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authorCarsten Weisse <[email protected]>2005-01-16 17:08:57 +0000
committerCarsten Weisse <[email protected]>2005-01-16 17:08:57 +0000
commit4bf90684ea8651012e238253eb591811d5a87485 (patch)
tree96c8f9bb19c61de99ceb6a98fdaba883590422e9 /src/jake2/render
parent685bbcd51c439f2d9473c9a866d26733341e0d66 (diff)
reduces the garbage
Diffstat (limited to 'src/jake2/render')
-rw-r--r--src/jake2/render/fastjogl/Main.java17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/jake2/render/fastjogl/Main.java b/src/jake2/render/fastjogl/Main.java
index 8633143..c3c9230 100644
--- a/src/jake2/render/fastjogl/Main.java
+++ b/src/jake2/render/fastjogl/Main.java
@@ -2,7 +2,7 @@
* Main.java
* Copyright (C) 2003
*
- * $Id: Main.java,v 1.5 2004-12-08 09:58:34 hzi Exp $
+ * $Id: Main.java,v 1.6 2005-01-16 17:08:57 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -28,12 +28,10 @@ package jake2.render.fastjogl;
import jake2.Defines;
import jake2.Globals;
import jake2.client.*;
-import jake2.game.*;
+import jake2.game.Cmd;
import jake2.game.cplane_t;
import jake2.game.cvar_t;
import jake2.qcommon.*;
-import jake2.qcommon.qfiles;
-import jake2.qcommon.xcommand_t;
import jake2.render.*;
import jake2.util.Math3D;
import jake2.util.Vargs;
@@ -639,6 +637,9 @@ public abstract class Main extends Base {
R_SetupFrame
===============
*/
+
+ private final float[] temp = { 0, 0, 0 };
+
void R_SetupFrame() {
int i;
mleaf_t leaf;
@@ -659,8 +660,6 @@ public abstract class Main extends Base {
// check above and below so crossing solid water doesn't draw wrong
if (leaf.contents == 0) { // look down a bit
- float[] temp = { 0, 0, 0 };
-
Math3D.VectorCopy(r_origin, temp);
temp[2] -= 16;
leaf = Mod_PointInLeaf(temp, r_worldmodel);
@@ -668,8 +667,6 @@ public abstract class Main extends Base {
r_viewcluster2 = leaf.cluster;
}
else { // look up a bit
- float[] temp = { 0, 0, 0 };
-
Math3D.VectorCopy(r_origin, temp);
temp[2] += 16;
leaf = Mod_PointInLeaf(temp, r_worldmodel);
@@ -897,9 +894,9 @@ public abstract class Main extends Base {
====================
*/
+ private final float[] shadelight = { 0, 0, 0 };
+
void R_SetLightLevel() {
- float[] shadelight = { 0, 0, 0 };
-
if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0)
return;