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authorCarsten Weisse <[email protected]>2007-02-27 14:11:00 +0000
committerCarsten Weisse <[email protected]>2007-02-27 14:11:00 +0000
commitfac8ab444fea2a08b949b0853a6b0aee39aa099a (patch)
tree814df2a81a59977dee994a1b88f7b0ea84f47006 /src/jake2/server
parent19b383754266c054cfc4bb845506be6631f61ebb (diff)
debugging code disabled; clean up
Diffstat (limited to 'src/jake2/server')
-rw-r--r--src/jake2/server/SV_WORLD.java20
1 files changed, 6 insertions, 14 deletions
diff --git a/src/jake2/server/SV_WORLD.java b/src/jake2/server/SV_WORLD.java
index 1d5fbb9..8fd8a51 100644
--- a/src/jake2/server/SV_WORLD.java
+++ b/src/jake2/server/SV_WORLD.java
@@ -18,16 +18,12 @@
*
*/
// Created on 07.01.2000 by RST.
-// $Id: SV_WORLD.java,v 1.7 2004-09-22 19:22:12 salomo Exp $
+
package jake2.server;
import jake2.Defines;
import jake2.Globals;
-import jake2.game.GameBase;
-import jake2.game.cmodel_t;
-import jake2.game.edict_t;
-import jake2.game.link_t;
-import jake2.game.trace_t;
+import jake2.game.*;
import jake2.qcommon.CM;
import jake2.qcommon.Com;
import jake2.util.Math3D;
@@ -105,8 +101,8 @@ public class SV_WORLD {
0, 0, 0 };
anode = SV_WORLD.sv_areanodes[SV_WORLD.sv_numareanodes];
// just for debugging (rst)
- Math3D.VectorCopy(mins, anode.mins_rst);
- Math3D.VectorCopy(maxs, anode.maxs_rst);
+// Math3D.VectorCopy(mins, anode.mins_rst);
+// Math3D.VectorCopy(maxs, anode.maxs_rst);
SV_WORLD.sv_numareanodes++;
ClearLink(anode.trigger_edicts);
ClearLink(anode.solid_edicts);
@@ -317,8 +313,6 @@ public class SV_WORLD {
public static void SV_AreaEdicts_r(areanode_t node) {
link_t l, next, start;
edict_t check;
- int count;
- count = 0;
// touch linked edicts
if (SV_WORLD.area_type == Defines.AREA_SOLID)
start = node.solid_edicts;
@@ -375,7 +369,6 @@ public class SV_WORLD {
int i, num;
int contents, c2;
int headnode;
- float angles[];
// get base contents from world
contents = CM.PointContents(p, SV_INIT.sv.models[1].headnode);
// or in contents from all the other entities
@@ -385,9 +378,8 @@ public class SV_WORLD {
hit = SV_WORLD.touch[i];
// might intersect, so do an exact clip
headnode = SV_HullForEntity(hit);
- angles = hit.s.angles;
- if (hit.solid != Defines.SOLID_BSP)
- angles = Globals.vec3_origin; // boxes don't rotate
+ if (hit.solid != Defines.SOLID_BSP) {
+ }
c2 = CM.TransformedPointContents(p, headnode, hit.s.origin,
hit.s.angles);
contents |= c2;