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authorCarsten Weisse <[email protected]>2005-12-04 17:28:48 +0000
committerCarsten Weisse <[email protected]>2005-12-04 17:28:48 +0000
commit907d9e7a954a99df8092282a273ef8190af9b55b (patch)
treee8ef09a119bdb169e36e8a0ce506b217dd229dec /src/jake2/sound/joal/Channel.java
parent10abd48b10e3517f0761b06473708faea018012a (diff)
cinematics sound impl (not working yet)
the jaol lib doesn't handle queued buffers correctly?!
Diffstat (limited to 'src/jake2/sound/joal/Channel.java')
-rw-r--r--src/jake2/sound/joal/Channel.java97
1 files changed, 87 insertions, 10 deletions
diff --git a/src/jake2/sound/joal/Channel.java b/src/jake2/sound/joal/Channel.java
index 596a838..8a26587 100644
--- a/src/jake2/sound/joal/Channel.java
+++ b/src/jake2/sound/joal/Channel.java
@@ -3,7 +3,7 @@
*
* Copyright (C) 2003
*
- * $Id: Channel.java,v 1.4 2005-05-08 13:37:28 cawe Exp $
+ * $Id: Channel.java,v 1.5 2005-12-04 17:28:48 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -30,13 +30,12 @@ import jake2.Defines;
import jake2.Globals;
import jake2.client.CL_ents;
import jake2.game.entity_state_t;
-import jake2.sound.sfx_t;
-import jake2.sound.sfxcache_t;
+import jake2.qcommon.Com;
+import jake2.sound.*;
import jake2.util.Math3D;
-import java.util.Hashtable;
-import java.util.Iterator;
-import java.util.Map;
+import java.nio.ByteBuffer;
+import java.util.*;
import net.java.games.joal.AL;
@@ -62,7 +61,11 @@ public class Channel {
private static boolean isInitialized = false;
private static int numChannels;
-
+
+ // stream handling
+ private static boolean streamingEnabled = false;
+ private static int streamQueue = 0;
+
// sound attributes
private int type;
private int entnum;
@@ -95,14 +98,14 @@ public class Channel {
active = false;
modified = false;
}
+
+ private static int[] tmp = new int[1];
- static int init(AL al, int[] buffers) {
+ static int init(AL al, int[] buffers) {
Channel.al = al;
Channel.buffers = buffers;
// create channels
int sourceId;
- int[] tmp = {0};
- int error;
for (int i = 0; i < MAX_CHANNELS; i++) {
al.alGenSources(1, tmp);
@@ -142,6 +145,80 @@ public class Channel {
numChannels = 0;
isInitialized = false;
}
+
+ static void enableStreaming() {
+ if (streamingEnabled) return;
+
+ // use the last source
+ numChannels--;
+ streamingEnabled = true;
+ streamQueue = 0;
+
+ int source = channels[numChannels].sourceId;
+ al.alSourcei (source, AL.AL_SOURCE_RELATIVE, AL.AL_TRUE);
+ al.alSourcef(source, AL.AL_GAIN, 1.0f);
+ channels[numChannels].volumeChanged = true;
+
+ Com.DPrintf("streaming enabled\n");
+ }
+
+ static void disableStreaming() {
+ if (!streamingEnabled) return;
+ unqueueStreams();
+ int source = channels[numChannels].sourceId;
+ al.alSourcei (source, AL.AL_SOURCE_ABSOLUTE, AL.AL_TRUE);
+
+ // free the last source
+ numChannels++;
+ streamingEnabled = false;
+ Com.DPrintf("streaming disabled\n");
+ }
+
+ static void unqueueStreams() {
+ if (!streamingEnabled) return;
+ int source = channels[numChannels].sourceId;
+
+ // stop streaming
+ al.alSourceStop(source);
+ int count = al.alGetSourcei(source, AL.AL_BUFFERS_QUEUED);
+ Com.DPrintf("unqueue " + count + " buffers\n");
+ while (count-- > 0) {
+ al.alSourceUnqueueBuffers(source, 1, tmp);
+ }
+ streamQueue = 0;
+ }
+
+ static void updateStream(ByteBuffer samples, int count, int format, int rate) {
+ enableStreaming();
+ int[] buffer = tmp;
+ int source = channels[numChannels].sourceId;
+ int processed = al.alGetSourcei(source, AL.AL_BUFFERS_PROCESSED);
+
+ boolean playing = (al.alGetSourcei(source, AL.AL_SOURCE_STATE) == AL.AL_PLAYING);
+ boolean interupted = !playing && streamQueue > 2;
+
+ if (interupted) {
+ unqueueStreams();
+ buffer[0] = buffers[Sound.MAX_SFX + streamQueue++];
+ Com.DPrintf("queue " + (streamQueue - 1) + '\n');
+ } else if (processed < 2) {
+ buffer[0] = buffers[Sound.MAX_SFX + streamQueue++];
+ Com.DPrintf("queue " + (streamQueue - 1) + '\n');
+ } else {
+ // reuse the buffer
+ al.alSourceUnqueueBuffers(source, 1, buffer);
+ }
+
+ samples.position(0);
+ samples.limit(count);
+ al.alBufferData(buffer[0], format, samples, count, rate);
+ al.alSourceQueueBuffers(source, 1, buffer);
+
+ if (streamQueue > 1 && !playing) {
+ Com.DPrintf("start sound\n");
+ al.alSourcePlay(source);
+ }
+ }
static void addPlaySounds() {
while (Channel.assign(PlaySound.nextPlayableSound()));