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authorRene Stoeckel <[email protected]>2006-01-20 22:44:07 +0000
committerRene Stoeckel <[email protected]>2006-01-20 22:44:07 +0000
commitbc544922ce34dd0a1dce39ce41e2956b607763e0 (patch)
tree76241e48a0d28f805978bc8863948a3d7f8a236d /src/jake2/server/SV_GAME.java
parentaf7d77a88b04e619534cfefefc84c63ea6049273 (diff)
comment beautification
Diffstat (limited to 'src/jake2/server/SV_GAME.java')
-rw-r--r--src/jake2/server/SV_GAME.java70
1 files changed, 33 insertions, 37 deletions
diff --git a/src/jake2/server/SV_GAME.java b/src/jake2/server/SV_GAME.java
index 33f35b4..b930136 100644
--- a/src/jake2/server/SV_GAME.java
+++ b/src/jake2/server/SV_GAME.java
@@ -19,7 +19,7 @@
*/
// Created on 14.01.2004 by RST.
-// $Id: SV_GAME.java,v 1.8 2004-09-22 19:22:12 salomo Exp $
+// $Id: SV_GAME.java,v 1.9 2006-01-20 22:44:07 salomo Exp $
package jake2.server;
import jake2.Defines;
@@ -30,11 +30,10 @@ import jake2.util.Math3D;
public class SV_GAME {
- /*
- * =============== PF_Unicast
+ /**
+ * PF_Unicast
*
- * Sends the contents of the mutlicast buffer to a single client
- * ===============
+ * Sends the contents of the mutlicast buffer to a single client.
*/
public static void PF_Unicast(edict_t ent, boolean reliable) {
int p;
@@ -59,19 +58,19 @@ public class SV_GAME {
SZ.Clear(SV_INIT.sv.multicast);
}
- /*
- * =============== PF_dprintf
+ /**
+ * PF_dprintf
*
- * Debug print to server console ===============
+ * Debug print to server console.
*/
public static void PF_dprintf(String fmt) {
Com.Printf(fmt);
}
- /*
- * =============== PF_cprintf
+ /**
+ * PF_cprintf
*
- * Print to a single client ===============
+ * Print to a single client.
*/
public static void PF_cprintf(edict_t ent, int level, String fmt) {
@@ -89,10 +88,10 @@ public class SV_GAME {
Com.Printf(fmt);
}
- /*
- * =============== PF_centerprintf
+ /**
+ * PF_centerprintf
*
- * centerprint to a single client ===============
+ * centerprint to a single client.
*/
public static void PF_centerprintf(edict_t ent, String fmt) {
int n;
@@ -106,10 +105,10 @@ public class SV_GAME {
PF_Unicast(ent, true);
}
- /*
- * =============== PF_error
+ /**
+ * PF_error
*
- * Abort the server with a game error ===============
+ * Abort the server with a game error.
*/
public static void PF_error(String fmt) {
Com.Error(Defines.ERR_DROP, "Game Error: " + fmt);
@@ -119,10 +118,10 @@ public class SV_GAME {
Com.Error(level, fmt);
}
- /*
- * ================= PF_setmodel
+ /**
+ * PF_setmodel
*
- * Also sets mins and maxs for inline bmodels =================
+ * Also sets mins and maxs for inline bmodels.
*/
public static void PF_setmodel(edict_t ent, String name) {
int i;
@@ -144,10 +143,8 @@ public class SV_GAME {
}
}
- /*
- * =============== PF_Configstring
- *
- * ===============
+ /**
+ * PF_Configstring
*/
public static void PF_Configstring(int index, String val) {
if (index < 0 || index >= Defines.MAX_CONFIGSTRINGS)
@@ -207,10 +204,10 @@ public class SV_GAME {
MSG.WriteAngle(SV_INIT.sv.multicast, f);
}
- /*
- * ================= PF_inPVS
+ /**
+ * PF_inPVS
*
- * Also checks portalareas so that doors block sight =================
+ * Also checks portalareas so that doors block sight.
*/
public static boolean PF_inPVS(float[] p1, float[] p2) {
int leafnum;
@@ -239,10 +236,10 @@ public class SV_GAME {
return true;
}
- /*
- * ================= PF_inPHS
+ /**
+ * PF_inPHS.
*
- * Also checks portalareas so that doors block sound =================
+ * Also checks portalareas so that doors block sound.
*/
public static boolean PF_inPHS(float[] p1, float[] p2) {
int leafnum;
@@ -280,22 +277,21 @@ public class SV_GAME {
}
- //==============================================
- /*
- * =============== SV_ShutdownGameProgs
+ /**
+ * SV_ShutdownGameProgs
*
* Called when either the entire server is being killed, or it is changing
- * to a different game directory. ===============
+ * to a different game directory.
*/
public static void SV_ShutdownGameProgs() {
GameBase.ShutdownGame();
}
- /*
- * =============== SV_InitGameProgs
+ /**
+ * SV_InitGameProgs
*
- * Init the game subsystem for a new map ===============
+ * Init the game subsystem for a new map.
*/
public static void SV_InitGameProgs() {