i], - normalized_direction, - perpvec, - (360.0f / NUM_BEAM_SEGS) * i); - - Math3D.VectorAdd(start_points[i], origin, start_points[i]); - Math3D.VectorAdd(start_points[i], direction, end_points[i]); - } - - gl.glDisable(GL11.GL_TEXTURE_2D); - gl.glEnable(GL11.GL_BLEND); - gl.glDepthMask(false); - - float r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF; - float g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF; - float b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF; - - r *= 1 / 255.0f; - g *= 1 / 255.0f; - b *= 1 / 255.0f; - - gl.glColor4f(r, g, b, e.alpha); - - gl.glBegin(GL11.GL_TRIANGLE_STRIP); - - float[] v; - - for (int i = 0; i < NUM_BEAM_SEGS; i++) { - v = start_points[i]; - gl.glVertex3f(v[0], v[1], v[2]); - v = end_points[i]; - gl.glVertex3f(v[0], v[1], v[2]); - v = start_points[(i + 1) % NUM_BEAM_SEGS]; - gl.glVertex3f(v[0], v[1], v[2]); - v = end_points[(i + 1) % NUM_BEAM_SEGS]; - gl.glVertex3f(v[0], v[1], v[2]); - } - gl.glEnd(); - - gl.glEnable(GL11.GL_TEXTURE_2D); - gl.glDisable(GL11.GL_BLEND); - gl.glDepthMask(true); - } }
\ No newline at end of file diff --git a/src/jake2/render/lwjgl/Mesh.java b/src/jake2/render/lwjgl/Mesh.java deleted file mode 100644 index ab5e409..0000000 --- a/src/jake2/render/lwjgl/Mesh.java +++ /dev/null @@ -1,690 +0,0 @@ -/* - * Mesh.java - * Copyright (C) 2003 - * - * $Id: Mesh.java,v 1.8 2005-06-08 21:27:10 cawe Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.lwjgl; - -import jake2.Defines; -import jake2.client.VID; -import jake2.client.entity_t; -import jake2.qcommon.qfiles; -import jake2.render.image_t; -import jake2.util.Math3D; - -import java.nio.FloatBuffer; -import java.nio.IntBuffer; - -import org.lwjgl.BufferUtils; -import org.lwjgl.opengl.GL11; - -/** - * Mesh - * - * @author cwei - */ -public abstract class Mesh extends Light { - - // g_mesh.c: triangle model functions - /* - ============================================================= - - ALIAS MODELS - - ============================================================= - */ - - static final int NUMVERTEXNORMALS = 162; - - float[][] r_avertexnormals = Anorms.VERTEXNORMALS; - float[] shadevector = {0, 0, 0}; - float[] shadelight = {0, 0, 0}; - - // precalculated dot products for quantized angles - static final int SHADEDOT_QUANT = 16; - - float[][] r_avertexnormal_dots = Anorms.VERTEXNORMAL_DOTS; - - float[] shadedots = r_avertexnormal_dots[0]; - - /** - * GL_LerpVerts - * @param nverts - * @param ov - * @param verts - * @param move - * @param frontv - * @param backv - */ - void GL_LerpVerts(int nverts, int[] ov, int[] v, float[] move, float[] frontv, float[] backv ) - { - FloatBuffer lerp = vertexArrayBuf; - lerp.limit((nverts << 2) - nverts); // nverts * 3 - - int ovv, vv; - //PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM - if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0 ) - { - float[] normal; - int j = 0; - for (int i=0 ; i < nverts; i++/* , v++, ov++, lerp+=4 */) - { - vv = v[i]; - normal = r_avertexnormals[(vv >>> 24 ) & 0xFF]; - ovv = ov[i]; - lerp.put(j, move[0] + (ovv & 0xFF)* backv[0] + (vv & 0xFF) * frontv[0] + normal[0] * Defines.POWERSUIT_SCALE); - lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1] + normal[1] * Defines.POWERSUIT_SCALE); - lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2] + normal[2] * Defines.POWERSUIT_SCALE); - j += 3; - } - } - else - { - int j = 0; - for (int i=0 ; i < nverts; i++ /* , v++, ov++, lerp+=4 */) - { - ovv = ov[i]; - vv = v[i]; - - lerp.put(j, move[0] + (ovv & 0xFF)* backv[0] + (vv & 0xFF)*frontv[0]); - lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF)* backv[1] + ((vv >>> 8) & 0xFF)*frontv[1]); - lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF)* backv[2] + ((vv >>> 16) & 0xFF)*frontv[2]); - j += 3; - } - } - } - - FloatBuffer colorArrayBuf = BufferUtils.createFloatBuffer(qfiles.MAX_VERTS * 4); - FloatBuffer vertexArrayBuf = BufferUtils.createFloatBuffer(qfiles.MAX_VERTS * 3); - FloatBuffer textureArrayBuf = BufferUtils.createFloatBuffer(qfiles.MAX_VERTS * 2); - boolean isFilled = false; - float[] tmpVec = {0, 0, 0}; - float[][] vectors = { - {0, 0, 0}, {0, 0, 0}, {0, 0, 0} // 3 mal vec3_t - }; - - // stack variable - private final float[] move = {0, 0, 0}; // vec3_t - private final float[] frontv = {0, 0, 0}; // vec3_t - private final float[] backv = {0, 0, 0}; // vec3_t - /** - * GL_DrawAliasFrameLerp - * - * interpolates between two frames and origins - * FIXME: batch lerp all vertexes - */ - void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp) - { - qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame]; - - int[] verts = frame.verts; - - qfiles.daliasframe_t oldframe = paliashdr.aliasFrames[currententity.oldframe]; - - int[] ov = oldframe.verts; - - float alpha; - if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) - alpha = currententity.alpha; - else - alpha = 1.0f; - - // PMM - added double shell - if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) - gl.glDisable( GL11.GL_TEXTURE_2D ); - - float frontlerp = 1.0f - backlerp; - - // move should be the delta back to the previous frame * backlerp - Math3D.VectorSubtract (currententity.oldorigin, currententity.origin, frontv); - Math3D.AngleVectors (currententity.angles, vectors[0], vectors[1], vectors[2]); - - move[0] = Math3D.DotProduct (frontv, vectors[0]); // forward - move[1] = -Math3D.DotProduct (frontv, vectors[1]); // left - move[2] = Math3D.DotProduct (frontv, vectors[2]); // up - - Math3D.VectorAdd (move, oldframe.translate, move); - - for (int i=0 ; i<3 ; i++) - { - move[i] = backlerp*move[i] + frontlerp*frame.translate[i]; - frontv[i] = frontlerp*frame.scale[i]; - backv[i] = backlerp*oldframe.scale[i]; - } - - // ab hier wird optimiert - - GL_LerpVerts( paliashdr.num_xyz, ov, verts, move, frontv, backv ); - - //gl.glEnableClientState( GL11.GL_VERTEX_ARRAY ); - gl.glVertexPointer( 3, 0, vertexArrayBuf ); - - // PMM - added double damage shell - if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) - { - gl.glColor4f( shadelight[0], shadelight[1], shadelight[2], alpha ); - } - else - { - gl.glEnableClientState( GL11.GL_COLOR_ARRAY ); - gl.glColorPointer( 4, 0, colorArrayBuf ); - - // - // pre light everything - // - FloatBuffer color = colorArrayBuf; - float l; - int size = paliashdr.num_xyz; - int j = 0; - for (int i = 0; i < size; i++ ) - { - l = shadedots[(verts[i] >>> 24) & 0xFF]; - color.put(j, l * shadelight[0]); - color.put(j + 1, l * shadelight[1]); - color.put(j + 2, l * shadelight[2]); - color.put(j + 3, alpha); - j += 4; - } - } - - gl.glClientActiveTextureARB(GL_TEXTURE0); - gl.glTexCoordPointer( 2, 0, textureArrayBuf); - //gl.glEnableClientState( GL11.GL_TEXTURE_COORD_ARRAY); - - int pos = 0; - int[] counts = paliashdr.counts; - - IntBuffer srcIndexBuf = null; - - FloatBuffer dstTextureCoords = textureArrayBuf; - FloatBuffer srcTextureCoords = paliashdr.textureCoordBuf; - - int dstIndex = 0; - int srcIndex = 0; - int count; - int mode; - int size = counts.length; - for (int j = 0; j < size; j++) { - - // get the vertex count and primitive type - count = counts[j]; - if (count == 0) - break; // done - - srcIndexBuf = paliashdr.indexElements[j]; - - mode = GL11.GL_TRIANGLE_STRIP; - if (count < 0) { - mode = GL11.GL_TRIANGLE_FAN; - count = -count; - } - srcIndex = pos << 1; - srcIndex--; - for (int k = 0; k < count; k++) { - dstIndex = srcIndexBuf.get(k) << 1; - dstTextureCoords.put(dstIndex, srcTextureCoords.get(++srcIndex)); - dstTextureCoords.put(++dstIndex, srcTextureCoords.get(++srcIndex)); - } - - gl.glDrawElements(mode, srcIndexBuf); - pos += count; - } - - // PMM - added double damage shell - if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0 ) - gl.glEnable( GL11.GL_TEXTURE_2D ); - - gl.glDisableClientState( GL11.GL_COLOR_ARRAY ); - } - - private final float[] point = {0, 0, 0}; - /** - * GL_DrawAliasShadow - */ - void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum) - { - float lheight = currententity.origin[2] - lightspot[2]; - qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame]; - int[] order = paliashdr.glCmds; - float height = -lheight + 1.0f; - - int orderIndex = 0; - int index = 0; - - // TODO shadow drawing with vertex arrays - - int count; - while (true) - { - // get the vertex count and primitive type - count = order[orderIndex++]; - if (count == 0) - break; // done - if (count < 0) - { - count = -count; - gl.glBegin (GL11.GL_TRIANGLE_FAN); - } - else - gl.glBegin (GL11.GL_TRIANGLE_STRIP); - - do - { - index = order[orderIndex + 2] * 3; - point[0] = vertexArrayBuf.get(index); - point[1] = vertexArrayBuf.get(index + 1); - point[2] = vertexArrayBuf.get(index + 2); - - point[0] -= shadevector[0]*(point[2]+lheight); - point[1] -= shadevector[1]*(point[2]+lheight); - point[2] = height; - gl.glVertex3f(point[0], point[1], point[2]); - - orderIndex += 3; - - } while (--count != 0); - - gl.glEnd (); - } - } - -// TODO sync with jogl renderer. hoz - // stack variable - private final float[] mins = { 0, 0, 0 }; - private final float[] maxs = { 0, 0, 0 }; - /** - * R_CullAliasModel - */ - boolean R_CullAliasModel(entity_t e) { - qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata; - - if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) { - VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such frame " + e.frame + '\n'); - e.frame = 0; - } - if ((e.oldframe >= paliashdr.num_frames) || (e.oldframe < 0)) { - VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such oldframe " + e.oldframe + '\n'); - e.oldframe = 0; - } - - qfiles.daliasframe_t pframe = paliashdr.aliasFrames[e.frame]; - qfiles.daliasframe_t poldframe = paliashdr.aliasFrames[e.oldframe]; - - /* - ** compute axially aligned mins and maxs - */ - if (pframe == poldframe) { - for (int i = 0; i < 3; i++) { - mins[i] = pframe.translate[i]; - maxs[i] = mins[i] + pframe.scale[i] * 255; - } - } else { - float thismaxs, oldmaxs; - for (int i = 0; i < 3; i++) { - thismaxs = pframe.translate[i] + pframe.scale[i] * 255; - - oldmaxs = poldframe.translate[i] + poldframe.scale[i] * 255; - - if (pframe.translate[i] < poldframe.translate[i]) - mins[i] = pframe.translate[i]; - else - mins[i] = poldframe.translate[i]; - - if (thismaxs > oldmaxs) - maxs[i] = thismaxs; - else - maxs[i] = oldmaxs; - } - } - - /* - ** compute a full bounding box - */ - float[] tmp; - for (int i = 0; i < 8; i++) { - tmp = bbox[i]; - if ((i & 1) != 0) - tmp[0] = mins[0]; - else - tmp[0] = maxs[0]; - - if ((i & 2) != 0) - tmp[1] = mins[1]; - else - tmp[1] = maxs[1]; - - if ((i & 4) != 0) - tmp[2] = mins[2]; - else - tmp[2] = maxs[2]; - } - - /* - ** rotate the bounding box - */ - tmp = mins; - Math3D.VectorCopy(e.angles, tmp); - tmp[YAW] = -tmp[YAW]; - Math3D.AngleVectors(tmp, vectors[0], vectors[1], vectors[2]); - - for (int i = 0; i < 8; i++) { - Math3D.VectorCopy(bbox[i], tmp); - - bbox[i][0] = Math3D.DotProduct(vectors[0], tmp); - bbox[i][1] = -Math3D.DotProduct(vectors[1], tmp); - bbox[i][2] = Math3D.DotProduct(vectors[2], tmp); - - Math3D.VectorAdd(e.origin, bbox[i], bbox[i]); - } - - int f, mask; - int aggregatemask = ~0; // 0xFFFFFFFF - - for (int p = 0; p < 8; p++) { - mask = 0; - - for (f = 0; f < 4; f++) { - float dp = Math3D.DotProduct(frustum[f].normal, bbox[p]); - - if ((dp - frustum[f].dist) < 0) { - mask |= (1 << f); - } - } - - aggregatemask &= mask; - } - - if (aggregatemask != 0) { - return true; - } - - return false; - } - - - // bounding box - float[][] bbox = { - {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, - {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0} - }; - -// TODO sync with jogl renderer. hoz - /** - * R_DrawAliasModel - */ - void R_DrawAliasModel(entity_t e) - { - if ( ( e.flags & Defines.RF_WEAPONMODEL ) == 0) - { - if ( R_CullAliasModel(e) ) - return; - } - - if ( (e.flags & Defines.RF_WEAPONMODEL) != 0 ) - { - if ( r_lefthand.value == 2.0f ) - return; - } - - qfiles.dmdl_t paliashdr = (qfiles.dmdl_t)currentmodel.extradata; - - // - // get lighting information - // - // PMM - rewrote, reordered to handle new shells & mixing - // PMM - 3.20 code .. replaced with original way of doing it to keep mod authors happy - // - int i; - if ( (currententity.flags & ( Defines.RF_SHELL_HALF_DAM | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE )) != 0 ) - { - Math3D.VectorClear(shadelight); - if ((currententity.flags & Defines.RF_SHELL_HALF_DAM) != 0) - { - shadelight[0] = 0.56f; - shadelight[1] = 0.59f; - shadelight[2] = 0.45f; - } - if ( (currententity.flags & Defines.RF_SHELL_DOUBLE) != 0 ) - { - shadelight[0] = 0.9f; - shadelight[1] = 0.7f; - } - if ( (currententity.flags & Defines.RF_SHELL_RED) != 0 ) - shadelight[0] = 1.0f; - if ( (currententity.flags & Defines.RF_SHELL_GREEN) != 0 ) - shadelight[1] = 1.0f; - if ( (currententity.flags & Defines.RF_SHELL_BLUE) != 0 ) - shadelight[2] = 1.0f; - } - - else if ( (currententity.flags & Defines.RF_FULLBRIGHT) != 0 ) - { - for (i=0 ; i<3 ; i++) - shadelight[i] = 1.0f; - } - else - { - R_LightPoint (currententity.origin, shadelight); - - // player lighting hack for communication back to server - // big hack! - if ( (currententity.flags & Defines.RF_WEAPONMODEL) != 0 ) - { - // pick the greatest component, which should be the same - // as the mono value returned by software - if (shadelight[0] > shadelight[1]) - { - if (shadelight[0] > shadelight[2]) - r_lightlevel.value = 150*shadelight[0]; - else - r_lightlevel.value = 150*shadelight[2]; - } - else - { - if (shadelight[1] > shadelight[2]) - r_lightlevel.value = 150*shadelight[1]; - else - r_lightlevel.value = 150*shadelight[2]; - } - } - - if ( gl_monolightmap.string.charAt(0) != '0' ) - { - float s = shadelight[0]; - - if ( s < shadelight[1] ) - s = shadelight[1]; - if ( s < shadelight[2] ) - s = shadelight[2]; - - shadelight[0] = s; - shadelight[1] = s; - shadelight[2] = s; - } - } - - if ( (currententity.flags & Defines.RF_MINLIGHT) != 0 ) - { - for (i=0 ; i<3 ; i++) - if (shadelight[i] > 0.1f) - break; - if (i == 3) - { - shadelight[0] = 0.1f; - shadelight[1] = 0.1f; - shadelight[2] = 0.1f; - } - } - - if ( (currententity.flags & Defines.RF_GLOW) != 0 ) - { // bonus items will pulse with time - float scale; - float min; - - scale = (float)(0.1f * Math.sin(r_newrefdef.time*7)); - for (i=0 ; i<3 ; i++) - { - min = shadelight[i] * 0.8f; - shadelight[i] += scale; - if (shadelight[i] < min) - shadelight[i] = min; - } - } - - // ================= - // PGM ir goggles color override - if ( (r_newrefdef.rdflags & Defines.RDF_IRGOGGLES) != 0 && (currententity.flags & Defines.RF_IR_VISIBLE) != 0) - { - shadelight[0] = 1.0f; - shadelight[1] = 0.0f; - shadelight[2] = 0.0f; - } - // PGM - // ================= - - shadedots = r_avertexnormal_dots[((int)(currententity.angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)]; - - float an = (float)(currententity.angles[1]/180*Math.PI); - shadevector[0] = (float)Math.cos(-an); - shadevector[1] = (float)Math.sin(-an); - shadevector[2] = 1; - Math3D.VectorNormalize(shadevector); - - // - // locate the proper data - // - - c_alias_polys += paliashdr.num_tris; - - // - // draw all the triangles - // - if ( (currententity.flags & Defines.RF_DEPTHHACK) != 0) // hack the depth range to prevent view model from poking into walls - gl.glDepthRange(gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); - - if ( (currententity.flags & Defines.RF_WEAPONMODEL) != 0 && (r_lefthand.value == 1.0f) ) - { - gl.glMatrixMode( GL11.GL_PROJECTION ); - gl.glPushMatrix(); - gl.glLoadIdentity(); - gl.glScalef( -1, 1, 1 ); - MYgluPerspective( r_newrefdef.fov_y, ( float ) r_newrefdef.width / r_newrefdef.height, 4, 4096); - gl.glMatrixMode( GL11.GL_MODELVIEW ); - - gl.glCullFace( GL11.GL_BACK ); - } - - gl.glPushMatrix (); - e.angles[PITCH] = -e.angles[PITCH]; // sigh. - R_RotateForEntity (e); - e.angles[PITCH] = -e.angles[PITCH]; // sigh. - - - - image_t skin; - // select skin - if (currententity.skin != null) - skin = currententity.skin; // custom player skin - else - { - if (currententity.skinnum >= qfiles.MAX_MD2SKINS) - skin = currentmodel.skins[0]; - else - { - skin = currentmodel.skins[currententity.skinnum]; - if (skin == null) - skin = currentmodel.skins[0]; - } - } - if (skin == null) - skin = r_notexture; // fallback... - GL_Bind(skin.texnum); - - // draw it - - gl.glShadeModel (GL11.GL_SMOOTH); - - GL_TexEnv( GL11.GL_MODULATE ); - if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 ) - { - gl.glEnable (GL11.GL_BLEND); - } - - - if ( (currententity.frame >= paliashdr.num_frames) - || (currententity.frame < 0) ) - { - VID.Printf (Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name +": no such frame " + currententity.frame + '\n'); - currententity.frame = 0; - currententity.oldframe = 0; - } - - if ( (currententity.oldframe >= paliashdr.num_frames) - || (currententity.oldframe < 0)) - { - VID.Printf (Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name +": no such oldframe " + currententity.oldframe + '\n'); - currententity.frame = 0; - currententity.oldframe = 0; - } - - if ( r_lerpmodels.value == 0.0f) - currententity.backlerp = 0; - - GL_DrawAliasFrameLerp(paliashdr, currententity.backlerp); - - GL_TexEnv( GL11.GL_REPLACE ); - gl.glShadeModel (GL11.GL_FLAT); - - gl.glPopMatrix (); - - if ( ( currententity.flags & Defines.RF_WEAPONMODEL ) != 0 && ( r_lefthand.value == 1.0F ) ) - { - gl.glMatrixMode( GL11.GL_PROJECTION ); - gl.glPopMatrix(); - gl.glMatrixMode( GL11.GL_MODELVIEW ); - gl.glCullFace( GL11.GL_FRONT ); - } - - if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 ) - { - gl.glDisable (GL11.GL_BLEND); - } - - if ( (currententity.flags & Defines.RF_DEPTHHACK) != 0) - gl.glDepthRange (gldepthmin, gldepthmax); - - if ( gl_shadows.value != 0.0f && (currententity.flags & (Defines.RF_TRANSLUCENT | Defines.RF_WEAPONMODEL)) == 0) - { - gl.glPushMatrix (); - R_RotateForEntity (e); - gl.glDisable (GL11.GL_TEXTURE_2D); - gl.glEnable (GL11.GL_BLEND); - gl.glColor4f (0,0,0,0.5f); - GL_DrawAliasShadow (paliashdr, currententity.frame ); - gl.glEnable (GL11.GL_TEXTURE_2D); - gl.glDisable (GL11.GL_BLEND); - gl.glPopMatrix (); - } - gl.glColor4f (1,1,1,1); - } -}
\ No newline at end of file diff --git a/src/jake2/render/lwjgl/Misc.java b/src/jake2/render/lwjgl/Misc.java index bdce767..f51cd28 100644 --- a/src/jake2/render/lwjgl/Misc.java +++ b/src/jake2/render/lwjgl/Misc.java @@ -2,27 +2,27 @@ * Misc.java * Copyright (C) 2003 * - * $Id: Misc.java,v 1.8 2005-05-11 21:45:02 cawe Exp $ + * $Id: Misc.java,v 1.9 2006-10-31 13:06:32 salomo Exp $ */ /* -Copyright (C) 1997-2001 Id Software, Inc. + Copyright (C) 1997-2001 Id Software, Inc. -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU General Public License for more details. + See the GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -*/ + */ package jake2.render.lwjgl; import jake2.Defines; @@ -41,227 +41,168 @@ import org.lwjgl.opengl.*; /** * Misc - * + * * @author cwei */ -public abstract class Misc extends Mesh { +public abstract class Misc extends Image { + + // /* + // ============================================================================== + // + // SCREEN SHOTS + // + // ============================================================================== + // */ + // + // typedef struct _TargaHeader { + // unsigned char id_length, colormap_type, image_type; + // unsigned short colormap_index, colormap_length; + // unsigned char colormap_size; + // unsigned short x_origin, y_origin, width, height; + // unsigned char pixel_size, attributes; + // } TargaHeader; - /* - ================== - R_InitParticleTexture - ================== - */ - byte[][] dottexture = - { - {0,0,0,0,0,0,0,0}, - {0,0,1,1,0,0,0,0}, - {0,1,1,1,1,0,0,0}, - {0,1,1,1,1,0,0,0}, - {0,0,1,1,0,0,0,0}, - {0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0}, - }; - - void R_InitParticleTexture() - { - int x,y; - byte[] data = new byte[8 * 8 * 4]; - - // - // particle texture - // - for (x=0 ; x<8 ; x++) - { - for (y=0 ; y<8 ; y++) - { - data[y * 32 + x * 4 + 0] = (byte)255; - data[y * 32 + x * 4 + 1] = (byte)255; - data[y * 32 + x * 4 + 2] = (byte)255; - data[y * 32 + x * 4 + 3] = (byte)(dottexture[x][y]*255); + private final static int TGA_HEADER_SIZE = 18; - } + /* + * ================== GL_ScreenShot_f ================== + */ + protected void GL_ScreenShot_f() { + StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga"); + FS.CreatePath(sb.toString()); + File file = new File(sb.toString()); + // find a valid file name + int i = 0; + int offset = sb.length() - 6; + while (file.exists() && i++ < 100) { + sb.setCharAt(offset, (char) ((i / 10) + '0')); + sb.setCharAt(offset + 1, (char) ((i % 10) + '0')); + file = new File(sb.toString()); } - r_particletexture = GL_LoadPic("***particle***", data, 8, 8, it_sprite, 32); - - // - // also use this for bad textures, but without alpha - // - for (x=0 ; x<8 ; x++) - { - for (y=0 ; y<8 ; y++) - { - data[y * 32 + x * 4 + 0] = (byte)(dottexture[x&3][y&3]*255); - data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255; - data[y * 32 + x * 4 + 2] = 0; //dottexture[x&3][y&3]*255; - data[y * 32 + x * 4 + 3] = (byte)255; - } + if (i == 100) { + VID.Printf(Defines.PRINT_ALL, "Clean up your screenshots\n"); + return; } - r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, it_wall, 32); - } -// /* -// ============================================================================== -// -// SCREEN SHOTS -// -// ============================================================================== -// */ -// -// typedef struct _TargaHeader { -// unsigned char id_length, colormap_type, image_type; -// unsigned short colormap_index, colormap_length; -// unsigned char colormap_size; -// unsigned short x_origin, y_origin, width, height; -// unsigned char pixel_size, attributes; -// } TargaHeader; + try { + RandomAccessFile out = new RandomAccessFile(file, "rw"); + FileChannel ch = out.getChannel(); + int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3; + out.setLength(fileLength); + MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0, + fileLength); + + // write the TGA header + image.put(0, (byte) 0).put(1, (byte) 0); + image.put(2, (byte) 2); // uncompressed type + image.put(12, (byte) (vid.width & 0xFF)); // vid.width + image.put(13, (byte) (vid.width >> 8)); // vid.width + image.put(14, (byte) (vid.height & 0xFF)); // vid.height + image.put(15, (byte) (vid.height >> 8)); // vid.height + image.put(16, (byte) 24); // pixel size + + // go to image data position + image.position(TGA_HEADER_SIZE); + + // change pixel alignment for reading + if (vid.width % 4 != 0) { + gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); + } - private final static int TGA_HEADER_SIZE = 18; - - /* - ================== - GL_ScreenShot_f - ================== - */ - void GL_ScreenShot_f() { - StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga"); - FS.CreatePath(sb.toString()); - File file = new File(sb.toString()); - // find a valid file name - int i = 0; int offset = sb.length() - 6; - while (file.exists() && i++ < 100) { - sb.setCharAt(offset, (char) ((i/10) + '0')); - sb.setCharAt(offset + 1, (char) ((i%10) + '0')); - file = new File(sb.toString()); - } - if (i == 100) { - VID.Printf(Defines.PRINT_ALL, "Clean up your screenshots\n"); - return; - } - - try { - RandomAccessFile out = new RandomAccessFile(file, "rw"); - FileChannel ch = out.getChannel(); - int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3; - out.setLength(fileLength); - MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0, - fileLength); - - // write the TGA header - image.put(0, (byte) 0).put(1, (byte) 0); - image.put(2, (byte) 2); // uncompressed type - image.put(12, (byte) (vid.width & 0xFF)); // vid.width - image.put(13, (byte) (vid.width >> 8)); // vid.width - image.put(14, (byte) (vid.height & 0xFF)); // vid.height - image.put(15, (byte) (vid.height >> 8)); // vid.height - image.put(16, (byte) 24); // pixel size - - // go to image data position - image.position(TGA_HEADER_SIZE); - - - // change pixel alignment for reading - if (vid.width % 4 != 0) { - gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); - } - - // OpenGL 1.2+ supports the GL_BGR color format - // check the GL_VERSION to use the TARGA BGR order if possible - // e.g.: 1.5.2 NVIDIA 66.29 - if (gl_config.getOpenGLVersion() >= 1.2f) { - // read the BGR values into the image buffer - gl.glReadPixels(0, 0, vid.width, vid.height, GL12.GL_BGR, GL.GL_UNSIGNED_BYTE, image); - } else { - // read the RGB values into the image buffer - gl.glReadPixels(0, 0, vid.width, vid.height, GL11.GL_RGB, GL.GL_UNSIGNED_BYTE, image); - // flip RGB to BGR - byte tmp; - for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) { - tmp = image.get(i); - image.put(i, image.get(i + 2)); - image.put(i + 2, tmp); - } - } - // reset to default alignment - gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 4); - // close the file channel - ch.close(); - } catch (IOException e) { - VID.Printf(Defines.PRINT_ALL, e.getMessage() + '\n'); - } - - VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n'); - } + // OpenGL 1.2+ supports the GL_BGR color format + // check the GL_VERSION to use the TARGA BGR order if possible + // e.g.: 1.5.2 NVIDIA 66.29 + if (gl_config.getOpenGLVersion() >= 1.2f) { + // read the BGR values into the image buffer + gl.glReadPixels(0, 0, vid.width, vid.height, GL12.GL_BGR, + GL.GL_UNSIGNED_BYTE, image); + } else { + // read the RGB values into the image buffer + gl.glReadPixels(0, 0, vid.width, vid.height, GL11.GL_RGB, + GL.GL_UNSIGNED_BYTE, image); + // flip RGB to BGR + byte tmp; + for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) { + tmp = image.get(i); + image.put(i, image.get(i + 2)); + image.put(i + 2, tmp); + } + } + // reset to default alignment + gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 4); + // close the file channel + ch.close(); + } catch (IOException e) { + VID.Printf(Defines.PRINT_ALL, e.getMessage() + '\n'); + } - /* - ** GL_Strings_f - */ - void GL_Strings_f() { - VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); - VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); - VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); - VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); + VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n'); } /* - ** GL_SetDefaultState - */ - void GL_SetDefaultState() - { - gl.glClearColor(1f,0f, 0.5f , 0.5f); // original quake2 - //gl.glClearColor(0, 0, 0, 0); // replaced with black + * * GL_SetDefaultState + */ + protected void GL_SetDefaultState() { + gl.glClearColor(1f, 0f, 0.5f, 0.5f); // original quake2 + // gl.glClearColor(0, 0, 0, 0); // replaced with black gl.glCullFace(GL11.GL_FRONT); gl.glEnable(GL11.GL_TEXTURE_2D); gl.glEnable(GL11.GL_ALPHA_TEST); gl.glAlphaFunc(GL11.GL_GREATER, 0.666f); - gl.glDisable (GL11.GL_DEPTH_TEST); - gl.glDisable (GL11.GL_CULL_FACE); - gl.glDisable (GL11.GL_BLEND); + gl.glDisable(GL11.GL_DEPTH_TEST); + gl.glDisable(GL11.GL_CULL_FACE); + gl.glDisable(GL11.GL_BLEND); + + gl.glColor4f(1, 1, 1, 1); - gl.glColor4f (1,1,1,1); + gl.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); + gl.glShadeModel(GL11.GL_FLAT); - gl.glPolygonMode (GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); - gl.glShadeModel (GL11.GL_FLAT); + GL_TextureMode(gl_texturemode.string); + GL_TextureAlphaMode(gl_texturealphamode.string); + GL_TextureSolidMode(gl_texturesolidmode.string); - GL_TextureMode( gl_texturemode.string ); - GL_TextureAlphaMode( gl_texturealphamode.string ); - GL_TextureSolidMode( gl_texturesolidmode.string ); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, + gl_filter_min); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, + gl_filter_max); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, gl_filter_min); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, gl_filter_max); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, + GL11.GL_REPEAT); + gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, + GL11.GL_REPEAT); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); + gl.