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authorRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
committerRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
commitc4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch)
tree7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/util/QuakeFile.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/util/QuakeFile.java')
-rw-r--r--src/jake2/util/QuakeFile.java314
1 files changed, 149 insertions, 165 deletions
diff --git a/src/jake2/util/QuakeFile.java b/src/jake2/util/QuakeFile.java
index 5b3c11b..3efcada 100644
--- a/src/jake2/util/QuakeFile.java
+++ b/src/jake2/util/QuakeFile.java
@@ -1,182 +1,166 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ Copyright (C) 1997-2001 Id Software, Inc.
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-See the GNU General Public License for more details.
+ See the GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
+ */
// Created on 24.07.2004 by RST.
-// $Id: QuakeFile.java,v 1.3 2004-09-10 19:02:56 salomo Exp $
-
+// $Id: QuakeFile.java,v 1.4 2004-09-22 19:22:13 salomo Exp $
package jake2.util;
-import jake2.game.Game;
+import jake2.game.GameAI;
+import jake2.game.GameBase;
import jake2.game.SuperAdapter;
import jake2.game.edict_t;
import jake2.game.gitem_t;
import jake2.qcommon.Com;
-import java.io.*;
+import java.io.FileNotFoundException;
+import java.io.IOException;
+import java.io.RandomAccessFile;
-/**
- * RandomAccessFile, but handles readString/WriteString specially and
- * offers other helper functions
+/**
+ * RandomAccessFile, but handles readString/WriteString specially and offers
+ * other helper functions
*/
-public class QuakeFile extends RandomAccessFile
-{
-
- /** Standard Constructor.*/
- public QuakeFile(String filename, String mode) throws FileNotFoundException
- {
- super(filename, mode);
- }
-
- /** Writes a Vector to a RandomAccessFile. */
- public void writeVector(float v[]) throws IOException
- {
- for (int n= 0; n < 3; n++)
- writeFloat(v[n]);
- }
-
- /** Writes a Vector to a RandomAccessFile. */
- public float[] readVector() throws IOException
- {
- float res[]= { 0, 0, 0 };
- for (int n= 0; n < 3; n++)
- res[n]= readFloat();
-
- return res;
- }
-
- /** Reads a length specified string from a file. */
- public String readString() throws IOException
- {
- int len= readInt();
-
- if (len == -1)
- return null;
-
- if (len == 0)
- return "";
-
- byte bb[]= new byte[len];
-
- super.read(bb, 0, len);
-
- return new String(bb, 0, len);
- }
-
- /** Writes a length specified string to a file. */
- public void writeString(String s) throws IOException
- {
- if (s == null)
- {
- writeInt(-1);
- return;
- }
-
- writeInt(s.length());
- if (s.length() != 0)
- writeBytes(s);
- }
-
- /** Writes the edict reference. */
- public void writeEdictRef(edict_t ent) throws IOException
- {
- if (ent == null)
- writeInt(-1);
- else
- {
- writeInt(ent.s.number);
- }
- }
-
- /**
- * Reads an edict index from a file and returns the edict.
- */
-
- public edict_t readEdictRef() throws IOException
- {
- int i= readInt();
-
- // handle -1
- if (i < 0)
- return null;
-
- if (i > Game.g_edicts.length)
- {
- Com.DPrintf("jake2: illegal edict num:" + i + "\n");
- return null;
- }
-
- // valid edict.
