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authorHolger Zickner <[email protected]>2004-08-29 21:39:26 +0000
committerHolger Zickner <[email protected]>2004-08-29 21:39:26 +0000
commitc7adb77c3b6aec488a0328dc6c2cead172589f76 (patch)
treebe681d05ca19e5596dddd1a0f03a4b039fed7e2f /src/jake2/server/SV_INIT.java
parent3721d58bf33af4a83cf973590d922eadf85d71d4 (diff)
remove game_export_t and other dll related stuff
Diffstat (limited to 'src/jake2/server/SV_INIT.java')
-rw-r--r--src/jake2/server/SV_INIT.java16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/jake2/server/SV_INIT.java b/src/jake2/server/SV_INIT.java
index c036d50..2325f22 100644
--- a/src/jake2/server/SV_INIT.java
+++ b/src/jake2/server/SV_INIT.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 14.01.2004 by RST.
-// $Id: SV_INIT.java,v 1.7 2004-08-22 14:25:13 salomo Exp $
+// $Id: SV_INIT.java,v 1.8 2004-08-29 21:39:25 hzi Exp $
package jake2.server;
@@ -99,9 +99,9 @@ public class SV_INIT extends Globals {
edict_t svent;
int entnum;
- for (entnum= 1; entnum < SV_GAME.ge.num_edicts; entnum++) {
+ for (entnum= 1; entnum < GameBase.num_edicts; entnum++) {
//svent = EDICT_NUM(entnum);
- svent= SV_GAME.ge.edicts[entnum];
+ svent= GameBase.g_edicts[entnum];
if (!svent.inuse)
continue;
@@ -168,7 +168,7 @@ public class SV_INIT extends Globals {
previousState= sv.state; // PGM
sv.state= ss_loading; // PGM
for (i= 0; i < 100; i++)
- SV_GAME.ge.RunFrame();
+ Game.G_RunFrame();
sv.state= previousState; // PGM
}
@@ -278,11 +278,11 @@ public class SV_INIT extends Globals {
Globals.server_state= sv.state;
// load and spawn all other entities
- SV_GAME.ge.SpawnEntities(sv.name, CM.CM_EntityString(), spawnpoint);
+ Game.SpawnEntities(sv.name, CM.CM_EntityString(), spawnpoint);
// run two frames to allow everything to settle
- SV_GAME.ge.RunFrame();
- SV_GAME.ge.RunFrame();
+ Game.G_RunFrame();
+ Game.G_RunFrame();
// all precaches are complete
sv.state= serverstate;
@@ -382,7 +382,7 @@ public class SV_INIT extends Globals {
SV_GAME.SV_InitGameProgs(); // bis hier alles ok!
for (i= 0; i < SV_MAIN.maxclients.value; i++) {
- ent= SV_GAME.ge.edicts[i + 1];
+ ent= GameBase.g_edicts[i + 1];
//ent.s.number = i + 1; //dont need this, ent.s.number already set.
svs.clients[i].edict= ent;