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); - gl.glBlendFunc (GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); + GL_TexEnv(GL11.GL_REPLACE); - GL_TexEnv( GL11.GL_REPLACE ); + if (qglPointParameterfEXT) { + // float[] attenuations = { gl_particle_att_a.value, + // gl_particle_att_b.value, gl_particle_att_c.value }; + FloatBuffer att_buffer = BufferUtils.createFloatBuffer(4); + att_buffer.put(0, gl_particle_att_a.value); + att_buffer.put(1, gl_particle_att_b.value); + att_buffer.put(2, gl_particle_att_c.value); - if ( qglPointParameterfEXT ) - { - // float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value }; - FloatBuffer att_buffer=BufferUtils.createFloatBuffer(4); - att_buffer.put(0,gl_particle_att_a.value); - att_buffer.put(1,gl_particle_att_b.value); - att_buffer.put(2,gl_particle_att_c.value); - - gl.glEnable( GL11.GL_POINT_SMOOTH ); - gl.glPointParameterfEXT( EXTPointParameters.GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value ); - gl.glPointParameterfEXT( EXTPointParameters.GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value ); - gl.glPointParameterEXT( EXTPointParameters.GL_DISTANCE_ATTENUATION_EXT, att_buffer ); + gl.glEnable(GL11.GL_POINT_SMOOTH); + gl.glPointParameterfEXT(EXTPointParameters.GL_POINT_SIZE_MIN_EXT, + gl_particle_min_size.value); + gl.glPointParameterfEXT(EXTPointParameters.GL_POINT_SIZE_MAX_EXT, + gl_particle_max_size.value); + gl.glPointParameterEXT( + EXTPointParameters.GL_DISTANCE_ATTENUATION_EXT, att_buffer); } - if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f ) - { - gl.glEnable( EXTSharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT ); + if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) { + gl.glEnable(EXTSharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT); - GL_SetTexturePalette( d_8to24table ); + GL_SetTexturePalette(d_8to24table); } GL_UpdateSwapInterval(); - + /* * vertex array extension */ @@ -270,13 +211,10 @@ public abstract class Misc extends Mesh { gl.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); } - void GL_UpdateSwapInterval() - { - if ( gl_swapinterval.modified ) - { + protected void GL_UpdateSwapInterval() { + if (gl_swapinterval.modified) { gl_swapinterval.modified = false; - if ( !gl_state.stereo_enabled ) - { + if (!gl_state.stereo_enabled) { if (qwglSwapIntervalEXT) { // ((WGL)gl).wglSwapIntervalEXT((int)gl_swapinterval.value); } diff --git a/src/jake2/render/lwjgl/Model.java b/src/jake2/render/lwjgl/Model.java deleted file mode 100644 index 38b566d..0000000 --- a/src/jake2/render/lwjgl/Model.java +++ /dev/null @@ -1,1361 +0,0 @@ -/* - * Model.java - * Copyright (C) 2003 - * - * $Id: Model.java,v 1.10 2005-05-15 15:59:57 cawe Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.lwjgl; - -import jake2.Defines; -import jake2.client.VID; -import jake2.game.cplane_t; -import jake2.game.cvar_t; -import jake2.qcommon.*; -import jake2.render.*; -import jake2.util.Math3D; -import jake2.util.Vargs; - -import java.nio.*; -import java.util.Arrays; -import java.util.Vector; - -import org.lwjgl.BufferUtils; - -/** - * Model - * - * @author cwei - */ -public abstract class Model extends Surf { - - // models.c -- model loading and caching - - model_t loadmodel; - int modfilelen; - - byte[] mod_novis = new byte[Defines.MAX_MAP_LEAFS/8]; - - static final int MAX_MOD_KNOWN = 512; - model_t[] mod_known = new model_t[MAX_MOD_KNOWN]; - int mod_numknown; - - // the inline * models from the current map are kept seperate - model_t[] mod_inline = new model_t[MAX_MOD_KNOWN]; - - abstract void GL_SubdivideSurface(msurface_t surface); // Warp.java - - /* - =============== - Mod_PointInLeaf - =============== - */ - mleaf_t Mod_PointInLeaf(float[] p, model_t model) - { - mnode_t node; - float d; - cplane_t plane; - - if (model == null || model.nodes == null) - Com.Error (Defines.ERR_DROP, "Mod_PointInLeaf: bad model"); - - node = model.nodes[0]; // root node - while (true) - { - if (node.contents != -1) - return (mleaf_t)node; - - plane = node.plane; - d = Math3D.DotProduct(p, plane.normal) - plane.dist; - if (d > 0) - node = node.children[0]; - else - node = node.children[1]; - } - // never reached - } - - - byte[] decompressed = new byte[Defines.MAX_MAP_LEAFS / 8]; - byte[] model_visibility = new byte[Defines.MAX_MAP_VISIBILITY]; - - /* - =================== - Mod_DecompressVis - =================== - */ - byte[] Mod_DecompressVis(byte[] in, int offset, model_t model) - { - int c; - byte[] out; - int outp, inp; - int row; - - row = (model.vis.numclusters+7)>>3; - out = decompressed; - outp = 0; - inp = offset; - - if (in == null) - { // no vis info, so make all visible - while (row != 0) - { - out[outp++] = (byte)0xFF; - row--; - } - return decompressed; - } - - do - { - if (in[inp] != 0) - { - out[outp++] = in[inp++]; - continue; - } - - c = in[inp + 1] & 0xFF; - inp += 2; - while (c != 0) - { - out[outp++] = 0; - c--; - } - } while (outp < row); - - return decompressed; - } - - /* - ============== - Mod_ClusterPVS - ============== - */ - byte[] Mod_ClusterPVS(int cluster, model_t model) - { - if (cluster == -1 || model.vis == null) - return mod_novis; - //return Mod_DecompressVis( (byte *)model.vis + model.vis.bitofs[cluster][Defines.DVIS_PVS], model); - return Mod_DecompressVis(model_visibility, model.vis.bitofs[cluster][Defines.DVIS_PVS], model); - } - - -// =============================================================================== - - /* - ================ - Mod_Modellist_f - ================ - */ - void Mod_Modellist_f() - { - int i; - model_t mod; - int total; - - total = 0; - VID.Printf(Defines.PRINT_ALL,"Loaded models:\n"); - for (i=0; i < mod_numknown ; i++) - { - mod = mod_known[i]; - if (mod.name.length() == 0) - continue; - - VID.Printf (Defines.PRINT_ALL, "%8i : %s\n", new Vargs(2).add(mod.extradatasize).add(mod.name)); - total += mod.extradatasize; - } - VID.Printf (Defines.PRINT_ALL, "Total resident: " + total +'\n'); - } - - /* - =============== - Mod_Init - =============== - */ - void Mod_Init() - { - // init mod_known - for (int i=0; i < MAX_MOD_KNOWN; i++) { - mod_known[i] = new model_t(); - } - Arrays.fill(mod_novis, (byte)0xff); - } - - byte[] fileBuffer; - - /* - ================== - Mod_ForName - - Loads in a model for the given name - ================== - */ - model_t Mod_ForName(String name, boolean crash) - { - model_t mod = null; - int i; - - if (name == null || name.length() == 0) - Com.Error(Defines.ERR_DROP, "Mod_ForName: NULL name"); - - // - // inline models are grabbed only from worldmodel - // - if (name.charAt(0) == '*') - { - i = Integer.parseInt(name.substring(1)); - if (i < 1 || r_worldmodel == null || i >= r_worldmodel.numsubmodels) - Com.Error (Defines.ERR_DROP, "bad inline model number"); - return mod_inline[i]; - } - - // - // search the currently loaded models - // - for (i=0; i<mod_numknown ; i++) - { - mod = mod_known[i]; - - if (mod.name.length() == 0) - continue; - if (mod.name.equals(name) ) - return mod; - } - - // - // find a free model slot spot - // - for (i=0; i<mod_numknown ; i++) - { - mod = mod_known[i]; - - if (mod.name.length() == 0) - break; // free spot - } - if (i == mod_numknown) - { - if (mod_numknown == MAX_MOD_KNOWN) - Com.Error (Defines.ERR_DROP, "mod_numknown == MAX_MOD_KNOWN"); - mod_numknown++; - mod = mod_known[i]; - } - - mod.name = name; - - // - // load the file - // - fileBuffer = FS.LoadFile(name); - - if (fileBuffer == null) - { - if (crash) - Com.Error(Defines.ERR_DROP, "Mod_NumForName: " + mod.name + " not found"); - - mod.name = ""; - return null; - } - - modfilelen = fileBuffer.length; - - loadmodel = mod; - - // - // fill it in - // - ByteBuffer bb = ByteBuffer.wrap(fileBuffer); - bb.order(ByteOrder.LITTLE_ENDIAN); - - // call the apropriate loader - - bb.mark(); - int ident = bb.getInt(); - - bb.reset(); - - switch (ident) - { - case qfiles.IDALIASHEADER: - Mod_LoadAliasModel(mod, bb); - break; - case qfiles.IDSPRITEHEADER: - Mod_LoadSpriteModel(mod, bb); - break; - case qfiles.IDBSPHEADER: - Mod_LoadBrushModel(mod, bb); - break; - default: - Com.Error(Defines.ERR_DROP,"Mod_NumForName: unknown fileid for " + mod.name); - break; - } - - this.fileBuffer = null; // free it for garbage collection - return mod; - } - - /* - =============================================================================== - - BRUSHMODEL LOADING - - =============================================================================== - */ - - byte[] mod_base; - - - /* - ================= - Mod_LoadLighting - ================= - */ - void Mod_LoadLighting(lump_t l) - { - if (l.filelen == 0) - { - loadmodel.lightdata = null; - return; - } - // memcpy (loadmodel.lightdata, mod_base + l.fileofs, l.filelen); - loadmodel.lightdata = new byte[l.filelen]; - System.arraycopy(mod_base, l.fileofs, loadmodel.lightdata, 0, l.filelen); - } - - - /* - ================= - Mod_LoadVisibility - ================= - */ - void Mod_LoadVisibility(lump_t l) - { - int i; - - if (l.filelen == 0) - { - loadmodel.vis = null; - return; - } - - System.arraycopy(mod_base, l.fileofs, model_visibility, 0, l.filelen); - - ByteBuffer bb = ByteBuffer.wrap(model_visibility, 0, l.filelen); - - loadmodel.vis = new qfiles.dvis_t(bb.order(ByteOrder.LITTLE_ENDIAN)); - - /* done: - memcpy (loadmodel.vis, mod_base + l.fileofs, l.filelen); - - loadmodel.vis.numclusters = LittleLong (loadmodel.vis.numclusters); - for (i=0 ; i<loadmodel.vis.numclusters ; i++) - { - loadmodel.vis.bitofs[i][0] = LittleLong (loadmodel.vis.bitofs[i][0]); - loadmodel.vis.bitofs[i][1] = LittleLong (loadmodel.vis.bitofs[i][1]); - } - */ - } - - - /* - ================= - Mod_LoadVertexes - ================= - */ - void Mod_LoadVertexes(lump_t l) - { - mvertex_t[] vertexes; - int i, count; - - if ( (l.filelen % mvertex_t.DISK_SIZE) != 0) - Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); - - count = l.filelen / mvertex_t.DISK_SIZE; - - vertexes = new mvertex_t[count]; - - loadmodel.vertexes = vertexes; - loadmodel.numvertexes = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - for ( i=0 ; i<count ; i++) - { - vertexes[i] = new mvertex_t(bb); - } - } - - /* - ================= - RadiusFromBounds - ================= - */ - float RadiusFromBounds(float[] mins, float[] maxs) - { - float[] corner = {0, 0, 0}; - - for (int i=0 ; i<3 ; i++) - { - corner[i] = Math.abs(mins[i]) > Math.abs(maxs[i]) ? Math.abs(mins[i]) : Math.abs(maxs[i]); - } - return Math3D.VectorLength(corner); - } - - - /* - ================= - Mod_LoadSubmodels - ================= - */ - void Mod_LoadSubmodels(lump_t l) { - - if ((l.filelen % qfiles.dmodel_t.SIZE) != 0) - Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " - + loadmodel.name); - - int i, j; - - int count = l.filelen / qfiles.dmodel_t.SIZE; - // out = Hunk_Alloc ( count*sizeof(*out)); - mmodel_t out; - mmodel_t[] outs = new mmodel_t[count]; - for (i = 0; i < count; i++) { - outs[i] = new mmodel_t(); - } - - loadmodel.submodels = outs; - loadmodel.numsubmodels = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - qfiles.dmodel_t in; - - for (i = 0; i < count; i++) { - in = new qfiles.dmodel_t(bb); - out = outs[i]; - for (j = 0; j < 3; j++) { // spread the mins / maxs by a - // pixel - out.mins[j] = in.mins[j] - 1; - out.maxs[j] = in.maxs[j] + 1; - out.origin[j] = in.origin[j]; - } - out.radius = RadiusFromBounds(out.mins, out.maxs); - out.headnode = in.headnode; - out.firstface = in.firstface; - out.numfaces = in.numfaces; - } - } - - /* - ================= - Mod_LoadEdges - ================= - */ - void Mod_LoadEdges (lump_t l) - { - medge_t[] edges; - int i, count; - - if ( (l.filelen % medge_t.DISK_SIZE) != 0) - Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); - - count = l.filelen / medge_t.DISK_SIZE; - // out = Hunk_Alloc ( (count + 1) * sizeof(*out)); - edges = new medge_t[count + 1]; - - loadmodel.edges = edges; - loadmodel.numedges = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - for ( i=0 ; i<count ; i++) - { - edges[i] = new medge_t(bb); - } - } - - /* - ================= - Mod_LoadTexinfo - ================= - */ - void Mod_LoadTexinfo(lump_t l) - { - texinfo_t in; - mtexinfo_t[] out; - mtexinfo_t step; - int i, j, count; - int next; - String name; - - if ((l.filelen % texinfo_t.SIZE) != 0) - Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); - - count = l.filelen / texinfo_t.SIZE; - // out = Hunk_Alloc ( count*sizeof(*out)); - out = new mtexinfo_t[count]; - for ( i=0 ; i<count ; i++) { - out[i] = new mtexinfo_t(); - } - - loadmodel.texinfo = out; - loadmodel.numtexinfo = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - for ( i=0 ; i<count ; i++) { - - in = new texinfo_t(bb); - out[i].vecs = in.vecs; - out[i].flags = in.flags; - next = in.nexttexinfo; - if (next > 0) - out[i].next = loadmodel.texinfo[next]; - else - out[i].next = null; - - name = "textures/" + in.texture + ".wal"; - - out[i].image = GL_FindImage(name, it_wall); - if (out[i].image == null) { - VID.Printf(Defines.PRINT_ALL, "Couldn't load " + name + '\n'); - out[i].image = r_notexture; - } - } - - // count animation frames - for (i=0 ; i<count ; i++) { - out[i].numframes = 1; - for (step = out[i].next ; (step != null) && (step != out[i]) ; step=step.next) - out[i].numframes++; - } - } - - /* - ================ - CalcSurfaceExtents - - Fills in s.texturemins[] and s.extents[] - ================ - */ - void CalcSurfaceExtents(msurface_t s) - { - float[] mins = {0, 0}; - float[] maxs = {0, 0}; - float val; - - int j, e; - mvertex_t v; - int[] bmins = {0, 0}; - int[] bmaxs = {0, 0}; - - mins[0] = mins[1] = 