- return Game.g_edicts[i];
- }
-
- /** Writes the Adapter-ID to the file. */
- public void writeAdapter(SuperAdapter a) throws IOException
- {
- writeInt(3988);
- if (a == null)
- writeString(null);
- else
- {
- String str= a.getID();
- if (a == null)
- {
- Com.DPrintf("writeAdapter: invalid Adapter id for " + a + "\n");
- }
- writeString(str);
- }
- }
-
- /** Reads the adapter id and returns the adapter. */
- public SuperAdapter readAdapter() throws IOException
- {
- if (readInt() != 3988)
- Com.DPrintf("wrong read position: readadapter 3988 \n");
-
- String id= readString();
-
- if (id == null)
- {
- // null adapter. :-)
- return null;
- }
-
- return SuperAdapter.getFromID(id);
- }
-
- /** Writes an item reference. */
- public void writeItem(gitem_t item) throws IOException
- {
- if (item == null)
- writeInt(-1);
- else
- writeInt(item.index);
- }
-
- /** Reads the item index and returns the game item. */
- public gitem_t readItem() throws IOException
- {
- int ndx= readInt();
- if (ndx == -1)
- return null;
- else
- return Game.itemlist[ndx];
- }
-
-}
+public class QuakeFile extends RandomAccessFile {
+
+ /** Standard Constructor. */
+ public QuakeFile(String filename, String mode) throws FileNotFoundException {
+ super(filename, mode);
+ }
+
+ /** Writes a Vector to a RandomAccessFile. */
+ public void writeVector(float v[]) throws IOException {
+ for (int n = 0; n < 3; n++)
+ writeFloat(v[n]);
+ }
+
+ /** Writes a Vector to a RandomAccessFile. */
+ public float[] readVector() throws IOException {
+ float res[] = { 0, 0, 0 };
+ for (int n = 0; n < 3; n++)
+ res[n] = readFloat();
+
+ return res;
+ }
+
+ /** Reads a length specified string from a file. */
+ public String readString() throws IOException {
+ int len = readInt();
+
+ if (len == -1)
+ return null;
+
+ if (len == 0)
+ return "";
+
+ byte bb[] = new byte[len];
+
+ super.read(bb, 0, len);
+
+ return new String(bb, 0, len);
+ }
+
+ /** Writes a length specified string to a file. */
+ public void writeString(String s) throws IOException {
+ if (s == null) {
+ writeInt(-1);
+ return;
+ }
+
+ writeInt(s.length());
+ if (s.length() != 0)
+ writeBytes(s);
+ }
+
+ /** Writes the edict reference. */
+ public void writeEdictRef(edict_t ent) throws IOException {
+ if (ent == null)
+ writeInt(-1);
+ else {
+ writeInt(ent.s.number);
+ }
+ }
+
+ /**
+ * Reads an edict index from a file and returns the edict.
+ */
+
+ public edict_t readEdictRef() throws IOException {
+ int i = readInt();
+
+ // handle -1
+ if (i < 0)
+ return null;
+
+ if (i > GameBase.g_edicts.length) {
+ Com.DPrintf("jake2: illegal edict num:" + i + "\n");
+ return null;
+ }
+
+ // valid edict.
+ return GameBase.g_edicts[i];
+ }
+
+ /** Writes the Adapter-ID to the file. */
+ public void writeAdapter(SuperAdapter a) throws IOException {
+ writeInt(3988);
+ if (a == null)
+ writeString(null);
+ else {
+ String str = a.getID();
+ if (a == null) {
+ Com.DPrintf("writeAdapter: invalid Adapter id for " + a + "\n");
+ }
+ writeString(str);
+ }
+ }
+
+ /** Reads the adapter id and returns the adapter. */
+ public SuperAdapter readAdapter() throws IOException {
+ if (readInt() != 3988)
+ Com.DPrintf("wrong read position: readadapter 3988 \n");
+
+ String id = readString();
+
+ if (id == null) {
+ // null adapter. :-)
+ return null;
+ }
+
+ return SuperAdapter.getFromID(id);
+ }
+
+ /** Writes an item reference. */
+ public void writeItem(gitem_t item) throws IOException {
+ if (item == null)
+ writeInt(-1);
+ else
+ writeInt(item.index);
+ }
+
+ /** Reads the item index and returns the game item. */
+ public gitem_t readItem() throws IOException {
+ int ndx = readInt();
+ if (ndx == -1)
+ return null;
+ else
+ return GameAI.itemlist[ndx];
+ }
+
+} \ No newline at end of file