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authorRene Stoeckel <[email protected]>2005-02-06 19:10:48 +0000
committerRene Stoeckel <[email protected]>2005-02-06 19:10:48 +0000
commit48b273a14e35b4c54eafe96ccf5587cc8871db6b (patch)
tree894315dc2fb74ebdf3beb62818b4bce9b7563db4 /src/jake2
parent55250c3f886c5db1e6b97d8b737c7e304eeffdbb (diff)
find spawn point nullpointer bug fixed.
Diffstat (limited to 'src/jake2')
-rw-r--r--src/jake2/game/PlayerClient.java48
1 files changed, 18 insertions, 30 deletions
diff --git a/src/jake2/game/PlayerClient.java b/src/jake2/game/PlayerClient.java
index 852ccfd..80cdbe8 100644
--- a/src/jake2/game/PlayerClient.java
+++ b/src/jake2/game/PlayerClient.java
@@ -19,7 +19,7 @@
*/
// Created on 28.12.2003 by RST.
-// $Id: PlayerClient.java,v 1.6 2004-09-22 19:22:06 salomo Exp $
+// $Id: PlayerClient.java,v 1.7 2005-02-06 19:10:48 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -520,8 +520,15 @@ public class PlayerClient {
// assume there are four coop spots at each spawnpoint
while (true) {
- spot = (es = GameBase.G_Find(es, GameBase.findByClass,
- "info_player_coop")).o;
+ es = GameBase.G_Find(es, GameBase.findByClass,
+ "info_player_coop");
+
+ // nullpointer exi fixed (RST).
+ if (es == null)
+ return null;
+
+ spot = es.o;
+
if (spot == null)
return null; // we didn't have enough...
@@ -792,30 +799,20 @@ public class PlayerClient {
client = ent.client;
// deathmatch wipes most client data every spawn
- if (GameBase.deathmatch.value != 0) {
- String userinfo;
- //char userinfo[MAX_INFO_STRING];
+ if (GameBase.deathmatch.value != 0) {
resp.set(client.resp);
- userinfo = client.pers.userinfo;
-
- //memcpy(userinfo, client.pers.userinfo, sizeof(userinfo));
+ String userinfo = client.pers.userinfo;
InitClientPersistant(client);
+
userinfo = ClientUserinfoChanged(ent, userinfo);
+
} else if (GameBase.coop.value != 0) {
- // int n;
- //char userinfo[MAX_INFO_STRING];
- String userinfo;
resp.set(client.resp);
- //memcpy(userinfo, client.pers.userinfo, sizeof(userinfo));
- userinfo = client.pers.userinfo;
- // this is kind of ugly, but it's how we want to handle keys in coop
- // for (n = 0; n < game.num_items; n++)
- // {
- // if (itemlist[n].flags & IT_KEY)
- // resp.coop_respawn.inventory[n] = client.pers.inventory[n];
- // }
+
+ String userinfo = client.pers.userinfo;
+
resp.coop_respawn.game_helpchanged = client.pers.game_helpchanged;
resp.coop_respawn.helpchanged = client.pers.helpchanged;
client.pers.set(resp.coop_respawn);
@@ -823,13 +820,11 @@ public class PlayerClient {
if (resp.score > client.pers.score)
client.pers.score = resp.score;
} else {
- //memset(& resp, 0, sizeof(resp));
resp.clear();
}
// clear everything but the persistant data
saved.set(client.pers);
- //memset(client, 0, sizeof(* client));
client.clear();
client.pers.set(saved);
if (client.pers.health <= 0)
@@ -866,8 +861,7 @@ public class PlayerClient {
Math3D.VectorClear(ent.velocity);
// clear playerstate values
- ent.client.ps.clear();
- //memset(& ent.client.ps, 0, sizeof(client.ps));
+ ent.client.ps.clear();
client.ps.pmove.origin[0] = (short) (spawn_origin[0] * 8);
client.ps.pmove.origin[1] = (short) (spawn_origin[1] * 8);
@@ -1013,7 +1007,6 @@ public class PlayerClient {
// send effect if in a multiplayer game
if (GameBase.game.maxclients > 1) {
GameBase.gi.WriteByte(Defines.svc_muzzleflash);
- //gi.WriteShort(ent - g_edicts);
GameBase.gi.WriteShort(ent.index);
GameBase.gi.WriteByte(Defines.MZ_LOGIN);
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
@@ -1041,15 +1034,12 @@ public class PlayerClient {
// check for malformed or illegal info strings
if (!Info.Info_Validate(userinfo)) {
- //strcpy(userinfo, "\\name\\badinfo\\skin\\male/grunt");
return "\\name\\badinfo\\skin\\male/grunt";
}
// set name
s = Info.Info_ValueForKey(userinfo, "name");
- //strncpy(ent.client.pers.netname, s, sizeof(ent.client.pers.netname) -
- // 1);
ent.client.pers.netname = s;
// set spectator
@@ -1089,8 +1079,6 @@ public class PlayerClient {
}
// save off the userinfo in case we want to check something later
- //strncpy(ent.client.pers.userinfo, userinfo,
- // sizeof(ent.client.pers.userinfo) - 1);
ent.client.pers.userinfo = userinfo;
return userinfo;