999999; - maxs[0] = maxs[1] = -99999; - - mtexinfo_t tex = s.texinfo; - - for (int i=0 ; i<s.numedges ; i++) - { - e = loadmodel.surfedges[s.firstedge+i]; - if (e >= 0) - v = loadmodel.vertexes[loadmodel.edges[e].v[0]]; - else - v = loadmodel.vertexes[loadmodel.edges[-e].v[1]]; - - for (j=0 ; j<2 ; j++) - { - val = v.position[0] * tex.vecs[j][0] + - v.position[1] * tex.vecs[j][1] + - v.position[2] * tex.vecs[j][2] + - tex.vecs[j][3]; - if (val < mins[j]) - mins[j] = val; - if (val > maxs[j]) - maxs[j] = val; - } - } - - for (int i=0 ; i<2 ; i++) - { - bmins[i] = (int)Math.floor(mins[i]/16); - bmaxs[i] = (int)Math.ceil(maxs[i]/16); - - s.texturemins[i] = (short)(bmins[i] * 16); - s.extents[i] = (short)((bmaxs[i] - bmins[i]) * 16); - - } - } - - /* - ================= - Mod_LoadFaces - ================= - */ - void Mod_LoadFaces(lump_t l) { - - int i, surfnum; - int planenum, side; - int ti; - - if ((l.filelen % qfiles.dface_t.SIZE) != 0) - Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " - + loadmodel.name); - - int count = l.filelen / qfiles.dface_t.SIZE; - // out = Hunk_Alloc ( count*sizeof(*out)); - msurface_t[] outs = new msurface_t[count]; - for (i = 0; i < count; i++) { - outs[i] = new msurface_t(); - } - - loadmodel.surfaces = outs; - loadmodel.numsurfaces = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - currentmodel = loadmodel; - - GL_BeginBuildingLightmaps(loadmodel); - - qfiles.dface_t in; - msurface_t out; - - for (surfnum = 0; surfnum < count; surfnum++) { - in = new qfiles.dface_t(bb); - out = outs[surfnum]; - out.firstedge = in.firstedge; - out.numedges = in.numedges; - out.flags = 0; - out.polys = null; - - planenum = in.planenum; - side = in.side; - if (side != 0) - out.flags |= Defines.SURF_PLANEBACK; - - out.plane = loadmodel.planes[planenum]; - - ti = in.texinfo; - if (ti < 0 || ti >= loadmodel.numtexinfo) - Com.Error(Defines.ERR_DROP, - "MOD_LoadBmodel: bad texinfo number"); - - out.texinfo = loadmodel.texinfo[ti]; - - CalcSurfaceExtents(out); - - // lighting info - - for (i = 0; i < Defines.MAXLIGHTMAPS; i++) - out.styles[i] = in.styles[i]; - - i = in.lightofs; - if (i == -1) - out.samples = null; - else { - ByteBuffer pointer = ByteBuffer.wrap(loadmodel.lightdata); - pointer.position(i); - pointer = pointer.slice(); - pointer.mark(); - out.samples = pointer; // subarray - } - - // set the drawing flags - - if ((out.texinfo.flags & Defines.SURF_WARP) != 0) { - out.flags |= Defines.SURF_DRAWTURB; - for (i = 0; i < 2; i++) { - out.extents[i] = 16384; - out.texturemins[i] = -8192; - } - GL_SubdivideSurface(out); // cut up polygon for warps - } - - // create lightmaps and polygons - if ((out.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 - | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0) - GL_CreateSurfaceLightmap(out); - - if ((out.texinfo.flags & Defines.SURF_WARP) == 0) - GL_BuildPolygonFromSurface(out); - - } - GL_EndBuildingLightmaps(); - } - - - /* - ================= - Mod_SetParent - ================= - */ - void Mod_SetParent(mnode_t node, mnode_t parent) - { - node.parent = parent; - if (node.contents != -1) return; - Mod_SetParent(node.children[0], node); - Mod_SetParent(node.children[1], node); - } - - /* - ================= - Mod_LoadNodes - ================= - */ - void Mod_LoadNodes(lump_t l) - { - int i, j, count, p; - qfiles.dnode_t in; - mnode_t[] out; - - if ((l.filelen % qfiles.dnode_t.SIZE) != 0) - Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); - - count = l.filelen / qfiles.dnode_t.SIZE; - // out = Hunk_Alloc ( count*sizeof(*out)); - out = new mnode_t[count]; - - loadmodel.nodes = out; - loadmodel.numnodes = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - // initialize the tree array - for ( i=0 ; i<count ; i++) out[i] = new mnode_t(); // do first before linking - - // fill and link the nodes - for ( i=0 ; i<count ; i++) - { - in = new qfiles.dnode_t(bb); - for (j=0 ; j<3 ; j++) - { - out[i].mins[j] = in.mins[j]; - out[i].maxs[j] = in.maxs[j]; - } - - p = in.planenum; - out[i].plane = loadmodel.planes[p]; - - out[i].firstsurface = in.firstface; - out[i].numsurfaces = in.numfaces; - out[i].contents = -1; // differentiate from leafs - - for (j=0 ; j<2 ; j++) - { - p = in.children[j]; - if (p >= 0) - out[i].children[j] = loadmodel.nodes[p]; - else - out[i].children[j] = loadmodel.leafs[-1 - p]; // mleaf_t extends mnode_t - } - } - - Mod_SetParent(loadmodel.nodes[0], null); // sets nodes and leafs - } - - /* - ================= - Mod_LoadLeafs - ================= - */ - void Mod_LoadLeafs(lump_t l) - { - qfiles.dleaf_t in; - mleaf_t[] out; - int i, j, count, p; - - if ((l.filelen % qfiles.dleaf_t.SIZE) != 0) - Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); - - count = l.filelen / qfiles.dleaf_t.SIZE; - // out = Hunk_Alloc ( count*sizeof(*out)); - out = new mleaf_t[count]; - - loadmodel.leafs = out; - loadmodel.numleafs = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - for ( i=0 ; i<count ; i++) - { - in = new qfiles.dleaf_t(bb); - out[i] = new mleaf_t(); - for (j=0 ; j<3 ; j++) - { - out[i].mins[j] = in.mins[j]; - out[i].maxs[j] = in.maxs[j]; - - } - - out[i].contents = in.contents; - out[i].cluster = in.cluster; - out[i].area = in.area; - - out[i].setMarkSurface(in.firstleafface, loadmodel.marksurfaces); - out[i].nummarksurfaces = in.numleaffaces; - } - } - - - /* - ================= - Mod_LoadMarksurfaces - ================= - */ - void Mod_LoadMarksurfaces(lump_t l) - { - int i, j, count; - - msurface_t[] out; - - if ((l.filelen % Defines.SIZE_OF_SHORT) != 0) - Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); - count = l.filelen / Defines.SIZE_OF_SHORT; - // out = Hunk_Alloc ( count*sizeof(*out)); - out = new msurface_t[count]; - - loadmodel.marksurfaces = out; - loadmodel.nummarksurfaces = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - for ( i=0 ; i<count ; i++) - { - j = bb.getShort(); - if (j < 0 || j >= loadmodel.numsurfaces) - Com.Error(Defines.ERR_DROP, "Mod_ParseMarksurfaces: bad surface number"); - - out[i] = loadmodel.surfaces[j]; - } - } - - - /* - ================= - Mod_LoadSurfedges - ================= - */ - void Mod_LoadSurfedges(lump_t l) - { - int i, count; - int[] offsets; - - if ( (l.filelen % Defines.SIZE_OF_INT) != 0) - Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); - - count = l.filelen / Defines.SIZE_OF_INT; - if (count < 1 || count >= Defines.MAX_MAP_SURFEDGES) - Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: bad surfedges count in " + loadmodel.name + ": " + count); - - offsets = new int[count]; - - loadmodel.surfedges = offsets; - loadmodel.numsurfedges = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - for ( i=0 ; i<count ; i++) offsets[i] = bb.getInt(); - } - - - /* - ================= - Mod_LoadPlanes - ================= - */ - void Mod_LoadPlanes(lump_t l) - { - int i, j; - cplane_t[] out; - qfiles.dplane_t in; - int count; - int bits; - - if ((l.filelen % qfiles.dplane_t.SIZE) != 0) - Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); - - count = l.filelen / qfiles.dplane_t.SIZE; - // out = Hunk_Alloc ( count*2*sizeof(*out)); - out = new cplane_t[count * 2]; - for (i = 0; i < count; i++) { - out[i] = new cplane_t(); - } - - loadmodel.planes = out; - loadmodel.numplanes = count; - - ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); - bb.order(ByteOrder.LITTLE_ENDIAN); - - for ( i=0 ; i<count ; i++) - { - bits = 0; - in = new qfiles.dplane_t(bb); - for (j=0 ; j<3 ; j++) - { - out[i].normal[j] = in.normal[j]; - if (out[i].normal[j] < 0) - bits |= (1<<j); - } - - out[i].dist = in.dist; - out[i].type = (byte)in.type; - out[i].signbits = (byte)bits; - } - } - - /* - ================= - Mod_LoadBrushModel - ================= - */ - void Mod_LoadBrushModel(model_t mod, ByteBuffer buffer) - { - int i; - qfiles.dheader_t header; - mmodel_t bm; - - loadmodel.type = mod_brush; - if (loadmodel != mod_known[0]) - Com.Error(Defines.ERR_DROP, "Loaded a brush model after the world"); - - header = new qfiles.dheader_t(buffer); - - i = header.version; - if (i != Defines.BSPVERSION) - Com.Error (Defines.ERR_DROP, "Mod_LoadBrushModel: " + mod.name + " has wrong version number (" + i + " should be " + Defines.BSPVERSION + ")"); - - mod_base = fileBuffer; //(byte *)header; - - // load into heap - Mod_LoadVertexes(header.lumps[Defines.LUMP_VERTEXES]); // ok - Mod_LoadEdges(header.lumps[Defines.LUMP_EDGES]); // ok - Mod_LoadSurfedges(header.lumps[Defines.LUMP_SURFEDGES]); // ok - Mod_LoadLighting(header.lumps[Defines.LUMP_LIGHTING]); // ok - Mod_LoadPlanes(header.lumps[Defines.LUMP_PLANES]); // ok - Mod_LoadTexinfo(header.lumps[Defines.LUMP_TEXINFO]); // ok - Mod_LoadFaces(header.lumps[Defines.LUMP_FACES]); // ok - Mod_LoadMarksurfaces(header.lumps[Defines.LUMP_LEAFFACES]); - Mod_LoadVisibility(header.lumps[Defines.LUMP_VISIBILITY]); // ok - Mod_LoadLeafs(header.lumps[Defines.LUMP_LEAFS]); // ok - Mod_LoadNodes(header.lumps[Defines.LUMP_NODES]); // ok - Mod_LoadSubmodels(header.lumps[Defines.LUMP_MODELS]); - mod.numframes = 2; // regular and alternate animation - - // - // set up the submodels - // - model_t starmod; - - for (i=0 ; i<mod.numsubmodels ; i++) - { - - bm = mod.submodels[i]; - starmod = mod_inline[i] = loadmodel.copy(); - - starmod.firstmodelsurface = bm.firstface; - starmod.nummodelsurfaces = bm.numfaces; - starmod.firstnode = bm.headnode; - if (starmod.firstnode >= loadmodel.numnodes) - Com.Error(Defines.ERR_DROP, "Inline model " + i + " has bad firstnode"); - - Math3D.VectorCopy(bm.maxs, starmod.maxs); - Math3D.VectorCopy(bm.mins, starmod.mins); - starmod.radius = bm.radius; - - if (i == 0) - loadmodel = starmod.copy(); - - starmod.numleafs = bm.visleafs; - } - } - - /* - ============================================================================== - - ALIAS MODELS - - ============================================================================== - */ - - /* - ================= - Mod_LoadAliasModel - ================= - */ - void Mod_LoadAliasModel (model_t mod, ByteBuffer buffer) - { - int i, j; - qfiles.dmdl_t pheader; - qfiles.dstvert_t[] poutst; - qfiles.dtriangle_t[] pouttri; - qfiles.daliasframe_t[] poutframe; - int[] poutcmd; - - pheader = new qfiles.dmdl_t(buffer); - - if (pheader.version != qfiles.ALIAS_VERSION) - Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)", - new Vargs(3).add(mod.name).add(pheader.version).add(qfiles.ALIAS_VERSION)); - - if (pheader.skinheight > MAX_LBM_HEIGHT) - Com.Error(Defines.ERR_DROP, "model "+ mod.name +" has a skin taller than " + MAX_LBM_HEIGHT); - - if (pheader.num_xyz <= 0) - Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no vertices"); - - if (pheader.num_xyz > qfiles.MAX_VERTS) - Com.Error(Defines.ERR_DROP, "model " + mod.name +" has too many vertices"); - - if (pheader.num_st <= 0) - Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no st vertices"); - - if (pheader.num_tris <= 0) - Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no triangles"); - - if (pheader.num_frames <= 0) - Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no frames"); - - // - // load base s and t vertices (not used in gl version) - // - poutst = new qfiles.dstvert_t[pheader.num_st]; - buffer.position(pheader.ofs_st); - for (i=0 ; i<pheader.num_st ; i++) - { - poutst[i] = new qfiles.dstvert_t(buffer); - } - - // - // load triangle lists - // - pouttri = new qfiles.dtriangle_t[pheader.num_tris]; - buffer.position(pheader.ofs_tris); - for (i=0 ; i<pheader.num_tris ; i++) - { - pouttri[i] = new qfiles.dtriangle_t(buffer); - } - - // - // load the frames - // - poutframe = new qfiles.daliasframe_t[pheader.num_frames]; - buffer.position(pheader.ofs_frames); - for (i=0 ; i<pheader.num_frames ; i++) - { - poutframe[i] = new qfiles.daliasframe_t(buffer); - // verts are all 8 bit, so no swapping needed - poutframe[i].verts = new int[pheader.num_xyz]; - for (int k=0; k < pheader.num_xyz; k++) { - poutframe[i].verts[k] = buffer.getInt(); - } - } - - mod.type = mod_alias; - - // - // load the glcmds - // - poutcmd = new int[pheader.num_glcmds]; - buffer.position(pheader.ofs_glcmds); - for (i=0 ; i<pheader.num_glcmds ; i++) - poutcmd[i] = buffer.getInt(); // LittleLong (pincmd[i]); - - // register all skins - String[] skinNames = new String[pheader.num_skins]; - byte[] nameBuf = new byte[qfiles.MAX_SKINNAME]; - buffer.position(pheader.ofs_skins); - for (i=0 ; i<pheader.num_skins ; i++) - { - buffer.get(nameBuf); - skinNames[i] = new String(nameBuf); - int n = skinNames[i].indexOf('\0'); - if (n > -1) { - skinNames[i] = skinNames[i].substring(0, n); - } - mod.skins[i] = GL_FindImage(skinNames[i], it_skin); - } - - // set the model arrays - pheader.skinNames = skinNames; // skin names - pheader.stVerts = poutst; // textur koordinaten - pheader.triAngles = pouttri; // dreiecke - pheader.glCmds = poutcmd; // STRIP or FAN - pheader.aliasFrames = poutframe; // frames mit vertex array - - mod.extradata = pheader; - - mod.mins[0] = -32; - mod.mins[1] = -32; - mod.mins[2] = -32; - mod.maxs[0] = 32; - mod.maxs[1] = 32; - mod.maxs[2] = 32; - - precompileGLCmds(pheader); - } - - /* - ============================================================================== - - SPRITE MODELS - - ============================================================================== - */ - - /* - ================= - Mod_LoadSpriteModel - ================= - */ - void Mod_LoadSpriteModel(model_t mod, ByteBuffer buffer) - { - qfiles.dsprite_t sprout = new qfiles.dsprite_t(buffer); - - if (sprout.version != qfiles.SPRITE_VERSION) - Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)", - new Vargs(3).add(mod.name).add(sprout.version).add(qfiles.SPRITE_VERSION)); - - if (sprout.numframes > qfiles.MAX_MD2SKINS) - Com.Error(Defines.ERR_DROP, "%s has too many frames (%i > %i)", - new Vargs(3).add(mod.name).add(sprout.numframes).add(qfiles.MAX_MD2SKINS)); - - for (int i=0 ; i<sprout.numframes ; i++) - { - mod.skins[i] = GL_FindImage(sprout.frames[i].name, it_sprite); - } - - mod.type = mod_sprite; - mod.extradata = sprout; - } - -// ============================================================================= - - /* - @@@@@@@@@@@@@@@@@@@@@ - R_BeginRegistration - - Specifies the model that will be used as the world - @@@@@@@@@@@@@@@@@@@@@ - */ - protected void R_BeginRegistration(String model) - { - resetModelArrays(); - Polygon.reset(); - - cvar_t flushmap; - - registration_sequence++; - r_oldviewcluster = -1; // force markleafs - - String fullname = "maps/" + model + ".bsp"; - - // explicitly free the old map if different - // this guarantees that mod_known[0] is the world map - flushmap = Cvar.Get("flushmap", "0", 0); - if ( !mod_known[0].name.equals(fullname) || flushmap.value != 0.0f) - Mod_Free(mod_known[0]); - r_worldmodel = Mod_ForName(fullname, true); - - r_viewcluster = -1; - } - - - /* - @@@@@@@@@@@@@@@@@@@@@ - R_RegisterModel - - @@@@@@@@@@@@@@@@@@@@@ - */ - protected model_t R_RegisterModel(String name) - { - model_t mod = null; - int i; - qfiles.dsprite_t sprout; - qfiles.dmdl_t pheader; - - mod = Mod_ForName(name, false); - if (mod != null) - { - mod.registration_sequence = registration_sequence; - - // register any images used by the models - if (mod.type == mod_sprite) - { - sprout = (qfiles.dsprite_t)mod.extradata; - for (i=0 ; i<sprout.numframes ; i++) - mod.skins[i] = GL_FindImage(sprout.frames[i].name, it_sprite); - } - else if (mod.type == mod_alias) - { - pheader = (qfiles.dmdl_t)mod.extradata; - for (i=0 ; i<pheader.num_skins ; i++) - mod.skins[i] = GL_FindImage(pheader.skinNames[i], it_skin); - // PGM - mod.numframes = pheader.num_frames; - // PGM - } - else if (mod.type == mod_brush) - { - for (i=0 ; i<mod.numtexinfo ; i++) - mod.texinfo[i].image.registration_sequence = registration_sequence; - } - } - return mod; - } - - - /* - @@@@@@@@@@@@@@@@@@@@@ - R_EndRegistration - - @@@@@@@@@@@@@@@@@@@@@ - */ - protected void R_EndRegistration() - { - model_t mod; - - for (int i=0; i<mod_numknown ; i++) - { - mod = mod_known[i]; - if (mod.name.length() == 0) - continue; - if (mod.registration_sequence != registration_sequence) - { // don't need this model - Mod_Free(mod); - } else { - // precompile AliasModels - if (mod.type == mod_alias) - precompileGLCmds((qfiles.dmdl_t)mod.extradata); - } - } - GL_FreeUnusedImages(); - //modelMemoryUsage(); - } - - -// ============================================================================= - - - /* - ================ - Mod_Free - ================ - */ - void Mod_Free (model_t mod) - { - mod.clear(); - } - - /* - ================ - Mod_FreeAll - ================ - */ - void Mod_FreeAll() - { - for (int i=0 ; i<mod_numknown ; i++) - { - if (mod_known[i].extradata != null) - Mod_Free(mod_known[i]); - } - } - - /* - * new functions for vertex array handling - */ - static final int MODEL_BUFFER_SIZE = 50000; - static FloatBuffer globalModelTextureCoordBuf = BufferUtils.createFloatBuffer(MODEL_BUFFER_SIZE * 2); - static IntBuffer globalModelVertexIndexBuf = BufferUtils.createIntBuffer(MODEL_BUFFER_SIZE); - - void precompileGLCmds(qfiles.dmdl_t model) { - model.textureCoordBuf = globalModelTextureCoordBuf.slice(); - model.vertexIndexBuf = globalModelVertexIndexBuf.slice(); - Vector tmp = new Vector(); - - int count = 0; - int[] order = model.glCmds; - int orderIndex = 0; - while (true) - { - // get the vertex count and primitive type - count = order[orderIndex++]; - if (count == 0) - break; // done - - tmp.addElement(new Integer(count)); - - if (count < 0) - { - count = -count; - //gl.glBegin (GL.GL_TRIANGLE_FAN); - } - else - { - //gl.glBegin (GL.GL_TRIANGLE_STRIP); - } - - do { - // texture coordinates come from the draw list - globalModelTextureCoordBuf.put(Float.intBitsToFloat(order[orderIndex + 0])); - globalModelTextureCoordBuf.put(Float.intBitsToFloat(order[orderIndex + 1])); - globalModelVertexIndexBuf.put(order[orderIndex + 2]); - - orderIndex += 3; - } while (--count != 0); - } - - int size = tmp.size(); - - model.counts = new int[size]; - model.indexElements = new IntBuffer[size]; - - count = 0; - int pos = 0; - for (int i = 0; i < model.counts.length; i++) { - count = ((Integer)tmp.get(i)).intValue(); - model.counts[i] = count; - - count = (count < 0) ? -count : count; - model.vertexIndexBuf.position(pos); - model.indexElements[i] = model.vertexIndexBuf.slice(); - model.indexElements[i].limit(count); - pos += count; - } - } - - static void resetModelArrays() { - globalModelTextureCoordBuf.rewind(); - globalModelVertexIndexBuf.rewind(); - } - - static void modelMemoryUsage() { - System.out.println("AliasModels: globalVertexBuffer size " + globalModelVertexIndexBuf.position()); - } -} diff --git a/src/jake2/render/lwjgl/Polygon.java b/src/jake2/render/lwjgl/Polygon.java deleted file mode 100644 index 8d1a444..0000000 --- a/src/jake2/render/lwjgl/Polygon.java +++ /dev/null @@ -1,159 +0,0 @@ -/* - * Polygon.java - * Copyright (C) 2003 - * - * $Id: Polygon.java,v 1.2 2005-01-10 00:12:00 cawe Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.lwjgl; - -import jake2.render.glpoly_t; -import jake2.util.Lib; - -import java.nio.FloatBuffer; - -/** - * Polygon - * - * @author cwei - */ -public final class Polygon extends glpoly_t { - - private final static int MAX_POLYS = 20000; - private final static int MAX_BUFFER_VERTICES = 120000; - - // backup for s1 scrolling - private static float[] s1_old = new float[MAX_VERTICES]; - - private static FloatBuffer buffer = Lib.newFloatBuffer(MAX_BUFFER_VERTICES * STRIDE); - private static int bufferIndex = 0; - private static int polyCount = 0; - private static Polygon[] polyCache = new Polygon[MAX_POLYS]; - static { - for (int i = 0; i < polyCache.length; i++) { - polyCache[i] = new Polygon(); - } - } - - static glpoly_t create(int numverts) { - Polygon poly = polyCache[polyCount++]; - poly.clear(); - poly.numverts = numverts; - poly.pos = bufferIndex; - bufferIndex += numverts; - return poly; - } - - static void reset() { - polyCount = 0; - bufferIndex = 0; - } - - static FloatBuffer getInterleavedBuffer() { - return (FloatBuffer)buffer.rewind(); - } - - private Polygon() { - } - - private final void clear() { - next = null; - chain = null; - numverts = 0; - flags = 0; - } - - // the interleaved buffer has the format: - // textureCoord0 (index 0, 1) - // vertex (index 2, 3, 4) - // textureCoord1 (index 5, 6) - - public final float x(int index) { - return buffer.get((index + pos) * 7 + 2); - } - - public final void x(int index, float value) { - buffer.put((index + pos) * 7 + 2, value); - } - - public final float y(int index) { - return buffer.get((index + pos) * 7 + 3); - } - - public final void y(int index, float value) { - buffer.put((index + pos) * 7 + 3, value); - } - - public final float z(int index) { - return buffer.get((index + pos) * 7 + 4); - } - - public final void z(int index, float value) { - buffer.put((index + pos) * 7 + 4, value); - } - - public final float s1(int index) { - return buffer.get((index + pos) * 7 + 0); - } - - public final void s1(int index, float value) { - buffer.put((index + pos) * 7 + 0, value); - } - - public final float t1(int index) { - return buffer.get((index + pos) * 7 + 1); - } - - public final void t1(int index, float value) { - buffer.put((index + pos) * 7 + 1, value); - } - - public final float s2(int index) { - return buffer.get((index + pos) * 7 + 5); - } - - public final void s2(int index, float value) { - buffer.put((index + pos) * 7 + 5, value); - } - - public final float t2(int index) { - return buffer.get((index + pos) * 7 + 6); - } - - public final void t2(int index, float value) { - buffer.put((index + pos) * 7 + 6, value); - } - - public final void beginScrolling(float scroll) { - int index = pos * 7; - for (int i = 0; i < numverts; i++, index+=7) { - scroll += s1_old[i] = buffer.get(index); - buffer.put(index, scroll); - } - } - - public final void endScrolling() { - int index = pos * 7; - for (int i = 0; i < numverts; i++, index+=7) { - buffer.put(index, s1_old[i]); - } - } -}
\ No newline at end of file diff --git a/src/jake2/render/lwjgl/Surf.java b/src/jake2/render/lwjgl/Surf.java deleted file mode 100644 index 3ab5ae7..0000000 --- a/src/jake2/render/lwjgl/Surf.java +++ /dev/null @@ -1,1336 +0,0 @@ -/* - * Surf.java - * Copyright (C) 2003 - * - * $Id: Surf.java,v 1.9 2005-06-08 21:27:10 cawe Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.lwjgl; - -import jake2.Defines; -import jake2.client.*; -import jake2.game.cplane_t; -import jake2.qcommon.Com; -import jake2.render.*; -import jake2.util.Lib; -import jake2.util.Math3D; - -import java.nio.*; -import java.util.Arrays; - -import org.lwjgl.BufferUtils; -import org.lwjgl.opengl.GL11; - -/** - * Surf - * - * @author cwei - */ -public abstract class Surf extends Draw { - - // GL_RSURF.C: surface-related refresh code - float[] modelorg = {0, 0, 0}; // relative to viewpoint - - msurface_t r_alpha_surfaces; - - static final int DYNAMIC_LIGHT_WIDTH = 128; - static final int DYNAMIC_LIGHT_HEIGHT = 128; - - static final int LIGHTMAP_BYTES = 4; - - static final int BLOCK_WIDTH = 128; - static final int BLOCK_HEIGHT = 128; - - static final int MAX_LIGHTMAPS = 128; - - int c_visible_lightmaps; - int c_visible_textures; - - static final int GL_LIGHTMAP_FORMAT = GL11.GL_RGBA; - - static class gllightmapstate_t - { - int internal_format; - int current_lightmap_texture; - - msurface_t[] lightmap_surfaces = new msurface_t[MAX_LIGHTMAPS]; - int[] allocated = new int[BLOCK_WIDTH]; - - // the lightmap texture data needs to be kept in - // main memory so texsubimage can update properly - //byte[] lightmap_buffer = new byte[4 * BLOCK_WIDTH * BLOCK_HEIGHT]; - IntBuffer lightmap_buffer = Lib.newIntBuffer(BLOCK_WIDTH * BLOCK_HEIGHT, ByteOrder.LITTLE_ENDIAN); - - public gllightmapstate_t() { - for (int i = 0; i < MAX_LIGHTMAPS; i++) - lightmap_surfaces[i] = new msurface_t(); - } - - public void clearLightmapSurfaces() { - for (int i = 0; i < MAX_LIGHTMAPS; i++) - // TODO lightmap_surfaces[i].clear(); - lightmap_surfaces[i] = new msurface_t(); - } - - } - - gllightmapstate_t gl_lms = new gllightmapstate_t(); - - // Model.java - abstract byte[] Mod_ClusterPVS(int cluster, model_t model); - // Warp.java - abstract void R_DrawSkyBox(); - abstract void R_AddSkySurface(msurface_t surface); - abstract void R_ClearSkyBox(); - abstract void EmitWaterPolys(msurface_t fa); - // Light.java - abstract void R_MarkLights (dlight_t light, int bit, mnode_t node); - abstract void R_SetCacheState( msurface_t surf ); - abstract void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride); - - /* - ============================================================= - - BRUSH MODELS - - ============================================================= - */ - - /** - * R_TextureAnimation - * Returns the proper texture for a given time and base texture - */ - image_t R_TextureAnimation(mtexinfo_t tex) - { - if (tex.next == null) - return tex.image; - - int c = currententity.frame % tex.numframes; - while (c != 0) - { - tex = tex.next; - c--; - } - - return tex.image; - } - - /** - * DrawGLPoly - */ - void DrawGLPoly(glpoly_t p) - { - gl.glDrawArrays(GL11.GL_POLYGON, p.pos, p.numverts); - } - - /** - * DrawGLFlowingPoly - * version that handles scrolling texture - */ - void DrawGLFlowingPoly(glpoly_t p) - { - float scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) ); - if(scroll == 0.0f) - scroll = -64.0f; - p.beginScrolling(scroll); - gl.glDrawArrays(GL11.GL_POLYGON, p.pos, p.numverts); - p.endScrolling(); - } - - /** - * R_DrawTriangleOutlines - */ - void R_DrawTriangleOutlines() - { - if (gl_showtris.value == 0) - return; - - gl.glDisable(GL11.GL_TEXTURE_2D); - gl.glDisable(GL11.GL_DEPTH_TEST); - gl.glColor4f(1, 1, 1, 1); - - msurface_t surf; - glpoly_t p; - int j; - for (int i = 0; i < MAX_LIGHTMAPS; i++) { - for (surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain) { - for (p = surf.polys; p != null; p = p.chain) { - for (j = 2; j < p.numverts; j++) { - gl.glBegin(GL11.GL_LINE_STRIP); - gl.glVertex3f(p.x(0), p.y(0), p.z(0)); - gl.glVertex3f(p.x(j-1), p.y(j-1), p.z(j-1)); - gl.glVertex3f(p.x(j), p.y(j), p.z(j)); - gl.glVertex3f(p.x(0), p.y(0), p.z(0)); - gl.glEnd(); - } - } - } - } - - gl.glEnable(GL11.GL_DEPTH_TEST); - gl.glEnable(GL11.GL_TEXTURE_2D); - } - - private final IntBuffer temp2 = Lib.newIntBuffer(34 * 34, ByteOrder.LITTLE_ENDIAN); - - /** - * R_RenderBrushPoly - */ - void R_RenderBrushPoly(msurface_t fa) - { - c_brush_polys++; - - image_t image = R_TextureAnimation(fa.texinfo); - - if ((fa.flags & Defines.SURF_DRAWTURB) != 0) - { - GL_Bind( image.texnum ); - - // warp texture, no lightmaps - GL_TexEnv( GL11.GL_MODULATE ); - gl.glColor4f( gl_state.inverse_intensity, - gl_state.inverse_intensity, - gl_state.inverse_intensity, - 1.0F ); - EmitWaterPolys (fa); - GL_TexEnv( GL11.GL_REPLACE ); - - return; - } - else - { - GL_Bind( image.texnum ); - GL_TexEnv( GL11.GL_REPLACE ); - } - - // ====== - // PGM - if((fa.texinfo.flags & Defines.SURF_FLOWING) != 0) - DrawGLFlowingPoly(fa.polys); - else - DrawGLPoly (fa.polys); - // PGM - // ====== - - // ersetzt goto - boolean gotoDynamic = false; - /* - ** check for lightmap modification - */ - int maps; - for ( maps = 0; maps < Defines.MAXLIGHTMAPS && fa.styles[maps] != (byte)255; maps++ ) - { - if ( r_newrefdef.lightstyles[fa.styles[maps] & 0xFF].white != fa.cached_light[maps] ) { - gotoDynamic = true; - break; - } - } - - // this is a hack from cwei - if (maps == 4) maps--; - - // dynamic this frame or dynamic previously - boolean is_dynamic = false; - if ( gotoDynamic || ( fa.dlightframe == r_framecount ) ) - { - // label dynamic: - if ( gl_dynamic.value != 0 ) - { - if (( fa.