diff options
author | Carsten Weisse <[email protected]> | 2005-01-17 13:30:38 +0000 |
---|---|---|
committer | Carsten Weisse <[email protected]> | 2005-01-17 13:30:38 +0000 |
commit | 21ea483416d077d430fa93496c0f0b8876f75a88 (patch) | |
tree | fb6605f14baf2cc02b2dac7ad611fa39ef8e2cbd /src/jake2/render | |
parent | 4bf90684ea8651012e238253eb591811d5a87485 (diff) |
local float[] otimize; code clean up
Diffstat (limited to 'src/jake2/render')
-rw-r--r-- | src/jake2/render/lwjgl/Main.java | 294 |
1 files changed, 129 insertions, 165 deletions
diff --git a/src/jake2/render/lwjgl/Main.java b/src/jake2/render/lwjgl/Main.java index cdee1cb..1b1e83f 100644 --- a/src/jake2/render/lwjgl/Main.java +++ b/src/jake2/render/lwjgl/Main.java @@ -2,7 +2,7 @@ * Main.java * Copyright (C) 2003 * - * $Id: Main.java,v 1.2 2004-12-14 12:56:58 cawe Exp $ + * $Id: Main.java,v 1.3 2005-01-17 13:30:38 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -62,7 +62,6 @@ import org.lwjgl.opengl.GL13; */ public abstract class Main extends Base { - public static int[] d_8to24table = new int[256]; int c_visible_lightmaps; @@ -127,7 +126,6 @@ public abstract class Main extends Base { int GL_TEXTURE0 = GL13.GL_TEXTURE0; int GL_TEXTURE1 = GL13.GL_TEXTURE1; - model_t r_worldmodel; float gldepthmin, gldepthmax; @@ -239,13 +237,10 @@ public abstract class Main extends Base { // to port from gl_rmain.c, ... // ============================================================================ - /* - ================= - R_CullBox - - Returns true if the box is completely outside the frustom - ================= - */ + /** + * R_CullBox + * Returns true if the box is completely outside the frustum + */ final boolean R_CullBox(float[] mins, float[] maxs) { assert(mins.length == 3 && maxs.length == 3) : "vec3_t bug"; @@ -259,8 +254,10 @@ public abstract class Main extends Base { return false; } + /** + * R_RotateForEntity + */ final void R_RotateForEntity(entity_t e) { - gl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]); gl.glRotatef(e.angles[1], 0, 0, 1); @@ -276,15 +273,13 @@ public abstract class Main extends Base { ============================================================= */ - /* - ================= - R_DrawSpriteModel - - ================= - */ + // stack variable + private final float[] point = { 0, 0, 0 }; + /** + * R_DrawSpriteModel + */ void R_DrawSpriteModel(entity_t e) { float alpha = 1.0F; - float[] point = { 0, 0, 0 }; qfiles.dsprframe_t frame; qfiles.dsprite_t psprite; @@ -350,15 +345,12 @@ public abstract class Main extends Base { // ================================================================================== - /* - ============= - R_DrawNullModel - ============= - cwei :-) + // stack variable + private final float[] shadelight = { 0, 0, 0 }; + /** + * R_DrawNullModel */ void R_DrawNullModel() { - float[] shadelight = { 0, 0, 0 }; - if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) { // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F; shadelight[0] = shadelight[1] = shadelight[2] = 0.0F; @@ -398,18 +390,15 @@ public abstract class Main extends Base { gl.glEnable(GL11.GL_TEXTURE_2D); } - /* - ============= - R_DrawEntitiesOnList - ============= - */ + /** + * R_DrawEntitiesOnList + */ void R_DrawEntitiesOnList() { - int i; - if (r_drawentities.value == 0.0f) return; // draw non-transparent first + int i; for (i = 0; i < r_newrefdef.num_entities; i++) { currententity = r_newrefdef.entities[i]; if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) @@ -477,16 +466,13 @@ public abstract class Main extends Base { gl.glDepthMask(true); // back to writing } - /* - ** GL_DrawParticles - ** - */ + // stack variable + private final float[] up = { 0, 0, 0 }; + private final float[] right = { 0, 0, 0 }; + /** + * GL_DrawParticles + */ void GL_DrawParticles(int num_particles) { - float[] up = { 0, 0, 0 }; - float[] right = { 0, 0, 0 }; - float scale; - int color; - float origin_x, origin_y, origin_z; Math3D.VectorScale(vup, 1.5f, up); @@ -501,6 +487,8 @@ public abstract class Main extends Base { FloatBuffer sourceVertices = particle_t.vertexArray; IntBuffer sourceColors = particle_t.colorArray; + float scale; + int color; for (int j = 0, i = 0; i < num_particles; i++) { origin_x = sourceVertices.get(j++); origin_y = sourceVertices.get(j++); @@ -540,11 +528,9 @@ public abstract class Main extends Base { GL_TexEnv(GL11.GL_REPLACE); } - /* - =============== - R_DrawParticles - =============== - */ + /** + * R_DrawParticles + */ void R_DrawParticles() { if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) { @@ -575,11 +561,9 @@ public abstract class Main extends Base { } } - /* - ============ - R_PolyBlend - ============ - */ + /** + * R_PolyBlend + */ void R_PolyBlend() { if (gl_polyblend.value == 0.0f) return; @@ -617,6 +601,9 @@ public abstract class Main extends Base { // ======================================================================= + /** + * SignbitsForPlane + */ int SignbitsForPlane(cplane_t out) { // for fast box on planeside test int bits = 0; @@ -627,6 +614,9 @@ public abstract class Main extends Base { return bits; } + /** + * R_SetFrustum + */ void R_SetFrustum() { // rotate VPN right by FOV_X/2 degrees Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, - (90f - r_newrefdef.fov_x / 2f)); @@ -646,15 +636,12 @@ public abstract class Main extends Base { // ======================================================================= - /* - =============== - R_SetupFrame - =============== - */ + // stack variable + private final float[] temp = {0, 0, 0}; + /** + * R_SetupFrame + */ void R_SetupFrame() { - int i; - mleaf_t leaf; - r_framecount++; // build the transformation matrix for the given view angles @@ -663,6 +650,7 @@ public abstract class Main extends Base { Math3D.AngleVectors(r_newrefdef.viewangles, vpn, vright, vup); // current viewcluster + mleaf_t leaf; if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) { r_oldviewcluster = r_viewcluster; r_oldviewcluster2 = r_viewcluster2; @@ -671,8 +659,6 @@ public abstract class Main extends Base { // check above and below so crossing solid water doesn't draw wrong if (leaf.contents == 0) { // look down a bit - float[] temp = { 0, 0, 0 }; - Math3D.VectorCopy(r_origin, temp); temp[2] -= 16; leaf = Mod_PointInLeaf(temp, r_worldmodel); @@ -680,8 +666,6 @@ public abstract class Main extends Base { r_viewcluster2 = leaf.cluster; } else { // look up a bit - float[] temp = { 0, 0, 0 }; - Math3D.VectorCopy(r_origin, temp); temp[2] += 16; leaf = Mod_PointInLeaf(temp, r_worldmodel); @@ -690,7 +674,7 @@ public abstract class Main extends Base { } } - for (i = 0; i < 4; i++) + for (int i = 0; i < 4; i++) v_blend[i] = r_newrefdef.blend[i]; c_brush_polys = 0; @@ -711,14 +695,20 @@ public abstract class Main extends Base { } } + /** + * MYgluPerspective + * + * @param fovy + * @param aspect + * @param zNear + * @param zFar + */ void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) { - double xmin, xmax, ymin, ymax; + double ymax = zNear * Math.tan(fovy * Math.PI / 360.0); + double ymin = -ymax; - ymax = zNear * Math.tan(fovy * Math.PI / 360.0); - ymin = -ymax; - - xmin = ymin * aspect; - xmax = ymax * aspect; + double xmin = ymin * aspect; + double xmax = ymax * aspect; xmin += - (2 * gl_state.camera_separation) / zNear; xmax += - (2 * gl_state.camera_separation) / zNear; @@ -726,11 +716,9 @@ public abstract class Main extends Base { gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); } - /* - ============= - R_SetupGL - ============= - */ + /** + * R_SetupGL + */ void R_SetupGL() { // @@ -786,13 +774,11 @@ public abstract class Main extends Base { gl.glEnable(GL11.GL_DEPTH_TEST); } - /* - ============= - R_Clear - ============= - */ int trickframe = 0; + /** + * R_Clear + */ void R_Clear() { if (gl_ztrick.value != 0.0f) { @@ -825,17 +811,17 @@ public abstract class Main extends Base { gl.glDepthRange(gldepthmin, gldepthmax); } + /** + * R_Flash + */ void R_Flash() { R_PolyBlend(); } - /* - ================ - R_RenderView - - r_newrefdef must be set before the first call - ================ - */ + /** + * R_RenderView + * r_newrefdef must be set before the first call + */ void R_RenderView(refdef_t fd) { if (r_norefresh.value != 0.0f) @@ -889,6 +875,9 @@ public abstract class Main extends Base { } } + /** + * R_SetGL2D + */ void R_SetGL2D() { // set 2D virtual screen size gl.glViewport(0, 0, vid.width, vid.height); @@ -904,15 +893,12 @@ public abstract class Main extends Base { gl.glColor4f(1, 1, 1, 1); } - /* - ==================== - R_SetLightLevel - - ==================== - */ + // stack variable + private final float[] shadelight1 = { 0, 0, 0 }; + /** + * R_SetLightLevel + */ void R_SetLightLevel() { - float[] shadelight = { 0, 0, 0 }; - if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) return; @@ -922,32 +908,32 @@ public abstract class Main extends Base { // pick the greatest component, which should be the same // as the mono value returned by software - if (shadelight[0] > shadelight[1]) { - if (shadelight[0] > shadelight[2]) - r_lightlevel.value = 150 * shadelight[0]; + if (shadelight1[0] > shadelight1[1]) { + if (shadelight1[0] > shadelight1[2]) + r_lightlevel.value = 150 * shadelight1[0]; else - r_lightlevel.value = 150 * shadelight[2]; + r_lightlevel.value = 150 * shadelight1[2]; } else { - if (shadelight[1] > shadelight[2]) - r_lightlevel.value = 150 * shadelight[1]; + if (shadelight1[1] > shadelight1[2]) + r_lightlevel.value = 150 * shadelight1[1]; else - r_lightlevel.value = 150 * shadelight[2]; + r_lightlevel.value = 150 * shadelight1[2]; } } - /* - @@@@@@@@@@@@@@@@@@@@@ - R_RenderFrame - - @@@@@@@@@@@@@@@@@@@@@ - */ + /** + * R_RenderFrame + */ protected void R_RenderFrame(refdef_t fd) { R_RenderView(fd); R_SetLightLevel(); R_SetGL2D(); } + /** + * R_Register + */ protected void R_Register() { r_lefthand = Cvar.Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE); r_norefresh = Cvar.Get("r_norefresh", "0", 0); @@ -1039,29 +1025,18 @@ public abstract class Main extends Base { }); } - /* - ================== - R_SetMode - ================== - */ + /** + * R_SetMode + */ protected boolean R_SetMode() { - - int err; // enum rserr_t - boolean fullscreen; - -// if (vid_fullscreen.modified && !gl_config.allow_cds) { -// VID.Printf(Defines.PRINT_ALL, "R_SetMode() - CDS not allowed with this driver\n"); -// Cvar.SetValue("vid_fullscreen", (vid_fullscreen.value > 0.0f) ? 