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authorCarsten Weisse <[email protected]>2005-05-08 00:42:22 +0000
committerCarsten Weisse <[email protected]>2005-05-08 00:42:22 +0000
commit360ca724c3f1ddab3483426f4c864b91eb154b0d (patch)
tree846250a219a4f436092115d9dc7dcb1b7c1ce3dc /src/jake2/render
parentf5edc290d0392a36126210784de599f77dc9e878 (diff)
model frame animation modifications (see fastjogl and lwjgl renderer)
Diffstat (limited to 'src/jake2/render')
-rw-r--r--src/jake2/render/jogl/Mesh.java76
1 files changed, 35 insertions, 41 deletions
diff --git a/src/jake2/render/jogl/Mesh.java b/src/jake2/render/jogl/Mesh.java
index 9d85fee..4e1ad74 100644
--- a/src/jake2/render/jogl/Mesh.java
+++ b/src/jake2/render/jogl/Mesh.java
@@ -2,7 +2,7 @@
* Mesh.java
* Copyright (C) 2003
*
- * $Id: Mesh.java,v 1.9 2005-05-07 22:15:04 cawe Exp $
+ * $Id: Mesh.java,v 1.10 2005-05-08 00:42:22 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -71,11 +71,12 @@ public abstract class Mesh extends Light {
float[] shadedots = r_avertexnormal_dots[0];
- void GL_LerpVerts(int nverts, qfiles.dtrivertx_t[] v,
- qfiles.dtrivertx_t[] ov, qfiles.dtrivertx_t[] verts,
+ void GL_LerpVerts(int nverts, int[] ov, int[] v,
float[][] lerp, float[] move, float[] frontv, float[] backv) {
int i;
int lerpIndex = 0;
+
+ int ovv, vv;
//PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
if ((currententity.flags & (Defines.RF_SHELL_RED
@@ -84,34 +85,37 @@ public abstract class Mesh extends Light {
float[] normal;
for (i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */
) {
- normal = r_avertexnormals[verts[i].lightnormalindex()];
+ vv = v[i];
+ normal = r_avertexnormals[(vv >>> 24) & 0xFF];
+ ovv = ov[i];
- lerp[i][0] = move[0] + ov[i].v0() * backv[0] + v[i].v0()
+ lerp[i][0] = move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF)
* frontv[0] + normal[0] * Defines.POWERSUIT_SCALE;
- lerp[i][1] = move[1] + ov[i].v1() * backv[1] + v[i].v1()
+ lerp[i][1] = move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF)
* frontv[1] + normal[1] * Defines.POWERSUIT_SCALE;
- lerp[i][2] = move[2] + ov[i].v2() * backv[2] + v[i].v2()
+ lerp[i][2] = move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF)
* frontv[2] + normal[2] * Defines.POWERSUIT_SCALE;
}
} else {
for (i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */
) {
- lerp[i][0] = move[0] + ov[i].v0() * backv[0] + v[i].v0()
+ vv = v[i];
+ ovv = ov[i];
+ lerp[i][0] = move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF)
* frontv[0];
- lerp[i][1] = move[1] + ov[i].v1() * backv[1] + v[i].v1()
+ lerp[i][1] = move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF)
* frontv[1];
- lerp[i][2] = move[2] + ov[i].v2() * backv[2] + v[i].v2()
+ lerp[i][2] = move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF)
* frontv[2];
}
}
}
- void GL_LerpVerts(int nverts, qfiles.dtrivertx_t[] v,
- qfiles.dtrivertx_t[] ov, qfiles.dtrivertx_t[] verts, float[] move,
+ void GL_LerpVerts(int nverts, int[] ov, int[] v, float[] move,
float[] frontv, float[] backv) {
int lerpIndex = 0;
- qfiles.dtrivertx_t ovv, vv;
+ int ovv, vv;
FloatBuffer lerp = vertexArrayBuf;
//PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
@@ -122,15 +126,15 @@ public abstract class Mesh extends Light {
int j = 0;
for (int i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */
) {
- normal = r_avertexnormals[verts[i].lightnormalindex()];
- ovv = ov[i];
vv = v[i];
+ normal = r_avertexnormals[(v[i] >>> 24) & 0xFF];