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP ) ) == 0) - { - is_dynamic = true; - } - } - } - - if ( is_dynamic ) - { - if ( ( (fa.styles[maps] & 0xFF) >= 32 || fa.styles[maps] == 0 ) && ( fa.dlightframe != r_framecount ) ) - { - // ist ersetzt durch temp2: unsigned temp[34*34]; - int smax, tmax; - - smax = (fa.extents[0]>>4)+1; - tmax = (fa.extents[1]>>4)+1; - - R_BuildLightMap( fa, temp2, smax); - R_SetCacheState( fa ); - - GL_Bind( gl_state.lightmap_textures + fa.lightmaptexturenum ); - - gl.glTexSubImage2D( GL11.GL_TEXTURE_2D, 0, - fa.light_s, fa.light_t, - smax, tmax, - GL_LIGHTMAP_FORMAT, - GL11.GL_UNSIGNED_BYTE, temp2 ); - - fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum]; - gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa; - } - else - { - fa.lightmapchain = gl_lms.lightmap_surfaces[0]; - gl_lms.lightmap_surfaces[0] = fa; - } - } - else - { - fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum]; - gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa; - } - } - - - /** - * R_DrawAlphaSurfaces - * Draw water surfaces and windows. - * The BSP tree is waled front to back, so unwinding the chain - * of alpha_surfaces will draw back to front, giving proper ordering. - */ - void R_DrawAlphaSurfaces() - { - r_world_matrix.clear(); - // - // go back to the world matrix - // - gl.glLoadMatrix(r_world_matrix); - - gl.glEnable (GL11.GL_BLEND); - GL_TexEnv(GL11.GL_MODULATE ); - - - // the textures are prescaled up for a better lighting range, - // so scale it back down - float intens = gl_state.inverse_intensity; - - gl.glInterleavedArrays(GL11.GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf); - - for (msurface_t s = r_alpha_surfaces ; s != null ; s=s.texturechain) - { - GL_Bind(s.texinfo.image.texnum); - c_brush_polys++; - if ((s.texinfo.flags & Defines.SURF_TRANS33) != 0) - gl.glColor4f (intens, intens, intens, 0.33f); - else if ((s.texinfo.flags & Defines.SURF_TRANS66) != 0) - gl.glColor4f (intens, intens, intens, 0.66f); - else - gl.glColor4f (intens,intens,intens,1); - if ((s.flags & Defines.SURF_DRAWTURB) != 0) - EmitWaterPolys(s); - else if((s.texinfo.flags & Defines.SURF_FLOWING) != 0) // PGM 9/16/98 - DrawGLFlowingPoly(s.polys); // PGM - else - DrawGLPoly(s.polys); - } - - GL_TexEnv( GL11.GL_REPLACE ); - gl.glColor4f (1,1,1,1); - gl.glDisable (GL11.GL_BLEND); - - r_alpha_surfaces = null; - } - - /** - * DrawTextureChains - */ - void DrawTextureChains() - { - c_visible_textures = 0; - - msurface_t s; - image_t image; - int i; - for (i = 0; i < numgltextures ; i++) - { - image = gltextures[i]; - - if (image.registration_sequence == 0) - continue; - if (image.texturechain == null) - continue; - c_visible_textures++; - - for ( s = image.texturechain; s != null ; s=s.texturechain) - { - if ( ( s.flags & Defines.SURF_DRAWTURB) == 0 ) - R_RenderBrushPoly(s); - } - } - - GL_EnableMultitexture( false ); - for (i = 0; i < numgltextures ; i++) - { - image = gltextures[i]; - - if (image.registration_sequence == 0) - continue; - s = image.texturechain; - if (s == null) - continue; - - for ( ; s != null ; s=s.texturechain) - { - if ( (s.flags & Defines.SURF_DRAWTURB) != 0 ) - R_RenderBrushPoly(s); - } - - image.texturechain = null; - } - - GL_TexEnv( GL11.GL_REPLACE ); - } - - // direct buffer - private final IntBuffer temp = Lib.newIntBuffer(128 * 128, ByteOrder.LITTLE_ENDIAN); - - /** - * GL_RenderLightmappedPoly - * @param surf - */ - void GL_RenderLightmappedPoly( msurface_t surf ) - { - - // ersetzt goto - boolean gotoDynamic = false; - int map; - for ( map = 0; map < Defines.MAXLIGHTMAPS && (surf.styles[map] != (byte)255); map++ ) - { - if ( r_newrefdef.lightstyles[surf.styles[map] & 0xFF].white != surf.cached_light[map] ) { - gotoDynamic = true; - break; - } - } - - // this is a hack from cwei - if (map == 4) map--; - - // dynamic this frame or dynamic previously - boolean is_dynamic = false; - if ( gotoDynamic || ( surf.dlightframe == r_framecount ) ) - { - // label dynamic: - if ( gl_dynamic.value != 0 ) - { - if ( (surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP )) == 0 ) - { - is_dynamic = true; - } - } - } - - glpoly_t p; - FloatBuffer texCoord = globalPolygonInterleavedBuf; - image_t image = R_TextureAnimation( surf.texinfo ); - int lmtex = surf.lightmaptexturenum; - - if ( is_dynamic ) - { - // ist raus gezogen worden int[] temp = new int[128*128]; - int smax, tmax; - - if ( ( (surf.styles[map] & 0xFF) >= 32 || surf.styles[map] == 0 ) && ( surf.dlightframe != r_framecount ) ) - { - smax = (surf.extents[0]>>4)+1; - tmax = (surf.extents[1]>>4)+1; - - R_BuildLightMap( surf, temp, smax); - R_SetCacheState( surf ); - - GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + surf.lightmaptexturenum ); - - lmtex = surf.lightmaptexturenum; - - gl.glTexSubImage2D( GL11.GL_TEXTURE_2D, 0, - surf.light_s, surf.light_t, - smax, tmax, - GL_LIGHTMAP_FORMAT, - GL11.GL_UNSIGNED_BYTE, temp ); - - } - else - { - smax = (surf.extents[0]>>4)+1; - tmax = (surf.extents[1]>>4)+1; - - R_BuildLightMap( surf, temp, smax); - - GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + 0 ); - - lmtex = 0; - - gl.glTexSubImage2D( GL11.GL_TEXTURE_2D, 0, - surf.light_s, surf.light_t, - smax, tmax, - GL_LIGHTMAP_FORMAT, - GL11.GL_UNSIGNED_BYTE, temp ); - - } - - c_brush_polys++; - - GL_MBind( GL_TEXTURE0, image.texnum ); - GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + lmtex ); - - // ========== - // PGM - if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0) - { - float scroll; - - scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) ); - if(scroll == 0.0f) - scroll = -64.0f; - - for ( p = surf.polys; p != null; p = p.chain ) - { - p.beginScrolling(scroll); - gl.glDrawArrays(GL11.GL_POLYGON, p.pos, p.numverts); - p.endScrolling(); - } - } - else - { - for ( p = surf.polys; p != null; p = p.chain ) - { - gl.glDrawArrays(GL11.GL_POLYGON, p.pos, p.numverts); - } - } - // PGM - // ========== - } - else - { - c_brush_polys++; - - GL_MBind( GL_TEXTURE0, image.texnum ); - GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + lmtex); - - // ========== - // PGM - if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0) - { - float scroll; - - scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) ); - if(scroll == 0.0) - scroll = -64.0f; - - for ( p = surf.polys; p != null; p = p.chain ) - { - p.beginScrolling(scroll); - gl.glDrawArrays(GL11.GL_POLYGON, p.pos, p.numverts); - p.endScrolling(); - } - } - else - { - // PGM - // ========== - for ( p = surf.polys; p != null; p = p.chain ) - { - gl.glDrawArrays(GL11.GL_POLYGON, p.pos, p.numverts); - } - - // ========== - // PGM - } - // PGM - // ========== - } - } - - /** - * R_DrawInlineBModel - */ - void R_DrawInlineBModel() - { - // calculate dynamic lighting for bmodel - if ( gl_flashblend.value == 0 ) - { - dlight_t lt; - for (int k=0 ; k<r_newrefdef.num_dlights ; k++) - { - lt = r_newrefdef.dlights[k]; - R_MarkLights(lt, 1<<k, currentmodel.nodes[currentmodel.firstnode]); - } - } - - // psurf = ¤tmodel->surfaces[currentmodel->firstmodelsurface]; - int psurfp = currentmodel.firstmodelsurface; - msurface_t[] surfaces = currentmodel.surfaces; - //psurf = surfaces[psurfp]; - - if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 ) - { - gl.glEnable (GL11.GL_BLEND); - gl.glColor4f (1,1,1,0.25f); - GL_TexEnv( GL11.GL_MODULATE ); - } - - // - // draw texture - // - msurface_t psurf; - cplane_t pplane; - float dot; - for (int i=0 ; i<currentmodel.nummodelsurfaces ; i++) - { - psurf = surfaces[psurfp++]; - // find which side of the node we are on - pplane = psurf.plane; - - dot = Math3D.DotProduct(modelorg, pplane.normal) - pplane.dist; - - // draw the polygon - if (((psurf.flags & Defines.SURF_PLANEBACK) != 0 && (dot < -BACKFACE_EPSILON)) || - ((psurf.flags & Defines.SURF_PLANEBACK) == 0 && (dot > BACKFACE_EPSILON))) - { - if ((psurf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0 ) - { // add to the translucent chain - psurf.texturechain = r_alpha_surfaces; - r_alpha_surfaces = psurf; - } - else if ( (psurf.flags & Defines.SURF_DRAWTURB) == 0 ) - { - GL_RenderLightmappedPoly( psurf ); - } - else - { - GL_EnableMultitexture( false ); - R_RenderBrushPoly( psurf ); - GL_EnableMultitexture( true ); - } - } - } - - if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 ) { - gl.glDisable (GL11.GL_BLEND); - gl.glColor4f (1,1,1,1); - GL_TexEnv( GL11.GL_REPLACE ); - } - } - - // stack variable - private final float[] mins = {0, 0, 0}; - private final float[] maxs = {0, 0, 0}; - private final float[] org = {0, 0, 0}; - private final float[] forward = {0, 0, 0}; - private final float[] right = {0, 0, 0}; - private final float[] up = {0, 0, 0}; - /** - * R_DrawBrushModel - */ - void R_DrawBrushModel(entity_t e) - { - if (currentmodel.nummodelsurfaces == 0) - return; - - currententity = e; - gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1; - - boolean rotated; - if (e.angles[0] != 0 || e.angles[1] != 0 || e.angles[2] != 0) - { - rotated = true; - for (int i=0 ; i<3 ; i++) - { - mins[i] = e.origin[i] - currentmodel.radius; - maxs[i] = e.origin[i] + currentmodel.radius; - } - } - else - { - rotated = false; - Math3D.VectorAdd(e.origin, currentmodel.mins, mins); - Math3D.VectorAdd(e.origin, currentmodel.maxs, maxs); - } - - if (R_CullBox(mins, maxs)) return; - - gl.glColor3f (1,1,1); - - // memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); - - // TODO wird beim multitexturing nicht gebraucht - //gl_lms.clearLightmapSurfaces(); - - Math3D.VectorSubtract (r_newrefdef.vieworg, e.origin, modelorg); - if (rotated) - { - Math3D.VectorCopy (modelorg, org); - Math3D.AngleVectors (e.angles, forward, right, up); - modelorg[0] = Math3D.DotProduct (org, forward); - modelorg[1] = -Math3D.DotProduct (org, right); - modelorg[2] = Math3D.DotProduct (org, up); - } - - gl.glPushMatrix(); - - e.angles[0] = -e.angles[0]; // stupid quake bug - e.angles[2] = -e.angles[2]; // stupid quake bug - R_RotateForEntity(e); - e.angles[0] = -e.angles[0]; // stupid quake bug - e.angles[2] = -e.angles[2]; // stupid quake bug - - GL_EnableMultitexture( true ); - GL_SelectTexture(GL_TEXTURE0); - GL_TexEnv( GL11.GL_REPLACE ); - gl.glInterleavedArrays(GL11.GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf); - GL_SelectTexture(GL_TEXTURE1); - GL_TexEnv( GL11.GL_MODULATE ); - gl.glTexCoordPointer(2, Polygon.BYTE_STRIDE, globalPolygonTexCoord1Buf); - gl.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); - - R_DrawInlineBModel(); - - gl.glClientActiveTextureARB(GL_TEXTURE1); - gl.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY); - - GL_EnableMultitexture( false ); - - gl.glPopMatrix(); - } - - /* - ============================================================= - - WORLD MODEL - - ============================================================= - */ - - /** - * R_RecursiveWorldNode - */ - void R_RecursiveWorldNode (mnode_t node) - { - if (node.contents == Defines.CONTENTS_SOLID) - return; // solid - - if (node.visframe != r_visframecount) - return; - - if (R_CullBox(node.mins, node.maxs)) - return; - - int c; - msurface_t mark; - // if a leaf node, draw stuff - if (node.contents != -1) - { - mleaf_t pleaf = (mleaf_t)node; - - // check for door connected areas - if (r_newrefdef.areabits != null) - { - if ( ((r_newrefdef.areabits[pleaf.area >> 3] & 0xFF) & (1 << (pleaf.area & 7)) ) == 0 ) - return; // not visible - } - - int markp = 0; - - mark = pleaf.getMarkSurface(markp); // first marked surface - c = pleaf.nummarksurfaces; - - if (c != 0) - { - do - { - mark.visframe = r_framecount; - mark = pleaf.getMarkSurface(++markp); // next surface - } while (--c != 0); - } - - return; - } - - // node is just a decision point, so go down the apropriate sides - - // find which side of the node we are on - cplane_t plane = node.plane; - float dot; - switch (plane.type) - { - case Defines.PLANE_X: - dot = modelorg[0] - plane.dist; - break; - case Defines.PLANE_Y: - dot = modelorg[1] - plane.dist; - break; - case Defines.PLANE_Z: - dot = modelorg[2] - plane.dist; - break; - default: - dot = Math3D.DotProduct(modelorg, plane.normal) - plane.dist; - break; - } - - int side, sidebit; - if (dot >= 0.0f) - { - side = 0; - sidebit = 0; - } - else - { - side = 1; - sidebit = Defines.SURF_PLANEBACK; - } - - // recurse down the children, front side first - R_RecursiveWorldNode(node.children[side]); - - // draw stuff - msurface_t surf; - image_t image; - //for ( c = node.numsurfaces, surf = r_worldmodel.surfaces[node.firstsurface]; c != 0 ; c--, surf++) - for ( c = 0; c < node.numsurfaces; c++) - { - surf = r_worldmodel.surfaces[node.firstsurface + c]; - if (surf.visframe != r_framecount) - continue; - - if ( (surf.flags & Defines.SURF_PLANEBACK) != sidebit ) - continue; // wrong side - - if ((surf.texinfo.flags & Defines.SURF_SKY) != 0) - { // just adds to visible sky bounds - R_AddSkySurface(surf); - } - else if ((surf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0) - { // add to the translucent chain - surf.texturechain = r_alpha_surfaces; - r_alpha_surfaces = surf; - } - else - { - if ( ( surf.flags & Defines.SURF_DRAWTURB) == 0 ) - { - GL_RenderLightmappedPoly( surf ); - } - else - { - // the polygon is visible, so add it to the texture - // sorted chain - // FIXME: this is a hack for animation - image = R_TextureAnimation(surf.texinfo); - surf.texturechain = image.texturechain; - image.texturechain = surf; - } - } - } - // recurse down the back side - R_RecursiveWorldNode(node.children[1 - side]); - } - - private final entity_t worldEntity = new entity_t(); - - /** - * R_DrawWorld - */ - void R_DrawWorld() - { - if (r_drawworld.value == 0) - return; - - if ( (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0 ) - return; - - currentmodel = r_worldmodel; - - Math3D.VectorCopy(r_newrefdef.vieworg, modelorg); - - entity_t ent = worldEntity; - // auto cycle the world frame for texture animation - ent.clear(); - ent.frame = (int)(r_newrefdef.time*2); - currententity = ent; - - gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1; - - gl.glColor3f (1,1,1); - // memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); - // TODO wird bei multitexture nicht gebraucht - //gl_lms.clearLightmapSurfaces(); - - R_ClearSkyBox(); - - GL_EnableMultitexture( true ); - - GL_SelectTexture( GL_TEXTURE0); - GL_TexEnv( GL11.GL_REPLACE ); - gl.glInterleavedArrays(GL11.GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf); - GL_SelectTexture( GL_TEXTURE1); - gl.glTexCoordPointer(2, Polygon.BYTE_STRIDE, globalPolygonTexCoord1Buf); - gl.