0.0f : 1.0f); -// vid_fullscreen.modified = false; -// } - - fullscreen = (vid_fullscreen.value > 0.0f); + boolean fullscreen = (vid_fullscreen.value > 0.0f); vid_fullscreen.modified = false; gl_mode.modified = false; Dimension dim = new Dimension(vid.width, vid.height); + int err; // enum rserr_t if ((err = GLimp_SetMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) { gl_state.prev_mode = (int) gl_mode.value; } @@ -1088,13 +1063,11 @@ public abstract class Main extends Base { return true; } - /* - =============== - R_Init - =============== - */ float[] r_turbsin = new float[256]; + /** + * R_Init + */ protected boolean R_Init(int vid_xpos, int vid_ypos) { assert(Warp.SIN.length == 256) : "warpsin table bug"; @@ -1121,6 +1094,9 @@ public abstract class Main extends Base { return true; } + /** + * R_Init2 + */ protected boolean R_Init2() { VID.MenuInit(); @@ -1313,11 +1289,9 @@ public abstract class Main extends Base { return true; } - /* - =============== - R_Shutdown - =============== - */ + /** + * R_Shutdown + */ protected void R_Shutdown() { Cmd.RemoveCommand("modellist"); Cmd.RemoveCommand("screenshot"); @@ -1334,11 +1308,9 @@ public abstract class Main extends Base { GLimp_Shutdown(); } - /* - @@@@@@@@@@@@@@@@@@@@@ - R_BeginFrame - @@@@@@@@@@@@@@@@@@@@@ - */ + /** + * R_BeginFrame + */ protected void R_BeginFrame(float camera_separation) { gl_state.camera_separation = camera_separation; @@ -1449,11 +1421,9 @@ public abstract class Main extends Base { int[] r_rawpalette = new int[256]; - /* - ============= - R_SetPalette - ============= - */ + /** + * R_SetPalette + */ protected void R_SetPalette(byte[] palette) { // 256 RGB values (768 bytes) // or null @@ -1487,21 +1457,16 @@ public abstract class Main extends Base { // array of vec3_t float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t - /* - ** R_DrawBeam - */ + // stack variable + private final float[] perpvec = { 0, 0, 0 }; // vec3_t + private final float[] direction = { 0, 0, 0 }; // vec3_t + private final float[] normalized_direction = { 0, 0, 0 }; // vec3_t + private final float[] oldorigin = { 0, 0, 0 }; // vec3_t + private final float[] origin = { 0, 0, 0 }; // vec3_t + /** + * R_DrawBeam + */ void R_DrawBeam(entity_t e) { - - int i; - float r, g, b; - - float[] perpvec = { 0, 0, 0 }; // vec3_t - float[] direction = { 0, 0, 0 }; // vec3_t - float[] normalized_direction = { 0, 0, 0 }; // vec3_t - - float[] oldorigin = { 0, 0, 0 }; // vec3_t - float[] origin = { 0, 0, 0 }; // vec3_t - oldorigin[0] = e.oldorigin[0]; oldorigin[1] = e.oldorigin[1]; oldorigin[2] = e.oldorigin[2]; @@ -1520,7 +1485,7 @@ public abstract class Main extends Base { Math3D.PerpendicularVector(perpvec, normalized_direction); Math3D.VectorScale(perpvec, e.frame / 2, perpvec); - for (i = 0; i < 6; i++) { + for (int i = 0; i < 6; i++) { Math3D.RotatePointAroundVector( start_points[i], normalized_direction, @@ -1535,9 +1500,9 @@ public abstract class Main extends Base { gl.glEnable(GL11.GL_BLEND); gl.glDepthMask(false); - r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF; - g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF; - b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF; + float r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF; + float g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF; + float b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF; r *= 1 / 255.0f; g *= 1 / 255.0f; @@ -1549,7 +1514,7 @@ public abstract class Main extends Base { float[] v; - for (i = 0; i < NUM_BEAM_SEGS; i++) { + for (int i = 0; i < NUM_BEAM_SEGS; i++) { v = start_points[i]; gl.glVertex3f(v[0], v[1], v[2]); v = end_points[i]; @@ -1565,5 +1530,4 @@ public abstract class Main extends Base { gl.glDisable(GL11.GL_BLEND); gl.glDepthMask(true); } - -} +}
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