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authorHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
committerHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
commit6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch)
tree46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/render/msurface_t.java
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/render/msurface_t.java')
-rw-r--r--src/jake2/render/msurface_t.java66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/jake2/render/msurface_t.java b/src/jake2/render/msurface_t.java
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 20.11.2003 by RST.
+// $Id: msurface_t.java,v 1.1 2004-07-07 19:59:35 hzi Exp $
+
+package jake2.render;
+
+import java.nio.ByteBuffer;
+
+import jake2.game.*;
+import jake2.*;
+
+public class msurface_t
+{
+
+ public int visframe; // should be drawn when node is crossed
+
+ public cplane_t plane;
+ public int flags;
+
+ public int firstedge; // look up in model->surfedges[], negative numbers
+ public int numedges; // are backwards edges
+
+ public short texturemins[] = { 0, 0 };
+ public short extents[] = { 0, 0 };
+
+ public int light_s, light_t; // gl lightmap coordinates
+ public int dlight_s, dlight_t;
+ // gl lightmap coordinates for dynamic lightmaps
+
+ public glpoly_t polys; // multiple if warped
+ public msurface_t texturechain;
+ public msurface_t lightmapchain;
+
+ public mtexinfo_t texinfo;
+
+ // lighting info
+ public int dlightframe;
+ public int dlightbits;
+
+ public int lightmaptexturenum;
+ public byte styles[] = new byte[Defines.MAXLIGHTMAPS];
+ public float cached_light[] = new float[Defines.MAXLIGHTMAPS];
+ // values currently used in lightmap
+ //public byte samples[]; // [numstyles*surfsize]
+ public ByteBuffer samples; // [numstyles*surfsize]
+
+}