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); - - if ( gl_lightmap.value != 0) - GL_TexEnv( GL11.GL_REPLACE ); - else - GL_TexEnv( GL11.GL_MODULATE ); - - R_RecursiveWorldNode(r_worldmodel.nodes[0]); // root node - - gl.glClientActiveTextureARB(GL_TEXTURE1); - gl.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY); - - GL_EnableMultitexture( false ); - - DrawTextureChains(); - R_DrawSkyBox(); - R_DrawTriangleOutlines(); - } - - final byte[] fatvis = new byte[Defines.MAX_MAP_LEAFS / 8]; - - /** - * R_MarkLeaves - * Mark the leaves and nodes that are in the PVS for the current - * cluster - */ - void R_MarkLeaves() - { - if (r_oldviewcluster == r_viewcluster && r_oldviewcluster2 == r_viewcluster2 && r_novis.value == 0 && r_viewcluster != -1) - return; - - // development aid to let you run around and see exactly where - // the pvs ends - if (gl_lockpvs.value != 0) - return; - - r_visframecount++; - r_oldviewcluster = r_viewcluster; - r_oldviewcluster2 = r_viewcluster2; - - int i; - if (r_novis.value != 0 || r_viewcluster == -1 || r_worldmodel.vis == null) - { - // mark everything - for (i=0 ; i<r_worldmodel.numleafs ; i++) - r_worldmodel.leafs[i].visframe = r_visframecount; - for (i=0 ; i<r_worldmodel.numnodes ; i++) - r_worldmodel.nodes[i].visframe = r_visframecount; - return; - } - - byte[] vis = Mod_ClusterPVS(r_viewcluster, r_worldmodel); - int c; - // may have to combine two clusters because of solid water boundaries - if (r_viewcluster2 != r_viewcluster) - { - // memcpy (fatvis, vis, (r_worldmodel.numleafs+7)/8); - System.arraycopy(vis, 0, fatvis, 0, (r_worldmodel.numleafs+7) >> 3); - vis = Mod_ClusterPVS(r_viewcluster2, r_worldmodel); - c = (r_worldmodel.numleafs + 31) >> 5; - c <<= 2; - for (int k=0 ; k<c ; k+=4) { - fatvis[k] |= vis[k]; - fatvis[k + 1] |= vis[k + 1]; - fatvis[k + 2] |= vis[k + 2]; - fatvis[k + 3] |= vis[k + 3]; - } - - vis = fatvis; - } - - mnode_t node; - mleaf_t leaf; - int cluster; - for ( i=0; i < r_worldmodel.numleafs; i++) - { - leaf = r_worldmodel.leafs[i]; - cluster = leaf.cluster; - if (cluster == -1) - continue; - if (((vis[cluster>>3] & 0xFF) & (1 << (cluster & 7))) != 0) - { - node = (mnode_t)leaf; - do - { - if (node.visframe == r_visframecount) - break; - node.visframe = r_visframecount; - node = node.parent; - } while (node != null); - } - } - } - - /* - ============================================================================= - - LIGHTMAP ALLOCATION - - ============================================================================= - */ - - /** - * LM_InitBlock - */ - void LM_InitBlock() - { - Arrays.fill(gl_lms.allocated, 0); - } - - /** - * LM_UploadBlock - * @param dynamic - */ - void LM_UploadBlock( boolean dynamic ) - { - int texture = ( dynamic ) ? 0 : gl_lms.current_lightmap_texture; - - GL_Bind( gl_state.lightmap_textures + texture ); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); - - gl_lms.lightmap_buffer.rewind(); - if ( dynamic ) - { - int height = 0; - for (int i = 0; i < BLOCK_WIDTH; i++ ) - { - if ( gl_lms.allocated[i] > height ) - height = gl_lms.allocated[i]; - } - - gl.glTexSubImage2D( GL11.GL_TEXTURE_2D, - 0, - 0, 0, - BLOCK_WIDTH, height, - GL_LIGHTMAP_FORMAT, - GL11.GL_UNSIGNED_BYTE, - gl_lms.lightmap_buffer ); - } - else - { - gl.glTexImage2D( GL11.GL_TEXTURE_2D, - 0, - gl_lms.internal_format, - BLOCK_WIDTH, BLOCK_HEIGHT, - 0, - GL_LIGHTMAP_FORMAT, - GL11.GL_UNSIGNED_BYTE, - gl_lms.lightmap_buffer ); - if ( ++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS ) - Com.Error( Defines.ERR_DROP, "LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n" ); - - //debugLightmap(gl_lms.lightmap_buffer, 128, 128, 4); - } - } - - /** - * LM_AllocBlock - * @param w - * @param h - * @param pos - * @return a texture number and the position inside it - */ - boolean LM_AllocBlock (int w, int h, pos_t pos) - { - int best = BLOCK_HEIGHT; - int x = pos.x; - int y = pos.y; - - int best2; - int i, j; - for (i=0 ; i<BLOCK_WIDTH-w ; i++) - { - best2 = 0; - - for (j=0 ; j<w ; j++) - { - if (gl_lms.allocated[i+j] >= best) - break; - if (gl_lms.allocated[i+j] > best2) - best2 = gl_lms.allocated[i+j]; - } - if (j == w) - { // this is a valid spot - pos.x = x = i; - pos.y = y = best = best2; - } - } - - if (best + h > BLOCK_HEIGHT) - return false; - - for (i=0 ; i<w ; i++) - gl_lms.allocated[x + i] = best + h; - - return true; - } - - /** - * GL_BuildPolygonFromSurface - */ - void GL_BuildPolygonFromSurface(msurface_t fa) - { - // reconstruct the polygon - medge_t[] pedges = currentmodel.edges; - int lnumverts = fa.numedges; - int vertpage = 0; - // - // draw texture - // - // poly = Hunk_Alloc (sizeof(glpoly_t) + (lnumverts-4) * VERTEXSIZE*sizeof(float)); - glpoly_t poly = Polygon.create(lnumverts); - - poly.next = fa.polys; - poly.flags = fa.flags; - fa.polys = poly; - - int lindex; - float[] vec; - medge_t r_pedge; - float s, t; - for (int i=0 ; i<lnumverts ; i++) - { - lindex = currentmodel.surfedges[fa.firstedge + i]; - - if (lindex > 0) - { - r_pedge = pedges[lindex]; - vec = currentmodel.vertexes[r_pedge.v[0]].position; - } - else - { - r_pedge = pedges[-lindex]; - vec = currentmodel.vertexes[r_pedge.v[1]].position; - } - s = Math3D.DotProduct (vec, fa.texinfo.vecs[0]) + fa.texinfo.vecs[0][3]; - s /= fa.texinfo.image.width; - - t = Math3D.DotProduct (vec, fa.texinfo.vecs[1]) + fa.texinfo.vecs[1][3]; - t /= fa.texinfo.image.height; - - poly.x(i, vec[0]); - poly.y(i, vec[1]); - poly.z(i, vec[2]); - - poly.s1(i, s); - poly.t1(i, t); - - // - // lightmap texture coordinates - // - s = Math3D.DotProduct (vec, fa.texinfo.vecs[0]) + fa.texinfo.vecs[0][3]; - s -= fa.texturemins[0]; - s += fa.light_s*16; - s += 8; - s /= BLOCK_WIDTH*16; //fa.texinfo.texture.width; - - t = Math3D.DotProduct (vec, fa.texinfo.vecs[1]) + fa.texinfo.vecs[1][3]; - t -= fa.texturemins[1]; - t += fa.light_t*16; - t += 8; - t /= BLOCK_HEIGHT*16; //fa.texinfo.texture.height; - - poly.s2(i, s); - poly.t2(i, t); - } - } - - /** - * GL_CreateSurfaceLightmap - */ - void GL_CreateSurfaceLightmap(msurface_t surf) - { - if ( (surf.flags & (Defines.SURF_DRAWSKY | Defines.SURF_DRAWTURB)) != 0) - return; - - int smax = (surf.extents[0]>>4)+1; - int tmax = (surf.extents[1]>>4)+1; - - pos_t lightPos = new pos_t(surf.light_s, surf.light_t); - - if ( !LM_AllocBlock( smax, tmax, lightPos ) ) - { - LM_UploadBlock( false ); - LM_InitBlock(); - lightPos = new pos_t(surf.light_s, surf.light_t); - if ( !LM_AllocBlock( smax, tmax, lightPos ) ) - { - Com.Error( Defines.ERR_FATAL, "Consecutive calls to LM_AllocBlock(" + smax +"," + tmax +") failed\n"); - } - } - - // kopiere die koordinaten zurueck - surf.light_s = lightPos.x; - surf.light_t = lightPos.y; - - surf.lightmaptexturenum = gl_lms.current_lightmap_texture; - - IntBuffer base = gl_lms.lightmap_buffer; - base.position(surf.light_t * BLOCK_WIDTH + surf.light_s); - - R_SetCacheState( surf ); - R_BuildLightMap(surf, base.slice(), BLOCK_WIDTH); - } - - lightstyle_t[] lightstyles; - private final IntBuffer dummy = BufferUtils.createIntBuffer(128*128); - - /** - * GL_BeginBuildingLightmaps - */ - void GL_BeginBuildingLightmaps(model_t m) - { - // static lightstyle_t lightstyles[MAX_LIGHTSTYLES]; - int i; - - // init lightstyles - if ( lightstyles == null ) { - lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES]; - for (i = 0; i < lightstyles.length; i++) - { - lightstyles[i] = new lightstyle_t(); - } - } - - // memset( gl_lms.allocated, 0, sizeof(gl_lms.allocated) ); - Arrays.fill(gl_lms.allocated, 0); - - r_framecount = 1; // no dlightcache - - GL_EnableMultitexture( true ); - GL_SelectTexture( GL_TEXTURE1); - - /* - ** setup the base lightstyles so the lightmaps won't have to be regenerated - ** the first time they're seen - */ - for (i=0 ; i < Defines.MAX_LIGHTSTYLES ; i++) - { - lightstyles[i].rgb[0] = 1; - lightstyles[i].rgb[1] = 1; - lightstyles[i].rgb[2] = 1; - lightstyles[i].white = 3; - } - r_newrefdef.lightstyles = lightstyles; - - if (gl_state.lightmap_textures == 0) - { - gl_state.lightmap_textures = TEXNUM_LIGHTMAPS; - } - - gl_lms.current_lightmap_texture = 1; - - /* - ** if mono lightmaps are enabled and we want to use alpha - ** blending (a,1-a) then we're likely running on a 3DLabs - ** Permedia2. In a perfect world we'd use a GL_ALPHA lightmap - ** in order to conserve space and maximize bandwidth, however - ** this isn't a perfect world. - ** - ** So we have to use alpha lightmaps, but stored in GL_RGBA format, - ** which means we only get 1/16th the color resolution we should when - ** using alpha lightmaps. If we find another board that supports - ** only alpha lightmaps but that can at least support the GL_ALPHA - ** format then we should change this code to use real alpha maps. - */ - - char format = gl_monolightmap.string.toUpperCase().charAt(0); - - if ( format == 'A' ) - { - gl_lms.internal_format = gl_tex_alpha_format; - } - /* - ** try to do hacked colored lighting with a blended texture - */ - else if ( format == 'C' ) - { - gl_lms.internal_format = gl_tex_alpha_format; - } - else if ( format == 'I' ) - { - gl_lms.internal_format = GL11.GL_INTENSITY8; - } - else if ( format == 'L' ) - { - gl_lms.internal_format = GL11.GL_LUMINANCE8; - } - else - { - gl_lms.internal_format = gl_tex_solid_format; - } - - /* - ** initialize the dynamic lightmap texture - */ - GL_Bind( gl_state.lightmap_textures + 0 ); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); - gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); - gl.glTexImage2D( GL11.GL_TEXTURE_2D, - 0, - gl_lms.internal_format, - BLOCK_WIDTH, BLOCK_HEIGHT, - 0, - GL_LIGHTMAP_FORMAT, - GL11.GL_UNSIGNED_BYTE, - dummy ); - } - - /** - * GL_EndBuildingLightmaps - */ - void GL_EndBuildingLightmaps() - { - LM_UploadBlock( false ); - GL_EnableMultitexture( false ); - } - - /* - * new buffers for vertex array handling - */ - static FloatBuffer globalPolygonInterleavedBuf = Polygon.getInterleavedBuffer(); - static FloatBuffer globalPolygonTexCoord1Buf = null; - - static { - globalPolygonInterleavedBuf.position(Polygon.STRIDE - 2); - globalPolygonTexCoord1Buf = globalPolygonInterleavedBuf.slice(); - globalPolygonInterleavedBuf.position(0); - }; - - //ImageFrame frame; - -// void debugLightmap(byte[] buf, int w, int h, float scale) { -// IntBuffer pix = ByteBuffer.wrap(buf).order(ByteOrder.LITTLE_ENDIAN).asIntBuffer(); -// -// int[] pixel = new int[w * h]; -// -// pix.get(pixel); -// -// BufferedImage image = new BufferedImage(w, h, BufferedImage.TYPE_4BYTE_ABGR); -// image.setRGB(0, 0, w, h, pixel, 0, w); -// AffineTransformOp op = new AffineTransformOp(AffineTransform.getScaleInstance(scale, scale), AffineTransformOp.TYPE_NEAREST_NEIGHBOR); -// BufferedImage tmp = op.filter(image, null); -// -// if (frame == null) { -// frame = new ImageFrame(null); -// frame.show(); -// } -// frame.showImage(tmp); -// -// } - -} diff --git a/src/jake2/render/lwjgl/Warp.java b/src/jake2/render/lwjgl/Warp.java deleted file mode 100644 index ee869a8..0000000 --- a/src/jake2/render/lwjgl/Warp.java +++ /dev/null @@ -1,718 +0,0 @@ -/* - * Warp.java - * Copyright (C) 2003 - * - * $Id: Warp.java,v 1.5 2005-01-17 15:42:29 cawe Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.lwjgl; - -import jake2.Defines; -import jake2.Globals; -import jake2.qcommon.Com; -import jake2.render.*; -import jake2.util.Math3D; -import jake2.util.Vec3Cache; - -import org.lwjgl.opengl.GL11; - -/** - * Warp - * - * @author cwei - */ -public abstract class Warp extends Model { - // warpsin.h - public static final float[] SIN = { - 0f, 0.19633f, 0.392541f, 0.588517f, 0.784137f, 0.979285f, 1.17384f, 1.3677f, - 1.56072f, 1.75281f, 1.94384f, 2.1337f, 2.32228f, 2.50945f, 2.69512f, 2.87916f, - 3.06147f, 3.24193f, 3.42044f, 3.59689f, 3.77117f, 3.94319f, 4.11282f, 4.27998f, - 4.44456f, 4.60647f, 4.76559f, 4.92185f, 5.07515f, 5.22538f, 5.37247f, 5.51632f, - 5.65685f, 5.79398f, 5.92761f, 6.05767f, 6.18408f, 6.30677f, 6.42566f, 6.54068f, - 6.65176f, 6.75883f, 6.86183f, 6.9607f, 7.05537f, 7.14579f, 7.23191f, 7.31368f, - 7.39104f, 7.46394f, 7.53235f, 7.59623f, 7.65552f, 7.71021f, 7.76025f, 7.80562f, - 7.84628f, 7.88222f, 7.91341f, 7.93984f, 7.96148f, 7.97832f, 7.99036f, 7.99759f, - 8f, 7.99759f, 7.99036f, 7.97832f, 7.96148f, 7.93984f, 7.91341f, 7.88222f, - 7.84628f, 7.80562f, 7.76025f, 7.71021f, 7.65552f, 7.59623f, 7.53235f, 7.46394f, - 7.39104f, 7.31368f, 7.23191f, 7.14579f, 7.05537f, 6.9607f, 6.86183f, 6.75883f, - 6.65176f, 6.54068f, 6.42566f, 6.30677f, 6.18408f, 6.05767f, 5.92761f, 5.79398f, - 5.65685f, 5.51632f, 5.37247f, 5.22538f, 5.07515f, 4.92185f, 4.76559f, 4.60647f, - 4.44456f, 4.27998f, 4.11282f, 3.94319f, 3.77117f, 3.59689f, 3.42044f, 3.24193f, - 3.06147f, 2.87916f, 2.69512f, 2.50945f, 2.32228f, 2.1337f, 1.94384f, 1.75281f, - 1.56072f, 1.3677f, 1.17384f, 0.979285f, 0.784137f, 0.588517f, 0.392541f, 0.19633f, - 