+ ovv = ov[i];
- lerp.put(j, move[0] + ovv.v0() * backv[0] + vv.v0() * frontv[0]
+ lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF) * frontv[0]
+ normal[0] * Defines.POWERSUIT_SCALE);
- lerp.put(j + 1, move[1] + ovv.v1() * backv[1] + vv.v1() * frontv[1]
+ lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1]
+ normal[1] * Defines.POWERSUIT_SCALE);
- lerp.put(j + 2, move[2] + ovv.v2() * backv[2] + vv.v2() * frontv[2]
+ lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2]
+ normal[2] * Defines.POWERSUIT_SCALE);
j += 3;
}
@@ -141,13 +145,9 @@ public abstract class Mesh extends Light {
ovv = ov[i];
vv = v[i];
- lerp.put(j, move[0] + ovv.v0() * backv[0] + vv.v0() * frontv[0]);
- lerp
- .put(j + 1, move[1] + ovv.v1() * backv[1] + vv.v1()
- * frontv[1]);
- lerp
- .put(j + 2, move[2] + ovv.v2() * backv[2] + vv.v2()
- * frontv[2]);
+ lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF) * frontv[0]);
+ lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1]);
+ lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2]);
j += 3;
}
}
@@ -172,7 +172,7 @@ public abstract class Mesh extends Light {
void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp) {
float l;
qfiles.daliasframe_t frame, oldframe;
- qfiles.dtrivertx_t[] v, ov, verts;
+ int[] v, ov;
int[] order;
int orderIndex = 0;
@@ -195,7 +195,7 @@ public abstract class Mesh extends Light {
frame = paliashdr.aliasFrames[currententity.frame];
- verts = v = frame.verts;
+ v = frame.verts;
oldframe = paliashdr.aliasFrames[currententity.oldframe];
@@ -235,7 +235,7 @@ public abstract class Mesh extends Light {
}
if (gl_vertex_arrays.value != 0.0f) {
- GL_LerpVerts(paliashdr.num_xyz, v, ov, verts, move, frontv, backv);
+ GL_LerpVerts(paliashdr.num_xyz, ov, v, move, frontv, backv);
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertexArrayBuf);
@@ -257,7 +257,8 @@ public abstract class Mesh extends Light {
FloatBuffer color = colorArrayBuf;
int j = 0;
for (i = 0; i < paliashdr.num_xyz; i++) {
- l = shadedots[verts[i].lightnormalindex()];
+ // light normal index
+ l = shadedots[(v[i] >>> 24) & 0xFF];
color.put(j++, l * shadelight[0]);
color.put(j++, l * shadelight[1]);
color.put(j++, l * shadelight[2]);
@@ -315,7 +316,7 @@ public abstract class Mesh extends Light {
if (qglLockArraysEXT)
gl.glUnlockArraysEXT();
} else {
- GL_LerpVerts(paliashdr.num_xyz, v, ov, verts, s_lerped, move,
+ GL_LerpVerts(paliashdr.num_xyz, ov, v, s_lerped, move,
frontv, backv);
float[] tmp;
@@ -357,7 +358,7 @@ public abstract class Mesh extends Light {
orderIndex += 3;
// normals and vertexes come from the frame list
- l = shadedots[verts[index_xyz].lightnormalindex()];
+ l = shadedots[(v[index_xyz] >>> 24) & 0xFF];
gl.glColor4f(l * shadelight[0], l * shadelight[1], l
* shadelight[2], alpha);
@@ -380,24 +381,17 @@ public abstract class Mesh extends Light {
* ============= GL_DrawAliasShadow =============
*/
void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum) {
- qfiles.dtrivertx_t[] verts;
- int[] order;
float[] point = { 0, 0, 0 };
- float height, lheight;
int count;
qfiles.daliasframe_t frame;
- lheight = currententity.origin[2] - lightspot[2];
+ float lheight = currententity.origin[2] - lightspot[2];
frame = paliashdr.aliasFrames[currententity.frame];
- verts = frame.verts;
-
- height = 0;
-
- order = paliashdr.glCmds;
+ int[] order = paliashdr.glCmds;
- height = -lheight + 1.0f;
+ float height = -lheight + 1.0f;
int orderIndex = 0;
int index = 0;