9.79717e-16f, -0.19633f, -0.392541f, -0.588517f, -0.784137f, -0.979285f, -1.17384f, -1.3677f, - -1.56072f, -1.75281f, -1.94384f, -2.1337f, -2.32228f, -2.50945f, -2.69512f, -2.87916f, - -3.06147f, -3.24193f, -3.42044f, -3.59689f, -3.77117f, -3.94319f, -4.11282f, -4.27998f, - -4.44456f, -4.60647f, -4.76559f, -4.92185f, -5.07515f, -5.22538f, -5.37247f, -5.51632f, - -5.65685f, -5.79398f, -5.92761f, -6.05767f, -6.18408f, -6.30677f, -6.42566f, -6.54068f, - -6.65176f, -6.75883f, -6.86183f, -6.9607f, -7.05537f, -7.14579f, -7.23191f, -7.31368f, - -7.39104f, -7.46394f, -7.53235f, -7.59623f, -7.65552f, -7.71021f, -7.76025f, -7.80562f, - -7.84628f, -7.88222f, -7.91341f, -7.93984f, -7.96148f, -7.97832f, -7.99036f, -7.99759f, - -8f, -7.99759f, -7.99036f, -7.97832f, -7.96148f, -7.93984f, -7.91341f, -7.88222f, - -7.84628f, -7.80562f, -7.76025f, -7.71021f, -7.65552f, -7.59623f, -7.53235f, -7.46394f, - -7.39104f, -7.31368f, -7.23191f, -7.14579f, -7.05537f, -6.9607f, -6.86183f, -6.75883f, - -6.65176f, -6.54068f, -6.42566f, -6.30677f, -6.18408f, -6.05767f, -5.92761f, -5.79398f, - -5.65685f, -5.51632f, -5.37247f, -5.22538f, -5.07515f, -4.92185f, -4.76559f, -4.60647f, - -4.44456f, -4.27998f, -4.11282f, -3.94319f, -3.77117f, -3.59689f, -3.42044f, -3.24193f, - -3.06147f, -2.87916f, -2.69512f, -2.50945f, -2.32228f, -2.1337f, -1.94384f, -1.75281f, - -1.56072f, -1.3677f, -1.17384f, -0.979285f, -0.784137f, -0.588517f, -0.392541f, -0.19633f - }; - - String skyname; - float skyrotate; - float[] skyaxis = {0, 0, 0}; - image_t[] sky_images = new image_t[6]; - - msurface_t warpface; - - static final int SUBDIVIDE_SIZE = 64; - - /** - * BoundPoly - * @param numverts - * @param verts - * @param mins - * @param maxs - */ - void BoundPoly(int numverts, float[][] verts, float[] mins, float[] maxs) { - mins[0] = mins[1] = mins[2] = 9999; - maxs[0] = maxs[1] = maxs[2] = -9999; - - int j; - float[] v; - for (int i=0 ; i<numverts ; i++) { - v = verts[i]; - for (j=0 ; j<3 ; j++) { - if (v[j] < mins[j]) - mins[j] = v[j]; - if (v[j] > maxs[j]) - maxs[j] = v[j]; - } - } - } - - /** - * SubdividePolygon - * @param numverts - * @param verts - */ - void SubdividePolygon(int numverts, float[][] verts) - { - int i, j, k; - float m; - float[][] front = new float[64][3]; - float[][] back = new float[64][3]; - - int f, b; - float[] dist = new float[64]; - float frac; - - if (numverts > 60) - Com.Error(Defines.ERR_DROP, "numverts = " + numverts); - - float[] mins = Vec3Cache.get(); - float[] maxs = Vec3Cache.get(); - - BoundPoly(numverts, verts, mins, maxs); - float[] v; - // x,y und z - for (i=0 ; i<3 ; i++) - { - m = (mins[i] + maxs[i]) * 0.5f; - m = SUBDIVIDE_SIZE * (float)Math.floor(m / SUBDIVIDE_SIZE + 0.5f); - if (maxs[i] - m < 8) - continue; - if (m - mins[i] < 8) - continue; - - // cut it - for (j=0 ; j<numverts ; j++) { - dist[j] = verts[j][i] - m; - } - - // wrap cases - dist[j] = dist[0]; - - Math3D.VectorCopy(verts[0], verts[numverts]); - - f = b = 0; - for (j=0 ; j<numverts ; j++) - { - v = verts[j]; - if (dist[j] >= 0) - { - Math3D.VectorCopy(v, front[f]); - f++; - } - if (dist[j] <= 0) - { - Math3D.VectorCopy(v, back[b]); - b++; - } - if (dist[j] == 0 || dist[j+1] == 0) continue; - - if ( (dist[j] > 0) != (dist[j+1] > 0) ) - { - // clip point - frac = dist[j] / (dist[j] - dist[j+1]); - for (k=0 ; k<3 ; k++) - front[f][k] = back[b][k] = v[k] + frac*(verts[j+1][k] - v[k]); - - f++; - b++; - } - } - - SubdividePolygon(f, front); - SubdividePolygon(b, back); - - Vec3Cache.release(2); // mins, maxs - return; - } - - Vec3Cache.release(2); // mins, maxs - - // add a point in the center to help keep warp valid - - // wird im Konstruktor erschlagen - // poly = Hunk_Alloc (sizeof(glpoly_t) + ((numverts-4)+2) * VERTEXSIZE*sizeof(float)); - - // init polys - glpoly_t poly = Polygon.create(numverts + 2); - - poly.next = warpface.polys; - warpface.polys = poly; - - float[] total = Vec3Cache.get(); - Math3D.VectorClear(total); - float total_s = 0; - float total_t = 0; - float s, t; - for (i = 0; i < numverts; i++) { - poly.x(i + 1, verts[i][0]); - poly.y(i + 1, verts[i][1]); - poly.z(i + 1, verts[i][2]); - s = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[0]); - t = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[1]); - - total_s += s; - total_t += t; - Math3D.VectorAdd(total, verts[i], total); - - poly.s1(i + 1, s); - poly.t1(i + 1, t); - } - - float scale = 1.0f / numverts; - poly.x(0, total[0] * scale); - poly.y(0, total[1] * scale); - poly.z(0, total[2] * scale); - poly.s1(0, total_s * scale); - poly.t1(0, total_t * scale); - - poly.x(i + 1, poly.x(1)); - poly.y(i + 1, poly.y(1)); - poly.z(i + 1, poly.z(1)); - poly.s1(i + 1, poly.s1(1)); - poly.t1(i + 1, poly.t1(1)); - poly.s2(i + 1, poly.s2(1)); - poly.t2(i + 1, poly.t2(1)); - - Vec3Cache.release(); // total - } - - private final float[][] tmpVerts = new float[64][3]; - /** - * GL_SubdivideSurface - * Breaks a polygon up along axial 64 unit - * boundaries so that turbulent and sky warps - * can be done reasonably. - */ - void GL_SubdivideSurface(msurface_t fa) { - float[][] verts = tmpVerts; - float[] vec; - warpface = fa; - // - // convert edges back to a normal polygon - // - int numverts = 0; - for (int i = 0; i < fa.numedges; i++) { - int lindex = loadmodel.surfedges[fa.firstedge + i]; - - if (lindex > 0) - vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position; - else - vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position; - Math3D.VectorCopy(vec, verts[numverts]); - numverts++; - } - SubdividePolygon(numverts, verts); - } - -// ========================================================= - static final float TURBSCALE = (float)(256.0f / (2 * Math.PI)); - - /** - * EmitWaterPolys - * Does a water warp on the pre-fragmented glpoly_t chain - */ - void EmitWaterPolys(msurface_t fa) - { - float rdt = r_newrefdef.time; - - float scroll; - if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0) - scroll = -64 * ( (r_newrefdef.time*0.5f) - (int)(r_newrefdef.time*0.5f) ); - else - scroll = 0; - - int i; - float s, t, os, ot; - glpoly_t p, bp; - for (bp = fa.polys; bp != null; bp = bp.next) { - p = bp; - - gl.glBegin(GL11.GL_TRIANGLE_FAN); - for (i = 0; i < p.numverts; i++) { - os = p.s1(i); - ot = p.t1(i); - - s = os - + Warp.SIN[(int) ((ot * 0.125f + r_newrefdef.time) * TURBSCALE) & 255]; - s += scroll; - s *= (1.0f / 64); - - t = ot - + Warp.SIN[(int) ((os * 0.125f + rdt) * TURBSCALE) & 255]; - t *= (1.0f / 64); - - gl.glTexCoord2f(s, t); - gl.glVertex3f(p.x(i), p.y(i), p.z(i)); - } - gl.glEnd(); - } - } - -// =================================================================== - - float[][] skyclip = { - { 1, 1, 0}, - { 1, -1, 0}, - { 0, -1, 1}, - { 0, 1, 1}, - { 1, 0, 1}, - {-1, 0, 1} - }; - - int c_sky; - - // 1 = s, 2 = t, 3 = 2048 - int[][] st_to_vec = - { - {3,-1,2}, - {-3,1,2}, - - {1,3,2}, - {-1,-3,2}, - - {-2,-1,3}, // 0 degrees yaw, look straight up - {2,-1,-3} // look straight down - - }; - - int[][] vec_to_st = - { - {-2,3,1}, - {2,3,-1}, - - {1,3,2}, - {-1,3,-2}, - - {-2,-1,3}, - {-2,1,-3} - - }; - - float[][] skymins = new float[2][6]; - float[][] skymaxs = new float[2][6]; - float sky_min, sky_max; - - // stack variable - private final float[] v = {0, 0, 0}; - private final float[] av = {0, 0, 0}; - /** - * DrawSkyPolygon - * @param nump - * @param vecs - */ - void DrawSkyPolygon(int nump, float[][] vecs) - { - c_sky++; - // decide which face it maps to - Math3D.VectorCopy(Globals.vec3_origin, v); - int i, axis; - for (i=0; i<nump ; i++) - { - Math3D.VectorAdd(vecs[i], v, v); - } - av[0] = Math.abs(v[0]); - av[1] = Math.abs(v[1]); - av[2] = Math.abs(v[2]); - if (av[0] > av[1] && av[0] > av[2]) - { - if (v[0] < 0) - axis = 1; - else - axis = 0; - } - else if (av[1] > av[2] && av[1] > av[0]) - { - if (v[1] < 0) - axis = 3; - else - axis = 2; - } - else - { - if (v[2] < 0) - axis = 5; - else - axis = 4; - } - - // project new texture coords - float s, t, dv; - int j; - for (i=0 ; i<nump ; i++) - { - j = vec_to_st[axis][2]; - if (j > 0) - dv = vecs[i][j - 1]; - else - dv = -vecs[i][-j - 1]; - if (dv < 0.001f) - continue; // don't divide by zero - j = vec_to_st[axis][0]; - if (j < 0) - s = -vecs[i][-j -1] / dv; - else - s = vecs[i][j-1] / dv; - j = vec_to_st[axis][1]; - if (j < 0) - t = -vecs[i][-j -1] / dv; - else - t = vecs[i][j-1] / dv; - - if (s < skymins[0][axis]) - skymins[0][axis] = s; - if (t < skymins[1][axis]) - skymins[1][axis] = t; - if (s > skymaxs[0][axis]) - skymaxs[0][axis] = s; - if (t > skymaxs[1][axis]) - skymaxs[1][axis] = t; - } - } - - static final float ON_EPSILON = 0.1f; // point on plane side epsilon - static final int MAX_CLIP_VERTS = 64; - - static final int SIDE_BACK = 1; - static final int SIDE_FRONT = 0; - static final int SIDE_ON = 2; - - float[] dists = new float[MAX_CLIP_VERTS]; - int[] sides = new int[MAX_CLIP_VERTS]; - float[][][][] newv = new float[6][2][MAX_CLIP_VERTS][3]; - - /** - * ClipSkyPolygon - * @param nump - * @param vecs - * @param stage - */ - void ClipSkyPolygon(int nump, float[][] vecs, int stage) - { - if (nump > MAX_CLIP_VERTS-2) - Com.Error(Defines.ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); - if (stage == 6) - { // fully clipped, so draw it - DrawSkyPolygon(nump, vecs); - return; - } - - boolean front = false; - boolean back = false; - float[] norm = skyclip[stage]; - - int i; - float d; - for (i=0 ; i<nump ; i++) - { - d = Math3D.DotProduct(vecs[i], norm); - if (d > ON_EPSILON) - { - front = true; - sides[i] = SIDE_FRONT; - } - else if (d < -ON_EPSILON) - { - back = true; - sides[i] = SIDE_BACK; - } - else - sides[i] = SIDE_ON; - dists[i] = d; - } - - if (!front || !back) - { // not clipped - ClipSkyPolygon (nump, vecs, stage+1); - return; - } - - // clip it - sides[i] = sides[0]; - dists[i] = dists[0]; - Math3D.VectorCopy(vecs[0], vecs[i]); - - int newc0 = 0; int newc1 = 0; - float[] v; - float e; - int j; - for (i=0; i<nump ; i++) - { - v = vecs[i]; - switch (sides[i]) - { - case SIDE_FRONT: - Math3D.VectorCopy(v, newv[stage][0][newc0]); - newc0++; - break; - case SIDE_BACK: - Math3D.VectorCopy(v, newv[stage][1][newc1]); - newc1++; - break; - case SIDE_ON: - Math3D.VectorCopy(v, newv[stage][0][newc0]); - newc0++; - Math3D.VectorCopy (v, newv[stage][1][newc1]); - newc1++; - break; - } - - if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i]) - continue; - - d = dists[i] / (dists[i] - dists[i+1]); - for (j=0 ; j<3 ; j++) - { - e = v[j] + d * (vecs[i + 1][j] - v[j]); - newv[stage][0][newc0][j] = e; - newv[stage][1][newc1][j] = e; - } - newc0++; - newc1++; - } - - // continue - ClipSkyPolygon(newc0, newv[stage][0], stage+1); - ClipSkyPolygon(newc1, newv[stage][1], stage+1); - } - - float[][] verts = new float[MAX_CLIP_VERTS][3]; - - /** - * R_AddSkySurface - */ - void R_AddSkySurface(msurface_t fa) - { - // calculate vertex values for sky box - for (glpoly_t p = fa.polys; p != null; p = p.next) { - for (int i = 0; i < p.numverts; i++) { - verts[i][0] = p.x(i) - r_origin[0]; - verts[i][1] = p.y(i) - r_origin[1]; - verts[i][2] = p.z(i) - r_origin[2]; - } - ClipSkyPolygon(p.numverts, verts, 0); - } - } - - /** - * R_ClearSkyBox - */ - void R_ClearSkyBox() - { - float[] skymins0 = skymins[0]; - float[] skymins1 = skymins[1]; - float[] skymaxs0 = skymaxs[0]; - float[] skymaxs1 = skymaxs[1]; - - for (int i=0 ; i<6 ; i++) - { - skymins0[i] = skymins1[i] = 9999; - skymaxs0[i] = skymaxs1[i] = -9999; - } - } - - // stack variable - private final float[] v1 = {0, 0, 0}; - private final float[] b = {0, 0, 0}; - /** - * MakeSkyVec - * @param s - * @param t - * @param axis - */ - void MakeSkyVec(float s, float t, int axis) - { - b[0] = s*2300; - b[1] = t*2300; - b[2] = 2300; - - int j, k; - for (j=0 ; j<3 ; j++) - { - k = st_to_vec[axis][j]; - if (k < 0) - v1[j] = -b[-k - 1]; - else - v1[j] = b[k - 1]; - } - - // avoid bilerp seam - s = (s + 1) * 0.5f; - t = (t + 1) * 0.5f; - - if (s < sky_min) - s = sky_min; - else if (s > sky_max) - s = sky_max; - if (t < sky_min) - t = sky_min; - else if (t > sky_max) - t = sky_max; - - t = 1.0f - t; - gl.glTexCoord2f (s, t); - gl.glVertex3f(v1[0], v1[1], v1[2]); - } - - int[] skytexorder = {0,2,1,3,4,5}; - - /** - * R_DrawSkyBox - */ - void R_DrawSkyBox() - { - int i; - - if (skyrotate != 0) - { // check for no sky at all - for (i=0 ; i<6 ; i++) - if (skymins[0][i] < skymaxs[0][i] - && skymins[1][i] < skymaxs[1][i]) - break; - if (i == 6) - return; // nothing visible - } - - gl.glPushMatrix (); - gl.glTranslatef (r_origin[0], r_origin[1], r_origin[2]); - gl.glRotatef (r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1], skyaxis[2]); - - for (i=0 ; i<6 ; i++) - { - if (skyrotate != 0) - { // hack, forces full sky to draw when rotating - skymins[0][i] = -1; - skymins[1][i] = -1; - skymaxs[0][i] = 1; - skymaxs[1][i] = 1; - } - - if (skymins[0][i] >= skymaxs[0][i] - || skymins[1][i] >= skymaxs[1][i]) - continue; - - GL_Bind(sky_images[skytexorder[i]].texnum); - - gl.glBegin(GL11.GL_QUADS); - MakeSkyVec(skymins[0][i], skymins[1][i], i); - MakeSkyVec(skymins[0][i], skymaxs[1][i], i); - MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i); - MakeSkyVec(skymaxs[0][i], skymins[1][i], i); - gl.glEnd (); - } - gl.glPopMatrix (); - } - - // 3dstudio environment map names - String[] suf = {"rt", "bk", "lf", "ft", "up", "dn"}; - - /** - * R_SetSky - * @param name - * @param rotate - * @param axis - */ - protected void R_SetSky(String name, float rotate, float[] axis) - { - assert (axis.length == 3) : "vec3_t bug"; - String pathname; - skyname = name; - - skyrotate = rotate; - Math3D.VectorCopy(axis, skyaxis); - - for (int i=0 ; i<6 ; i++) - { - // chop down rotating skies for less memory - if (gl_skymip.value != 0 || skyrotate != 0) - gl_picmip.value++; - - if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0) { - // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx", skyname, suf[i]); - pathname = "env/" + skyname + suf[i] + ".pcx"; - } else { - // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.tga", skyname, suf[i]); - pathname = "env/" + skyname + suf[i] + ".tga"; - } - - sky_images[i] = GL_FindImage(pathname, it_sky); - - if (sky_images[i] == null) - sky_images[i] = r_notexture; - - if (gl_skymip.value != 0 || skyrotate != 0) - { // take less memory - gl_picmip.value--; - sky_min = 1.0f / 256; - sky_max = 255.0f / 256; - } - else - { - sky_min = 1.0f / 512; - sky_max = 511.0f / 512; - } - } - } -}
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